#AREA ROT v2.0 format~ cult.are~ Dragon Cult~ {05 25} Sandman Dragon Cult~ 4500 4599 #MOBILES #4500 receptionist~ the receptionist~ A receptionist greets you with a knowing grin. ~ The Receptionist appears to be friendly. ~ human~ AB 0 0 0 0 4 0 2d2+12 2d6+21 1d3+2 none 9 10 8 10 0 0 0 0 stand stand female 100 AHMV ABCDEFGHIJK medium 0 #4501 minor priest~ the minor priest~ A minor priest of the cult scuffles along. ~ The minor priest seems preoccupied. ~ human~ AGH D 0 -100 0 12 0 4d12+75 6d10+99 2d5+8 none 3 5 5 8 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium 0 #4502 robed priest~ the robed priest~ A robed priest is alarmed by your presence. ~ The robed priest is not to be trifled with. ~ human~ AFG DEF 0 -200 0 14 0 7d10+116 4d12+75 2d6+9 none 5 3 3 6 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium 0 #4503 draconian knight~ the draconian knight~ The draconian knight sees you and attacks! ~ The draconian knight's sole purpose is to kill you. ~ dragon~ ABFG DEFJT 0 -400 0 16 0 7d10+116 7d11+125 2d6+9 none 1 1 2 5 0 0 BEH FI stand stand male 100 AHZ ACDEFGHIJKPQUVX medium 0 #4504 high priestess~ the High Priestess~ The High Priestess is FURIOUS about your intrusion! ~ This is the High Priestess of the Dragon Cult, she would be quite beautiful if it weren't for her SCALES! ~ dragon~ AFG DEFJT 0 -600 0 18 0 8d10+135 8d10+135 2d9+11 none 4 1 0 5 0 0 BEH FI stand stand female 100 AHZ ACDEFGHIJKPQUVX medium 0 #4505 virgin sacrifice~ a virgin sacrifice~ A virgin weeping about her pending death is here. ~ This innocent, beautiful girl is waiting for some brave, handsome adventurer to save her. ~ human~ AB 0 0 0 0 3 0 1d3+5 2d6+21 1d2+2 none 8 9 8 13 0 0 0 0 stand stand female 100 AHMV ABCDEFGHIJK medium 0 #4506 dragon wyrmling~ The Black Dragon Wyrmling~ The Black Dragon Wyrmling wants to feed ON YOU. ~ The Black Dragon Wyrmling is the center of this obscure Dragon Cult. It is vicious and has a nasty bite, so you better be ready! ~ dragon~ ABCF DJT H -1000 0 23 0 6d15+146 6d21+208 3d8+16 none 0 0 1 3 0 0 BEH FI stand stand male 1000 AHZ ACDEFGHIJKPQUVX medium 0 #4507 minor priest~ the minor priest~ A minor priest of the cult is in the bathroom "doing his duty".. ~ The minor priest seems preoccupied. ~ human~ ABG D 0 -100 0 12 0 2d21+59 4d12+75 2d6+8 none 6 6 1 8 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium 0 #4508 fanatic monk~ a fanatic monk~ A fanatic monk is here raving about the day of great black death! ~ The monk is sincere, if loony, and he has a look of terror on his eyes. ~ human~ A D 0 0 0 6 0 4d5+35 5d6+51 1d3+3 none 7 9 5 14 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium 0 #4509 bob director~ Bob~ Bob the PR Director greets you with the smile of a used car salesman. ~ Bob is about 6 feet tall and very lanky. He wears a cheap polyester suit, his hair is slicked back, and he has quite a large gap between his front teeth, but that doesn't stop him from talking. Incidently, he talks alot. ~ human~ ABG D 0 -1000 0 8 0 3d5+26 5d6+51 2d3+6 none 5 6 5 12 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium 0 #4510 marie maid~ Marie~ Marie is here on her break sipping some coffee. ~ Marie is the maid of this fine institution, but she never seems very busy at all. There are some places that she just won't clean, like that basement... it's really terrible down there. ~ human~ ABG D 0 200 0 5 0 2d4+16 3d5+26 1d3+3 none 7 8 8 12 0 0 0 0 stand stand female 100 AHMV ABCDEFGHIJK medium 0 #4511 gale coordinator~ Gale~ Gale the office coordinator bustles around the office. ~ Gale looks very busy, she runs around the office to make sure everything runs well. She might be attractive if she weren't so work oriented. The boss knows this too, that's why he put all of the shelves that the papers go in on the ground. ~ human~ AG D 0 -1000 0 9 0 5d5+43 