#NEWSTYPE Name news~ Cmd_Name news~ Header &WNews of the Realms ... ~ Vnum 0 Level 0 End #NEWS Title 'Garb' command added.~ Name Realms~ Date 05/06/02~ Type 0 POST The 'garb' command displays all wear locations available, whether empty or not. (Thanks Shargate) ~ End #NEWS Title &rBloodlet&W now inflicts minor damage.~ Name Realms~ Date 05/06/02~ Type 0 POST If you'd trim your nail, it wouldn't hurt as much. ~ End #NEWS Title &rFeed&W boost has been modified.~ Name Realms~ Date 05/06/02~ Type 0 POST Feeding will return a small number of hitpoints to the vampire, but will not revert health to a lower level. For example, if a vampire removes his equipment and feeds, his health will remain the same rather than being 'healed down' to its maximum health with equipment off. ~ End #NEWS Title The &GGreen Forest &Warea has been added.~ Name Realms~ Date 05/06/02~ Type 0 POST This is a low-level area located along the northwestern wall of New Darkhaven. ~ End #NEWS Title The &w'compass'&W command (and config) is implemented.~ Name Realms~ Date 05/06/02~ Type 0 POST An on-screen compass display. See '&whelp compass&G'. ~ End #NEWS Title Crashes? What crashes?~ Name Realms~ Date 05/06/02~ Type 0 POST No, the recent crashes have nothing to do with any of the recent code changes. One problem caused a string of crashes, and in the process of fixing it we brought over a number of code changes. ~ End #NEWS Title You can now 'note list <player>' on boards.~ Name Realms~ Date 05/06/02~ Type 0 POST ~ End #NEWS Title Desert of Despair has found its way into the Realms.~ Name Edmond~ Date 05/06/02~ Type 0 POST Thanks to the efforts of our builders again, a small portion of Desert of Despair has found its way into the Realms. Look for larger portions to come in the future. Plot/Storyline and the majority of what is currently seen was completed by Moro. Additional descriptions completed by Iliana. Special thanks to all the building staff for making this a living, breathing area. ~ End #NEWS Title Colorschemes are in.~ Name Realms~ Date 05/06/02~ Type 0 POST A set of admittedly (and intentionally) limited colorschemes for rooms have been added. Type 'colorschemes' or 'help colorschemes' for more information. Thanks to Altrag - though he didn't create this, it does make use of his old colorize code and would not have been implemented otherwise. ~ End #NEWS Title New 'news' system in - we like it! (Updated)~ Name Realms~ Date 05/06/02~ Type 0 POST The news system is a very slightly modified version of Noplex's extended news code. We will be extending this to several other functions such as 'changes' and news for organizations. ~ End #NEWS Title A change to deadlies and channels.~ Name Realms~ Date 05/06/02~ Type 0 POST Deadlies will no longer have access to public channels after reboot. Wartalk and clantalk remain. This may or may not be permanent. ~ End #NEWS Title Portals in Darkhaven - read for more information~ Name Blodkai~ Date 05/06/02~ Type 0 POST Portals can no longer be made into or out of Darkhaven. This has been a long-standing rule, but is now enforced in code. (In short, attempts to cast a portal into or out of Darkhaven will automatically fail.) ~ End #NEWS Title Crashes? Yes, crashes!~ Name Realms~ Date 05/06/02~ Type 0 POST Please be patient while we work through the crash problem. (And nope, it's still not related to new code.) ~ End #NEWS Title The Deadly-only 'Cleave' skill is in!~ Name Moonbeam~ Date 05/06/02~ Type 0 POST Thank you to Einik for the idea and Shargate for the implementation. ~ End #NEWS Title Stability returns ... ?~ Name Realms~ Date 05/08/02~ Type 0 POST One of the more unstable periods we've had for a while has hopefully been put behind us. The problem was obscure, and was not related to new code but to the first-ever heavy use of existing code. While the crashes were frustrating to us all, some things just don't rear their ugly heads until 500+ characters are thrown into the mix. This code is powerful and extremely flexible, and gives us the ability to do things we couldn't dream of in the past. The brief problems will have been well worth it. Of course there always exists the potential for a crash, but the string of them we've experienced over the past few days from this problem have been highly unusual. (Sometimes we forget what it's like to have been running stable for so long.) Many thanks to Thoric, Altrag and Edmond for their attention to and eventual resolution of the problem. ~ End #NEWS Title Pets can enter NO MOB rooms.