/**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~* * Tricops, Fireblade, Edmond, Conran | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Commands for personal player settings/statictics * ****************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "mud.h" /* * Locals */ char *tiny_affect_loc_name(int location); void do_gold(CHAR_DATA * ch, char *argument) { set_char_color( AT_GOLD, ch ); ch_printf( ch, "You have %s gold pieces.\n\r", num_punct(ch->gold) ); return; } /* * Returns a string from the honour_rank matrix for display purpose * -- Raltaris */ char * get_honour ( CHAR_DATA *ch ) { int honour = ch->pcdata->honour; int class = ch->class > 11 ? 3 : ch->class; if (honour > 99) return honour_rank[class][6]; else if (honour > 64) return honour_rank[class][5]; else if (honour > 39) return honour_rank[class][4]; else if (honour > 19) return honour_rank[class][3]; else if (honour > 9) return honour_rank[class][2]; else if (honour > 4) return honour_rank[class][1]; return honour_rank[class][0]; } void do_worth(CHAR_DATA *ch, char *argument) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; if (IS_NPC(ch)) return; set_pager_color(AT_GREEN, ch); pager_printf_color(ch, "\n\r&GWorth for &w%s&G%s.\n\r", ch->name, ch->pcdata->title); send_to_pager_color(" &g----------------------------------------------------------------------------\n\r", ch); if (!ch->pcdata->deity) sprintf( buf, "N/A" ); else if (ch->pcdata->favor > 2250) sprintf( buf, "loved" ); else if (ch->pcdata->favor > 2000) sprintf( buf, "cherished" ); else if (ch->pcdata->favor > 1750) sprintf( buf, "honored" ); else if (ch->pcdata->favor > 1500) sprintf( buf, "praised" ); else if (ch->pcdata->favor > 1250) sprintf( buf, "favored" ); else if (ch->pcdata->favor > 1000) sprintf( buf, "respected" ); else if (ch->pcdata->favor > 750) sprintf( buf, "liked" ); else if (ch->pcdata->favor > 250) sprintf( buf, "tolerated" ); else if (ch->pcdata->favor > -250) sprintf( buf, "ignored" ); else if (ch->pcdata->favor > -750) sprintf( buf, "shunned" ); else if (ch->pcdata->favor > -1000) sprintf( buf, "disliked" ); else if (ch->pcdata->favor > -1250) sprintf( buf, "dishonored" ); else if (ch->pcdata->favor > -1500) sprintf( buf, "disowned" ); else if (ch->pcdata->favor > -1750) sprintf( buf, "abandoned" ); else if (ch->pcdata->favor > -2000) sprintf( buf, "despised" ); else if (ch->pcdata->favor > -2250) sprintf( buf, "hated" ); else sprintf( buf, "damned" ); if ( ch->level < 10 ) { if (ch->alignment > 900) sprintf(buf2, "devout"); else if (ch->alignment > 700) sprintf(buf2, "noble"); else if (ch->alignment > 350) sprintf(buf2, "honorable"); else if (ch->alignment > 100) sprintf(buf2, "worthy"); else if (ch->alignment > -100) sprintf(buf2, "neutral"); else if (ch->alignment > -350) sprintf(buf2, "base"); else if (ch->alignment > -700) sprintf(buf2, "evil"); else if (ch->alignment > -900) sprintf(buf2, "ignoble"); else sprintf(buf2, "fiendish"); } else sprintf(buf2, "%d", ch->alignment ); pager_printf_color(ch, "&g|&GLevel: &w%-4d &g|&GFavor: &w%-10s &g|&GAlignment: &w%-9s &g|&GExperience: &w%-9d&g|\n\r", ch->level, buf, buf2, ch->exp ); send_to_pager_color("&g ----------------------------------------------------------------------------\n\r", ch); switch (ch->style) { case STYLE_EVASIVE: sprintf(buf, "evasive"); break; case STYLE_DEFENSIVE: sprintf(buf, "defensive"); break; case STYLE_AGGRESSIVE: sprintf(buf, "aggressive"); break; case STYLE_BERSERK: sprintf(buf, "berserk"); break; default: sprintf(buf, "standard"); break; } pager_printf_color (ch, "&g|&GGlory: &w%-4d &g|&GWeight: &w%-9d &g|&GStyle: &w%-13s &g|&GGold: &w%-14s &g|\n\r", ch->pcdata->quest_curr, ch->carry_weight, buf, num_punct(ch->gold) ); send_to_pager_color("&g ----------------------------------------------------------------------------\n\r", ch); if ( ch->level < 15 && !IS_PKILL(ch) ) pager_printf_color(ch, "&g| |&GHitroll: &g-------- |&GDamroll: &g----------- | |\n\r" ); else if ( ch -> level >= 50 ) pager_printf_color(ch, "&g|&GHonour: &w%-3d &g|&GRank: &w%-11s &g|&GHitroll: &w%-11d &g|&GDamroll: &w%-11d &g|\n\r", ch->pcdata->honour, get_honour ( ch ), GET_HITROLL(ch), GET_DAMROLL(ch) ); else pager_printf_color(ch, "&g| |&GHitroll: &w%-8d &g|&GDamroll: &w%-11d &g| |\n\r", GET_HITROLL(ch), GET_DAMROLL(ch) ); send_to_pager_color("&g ----------------------------------------------------------------------------\n\r", ch); return; } /* * New score command by Haus * This version is left for the people who have lost sight of reality so badly as to * become violently problematic over the colors added to do_score */ void do_score(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; AFFECT_DATA *paf; // int iLang; if (IS_NPC(ch)) { do_oldscore(ch, argument); return; } set_pager_color(AT_SCORE, ch); pager_printf(ch, "\n\rScore for %s%s.\n\r", ch->name, ch->pcdata->title); if ( get_trust( ch ) != ch->level ) pager_printf( ch, "You are trusted at level %d.\n\r", get_trust( ch ) ); send_to_pager("----------------------------------------------------------------------------\n\r", ch); pager_printf(ch, "LEVEL: %-3d Race : %-10.10s Played: %d hours\n\r", ch->level, capitalize(get_race(ch)), (get_age(ch) - 17) * 2); pager_printf(ch, "YEARS: %-6d Class: %-11.11s Log In: %s\r", get_age(ch), capitalize(get_class(ch)), ctime(&(ch->logon)) ); if (ch->level >= 15 || IS_PKILL( ch ) ) { pager_printf(ch, "STR : %2.2d(%2.2d) HitRoll: %-4d Saved: %s\r", get_curr_str(ch), ch->perm_str, GET_HITROLL(ch), ch->save_time ? ctime(&(ch->save_time)) : "no save this session\n" ); pager_printf(ch, "INT : %2.2d(%2.2d) DamRoll: %-4d Time: %s\r", get_curr_int(ch), ch->perm_int, GET_DAMROLL(ch), ctime(¤t_time) ); } else { pager_printf(ch, "STR : %2.2d(%2.2d) Saved: %s\r", get_curr_str(ch), ch->perm_str, ch->save_time ? ctime(&(ch->save_time)) : "no\n" ); pager_printf(ch, "INT : %2.2d(%2.2d) Time: %s\r", get_curr_int(ch), ch->perm_int, ctime(¤t_time) ); } if (GET_AC(ch) >= 101) sprintf(buf, "the rags of a beggar"); else if (GET_AC(ch) >= 80) sprintf(buf, "improper for adventure"); else if (GET_AC(ch) >= 55) sprintf(buf, "shabby and threadbare"); else if (GET_AC(ch) >= 40) sprintf(buf, "of poor quality"); else if (GET_AC(ch) >= 20) sprintf(buf, "scant protection"); else if (GET_AC(ch) >= 10) sprintf(buf, "that of a knave"); else if (GET_AC(ch) >= 0) sprintf(buf, "moderately crafted"); else if (GET_AC(ch) >= -10) sprintf(buf, "well crafted"); else if (GET_AC(ch) >= -20) sprintf(buf, "the envy of squires"); else if (GET_AC(ch) >= -40) sprintf(buf, "excellently crafted"); else if (GET_AC(ch) >= -60) sprintf(buf, "the envy of knights"); else if (GET_AC(ch) >= -80) sprintf(buf, "the envy of barons"); else if (GET_AC(ch) >= -100) sprintf(buf, "the envy of dukes"); else if (GET_AC(ch) >= -200) sprintf(buf, "the envy of emperors"); else sprintf(buf, "that of an avatar"); if (ch->level > 24) pager_printf(ch, "WIS : %2.2d(%2.2d) Armor: %4.4d, %s\n\r", get_curr_wis(ch), ch->perm_wis, GET_AC(ch), buf); else pager_printf(ch, "WIS : %2.2d(%2.2d) Armor: %s \n\r", get_curr_wis(ch), ch->perm_wis, buf); if (ch->alignment > 900) sprintf(buf, "devout"); else if (ch->alignment > 700) sprintf(buf, "noble"); else if (ch->alignment > 350) sprintf(buf, "honorable"); else if (ch->alignment > 100) sprintf(buf, "worthy"); else if (ch->alignment > -100) sprintf(buf, "neutral"); else if (ch->alignment > -350) sprintf(buf, "base"); else if (ch->alignment > -700) sprintf(buf, "evil"); else if (ch->alignment > -900) sprintf(buf, "ignoble"); else sprintf(buf, "fiendish"); if (ch->level < 10) pager_printf(ch, "DEX : %2.2d(%2.2d) Align: %-20.20s Items: %5.5d (max %5.5d)\n\r", get_curr_dex(ch), ch->perm_dex, buf, ch->carry_number, can_carry_n(ch)); else pager_printf(ch, "DEX : %2.2d(%2.2d) Align: %+4.4d, %-14.14s Items: %5.5d (max %5.5d)\n\r", get_curr_dex(ch), ch->perm_dex, ch->alignment, buf, ch->carry_number, can_carry_n(ch)); switch (ch->position) { case POS_DEAD: sprintf(buf, "slowly decomposing"); break; case POS_MORTAL: sprintf(buf, "mortally wounded"); break; case POS_INCAP: sprintf(buf, "incapacitated"); break; case POS_STUNNED: sprintf(buf, "stunned"); break; case POS_SLEEPING: sprintf(buf, "sleeping"); break; case POS_RESTING: sprintf(buf, "resting"); break; case POS_STANDING: sprintf(buf, "standing"); break; case POS_FIGHTING: sprintf(buf, "fighting"); break; case POS_EVASIVE: sprintf(buf, "fighting (evasive)"); /* Fighting style support -haus */ break; case POS_DEFENSIVE: sprintf(buf, "fighting (defensive)"); break; case POS_AGGRESSIVE: sprintf(buf, "fighting (aggressive)"); break; case POS_BERSERK: sprintf(buf, "fighting (berserk)"); break; case POS_MOUNTED: sprintf(buf, "mounted"); break; case POS_SITTING: sprintf(buf, "sitting"); break; } pager_printf(ch, "CON : %2.2d(%2.2d) Pos'n: %-21.21s Weight: %5.5d (max %7.7d)\n\r", get_curr_con(ch), ch->perm_con, buf, ch->carry_weight, can_carry_w(ch)); /* * Fighting style support -haus */ pager_printf(ch, "CHA : %2.2d(%2.2d) Wimpy: %-5d \n\r", get_curr_cha(ch), ch->perm_cha, ch->wimpy); pager_printf (ch, "LCK : %2.2d(%2.2d) ", get_curr_lck (ch), ch->perm_lck); switch (ch->style) { case STYLE_EVASIVE: sprintf(buf, "evasive"); break; case STYLE_DEFENSIVE: sprintf(buf, "defensive"); break; case STYLE_AGGRESSIVE: sprintf(buf, "aggressive"); break; case STYLE_BERSERK: sprintf(buf, "berserk"); break; default: sprintf(buf, "standard"); break; } pager_printf(ch, "Style: %-10.10s\n\r", buf); if ( ch->level >= 50 ) pager_printf(ch, "Honour: %3.3d Rank: %s\n\r", ch->pcdata->honour, get_honour ( ch )); #ifdef SHADDAI pager_printf(ch, "Glory: %4.4d(%4.4d) Stance: %s\n\r", ch->pcdata->quest_curr, ch->pcdata->quest_accum, get_stance_name (ch->stance)); #else pager_printf(ch, "Glory: %4.4d(%4.4d)\n\r", ch->pcdata->quest_curr, ch->pcdata->quest_accum); #endif pager_printf(ch, "PRACT: %3.3d Hitpoints: %-5d of %5d Pager: (%c) %3d AutoExit(%c)\n\r", ch->practice, ch->hit, ch->max_hit, IS_SET(ch->pcdata->flags, PCFLAG_PAGERON) ? 'X' : ' ', ch->pcdata->pagerlen, xIS_SET(ch->act, PLR_AUTOEXIT) ? 'X' : ' '); if (IS_VAMPIRE(ch)) pager_printf(ch, "XP : %-9d Blood: %-5d of %5d MKills: %-5.5d AutoLoot(%c)\n\r", ch->exp, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->pcdata->mkills, xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' '); else if (ch->class == CLASS_WARRIOR) pager_printf(ch, "XP : %-9d MKills: %-5.5d AutoLoot(%c)\n\r", ch->exp, ch->pcdata->mkills, xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' '); else pager_printf(ch, "XP : %-9d Mana: %-5d of %5d MKills: %-5.5d AutoLoot(%c)\n\r", ch->exp, ch->mana, ch->max_mana, ch->pcdata->mkills, xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' '); pager_printf(ch, "GOLD : %-13s Move: %-5d of %5d Mdeaths: %-5.5d AutoSac (%c)\n\r", num_punct(ch->gold), ch->move, ch->max_move, ch->pcdata->mdeaths, xIS_SET(ch->act, PLR_AUTOSAC) ? 