smaug1.8/area/imc/
smaug1.8/boards/
smaug1.8/councils/
smaug1.8/deity/
smaug1.8/doc/mudprogs/
smaug1.8/gods/
smaug1.8/houses/
smaug1.8/log/
smaug1.8/vault/
/****************************************************************************
 * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame      |   \\._.//   *
 * -----------------------------------------------------------|   (0...0)   *
 * SMAUG 1.4 (C) 1994, 1995, 1996, 1998  by Derek Snider      |    ).:.(    *
 * -----------------------------------------------------------|    {o o}    *
 * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus,      |   / ' ' \   *
 * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek,      |~'~.VxvxV.~'~*
 * Tricops, Fireblade, Edmond, Conran                         |             *
 * ------------------------------------------------------------------------ *
 * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael        *
 * Chastain, Michael Quan, and Mitchell Tse.                                *
 * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,          *
 * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.     *
 * ------------------------------------------------------------------------ *
 *			 Shop and repair shop module			    *
 ****************************************************************************/

#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "mud.h"



/*
 * Local functions
 */

#define	CD	CHAR_DATA
CD *	find_keeper	args( ( CHAR_DATA *ch ) );
CD *	find_fixer	args( ( CHAR_DATA *ch ) );
int	get_cost	args( ( CHAR_DATA *ch, CHAR_DATA *keeper,
				OBJ_DATA *obj, bool fBuy ) );
int 	get_repaircost  args( ( CHAR_DATA *keeper, OBJ_DATA *obj ) );
#undef CD

/*
 * Shopping commands.
 */
CHAR_DATA *find_keeper( CHAR_DATA *ch )
{
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *keeper, *whof;
    SHOP_DATA *pShop;
    int speakswell;

    pShop = NULL;
    for ( keeper = ch->in_room->first_person;
	  keeper;
	  keeper = keeper->next_in_room )
	if ( IS_NPC(keeper) && (pShop = keeper->pIndexData->pShop) != NULL )
	    break;

    if ( !pShop )
    {
	send_to_char( "You can't do that here.\n\r", ch );
	return NULL;
    }

    /*
     * Undesirables.
     */
    if ( !IS_NPC(ch) && xIS_SET(ch->act, PLR_KILLER) )
    {
	do_say( keeper, "Murderers are not welcome here!" );
	sprintf( buf, "%s the KILLER is over here!\n\r", ch->name );
	do_yell( keeper, buf );
	return NULL;
    }

    if ( !IS_NPC(ch) && xIS_SET(ch->act, PLR_THIEF) )
    {
	do_say( keeper, "Thieves are not welcome here!" );
	sprintf( buf, "%s the THIEF is over here!\n\r", ch->name );
	do_yell( keeper, buf );
	return NULL;
    }

    /*
     * Disallow sales during battle
     */
    if ( (whof=who_fighting(keeper)) != NULL )
    {
	if ( whof == ch )
	    send_to_char( "I don't think that's a good idea...\n\r", ch );
	else
	    do_say( keeper, "I'm too busy for that!" );
        return NULL;
    }

    if ( who_fighting(ch) )
    {
	ch_printf( ch, "%s doesn't seem to want to get involved.\n\r", PERS(keeper, ch) );
	return NULL;
    }

    /*
     * Check to see if show is open.
     * Supports closing times after midnight
     */
    if ( pShop->open_hour > pShop->close_hour )
    {
	if ( time_info.hour < pShop->open_hour
	&&   time_info.hour > pShop->close_hour )
	{
	    do_say( keeper, "Sorry, come back later." );
	    return NULL;
	}
    }
    else
    {
	if ( time_info.hour < pShop->open_hour )
	{
	    do_say( keeper, "Sorry, come back later." );
	    return NULL;
	}
	if ( time_info.hour > pShop->close_hour )
	{
	    do_say( keeper, "Sorry, come back tomorrow." );
	    return NULL;
	}
    }

    if ( keeper->position == POS_SLEEPING )
    {
        send_to_char( "While they're asleep?\n\r", ch );
        return NULL;
    }

    if ( keeper->position < POS_SLEEPING )
    {
        send_to_char( "I don't think they can hear you...\n\r", ch );
        return NULL;
    }

    /*
     * Invisible or hidden people.
     */
    if ( !can_see( keeper, ch ) )
    {
	do_say( keeper, "I don't trade with folks I can't see." );
	return NULL;
    }
    
    speakswell = UMIN(knows_language(keeper, ch->speaking, ch),
		      knows_language(ch, ch->speaking, keeper));

    if ( (number_percent() % 65) > speakswell )
    {
	if ( speakswell > 60 )
	    sprintf( buf, "%s Could you repeat that?  I didn't quite catch it.", ch->name );
	else
	if ( speakswell > 50 )
	    sprintf( buf, "%s Could you say that a little more clearly please?", ch->name );
	else
	if ( speakswell > 40 )
	    sprintf( buf, "%s Sorry... What was that you wanted?", ch->name );
	else
	    sprintf( buf, "%s I can't understand you.", ch->name );
	do_tell( keeper, buf );
	return NULL;
    }

    return keeper;
}

/*
 * repair commands.
 */
CHAR_DATA *find_fixer( CHAR_DATA *ch )
{
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *keeper, *whof;
    REPAIR_DATA *rShop;
    int speakswell;

    rShop = NULL;
    for ( keeper = ch->in_room->first_person;
	  keeper;
	  keeper = keeper->next_in_room )
	if ( IS_NPC(keeper) && (rShop = keeper->pIndexData->rShop) != NULL )
	    break;

    if ( !rShop )
    {
	send_to_char( "You can't do that here.\n\r", ch );
	return NULL;
    }

    /*
     * Undesirables.
     */
    if ( !IS_NPC(ch) && xIS_SET(ch->act, PLR_KILLER) )
    {
	do_say( keeper, "Murderers are not welcome here!" );
	sprintf( buf, "%s the KILLER is over here!\n\r", ch->name );
	do_yell( keeper, buf );
	return NULL;
    }

    if ( !IS_NPC(ch) && xIS_SET(ch->act, PLR_THIEF) )
    {
	do_say( keeper, "Thieves are not welcome here!" );
	sprintf( buf, "%s the THIEF is over here!\n\r", ch->name );
	do_yell( keeper, buf );
	return NULL;
    }