~ Name Edmond~ Date 05/14/02~ Type 0 POST After a long time, we've begun to allow pets to enter through rooms a normal mob cannot. Now you and your loved companion can adventure together. Credit: Leart. ~ End #NEWS Title Notes got a small modification~ Name Edmond~ Date 05/14/02~ Type 0 POST Notes addressed to all can no longer be removed by any person. Only the originator, designated removers to the board, and immortals can remove these notes. Credit: Leart. ~ End #NEWS Title New command 'chardelete' added.~ Name Blodkai~ Date 05/18/02~ Type 0 POST Due to heavy demand for the ability to recreate a character in an attempt to give it a better start on life, characters between levels 2 and 5 can now choose to delete themselves with the 'chardelete' command. (Thanks to Conran) ~ End #NEWS Title PVP damage has been increased.~ Name Moonbeam~ Date 05/19/02~ Type 0 POST Player versus player damage has been increased by 10%. Run Faster :) ~ End #NEWS Title Worn equipment zaps to inventory in arenas.~ Name Blodkai~ Date 05/27/02~ Type 0 POST Small update - only equipment currently worn zaps into inventory. Equipment that zaps _upon_ being worn will fall to the ground. ~ End #NEWS Title Typos fixed... some anyway~ Name Edmond~ Date 05/27/02~ Type 0 POST After a night of hard work, a large number of reported typos have been fixed and adjusted. We appreciate all of you who continue to give the feedback when you see the errors. Keep up the good work! ~ End #NEWS Title help scroll added~ Name Moonbeam~ Date 05/27/02~ Type 0 POST Thanks Tical for added the help scroll helpfile. ~ End #NEWS Title New Law file added 'Mobassist'~ Name Moonbeam~ Date 05/28/02~ Type 0 POST Thank you to Destre for this addition Type: laws mobassist ~ End #NEWS Title Guild abbreviations are usable with the "guilds" command.~ Name Edmond~ Date 06/01/02~ Type 0 POST ~ End #NEWS Title A few code changes have been made.~ Name Edmond~ Date 06/01/02~ Type 0 POST - Both "eq" and "garb" commands have been updated to accomodate the use of ankle wear. - Say has had some modifications to it to make use of ending punctuation. - Rosters should now remove all autodeleted characters after a reboot. ~ End #NEWS Title Trance and meditate are upgraded.~ Name Edmond~ Date 06/01/02~ Type 0 POST Trance and meditate are now continuous. Using the skills should yield some self explanatory results. In addition, a character will show being in "meditation" or "trance" in the room when they enter these states. (This also affects some other skills) ~ End #NEWS Title Expect tweaks to trance and meditate.~ Name Blodkai~ Date 06/01/02~ Type 0 POST The changes will be in keeping with the skills. ~ End #NEWS Title Augurers get climb.~ Name Blodkai~ Date 06/01/02~ Type 0 POST ~ End #NEWS Title Practice has been modified slightly~ Name Edmond~ Date 06/03/02~ Type 0 POST Practice now works the same way cast does. If you want to practice a multi- word spell, you must put the single quotes around it. eg. practice 'detect hidden' ~ End #NEWS Title New Social 'zuh' added~ Name Moonbeam~ Date 06/06/02~ Type 0 POST Thank you Gryvon for your submission ~ End #NEWS Title Violin social added~ Name Moonbeam~ Date 06/06/02~ Type 0 POST ~ End #NEWS Title Hidecrime social added~ Name Moonbeam~ Date 06/06/02~ Type 0 POST ~ End #NEWS Title Some commands no longer break trance/meditate~ Name Blodkai~ Date 06/07/02~ Type 0 POST These include save, score, oldscore and a few others. ~ End #NEWS Title Hscratch social added~ Name Moonbeam~ Date 06/09/02~ Type 0 POST Hscratch social has been added ~ End #NEWS Title 'goodnight' social added~ Name Moonbeam~ Date 06/09/02~ Type 0 POST New social - Goodnight ~ End #NEWS Title Login messages have been added.~ Name Edmond~ Date 06/15/02~ Type 0 POST Certain game functions will now leave you a login message if you are link dead when they occur. ~ End #NEWS Title Small bugs fixed in Desert of Despair~ Name Edmond~ Date 06/16/02~ Type 0 POST Some folks will notice two significant bugs were fixed in Desert of Despair today. ~ End #NEWS Title The many reboots this weekend.