2d21+59 2d3+6 none 6 5 4 11 0 0 0 0 stand stand female 100 AHMV ABCDEFGHIJK medium 0 #4512 fred boss~ Fred~ Fred the boss of the office is here smoking a cheap cigar. ~ Fred is good at being boss, but there isn't much else he is good at at all. He basically sits around in his office all day, occasionally yelling at people, and trying to look up Gale's dress. ~ human~ ABG D 0 -1000 0 10 0 7d7+82 4d12+75 2d3+6 none 3 5 5 9 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium 0 #4513 torturer~ the Torturer~ The Torturer is here ready to inflict great pain upon you. ~ Yuck! What an ugly sight, I'm surprised you looked! ~ human~ ABFG D 0 -1000 0 18 0 8d10+135 6d10+99 3d7+13 none 0 2 3 4 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium 0 #4514 jim sales director~ Jim~ Jim the sales Director eyes you like a hungry vulture. ~ Hello, I'm Jim. Let me explain the organization to you. First, it costs nothing....... ~ human~ ABG D 0 -1000 0 8 0 2d21+59 5d6+51 2d4+7 none 5 5 4 9 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium 0 #4515 zombie~ the Zombie~ The Zombie hates everything alive, namely you. ~ The zombie is pretty fresh, not too much flesh has rotted off, but the guy who died and became a Zombie, he was very strong, so... this Zombie is nothing to be laughed at. ~ human~ ABFG D 0 -1000 0 15 0 7d10+116 6d10+99 3d4+9 none 2 3 1 8 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium 0 #4516 lich priest~ the Lich Priest~ The Lich Priest glares at you through dead eyes. ~ This is the living corpse of a once powerful priest of the cult. In his quest for power he learned the ways of the mage and made himself a monstrosity. He is a creature to be reckoned with, and unless the gods are in your favor he will probably kill you. ~ human~ ABFG DEF H -1000 0 34 0 7d27+327 13d16+389 5d6+20 none -6 -6 -7 -4 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium 0 #4517 monk old~ An old monk~ An old monk is here, attempting to sell you candy. ~ He has rotten teeth. ~ human~ ABG D 0 -200 0 32 0 12d14+307 12d14+307 4d7+19 none -6 -6 -4 -1 0 0 0 0 stand stand male 100 AHMV ABCDEFGHIJK medium 0 #0 #OBJECTS #4525 black key~ a black key~ You see a very important key here!~ none~ key 0 A 0 0 0 0 0 1 1 0 P #4526 primitive key~ a primitive key~ You see a primitive key here!~ none~ key 0 A 0 0 0 0 0 1 1 0 P #4527 skull key~ a skull key~ You see a skull key here!~ none~ key 0 A 0 0 0 0 0 1 1 0 P #4528 bone sword~ a bone sword~ A sharp looking piece of bone lies here.~ none~ weapon GJ AN sword 3 7 slice 0 16 40 400 P #4529 skull helm dragon~ a helm made from a dragon's skull~ The skull of a dragon lies here~ none~ armor A AE 4 5 5 0 0 16 15 400 P #4530 robes~ some dark robes~ some dark robes lie here~ none~ armor 0 AD 4 6 2 2 0 12 5 100 P #4531 black pen~ a black pen~ A Black pen catches your eye~ none~ weapon 0 AN dagger 2 4 pierce 0 8 8 30 P #4532 evil black dagger~ an evil looking black dagger~ A black dagger is here radiating evil.~ none~ weapon E AN dagger 3 5 pierce 0 14 10 30 P #4533 black staff~ a black staff~ A long blackened stick is here~ none~ weapon E AN mace 3 5 pound 0 12 10 30 P #4534 heap scales black dragonscale robes~ dragonscale robes~ You see a shimmering black heap of scales.~ none~ armor EGJL AD 2 5 4 0 0 18 20 500 P #4535 ornate robes~ ornate robes~ You see a pile of finely woven cloth.~ none~ armor 0 AD 3 3 4 0 0 14 20 500 P #4536 white dress torn~ A torn white dress~ A once pretty dress is lying here with holes torn in it.~ none~ armor 0 AD 1 4 1 -1 0 3 5 10 P #4537 rusty key~ a rusty key~ A hunk of metal is on the ground.~ none~ key 0 A 0 0 0 0 0 1 1 0 P #4538 cheap plaid pants pair~ A pair of cheap plaid pants~ Some really ugly pants are on the ground here.~ none~ armor 0 AF 2 0 3 -1 0 1 5 100 P #4539 donut~ a donut~ There is a jelly filled donut here.