#include "path.h"; inherit CITYROOM; void setup() { set_short("Fruitbat Avenue"); set_long("This is the middle of Fruitbat Avenue just west of " "Crumpt Circle.\n"); set_light( 80 ); add_exit("east", FRUITBAT + "fruitbat3", "road"); add_exit("west", FRUITBAT + "fruitbat1", "road"); add_exit("south", FRUITBAT + "general_store", "door"); set_monster(1, "city"); }