smaug1.8/area/imc/
smaug1.8/boards/
smaug1.8/councils/
smaug1.8/deity/
smaug1.8/doc/mudprogs/
smaug1.8/gods/
smaug1.8/houses/
smaug1.8/log/
smaug1.8/vault/
#NEWSTYPE
Name          news~
Cmd_Name      news~
Header        &WNews of the Realms ...

~
Vnum          0
Level	       0
End
#NEWS
Title    'Garb' command added.~
Name     Realms~
Date     05/06/02~
Type     0
POST     The 'garb' command displays all wear locations available, whether

empty or not.  (Thanks Shargate)

~
End
#NEWS
Title    &rBloodlet&W now inflicts minor damage.~
Name     Realms~
Date     05/06/02~
Type     0
POST     If you'd trim your nail, it wouldn't hurt as much.

~
End
#NEWS
Title    &rFeed&W boost has been modified.~
Name     Realms~
Date     05/06/02~
Type     0
POST     Feeding will return a small number of hitpoints to the vampire, but

will not revert health to a lower level.  For example, if a vampire

removes his equipment and feeds, his health will remain the same

rather than being 'healed down' to its maximum health with equipment

off.

~
End
#NEWS
Title    The &GGreen Forest &Warea has been added.~
Name     Realms~
Date     05/06/02~
Type     0
POST     This is a low-level area located along the northwestern wall of

New Darkhaven.

~
End
#NEWS
Title    The &w'compass'&W command (and config) is implemented.~
Name     Realms~
Date     05/06/02~
Type     0
POST     An on-screen compass display.  See '&whelp compass&G'.

~
End
#NEWS
Title    Crashes?  What crashes?~
Name     Realms~
Date     05/06/02~
Type     0
POST     No, the recent crashes have nothing to do with any of the recent

code changes.  One problem caused a string of crashes, and in the

process of fixing it we brought over a number of code changes.

~
End
#NEWS
Title    You can now 'note list <player>' on boards.~
Name     Realms~
Date     05/06/02~
Type     0
POST     ~
End
#NEWS
Title    Desert of Despair has found its way into the Realms.~
Name     Edmond~
Date     05/06/02~
Type     0
POST     Thanks to the efforts of our builders again, a small portion of Desert

of Despair has found its way into the Realms.  Look for larger portions

to come in the future.  Plot/Storyline and the majority of what is

currently seen was completed by Moro. Additional descriptions completed

by Iliana.  Special thanks to all the building staff for making this

a living, breathing area.

~
End
#NEWS
Title    Colorschemes are in.~
Name     Realms~
Date     05/06/02~
Type     0
POST     A set of admittedly (and intentionally) limited colorschemes for rooms

have been added.  Type 'colorschemes' or 'help colorschemes' for more

information.  Thanks to Altrag - though he didn't create this, it does

make use of his old colorize code and would not have been implemented

otherwise.

~
End
#NEWS
Title    New 'news' system in - we like it! (Updated)~
Name     Realms~
Date     05/06/02~
Type     0
POST     The news system is a very slightly modified version of Noplex's

extended news code.  We will be extending this to several other

functions such as 'changes' and news for organizations.

~
End
#NEWS
Title    A change to deadlies and channels.~
Name     Realms~
Date     05/06/02~
Type     0
POST     Deadlies will no longer have access to public channels after reboot.

Wartalk and clantalk remain.  This may or may not be permanent.

~
End
#NEWS
Title    Portals in Darkhaven - read for more information~
Name     Blodkai~
Date     05/06/02~
Type     0
POST     Portals can no longer be made into or out of Darkhaven.

This has been a long-standing rule, but is now

enforced in code.  (In short, attempts to cast a portal

into or out of Darkhaven will automatically fail.)

~
End
#NEWS
Title    Crashes?  Yes, crashes!~
Name     Realms~
Date     05/06/02~
Type     0
POST     Please be patient while we work through the crash problem.

 

(And nope, it's still not related to new code.)

~
End
#NEWS
Title    The Deadly-only 'Cleave' skill is in!~
Name     Moonbeam~
Date     05/06/02~
Type     0
POST     Thank you to Einik for the idea and Shargate for the implementation.

~
End
#NEWS
Title    Stability returns ... ?~
Name     Realms~
Date     05/08/02~
Type     0
POST     One of the more unstable periods we've had for a while has hopefully

been put behind us.  The problem was obscure, and was not related to

new code but to the first-ever heavy use of existing code.  While

the crashes were frustrating to us all, some things just don't

rear their ugly heads until 500+ characters are thrown into the mix.