~ none~ food 0 A 100 100 0 0 0 1 1 20 P #4540 coffee~ a cup of coffee~ There is a piping hot cup of coffee here~ none~ drink 0 A 15 15 'coffee' 0 0 1 1 10 P #4541 dragon candy~ Dragon Candy <tm>~ A piece of Dragon Candy~ none~ pill 0 A 1 'blindness' 'harm' 'harm' '' 1 1 40 P #4542 dragon candy~ Dragon Candy <tm>~ A piece of Dragon Candy~ none~ pill 0 A 2 'bless' 'cause light' '' '' 1 1 45 P #4543 dragon candy~ Dragon Candy <tm>~ A piece of Dragon Candy~ none~ pill 0 A 3 'change sex' 'teleport' '' '' 2 1 50 P #4544 dragon candy~ Dragon Candy <tm>~ A piece of Dragon Candy~ none~ pill 0 A 5 'detect hidden' 'detect invis' 'detect magic' '' 3 1 60 P #4545 dragon candy~ Dragon Candy <tm>~ A piece of Dragon Candy~ none~ pill 0 A 33 '' '' '' '' 25 1 10 P #4546 dragon candy~ Dragon Candy <tm>~ A piece of Dragon Candy~ none~ pill 0 A 17 'curse' 'harm' 'poison' '' 10 1 100 P #4547 dragon candy~ Dragon Candy <tm>~ A piece of Dragon Candy~ none~ pill 0 A 23 'refresh' 'cure blindness' 'cure poison' '' 15 1 130 P #4548 dragon candy~ Dragon Candy <tm>~ A piece of Dragon Candy~ none~ pill 0 A 28 '' '' '' '' 20 1 10 P #4550 brochure~ A brochure~ A sharp looking brochure is lying here~ none~ treasure HM AO 0 0 0 0 0 1 1 0 P E brochure~ the brochure reads: ____________________________________ | C U L T O F T H E D R A G O N | | | | Join today and you too can share | | in the many benefits a cult | | member can have. | | advantages like: | | - never having a heating bill | | - those cool robes | | - free virgin sacrifice | | tickets! | | - a cool haircut | | | | For all this and more call | | 1-800-FOR-DRGN | | | | Remember: vote no on 13 | | Citizens of Midgaard ban on | | Draconian activity. If you | | feel like we do, Kill the Mayor | | TODAY! | |__________________________________| ~ #0 #ROOMS #4550 The Reception Area~ This room is very barren. There is a desk in the center of the room which looks very functional. There is one painting on the wall, you can't quite make it out, because it is what these new artist fools call abstract. There is a small sign here and a door to the North. ~ 0 D 0 D0 A door leads into the temple. ~ door~ A 4525 4551 D2 You see a road. ~ ~ 0 -1 3036 E sign~ ******** WARNING ******** This area is not for level grubbers. It can be very dangerous, and you could die, and even loose your corpse. It was designed to be a challenging area with many secrets and some cool EQ, but if you plan on an easy ride forget it, it's not here. - Sandman ~ E painting~ You think it looks a bit like a dragon. ~ S #4551 A dimly lit corridor~ Except for the fact that there is not much light here, this corridor looks very plain. To the South is the reception desk, and to the North the corridor continues. ~ 0 D 0 D0 The Corridor continues North. ~ ~ 0 -1 4552 D2 A door leads into the Reception Area. ~ door~ A 4525 4550 S #4552 Dragon Hall~ The walls in this room are definitely lined with paintings of Dragons and battles with Dragons. In the later it always appears the Dragons are winning. To the North there is an office and to the South there is a corridor. ~ 0 CD 0 D0 You see an office. ~ ~ 0 -1 4553 D2 You see a corridor. ~ ~ 0 -1 4551 E walls~ The walls have intricate paintings of dragons upon them. You see none of the good dragons in the paintings though, they are all of famous evil dragons like tiamat the five headed. ~ S #4553 Tourist Office~ Brochures every where! Wow..... you wonder where they printed all of this because printing hasn't been invented yet. To the South you see Dragon Hall, there is a room to the west and a door to the east. There is a very prominent plaque on the wall. ~ 0 D 0 D1 There is a door to the east. ~ door~ A -1 4580 D2 You see Dragon Hall. ~ ~ 0 -1 4552 D3 You see the waiting room. ~ ~ 0 -1 4571 D5 There is a trapdoor leading down. ~ trapdoor~ A -1 4554 E brochures~ The brochure reads: ____________________________________ | C U L T O F T H E D R A G O N | | | | Join today and you too can share | | in the many benefits a cult | | member can have. | | advantages like: | | - never having a heating bill | | - those cool robes | | - free virgin sacrifice | | tickets! | | - a cool haircut | | | | For all this and more call | | 1-800-FOR-DRGN | | | | Remember: vote no on 13 | | Citizens of Midgaard ban on | | Draconian activity. If you | | feel like we do, Kill the Mayor | | TODAY! | |__________________________________| ~ E plaque~ The Dragon Cult Temple was created by Sandman, late one night, when he should have been studying for finals. 12/13/93 Dragon Cult Temple revised & expanded Spring Break '94 by Sandman when he should have been his paper. ~ S #4554 A five way intersection~ Not much to say about this room, there are exits North, South, East, West, and Up. There is a bright light coming from the South. ~ 0 CD 0 D0 There is an exit. ~ ~ 0 -1 4556 D1 A hallway leads east. ~ ~ 0 -1 4557 D2 You see a bright light. ~ ~ 0 -1 4555 D3 You see a hallway. ~ ~ 0 -1 4559 D4 As you look up you can see a trapdoor. ~ trapdoor~ A -1 4553 S #4555 A Shrine~ So THIS is where the light came from. There are candles everywhere. In the center of the room there is a shrine with a statue of a Dragon on top of it. It appears to be a place of worship. The only exit is to the North. ~ 0 D 0 D0 You see the intersection. ~ ~ 0 -1 4554 S #4556 The Tapestry Room~ The wall of this room are covered with tapestries depicting, you guessed it, DRAGONS, of all sizes and colors. You take a closer look and you see that the pictures are moving. You feel uncomfortable in this room, you better leave. The only exit is to the South. ~ 0 D 0 D1 ~ secret~ A -1 4586 D2 You see the intersection. ~ ~ 0 -1 4554 S #4557 A VERY ordinary hallway~ This hallway is SO ordinary it almost BORES you to death. The intersection is to the West and there is a door to the East. ~ 0 D 0 D0 You see a small store. ~ ~ 0 -1 4592 D1 You see a door. ~ door~ A -1 4558 D3 You see the intersection. ~ ~ 0 -1 4554 S #4558 The Bathroom~ Well even cultists have to take a dump every once in a while! There is a horrible stench that is rising from the toilet, you don't even want to think about what this guy had for lunch. The only exit lies to the West. ~ 0 D 0 D3 You see a door. ~ door~ A -1 4557 S #4559 A hallway~ This portion of the hallway is lit by a strange glow that seems to be rising from the floor. The farther you walk, the more you begin to sweat, which is very odd, because you are not hot at all. The hallway leads both East and West. ~ 0 D 0 D1 You see the intersection. ~ ~ 0 -1 4554 D3 You see a bend in the hallway. ~ ~ 0 -1 4560 S #4560 Bend in the hallway~ You wonder what lies around the corner to the North. You could always head back by going East. ~ 0 D 0 D0 Its too far to make out. ~ ~ 0 -1 4561 D1 You see a hallway. ~ ~ 0 -1 4559 S #4561 A place of worship~ This must be where the cultists conduct their cermonies, glorifying the Dragon. You are now treading on their sanctified ground, take care not to step in the center where a circle is drawn in chalk upon the ground. It seems this circle is the center of attention of this entire room. And to think the cult wanted you to join! ~ 0 D 0 D0 You see a staircase. ~ ~ 0 -1 4594 D2 You still can run back to the hallway. ~ ~ 0 -1 4560 D5 After searching you find a trapdoor. ~ trapdoor~ A -1 4562 S #4562 Dark Room~ This room is very dark. There is a ladder leading Up, and an exit to the South. ~ 0 ACDK 0 D2 It's too dark to see anything. ~ ~ 0 -1 4563 D4 You see a trapdoor. ~ trapdoor~ A -1 4561 S #4563 The Inner Circle~ This is where plans for the future of the Dragon Cult are made. Only High Priests are allowed in here, oh yeah and someone else. There are