object sysobj int _objcnt=1 int newsarticle=0 str nam=The System Object (all mighty data point) obj _syslimbo=0 lst own=wizard endobj object wizard str nam=UnterWiz str pass= flg _wz= flg _pl= lst own=wizard obj loc=0 endobj object 0 str nam=Limbo str desc=standard MUD-type limbo. lst ply=wizard lst own=wizard flg _rm= endobj