/**************************************************************************** * Lands of Altanos by Jeff Maxx * ***************************************************************************/ /**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~* * Tricops, Fireblade, Edmond, Conran | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * ***************************************************************************/ typedef struct game_board_data GAME_BOARD_DATA; struct game_board_data { int board[8][8]; int turn; int type; void *player1; void *player2; }; void free_game( GAME_BOARD_DATA *board ); #define NO_PIECE 0 #define WHITE_PAWN 1 #define WHITE_ROOK 2 #define WHITE_KNIGHT 3 #define WHITE_BISHOP 4 #define WHITE_QUEEN 5 #define WHITE_KING 6 #define BLACK_PAWN 7 #define BLACK_ROOK 8 #define BLACK_KNIGHT 9 #define BLACK_BISHOP 10 #define BLACK_QUEEN 11 #define BLACK_KING 12 #define MAX_PIECES 13 #define IS_WHITE(x) ((x)>=WHITE_PAWN && (x)<=WHITE_KING) #define IS_BLACK(x) ((x)>=BLACK_PAWN && (x)<=BLACK_KING) #define MOVE_OK 0 #define MOVE_INVALID 1 #define MOVE_BLOCKED 2 #define MOVE_TAKEN 3 #define MOVE_CHECKMATE 4 #define MOVE_OFFBOARD 5 #define MOVE_SAMECOLOR 6 #define MOVE_CHECK 8 #define MOVE_WRONGCOLOR 9 #define MOVE_INCHECK 10 #define TYPE_LOCAL 1 #define TYPE_IMC 2