'X' : ' '); if (!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10) send_to_pager("You are drunk.\n\r", ch); if (!IS_NPC(ch) && ch->pcdata->condition[COND_THIRST] == 0) send_to_pager("You are in danger of dehydrating.\n\r", ch); if (!IS_NPC(ch) && ch->pcdata->condition[COND_FULL] == 0) send_to_pager("You are starving to death.\n\r", ch); if ( ch->position != POS_SLEEPING ) switch( ch->mental_state / 10 ) { default: send_to_pager( "You're completely messed up!\n\r", ch ); break; case -10: send_to_pager( "You're barely conscious.\n\r", ch ); break; case -9: send_to_pager( "You can barely keep your eyes open.\n\r", ch ); break; case -8: send_to_pager( "You're extremely drowsy.\n\r", ch ); break; case -7: send_to_pager( "You feel very unmotivated.\n\r", ch ); break; case -6: send_to_pager( "You feel sedated.\n\r", ch ); break; case -5: send_to_pager( "You feel sleepy.\n\r", ch ); break; case -4: send_to_pager( "You feel tired.\n\r", ch ); break; case -3: send_to_pager( "You could use a rest.\n\r", ch ); break; case -2: send_to_pager( "You feel a little under the weather.\n\r", ch ); break; case -1: send_to_pager( "You feel fine.\n\r", ch ); break; case 0: send_to_pager( "You feel great.\n\r", ch ); break; case 1: send_to_pager( "You feel energetic.\n\r", ch ); break; case 2: send_to_pager( "Your mind is racing.\n\r", ch ); break; case 3: send_to_pager( "You can't think straight.\n\r", ch ); break; case 4: send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch ); break; case 5: send_to_pager( "You're high as a kite.\n\r", ch ); break; case 6: send_to_pager( "Your mind and body are slipping apart.\n\r", ch ); break; case 7: send_to_pager( "Reality is slipping away.\n\r", ch ); break; case 8: send_to_pager( "You have no idea what is real, and what is not.\n\r", ch ); break; case 9: send_to_pager( "You feel immortal.\n\r", ch ); break; case 10: send_to_pager( "You are a Supreme Entity.\n\r", ch ); break; } else if ( ch->mental_state >45 ) send_to_pager( "Your sleep is filled with strange and vivid dreams.\n\r", ch ); else if ( ch->mental_state >25 ) send_to_pager( "Your sleep is uneasy.\n\r", ch ); else if ( ch->mental_state <-35 ) send_to_pager( "You are deep in a much needed sleep.\n\r", ch ); else if ( ch->mental_state <-25 ) send_to_pager( "You are in deep slumber.\n\r", ch ); /* send_to_pager("Languages: ", ch ); for ( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ ) if ( knows_language( ch, lang_array[iLang], ch ) || (IS_NPC(ch) && ch->speaks == 0) ) { if ( lang_array[iLang] & ch->speaking || (IS_NPC(ch) && !ch->speaking) ) set_pager_color( AT_RED, ch ); send_to_pager( lang_names[iLang], ch ); send_to_pager( " ", ch ); set_pager_color( AT_SCORE, ch ); } send_to_pager( "\n\r", ch ); */ if ( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' ) pager_printf( ch, "You are bestowed with the command(s): %s.\n\r", ch->pcdata->bestowments ); if ( ch->morph && ch->morph->morph ) { send_to_pager ("----------------------------------------------------------------------------\n\r", ch); if ( IS_IMMORTAL( ch ) ) pager_printf (ch, "Morphed as (%d) %s with a timer of %d.\n\r", ch->morph->morph->vnum, ch->morph->morph->short_desc, ch->morph->timer ); else pager_printf (ch, "You are morphed into a %s.\n\r", ch->morph->morph->short_desc ); send_to_pager ("----------------------------------------------------------------------------\n\r", ch); } if ( CAN_PKILL( ch ) ) { send_to_pager( "----------------------------------------------------------------------------\n\r", ch); pager_printf(ch, "PKILL DATA: Pkills (%3.3d) Illegal Pkills (%3.3d) Pdeaths (%3.3d)\n\r", ch->pcdata->pkills, ch->pcdata->illegal_pk, ch->pcdata->pdeaths ); } if (ch->pcdata->clan && ch->pcdata->clan->clan_type != CLAN_ORDER && ch->pcdata->clan->clan_type != CLAN_GUILD ) { send_to_pager( "----------------------------------------------------------------------------\n\r", ch); pager_printf(ch, "CLAN STATS: %-14.14s Clan AvPkills : %-5d Clan NonAvpkills : %-5d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->pkills[6], (ch->pcdata->clan->pkills[1]+ch->pcdata->clan->pkills[2]+ ch->pcdata->clan->pkills[3]+ch->pcdata->clan->pkills[4]+ ch->pcdata->clan->pkills[5]) ); pager_printf(ch, " Clan AvPdeaths: %-5d Clan NonAvpdeaths: %-5d\n\r", ch->pcdata->clan->pdeaths[6], ( ch->pcdata->clan->pdeaths[1] + ch->pcdata->clan->pdeaths[2] + ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] + ch->pcdata->clan->pdeaths[5] ) ); } if (ch->pcdata->deity) { send_to_pager( "----------------------------------------------------------------------------\n\r", ch); if (ch->pcdata->favor > 2250) sprintf( buf, "loved" ); else if (ch->pcdata->favor > 2000) sprintf( buf, "cherished" ); else if (ch->pcdata->favor > 1750) sprintf( buf, "honored" ); else if (ch->pcdata->favor > 1500) sprintf( buf, "praised" ); else if (ch->pcdata->favor > 1250) sprintf( buf, "favored" ); else if (ch->pcdata->favor > 1000) sprintf( buf, "respected" ); else if (ch->pcdata->favor > 750) sprintf( buf, "liked" ); else if (ch->pcdata->favor > 250) sprintf( buf, "tolerated" ); else if (ch->pcdata->favor > -250) sprintf( buf, "ignored" ); else if (ch->pcdata->favor > -750) sprintf( buf, "shunned" ); else if (ch->pcdata->favor > -1000) sprintf( buf, "disliked" ); else if (ch->pcdata->favor > -1250) sprintf( buf, "dishonored" ); else if (ch->pcdata->favor > -1500) sprintf( buf, "disowned" ); else if (ch->pcdata->favor > -1750) sprintf( buf, "abandoned" ); else if (ch->pcdata->favor > -2000) sprintf( buf, "despised" ); else if (ch->pcdata->favor > -2250) sprintf( buf, "hated" ); else sprintf( buf, "damned" ); pager_printf(ch, "Deity: %-20s Favor: %s\n\r", ch->pcdata->deity->name, buf ); } if (ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER ) { send_to_pager( "----------------------------------------------------------------------------\n\r", ch); pager_printf(ch, "Order: %-20s Order Mkills: %-6d Order MDeaths: %-6d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths); } if (ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD ) { send_to_pager( "----------------------------------------------------------------------------\n\r", ch); pager_printf(ch, "Guild: %-20s Guild Mkills: %-6d Guild MDeaths: %-6d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths); } if (IS_IMMORTAL(ch)) { send_to_pager( "----------------------------------------------------------------------------\n\r", ch); pager_printf(ch, "IMMORTAL DATA: Wizinvis [%s] Wizlevel (%d)\n\r", xIS_SET(ch->act, PLR_WIZINVIS) ? "X" : " ", ch->pcdata->wizinvis ); pager_printf(ch, "Bamfin: %s %s\n\r", ch->name, (ch->pcdata->bamfin[0] != '\0') ? ch->pcdata->bamfin : "appears in a swirling mist."); pager_printf(ch, "Bamfout: %s %s\n\r", ch->name, (ch->pcdata->bamfout[0] != '\0') ? ch->pcdata->bamfout : "leaves in a swirling mist."); /* Area Loaded info - Scryn 8/11*/ if (ch->pcdata->area) { pager_printf(ch, "Vnums: Room (%-5.5d - %-5.5d) Object (%-5.5d - %-5.5d) Mob (%-5.5d - %-5.5d)\n\r", ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum, ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum, ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum); pager_printf(ch, "Area Loaded [%s]\n\r", (IS_SET (ch->pcdata->area->status, AREA_LOADED)) ? "yes" : "no"); } } if (ch->first_affect) { int i; SKILLTYPE *sktmp; i = 0; send_to_pager( "----------------------------------------------------------------------------\n\r", ch); send_to_pager("AFFECT DATA: ", ch); for (paf = ch->first_affect; paf; paf = paf->next) { if ( (sktmp=get_skilltype(paf->type)) == NULL ) continue; if (ch->level < 20) { pager_printf(ch, "[%-34.34s] ", sktmp->name); if (i == 0) i = 2; if ((++i % 3) == 0) send_to_pager("\n\r", ch); } if (ch->level >= 20) { if (paf->modifier == 0) pager_printf(ch, "[%-24.24s;%5d rds] ", sktmp->name, paf->duration); else if (paf->modifier > 999) pager_printf(ch, "[%-15.15s; %7.7s;%5d rds] ", sktmp->name, tiny_affect_loc_name(paf->location), paf->duration); else pager_printf(ch, "[%-11.11s;%+-3.3d %7.7s;%5d rds] ", sktmp->name, paf->modifier, tiny_affect_loc_name(paf->location), paf->duration); if (i == 0) i = 1; if ((++i % 2) == 0) send_to_pager("\n\r", ch); } } } send_to_pager("\n\r", ch); return; } void do_colorscheme( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; argument = one_argument( argument, arg ); if ( IS_NPC( ch ) ) return; if ( !strcmp( arg, "1" ) ) { ch->pcdata->colorize[24] = 2; ch->pcdata->colorize[25] = 3; ch->pcdata->colorize[38] = 7; send_to_char_color( "&GColor scheme set.\n\r", ch ); } else if ( !strcmp( arg, "2" ) ) { ch->pcdata->colorize[24] = 2; ch->pcdata->colorize[25] = 15; ch->pcdata->colorize[38] = 7; send_to_char_color( "&GColor scheme set.\n\r", ch ); } else if ( !strcmp( arg, "3" ) ) { ch->pcdata->colorize[24] = 2; ch->pcdata->colorize[25] = 7; ch->pcdata->colorize[38] = 15; send_to_char_color( "&GColor scheme set.\n\r", ch ); } else if ( !strcmp( arg, "4" ) ) { ch->pcdata->colorize[24] = 3; ch->pcdata->colorize[25] = 2; ch->pcdata->colorize[38] = 15; send_to_char_color( "&GColor scheme set.\n\r", ch ); } else if ( !strcmp( arg, "5" ) ) { ch->pcdata->colorize[24] = 3; ch->pcdata->colorize[25] = 15; ch->pcdata->colorize[38] = 7; send_to_char_color( "&GColor scheme set.\n\r", ch ); } else if ( !strcmp( arg, "6" ) ) { ch->pcdata->colorize[24] = 3; ch->pcdata->colorize[25] = 7; ch->pcdata->colorize[38] = 15; send_to_char_color( "&GColor scheme set.\n\r", ch ); } else if ( !strcmp( arg, "7" ) ) { ch->pcdata->colorize[24] = 15; ch->pcdata->colorize[25] = 2; ch->pcdata->colorize[38] = 7; send_to_char_color( "&GColor scheme set.\n\r", ch ); } else if ( !strcmp( arg, "8" ) ) { ch->pcdata->colorize[24] = 15; ch->pcdata->colorize[25] = 10; ch->pcdata->colorize[38] = 7; send_to_char_color( "&GColor scheme set.\n\r", ch ); } else if ( !strcmp( arg, "9" ) ) { ch->pcdata->colorize[24] = 15; ch->pcdata->colorize[25] = 3; ch->pcdata->colorize[38] = 7; send_to_char_color( "&GColor scheme set.\n\r", ch ); } else if ( !strcmp( arg, "default" ) ) { ch->pcdata->colorize[25] = -1; ch->pcdata->colorize[24] = -1; ch->pcdata->colorize[38] = -1; send_to_char_color( "&GColor scheme set to MUD default.