    /*
     * Disallow sales during battle
     */
    if ( (whof=who_fighting(keeper)) != NULL )
    {
	if ( whof == ch )
	    send_to_char( "I don't think that's a good idea...\n\r", ch );
	else
	    do_say( keeper, "I'm too busy for that!" );
        return NULL;
    }

   /* According to rlog, this is the second time I've done this
    * so mobiles can repair in combat.  -- Blod, 1/98
    */
    if ( !IS_NPC( ch ) && who_fighting( ch ) )
    {
	ch_printf( ch, "%s doesn't seem to want to get involved.\n\r", PERS(keeper, ch) );
	return NULL;
    }

    /*
     * Check to see if show is open.
     * Supports closing times after midnight
     */
    if ( rShop->open_hour > rShop->close_hour )
    {
	if ( time_info.hour < rShop->open_hour
	&&   time_info.hour > rShop->close_hour )
	{
	    do_say( keeper, "Sorry, come back later." );
	    return NULL;
	}
    }
    else
    {
	if ( time_info.hour < rShop->open_hour )
	{
	    do_say( keeper, "Sorry, come back later." );
	    return NULL;
	}
	if ( time_info.hour > rShop->close_hour )
	{
	    do_say( keeper, "Sorry, come back tomorrow." );
	    return NULL;
	}
    }

    if ( keeper->position == POS_SLEEPING )
    {
        send_to_char( "While they're asleep?\n\r", ch );
        return NULL;
    }

    if ( keeper->position < POS_SLEEPING )
    {
        send_to_char( "I don't think they can hear you...\n\r", ch );
        return NULL;
    }

    /*
     * Invisible or hidden people.
     */
    if ( !can_see( keeper, ch ) )
    {
	do_say( keeper, "I don't trade with folks I can't see." );
	return NULL;
    }
    
    speakswell = UMIN(knows_language(keeper, ch->speaking, ch),
		      knows_language(ch, ch->speaking, keeper));

    if ( (number_percent() % 65) > speakswell )
    {
	if ( speakswell > 60 )
	    sprintf( buf, "%s Could you repeat that?  I didn't quite catch it.", ch->name );
	else
	if ( speakswell > 50 )
	    sprintf( buf, "%s Could you say that a little more clearly please?", ch->name );
	else
	if ( speakswell > 40 )
	    sprintf( buf, "%s Sorry... What was that you wanted?", ch->name );
	else
	    sprintf( buf, "%s I can't understand you.", ch->name );
	do_tell( keeper, buf );
	return NULL;
    }

    return keeper;
}



int get_cost( CHAR_DATA *ch, CHAR_DATA *keeper, OBJ_DATA *obj, bool fBuy )
{
    SHOP_DATA *pShop;
    int cost;
    bool richcustomer;
    int profitmod;

    if ( !obj || ( pShop = keeper->pIndexData->pShop ) == NULL )
	return 0;

    if ( ch->gold > (ch->level * ch->level * 100000) )
	richcustomer = TRUE;
    else
	richcustomer = FALSE;

    if ( fBuy )
    {
	profitmod = 13 - get_curr_cha(ch) + (richcustomer ? 15 : 0)
		  + ((URANGE(5,ch->level,LEVEL_AVATAR)-20)/2);
	cost = (int) (obj->cost
	     * UMAX( (pShop->profit_sell+1), pShop->profit_buy+profitmod ) )
	     / 100;

	/* Thanks to Nick Gammon for pointing out this line
	   (it was the first line in this block, making it useless) */

	cost = (int) (cost * (80 + UMIN(ch->level, LEVEL_AVATAR))) / 100;

        switch(ch->race) /* racism... should compare against shopkeeper's race */
        {
          case(1): cost /=1.1; break;/* elf */
          case(2): cost /=0.97; break; /* dwarf */
          case(3):  cost /=1.02; break;/* halfling */
          case(4):  cost /=1.08; break;/* pixie */
          case(6):  cost /=0.92; break;/* half-ogre */
          case(7):  cost /=0.94; break;/* half-orc */
          case(8):  cost /=0.90; break;/* half-troll */
          case(9):  cost /=1.04; break;/* half-elf */
          case(10):  cost /=1.06; break;/* gith */
        }

    }
    else
    {
	OBJ_DATA *obj2;
	int itype;

	profitmod = get_curr_cha(ch) - 13 - (richcustomer ? 15 : 0);
	cost = 0;
	for ( itype = 0; itype < MAX_TRADE; itype++ )
	{
	    if ( obj->item_type == pShop->buy_type[itype] )
	    {
		cost = (int) (obj->cost
		     * UMIN( (pShop->profit_buy-1),
			      pShop->profit_sell+profitmod) ) / 100;
		break;
	    }
	}

	for ( obj2 = keeper->first_carrying; obj2; obj2 = obj2->next_content )
	{
	    if ( obj->pIndexData == obj2->pIndexData )
	    {
		cost = 0;
		break;
	    }
	}
    }

    if ( obj->item_type == ITEM_STAFF || obj->item_type == ITEM_WAND )
	cost = (int) (cost * obj->value[2] / obj->value[1]);

    return cost;
}

int get_repaircost( CHAR_DATA *keeper, OBJ_DATA *obj )
{
    REPAIR_DATA *rShop;
    int cost;
    int itype;
    bool found;

    if ( !obj || ( rShop = keeper->pIndexData->rShop ) == NULL )
	return 0;

    cost = 0;
    found = FALSE;
    for ( itype = 0; itype < MAX_FIX; itype++ )
    {
	if ( obj->item_type == rShop->fix_type[itype] )
	{
	    if ( obj->item_type == ITEM_ARMOR
	    &&   obj->cost == 0 )
		cost = (int) ( ( obj->pIndexData->cost * 66 ) / 100 * rShop->profit_fix / 1000 );
	    else
	    if ( obj->item_type == ITEM_WEAPON
	    &&   obj->cost == 0 )
		cost = (int) ( ( obj->pIndexData->cost *66 ) / 100 * rShop->profit_fix / 1000 );
	    else
		cost = (int) (obj->cost * rShop->profit_fix / 1000);
	    found = TRUE;
	    break;
	}
    }

    if ( !found )
      cost = -1;

    if ( cost == 0 )
      cost = 1;

    if ( found && cost > 0 )
    {
      switch (obj->item_type)
      {
	case ITEM_ARMOR:
	  if (obj->value[0] >= obj->value[1])
	    cost = -2;
	  else
	    cost *= (obj->value[1] - obj->value[0]);
	  break;
	case ITEM_WEAPON:
	  if (INIT_WEAPON_CONDITION == obj->value[0])
	    cost = -2;
	  else
	    cost *= (INIT_WEAPON_CONDITION - obj->value[0]);
	  break;
	case ITEM_WAND:
	case ITEM_STAFF:
	  if (obj->value[2] >= obj->value[1])
	    cost = -2;
	  else
	    cost *= (obj->value[1] - obj->value[2]);
      }
    }

    return cost;
}



void do_buy( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    int maxgold;