 

This code is powerful and extremely flexible, and gives us the

ability to do things we couldn't dream of in the past.  The brief

problems will have been well worth it.  Of course there always

exists the potential for a crash, but the string of them we've

experienced over the past few days from this problem have

been highly unusual.  (Sometimes we forget what it's like to have

been running stable for so long.)

 

Many thanks to Thoric, Altrag and Edmond for their attention to

and eventual resolution of the problem.

~
End
#NEWS
Title    Pets can enter NO MOB rooms.~
Name     Edmond~
Date     05/14/02~
Type     0
POST     After a long time, we've begun to allow pets to enter through rooms a

normal mob cannot.  Now you and your loved companion can adventure 

together.  Credit:  Leart.

~
End
#NEWS
Title    Notes got a small modification~
Name     Edmond~
Date     05/14/02~
Type     0
POST     Notes addressed to all can no longer be removed by any person. Only the

originator, designated removers to the board, and immortals can remove

these notes.  Credit:  Leart.

~
End
#NEWS
Title    New command 'chardelete' added.~
Name     Blodkai~
Date     05/18/02~
Type     0
POST     Due to heavy demand for the ability to recreate a character in an

attempt to give it a better start on life, characters between levels

2 and 5 can now choose to delete themselves with the 'chardelete'

command.  (Thanks to Conran)

~
End
#NEWS
Title    PVP damage has been increased.~
Name     Moonbeam~
Date     05/19/02~
Type     0
POST     Player versus player damage has been increased by 10%.  Run Faster :)

~
End
#NEWS
Title    Worn equipment zaps to inventory in arenas.~
Name     Blodkai~
Date     05/27/02~
Type     0
POST     Small update - only equipment currently worn zaps into inventory.

Equipment that zaps _upon_ being worn will fall to the ground.

~
End
#NEWS
Title    Typos fixed... some anyway~
Name     Edmond~
Date     05/27/02~
Type     0
POST     After a night of hard work, a large number of reported typos have been fixed

and adjusted.  We appreciate all of you who continue to give the feedback

when you see the errors.  Keep up the good work!

~
End
#NEWS
Title    help scroll added~
Name     Moonbeam~
Date     05/27/02~
Type     0
POST     Thanks Tical for added the help scroll helpfile.

~
End
#NEWS
Title    New Law file added 'Mobassist'~
Name     Moonbeam~
Date     05/28/02~
Type     0
POST     Thank you to Destre for this addition

Type: laws mobassist

~
End
#NEWS
Title    Guild abbreviations are usable with the "guilds" command.~
Name     Edmond~
Date     06/01/02~
Type     0
POST     ~
End
#NEWS
Title    A few code changes have been made.~
Name     Edmond~
Date     06/01/02~
Type     0
POST     - Both "eq" and "garb" commands have been updated to accomodate the use of

  ankle wear.

 

- Say has had some modifications to it to make use of ending punctuation.

 

- Rosters should now remove all autodeleted characters after a reboot.

~
End
#NEWS
Title    Trance and meditate are upgraded.~
Name     Edmond~
Date     06/01/02~
Type     0
POST     Trance and meditate are now continuous.  Using the skills should yield some

self explanatory results.  In addition, a character will show being in

"meditation" or "trance" in the room when they enter these states.  (This also

affects some other skills)

~
End
#NEWS
Title    Expect tweaks to trance and meditate.~
Name     Blodkai~
Date     06/01/02~
Type     0
POST     The changes will be in keeping with the skills.

~
End
#NEWS
Title    Augurers get climb.~
Name     Blodkai~
Date     06/01/02~
Type     0
POST     ~
End
#NEWS
Title    Practice has been modified slightly~
Name     Edmond~
Date     06/03/02~
Type     0
POST     Practice now works the same way cast does.  If you want to practice a multi-

word spell, you must put the single quotes around it.

 

eg.  practice 'detect hidden'

~
End
#NEWS
Title    New Social 'zuh' added~
Name     Moonbeam~
Date     06/06/02~
Type     0
POST     Thank you Gryvon for your submission

~
End
#NEWS
Title    Violin social added~
Name     Moonbeam~
Date     06/06/02~
Type     0
POST     ~
End
#NEWS
Title    Hidecrime social added~
Name     Moonbeam~
Date     06/06/02~
Type     0
POST     ~
End
#NEWS
Title    Some commands no longer break trance/meditate~
Name     Blodkai~
Date     06/07/02~
Type     0
POST     These include save, score, oldscore and a few others.

~
End
#NEWS
Title    Hscratch social added~
Name     Moonbeam~
Date     06/09/02~
Type     0
POST     Hscratch social has been added

~
End
#NEWS
Title    'goodnight' social added~
Name     Moonbeam~
Date     06/09/02~
Type     0
POST     New social - Goodnight

~
End
#NEWS
Title    Login messages have been added.~
Name     Edmond~
Date     06/15/02~
Type     0
POST     Certain game functions will now leave you a login message if you are link

dead when they occur.