exits to the north, east, and west. ~ 0 D 0 D0 It's very dark. ~ ~ 0 -1 4562 D1 You see a room. ~ ~ 0 -1 4564 D3 You see a corridor. ~ ~ 0 -1 4565 S #4564 Priests Quarters~ The Priests of the Dragon Cult sleep here. The room is very neat and tidy, except for one large tile on the floor with dirt around the edges. The only way out is West. ~ 0 D 0 D3 You see the inner circle. ~ ~ 0 -1 4563 D5 You see an opening in the floor. ~ tile~ A -1 4587 S #4565 A foreboding corridor~ Whew this place really gives you the chills. Exits are East and West and there is a cell to the North. You hear a soft weeping coming from the cell. ~ 0 AD 0 D0 There is a cell door here. ~ cell~ A 4526 4566 D1 You see the inner circle. ~ ~ 0 -1 4563 D3 It's not a safe place to go. ~ ~ 0 -1 4567 S #4566 The Cell~ This dark damp place is the cell where they keep the Virgin Sacrifices. Beyond the door to the south is a foreboding corridor. ~ 0 ADN 0 D2 You see a cell door. ~ cell~ A -1 4565 S #4567 An even MORE foreboding corridor~ You are really getting somewhere now. You can tell by the knots forming in your stomach. Exits are East and if you REALLY wish to continue onward, West. ~ 0 D 0 D1 It's the hallway you just came from. ~ ~ 0 -1 4565 D3 Better not go that way. ~ door~ A -1 4568 S #4568 The Chamber of the High Priestess~ You have entered the Bed Chamber of the High Priestess. Now you're in trouble. The high priestess is rumored to fornicate with Dragons, some even say that she is half Dragon herself... but a half Dragons and Dragons in Midgaard? Impossible. ~ 0 D 0 D0 That way smells REALLY bad. ~ ~ 0 -1 4569 D1 The forboding hallway isn't NEARLY as forboding as what lies beyond it. ~ door~ A -1 4567 S #4569 A foul smelling hallway~ WHERE IS THAT AWFUL STENCH COMING FROM? WHAT COULD PRODUCE SUCH A SMELL? I don't know but it must be BIG! A door is to the North and South, it sure smells better to the South. ~ 0 D 0 D0 You see A BIG STEEL DOOR. ~ door~ A 4527 4570 D2 You see the room in which the High Priestess resides. ~ ~ 0 -1 4568 S #4570 Chamber of the Wyrmling~ You have discovered what the Cult was hiding, and if the Black Dragon Wyrmling didn't "tell" you himself, the gnawed bones and large piles of Dragon defecation should. And they were intending on feeding another virgin to this horrible creature. You shudder to think what this Wyrmling will be like if it ever grows up. The only exit is to the South. ~ 0 D 0 D2 You see a BIG STEEL DOOR, probably meant to keep the Wyrmling IN. ~ door~ A 4526 4569 S #4571 The Waiting Room~ This room is filled with chairs, coffee tables and magazines. You may sit and rest here until your appointment. The office has a number of sales representatives that can help you, provided you made an appointment. You did make an appointment didn't you? The tourist office is to the east and you see the main offices to the north. ~ 0 D 0 D0 The main office. ~ ~ 0 -1 4572 D1 You see the tourist office. ~ ~ 0 -1 4553 D3 You see an evil glow. ~ door~ A -1 4573 S #4572 Entranceway to the Main Office~ As you enter this place you feel it gets stranger and stranger. People are running around in odd clothes, moving papers from one place to another. There is a shrill ringing sound, and then they pick up these things and put it up to their ears and mouths. This sort of place is not meant to exist. ~ 0 D 0 D0 You see a hallway in the office. ~ ~ 0 -1 4574 D1 You see the middle of the office. ~ ~ 0 -1 4578 D2 You see the waiting room. ~ ~ 0 -1 4571 D3 You see a sales booth. ~ ~ 0 -1 4579 S #4573 A strange room~ The door snaps shut and you are left standing, locked in a small tight room... it does not look like there is any way out so you may as well lie down on the rug that covers the floor. ~ 0 DN 0 D5 ~ trapdoor~ A -1 4566 E under~ Yep you found it, a trapdoor.... ~ E rug~ It's pretty big but