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Buy what?\n\r", ch );
	return;
    }

    if ( xIS_SET(ch->in_room->room_flags, ROOM_PET_SHOP) )
    {
	char buf[MAX_STRING_LENGTH];
	CHAR_DATA *pet;
	ROOM_INDEX_DATA *pRoomIndexNext;
	ROOM_INDEX_DATA *in_room;

	if ( IS_NPC(ch) )
	    return;

	pRoomIndexNext = get_room_index( ch->in_room->vnum + 1 );
	if ( !pRoomIndexNext )
	{
	    bug( "Do_buy: bad pet shop at vnum %d.", ch->in_room->vnum );
	    send_to_char( "Sorry, you can't buy that here.\n\r", ch );
	    return;
	}

	in_room     = ch->in_room;
	ch->in_room = pRoomIndexNext;
	pet         = get_char_room( ch, arg );
	ch->in_room = in_room;

	if ( pet == NULL || !IS_NPC( pet ) || !xIS_SET(pet->act, ACT_PET) )
	{
	    send_to_char( "Sorry, you can't buy that here.\n\r", ch );
	    return;
	}

	if ( xIS_SET(ch->act, PLR_BOUGHT_PET) )
	{
	    send_to_char( "You already bought one pet this level.\n\r", ch );
	    return;
	}

	if ( ch->gold < 10 * pet->level * pet->level )
	{
	    send_to_char( "You can't afford it.\n\r", ch );
	    return;
	}

	if ( ch->level < pet->level )
	{
	    send_to_char( "You're not ready for this pet.\n\r", ch );
	    return;
	}

	maxgold = 10 * pet->level * pet->level;
	ch->gold	-= maxgold;
	boost_economy( ch->in_room->area, maxgold );
	pet		= create_mobile( pet->pIndexData );
	xSET_BIT(ch->act, PLR_BOUGHT_PET);
	xSET_BIT(pet->act, ACT_PET);
	xSET_BIT(pet->affected_by, AFF_CHARM);
/*	This isn't needed anymore since you can order your pets --Shaddai
	xSET_BIT(pet->affected_by, AFF_CHARM);
*/

	argument = one_argument( argument, arg );
	if ( arg[0] != '\0' )
	{
	    sprintf( buf, "%s %s", pet->name, arg );
	    STRFREE( pet->name );
	    pet->name = STRALLOC( buf );
	}

	sprintf( buf, "%sA neck tag says 'I belong to %s'.\n\r",
	    pet->description, ch->name );
	STRFREE( pet->description );
	pet->description = STRALLOC( buf );

	char_to_room( pet, ch->in_room );
	add_follower( pet, ch );
	send_to_char( "Enjoy your pet.\n\r", ch );
    	act( AT_ACTION, "$n bought $N as a pet.", ch, NULL, pet, TO_ROOM );
	return;
    }
    else
    {
	CHAR_DATA *keeper;
	OBJ_DATA *obj;
	int cost;
	int noi = 1;		/* Number of items */
	sh_int mnoi = 20;	/* Max number of items to be bought at once */

	if ( ( keeper = find_keeper( ch ) ) == NULL )
	    return;

	maxgold = keeper->level * keeper->level * 50000;

	if ( is_number( arg ) )
	{
	    noi = atoi( arg );
	    argument = one_argument( argument, arg );
	    if ( noi > mnoi )
	    {
		act( AT_TELL, "$n tells you 'I don't sell that many items at"
		  " once.'", keeper, NULL, ch, TO_VICT );
		ch->reply = keeper;
		return;
	    }
	}

	obj  = get_obj_carry( keeper, arg );
	cost = ( get_cost( ch, keeper, obj, TRUE ) * noi );
	if ( cost <= 0 || !can_see_obj( ch, obj ) )
	{
	    act( AT_TELL, "$n tells you 'I don't sell that -- try 'list'.'",
		keeper, NULL, ch, TO_VICT );
	    ch->reply = keeper;
	    return;
	}

	if ( !IS_OBJ_STAT( obj, ITEM_INVENTORY ) && ( noi > 1 ) )
	{
	    interpret( keeper, "laugh" );
	    act( AT_TELL, "$n tells you 'I don't have enough of those in stock"
	     " to sell more than one at a time.'", keeper, NULL, ch, TO_VICT );
	    ch->reply = keeper;
	    return;
	}
	
	if ( ch->gold < cost )
	{
	    act( AT_TELL, "$n tells you 'You can't afford to buy $p.'",
		keeper, obj, ch, TO_VICT );
	    ch->reply = keeper;
	    return;
	}

	if ( obj->level > ch->level )
	{
	    act( AT_TELL, "$n tells you 'You can't use $p yet.'",
		keeper, obj, ch, TO_VICT );
	    ch->reply = keeper;
	    return;
	}

	if ( IS_OBJ_STAT(obj, ITEM_PROTOTYPE) 
             && get_trust( ch ) < LEVEL_IMMORTAL )
	{
	    act( AT_TELL, "$n tells you 'This is a only a prototype!  I can't sell you that...'", 
		keeper, NULL, ch, TO_VICT );
      	    ch->reply = keeper;
	    return;
	}

	if ( ch->carry_number + get_obj_number( obj ) > can_carry_n( ch ) )
	{
	    send_to_char( "You can't carry that many items.\n\r", ch );
	    return;
	}

	if ( ch->carry_weight + ( get_obj_weight( obj ) * noi )
		+ (noi > 1 ? 2 : 0) > can_carry_w( ch ) )
	{
	    send_to_char( "You can't carry that much weight.\n\r", ch );
	    return;
	}