~
End
#NEWS
Title    Small bugs fixed in Desert of Despair~
Name     Edmond~
Date     06/16/02~
Type     0
POST     Some folks will notice two significant bugs were fixed in Desert of

Despair today.

~
End
#NEWS
Title    The many reboots this weekend.~
Name     Blodkai~
Date     06/23/02~
Type     0
POST     There were no functional changes.  A problem with storage room saving

was uncovered and should now be fixed.  If you've got a storage room,

especially one that was having a problem, thank Ed for spending most

of his Saturday (literally) correcting the problem and recovering

what was lost.

~
End
#NEWS
Title    Shimmering Razors~
Name     Tumult~
Date     07/04/02~
Type     0
POST     Shimmering Razors have been temporarily been altered.  The remove

programs are off for a short period of time.  They will return as soon as

the bug is worked out of it.

~
End
#NEWS
Title    The passing of a Goddess~
Name     Ofcol Town Crier~
Date     07/13/02~
Type     0
POST     It is with a somber heart that I proclaim, on this the Day of Thunder,

3rd the Month of Nature, on the moist earth of our Village the lifeblood

of a goddess was spilled.

  Earlier in the night, a being known as Pseulak appeared in town.  She

spoke blasphemously of our gods and beseeched others to follow it.  When

a suitable crowd had gathered, Pseulak lashed out and killed all within

reach.  Wave after wave of hero threw themselves at Pseulak, but with

each blow Pseulak returned more powerful.

   After the battle was waged for an hour, the goddess Nae'trelle, fair in

her beauty, arrived and came to our aid.  She healed and blessed those

who fled the battle.

   But then Pseulak slipped from the battle and came face to face with the

goddess.  A harsh exchanges of words flew between them.  Then suddenly, Pseulak

lashed out with a wicked sharp claw and slit the throat of Nae'trelle.  The

ground shook with her death keen as her blood poured to the earth.  As the

quake increased their was a blinding light and all was silent.

   When the light subsided, the corpse of Nae'trelle was gone.  All that

remained was Pseulak and half a dozen of her demonic minions.  Pseulak

fled, leaving the demons to cover his retreat.

 

 

   It is with great sadness that we mourn the loss of the Goddess of Innocence.

Farewell Nae'trelle.

~
End
#NEWS
Title    A few small pkill changes - pkillers should read soon~
Name     Blodkai~
Date     07/13/02~
Type     0
POST     One note on each of the pkill boards in the ruins with regard to

a change in loyal/disarm, and the Angel's sanctuary.

~
End
#NEWS
Title    An unfortunate incident~
Name     Priest of Volarh~
Date     07/14/02~
Type     0
POST     In a vision, my god has spoken to me.  Heed my words, followers of

Volarh and those blasphemers who follow weak gods.

   A time has come for the Lesser Gods to rise!  The Greater Gods ignore

us.  They spurn our sacrifices.  Our cries fall on deaf ears.  And for what?

To watch as minor deities are slain by inferior beings?  A time has come for

a change in order.

   My god, Volarh offered his hand to his brother Ch'Aranol only to have it

slapped away.  My god's servant, Vorus, then dealt with the upstart in the

only fitting manner possible, death.

 

Come.  Follow a god with vision, a god who will not be weak in this time of

strife.  Submit to the will of Volarh.

~
End
#NEWS
Title    Housing commands are temporarily disabled~
Name     Edmond~
Date     07/14/02~
Type     0
POST     In order to complete some changes, housing commands have been temporarily

disabled.  Any questions can be taken to Edmond for explanation.

~
End
#NEWS
Title    Horrors~
Name     Jhen~
Date     07/16/02~
Type     0
POST     The sky lit up with flames!  The flames swirled downward against the

wind currents and took to torching the town.  One of the guardsmen,

poor lad, had his face scorched off.  The skin, it...it just melted off

his face it did.  Well, as I was saying, the flames were everywhere.

Then some heroes from Darkhaven arrived, brave souls.  They looked

scorched and burnt when they arrived.  Seems they had been fighting

these things down in the Old Marsh.  Also fought their Lord or some

such who was runnin' rampant in New Thalos.

   Well, as I was saying, the heroes arrived and made short work of

those flames, what with their quantum blast things and their lifeblades

and whatever you call them.  They fought one here in my own shop.

Terrifyin' it was.

  Well, as I was saying, there was a Lord of Fire running around New

Thalos.  It seems he was using these other fires to lure out E'soa.

