untermud/DOC/
untermud/DOC/U/
untermud/DOC/U/U-examples/
untermud/DOC/internals/
untermud/DOC/wizard/
untermud/MISC/
untermud/MISC/dbchk/
untermud/RWHO/
untermud/RWHO/rwhod/
#include "copyright.h"

#include "db.h"

/* match functions */
/* Usage: init_match(player, name, type); match_this(); match_that(); ... */
/* Then get value from match_result() */

/* initialize matcher */
extern void init_match (dbref player, const char *name, int type);
extern void init_match_check_keys (dbref player, const char *name, int type);

/* match (LOOKUP_TOKEN)player */
extern void match_player (void);

/* match (NUMBER_TOKEN)number */
extern void match_absolute (void);

/* match "me" */
extern void match_me (void);

/* match "here" */
extern void match_here (void);

/* match something player is carrying */
extern void match_possession (void);

/* match something in the same room as player */
extern void match_neighbor (void);

/* match an exit from player's room */
extern void match_exit (void);

/* all of the above, except only Wizards do match_absolute and match_player */
extern void match_everything (void);

/* return match results */
extern dbref match_result (void);       /* returns AMBIGUOUS for multiple inexacts */
extern dbref last_match_result (void);  /* returns last result */

#define NOMATCH_MESSAGE "I don't see that here."
#define AMBIGUOUS_MESSAGE "I don't know which one you mean!"

extern dbref noisy_match_result (void); /* wrapper for match_result */
                                /* noisily notifies player */
                                /* returns matched object or NOTHING */