	if ( noi == 1 )
	{
	    act( AT_ACTION, "$n buys $p.", ch, obj, NULL, TO_ROOM );
    	    act( AT_ACTION, "You buy $p.", ch, obj, NULL, TO_CHAR );
	}
        else
	{
	    sprintf( arg, "$n buys %d $p%s.", noi,
		( obj->short_descr[strlen(obj->short_descr)-1] == 's'
		? "" : "s" ) );
	    act( AT_ACTION, arg, ch, obj, NULL, TO_ROOM );
	    sprintf( arg, "You buy %d $p%s.", noi,
		( obj->short_descr[strlen(obj->short_descr)-1] == 's'
		? "" : "s" ) );
	    act( AT_ACTION, arg, ch, obj, NULL, TO_CHAR );
	    act( AT_ACTION, "$N puts them into a bag and hands it to you.",
		ch, NULL, keeper, TO_CHAR );
	}

	ch->gold     -= cost;
	keeper->gold += cost;

	if ( keeper->gold > maxgold )
	{
	    boost_economy( keeper->in_room->area, keeper->gold - maxgold/2 );
	    keeper->gold = maxgold/2;
	    act( AT_ACTION, "$n puts some gold into a large safe.", keeper, NULL, NULL, TO_ROOM );
	}

	if ( IS_OBJ_STAT( obj, ITEM_INVENTORY ) )
	{
	    OBJ_DATA *buy_obj, *bag;

	    buy_obj = create_object( obj->pIndexData, obj->level );

	    /*
	     * Due to grouped objects and carry limitations in SMAUG
	     * The shopkeeper gives you a bag with multiple-buy,
	     * and also, only one object needs be created with a count
	     * set to the number bought.		-Thoric
	     */
	    if ( noi > 1 )
	    {
		bag = create_object( get_obj_index( OBJ_VNUM_SHOPPING_BAG ), 1 );
		xSET_BIT(bag->extra_flags, ITEM_GROUNDROT);
		bag->timer = 10; /* Blodkai, 4/97 */
		/* perfect size bag ;) */
		bag->value[0] = bag->weight + (buy_obj->weight * noi);
		buy_obj->count = noi;
		obj->pIndexData->count += (noi - 1);
		numobjsloaded += (noi - 1);
		obj_to_obj( buy_obj, bag );
		obj_to_char( bag, ch );
	    }
	    else
		obj_to_char( buy_obj, ch );
	}
        else
	{
	    obj_from_char( obj );
	    obj_to_char( obj, ch );
	}

	mprog_sell_trigger( keeper, ch, obj );

	return;
    }
}

/*
 * This is a new list function which allows level limits to follow as
 * arguments.  This code relies heavily on the items held by the shopkeeper
 * being sorted in descending order by level.  obj_to_char in handler.c was
 * modified to achieve this.  Anyways, this list command will now throw flags
 * at the levels passed as arguments.  This helps pick out equipment which is
 * usable by the char, etc.  This was done rather than just producing a list
 * of equip at desired level because there would be an inconsistency between
 * #.item on one list and #.item on the other.
 * Syntax:
 *      list            -       list the items for sale, should be sorted by
 *                              level
 *      list #          -       list items and throw a flag at #
 *      list #1 #2      -       list items and throw flags at #1 and #2
 * Note that this won't work in pets stores. Since you can't control
 * the order in which the pets repop you can't guarantee a sorted list.
 * Last Modified: May 25, 1997 -- Fireblade
 */
void do_list( CHAR_DATA *ch, char *argument )
{
        /* Constants for producing the flags */
        char *divleft = "-----------------------------------[ ";
        char *divright = " ]-----------------------------------";
 
 
    if ( xIS_SET(ch->in_room->room_flags, ROOM_PET_SHOP) )
    {
        ROOM_INDEX_DATA *pRoomIndexNext;
        CHAR_DATA *pet;
        bool found;
 
        pRoomIndexNext = get_room_index( ch->in_room->vnum + 1 );
        if ( !pRoomIndexNext )
        {
            bug( "Do_list: bad pet shop at vnum %d.", ch->in_room->vnum );
            send_to_char( "You can't do that here.\n\r", ch );
            return;
        }
 
        found = FALSE;
        
        for ( pet = pRoomIndexNext->first_person; pet;
                pet = pet->next_in_room )
        {
            if ( xIS_SET(pet->act, ACT_PET) && IS_NPC(pet) )
            {
                if ( !found )
                {
                    found = TRUE;
                    send_to_pager( "Pets for sale:\n\r", ch );
                }
                pager_printf( ch, "[%2d] %8d - %s\n\r",
                        pet->level,
                        10 * pet->level * pet->level,
                        pet->short_descr );
            }
        }
        if ( !found )
            send_to_char( "Sorry, we're out of pets right now.\n\r", ch );
        return;
    }
    else
    {
        char arg[MAX_INPUT_LENGTH];
        char *rest;
        CHAR_DATA *keeper;
        OBJ_DATA *obj;
        int cost;
        bool found;
/*      bool listall; */
        int lower, upper;
 
        rest = one_argument( argument, arg );
 
        if ( ( keeper = find_keeper( ch ) ) == NULL )
            return;
 
        found = FALSE;
        lower = -2;
        upper = -1;
        
        /* Get the level limits for the flags */
        if(is_number(arg))
        {
                lower = atoi(arg);
                rest = one_argument(rest, arg);
        
                if(is_number(arg))
                {
                        upper = atoi(arg);
                        rest = one_argument(rest,arg);
                }
        }
        
        /* Fix the limits if reversed */
        if(lower >= upper)
        {
                int temp;
                temp = lower;
                lower = upper;
                upper = temp;
        }
        