\n\r", ch ); } else do_help( ch, "colorscheme" ); return; } void do_compass( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; one_argument( argument, arg ); if ( arg[0] == '\0' ) { if ( xIS_SET( ch->act, PLR_COMPASS ) ) { xREMOVE_BIT( ch->act, PLR_COMPASS ); send_to_char( "Compass is now off.\n\r", ch ); return; } else { xSET_BIT( ch->act, PLR_COMPASS ); do_look( ch, "auto" ); return; } } if ( ( strcmp( arg, "on" ) == 0 ) || ( strcmp( arg, "ON" ) == 0 ) ) { xSET_BIT( ch->act, PLR_COMPASS ); do_look( ch, "auto" ); return; } if ( ( strcmp( arg, "off" ) == 0 ) || ( strcmp( arg, "OFF" ) == 0 ) ) { xREMOVE_BIT( ch->act, PLR_COMPASS ); send_to_char( "Compass is now off.\n\r", ch ); return; } } /* * New score command by Haus * Colorized in 2001 */ void do_cscore(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; AFFECT_DATA *paf; // int iLang; if (IS_NPC(ch)) { do_oldscore(ch, argument); return; } set_pager_color(AT_GREEN, ch); pager_printf_color(ch, "\n\r&GScore for %s%s.\n\r", ch->name, ch->pcdata->title); if ( get_trust( ch ) != ch->level ) pager_printf_color( ch, "&GYou are trusted at level &Y%d.\n\r", get_trust( ch ) ); send_to_pager_color("&g----------------------------------------------------------------------------\n\r", ch); pager_printf_color(ch, "&GLEVEL: &w%-3d &GRace : &w%-10.10s &gPlayed: &w%d hours\n\r", ch->level, capitalize(get_race(ch)), (get_age(ch) - 17) * 2); pager_printf_color(ch, "&GYEARS: &w%-6d &GClass: &w%-11.11s &gLog In: &w%s\r", get_age(ch), capitalize(get_class(ch)), ctime(&(ch->logon)) ); if (ch->level >= 15 || IS_PKILL( ch ) ) { pager_printf_color(ch, "&GSTR : &w%2.2d&g(&W%2.2d&g) &GHitRoll: &R%-4d &gSaved: &w%s\r", get_curr_str(ch), ch->perm_str, GET_HITROLL(ch), ch->save_time ? ctime(&(ch->save_time)) : "no save this session\n" ); pager_printf_color(ch, "&GINT : &w%2.2d&g(&W%2.2d&g) &GDamRoll: &R%-4d &gTime: &w%s\r", get_curr_int(ch), ch->perm_int, GET_DAMROLL(ch), ctime(¤t_time) ); } else { pager_printf_color(ch, "&GSTR : &w%2.2d&g(&W%2.2d&g) &gSaved: &w%s\r", get_curr_str(ch), ch->perm_str, ch->save_time ? ctime(&(ch->save_time)) : "no\n" ); pager_printf_color(ch, "&GINT : &w%2.2d&g(&W%2.2d&g) &gTime: &w%s\r", get_curr_int(ch), ch->perm_int, ctime(¤t_time) ); } if (GET_AC(ch) >= 101) sprintf(buf, "the rags of a beggar"); else if (GET_AC(ch) >= 80) sprintf(buf, "improper for adventure"); else if (GET_AC(ch) >= 55) sprintf(buf, "shabby and threadbare"); else if (GET_AC(ch) >= 40) sprintf(buf, "of poor quality"); else if (GET_AC(ch) >= 20) sprintf(buf, "scant protection"); else if (GET_AC(ch) >= 10) sprintf(buf, "that of a knave"); else if (GET_AC(ch) >= 0) sprintf(buf, "moderately crafted"); else if (GET_AC(ch) >= -10) sprintf(buf, "well crafted"); else if (GET_AC(ch) >= -20) sprintf(buf, "the envy of squires"); else if (GET_AC(ch) >= -40) sprintf(buf, "excellently crafted"); else if (GET_AC(ch) >= -60) sprintf(buf, "the envy of knights"); else if (GET_AC(ch) >= -80) sprintf(buf, "the envy of barons"); else if (GET_AC(ch) >= -100) sprintf(buf, "the envy of dukes"); else if (GET_AC(ch) >= -200) sprintf(buf, "the envy of emperors"); else sprintf(buf, "that of an avatar"); if (ch->level > 24) pager_printf_color(ch, "&GWIS : &w%2.2d&g(&W%2.2d&g) &GArmor: &w%4.4d, %s\n\r", get_curr_wis(ch), ch->perm_wis, GET_AC(ch), buf); else pager_printf_color(ch, "&GWIS : &w%2.2d&g(&W%2.2d&g) &WArmor: &w%s \n\r", get_curr_wis(ch), ch->perm_wis, buf); if (ch->alignment > 900) sprintf(buf, "devout"); else if (ch->alignment > 700) sprintf(buf, "noble"); else if (ch->alignment > 350) sprintf(buf, "honorable"); else if (ch->alignment > 100) sprintf(buf, "worthy"); else if (ch->alignment > -100) sprintf(buf, "neutral"); else if (ch->alignment > -350) sprintf(buf, "base"); else if (ch->alignment > -700) sprintf(buf, "evil"); else if (ch->alignment > -900) sprintf(buf, "ignoble"); else sprintf(buf, "fiendish"); if (ch->level < 10) pager_printf_color(ch, "&GDEX : &w%2.2d&g(&W%2.2d&g) &GAlign: &w%-20.20s &GItems: &W%5.5d &g(&wmax %5.5d&g)\n\r", get_curr_dex(ch), ch->perm_dex, buf, ch->carry_number, can_carry_n(ch)); else pager_printf_color(ch, "&GDEX : &w%2.2d&g(&W%2.2d&g) &GAlign: &w%+4.4d, %-14.14s &GItems: &W%5.5d &g(&wmax %5.5d&g)\n\r", get_curr_dex(ch), ch->perm_dex, ch->alignment, buf, ch->carry_number, can_carry_n(ch)); switch (ch->position) { case POS_DEAD: sprintf(buf, "slowly decomposing"); break; case POS_MORTAL: sprintf(buf, "mortally wounded"); break; case POS_INCAP: sprintf(buf, "incapacitated"); break; case POS_STUNNED: sprintf(buf, "stunned"); break; case POS_SLEEPING: sprintf(buf, "sleeping"); break; case POS_RESTING: sprintf(buf, "resting"); break; case POS_STANDING: sprintf(buf, "standing"); break; case POS_FIGHTING: sprintf(buf, "fighting"); break; case POS_EVASIVE: sprintf(buf, "fighting (evasive)"); /* Fighting style support -haus */ break; case POS_DEFENSIVE: sprintf(buf, "fighting (defensive)"); break; case POS_AGGRESSIVE: sprintf(buf, "fighting (aggressive)"); break; case POS_BERSERK: sprintf(buf, "fighting (berserk)"); break; case POS_MOUNTED: sprintf(buf, "mounted"); break; case POS_SITTING: sprintf(buf, "sitting"); break; } pager_printf_color(ch, "&GCON : &w%2.2d&g(&W%2.2d&g) &GPos'n: &w%-21.21s &GWeight: &W%5.5d &g(&wmax %7.7d&g)\n\r", get_curr_con(ch), ch->perm_con, buf, ch->carry_weight, can_carry_w(ch)); /* * Fighting style support -haus */ pager_printf_color(ch, "&GCHA : &w%2.2d&g(&W%2.2d&g) &GWimpy: &Y%-5d \n\r", get_curr_cha(ch), ch->perm_cha, ch->wimpy); pager_printf_color(ch, "&GLCK : &w%2.2d&g(&W%2.2d&g) ", get_curr_lck (ch), ch->perm_lck); switch (ch->style) { case STYLE_EVASIVE: sprintf(buf, "evasive"); break; case STYLE_DEFENSIVE: sprintf(buf, "defensive"); break; case STYLE_AGGRESSIVE: sprintf(buf, "aggressive"); break; case STYLE_BERSERK: sprintf(buf, "berserk"); break; default: sprintf(buf, "standard"); break; } pager_printf_color(ch, "&GStyle: &W%-10.10s\n\r", buf); if ( ch->level >= 50 ) pager_printf_color(ch, "&GHonour: &w%3.3d &GRank: &w%s\n\r", ch->pcdata->honour, get_honour ( ch )); #ifdef SHADDAI pager_printf_color(ch, "&GGlory: &w%4.4d&g(&W%4.4d&g) &GStance: &W%s\n\r", ch->pcdata->quest_curr, ch->pcdata->quest_accum, get_stance_name (ch->stance)); #else pager_printf_color(ch, "&GGlory: &w%4.4d&g(&W%4.4d&g)\n\r", ch->pcdata->quest_curr, ch->pcdata->quest_accum); #endif pager_printf_color(ch, "&GPRACT: &w%3.3d &GHitpoints: &W%-5d &gof &W%5d &GPager: &g(&w%c&g) &w%3d &GAutoExit&g(&w%c&g)\n\r", ch->practice, ch->hit, ch->max_hit, IS_SET(ch->pcdata->flags, PCFLAG_PAGERON) ? 'X' : ' ', ch->pcdata->pagerlen, xIS_SET(ch->act, PLR_AUTOEXIT) ? 'X' : ' '); if (IS_VAMPIRE(ch)) pager_printf_color(ch, "&GXP : &w%-9d &GBlood: &R%-5d &Gof &R%5d &GMKills: &w%-5.5d &GAutoLoot&g(&w%c&g)\n\r", ch->exp, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->pcdata->mkills, xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' '); else if (ch->class == CLASS_WARRIOR) pager_printf_color(ch, "&GXP : &w%-9d &GMKills: &w%-5.5d &GAutoLoot&g(&w%c&g)\n\r", ch->exp, ch->pcdata->mkills, xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' '); else pager_printf_color(ch, "&GXP : &w%-9d &GMana: &C%-5d &Gof &C%5d &GMKills: &w%-5.5d &GAutoLoot&g(&w%c&g)\n\r", ch->exp, ch->mana, ch->max_mana, ch->pcdata->mkills, xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' '); pager_printf_color(ch, "&GGOLD : &Y%-13s &GMove: &w%-5d &Gof &w%5d &GMdeaths: &w%-5.5d &GAutoSac &g(&w%c&g)\n\r", num_punct(ch->gold), ch->move, ch->max_move, ch->pcdata->mdeaths, xIS_SET(ch->act, PLR_AUTOSAC) ? 'X' : ' '); set_char_color( AT_GREEN, ch ); if (!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10) send_to_pager("You are drunk.\n\r", ch); if (!IS_NPC(ch) && ch->pcdata->condition[COND_THIRST] == 0) send_to_pager("You are in danger of dehydrating.\n\r", ch); if (!IS_NPC(ch) && ch->pcdata->condition[COND_FULL] == 0) send_to_pager("You are starving to death.\n\r", ch); if ( ch->position != POS_SLEEPING ) switch( ch->mental_state / 10 ) { default: send_to_pager( "You're completely messed up!\n\r", ch ); break; case -10: send_to_pager( "You're barely conscious.\n\r", ch ); break; case -9: send_to_pager( "You can barely keep your eyes open.\n\r", ch ); break; case -8: send_to_pager( "You're extremely drowsy.\n\r", ch ); break; case -7: send_to_pager( "You feel very unmotivated.\n\r", ch ); break; case -6: send_to_pager( "You feel sedated.\n\r", ch ); break; case -5: send_to_pager( "You feel sleepy.\n\r", ch ); break; case -4: send_to_pager( "You feel tired.\n\r", ch ); break; case -3: send_to_pager( "You could use a rest.\n\r", ch ); break; case -2: send_to_pager( "You feel a little under the weather.\n\r", ch ); break; case -1: send_to_pager( "You feel fine.\n\r", ch ); break; case 0: send_to_pager( "You feel great.\n\r", ch ); break; case 1: send_to_pager( "You feel energetic.\n\r", ch ); break; case 2: send_to_pager( "Your mind is racing.\n\r", ch ); break; case 3: send_to_pager( "You can't think straight.\n\r", ch ); break; case 4: send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch ); break; case 5: send_to_pager( "You're high as a kite.\n\r", ch ); break; case 6: send_to_pager( "Your mind and body are slipping apart.\n\r", ch ); break; case 7: send_to_pager( "Reality is slipping away.\n\r", ch ); break; case 8: send_to_pager( "You have no idea what is real, and what is not.\n\r", ch ); break; case 9: send_to_pager( "You feel immortal.\n\r", ch ); break; case 10: send_to_pager( "You are a Supreme Entity.\n\r", ch ); break; } else if ( ch->mental_state >45 ) send_to_pager( "Your sleep is filled with strange and vivid dreams.\n\r", ch ); else if ( ch->mental_state >25 ) send_to_pager( "Your sleep is uneasy.\n\r", ch ); else if ( ch->mental_state <-35 ) send_to_pager( "You are deep in a much needed sleep.\n\r", ch ); else if ( ch->mental_state <-25 ) send_to_pager( "You are in deep slumber.\n\r", ch ); /* send_to_pager("Languages: ", ch ); for ( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ ) if ( knows_language( ch, lang_array[iLang], ch ) || (IS_NPC(ch) && ch->speaks == 0) ) { if ( lang_array[iLang] & ch->speaking || (IS_NPC(ch) && !ch->speaking) ) set_pager_color( AT_RED, ch ); send_to_pager( lang_names[iLang], ch ); send_to_pager( " ", ch ); set_pager_color( AT_SCORE, ch ); } send_to_pager( "\n\r", ch ); */ if ( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' ) pager_printf( ch, "You are bestowed with the command(s): %s.