#ifndef INCL_CONFIG_H /* ------------------------------------------------------------------------- Read this file ALL THE WAY THROUGH to make sure everything's set up right ------------------------------------------------------------------------- */ /*---------------Operating System/Environment specific stuff-----------------*/ #include "os.h" /*-------------------Mud Server Configuration Parameters---------------------*/ /* Most of these options you shouldn't need to change. Read them anyway. */ /* do not modify this, please - IT MAY NOT HAVE TABS OR SPACES!!! */ #define VERSION_STRING "V2.4" /* enable or disable newlines in U-code */ /* #define U_NEWLINES */ /* IP ports to use */ /* You don't need to modify these here; the config file (DB/config) can */ /* set them without having to recompile */ #define NET_PLYPRT 6565 #define NET_SRVPRT 6566 /* size of user input buffer */ #define MUDBUF 512 /* maximum parameters for a single command */ #define MAXARG 128 /* maximum layers of mutual recursion in a program */ #define MAXRECURSIONS 30 /* maximum length of a variable name */ #define MAXVLEN 64 /* maximum length of an object ID */ #define MAXOID 64 /* object-ID of an object that has a wizard bit */ #define PRIVUSER "wizard" /* if you want some commands restricted to player objects only */ #define PLAYERONLY /* if you're running a machine with a slow nameserver and don't really CARE about hostnames and would rather always use octets, define this. under ULTRIX, it also saves almost 100Kb on the size of your exec!! */ /* #define NO_HUGE_RESOLVER_CODE */ /* Define this if you want a list of nondark exits printed when you look in a room. If undefined no exit list will be printed. */ /* #define LIST_EXITS */ /* Define this if you want stuff in the inventory searched for macros. */ /* #define SEARCH_INVENTORY */ /* Define this if you want all objects in the current room for macros. */ /* #define SEARCH_ROOM */ /* Define this if you want paged messages to show sent text */ #define VERBOSE_PAGE /* minimum amount of time between cron runs (in seconds). the lower you set this, the more time you'll waste processing cron stuff. */ #define CRONQUANT 5 /* default (runtime-resettable) cache parameters */ #define CACHE_DEPTH 7 #define CACHE_WIDTH 23 /* use RWHO server code */ /* note - this requires a change to Makefile */ #define USE_RWHO /* compress OIF databases. NOT for the uninitiated!!! if you don't know what you're about, this can easily eat your database */ /* #define COMPRESS_OIF */ /* compression table to use */ /* #define DEFAULT_COMPTABLE */ /* flat probability for random matches instead of 50%, 25%, 12.5%, ... */ /* #define FLAT_PROBABILITIES */ /* combat extensions */ #define COMBAT /* default is to prohibit players from changing their names. */ #define PLAYER_NAMECHANGING /* print TinyMUD-like object IDs after objects that are linkok for you */ /* yes, this means you'll see object IDs of things you own */ /* if you don't define this, you can still find out a thing's obj id */ /* by either examining it or typing 'which <xxx>' */ /* #define LOOK_OBJECT_IDS */ /* only wizards can build */ /* #define BUILD_WIZ_ONLY */ /* Allows TinyMUD-style succ/fail/osucc/ofail in rooms, and room locks */ /* also allows succ/fail/osucc/ofail in rooms to be unter cmd's */ #define TINYHACK /* enable this for MUSH-like connected-player-only listing in "look" command */ /* #define CONNONLY */ /* enable this if you want fork/exec capabilities in your server */ /* (if defined, the mud will automatically background itself) */ // #define DAEMON /* enable if you have POSIX setpgrp/setsid() (can be used if DAEMON is defd) */ /* #define SETSID */ /* These options can all be turned on at once, if desired, since they only affect the compilation of which database routines should go in the database library (used by loaddb/dumpdb) */ /* turn this on if you have either dbm or ndbm */ #define DB_DBMFILE /* turn this on if you have dbm, but no ndbm - MAY REQUIRE CHANGES to umud/Makefile and DM/Makefile, if dbm is not in libc (it usually isn't) */ //#define OLDDBM /* name to use for the default dbm database file */ #define DEFAULT_DBMCHUNKFILE "dbm_db" /* turn this on if you want to be able to use hashed directories */ #define DB_DIRHASH /* name to use for the default hash directory */ #define DEFAULT_HASHDIR "hash" /* name to use for the default hash size (directories 0 - 10) */ #define DEFAULT_HASH_SIZE 11 /* turn this on if you have GNU dbm */ #define DB_GDBMFILE /* name to use for the default dbm database file */ #define DEFAULT_GDBMCHUNKFILE "gdbm_db" /* ----------PICK ONE AND ONLY ONE OF THE OPTIONS FOR STORAGE----------- this control which database routines get linked into the MUD server itself */ // #define STORAGE_IS_HASHDIR // #define STORAGE_IS_DBMCHUNK #define STORAGE_IS_GDBMCHUNK /* these macros cause correct linkage with storage layer - don't touch */ #ifdef STORAGE_IS_HASHDIR #define DB_INIT() dhdb_init() #define DB_CLOSE() dhdb_close() #define DB_SYNC() dhdb_sync() #define DB_GET(n) dhdb_get(n) #define DB_PUT(o,n) dhdb_put(o,n) #define DB_CHECK(s) dhdb_check(s) #define DB_DEL(n,f) dhdb_del(n,f) #define DB_BACKUP(f) dhdb_backup(f) #define DB_TRAVSTART() dhdb_travstart() #define DB_TRAVERSE(b) dhdb_traverse(b) #define DB_TRAVEND() dhdb_travend() #define CMD__DBCONFIG cmd__dhdbconfig #endif #ifdef STORAGE_IS_DBMCHUNK #define DB_INIT() dddb_init() #define DB_CLOSE() dddb_close() #define DB_SYNC() dddb_sync() #define DB_GET(n) dddb_get(n) #define DB_PUT(o,n) dddb_put(o,n) #define DB_CHECK(s) dddb_check(s) #define DB_DEL(n,f) dddb_del(n,f) #define DB_BACKUP(f) dddb_backup(f) #define DB_TRAVSTART() dddb_travstart() #define DB_TRAVERSE(b) dddb_traverse(b) #define DB_TRAVEND() dddb_travend() #define CMD__DBCONFIG cmd__dddbconfig #endif #ifdef STORAGE_IS_GDBMCHUNK #define DB_INIT() dgdb_init() #define DB_CLOSE() dgdb_close() #define DB_SYNC() dgdb_sync() #define DB_GET(n) dgdb_get(n) #define DB_PUT(o,n) dgdb_put(o,n) #define DB_CHECK(s) dgdb_check(s) #define DB_DEL(n,f) dgdb_del(n,f) #define DB_BACKUP(f) dgdb_backup(f) #define DB_TRAVSTART() dgdb_travstart() #define DB_TRAVERSE(b) dgdb_traverse(b) #define DB_TRAVEND() dgdb_travend() #define CMD__DBCONFIG cmd__dgdbconfig #endif /* various debug flags - turn all on for a WILD time */ /* #define CRON_DEBUG #define DBMCHUNK_DEBUG #define HASHDIR_DEBUG #define VMSNET_DEBUG #define XACT_DEBUG #define XMITBSD_DEBUG #define CACHE_DEBUG #define ALLOC_DEBUG #define COMBAT_DEBUG */ #define INCL_CONFIG_H #endif