~ Name Blodkai~ Date 06/23/02~ Type 0 POST There were no functional changes. A problem with storage room saving was uncovered and should now be fixed. If you've got a storage room, especially one that was having a problem, thank Ed for spending most of his Saturday (literally) correcting the problem and recovering what was lost. ~ End #NEWS Title Shimmering Razors~ Name Tumult~ Date 07/04/02~ Type 0 POST Shimmering Razors have been temporarily been altered. The remove programs are off for a short period of time. They will return as soon as the bug is worked out of it. ~ End #NEWS Title The passing of a Goddess~ Name Ofcol Town Crier~ Date 07/13/02~ Type 0 POST It is with a somber heart that I proclaim, on this the Day of Thunder, 3rd the Month of Nature, on the moist earth of our Village the lifeblood of a goddess was spilled. Earlier in the night, a being known as Pseulak appeared in town. She spoke blasphemously of our gods and beseeched others to follow it. When a suitable crowd had gathered, Pseulak lashed out and killed all within reach. Wave after wave of hero threw themselves at Pseulak, but with each blow Pseulak returned more powerful. After the battle was waged for an hour, the goddess Nae'trelle, fair in her beauty, arrived and came to our aid. She healed and blessed those who fled the battle. But then Pseulak slipped from the battle and came face to face with the goddess. A harsh exchanges of words flew between them. Then suddenly, Pseulak lashed out with a wicked sharp claw and slit the throat of Nae'trelle. The ground shook with her death keen as her blood poured to the earth. As the quake increased their was a blinding light and all was silent. When the light subsided, the corpse of Nae'trelle was gone. All that remained was Pseulak and half a dozen of her demonic minions. Pseulak fled, leaving the demons to cover his retreat. It is with great sadness that we mourn the loss of the Goddess of Innocence. Farewell Nae'trelle. ~ End #NEWS Title A few small pkill changes - pkillers should read soon~ Name Blodkai~ Date 07/13/02~ Type 0 POST One note on each of the pkill boards in the ruins with regard to a change in loyal/disarm, and the Angel's sanctuary. ~ End #NEWS Title An unfortunate incident~ Name Priest of Volarh~ Date 07/14/02~ Type 0 POST In a vision, my god has spoken to me. Heed my words, followers of Volarh and those blasphemers who follow weak gods. A time has come for the Lesser Gods to rise! The Greater Gods ignore us. They spurn our sacrifices. Our cries fall on deaf ears. And for what? To watch as minor deities are slain by inferior beings? A time has come for a change in order. My god, Volarh offered his hand to his brother Ch'Aranol only to have it slapped away. My god's servant, Vorus, then dealt with the upstart in the only fitting manner possible, death. Come. Follow a god with vision, a god who will not be weak in this time of strife. Submit to the will of Volarh. ~ End #NEWS Title Housing commands are temporarily disabled~ Name Edmond~ Date 07/14/02~ Type 0 POST In order to complete some changes, housing commands have been temporarily disabled. Any questions can be taken to Edmond for explanation. ~ End #NEWS Title Horrors~ Name Jhen~ Date 07/16/02~ Type 0 POST The sky lit up with flames! The flames swirled downward against the wind currents and took to torching the town. One of the guardsmen, poor lad, had his face scorched off. The skin, it...it just melted off his face it did. Well, as I was saying, the flames were everywhere. Then some heroes from Darkhaven arrived, brave souls. They looked scorched and burnt when they arrived. Seems they had been fighting these things down in the Old Marsh. Also fought their Lord or some such who was runnin' rampant in New Thalos. Well, as I was saying, the heroes arrived and made short work of those flames, what with their quantum blast things and their lifeblades and whatever you call them. They fought one here in my own shop. Terrifyin' it was. Well, as I was saying, there was a Lord of Fire running around New Thalos. It seems he was using these other fires to lure out E'soa. She used her winds to weaken the flames in the Marsh and here in Solace. Then when all the flames were extinguished, he turned to her and burned her to a crisp. The skin just rolled right off her body, I hear. Horrid, horrid. Hopefully this Furmas fellow who killed her is long gone. Well, that's all I'm saying. ~ End #NEWS Title Blood in the Forest~ Name Innkeeper Jed~ Date 07/18/02~ Type 0 POST There was a lot of hootin' and hollerin', I remember that. Aalakab entered the world promising more power to his undead followers through some