\n\r", ch->pcdata->bestowments ); if ( ch->morph && ch->morph->morph ) { send_to_pager_color("&g----------------------------------------------------------------------------\n\r", ch); if ( IS_IMMORTAL( ch ) ) pager_printf (ch, "Morphed as (%d) %s with a timer of %d.\n\r", ch->morph->morph->vnum, ch->morph->morph->short_desc, ch->morph->timer ); else pager_printf (ch, "You are morphed into a %s.\n\r", ch->morph->morph->short_desc ); send_to_pager_color("&g----------------------------------------------------------------------------\n\r", ch); } if ( CAN_PKILL( ch ) ) { send_to_pager_color( "&g----------------------------------------------------------------------------\n\r", ch); pager_printf_color(ch, "&GPKILL DATA: Pkills &g(&w%3.3d&g) &GIllegal Pkills &g(&w%3.3d&g) &GPdeaths &g(&w%3.3d&g)\n\r", ch->pcdata->pkills, ch->pcdata->illegal_pk, ch->pcdata->pdeaths ); } if (ch->pcdata->clan && ch->pcdata->clan->clan_type != CLAN_ORDER && ch->pcdata->clan->clan_type != CLAN_GUILD ) { send_to_pager_color( "&g----------------------------------------------------------------------------\n\r", ch); pager_printf_color(ch, "&GCLAN STATS: &w%-14.14s &GClan AvPkills : &w%-5d &GClan NonAvpkills : &w%-5d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->pkills[6], (ch->pcdata->clan->pkills[1]+ch->pcdata->clan->pkills[2]+ ch->pcdata->clan->pkills[3]+ch->pcdata->clan->pkills[4]+ ch->pcdata->clan->pkills[5]) ); pager_printf_color(ch, " &GClan AvPdeaths: &w%-5d &GClan NonAvpdeaths: &w%-5d\n\r", ch->pcdata->clan->pdeaths[6], ( ch->pcdata->clan->pdeaths[1] + ch->pcdata->clan->pdeaths[2] + ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] + ch->pcdata->clan->pdeaths[5] ) ); } if (ch->pcdata->deity) { send_to_pager_color( "&g----------------------------------------------------------------------------\n\r", ch); if (ch->pcdata->favor > 2250) sprintf( buf, "loved" ); else if (ch->pcdata->favor > 2000) sprintf( buf, "cherished" ); else if (ch->pcdata->favor > 1750) sprintf( buf, "honored" ); else if (ch->pcdata->favor > 1500) sprintf( buf, "praised" ); else if (ch->pcdata->favor > 1250) sprintf( buf, "favored" ); else if (ch->pcdata->favor > 1000) sprintf( buf, "respected" ); else if (ch->pcdata->favor > 750) sprintf( buf, "liked" ); else if (ch->pcdata->favor > 250) sprintf( buf, "tolerated" ); else if (ch->pcdata->favor > -250) sprintf( buf, "ignored" ); else if (ch->pcdata->favor > -750) sprintf( buf, "shunned" ); else if (ch->pcdata->favor > -1000) sprintf( buf, "disliked" ); else if (ch->pcdata->favor > -1250) sprintf( buf, "dishonored" ); else if (ch->pcdata->favor > -1500) sprintf( buf, "disowned" ); else if (ch->pcdata->favor > -1750) sprintf( buf, "abandoned" ); else if (ch->pcdata->favor > -2000) sprintf( buf, "despised" ); else if (ch->pcdata->favor > -2250) sprintf( buf, "hated" ); else sprintf( buf, "damned" ); pager_printf_color(ch, "&GDeity: &w%-20s &GFavor: &w%s\n\r", ch->pcdata->deity->name, buf ); } if (ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER ) { send_to_pager_color( "&g----------------------------------------------------------------------------\n\r", ch); pager_printf_color(ch, "&GOrder: &w%-20s &GOrder Mkills: &w%-6d &GOrder MDeaths: &w%-6d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths); } if (ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD ) { send_to_pager_color( "&g----------------------------------------------------------------------------\n\r", ch); pager_printf_color(ch, "&GGuild: &w%-20s &GGuild Mkills: &w%-6d &GGuild MDeaths: &w%-6d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths); } if (IS_IMMORTAL(ch)) { send_to_pager_color( "&g----------------------------------------------------------------------------\n\r", ch); pager_printf_color(ch, "&GIMMORTAL DATA: Wizinvis &g[&w%s&g] &GWizlevel &g(&w%d&g)\n\r", xIS_SET(ch->act, PLR_WIZINVIS) ? "X" : " ", ch->pcdata->wizinvis ); pager_printf_color(ch, "&GBamfin: &W%s %s\n\r", ch->name, (ch->pcdata->bamfin[0] != '\0') ? ch->pcdata->bamfin : "appears in a swirling mist."); pager_printf_color(ch, "&GBamfout: &W%s %s\n\r", ch->name, (ch->pcdata->bamfout[0] != '\0') ? ch->pcdata->bamfout : "leaves in a swirling mist."); /* Area Loaded info - Scryn 8/11*/ if (ch->pcdata->area) { pager_printf_color(ch, "&GVnums: Room &g(&w%-5.5d - %-5.5d&g) &GObject &g(&w%-5.5d - %-5.5d&g) &GMob &g(&w%-5.5d - %-5.5d&g)\n\r", ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum, ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum, ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum); pager_printf_color(ch, "&GArea Loaded &g[&w%s&g]\n\r", (IS_SET (ch->pcdata->area->status, AREA_LOADED)) ? "yes" : "no"); } } if (ch->first_affect) { int i; SKILLTYPE *sktmp; i = 0; send_to_pager_color( "&g----------------------------------------------------------------------------\n\r", ch); send_to_pager_color("&GAFFECT DATA: ", ch); set_char_color( AT_WHITE, ch ); for (paf = ch->first_affect; paf; paf = paf->next) { if ( (sktmp=get_skilltype(paf->type)) == NULL ) continue; if (ch->level < 20) { pager_printf(ch, "[%-34.34s] ", sktmp->name); if (i == 0) i = 2; if ((++i % 3) == 0) send_to_pager("\n\r", ch); } if (ch->level >= 20) { if (paf->modifier == 0) pager_printf(ch, "[%-24.24s;%5d rds] ", sktmp->name, paf->duration); else if (paf->modifier > 999) pager_printf(ch, "[%-15.15s; %7.7s;%5d rds] ", sktmp->name, tiny_affect_loc_name(paf->location), paf->duration); else pager_printf(ch, "[%-11.11s;%+-3.3d %7.7s;%5d rds] ", sktmp->name, paf->modifier, tiny_affect_loc_name(paf->location), paf->duration); if (i == 0) i = 1; if ((++i % 2) == 0) send_to_pager("\n\r", ch); } } } send_to_pager("\n\r", ch); return; } void do_newscore(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; if (IS_NPC(ch)) { do_oldscore(ch, argument); return; } set_pager_color(AT_GREEN, ch); pager_printf_color(ch, "\n\r&G%s%s.\n\r", ch->name, ch->pcdata->title); if ( get_trust( ch ) != ch->level ) pager_printf( ch, "You are trusted at level %d.\n\r", get_trust( ch ) ); send_to_pager_color("&g----------------------------------------------------------------------------\n\r", ch); pager_printf_color(ch, "&gLevel: &W%-3d &gRace : &W%-10.10s &gPlayed: &W%d &ghours\n\r", ch->level, capitalize(get_race(ch)), (get_age(ch) - 17) * 2); pager_printf_color(ch, "&gYears: &W%-6d &gClass: &W%-11.11s &gLog In: %s\r", get_age(ch), capitalize(get_class(ch)), ctime(&(ch->logon)) ); if (ch->level >= 15 || IS_PKILL( ch ) ) { pager_printf_color(ch, "&GSTR : &W%2.2d&g(&w%2.2d&g)&G HitRoll: &R%-4d &gSaved: %s\r", get_curr_str(ch), ch->perm_str, GET_HITROLL(ch), ch->save_time ? ctime(&(ch->save_time)) : "no save this session\n" ); pager_printf_color(ch, "&GINT : &W%2.2d&g(&w%2.2d&g)&G DamRoll: &R%-4d &gTime: %s\r", get_curr_int(ch), ch->perm_int, GET_DAMROLL(ch), ctime(¤t_time) ); } else { pager_printf_color(ch, "&GSTR : &W%2.2d&g(&w%2.2d&g)&G Saved: %s\r", get_curr_str(ch), ch->perm_str, ch->save_time ? ctime(&(ch->save_time)) : "no\n" ); pager_printf_color(ch, "&GINT : &W%2.2d&g(&w%2.2d&g)&G Time: %s\r", get_curr_int(ch), ch->perm_int, ctime(¤t_time) ); } if (GET_AC(ch) >= 101) sprintf(buf, "the rags of a beggar"); else if (GET_AC(ch) >= 80) sprintf(buf, "improper for adventure"); else if (GET_AC(ch) >= 55) sprintf(buf, "shabby and threadbare"); else if (GET_AC(ch) >= 40) sprintf(buf, "of poor quality"); else if (GET_AC(ch) >= 20) sprintf(buf, "scant protection"); else if (GET_AC(ch) >= 10) sprintf(buf, "that of a knave"); else if (GET_AC(ch) >= 0) sprintf(buf, "moderately crafted"); else if (GET_AC(ch) >= -10) sprintf(buf, "well crafted"); else if (GET_AC(ch) >= -20) sprintf(buf, "the envy of squires"); else if (GET_AC(ch) >= -40) sprintf(buf, "excellently crafted"); else if (GET_AC(ch) >= -60) sprintf(buf, "the envy of knights"); else if (GET_AC(ch) >= -80) sprintf(buf, "the envy of barons"); else if (GET_AC(ch) >= -100) sprintf(buf, "the envy of dukes"); else if (GET_AC(ch) >= -200) sprintf(buf, "the envy of emperors"); else sprintf(buf, "that of an avatar"); if (ch->level > 24) pager_printf_color(ch, "&GWIS : &W%2.2d&g(&w%2.2d&g)&G Armor: &O%-d; %s\n\r", get_curr_wis(ch), ch->perm_wis, GET_AC(ch), buf); else pager_printf_color(ch, "&GWIS : &W%2.2d&g(&w%2.2d&g)&G Armor: &O%s \n\r", get_curr_wis(ch), ch->perm_wis, buf); if (ch->alignment > 900) sprintf(buf, "devout"); else if (ch->alignment > 700) sprintf(buf, "noble"); else if (ch->alignment > 350) sprintf(buf, "honorable"); else if (ch->alignment > 100) sprintf(buf, "worthy"); else if (ch->alignment > -100) sprintf(buf, "neutral"); else if (ch->alignment > -350) sprintf(buf, "base"); else if (ch->alignment > -700) sprintf(buf, "evil"); else if (ch->alignment > -900) sprintf(buf, "ignoble"); else sprintf(buf, "fiendish"); if (ch->level < 10) pager_printf_color(ch, "&GDEX : &W%2.2d&g(&w%2.2d&g)&G Align: &W%-20.20s &GItems: &W%d (max %d)\n\r", get_curr_dex(ch), ch->perm_dex, buf, ch->carry_number, can_carry_n(ch)); else pager_printf_color(ch, "&GDEX : &W%2.2d&g(&w%2.2d&g)&G Align: &W%4d; %-14.14s &GItems: &W%d &g(&wmax %d&g)\n\r", get_curr_dex(ch), ch->perm_dex, ch->alignment, buf, ch->carry_number, can_carry_n(ch)); switch (ch->position) { case POS_DEAD: sprintf(buf, "slowly decomposing"); break; case POS_MORTAL: sprintf(buf, "mortally wounded"); break; case POS_INCAP: sprintf(buf, "incapacitated"); break; case POS_STUNNED: sprintf(buf, "stunned"); break; case POS_SLEEPING: sprintf(buf, "sleeping"); break; case POS_RESTING: sprintf(buf, "resting"); break; case POS_STANDING: sprintf(buf, "standing"); break; case POS_FIGHTING: sprintf(buf, "fighting"); break; case POS_EVASIVE: sprintf(buf, "fighting (evasive)"); /* Fighting style support -haus */ break; case POS_DEFENSIVE: sprintf(buf, "fighting (defensive)"); break; case POS_AGGRESSIVE: sprintf(buf, "fighting (aggressive)"); break; case POS_BERSERK: sprintf(buf, "fighting (berserk)"); break; case POS_MOUNTED: sprintf(buf, "mounted"); break; case POS_SITTING: sprintf(buf, "sitting"); break; } pager_printf_color(ch, "&GCON : &W%2.2d&g(&w%2.2d&g)&G Pos'n: &W%-21.21s &GWeight: &W%d &g(&wmax %d&g)\n\r", get_curr_con(ch), ch->perm_con, buf, ch->carry_weight, can_carry_w(ch)); /* * Fighting style support -haus */ pager_printf_color(ch, "&GCHA : &W%2.2d&g(&w%2.2d&g)&G Wimpy: &Y%-5d ", get_curr_cha(ch), ch->perm_cha, ch->wimpy); switch (ch->style) { case STYLE_EVASIVE: sprintf(buf, "evasive"); break; case STYLE_DEFENSIVE: sprintf(buf, "defensive"); break; case STYLE_AGGRESSIVE: sprintf(buf, "aggressive"); break; case STYLE_BERSERK: sprintf(buf, "berserk"); break; default: sprintf(buf, "standard"); break; } pager_printf_color(ch, "\n\r&GLCK : &W%2.2d&g(&w%2.2d&g)&G Style: &W%-10.10s\n\r", get_curr_lck(ch), ch->perm_lck, buf ); pager_printf_color(ch, "&GGlory: &W%d&g/&w%d\n\r", ch->pcdata->quest_curr, ch->pcdata->quest_accum ); pager_printf_color(ch, "&GPRACT: &W%3d &GHitpoints: &Y%-5d &Gof &Y%5d &GPager: &G(&W%c&g) &W%3d &GAutoExit&g(&W%c&g)\n\r", ch->practice, ch->hit, ch->max_hit, IS_SET(ch->pcdata->flags, PCFLAG_PAGERON) ? 