She used her winds to weaken the flames in the Marsh and here in

Solace.  Then when all the flames were extinguished, he turned to

her and burned her to a crisp.  The skin just rolled right off her

body, I hear.  Horrid, horrid.  Hopefully this Furmas fellow who

killed her is long gone.

   Well, that's all I'm saying.

~
End
#NEWS
Title    Blood in the Forest~
Name     Innkeeper Jed~
Date     07/18/02~
Type     0
POST     There was a lot of hootin' and hollerin', I remember that.  Aalakab

entered the world promising more power to his undead followers through

some ritual charm he invented.  So like a bunch of damn fools, all them

Darkhaven heroes run off to help him.  Yeah, help the deity of evil undead

vampires.  Fools.

  Sorry, got off track.  Anyway, fast as you can say glory, these people are

running all over gathering ingredients.  I think Mephie, Zwanth, Asmodeous and

Ferokonon helped him the most.  So Aalakab has all his ingredients, then he

asks for some more things and people blindly rush off and get it for him.

  Then this god shows up right outside my inn in the middle of the Forest.  He

summons all those who helped him while he works his charm.  Apparently the fool

wants to block out the sun and all these other fools just helped him and are

standing around watching.  Well, he does this charm without bothering to make

sure everything he asked for is there.  Seems this Ferokonon fellow left and

he had one of the crucial ingredients.  So instead of this fantastic charm to

block out the sun, we get Mahsstrac this giant dragon.  This dragon was

supposed to block out the sun, see, but since it was missing whatever

Ferokonon was supposed to bring it went nuts.  Flat out berserk.  Breathing

gas and shredding people with its claws.  So then Aalakab steps in thinking

he can stop the thing and SPLAT!  The dragon summons a demon that destroys

him.  That's what you get for mucking with dark magicks and having

undependable help I guess.  And all the rest of you fools, quit helping these

deities.  They are no good I tell you, the lot of them.  You are better off

spending some time at my inn, which has some reduced ale right now.

~
End
#NEWS
Title    The touche social has been removed~
Name     Moonbeam~
Date     07/24/02~
Type     0
POST     This social was interfering with some commands.  So away it goes.

~
End
#NEWS
Title    Glory/Extra descriptions~
Name     Kali~
Date     07/26/02~
Type     0
POST     The glory rate for extra descriptions has been modified.

This was done to clear up previous cost confusion.

 

For those who don't feel like checking help glory rates, this is

the modified rate:

5 glory for an extra description of 5 lines or less.  Any additional

lines in the extra description will cost one glory per line.  Before

someone bothers asking, no, you can not just buy 1 line for 1 glory.

5 is the base cost for any number of lines ranging 1 through 5.

~
End
#NEWS
Title    The typo file has been reviewed.~
Name     Edmond~
Date     07/28/02~
Type     0
POST     Expect to see the changes in response to the typos reported with the

"typo" command soon.  Special thanks to Hobanoliv for a good number of

reports this time around.

~
End
#NEWS
Title    Stat names - bye bye~
Name     Blodkai~
Date     08/05/02~
Type     0
POST     The title says it all.  If you want to keep trying to get these names

authorized, and you manage to do so, and you don't have any embarrassment

issues with running around as Ganerlutozufeyiulixieu - more power to you.

But the name will no longer determine your stats.

~
End
#NEWS
Title    Traitorous Vorus~
Name     Priest of Volarh~
Date     08/06/02~
Type     0
POST     In a vision, I saw my god wail in anger as he discovered an artifact

of power had been stolen from him.  He suspected the only one debauched

enough to attempt this was the God of Sins, Er'res.  Volarh descended

from the heavens to locate Er'res and regain his artifact.  He found

Er'res in search of the Ultimate Sin, which had gone missing from the

heavens.

   The former disciple of my God, Vorus, appeared to Er'res and Volarh.

Vorus disclosed that the artifacts has been shattered and buried deep

within the ground.  Before the deities could react, Vorus was gone.

   The gods sought out mortals to obtain the shattered remains of their

lost artifacts.  A group of twenty completed these tasks swiftly, upturning

the earth around the Abattoir Asylum.

   But Vorus was sly, even moreso that the gods of thievery and sin.  He

poisoned the fragments with foul magick.  Upon their assembly, the immortal

powers of Er'res and Volarh were drained.  As their powers vanished, the

gods made men went mad.  They struck at those who had brought them the

fragments.  The mortals were forced to slay the mortal remains of my god

and Er'res.  I report this with great sadness, for my purpose in the world

is no more.  This is the last entry I will pen before my self-inflicted

demise.  Farewell.

~
End
#NEWS
Title    The Goddess Circe~
Name     A Darkhaven Guard~
Date     08/07/02~
Type     0
POST     As I was watching my post over Haon Dor, I saw a most magical thing.