ritual charm he invented. So like a bunch of damn fools, all them Darkhaven heroes run off to help him. Yeah, help the deity of evil undead vampires. Fools. Sorry, got off track. Anyway, fast as you can say glory, these people are running all over gathering ingredients. I think Mephie, Zwanth, Asmodeous and Ferokonon helped him the most. So Aalakab has all his ingredients, then he asks for some more things and people blindly rush off and get it for him. Then this god shows up right outside my inn in the middle of the Forest. He summons all those who helped him while he works his charm. Apparently the fool wants to block out the sun and all these other fools just helped him and are standing around watching. Well, he does this charm without bothering to make sure everything he asked for is there. Seems this Ferokonon fellow left and he had one of the crucial ingredients. So instead of this fantastic charm to block out the sun, we get Mahsstrac this giant dragon. This dragon was supposed to block out the sun, see, but since it was missing whatever Ferokonon was supposed to bring it went nuts. Flat out berserk. Breathing gas and shredding people with its claws. So then Aalakab steps in thinking he can stop the thing and SPLAT! The dragon summons a demon that destroys him. That's what you get for mucking with dark magicks and having undependable help I guess. And all the rest of you fools, quit helping these deities. They are no good I tell you, the lot of them. You are better off spending some time at my inn, which has some reduced ale right now. ~ End #NEWS Title The touche social has been removed~ Name Moonbeam~ Date 07/24/02~ Type 0 POST This social was interfering with some commands. So away it goes. ~ End #NEWS Title Glory/Extra descriptions~ Name Kali~ Date 07/26/02~ Type 0 POST The glory rate for extra descriptions has been modified. This was done to clear up previous cost confusion. For those who don't feel like checking help glory rates, this is the modified rate: 5 glory for an extra description of 5 lines or less. Any additional lines in the extra description will cost one glory per line. Before someone bothers asking, no, you can not just buy 1 line for 1 glory. 5 is the base cost for any number of lines ranging 1 through 5. ~ End #NEWS Title The typo file has been reviewed.~ Name Edmond~ Date 07/28/02~ Type 0 POST Expect to see the changes in response to the typos reported with the "typo" command soon. Special thanks to Hobanoliv for a good number of reports this time around. ~ End #NEWS Title Stat names - bye bye~ Name Blodkai~ Date 08/05/02~ Type 0 POST The title says it all. If you want to keep trying to get these names authorized, and you manage to do so, and you don't have any embarrassment issues with running around as Ganerlutozufeyiulixieu - more power to you. But the name will no longer determine your stats. ~ End #NEWS Title Traitorous Vorus~ Name Priest of Volarh~ Date 08/06/02~ Type 0 POST In a vision, I saw my god wail in anger as he discovered an artifact of power had been stolen from him. He suspected the only one debauched enough to attempt this was the God of Sins, Er'res. Volarh descended from the heavens to locate Er'res and regain his artifact. He found Er'res in search of the Ultimate Sin, which had gone missing from the heavens. The former disciple of my God, Vorus, appeared to Er'res and Volarh. Vorus disclosed that the artifacts has been shattered and buried deep within the ground. Before the deities could react, Vorus was gone. The gods sought out mortals to obtain the shattered remains of their lost artifacts. A group of twenty completed these tasks swiftly, upturning the earth around the Abattoir Asylum. But Vorus was sly, even moreso that the gods of thievery and sin. He poisoned the fragments with foul magick. Upon their assembly, the immortal powers of Er'res and Volarh were drained. As their powers vanished, the gods made men went mad. They struck at those who had brought them the fragments. The mortals were forced to slay the mortal remains of my god and Er'res. I report this with great sadness, for my purpose in the world is no more. This is the last entry I will pen before my self-inflicted demise. Farewell. ~ End #NEWS Title The Goddess Circe~ Name A Darkhaven Guard~ Date 08/07/02~ Type 0 POST As I was watching my post over Haon Dor, I saw a most magical thing. A group of young adventurers were gathering