'X' : ' ', ch->pcdata->pagerlen, xIS_SET(ch->act, PLR_AUTOEXIT) ? 'X' : ' '); if (IS_VAMPIRE(ch)) pager_printf_color(ch, "&GEXP : &P%-9d &GBlood: &R%-5d &Gof &R%5d &GMKills: &W%5d &GAutoLoot&g(&W%c&g)\n\r", ch->exp, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->pcdata->mkills, xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' '); else if (ch->class == CLASS_WARRIOR) pager_printf_color(ch, "&GEXP : &P%-9d &GMKills: &W%5d &GAutoLoot&g(&W%c&g)\n\r", ch->exp, ch->pcdata->mkills, xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' '); else pager_printf_color(ch, "&GEXP : &P%-9d &GMana: &B%-5d &Gof &B%5d &GMKills: &W%5d &GAutoLoot&g(&W%c&g)\n\r", ch->exp, ch->mana, ch->max_mana, ch->pcdata->mkills, xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' '); pager_printf_color(ch, "&GGOLD : &Y%-13s &GMove: &O%-5d &Gof &O%5d &GMdeaths: &W%5d &GAutoSac &g(&W%c&g)\n\r", num_punct(ch->gold), ch->move, ch->max_move, ch->pcdata->mdeaths, xIS_SET(ch->act, PLR_AUTOSAC) ? 'X' : ' '); if (!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10) send_to_pager("You are drunk.\n\r", ch); if (!IS_NPC(ch) && ch->pcdata->condition[COND_THIRST] == 0) send_to_pager("You are in danger of dehydrating.\n\r", ch); if (!IS_NPC(ch) && ch->pcdata->condition[COND_FULL] == 0) send_to_pager("You are starving to death.\n\r", ch); if ( ch->position != POS_SLEEPING ) switch( ch->mental_state / 10 ) { default: send_to_pager( "You're completely messed up!\n\r", ch ); break; case -10: send_to_pager( "You're barely conscious.\n\r", ch ); break; case -9: send_to_pager( "You can barely keep your eyes open.\n\r", ch ); break; case -8: send_to_pager( "You're extremely drowsy.\n\r", ch ); break; case -7: send_to_pager( "You feel very unmotivated.\n\r", ch ); break; case -6: send_to_pager( "You feel sedated.\n\r", ch ); break; case -5: send_to_pager( "You feel sleepy.\n\r", ch ); break; case -4: send_to_pager( "You feel tired.\n\r", ch ); break; case -3: send_to_pager( "You could use a rest.\n\r", ch ); break; case -2: send_to_pager( "You feel a little under the weather.\n\r", ch ); break; case -1: send_to_pager( "You feel fine.\n\r", ch ); break; case 0: send_to_pager( "You feel great.\n\r", ch ); break; case 1: send_to_pager( "You feel energetic.\n\r", ch ); break; case 2: send_to_pager( "Your mind is racing.\n\r", ch ); break; case 3: send_to_pager( "You can't think straight.\n\r", ch ); break; case 4: send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch ); break; case 5: send_to_pager( "You're high as a kite.\n\r", ch ); break; case 6: send_to_pager( "Your mind and body are slipping apart.\n\r", ch ); break; case 7: send_to_pager( "Reality is slipping away.\n\r", ch ); break; case 8: send_to_pager( "You have no idea what is real, and what is not.\n\r", ch ); break; case 9: send_to_pager( "You feel immortal.\n\r", ch ); break; case 10: send_to_pager( "You are a Supreme Entity.\n\r", ch ); break; } else if ( ch->mental_state >45 ) send_to_pager( "Your sleep is filled with strange and vivid dreams.\n\r", ch ); else if ( ch->mental_state >25 ) send_to_pager( "Your sleep is uneasy.\n\r", ch ); else if ( ch->mental_state <-35 ) send_to_pager( "You are deep in a much needed sleep.\n\r", ch ); else if ( ch->mental_state <-25 ) send_to_pager( "You are in deep slumber.\n\r", ch ); /* send_to_pager("Languages: ", ch ); for ( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ ) if ( knows_language( ch, lang_array[iLang], ch ) || (IS_NPC(ch) && ch->speaks == 0) ) { if ( lang_array[iLang] & ch->speaking || (IS_NPC(ch) && !ch->speaking) ) set_pager_color( AT_RED, ch ); send_to_pager( lang_names[iLang], ch ); send_to_pager( " ", ch ); set_pager_color( AT_SCORE, ch ); } send_to_pager( "\n\r", ch ); */ if ( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' ) pager_printf_color(ch, "&GYou are bestowed with the command(s): &Y%s\n\r", ch->pcdata->bestowments ); if ( ch->morph && ch->morph->morph ) { send_to_pager_color("&g----------------------------------------------------------------------------&G\n\r", ch); if ( IS_IMMORTAL( ch ) ) pager_printf (ch, "Morphed as (%d) %s with a timer of %d.\n\r", ch->morph->morph->vnum, ch->morph->morph->short_desc, ch->morph->timer ); else pager_printf (ch, "You are morphed into a %s.\n\r", ch->morph->morph->short_desc ); send_to_pager_color("&g----------------------------------------------------------------------------&G\n\r", ch); } if ( CAN_PKILL( ch ) ) { send_to_pager_color("&g----------------------------------------------------------------------------&G\n\r", ch); pager_printf_color(ch, "&GPKILL DATA: Pkills (&W%d&G) Illegal Pkills (&W%d&G) Pdeaths (&W%d&G)\n\r", ch->pcdata->pkills, ch->pcdata->illegal_pk, ch->pcdata->pdeaths ); } if (ch->pcdata->clan && ch->pcdata->clan->clan_type != CLAN_ORDER && ch->pcdata->clan->clan_type != CLAN_GUILD ) { /* send_to_pager_color( "&W----------------------------------------------------------------------------&G\n\r", ch); */ pager_printf_color(ch, "&GCLAN STATS: &W%-14.14s &GClan AvPkills : &W%-5d &GClan NonAvpkills : &W%-5d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->pkills[5], (ch->pcdata->clan->pkills[0]+ch->pcdata->clan->pkills[1]+ ch->pcdata->clan->pkills[2]+ch->pcdata->clan->pkills[3]+ ch->pcdata->clan->pkills[4]) ); pager_printf_color(ch, "&G Clan AvPdeaths: &W%-5d &GClan NonAvpdeaths: &W%-5d\n\r", ch->pcdata->clan->pdeaths[5], ( ch->pcdata->clan->pdeaths[0] + ch->pcdata->clan->pdeaths[1] + ch->pcdata->clan->pdeaths[2] + ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] ) ); } if (ch->pcdata->deity) { send_to_pager_color( "&g----------------------------------------------------------------------------&G\n\r", ch); if (ch->pcdata->favor > 2250) sprintf( buf, "loved" ); else if (ch->pcdata->favor > 2000) sprintf( buf, "cherished" ); else if (ch->pcdata->favor > 1750) sprintf( buf, "honored" ); else if (ch->pcdata->favor > 1500) sprintf( buf, "praised" ); else if (ch->pcdata->favor > 1250) sprintf( buf, "favored" ); else if (ch->pcdata->favor > 1000) sprintf( buf, "respected" ); else if (ch->pcdata->favor > 750) sprintf( buf, "liked" ); else if (ch->pcdata->favor > 250) sprintf( buf, "tolerated" ); else if (ch->pcdata->favor > -250) sprintf( buf, "ignored" ); else if (ch->pcdata->favor > -750) sprintf( buf, "shunned" ); else if (ch->pcdata->favor > -1000) sprintf( buf, "disliked" ); else if (ch->pcdata->favor > -1250) sprintf( buf, "dishonored" ); else if (ch->pcdata->favor > -1500) sprintf( buf, "disowned" ); else if (ch->pcdata->favor > -1750) sprintf( buf, "abandoned" ); else if (ch->pcdata->favor > -2000) sprintf( buf, "despised" ); else if (ch->pcdata->favor > -2250) sprintf( buf, "hated" ); else sprintf( buf, "damned" ); pager_printf_color(ch, "&GDeity: &W%-20s &GFavor: &W%s&G\n\r", ch->pcdata->deity->name, buf ); } if (ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER ) { send_to_pager_color( "&g----------------------------------------------------------------------------&G\n\r", ch); pager_printf_color(ch, "&GOrder: &W%-20s &GOrder Mkills: &W%-6d &GOrder MDeaths: &W%-6d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths); } if (ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD ) { send_to_pager_color( "&g----------------------------------------------------------------------------&G\n\r", ch); pager_printf_color(ch, "&GGuild: &W%-20s &GGuild Mkills: &W%-6d &GGuild MDeaths: &W%-6d\n\r", ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths); } argument = one_argument( argument, arg ); if (ch->first_affect && !str_cmp( arg, "affects" ) ) { int i; SKILLTYPE *sktmp; i = 0; send_to_pager_color( "&g----------------------------------------------------------------------------&G\n\r", ch); send_to_pager_color("AFFECT DATA: ", ch); for (paf = ch->first_affect; paf; paf = paf->next) { if ( (sktmp=get_skilltype(paf->type)) == NULL ) continue; if (ch->level < 20) { pager_printf_color(ch, "&G[&W%-34.34s&G] ", sktmp->name); if (i == 0) i = 2; if ((++i % 3) == 0) send_to_pager("\n\r", ch); } if (ch->level >= 20) { if (paf->modifier == 0) pager_printf_color(ch, "&G[&W%-24.24s;%5d &Grds] ", sktmp->name, paf->duration); else if (paf->modifier > 999) pager_printf_color(ch, "&G[&W%-15.15s; %7.7s;%5d &Grds] ", sktmp->name, tiny_affect_loc_name(paf->location), paf->duration); else pager_printf_color(ch, "&G[&W%-11.11s;%+-3.3d %7.7s;%5d &Grds] ", sktmp->name, paf->modifier, tiny_affect_loc_name(paf->location), paf->duration); if (i == 0) i = 1; if ((++i % 2) == 0) send_to_pager("\n\r", ch); } } } send_to_pager("\n\r", ch); return; } /* * Return ascii name of an affect location. */ char * tiny_affect_loc_name(int location) { switch (location) { case APPLY_NONE: return "NIL"; case APPLY_STR: return " STR "; case APPLY_DEX: return " DEX "; case APPLY_INT: return " INT "; case APPLY_WIS: return " WIS "; case APPLY_CON: return " CON "; case APPLY_CHA: return " CHA "; case APPLY_LCK: return " LCK "; case APPLY_SEX: return " SEX "; case APPLY_CLASS: return " CLASS"; case APPLY_LEVEL: return " LVL "; case APPLY_AGE: return " AGE "; case APPLY_MANA: return " MANA "; case APPLY_HIT: return " HV "; case APPLY_MOVE: return " MOVE "; case APPLY_GOLD: return " GOLD "; case APPLY_EXP: return " EXP "; case APPLY_AC: return " AC "; case APPLY_HITROLL: return " HITRL"; case APPLY_DAMROLL: return " DAMRL"; case APPLY_SAVING_POISON: return "SV POI"; case APPLY_SAVING_ROD: return "SV ROD"; case APPLY_SAVING_PARA: return "SV PARA"; case APPLY_SAVING_BREATH: return "SV BRTH"; case APPLY_SAVING_SPELL: return "SV SPLL"; case APPLY_HEIGHT: return "HEIGHT"; case APPLY_WEIGHT: return "WEIGHT"; case APPLY_AFFECT: return "AFF BY"; case APPLY_RESISTANT: return "RESIST"; case APPLY_IMMUNE: return "IMMUNE"; case APPLY_SUSCEPTIBLE: return "SUSCEPT"; case APPLY_WEAPONSPELL: return " WEAPON"; case APPLY_BACKSTAB: return "BACKSTB"; case APPLY_PICK: return " PICK "; case APPLY_TRACK: return " TRACK "; case APPLY_STEAL: return " STEAL "; case APPLY_SNEAK: return " SNEAK "; case APPLY_HIDE: return " HIDE "; case APPLY_PALM: return " PALM "; case