It isn't nailed down or anything.... hey you think there could be something under it? ~ S #4574 A hallway in the office~ This is a pretty normal place in an odd sort of way. The craftsmanship seems incredible compared to the Inns you've been to in the past, but all in all it is a very ordinary building. There is a picture on the wall. Exits are South, back to the main part of the office, and there is a glass wall and open door to the west... there is some lettering in the glass. ~ 0 D 0 D0 You see a staircase. ~ ~ 0 -1 4593 D2 You see the main office. ~ ~ 0 -1 4572 D3 You see Gale's office. ~ ~ 0 -1 4575 S #4575 Gale's Office~ Gale's office is very neat and organized, almost to the point of obsessive. It seems that she runs the organization just as well as she runs her own office. Gale is the backbone behind the business side of the organization. The employee's don't even bother with Fred, the boss, they just come here. There is a desk here with some papers on it and some certificates on the wall. The only way out is back to the east. ~ 0 D 0 D1 You see a hallway in the office. ~ ~ 0 -1 4574 S #4576 Fred's Office~ What a mess! Fred's office is the epitome of disarray. There a papers, cigar butt's, and other random junk everywhere. Its amazing that anything ever gets done in here, or maybe not so, because nothing ever really does get done in here. A huge desk is in the middle of the room, and the only way out is south. ~ 0 D 0 D2 You see the middle of the office. ~ ~ 0 -1 4578 S #4577 The break room~ This heavily used room has all the necessary components of a perfect break room: Coffee, donuts, and more coffee. Marie spends lots of time in here, because she really doesn't have that much to do. The only exit is south. ~ 0 D 0 D2 You see the copy room. ~ ~ 0 -1 4582 S #4578 The middle of the office~ This is an area where the employees try to work, on the various desks scattered around the room. Unfortunately this is also a major office intersection so they really can't concentrate that well. Fred observes this area from his office to the north. The Entranceway lies west and there is a copy room to the east. ~ 0 D 0 D0 You see Fred's office ~ ~ 0 -1 4576 D1 You see the copy room. ~ ~ 0 -1 4582 D3 The entranceway to the office. ~ ~ 0 -1 4572 S #4579 A sales booth~ This is a small room in which the salesman for the ummm organization will give you his pitch. The furniture is nice but sterile, and there is nothing in the room that will distract your attention. Somehow you feel like a trapped animal in this room. The only exit is east. ~ 0 D 0 D1 You see the entranceway to the office. ~ ~ 0 -1 4572 S #4580 A back hallway~ This is a hallway that people to sneak around, just in case. It is not used very much, except by Fred and Marie who come in here to discuss cleaning sometimes. Oh yeah then Bob and Marie also use this back area too. But never Bob and Fred oh no that would cause trouble, though Fred wouldn't mind using this hallway with Gale, that wouldn't be bad at all, But secretly Gale wants to use the hallway with Bob, but Bob doesn't know this and spends his time in here with Marie, wishing that Marie looked like Cindy (no there is no Cindy in this area). Oh well maybe this hallway is used alot. ~ 0 D 0 D0 The hallway ends. ~ ~ 0 -1 4581 D3 You see a door. ~ door~ A -1 4553 S #4581 End of the hallway~ This is the end of a back hallway that is used for dubious purposes. There are doors north and west and the hallway continues south. ~ 0 D 0 D0 You see a rather important door. ~ door~ A -1 4585 D2 You see the beginning of the hallway where Fred and Marie are.... ~ ~ 0 -1 4580 D3 You see a door. ~ door~ A -1 4582 S #4582 The copy room~ This is the all important room in the office, the copy room. It contains a copy machine, that seems to produce an aura of office supply awe. There