A group of young adventurers were gathering pieces of a small damaged

statue with the aid of a divine sculptress.  It seems the fragments

held the essence of the goddess Circe who was assaulted in the home of

Maidenstone.

   Hours later as my shift came to an end, the last of the fragments were

gathered.  As the goddess emerged from the form of the statue, the divine

sculptress mutated into Wakshaa the godslayer.  While Circe was groggy and

unaware, her powers were drained and she collapsed.  While I did not

see if she survived or not, I can say for sure her powers are gone.

A sadder thing I have never seen.

~
End
#NEWS
Title    Vorus and the other Godslayers~
Name     Kali~
Date     08/09/02~
Type     0
POST     Bor'hin, the god of the poor, was slain tonight by Vorus.  This Vorus

is the same entity that destroyed Volarh, patron of thieves and my

comrade.

 

This Vorus is no more.  In a decisive battle, he was slain by the

avatars of Darkhaven, with some small aid from myself.

 

For those others who have struck against the gods, Furmas, Pseulak,

Wakshaa and Mahstraac and other allies you may have, this is the

only warning I will lend you.  Should you challenge the gods in

my presence, you will be destroyed.

 

The only sympathies I can lend to those who follow Bor'Hin is the

knowledge that your god was avenged.

~
End
#NEWS
Title    My failure~
Name     The Sage of the Mountain~
Date     08/12/02~
Type     0
POST     My foolishness this day has greatly cost the Realms.  A pregnant matron

who I now know by the name Lady Yul, approached me in disguise and sold

me poisoned provisions, which I offered up to the goddess Vaiza.

The powerful poisons overcame the goddess, but she seemed still to live.

As I searched frantically through Kontaur trying to find an antidote,

a man approached me and queried as to my frantic state.  I told him of

the horrible fate that had befallen my goddess.  Upon relating the

symptions, he straightaway knew a means to remedy her condition.  But

the items laid too far apart for me to find them alone, so I beseeched

those of Darkhaven for aid.  Straight away they came to me with the

ingredients and I did mix them swiftly.  But the antidote was not an

antidote at all, but a more powerful poison.  Combined the two poisons

overcame Vaiza and she admonished me with her last breath.  The strange

man appeared, proclaimed his name as Wakshaa and told us that he and

the Lady Yul would return for all of us once the gods were fallen.

 

I do not understand this.  It makes no sense.  Surely the gods will

not ignore us in this time of need?  Why do they not strike at these

horrid beings?  Are we no longer worthy?  What will become of us?

I fear my questions will not be answered until it is too late.

~
End
#NEWS
Title    The End~
Name     Pseulak~
Date     08/13/02~
Type     0
POST     Your gods are dying.

Eskhatos is coming.

There is nothing they can do to save or protect you.

I slit Finaglera's throat as easily as I would a pig.

Soon, when the gods are gone...

I will come for you.

~
End
#NEWS
Title    Scryn~
Name     Kali~
Date     08/13/02~
Type     0
POST     Though his mighty presence has not been known for some ages, Scryn

returned to the Realms to hunt the Godslayers.  Though he was wise

to seek aid, he did so only from mortals.  Though those who came to

his side fought valiantly, they were unable to dispatch H'rugg, the

shadow of all that has died.

   Learning of this battle I rushed to Scryn's side.  The combined

might of Scryn, the avatars and myself demolish H'rugg and his allies.

 

However, the poison which had killed Vaiza was also applied to H'rugg's

weapon.  Though I searched for an antidote, I did not arrive in time.

 

Scryn has passed from the Realms of immortality and we will mourn him.

~
End
#NEWS
Title    Scried visions~
Name     Lord Xyranthas~
Date     08/15/02~
Type     0
POST     Through my scrying glass, I observed the cause of strange energies.

Ba'akshai, "The Claws of Night", the Spirit of Raw Violence tore a rift from

his hell dimension into these lands and entered through it into Darkhaven.

Seeking bloodshed many mortals arrived and obliged but several times they

were able to quell the manifestation known as the Hellbringer.

 

Ba'akshai's spike armor was bloodied in many places from the mortals he had

slain but then came the meeting with Omanith whom he had come to challenge.

The ensuing battle did not last long as Ba'akshai called upon ancient evils

which had dwelt in the Abyss biding their time. With these powers he tore

Omanith into the two equal parts of magic and physical combat. Via performing

these dark rituals was Ba'akshai able to then use his combined might and

destroy the first half of Omanith's spirit.

 

Then, Ba'akshai manifested into Malik Harjaq, a 12 armed viking whose awesome

power smote many more mortals and managed to put a final end to Omanith. This

enraged the champions who were gathered and with their combined might were

able to force Ba'akshai into retreat to return to the realm from whence he

came. Although.. Ba'akshai spoke of a time when he might return...