APPLY_DETRAP: return " DETRAP"; case APPLY_DODGE: return " DODGE "; case APPLY_PEEK: return " PEEK "; case APPLY_SCAN: return " SCAN "; case APPLY_GOUGE: return " GOUGE "; case APPLY_SEARCH: return " SEARCH"; case APPLY_MOUNT: return " MOUNT "; case APPLY_DISARM: return " DISARM"; case APPLY_KICK: return " KICK "; case APPLY_PARRY: return " PARRY "; case APPLY_BASH: return " BASH "; case APPLY_STUN: return " STUN "; case APPLY_PUNCH: return " PUNCH "; case APPLY_CLIMB: return " CLIMB "; case APPLY_GRIP: return " GRIP "; case APPLY_SCRIBE: return " SCRIBE"; case APPLY_BREW: return " BREW "; case APPLY_WEARSPELL: return " WEAR "; case APPLY_REMOVESPELL: return " REMOVE"; case APPLY_EMOTION: return "EMOTION"; case APPLY_MENTALSTATE: return " MENTAL"; case APPLY_STRIPSN: return " DISPEL"; case APPLY_REMOVE: return " REMOVE"; case APPLY_DIG: return " DIG "; case APPLY_FULL: return " HUNGER"; case APPLY_THIRST: return " THIRST"; case APPLY_DRUNK: return " DRUNK "; case APPLY_BLOOD: return " BLOOD "; case APPLY_COOK: return " COOK "; case APPLY_RECURRINGSPELL: return " RECURR"; case APPLY_CONTAGIOUS: return "CONTGUS"; case APPLY_ODOR: return " ODOR "; case APPLY_ROOMFLAG: return " RMFLG "; case APPLY_SECTORTYPE: return " SECTOR"; case APPLY_ROOMLIGHT: return " LIGHT "; case APPLY_TELEVNUM: return " TELEVN"; case APPLY_TELEDELAY: return " TELEDY"; }; bug("Affect_location_name: unknown location %d.", location); return "(???)"; } char * get_class(CHAR_DATA *ch) { if ( IS_NPC(ch) && ch->class < MAX_NPC_CLASS && ch->class >= 0) return ( npc_class[ch->class] ); else if ( !IS_NPC(ch) && ch->class < MAX_PC_CLASS && ch->class >= 0 ) return class_table[ch->class]->who_name; return ("Unknown"); } char * get_race( CHAR_DATA *ch) { if( ch->race < MAX_PC_RACE && ch->race >= 0) return (race_table[ch->race]->race_name); if ( ch->race < MAX_NPC_RACE && ch->race >= 0) return ( npc_race[ch->race] ); return ("Unknown"); } void do_oldscore( CHAR_DATA *ch, char *argument ) { AFFECT_DATA *paf; SKILLTYPE *skill; set_pager_color( AT_SCORE, ch ); pager_printf( ch, "You are %s%s.\n\rLevel %d, %d years old (%d hours).\n\r", ch->name, IS_NPC(ch) ? "" : ch->pcdata->title, ch->level, get_age(ch), (get_age(ch) - 17) * 2 ); if ( get_trust( ch ) != ch->level ) pager_printf( ch, "You are trusted at level %d.\n\r", get_trust( ch ) ); if ( IS_NPC(ch) && xIS_SET(ch->act, ACT_MOBINVIS) ) pager_printf( ch, "You are mobinvis at level %d.\n\r", ch->mobinvis); if ( !IS_NPC(ch) && IS_VAMPIRE(ch) ) pager_printf( ch, "You have %d/%d hit, %d/%d blood level, %d/%d moves, %d practices.\n\r", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->practice ); else pager_printf( ch, "You have %d/%d hit, %d/%d mana, %d/%d moves, %d practices.\n\r", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->practice ); pager_printf( ch, "You are carrying %d/%d items with weight %d/%d kg.\n\r", ch->carry_number, can_carry_n(ch), ch->carry_weight, can_carry_w(ch) ); pager_printf( ch, "Str: %d Int: %d Wis: %d Dex: %d Con: %d Cha: %d Lck: %d.\n\r", get_curr_str(ch), get_curr_int(ch), get_curr_wis(ch), get_curr_dex(ch), get_curr_con(ch), get_curr_cha(ch), get_curr_lck(ch) ); /* Can no longer have 2 occurences of num_punct on the same line -Shaddai */ pager_printf( ch, "You have scored %s exp, and have ", num_punct(ch->exp)); pager_printf( ch, "%s gold coins.\n\r", num_punct(ch->gold) ); if ( !IS_NPC(ch) ) pager_printf( ch, "You have achieved %d glory during your life, and currently have %d.\n\r", ch->pcdata->quest_accum, ch->pcdata->quest_curr ); pager_printf( ch, "Autoexit: %s Autoloot: %s Autosac: %s Autogold: %s\n\r", (!IS_NPC(ch) && xIS_SET(ch->act, PLR_AUTOEXIT)) ? "yes" : "no", (!IS_NPC(ch) && xIS_SET(ch->act, PLR_AUTOLOOT)) ? "yes" : "no", (!IS_NPC(ch) && xIS_SET(ch->act, PLR_AUTOSAC) ) ? "yes" : "no", (!IS_NPC(ch) && xIS_SET(ch->act, PLR_AUTOGOLD)) ? "yes" : "no" ); pager_printf( ch, "Wimpy set to %d hit points.\n\r", ch->wimpy ); if ( !IS_NPC(ch) ) { if ( ch->pcdata->condition[COND_DRUNK] > 10 ) send_to_pager( "You are drunk.\n\r", ch ); if ( ch->pcdata->condition[COND_THIRST] == 0 ) send_to_pager( "You are thirsty.\n\r", ch ); if ( ch->pcdata->condition[COND_FULL] == 0 ) send_to_pager( "You are hungry.\n\r", ch ); } switch( ch->mental_state / 10 ) { default: send_to_pager( "You're completely messed up!\n\r", ch ); break; case -10: send_to_pager( "You're barely conscious.\n\r", ch ); break; case -9: send_to_pager( "You can barely keep your eyes open.\n\r", ch ); break; case -8: send_to_pager( "You're extremely drowsy.\n\r", ch ); break; case -7: send_to_pager( "You feel very unmotivated.\n\r", ch ); break; case -6: send_to_pager( "You feel sedated.\n\r", ch ); break; case -5: send_to_pager( "You feel sleepy.\n\r", ch ); break; case -4: send_to_pager( "You feel tired.\n\r", ch ); break; case -3: send_to_pager( "You could use a rest.\n\r", ch ); break; case -2: send_to_pager( "You feel a little under the weather.\n\r", ch ); break; case -1: send_to_pager( "You feel fine.\n\r", ch ); break; case 0: send_to_pager( "You feel great.\n\r", ch ); break; case 1: send_to_pager( "You feel energetic.\n\r", ch ); break; case 2: send_to_pager( "Your mind is racing.\n\r", ch ); break; case 3: send_to_pager( "You can't think straight.\n\r", ch ); break; case 4: send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch ); break; case 5: send_to_pager( "You're high as a kite.\n\r", ch ); break; case 6: send_to_pager( "Your mind and body are slipping appart.\n\r", ch ); break; case 7: send_to_pager( "Reality is slipping away.\n\r", ch ); break; case 8: send_to_pager( "You have no idea what is real, and what is not.\n\r", ch ); break; case 9: send_to_pager( "You feel immortal.\n\r", ch ); break; case 10: send_to_pager( "You are a Supreme Entity.\n\r", ch ); break; } switch ( ch->position ) { case POS_DEAD: send_to_pager( "You are DEAD!!\n\r", ch ); break; case POS_MORTAL: send_to_pager( "You are mortally wounded.\n\r", ch ); break; case POS_INCAP: send_to_pager( "You are incapacitated.\n\r", ch ); break; case POS_STUNNED: send_to_pager( "You are stunned.\n\r", ch ); break; case POS_SLEEPING: send_to_pager( "You are sleeping.\n\r", ch ); break; case POS_RESTING: send_to_pager( "You are resting.\n\r", ch ); break; case POS_STANDING: send_to_pager( "You are standing.\n\r", ch ); break; case POS_FIGHTING: send_to_pager( "You are fighting.\n\r", ch ); break; case POS_MOUNTED: send_to_pager( "Mounted.\n\r", ch ); break; case POS_SHOVE: send_to_pager( "Being shoved.\n\r", ch ); break; case POS_DRAG: send_to_pager( "Being dragged.\n\r", ch ); break; } if ( ch->level >= 25 ) pager_printf( ch, "AC: %d. ", GET_AC(ch) ); send_to_pager( "You are ", ch ); if ( GET_AC(ch) >= 101 ) send_to_pager( "WORSE than naked!\n\r", ch ); else if ( GET_AC(ch) >= 80 ) send_to_pager( "naked.\n\r", ch ); else if ( GET_AC(ch) >= 60 ) send_to_pager( "wearing clothes.\n\r", ch ); else if ( GET_AC(ch) >= 40 ) send_to_pager( "slightly armored.\n\r", ch ); else if ( GET_AC(ch) >= 20 ) send_to_pager( "somewhat armored.\n\r", ch ); else if ( GET_AC(ch) >= 0 ) send_to_pager( "armored.\n\r", ch ); else if ( GET_AC(ch) >= - 20 ) send_to_pager( "well armored.\n\r", ch ); else if ( GET_AC(ch) >= - 40 ) send_to_pager( "strongly armored.\n\r", ch ); else if ( GET_AC(ch) >= - 60 ) send_to_pager( "heavily armored.\n\r", ch ); else if ( GET_AC(ch) >= - 80 ) send_to_pager( "superbly armored.\n\r", ch ); else if ( GET_AC(ch) >= -100 ) send_to_pager( "divinely armored.\n\r", ch ); else send_to_pager( "invincible!\n\r", ch ); if ( ch->level >= 15 || IS_PKILL( ch ) ) pager_printf( ch, "Hitroll: %d Damroll: %d.\n\r", GET_HITROLL(ch), GET_DAMROLL(ch) ); if ( ch->level >= 10 ) pager_printf( ch, "Alignment: %d. ", ch->alignment ); send_to_pager( "You are ", ch ); if ( ch->alignment > 900 ) send_to_pager( "angelic.\n\r", ch ); else if ( ch->alignment > 700 ) send_to_pager( "saintly.\n\r", ch ); else if ( ch->alignment > 350 ) send_to_pager( "good.\n\r", ch ); else if ( ch->alignment > 100 ) send_to_pager( "kind.\n\r", ch ); else if ( ch->alignment > -100 ) send_to_pager( "neutral.\n\r", ch ); else if ( ch->alignment > -350 ) send_to_pager( "mean.\n\r", ch ); else if ( ch->alignment > -700 ) send_to_pager( "evil.\n\r", ch ); else if ( ch->alignment > -900 ) send_to_pager( "demonic.\n\r", ch ); else send_to_pager( "satanic.\n\r", ch ); #ifdef SHADDAI pager_printf (ch, "Stance: %s \n\r", get_stance_name (ch->stance)); #endif if ( ch->first_affect ) { send_to_pager( "You are affected by:\n\r", ch ); for ( paf = ch->first_affect; paf; paf = paf->next ) if ( (skill=get_skilltype(paf->type)) != NULL ) { pager_printf( ch, "Spell: '%s'", skill->name ); if ( ch->level >= 20 ) pager_printf( ch, " modifies %s by %d for %d rounds", affect_loc_name( paf->location ), paf->modifier, paf->duration ); send_to_pager( ".\n\r", ch ); } } if ( !IS_NPC( ch ) && IS_IMMORTAL( ch ) ) { pager_printf( ch, "\n\rWizInvis level: %d WizInvis is %s\n\r", ch->pcdata->wizinvis, xIS_SET(ch->act, PLR_WIZINVIS) ? "ON" : "OFF" ); if ( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi ) pager_printf( ch, "Room Range: %d - %d\n\r", ch->pcdata->r_range_lo, ch->pcdata->r_range_hi ); if ( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi ) pager_printf( ch, "Obj Range : %d - %d\n\r", ch->pcdata->o_range_lo, ch->pcdata->o_range_hi ); if ( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi ) pager_printf( ch, "Mob Range : %d - %d\n\r", ch->pcdata->m_range_lo, ch->pcdata->m_range_hi ); } return; } /* -Thoric * Display your current exp, level, and surrounding level exp requirements */ void do_level( CHAR_DATA *ch, char *argument ) { char buf [MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; int x, lowlvl, hilvl; if ( ch->level == 1 ) lowlvl = 1; else lowlvl = UMAX( 2, ch->level - 5 ); hilvl = URANGE( ch->level, ch->level + 5, MAX_LEVEL ); set_char_color( AT_GREEN, ch ); ch_printf_color( ch, "\n\r&GExperience required, levels &W%d &Gto &W%d&G:\n\r&g______________________________________________\n\r\n\r", lowlvl, hilvl ); sprintf( buf, "&W exp (Current: %12s)", num_punct(ch->exp) ); sprintf( buf2,"&W exp (Needed: &G%12s&W)", num_punct( exp_level(ch, ch->level+1) - ch->exp) ); for ( x = lowlvl; x <= hilvl; x++ ) ch_printf_color( ch, "&G (&W%2d&G) &W%12s%s\n\r", x, num_punct( exp_level( ch, x ) ), (x == ch->level) ? buf : (x == ch->level+1) ? buf2 : " exp" ); send_to_char_color( "&g______________________________________________\n\r", ch ); } /* 1997, Blodkai */ void do_remains( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; bool found = FALSE; if ( IS_NPC( ch ) ) return; set_char_color( AT_MAGIC, ch ); if ( !ch->pcdata->deity ) { send_to_pager( "You have no deity from which to seek such assistance...