pieces of a small damaged statue with the aid of a divine sculptress. It seems the fragments held the essence of the goddess Circe who was assaulted in the home of Maidenstone. Hours later as my shift came to an end, the last of the fragments were gathered. As the goddess emerged from the form of the statue, the divine sculptress mutated into Wakshaa the godslayer. While Circe was groggy and unaware, her powers were drained and she collapsed. While I did not see if she survived or not, I can say for sure her powers are gone. A sadder thing I have never seen. ~ End #NEWS Title Vorus and the other Godslayers~ Name Kali~ Date 08/09/02~ Type 0 POST Bor'hin, the god of the poor, was slain tonight by Vorus. This Vorus is the same entity that destroyed Volarh, patron of thieves and my comrade. This Vorus is no more. In a decisive battle, he was slain by the avatars of Darkhaven, with some small aid from myself. For those others who have struck against the gods, Furmas, Pseulak, Wakshaa and Mahstraac and other allies you may have, this is the only warning I will lend you. Should you challenge the gods in my presence, you will be destroyed. The only sympathies I can lend to those who follow Bor'Hin is the knowledge that your god was avenged. ~ End #NEWS Title My failure~ Name The Sage of the Mountain~ Date 08/12/02~ Type 0 POST My foolishness this day has greatly cost the Realms. A pregnant matron who I now know by the name Lady Yul, approached me in disguise and sold me poisoned provisions, which I offered up to the goddess Vaiza. The powerful poisons overcame the goddess, but she seemed still to live. As I searched frantically through Kontaur trying to find an antidote, a man approached me and queried as to my frantic state. I told him of the horrible fate that had befallen my goddess. Upon relating the symptions, he straightaway knew a means to remedy her condition. But the items laid too far apart for me to find them alone, so I beseeched those of Darkhaven for aid. Straight away they came to me with the ingredients and I did mix them swiftly. But the antidote was not an antidote at all, but a more powerful poison. Combined the two poisons overcame Vaiza and she admonished me with her last breath. The strange man appeared, proclaimed his name as Wakshaa and told us that he and the Lady Yul would return for all of us once the gods were fallen. I do not understand this. It makes no sense. Surely the gods will not ignore us in this time of need? Why do they not strike at these horrid beings? Are we no longer worthy? What will become of us? I fear my questions will not be answered until it is too late. ~ End #NEWS Title The End~ Name Pseulak~ Date 08/13/02~ Type 0 POST Your gods are dying. Eskhatos is coming. There is nothing they can do to save or protect you. I slit Finaglera's throat as easily as I would a pig. Soon, when the gods are gone... I will come for you. ~ End #NEWS Title Scryn~ Name Kali~ Date 08/13/02~ Type 0 POST Though his mighty presence has not been known for some ages, Scryn returned to the Realms to hunt the Godslayers. Though he was wise to seek aid, he did so only from mortals. Though those who came to his side fought valiantly, they were unable to dispatch H'rugg, the shadow of all that has died. Learning of this battle I rushed to Scryn's side. The combined might of Scryn, the avatars and myself demolish H'rugg and his allies. However, the poison which had killed Vaiza was also applied to H'rugg's weapon. Though I searched for an antidote, I did not arrive in time. Scryn has passed from the Realms of immortality and we will mourn him. ~ End #NEWS Title Scried visions~ Name Lord Xyranthas~ Date 08/15/02~ Type 0 POST Through my scrying glass, I observed the cause of strange energies. Ba'akshai, "The Claws of Night", the Spirit of Raw Violence tore a rift from his hell dimension into these lands and entered through it into Darkhaven. Seeking bloodshed many mortals arrived and obliged but several times they were able to quell the manifestation known as the Hellbringer. Ba'akshai's spike armor was bloodied in many places from the mortals he had slain but then came the meeting with Omanith whom he had come to challenge. The ensuing battle did not last long as Ba'akshai called upon ancient evils which had dwelt in the Abyss biding their time. With these powers he tore Omanith into the two equal parts of magic and physical combat. Via performing