 

I am unsure whether to bide my time or act on what has happened.  Perhaps

it is not too late to accept that offer...

~
End
#NEWS
Title    A day of tragedy and victory~
Name     Marshall Diana~
Date     08/16/02~
Type     0
POST     I felt blessed that the deities of magic and battle chose New Ofcol

as the site to erect a ward to defend the gods from the hideous acts of

the Godslayers.  Il'liara and Cru'udakh appeared in a swirling mist and

called for the aid of those loyal to them.

   'Bring us the runic symbols of the elements' Il'liara cried, her soft

lilting voice carrying far across the Realms.  'Bring them to us' she cried,

'that I may erect a ward to defend your gods from the scourge that is upon us'.

Quickly heroes far and wide took up her cause, retrieving the runes from the

depths of the sea and earth, braving winds and fires to succeed.  The symbols

were brought to Il'liara, who was guarded by Cru'udakh.  She worked her magicks

carefully.  A green streak shot in the air and then exploded into the globe of

protection over all of Ofcol.

   From the Plains of the North, Cabal cried out to his brother and sister, 

seeking shelter within their ward.  Though they were hesitant, they agreed to

lower the shield but a moment and allow Cabal passage.  Once Cabal was safely

within the confines of the city, Il'liara restored the ward.

   But then Cabal was surrounded in smoke and from the cloud Pseulak appeared.

Her ruse had gained her entrance through the ward.  Though she was beset by

avatars and Cru'udakh alike, Pseulak managed to drain Il'liara of her powers.

The ward collapsed and Pseulak raised her hands in triumph.  The Godslayers

beaten in past battles rose from the mist, attacking Cru'udakh and the heroes.

   The battle was long and bloody as H'rugg, Ba'akshi and Vorus struck at the

god and his defenders.  One by one the Godslayers were dispelled by the might

of the mortal army.  Each dispersed, vowing to return.  Only Pseulak escaped,

~
End
#NEWS
Title    A day of tragedy and victory, part 2~
Name     Marshall Diana~
Date     08/16/02~
Type     0
POST     crying for vengence from the shadows.

   Though we have saved Cru'udakh, the death of Il'liara has surely been

the most costly death yet.  With her passing, the magicks of the realm

seem to have grown unstable.  The extent is unknown, but we fear the

worst.

   Should any Godslayers return, they will surely have a great advantage.

Our magicks will fail.  But our steel shall not.  In the name of Cru'udakh,

we will prevail.

~
End
#NEWS
Title    Rebirth~
Name     Oisin~
Date     08/16/02~
Type     0
POST     Though the halls of our Castle are oft filled with excitement, nothing

I have seen in my short years compares to the acts I have seen this night.

 

The foul Orc Grishnakh challenged King Anmect to a duel.  Believing his

foe to have lost all immortal power, Anmect readily accepted.  An

ethereal wall was erected to separate the combatants from the gathering

crowd.  The match was even at first, until Grishnakh unveiled the truth

behind his charade.  His immortal powers remained intact and he slowly

began to use them to crush his for King Anmect.  Wracked with pain and

beaten to a pulp, Anmect refused to yield to the taunt and torture of

the great Orc.

 

Then, through the crowd, stepped Entropen.  He proclaimed himself the

servant of Khaloobh the Voracious and stepped through the ethereal

barrier.  He challenged Grishnakh, who charged into the fray.  Easily

avoiding this charge, Entropen struck Grishnakh from behind, levelling

the Orc in one blow.   The Dark Knight ordered Grishnakh to his knees

and ordered him to beg for his life.  The Orc only spat blood at the

Knight's feet.  Entropen struck again and Grishnakh, tears welling in

his eyes, begged his mother for forgiveness.  With that, Entropen

beheaded Grishnakh, departing before the head of the mighty Orc finished

rolling across the floor.

 

But then, unexpectedly, from the corpse sparks arose and an elven man formed.

~
End
#NEWS
Title    Rebirth part 2~
Name     Oisin~
Date     08/16/02~
Type     0
POST     As the light faded, it was instantly known that this elf was Myershim,

the elven child whom ages ago had been stolen by orcs and twisted by

Sauron.  Through his death, Grishnakh was released from his eternal

torment and returned to his true form.

 

Though the God of Battles has died, it does my heart proud to see an

ancient wrong set right.

 

Thoric's blessing to you Myershim, may you dwell in peace.

~
End
#NEWSTYPE
Name          news~
Cmd_Name      news~
Header        (null)~
Vnum          1
Level	       0
End
#NEWSTYPE
Name          immnews~
Cmd_Name      immnews~
Header        &YImmortal News and Updates ...