\n\r", ch ); return; } if ( ch->pcdata->favor < ch->level*2 ) { send_to_pager( "Your favor is insufficient for such assistance...\n\r", ch ); return; } pager_printf( ch, "%s appears in a vision, revealing that your remains... ", ch->pcdata->deity->name ); sprintf( buf, "the corpse of %s", ch->name ); for ( obj = first_object; obj; obj = obj->next ) { if ( obj->in_room && !str_cmp( buf, obj->short_descr ) && ( obj->pIndexData->vnum == 11 ) ) { found = TRUE; pager_printf( ch, "\n\r - at %s will endure for %d ticks", obj->in_room->name, obj->timer ); } } if ( !found ) send_to_pager( " no longer exist.\n\r", ch ); else { send_to_pager( "\n\r", ch ); ch->pcdata->favor -= ch->level*2; } return; } /* Affects-at-a-glance, Blodkai */ void do_affected ( CHAR_DATA *ch, char *argument ) { char arg [MAX_INPUT_LENGTH]; AFFECT_DATA *paf; SKILLTYPE *skill; if ( IS_NPC(ch) ) return; set_char_color( AT_GREEN, ch ); argument = one_argument( argument, arg ); if ( !str_cmp( arg, "by" ) ) { send_to_char_color( "\n\r&BImbued with:\n\r", ch ); ch_printf_color( ch, "&C%s\n\r", !xIS_EMPTY(ch->affected_by) ? affect_bit_name( &ch->affected_by ) : "nothing" ); if ( ch->level >= 20 ) { send_to_char( "\n\r", ch ); if ( ch->resistant > 0 || ch->stance_resistant>0) { send_to_char_color( "&BResistances: ", ch ); #ifdef SHADDAI ch_printf_color( ch, "&C%s\n\r", flag_string(ch->resistant || ch->stance_resistant, ris_flags) ); #endif ch_printf_color( ch, "&C%s\n\r", flag_string(ch->resistant, ris_flags) ); } if ( ch->immune > 0 || ch->stance_immune > 0) { send_to_char_color( "&BImmunities: ", ch); #ifdef SHADDAI ch_printf_color( ch, "&C%s\n\r", flag_string(ch->immune||ch->stance_immune, ris_flags) ); #endif ch_printf_color( ch, "&C%s\n\r", flag_string(ch->immune, ris_flags) ); } if ( ch->susceptible > 0 || ch->stance_susceptible>0) { send_to_char_color( "&BSuscepts: ", ch ); #ifdef SHADDAI ch_printf_color( ch, "&C%s\n\r", flag_string(ch->susceptible||ch->stance_susceptible, ris_flags) ); #endif ch_printf_color( ch, "&C%s\n\r", flag_string(ch->susceptible, ris_flags) ); } } return; } if ( !ch->first_affect ) { send_to_char_color( "\n\r&CNo cantrip or skill affects you.\n\r", ch ); } else { send_to_char( "\n\r", ch ); for (paf = ch->first_affect; paf; paf = paf->next) if ( (skill=get_skilltype(paf->type)) != NULL ) { set_char_color( AT_BLUE, ch ); send_to_char( "Affected: ", ch ); set_char_color( AT_SCORE, ch ); if ( ch->level >= 20 || IS_PKILL( ch ) ) { if (paf->duration < 25 ) set_char_color( AT_WHITE, ch ); ch_printf( ch, "(%5d) ", paf->duration ); } ch_printf( ch, "%-18s\n\r", skill->name ); } } return; } /* * Support for GOD+ to view inventory of others -Thoric */ void do_inventory( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim = ch; bool invtarget = FALSE; if ( get_trust(ch) >= LEVEL_GOD && argument[0] != '\0' ) { if ( ( victim=get_char_world( ch, argument ) ) == NULL ) { send_to_char( "They're not here.\n\r", ch ); return; } invtarget = TRUE; } ch_printf_color( ch, "&R%s %s carrying:\n\r", invtarget ? capitalize( victim->name) : "You", invtarget ? "is" : "are" ); show_list_to_char( victim->first_carrying, ch, TRUE, TRUE ); } void do_condition( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim = ch; OBJ_DATA *obj; int iWear; bool found; int cond; if ( get_trust(ch) > LEVEL_GOD && argument[0] != '\0' ) { if ( (victim=get_char_world(ch, argument)) == NULL ) { send_to_char( "They're not here.\n\r", ch ); return; } act( AT_RED, "$n is using:", victim, NULL, ch, TO_VICT ); } else { set_char_color( AT_RED, ch ); send_to_char( "You are using:\n\r", ch ); } found = FALSE; set_char_color( AT_OBJECT, ch ); for ( iWear = 0; iWear < MAX_WEAR; iWear++ ) { for ( obj = victim->first_carrying; obj; obj = obj->next_content ) if ( obj->wear_loc == iWear ) { if( (!IS_NPC(ch)) && (ch->race>0) && (ch->race<MAX_PC_RACE)) send_to_char(race_table[ch->race]->where_name[iWear], ch); else send_to_char( where_name[iWear], ch ); if ( can_see_obj( ch, obj ) ) { switch(obj->item_type) { case ITEM_ARMOR: cond = (int) ((10 * obj->value[0] / obj->value[1]) ); break; case ITEM_WEAPON: cond = (int) ((10* obj->value[0] / 12) ); break; default: cond = -1; break; } /* send_to_char_color("&g<&Y",ch); */ if (cond >= 0) { if ( cond > 8 ) ch_printf_color( ch, "&w[&G+&w]&G " ); else if ( cond > 5 ) ch_printf_color( ch, "&w[&Y-&w]&G " ); else ch_printf_color( ch, "&w[&R!&w]&G " ); } else send_to_char(" ", ch ); /* send_to_char_color("&g>&G ",ch); */ send_to_char( format_obj_to_char( obj, ch, TRUE ), ch ); send_to_char( "\n\r", ch ); } else send_to_char( "something.\n\r", ch ); found = TRUE; } } if ( !found ) send_to_char( "Nothing.\n\r", ch ); return; } void do_equipment( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim = ch; OBJ_DATA *obj; int iWear; bool found; if ( get_trust(ch) > LEVEL_GOD && argument[0] != '\0' ) { if ( (victim=get_char_world(ch, argument)) == NULL ) { send_to_char( "They're not here.\n\r", ch ); return; } act( AT_RED, "$n is using:", victim, NULL, ch, TO_VICT ); } else { set_char_color( AT_RED, ch ); send_to_char( "You are using:\n\r", ch ); } found = FALSE; set_char_color( AT_OBJECT, ch ); for ( iWear = 0; iWear < MAX_WEAR; iWear++ ) { for ( obj = victim->first_carrying; obj; obj = obj->next_content ) if ( obj->wear_loc == iWear ) { if( (!IS_NPC(ch)) && (ch->race>0) && (ch->race<MAX_PC_RACE)) send_to_char(race_table[ch->race]->where_name[iWear], ch); else send_to_char( where_name[iWear], ch ); if ( can_see_obj( ch, obj ) ) { send_to_char( format_obj_to_char( obj, ch, TRUE ), ch ); send_to_char( "\n\r", ch ); } else send_to_char( "something.\n\r", ch ); found = TRUE; } } if ( !found ) send_to_char( "Nothing.\n\r", ch ); send_to_char_color( "&g(type 'garb' for a list of all wear locations)\n\r", ch ); return; } void do_equipment_full( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; int iWear; bool ankler = FALSE, anklel = FALSE; bool candual, hasloc; candual = FALSE; set_char_color( AT_RED, ch ); send_to_char( "You are using:\n\r", ch ); set_char_color( AT_OBJECT, ch ); if ( LEARNED(ch, gsn_dual_wield) ) { candual = TRUE; } if ( get_eq_char(ch, WEAR_HOLD) ) candual = FALSE; if ( get_eq_char(ch,WEAR_MISSILE_WIELD) ) candual = FALSE; for ( iWear = 0; iWear < MAX_WEAR; iWear++ ) { hasloc = FALSE; for ( obj = ch->first_carrying; obj; obj = obj->next_content ) { if ( obj->wear_loc == iWear ) { if( (!IS_NPC(ch)) && (ch->race>0) && (ch->race<MAX_PC_RACE)) send_to_char(race_table[ch->race]->where_name[iWear], ch); else send_to_char( where_name[iWear], ch ); if ( iWear == WEAR_SHIELD ) candual = FALSE; if ( iWear == WEAR_ANKLE_L ) anklel = TRUE; if (iWear == WEAR_ANKLE_R ) ankler = TRUE; if ( can_see_obj( ch, obj ) ) { send_to_char( format_obj_to_char( obj, ch, TRUE ), ch ); send_to_char( "\n\r", ch ); } else send_to_char( "something.\n\r", ch ); hasloc = TRUE; } } if (!hasloc) { if ( iWear <= WEAR_EYES) { if ((candual) && (iWear == WEAR_SHIELD)) continue; if ((candual) && (iWear == WEAR_HOLD)) continue; if ((!candual) && (iWear == WEAR_DUAL_WIELD)) continue; send_to_char(where_name[iWear],ch); send_to_char("[nothing] \n\r",ch); } } } if ( !anklel ) { send_to_char( where_name[WEAR_ANKLE_L], ch ); send_to_char("[nothing] \n\r", ch); } if ( !ankler ) { send_to_char( where_name[WEAR_ANKLE_R], ch ); send_to_char("[nothing] \n\r", ch);} return; } void set_title( CHAR_DATA *ch, char *title ) { char buf[MAX_STRING_LENGTH]; if ( IS_NPC(ch) ) { bug( "Set_title: NPC.", 0 ); return; } if ( isalpha(title[0]) || isdigit(title[0]) ) { buf[0] = ' '; strcpy( buf+1, title ); } else strcpy( buf, title ); STRFREE( ch->pcdata->title ); ch->pcdata->title = STRALLOC( buf ); return; } void do_title( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) return; set_char_color( AT_SCORE, ch ); if ( IS_SET( ch->pcdata->flags, PCFLAG_NOTITLE )) { set_char_color( AT_IMMORT, ch ); send_to_char( "The Gods prohibit you from changing your title.\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Change your title to what?\n\r", ch ); return; } if ( strlen(argument) > 50 ) argument[50] = '\0'; smash_tilde( argument ); smash_color_token( argument ); set_title( ch, argument ); send_to_char( "Your new title has been set.\n\r", ch ); } void do_email( CHAR_DATA *ch, char *argument ) { char arg[MAX_STRING_LENGTH]; if ( IS_NPC(ch) ) return; if ( ch->level < 5 ) { send_to_char( "Sorry... you must be at least level 5 to do that.\n\r", ch ); return; } one_argument( argument, arg ); smash_tilde( arg ); if ( arg[0] == '\0' ) { if ( !ch->pcdata->email ) ch->pcdata->email = str_dup( "" ); ch_printf( ch, "Your email is: %s\n\r", show_tilde( ch->pcdata->email ) ); return; } if ( !str_cmp( arg, "clear" ) ) { if ( ch->pcdata->email ) DISPOSE(ch->pcdata->email); ch->pcdata->email = str_dup(""); send_to_char( "Email cleared.\n\r", ch ); return; } if ( ch->pcdata->email ) DISPOSE(ch->pcdata->email); ch->pcdata->email = str_dup(arg); send_to_char( "Email set.\n\r", ch ); } void do_icq( CHAR_DATA *ch, char *argument ) { char arg[MAX_STRING_LENGTH]; if ( IS_NPC(ch) ) return; if ( ch->level < 5 ) { send_to_char( "Sorry... you must be at least level 5 to do that.\n\r", ch ); return; } one_argument( argument, arg ); smash_tilde( arg ); if ( arg[0] == '\0' ) { if ( !ch->pcdata->icq ) ch->pcdata->icq = str_dup( "" ); ch_printf( ch, "Your icq is: %s\n\r", show_tilde( ch->pcdata->icq ) ); return; } if ( !str_cmp( arg, "clear" ) ) { if ( ch->pcdata->icq ) DISPOSE(ch->pcdata->icq); ch->pcdata->icq = str_dup(""); send_to_char( "ICQ cleared.\n\r", ch ); return; } hide_tilde( arg ); if ( ch->pcdata->icq ) DISPOSE(ch->pcdata->icq); ch->pcdata->icq = str_dup(arg ); send_to_char( "ICQ set.\n\r", ch ); } void do_homepage( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; if ( IS_NPC(ch) ) return; if ( ch->level < 5 ) { send_to_char( "Sorry... you must be at least level 5 to do that.\n\r", ch ); return; } if ( xIS_SET( ch->act, PLR_NOHOMEPAGE ) ) { send_to_char( "The Gods prohibit you from changing your homepage.\n\r", ch ); return; } if ( argument[0] == '\0' ) { if ( !ch->pcdata->homepage ) ch->pcdata->homepage = str_dup( "" ); ch_printf( ch, "Your homepage is: %s\n\r", show_tilde( ch->pcdata->homepage ) ); return; } if ( !str_cmp( argument, "clear" ) ) { if ( ch->pcdata->homepage ) DISPOSE(ch->pcdata->homepage); ch->pcdata->homepage = str_dup(""); send_to_char( "Homepage cleared.