.DT run_away DW_wibble creator help run_away .SH Name .SP 5 5 run_away - This method is used to make the npc run away. .EP .SH Syntax .SI 5 int run_away() .EI .SH Returns .SI 5 1 if successfuly ran away .EI .SH Defined in .SI 5 /obj/monster.c .EI .SH Description .SP 5 5 This method is used to make the npc run away. This will be called by the combat code for wimpy when the npc is bellow the number of points used to trigger the wimpy action. .EP