        /* Loop until you see an object higher level than char */
        /* Note that this depends on the keeper having a sorted list */
        for ( obj = keeper->first_carrying; obj;
                obj = obj->next_content )
        {
            if ( obj->wear_loc == WEAR_NONE
            &&   can_see_obj( ch, obj )
            && ( cost = get_cost( ch, keeper, obj, TRUE ) ) > 0
            && ( arg[0] == '\0' || nifty_is_name( arg, obj->name ) ) )
            {
                if ( !found )
                {
                    found = TRUE;
                    send_to_pager( "[Lv Price] Item\n\r", ch );
                }
                
                if(obj->level <= upper)
                {
                        pager_printf(ch, "%s%2d%s\n\r", divleft, upper,
                                divright);
                        upper = -1;
                }
                
                if(obj->level < lower)
                {
                        pager_printf(ch, "%s%2d%s\n\r", divleft, lower,
                                divright);
                        lower = -1;
                }
                
                pager_printf( ch, "[%2d %5d] %s.\n\r",
                    obj->level, cost, capitalize( obj->short_descr ) );
            }
        }
        
        if(lower >= 0)
        {
                pager_printf(ch, "%s%2d%s\n\r", divleft, lower, divright);
        }
 
        if ( !found )
        {
            if ( arg[0] == '\0' )
                send_to_char( "You can't buy anything here.\n\r", ch );
            else
                send_to_char( "You can't buy that here.\n\r", ch );
        }
        return;
    }
}

void do_sell( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *keeper;
    OBJ_DATA *obj;
    int cost;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Sell what?\n\r", ch );
	return;
    }

    if ( ( keeper = find_keeper( ch ) ) == NULL )
	return;

    if ( ( obj = get_obj_carry( ch, arg ) ) == NULL )
    {
	act( AT_TELL, "$n tells you 'You don't have that item.'",
		keeper, NULL, ch, TO_VICT );
	ch->reply = keeper;
	return;
    }

    if ( !can_drop_obj( ch, obj ) )
    {
	send_to_char( "You can't let go of it!\n\r", ch );
	return;
    }

    if ( obj->timer > 0 )
    {
	act( AT_TELL, "$n tells you, '$p is depreciating in value too quickly...'", keeper, obj, ch, TO_VICT );
	return;
    }

    if ( ( cost = get_cost( ch, keeper, obj, FALSE ) ) <= 0 )
    {
	act( AT_ACTION, "$n looks uninterested in $p.", keeper, obj, ch, TO_VICT );
	return;
    }

    if ( cost >= keeper->gold )
    {
	act( AT_TELL, "$n tells you, '$p is worth more than I can afford...'", keeper, obj, ch, TO_VICT );
	return;
    }

    separate_obj( obj );
    act( AT_ACTION, "$n sells $p.", ch, obj, NULL, TO_ROOM );
    sprintf( buf, "You sell $p for %d gold piece%s.",
	cost, cost == 1 ? "" : "s" );
    act( AT_ACTION, buf, ch, obj, NULL, TO_CHAR );
    ch->gold     += cost;
    keeper->gold -= cost;
    if ( keeper->gold < 0 )
	keeper->gold = 0;

    if ( obj->item_type == ITEM_TRASH )
	extract_obj( obj );
    else
    {
	obj_from_char( obj );
	obj_to_char( obj, keeper );
    }

    return;
}



void do_value( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *keeper;
    OBJ_DATA *obj;
    int cost;

    if ( argument[0] == '\0' )
    {
	send_to_char( "Value what?\n\r", ch );
	return;
    }

    if ( ( keeper = find_keeper( ch ) ) == NULL )
	return;

    if ( ( obj = get_obj_carry( ch, argument ) ) == NULL )
    {
	act( AT_TELL, "$n tells you 'You don't have that item.'",
		keeper, NULL, ch, TO_VICT );
	ch->reply = keeper;
	return;
    }

    if ( !can_drop_obj( ch, obj ) )
    {
	send_to_char( "You can't let go of it!\n\r", ch );
	return;
    }

    if ( ( cost = get_cost( ch, keeper, obj, FALSE ) ) <= 0 )
    {
	act( AT_ACTION, "$n looks uninterested in $p.", keeper, obj, ch, TO_VICT );
	return;
    }

    sprintf( buf, "$n tells you 'I'll give you %d gold coins for $p.'", cost );
    act( AT_TELL, buf, keeper, obj, ch, TO_VICT );
    ch->reply = keeper;

    return;
}

/*
 * Repair a single object. Used when handling "repair all" - Gorog
 */
void repair_one_obj( CHAR_DATA *ch, CHAR_DATA *keeper, OBJ_DATA *obj,
                 char *arg, int maxgold, char *fixstr, char*fixstr2 )
{
   char buf[MAX_STRING_LENGTH];
   int cost;

   if ( !can_drop_obj( ch, obj ) )
       ch_printf( ch, "You can't let go of %s.\n\r", obj->short_descr );
   else if ( ( cost = get_repaircost( keeper, obj ) ) < 0 )
   {
       if (cost != -2)
       act( AT_TELL, "$n tells you, 'Sorry, I can't do anything with $p.'", 
            keeper, obj, ch, TO_VICT );
       else
	  act( AT_TELL, "$n tells you, '$p looks fine to me!'", keeper, obj, ch, TO_VICT );
   }
               /* "repair all" gets a 10% surcharge - Gorog */

   else if ( (cost = strcmp("all",arg) ? cost : 11*cost/10) > ch->gold )
   {
      sprintf( buf,
       "$N tells you, 'It will cost %d piece%s of gold to %s %s...'", cost,
        cost == 1 ? "" : "s", fixstr, obj->short_descr );
      act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
      act( AT_TELL, "$N tells you, 'Which I see you can't afford.'", ch,
              NULL, keeper, TO_CHAR );
   }
   else
   {
      sprintf( buf, "$n gives $p to $N, who quickly %s it.", fixstr2 );
      act( AT_ACTION, buf, ch, obj, keeper, TO_ROOM );
      sprintf( buf, "$N charges you %d gold piece%s to %s $p.",
          cost, cost == 1 ? "" : "s", fixstr );
      act( AT_ACTION, buf, ch, obj, keeper, TO_CHAR );
      ch->gold     -= cost;
      keeper->gold += cost;
      if ( keeper->gold < 0 )
          keeper->gold = 0;
      else
      if ( keeper->gold > maxgold )
      {
          boost_economy( keeper->in_room->area, keeper->gold - maxgold/2 );
          keeper->gold = maxgold/2;
          act( AT_ACTION, "$n puts some gold into a large safe.", keeper, 
		NULL, NULL, TO_ROOM );
      }

      switch ( obj->item_type )
      {
          default:
            send_to_char( "For some reason, you think you got ripped off...\n\r", ch);
            break;
          case ITEM_ARMOR:
            obj->value[0] = obj->value[1];
            break;
          case ITEM_WEAPON:
            obj->value[0] = INIT_WEAPON_CONDITION;
            break;
          case ITEM_WAND:
          case ITEM_STAFF:
            obj->value[2] = obj->value[1];
            break;
      }