these dark rituals was Ba'akshai able to then use his combined might and destroy the first half of Omanith's spirit. Then, Ba'akshai manifested into Malik Harjaq, a 12 armed viking whose awesome power smote many more mortals and managed to put a final end to Omanith. This enraged the champions who were gathered and with their combined might were able to force Ba'akshai into retreat to return to the realm from whence he came. Although.. Ba'akshai spoke of a time when he might return... I am unsure whether to bide my time or act on what has happened. Perhaps it is not too late to accept that offer... ~ End #NEWS Title A day of tragedy and victory~ Name Marshall Diana~ Date 08/16/02~ Type 0 POST I felt blessed that the deities of magic and battle chose New Ofcol as the site to erect a ward to defend the gods from the hideous acts of the Godslayers. Il'liara and Cru'udakh appeared in a swirling mist and called for the aid of those loyal to them. 'Bring us the runic symbols of the elements' Il'liara cried, her soft lilting voice carrying far across the Realms. 'Bring them to us' she cried, 'that I may erect a ward to defend your gods from the scourge that is upon us'. Quickly heroes far and wide took up her cause, retrieving the runes from the depths of the sea and earth, braving winds and fires to succeed. The symbols were brought to Il'liara, who was guarded by Cru'udakh. She worked her magicks carefully. A green streak shot in the air and then exploded into the globe of protection over all of Ofcol. From the Plains of the North, Cabal cried out to his brother and sister, seeking shelter within their ward. Though they were hesitant, they agreed to lower the shield but a moment and allow Cabal passage. Once Cabal was safely within the confines of the city, Il'liara restored the ward. But then Cabal was surrounded in smoke and from the cloud Pseulak appeared. Her ruse had gained her entrance through the ward. Though she was beset by avatars and Cru'udakh alike, Pseulak managed to drain Il'liara of her powers. The ward collapsed and Pseulak raised her hands in triumph. The Godslayers beaten in past battles rose from the mist, attacking Cru'udakh and the heroes. The battle was long and bloody as H'rugg, Ba'akshi and Vorus struck at the god and his defenders. One by one the Godslayers were dispelled by the might of the mortal army. Each dispersed, vowing to return. Only Pseulak escaped, ~ End #NEWS Title A day of tragedy and victory, part 2~ Name Marshall Diana~ Date 08/16/02~ Type 0 POST crying for vengence from the shadows. Though we have saved Cru'udakh, the death of Il'liara has surely been the most costly death yet. With her passing, the magicks of the realm seem to have grown unstable. The extent is unknown, but we fear the worst. Should any Godslayers return, they will surely have a great advantage. Our magicks will fail. But our steel shall not. In the name of Cru'udakh, we will prevail. ~ End #NEWS Title Rebirth~ Name Oisin~ Date 08/16/02~ Type 0 POST Though the halls of our Castle are oft filled with excitement, nothing I have seen in my short years compares to the acts I have seen this night. The foul Orc Grishnakh challenged King Anmect to a duel. Believing his foe to have lost all immortal power, Anmect readily accepted. An ethereal wall was erected to separate the combatants from the gathering crowd. The match was even at first, until Grishnakh unveiled the truth behind his charade. His immortal powers remained intact and he slowly began to use them to crush his for King Anmect. Wracked with pain and beaten to a pulp, Anmect refused to yield to the taunt and torture of the great Orc. Then, through the crowd, stepped Entropen. He proclaimed himself the servant of Khaloobh the Voracious and stepped through the ethereal barrier. He challenged Grishnakh, who charged into the fray. Easily avoiding this charge, Entropen struck Grishnakh from behind, levelling the Orc in one blow. The Dark Knight ordered Grishnakh to his knees and ordered him to beg for his life. The Orc only spat blood at the Knight's feet. Entropen struck again and Grishnakh, tears welling in his eyes, begged his mother for forgiveness. With that, Entropen beheaded Grishnakh, departing before the head of the mighty Orc finished rolling across the floor. But then, unexpectedly, from the corpse sparks arose and an elven man formed. ~ End #NEWS Title Rebirth part 2~ Name Oisin~ Date 