\n\r", ch ); return; } if ( strstr( argument, "://" ) ) strcpy( buf, argument ); else sprintf( buf, "http://%s", argument ); if ( strlen(buf) > 70 ) buf[70] = '\0'; hide_tilde( buf ); if ( ch->pcdata->homepage ) DISPOSE(ch->pcdata->homepage); ch->pcdata->homepage = str_dup(buf); send_to_char( "Homepage set.\n\r", ch ); } void do_delete_char(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; argument = case_argument( argument, arg ); argument = one_argument( argument, arg1 ); if ( IS_NPC(ch) ) return; if ( get_trust(ch) > 5 ) { send_to_char ( "A character must be between levels 2 and 5, and 18 years of age, to delete itself.\n\r", ch ); return; } if ( get_age(ch) < 18 ) { send_to_char ( "A character must be between levels 2 and 5, and 18 years of age, to delete itself.\n\r", ch ); return; } if ( arg[0] == '\0' ) { send_to_char ( "Syntax: chardelete <password> yes\n\r", ch ); return; } if ( strcmp( crypt( arg, ch->pcdata->pwd ), ch->pcdata->pwd ) ) { send_to_char ( "Incorrect password.\n\r", ch ); return; } if ( arg1[0] == '\0' || ( str_cmp( arg1, "yes" ) ) ) { send_to_char ( "Syntax: chardelete <password> yes\n\r", ch ); return; } else { sprintf( buf, "%s deleted pfile from site %s", ch->name, ch->desc->host ); send_to_char_color( "&RYour character has been deleted.\n\r", ch ); do_destroy( ch, ch->name ); log_string_plus( log_buf, LOG_NORMAL, 65 ); } return; } /* * Set your personal description -Thoric */ void do_description( CHAR_DATA *ch, char *argument ) { if ( IS_NPC( ch ) ) { send_to_char( "Monsters are too dumb to do that!\n\r", ch ); return; } if ( IS_SET( ch->pcdata->flags, PCFLAG_NODESC ) ) { send_to_char( "You cannot set your description.\n\r", ch ); return; } if ( !ch->desc ) { bug( "do_description: no descriptor", 0 ); return; } switch( ch->substate ) { default: bug( "do_description: illegal substate", 0 ); return; case SUB_RESTRICTED: send_to_char( "You cannot use this command from within another command.\n\r", ch ); return; case SUB_NONE: ch->substate = SUB_PERSONAL_DESC; ch->dest_buf = ch; start_editing( ch, ch->description ); return; case SUB_PERSONAL_DESC: STRFREE( ch->description ); ch->description = copy_buffer( ch ); stop_editing( ch ); return; } } /* Ripped off do_description for whois bio's -- Scryn*/ void do_bio( CHAR_DATA *ch, char *argument ) { if ( IS_NPC( ch ) ) { send_to_char( "Mobs cannot set a bio.\n\r", ch ); return; } if ( ch->level < 5 ) { set_char_color( AT_SCORE, ch ); send_to_char( "You must be at least level five to write your bio...\n\r", ch ); return; } if ( IS_SET(ch->pcdata->flags, PCFLAG_NOBIO) ) { set_char_color( AT_RED, ch ); send_to_char( "The gods won't allow you to do that!\n\r", ch); return; } if ( !ch->desc ) { bug( "do_bio: no descriptor", 0 ); return; } switch( ch->substate ) { default: bug( "do_bio: illegal substate", 0 ); return; case SUB_RESTRICTED: send_to_char( "You cannot use this command from within another command.\n\r", ch ); return; case SUB_NONE: ch->substate = SUB_PERSONAL_BIO; ch->dest_buf = ch; start_editing( ch, ch->pcdata->bio ); return; case SUB_PERSONAL_BIO: STRFREE( ch->pcdata->bio ); ch->pcdata->bio = copy_buffer( ch ); stop_editing( ch ); return; } } /* * New stat and statreport command coded by Morphina * Bug fixes by Shaddai */ void do_statreport( CHAR_DATA *ch, char *argument ) { char buf[MAX_INPUT_LENGTH]; if ( IS_NPC(ch) ) { send_to_char("Huh?\n\r", ch ); return; } if ( IS_VAMPIRE(ch) ) { ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp ); sprintf( buf, "$n reports: %d/%d hp %d/%d blood %d/%d mv %d xp.", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); } else { ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); sprintf( buf, "$n reports: %d/%d hp %d/%d mana %d/%d mv %d xp.", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); } ch_printf( ch, "Your base stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\n\r", ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck ); sprintf( buf, "$n's base stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.", ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\n\r", get_curr_str(ch), get_curr_wis(ch), get_curr_int(ch), get_curr_dex(ch), get_curr_con(ch), get_curr_cha(ch), get_curr_lck(ch) ); sprintf( buf, "$n's current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.", get_curr_str(ch), get_curr_wis(ch), get_curr_int(ch), get_curr_dex(ch), get_curr_con(ch), get_curr_cha(ch), get_curr_lck(ch) ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); return; } void do_stat( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) { send_to_char("Huh?\n\r", ch ); return; } if ( IS_VAMPIRE(ch) ) ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp ); else ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); ch_printf( ch, "Your base stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\n\r", ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck ); ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\n\r", get_curr_str(ch), get_curr_wis(ch), get_curr_int(ch), get_curr_dex(ch), get_curr_con(ch), get_curr_cha(ch), get_curr_lck(ch) ); return; } void do_report( CHAR_DATA *ch, char *argument ) { char buf[MAX_INPUT_LENGTH]; if ( IS_NPC( ch ) && ch->fighting ) return; if ( IS_AFFECTED(ch, AFF_POSSESS) ) { send_to_char("You can't do that in your current state of mind!\n\r", ch); return; } if ( IS_VAMPIRE(ch) ) ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp ); else ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); if ( IS_VAMPIRE(ch) ) sprintf( buf, "$n reports: %d/%d hp %d/%d blood %d/%d mv %d xp.\n\r", ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->move, ch->max_move, ch->exp ); else sprintf( buf, "$n reports: %d/%d hp %d/%d mana %d/%d mv %d xp.", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp ); act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM ); return; } void do_fprompt( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; set_char_color( AT_GREY, ch ); if ( IS_NPC(ch) ) { send_to_char( "NPC's can't change their prompt..\n\r", ch ); return; } smash_tilde( argument ); one_argument( argument, arg ); if ( !*arg || !str_cmp( arg, "display" ) ) { send_to_char( "Your current fighting prompt string:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default prompt)" : ch->pcdata->fprompt ); set_char_color( AT_GREY, ch ); send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch ); return; } send_to_char( "Replacing old prompt of:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default prompt)" : ch->pcdata->fprompt ); if (ch->pcdata->fprompt) STRFREE(ch->pcdata->fprompt); if ( strlen(argument) > 128 ) argument[128] = '\0'; /* Can add a list of pre-set prompts here if wanted.. perhaps 'prompt 1' brings up a different, pre-set prompt */ if ( !str_cmp(arg, "default") ) ch->pcdata->fprompt = STRALLOC(""); else if ( !str_cmp(arg, "none") ) ch->pcdata->fprompt = STRALLOC( ch->pcdata->prompt); else ch->pcdata->fprompt = STRALLOC(argument); return; } void do_prompt( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; set_char_color( AT_GREY, ch ); if ( IS_NPC(ch) ) { send_to_char( "NPC's can't change their prompt..\n\r", ch ); return; } smash_tilde( argument ); one_argument( argument, arg ); if ( !*arg || !str_cmp( arg, "display" ) ) { send_to_char( "Your current prompt string:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt ); set_char_color( AT_GREY, ch ); send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch ); return; } send_to_char( "Replacing old prompt of:\n\r", ch ); set_char_color( AT_WHITE, ch ); ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)" : ch->pcdata->prompt ); if (ch->pcdata->prompt) STRFREE(ch->pcdata->prompt); if ( strlen(argument) > 128 ) argument[128] = '\0'; /* Can add a list of pre-set prompts here if wanted.. perhaps 'prompt 1' brings up a different, pre-set prompt */ if ( !str_cmp(arg, "default") ) ch->pcdata->prompt = STRALLOC(""); else if ( !str_cmp(arg, "fprompt") ) ch->pcdata->prompt = STRALLOC( ch->pcdata->fprompt ); else ch->pcdata->prompt = STRALLOC(argument); return; } /* * Figured this belonged here seeing it involves players... * really simple little function to tax players with a large * amount of gold to help reduce the overall gold pool... * --TRI */ void tax_player( CHAR_DATA *ch ) { /* int gold = ch->gold; int mgold = (ch->level * 2000000); int tax = (ch->gold * .05); if ( gold > mgold ) { set_char_color( AT_WHITE, ch ); ch_printf( ch, "You are level %d and carry more than %d coins.\n\r", ch->level, mgold ); ch_printf( ch, "You are being taxed \%5 percent (%d coins) of your %d coins,\n\r", tax, ch->gold ); ch_printf( ch, "and that leaves you with %d coins.\n\r", (ch->gold - tax)); ch->gold -= tax; } return; */ } void do_die ( CHAR_DATA *ch, char *argument ) { if ( ch->position > POS_STUNNED ){ send_to_char("You don't feel like throwing your life away just yet....\n\r", ch); return; } ch->hit = -11; update_pos( ch ); act( AT_DEAD, "$n is DEAD!!", ch, 0, 0, TO_ROOM ); act( AT_DEAD, "You have been KILLED!!\n\r", ch, 0, 0, TO_CHAR ); raw_kill( ch, ch ); return; } /* * Command to show current favor by Edmond */ void do_favor(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; if ( IS_NPC(ch) ) { send_to_char("Huh?\n\r", ch ); return; } set_char_color( AT_GREEN, ch ); if (!ch->pcdata->deity) sprintf( buf, "N/A" ); else if (ch->pcdata->favor > 2250) sprintf( buf, "loved" ); else if (ch->pcdata->favor > 2000) sprintf( buf, "cherished" ); else if (ch->pcdata->favor > 1750) sprintf( buf, "honored" ); else if (ch->pcdata->favor > 1500) sprintf( buf, "praised" ); else if (ch->pcdata->favor > 1250) sprintf( buf, "favored" ); else if (ch->pcdata->favor > 1000) sprintf( buf, "respected" ); else if (ch->pcdata->favor > 750) sprintf( buf, "liked" ); else if (ch->pcdata->favor > 250) sprintf( buf, "tolerated" ); else if (ch->pcdata->favor > -250) sprintf( buf, "ignored" ); else if (ch->pcdata->favor > -750) sprintf( buf, "shunned" ); else if (ch->pcdata->favor > -1000) sprintf( buf, "disliked" ); else if (ch->pcdata->favor > -1250) sprintf( buf, "dishonored" ); else if (ch->pcdata->favor > -1500) sprintf( buf, "disowned" ); else if (ch->pcdata->favor > -1750) sprintf( buf, "abandoned" ); else if (ch->pcdata->favor > -2000) sprintf( buf, "despised" ); else if (ch->pcdata->favor > -2250) sprintf( buf, "hated" ); else sprintf( buf, "damned" ); ch_printf( ch, "%s considers you to be %s.\n\r", ch->pcdata->deity->name, buf ); return; }