      oprog_repair_trigger( ch, obj );
   }
}

void do_repair( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *keeper;
    OBJ_DATA *obj;
    char *fixstr;
    char *fixstr2;
    int maxgold;

    if ( argument[0] == '\0' )
    {
	send_to_char( "Repair what?\n\r", ch );
	return;
    }

    if ( ( keeper = find_fixer( ch ) ) == NULL )
	return;

    maxgold = keeper->level * keeper->level * 100000;
    switch( keeper->pIndexData->rShop->shop_type )
    {
	default:
	case SHOP_FIX:
	  fixstr  = "repair";
	  fixstr2 = "repairs";
	  break;
	case SHOP_RECHARGE:
	  fixstr  = "recharge";
	  fixstr2 = "recharges";
	  break;
    }

    if ( !strcmp( argument, "all" ) )
    {
	for ( obj = ch->first_carrying; obj ; obj = obj->next_content )
	{
           if ( obj->wear_loc  == WEAR_NONE
           &&   can_see_obj( ch, obj )
	   &&   can_see_obj( keeper, obj )
	   && ( obj->item_type == ITEM_ARMOR
	   ||   obj->item_type == ITEM_WEAPON
	   ||   obj->item_type == ITEM_WAND
	   ||   obj->item_type == ITEM_STAFF ) )
                repair_one_obj( ch, keeper, obj, argument, maxgold,
                                fixstr, fixstr2);
	}
    return;
    }

    if ( ( obj = get_obj_carry( ch, argument ) ) == NULL )
    {
	act( AT_TELL, "$n tells you 'You don't have that item.'",
		keeper, NULL, ch, TO_VICT );
	ch->reply = keeper;
	return;
    }

    repair_one_obj( ch, keeper, obj, argument, maxgold, fixstr, fixstr2); }

void appraise_all( CHAR_DATA *ch, CHAR_DATA *keeper, char *fixstr )
{
    OBJ_DATA *obj;
    char buf[MAX_STRING_LENGTH], *pbuf=buf;
    int cost=0, total=0;

    for ( obj = ch->first_carrying; obj != NULL ; obj = obj->next_content )
    {
        if ( obj->wear_loc  == WEAR_NONE
        &&   can_see_obj( ch, obj )
        && ( obj->item_type == ITEM_ARMOR
        ||   obj->item_type == ITEM_WEAPON
        ||   obj->item_type == ITEM_WAND
        ||   obj->item_type == ITEM_STAFF ) )
	    {
            if ( !can_drop_obj( ch, obj ) )
            ch_printf( ch, "You can't let go of %s.\n\r", obj->short_descr );
            else if ( ( cost = get_repaircost( keeper, obj ) ) < 0 )
            {
               if (cost != -2)
               act( AT_TELL,
                    "$n tells you, 'Sorry, I can't do anything with $p.'",
                    keeper, obj, ch, TO_VICT );
               else
               act( AT_TELL, "$n tells you, '$p looks fine to me!'",
                    keeper, obj, ch, TO_VICT );
            }
            else 
            {
            sprintf( buf,
            "$N tells you, 'It will cost %d piece%s of gold to %s %s'",
            cost, cost == 1 ? "" : "s", fixstr, obj->short_descr );
            act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
            total += cost;
            }
		}
    }
    if ( total > 0 )
    {
       send_to_char ("\n\r", ch);
       sprintf( buf,
          "$N tells you, 'It will cost %d piece%s of gold in total.'",
          total, cost == 1 ? "" : "s" );
       act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
       strcpy( pbuf,
       "$N tells you, 'Remember there is a 10% surcharge for repair all.'");
       act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
    }
}
	

void do_appraise( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *keeper;
    OBJ_DATA *obj;
    int cost;
    char *fixstr;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
	send_to_char( "Appraise what?\n\r", ch );
	return;
    }

    if ( ( keeper = find_fixer( ch ) ) == NULL )
	return;

    switch( keeper->pIndexData->rShop->shop_type )
    {
	default:
	case SHOP_FIX:
	  fixstr  = "repair";
	  break;
	case SHOP_RECHARGE:
	  fixstr  = "recharge";
	  break;
    }

    if ( !strcmp( arg, "all") )
    {
    appraise_all( ch, keeper, fixstr );
    return;
    }

    if ( ( obj = get_obj_carry( ch, arg ) ) == NULL )
    {
	act( AT_TELL, "$n tells you 'You don't have that item.'",
		keeper, NULL, ch, TO_VICT );
	ch->reply = keeper;
	return;
    }

    if ( !can_drop_obj( ch, obj ) )
    {
	send_to_char( "You can't let go of it.\n\r", ch );
	return;
    }

    if ( ( cost = get_repaircost( keeper, obj ) ) < 0 )
    {
      if (cost != -2)
	act( AT_TELL, "$n tells you, 'Sorry, I can't do anything with $p.'", keeper, obj, ch, TO_VICT );
      else
	act( AT_TELL, "$n tells you, '$p looks fine to me!'", keeper, obj, ch, TO_VICT );
      return;
    }

    sprintf( buf,
       "$N tells you, 'It will cost %d piece%s of gold to %s that...'", cost,
       cost == 1 ? "" : "s", fixstr );
    act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
    if ( cost > ch->gold )
      act( AT_TELL, "$N tells you, 'Which I see you can't afford.'", ch,
	 NULL, keeper, TO_CHAR );

    return;
}


/* ------------------ Shop Building and Editing Section ----------------- */


void do_makeshop( CHAR_DATA *ch, char *argument )
{
    SHOP_DATA *shop;
    int vnum;
    MOB_INDEX_DATA *mob;

    if ( !argument || argument[0] == '\0' )
    {
	send_to_char( "Usage: makeshop <mobvnum>\n\r", ch );
	return;
    }

    vnum = atoi( argument );
    
    if ( (mob = get_mob_index(vnum)) == NULL )
    {
	send_to_char( "Mobile not found.\n\r", ch );
	return;
    }

    if ( !can_medit(ch, mob) )
      return;

    if ( mob->pShop )
    {
	send_to_char( "This mobile already has a shop.\n\r", ch );
	return;
    }