~
Vnum          2
Level	       51
End
#NEWS
Title    Immortal helpfile for connect changed to immconnect~
Name     Blodkai~
Date     05/06/02~
Type     2
POST     ~
End
#NEWS
Title    New 'garb' command courtesy of Shargate~
Name     Blodkai~
Date     05/06/02~
Type     2
POST     ~
End
#NEWS
Title    New invis token for imms on channels~
Name     Blodkai~
Date     05/06/02~
Type     2
POST     Thanks to Raltaris, displays your invis level while talking on

channels.

~
End
#NEWS
Title    Conran's code to show what you're voting on is in!~
Name     Blodkai~
Date     05/06/02~
Type     2
POST     ~
End
#NEWS
Title    Tell programs are in - read for details~
Name     Blodkai~
Date     05/06/02~
Type     2
POST     Speech programs work for says.

Tell programs work for tells and whispers.

~
End
#NEWS
Title    Variable code for mobprogs are in - &YCAUTION~
Name     Blodkai~
Date     05/06/02~
Type     2
POST     Use with extreme care and caution.  Programs should be tested on another

port before being used here.

~
End
#NEWS
Title    Converted roomflags to XBV - can now create new roomflags~
Name     Blodkai~
Date     05/06/02~
Type     2
POST     ~
End
#NEWS
Title    Nohomepage command in - thanks Conran~
Name     Blodkai~
Date     05/06/02~
Type     2
POST     ~
End
#NEWS
Title    Nosummon flag now works for mobiles~
Name     Blodkai~
Date     05/06/02~
Type     2
POST     ~
End
#NEWS
Title    Do not fold eastdesert.are without talking to Edmond~
Name     Blodkai~
Date     05/06/02~
Type     2
POST     ~
End
#NEWS
Title    Deadlies now have limited channels~
Name     Blodkai~
Date     05/06/02~
Type     2
POST     For the time being, deadlies have access only to private channels,

counciltalk, clantalk and wartalk.  Newbie pkill chars also have

access to newbiechat.

 

This is most likely going to be short-lived, unless something happens

to change that decision.

~
End
#NEWS
Title    Two new area flags - noportalin, noportalout~
Name     Blodkai~
Date     05/06/02~
Type     2
POST     Noportalin - cannot portal in to the victim

Noportalout - character cannot portal out

~
End
#NEWS
Title    Darkhaven is now noportal~
Name     Blodkai~
Date     05/06/02~
Type     2
POST     Noportalin/noportal out both applied.

~
End
#NEWS
Title    We should be stable again~
Name     Blodkai~
Date     05/08/02~
Type     2
POST     See 'news 15' for more details.  Thoric, Alty and Ed deserve a

big hand for the fixes.

~
End
#NEWS
Title    Newstype level added~
Name     Blodkai~
Date     05/08/02~
Type     2
POST     Added a level setting for news types, mortals can no longer read

immnews.

~
End
#NEWS
Title    A board for website discussion is NE of 1200.~
Name     Blodkai~
Date     05/09/02~
Type     2
POST     See the roomdesc for details.

~
End
#NEWS
Title    The &Y'silent' &Wcommand for m/r/oprograms~
Name     Edmond~
Date     05/10/02~
Type     2
POST     &WSyntax:  &RSILENT <COMMANDS>

 

&GUsage: M/O/Rprograms

 

&GAdding this word to the beginning of a line in a mob program will force the

resulting command to be silenced to all players in the room.  An example would

be:

 

&wsilent mpforce 0.$n remove all

 

&GThis will cause the player to remove all.  Only mobs in the room with the

character will see the remove messages.  This can also be used to silently

trigger other mobprograms in the room.

~
End
#NEWS
Title    Help Immrooms added~
Name     Moonbeam~
Date     05/11/02~
Type     2
POST     'Help Immrooms' helpfile added 

~
End
#NEWS
Title    Journals are here!~
Name     Moonbeam~
Date     05/11/02~
Type     2
POST     Journal object types have been added and are available to immortals

only at the moment.  Try them out they are really cool !!!

 

Thank you Leart for this addition.

~
End
#NEWS
Title    Reminder ~
Name     Moonbeam~
Date     05/11/02~
Type     2
POST     Please take time to go through the notes on the board in 1214 and

refamiliarize yourself with policy.  If anything confuses you or

if you have comments or questions about anything on that board, please

feel free to ask Moonbeam.

