phantasmal_dgd_v1/
phantasmal_dgd_v1/bin/
phantasmal_dgd_v1/doc/
phantasmal_dgd_v1/mud/doc/
phantasmal_dgd_v1/mud/doc/api/
phantasmal_dgd_v1/mud/doc/kernel/
phantasmal_dgd_v1/mud/doc/kernel/hook/
phantasmal_dgd_v1/mud/doc/kernel/lfun/
phantasmal_dgd_v1/mud/include/
phantasmal_dgd_v1/mud/include/kernel/
phantasmal_dgd_v1/mud/kernel/lib/
phantasmal_dgd_v1/mud/kernel/lib/api/
phantasmal_dgd_v1/mud/kernel/obj/
phantasmal_dgd_v1/mud/kernel/sys/
phantasmal_dgd_v1/mud/tmp/
phantasmal_dgd_v1/mud/usr/System/
phantasmal_dgd_v1/mud/usr/System/keys/
phantasmal_dgd_v1/mud/usr/System/obj/
phantasmal_dgd_v1/mud/usr/System/open/lib/
phantasmal_dgd_v1/mud/usr/common/data/
phantasmal_dgd_v1/mud/usr/common/lib/parsed/
phantasmal_dgd_v1/mud/usr/common/obj/telopt/
phantasmal_dgd_v1/mud/usr/common/obj/ustate/
phantasmal_dgd_v1/mud/usr/game/
phantasmal_dgd_v1/mud/usr/game/include/
phantasmal_dgd_v1/mud/usr/game/obj/
phantasmal_dgd_v1/mud/usr/game/object/
phantasmal_dgd_v1/mud/usr/game/object/stuff/
phantasmal_dgd_v1/mud/usr/game/sys/
phantasmal_dgd_v1/mud/usr/game/text/
phantasmal_dgd_v1/mud/usr/game/users/
phantasmal_dgd_v1/src/host/
phantasmal_dgd_v1/src/host/beos/
phantasmal_dgd_v1/src/host/mac/
phantasmal_dgd_v1/src/host/unix/
phantasmal_dgd_v1/src/host/win32/res/
phantasmal_dgd_v1/src/kfun/
phantasmal_dgd_v1/src/lpc/
phantasmal_dgd_v1/src/parser/
extern void	 c_init		P((char*, char*, char*, char**, int));
extern object	*c_compile	P((frame*, char*, object*, string*, int));
extern bool	 c_upgrade	P((object**, unsigned int));
extern int	 c_autodriver	P((void));
extern void 	 c_error	();

extern bool	 c_typechecking	P((void));
extern bool	 c_inherit	P((char*, node*, int));
extern string	*c_objecttype	P((node*));
extern void	 c_global	P((unsigned int, node*, node*));
extern void	 c_function	P((unsigned int, node*, node*));
extern void	 c_funcbody	P((node*));
extern void	 c_local	P((unsigned int, node*, node*));
extern bool	 c_nil		P((node*));
extern node	*c_concat	P((node*, node*));
extern node	*c_exp_stmt	P((node*));
extern node	*c_if		P((node*, node*, node*));
extern void	 c_loop		P((void));
extern node	*c_do		P((node*, node*));
extern node	*c_while	P((node*, node*));
extern node	*c_for		P((node*, node*, node*, node*));
extern void	 c_startrlimits	P((void));
extern node	*c_endrlimits	P((node*, node*, node*));
extern void	 c_startcatch	P((void));
extern void	 c_endcatch	P((void));
extern node	*c_donecatch	P((node*, node*));
extern void	 c_startswitch	P((node*, int));
extern node	*c_endswitch	P((node*, node*));
extern node	*c_case		P((node*, node*));
extern node	*c_default	P((void));
extern node	*c_break	P((void));
extern node	*c_continue	P((void));
extern node	*c_return	P((node*, int));
extern void	 c_startcompound P((void));
extern node	*c_endcompound	P((node*));
extern node	*c_flookup	P((node*, int));
extern node	*c_iflookup	P((node*, node*));
extern node	*c_aggregate	P((node*, unsigned int));
extern node	*c_variable	P((node*));
extern short	 c_vtype	P((int));
extern node	*c_funcall	P((node*, node*));
extern node	*c_arrow	P((node*, node*, node*));
extern node	*c_instanceof	P((node*, node*));
extern node	*c_checkcall	P((node*, int));
extern node	*c_tst		P((node*));
extern node	*c_not		P((node*));
extern node	*c_lvalue	P((node*, char*));
extern unsigned short c_tmatch	P((unsigned int, unsigned int));