are all sorts of nifty office supplies here, there is a desk in the corner, what someone actually has their desk here? weird. The middle of the office is west, the break room is north, and there is a door to the east. ~ 0 D 0 D0 You see the break room. ~ ~ 0 -1 4577 D1 You see a door. ~ door~ A -1 4581 D3 You see the middle of the office. ~ ~ 0 -1 4578 S #4583 The dungeon~ This is a dark dismal cell. It looks like the only way out is a locked door to the west. The slide opens up about 15 feet above you, but its way too slick to try and climb up. ~ 0 DN 0 D3 You see a big rusty iron door. ~ door~ A 4537 4584 S #4584 The torture chamber~ All sorts of horrible devices, implementations of pain are strewn about the room. There is a skeleton that is rotting on a rack. The only visible exit is a cell door where prisoners are kept, to the east. ~ 0 D 0 D0 ~ secret~ A -1 4586 D1 You see a big rusty iron door. ~ door~ A 4537 4583 S #4585 sliding~ AH! You're falling! You managed to catch yourself about midway down the slide. But there is really only one way to get out of this mess and that is to let the slide take you to wherever its destination is. Or you could just sit here... ~ 0 DN 0 D5 Well you wish you knew. ~ ~ 0 -1 4583 S #4586 A secret passageway~ This is a dark damp passageway with spiders and cob webs all around. Excluding all the twists and turns it takes the passageway has a door to the south and a door to the west. ~ 0 D 0 D2 You see the inside of a secret door. ~ secret~ A -1 4584 D3 You see the inside of a secret door. ~ secret~ A -1 4556 S #4587 A Downward Tunnel~ Something about this place is not right. There is great danger below, and to continue further downward would be like flirting with death. There is the stench of human flesh that rises into your nostrils, making you ill. Whatever is downward, is not going to like your presence. You can go up and down, though to go down you'd have to be a fool. ~ 0 ACD 0 D4 You see a dim light through the opening. ~ tile~ A -1 4564 D5 It is too dark to see. ~ ~ 0 -1 4588 S #4588 Deeper into the pit~ There is a great evil that radiates from the earth below. It is very dark down there, an unnatural darkness. Go back up while you still can. ~ 0 AD 0 D4 It is too dark to see. ~ ~ 0 -1 4587 D5 It is too dark to see. ~ ~ 0 -1 4589 S #4589 Before the Jaws of Dark Death~ This is your last chance to turn away and leave the evil below. It would not be cowardly to turn from danger such as this. Go back and live to tell of this close encounter with death. ~ 0 AD 0 D1 It is too dark to see. ~ mud~ A -1 4590 D4 It is too dark to see. ~ ~ 0 -1 4588 D5 It is too dark to see. ~ ~ 0 -1 4591 S #4590 A hidden alcove~ This small hidden area must have been the home to some sort of creature. It looks long abandoned, but the creatures hoard of treasure is still here. ~ 0 AD 0 D3 It is too dark to see. ~ mud~ A -1 4589 S #4591 The bottom of the pit~ You look around and see torn human skeletons. A damp coldness sinks into your spine as you realize the full magnitude of what you've stumbled in upon. This is the home of a Lich, and a powerful one at that. ~ 0 AD 0 D4 It is too dark to see. ~ ~ 0 -1 4589 S #4592 Candy Store~ This is the cults own personal candy shop. You might want to try it, but be careful some of the candies are known for their strange effects. ~ 0 D 0 D2 You see the hallway. ~ ~ 0 -1 4557 S #4593 Top of the staircase~ This is a staircase that leads downwards into another part of the temple. The walls change from the white office type walls to a dark stone wall, perhaps it is an indication of what lies below. Exits are south and down. ~ 0 CD 0 D2 You see a hallway in the office. ~ ~ 0 -1 4574 D5 You see the bottom of the staircase. ~ ~ 0 -1 4594 S #4594 Bottom of the staircase~ The staircase ends here. The room is quiet and dismal, but there