    CREATE( shop, SHOP_DATA, 1 );

    LINK( shop, first_shop, last_shop, next, prev );
    shop->keeper	= vnum;
    shop->profit_buy	= 120;
    shop->profit_sell	= 90;
    shop->open_hour	= 0;
    shop->close_hour	= 23;
    mob->pShop		= shop;
    send_to_char( "Done.\n\r", ch );
    return;
}


void do_shopset( CHAR_DATA *ch, char *argument )
{
    SHOP_DATA *shop;
    MOB_INDEX_DATA *mob, *mob2;
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    int vnum;
    int value;
    
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
	send_to_char( "Usage: shopset <mob vnum> <field> value\n\r", ch );
	send_to_char( "\n\rField being one of:\n\r", ch );
	send_to_char( "  buy0 buy1 buy2 buy3 buy4 buy sell open close keeper\n\r", ch );
	return;
    }

    vnum = atoi( arg1 );

    if ( (mob = get_mob_index(vnum)) == NULL )
    {
	send_to_char( "Mobile not found.\n\r", ch );
	return;
    }

    if ( !can_medit(ch, mob) )
      return;

    if ( !mob->pShop )
    {
	send_to_char( "This mobile doesn't keep a shop.\n\r", ch );
	return;
    }
    shop = mob->pShop;
    value = atoi( argument );

    if ( !str_cmp( arg2, "buy0" ) )
    {
	if ( !is_number(argument) )
	    value = get_otype(argument);
	if ( value < 0 || value > MAX_ITEM_TYPE )
	{
	    send_to_char( "Invalid item type!\n\r", ch );
	    return;
	}
	shop->buy_type[0] = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "buy1" ) )
    {
	if ( !is_number(argument) )
	    value = get_otype(argument);
	if ( value < 0 || value > MAX_ITEM_TYPE )
	{
	    send_to_char( "Invalid item type!\n\r", ch );
	    return;
	}
	shop->buy_type[1] = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "buy2" ) )
    {
	if ( !is_number(argument) )
	  value = get_otype(argument);
	if ( value < 0 || value > MAX_ITEM_TYPE )
	{
	    send_to_char( "Invalid item type!\n\r", ch );
	    return;
	}
	shop->buy_type[2] = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "buy3" ) )
    {
	if ( !is_number(argument) )
	  value = get_otype(argument);
	if ( value < 0 || value > MAX_ITEM_TYPE )
	{
	    send_to_char( "Invalid item type!\n\r", ch );
	    return;
	}
	shop->buy_type[3] = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "buy4" ) )
    {
	if ( !is_number(argument) )
	  value = get_otype(argument);
	if ( value < 0 || value > MAX_ITEM_TYPE )
	{
	    send_to_char( "Invalid item type!\n\r", ch );
	    return;
	}
	shop->buy_type[4] = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "buy" ) )
    {
	if ( value <= (shop->profit_sell+5) || value > 1000 )
	{
	    send_to_char( "Out of range.\n\r", ch );
	    return;
	}
	shop->profit_buy = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "sell" ) )
    {
	if ( value < 0 || value >= (shop->profit_buy-5) )
	{
	    send_to_char( "Out of range.\n\r", ch );
	    return;
	}
	shop->profit_sell = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "open" ) )
    {
	if ( value < 0 || value > 23 )
	{
	    send_to_char( "Out of range.\n\r", ch );
	    return;
	}
	shop->open_hour = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "close" ) )
    {
	if ( value < 0 || value > 23 )
	{
	    send_to_char( "Out of range.\n\r", ch );
	    return;
	}
	shop->close_hour = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "keeper" ) )
    {
	if ( (mob2 = get_mob_index(vnum)) == NULL )
	{
	    send_to_char( "Mobile not found.\n\r", ch );
	    return;
	}
	if ( !can_medit(ch, mob) )
	    return;
	if ( mob2->pShop )
	{
	    send_to_char( "That mobile already has a shop.\n\r", ch );
	    return;
	}
	mob->pShop  = NULL;
	mob2->pShop = shop;
	shop->keeper = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    do_shopset( ch, "" );
    return;
}


void do_shopstat( CHAR_DATA *ch, char *argument )
{
    SHOP_DATA *shop;
    MOB_INDEX_DATA *mob;
    int vnum;
    
    if ( argument[0] == '\0' )
    {
	send_to_char( "Usage: shopstat <keeper vnum>\n\r", ch );
	return;
    }

    vnum = atoi( argument );
    
    if ( (mob = get_mob_index(vnum)) == NULL )
    {
	send_to_char( "Mobile not found.\n\r", ch );
	return;
    }

    if ( !mob->pShop )
    {
	send_to_char( "This mobile doesn't keep a shop.\n\r", ch );
	return;
    }
    shop = mob->pShop;

    ch_printf( ch, "Keeper: %d  %s\n\r", shop->keeper, mob->short_descr );
    ch_printf( ch, "buy0 [%s]  buy1 [%s]  buy2 [%s]  buy3 [%s]  buy4 [%s]\n\r",
		o_types[shop->buy_type[0]],
		o_types[shop->buy_type[1]],
		o_types[shop->buy_type[2]],
		o_types[shop->buy_type[3]],
		o_types[shop->buy_type[4]] );
    ch_printf( ch, "Profit:  buy %3d%%  sell %3d%%\n\r",
			shop->profit_buy,
			shop->profit_sell );
    ch_printf( ch, "Hours:   open %2d  close %2d\n\r",
			shop->open_hour,
			shop->close_hour );
    return;
}


void do_shops( CHAR_DATA *ch, char *argument )
{
    SHOP_DATA *shop;

    if ( !first_shop )
    {
	send_to_char( "There are no shops.\n\r", ch );
	return;
    }

    set_char_color( AT_NOTE, ch );
    for ( shop = first_shop; shop; shop = shop->next )
	ch_printf( ch, "Keeper: %5d Buy: %3d Sell: %3d Open: %2d Close: %2d Buy: %2d %2d %2d %2d %2d\n\r",
		shop->keeper,	   shop->profit_buy, shop->profit_sell,
		shop->open_hour,   shop->close_hour,
		shop->buy_type[0], shop->buy_type[1],
		shop->buy_type[2], shop->buy_type[3], shop->buy_type[4] );
    return;
}