08/16/02~ Type 0 POST As the light faded, it was instantly known that this elf was Myershim, the elven child whom ages ago had been stolen by orcs and twisted by Sauron. Through his death, Grishnakh was released from his eternal torment and returned to his true form. Though the God of Battles has died, it does my heart proud to see an ancient wrong set right. Thoric's blessing to you Myershim, may you dwell in peace. ~ End #NEWSTYPE Name news~ Cmd_Name news~ Header (null)~ Vnum 1 Level 0 End #NEWSTYPE Name immnews~ Cmd_Name immnews~ Header &YImmortal News and Updates ... ~ Vnum 2 Level 51 End #NEWS Title Immortal helpfile for connect changed to immconnect~ Name Blodkai~ Date 05/06/02~ Type 2 POST ~ End #NEWS Title New 'garb' command courtesy of Shargate~ Name Blodkai~ Date 05/06/02~ Type 2 POST ~ End #NEWS Title New invis token for imms on channels~ Name Blodkai~ Date 05/06/02~ Type 2 POST Thanks to Raltaris, displays your invis level while talking on channels. ~ End #NEWS Title Conran's code to show what you're voting on is in!~ Name Blodkai~ Date 05/06/02~ Type 2 POST ~ End #NEWS Title Tell programs are in - read for details~ Name Blodkai~ Date 05/06/02~ Type 2 POST Speech programs work for says. Tell programs work for tells and whispers. ~ End #NEWS Title Variable code for mobprogs are in - &YCAUTION~ Name Blodkai~ Date 05/06/02~ Type 2 POST Use with extreme care and caution. Programs should be tested on another port before being used here. ~ End #NEWS Title Converted roomflags to XBV - can now create new roomflags~ Name Blodkai~ Date 05/06/02~ Type 2 POST ~ End #NEWS Title Nohomepage command in - thanks Conran~ Name Blodkai~ Date 05/06/02~ Type 2 POST ~ End #NEWS Title Nosummon flag now works for mobiles~ Name Blodkai~ Date 05/06/02~ Type 2 POST ~ End #NEWS Title Do not fold eastdesert.are without talking to Edmond~ Name Blodkai~ Date 05/06/02~ Type 2 POST ~ End #NEWS Title Deadlies now have limited channels~ Name Blodkai~ Date 05/06/02~ Type 2 POST For the time being, deadlies have access only to private channels, counciltalk, clantalk and wartalk. Newbie pkill chars also have access to newbiechat. This is most likely going to be short-lived, unless something happens to change that decision. ~ End #NEWS Title Two new area flags - noportalin, noportalout~ Name Blodkai~ Date 05/06/02~ Type 2 POST Noportalin - cannot portal in to the victim Noportalout - character cannot portal out ~ End #NEWS Title Darkhaven is now noportal~ Name Blodkai~ Date 05/06/02~ Type 2 POST Noportalin/noportal out both applied. ~ End #NEWS Title We should be stable again~ Name Blodkai~ Date 05/08/02~ Type 2 POST See 'news 15' for more details. Thoric, Alty and Ed deserve a big hand for the fixes. ~ End #NEWS Title Newstype level added~ Name Blodkai~ Date 05/08/02~ Type 2 POST Added a level setting for news types, mortals can no longer read immnews. ~ End #NEWS Title A board for website discussion is NE of 1200.~ Name Blodkai~ Date 05/09/02~ Type 2 POST See the roomdesc for details. ~ End #NEWS Title The &Y'silent' &Wcommand for m/r/oprograms~ Name Edmond~ Date 05/10/02~ Type 2 POST &WSyntax: &RSILENT <COMMANDS> &GUsage: M/O/Rprograms &GAdding this word to the beginning of a line in a mob program will force the resulting command to be silenced to all players in the room. An example would be: &wsilent mpforce 0.$n remove all >his will cause the player to remove all. Only mobs in the room with the character will see the remove messages. This can also be used to silently trigger other mobprograms in the room. ~ End #NEWS Title Help Immrooms added~ Name Moonbeam~ Date 05/11/02~ Type 2 POST 'Help Immrooms' helpfile added ~ End #NEWS Title Journals are here!~ Name Moonbeam~ Date 05/11/02~ Type 2 POST Journal object types have been added and are available to immortals only at the moment. Try them out they are really cool !!! Thank you Leart for this addition. ~ End #NEWS Title Reminder ~ Name Moonbeam~ Date 05/11/02~ Type 2 POST Please take time to go through the notes on the board in 1214 and refamiliarize yourself with policy. If anything confuses you or if you have comments or questions about anything on that board, please feel free to ask Moonbeam. ~ End #NEWS Title 'Cleave' now has a helpfile~ Name Moonbeam~ Date 05/13/02~ Type 2 POST Thank you Shargate ~ End #NEWS Title The reset command has gotten an upgrade.