~
End
#NEWS
Title    'Cleave' now has a helpfile~
Name     Moonbeam~
Date     05/13/02~
Type     2
POST     Thank you Shargate

~
End
#NEWS
Title    The reset command has gotten an upgrade.~
Name     Edmond~
Date     05/13/02~
Type     2
POST     Syntax: reset list   [start] [end] <parameter>

 

RESET LIST parameter must be one of the following:

  A = ALL objects (E, G, O, and P)

  B = Bit                           D = Door

  E = Equip object worn by mob      G = object Given to mob (inventory)

  H = Hide flag on object           M = Mob

  O = Object placed in room         P = object Put in container

  R = Randomized rooms (maze)       T = Trap

 

Thanks to Tiki for the upgrade!

~
End
#NEWS
Title    Area flags, room flags, and more....~
Name     Edmond~
Date     05/13/02~
Type     2
POST     New room flags available:

 

   Noquit

   Nolog

   Noyell

 

Area Flags:

   Noastral

 

Thanks to Leart!

~
End
#NEWS
Title    New building utility commands have been added.~
Name     Edmond~
Date     05/13/02~
Type     2
POST     Findexit:

Syntax:  findexit <vnum> [<start> <stop> [mud]]

 

Find all the rooms whose exits go into the room you designate.  This is

restricted by level the same as redit.  The information displayed is the

information for the exits INTO the room.

 

(Coded by Edmond)

 

Alinks:

Syntax:  alinks <areaname>

 

Find all the areas linked to the given area, as well as their exit/entrance

vnums and information about the exits.  This command is restricted to the level

of astat.

 

(Coded by Luc)

~
End
#NEWS
Title    New building utility commands have been added. (cont)~
Name     Edmond~
Date     05/13/02~
Type     2
POST     Rloop:

Syntax: rloop <start> <end> redit <arguments>

 

This provides a "rat" command to the level 54+ builders that can only be used

withing their assigned vnums.  Use with caution, and warn about spam prior to

using please. This version of rloop is restricted to using the "redit" command.

 

(Coded by Conran)

~
End
#NEWS
Title    New tool for checking the variables on a player~
Name     Edmond~
Date     05/13/02~
Type     2
POST     Command:  VSTAT

 

Syntax:  vstat <playername>

 

This command will display the data held by the variable a player is tagged

with.

 

(Coded by Edmond)

~
End
#NEWS
Title    The ability to do area wide echos is in~
Name     Edmond~
Date     05/13/02~
Type     2
POST     Command:  AECHO

 

Syntax:  aecho [color] <message>

 

Same usage as recho and echo.

 

(Coded by Conran)

~
End
#NEWS
Title    Help files for mpflag/mptag and associated commands~
Name     Edmond~
Date     05/14/02~
Type     2
POST     They're here

 

help mpflag

help mptag

help ifcheck istagged

help ifcheck isflagged

~
End
#NEWS
Title    Change to 'give' for immortals/mobiles~
Name     Blodkai~
Date     05/14/02~
Type     2
POST     Immortals and mobiles flagged with the 'immortal' flag should now

be able to hand an item to someone regardless of whether the target

is already carrying too many items or too much weight, or if the

target can even see the item.

~
End
#NEWS
Title    Minor change at Tsythia~
Name     Blodkai~
Date     05/18/02~
Type     2
POST     Characters that go LD at Tsythia for now will be transed to 10442,

which has a one-way exit east to Tsythia.

~
End
#NEWS
Title    Mob index level displayed in mstat~
Name     Edmond~
Date     05/30/02~
Type     2
POST     The level a mob is "mset" to is displayed in parantheses now next to the

actual mob level, so you can help determine what levels things should be

done at, for example mpoloads that you specify a level with.

 

~
End
#NEWS
Title    "message" command to send messages to be seen on login.~
Name     Edmond~
Date     06/09/02~
Type     2
POST     See the appropriate helpfile

~
End
#NEWS
Title    The count value in mstat for players has changed.~
Name     Edmond~
Date     06/15/02~
Type     2
POST     With some nifty modifications to the way player IP's are counted, the "count"

value in mstat now reflects the IP count of a particular player.

~
End
#NEWS
Title    Message types have been expanded for the "message" command.~
Name     Edmond~
Date     06/22/02~
Type     2
POST     &GThe "message" command currently supports a "type" argument. (eg. message

edmond type 1).  The message displayed for each of the different types is

displayed in the help file 'message types' for those with access to the

command.

 

A reminder - these messages are sent automatically if the player is link-dead

when one of the particular instances occurs.  For example, if you load up a

character to have him outcast, you do NOT need to send the message to the

character via the message command. The code will send the message for you.

 

Any suggestions for standard messages can be submitted to Eddy for review.

Additionally - while a character is linkdead - if he is killed he will receive

a message that looks like the following:

 

&YThe game administrators have left you the following message:

 

&Rou were killed by Clifford the Big Red Dog while link-dead.  You should look

&Rfor your corpse immediately.

 

&GSee also:  &Whelp 'message types'

~
End