/* -------------- Repair Shop Building and Editing Section -------------- */


void do_makerepair( CHAR_DATA *ch, char *argument )
{
    REPAIR_DATA *repair;
    int vnum;
    MOB_INDEX_DATA *mob;

    if ( !argument || argument[0] == '\0' )
    {
	send_to_char( "Usage: makerepair <mobvnum>\n\r", ch );
	return;
    }

    vnum = atoi( argument );
    
    if ( (mob = get_mob_index(vnum)) == NULL )
    {
	send_to_char( "Mobile not found.\n\r", ch );
	return;
    }

    if ( !can_medit(ch, mob) )
      return;

    if ( mob->rShop )
    {
	send_to_char( "This mobile already has a repair shop.\n\r", ch );
	return;
    }

    CREATE( repair, REPAIR_DATA, 1 );

    LINK( repair, first_repair, last_repair, next, prev );
    repair->keeper	= vnum;
    repair->profit_fix	= 100;
    repair->shop_type	= SHOP_FIX;
    repair->open_hour	= 0;
    repair->close_hour	= 23;
    mob->rShop		= repair;
    send_to_char( "Done.\n\r", ch );
    return;
}


void do_repairset( CHAR_DATA *ch, char *argument )
{
    REPAIR_DATA *repair;
    MOB_INDEX_DATA *mob, *mob2;
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    int vnum;
    int value;
    
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
	send_to_char( "Usage: repairset <mob vnum> <field> value\n\r", ch );
	send_to_char( "\n\rField being one of:\n\r", ch );
	send_to_char( "  fix0 fix1 fix2 profit type open close keeper\n\r", ch );
	return;
    }

    vnum = atoi( arg1 );

    if ( (mob = get_mob_index(vnum)) == NULL )
    {
	send_to_char( "Mobile not found.\n\r", ch );
	return;
    }

    if ( !can_medit(ch, mob) )
      return;

    if ( !mob->rShop )
    {
	send_to_char( "This mobile doesn't keep a repair shop.\n\r", ch );
	return;
    }
    repair = mob->rShop;
    value = atoi( argument );

    if ( !str_cmp( arg2, "fix0" ) )
    {
	if ( !is_number(argument) )
	  value = get_otype(argument);
	if ( value < 0 || value > MAX_ITEM_TYPE )
	{
	    send_to_char( "Invalid item type!\n\r", ch );
	    return;
	}
	repair->fix_type[0] = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "fix1" ) )
    {
	if ( !is_number(argument) )
	  value = get_otype(argument);
	if ( value < 0 || value > MAX_ITEM_TYPE )
	{
	    send_to_char( "Invalid item type!\n\r", ch );
	    return;
	}
	repair->fix_type[1] = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "fix2" ) )
    {
	if ( !is_number(argument) )
	  value = get_otype(argument);
	if ( value < 0 || value > MAX_ITEM_TYPE )
	{
	    send_to_char( "Invalid item type!\n\r", ch );
	    return;
	}
	repair->fix_type[2] = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "profit" ) )
    {
	if ( value < 1 || value > 1000 )
	{
	    send_to_char( "Out of range.\n\r", ch );
	    return;
	}
	repair->profit_fix = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "type" ) )
    {
	if ( value < 1 || value > 2 )
	{
	    send_to_char( "Out of range.\n\r", ch );
	    return;
	}
	repair->shop_type = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "open" ) )
    {
	if ( value < 0 || value > 23 )
	{
	    send_to_char( "Out of range.\n\r", ch );
	    return;
	}
	repair->open_hour = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "close" ) )
    {
	if ( value < 0 || value > 23 )
	{
	    send_to_char( "Out of range.\n\r", ch );
	    return;
	}
	repair->close_hour = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    if ( !str_cmp( arg2, "keeper" ) )
    {
	if ( (mob2 = get_mob_index(vnum)) == NULL )
	{
	  send_to_char( "Mobile not found.\n\r", ch );
	  return;
	}
	if ( !can_medit(ch, mob) )
	  return;
	if ( mob2->rShop )
	{
	  send_to_char( "That mobile already has a repair shop.\n\r", ch );
	  return;
	}
	mob->rShop  = NULL;
	mob2->rShop = repair;
	repair->keeper = value;
	send_to_char( "Done.\n\r", ch );
	return;
    }

    do_repairset( ch, "" );
    return;
}


void do_repairstat( CHAR_DATA *ch, char *argument )
{
    REPAIR_DATA *repair;
    MOB_INDEX_DATA *mob;
    int vnum;
    
    if ( argument[0] == '\0' )
    {
	send_to_char( "Usage: repairstat <keeper vnum>\n\r", ch );
	return;
    }

    vnum = atoi( argument );
    
    if ( (mob = get_mob_index(vnum)) == NULL )
    {
	send_to_char( "Mobile not found.\n\r", ch );
	return;
    }

    if ( !mob->rShop )
    {
	send_to_char( "This mobile doesn't keep a repair shop.\n\r", ch );
	return;
    }
    repair = mob->rShop;

    ch_printf( ch, "Keeper: %d  %s\n\r", repair->keeper, mob->short_descr );
    ch_printf( ch, "fix0 [%s]  fix1 [%s]  fix2 [%s]\n\r",
			o_types[repair->fix_type[0]],
			o_types[repair->fix_type[1]],
			o_types[repair->fix_type[2]] );
    ch_printf( ch, "Profit: %3d%%  Type: %d\n\r",
			repair->profit_fix,
			repair->shop_type );
    ch_printf( ch, "Hours:   open %2d  close %2d\n\r",
			repair->open_hour,
			repair->close_hour );
    return;
}


void do_repairshops( CHAR_DATA *ch, char *argument )
{
    REPAIR_DATA *repair;

    if ( !first_repair )
    {
	send_to_char( "There are no repair shops.\n\r", ch );
	return;
    }

    set_char_color( AT_NOTE, ch );
    for ( repair = first_repair; repair; repair = repair->next )
	ch_printf( ch, "Keeper: %5d Profit: %3d Type: %d Open: %2d Close: %2d Fix: %2d %2d %2d\n\r",
		repair->keeper,	     repair->profit_fix, repair->shop_type,
		repair->open_hour,   repair->close_hour,
		repair->fix_type[0], repair->fix_type[1], repair->fix_type[2] );
    return;
}