~ Name Edmond~ Date 05/13/02~ Type 2 POST Syntax: reset list [start] [end] <parameter> RESET LIST parameter must be one of the following: A = ALL objects (E, G, O, and P) B = Bit D = Door E = Equip object worn by mob G = object Given to mob (inventory) H = Hide flag on object M = Mob O = Object placed in room P = object Put in container R = Randomized rooms (maze) T = Trap Thanks to Tiki for the upgrade! ~ End #NEWS Title Area flags, room flags, and more....~ Name Edmond~ Date 05/13/02~ Type 2 POST New room flags available: Noquit Nolog Noyell Area Flags: Noastral Thanks to Leart! ~ End #NEWS Title New building utility commands have been added.~ Name Edmond~ Date 05/13/02~ Type 2 POST Findexit: Syntax: findexit <vnum> [<start> <stop> [mud]] Find all the rooms whose exits go into the room you designate. This is restricted by level the same as redit. The information displayed is the information for the exits INTO the room. (Coded by Edmond) Alinks: Syntax: alinks <areaname> Find all the areas linked to the given area, as well as their exit/entrance vnums and information about the exits. This command is restricted to the level of astat. (Coded by Luc) ~ End #NEWS Title New building utility commands have been added. (cont)~ Name Edmond~ Date 05/13/02~ Type 2 POST Rloop: Syntax: rloop <start> <end> redit <arguments> This provides a "rat" command to the level 54+ builders that can only be used withing their assigned vnums. Use with caution, and warn about spam prior to using please. This version of rloop is restricted to using the "redit" command. (Coded by Conran) ~ End #NEWS Title New tool for checking the variables on a player~ Name Edmond~ Date 05/13/02~ Type 2 POST Command: VSTAT Syntax: vstat <playername> This command will display the data held by the variable a player is tagged with. (Coded by Edmond) ~ End #NEWS Title The ability to do area wide echos is in~ Name Edmond~ Date 05/13/02~ Type 2 POST Command: AECHO Syntax: aecho [color] <message> Same usage as recho and echo. (Coded by Conran) ~ End #NEWS Title Help files for mpflag/mptag and associated commands~ Name Edmond~ Date 05/14/02~ Type 2 POST They're here help mpflag help mptag help ifcheck istagged help ifcheck isflagged ~ End #NEWS Title Change to 'give' for immortals/mobiles~ Name Blodkai~ Date 05/14/02~ Type 2 POST Immortals and mobiles flagged with the 'immortal' flag should now be able to hand an item to someone regardless of whether the target is already carrying too many items or too much weight, or if the target can even see the item. ~ End #NEWS Title Minor change at Tsythia~ Name Blodkai~ Date 05/18/02~ Type 2 POST Characters that go LD at Tsythia for now will be transed to 10442, which has a one-way exit east to Tsythia. ~ End #NEWS Title Mob index level displayed in mstat~ Name Edmond~ Date 05/30/02~ Type 2 POST The level a mob is "mset" to is displayed in parantheses now next to the actual mob level, so you can help determine what levels things should be done at, for example mpoloads that you specify a level with. ~ End #NEWS Title "message" command to send messages to be seen on login.~ Name Edmond~ Date 06/09/02~ Type 2 POST See the appropriate helpfile ~ End #NEWS Title The count value in mstat for players has changed.~ Name Edmond~ Date 06/15/02~ Type 2 POST With some nifty modifications to the way player IP's are counted, the "count" value in mstat now reflects the IP count of a particular player. ~ End #NEWS Title Message types have been expanded for the "message" command.~ Name Edmond~ Date 06/22/02~ Type 2 POST >he "message" command currently supports a "type" argument. (eg. message edmond type 1). The message displayed for each of the different types is displayed in the help file 'message types' for those with access to the command. A reminder - these messages are sent automatically if the player is link-dead when one of the particular instances occurs. For example, if you load up a character to have him outcast, you do NOT need to send the message to the character via the message command. The code will send the message for you. Any suggestions for standard messages can be submitted to Eddy for review. Additionally - while a character is linkdead - if he is killed he will receive a message that looks like the following: &YThe game administrators have left you the following message: &Rou were killed by Clifford the Big Red Dog while link-dead. You should look &Rfor your corpse immediately. &GSee also: &Whelp 'message types' ~ End