are strange sounds, possibly chants coming from the south. The only other way out is up. ~ 0 CD 0 D2 It is too blurred to see anything of note. ~ ~ 0 -1 4561 D4 You see the top of the staircase. ~ ~ 0 -1 4593 S #4598 Morpheus's Study~ You have the rare pleasure of seeing Sandman's study. The room is small but not cramped. There are lazy boy recliners about the room. The walls are composed of bookshelves which are filled with texts from far off lands. ~ 0 CDJKL 0 S #4599 Sandman's Study~ You have the rare pleasure of seeing Sandman's study. The room is small but not cramped. There are lazy boy recliners about the room. The walls are composed of bookshelves which are filled with texts from far off lands. ~ 0 CDJKL 0 S #0 #RESETS D 0 4550 0 2 * The Reception Area D 0 4551 2 2 * A dimly lit corridor D 0 4553 5 1 * Tourist Office D 0 4554 4 1 * A five way intersection D 0 4557 1 1 * A VERY ordinary hallway D 0 4558 3 1 * The Bathroom D 0 4561 5 1 * A place of worship D 0 4562 4 1 * Dark Room D 0 4564 5 1 * Priests Quarters D 0 4565 0 2 * A foreboding corridor D 0 4566 2 2 * The Cell D 0 4567 3 1 * An even MORE foreboding corridor D 0 4568 1 1 * The Chamber of the High Priestess D 0 4569 0 2 * A foul smelling hallway D 0 4570 2 2 * Chamber of the Wyrmling D 0 4553 1 1 * Tourist Office D 0 4571 3 1 * The Waiting Room D 0 4573 5 1 * A strange room D 0 4580 3 1 * A back hallway D 0 4582 1 1 * The copy room D 0 4581 3 1 * End of the hallway D 0 4581 0 1 * End of the hallway D 0 4583 3 2 * The dungeon D 0 4584 1 2 * The torture chamber D 0 4584 0 1 * The torture chamber D 0 4586 2 1 * A secret passageway D 0 4586 3 1 * A secret passageway D 0 4556 1 1 * The Tapestry Room D 0 4587 4 1 * A Downward Tunnel D 0 4589 1 1 * Before the Jaws of Dark Death D 0 4590 3 1 * A hidden alcove O 0 4550 0 4553 * A brochure O 0 4539 0 4577 * a donut O 0 4540 0 4577 * a cup of coffee M 0 4500 1 4550 1 * the receptionist E 0 4525 -1 17 * a black key M 0 4501 7 4555 1 * the minor priest E 0 4530 -1 5 * some dark robes E 0 4533 -1 16 * a black staff M 0 4501 7 4560 1 * the minor priest E 0 4530 -1 5 * some dark robes E 0 4533 -1 16 * a black staff M 0 4501 7 4561 2 * the minor priest E 0 4530 -1 5 * some dark robes M 0 4501 7 4561 2 * the minor priest E 0 4530 -1 5 * some dark robes M 0 4502 4 4561 1 * the robed priest E 0 4532 -1 16 * an evil looking black dagger E 0 4535 -1 5 * ornate robes M 0 4502 4 4563 2 * the robed priest E 0 4532 -1 16 * an evil looking black dagger E 0 4535 -1 5 * ornate robes M 0 4502 4 4563 2 * the robed priest E 0 4535 -1 5 * ornate robes M 0 4503 1 4565 1 * the draconian knight G 0 4526 -1 * a primitive key E 0 4528 -1 16 * a bone sword E 0 4529 -1 6 * a helm made from a dragon's skull M 0 4504 1 4568 1 * the High Priestess G 0 4527 -1 * a skull key E 0 4534 -1 5 * dragonscale robes M 0 4505 1 4566 1 * a virgin sacrifice E 0 4536 -1 5 * A torn white dress M 0 4506 1 4570 1 * The Black Dragon Wyrmling M 0 4507 1 4558 1 * the minor priest M 0 4508 1 4550 1 * a fanatic monk E 0 4550 -1 17 * A brochure M 0 4509 1 4553 1 * Bob E 0 4531 -1 16 * a black pen M 0 4510 1 4577 1 * Marie M 0 4511 1 4575 1 * Gale M 0 4512 1 4576 1 * Fred M 0 4513 1 4584 1 * the Torturer G 0 4537 -1 * a rusty key M 0 4514 1 4579 1 * Jim M 0 4515 1 4583 1 * the Zombie M 0 4516 1 4591 1 * the Lich Priest M 0 4517 1 4592 1 * An old monk G 0 4541 -1 * Dragon Candy <tm> G 0 4542 -1 * Dragon Candy <tm> G 0 4543 -1 * Dragon Candy <tm> G 0 4544 -1 * Dragon Candy <tm> G 0 4545 -1 * Dragon Candy <tm> G 0 4546 -1 * Dragon Candy <tm> G 0 4547 -1 * Dragon Candy <tm> G 0 4548 -1 * Dragon Candy <tm> S #SHOPS 4517 0 0 0 0 0 400 400 0 23 * An old monk 0 #SPECIALS M 4504 spec_cast_mage * the High Priestess M 4506 spec_breath_acid * The Black Dragon Wyrmling M 4514 spec_cast_undead * Jim M 4516 spec_fido * the Lich Priest S #$