/**************************************************************************/ // msp.h - msp support header /*************************************************************************** * The Dawn of Time v1.69r (c)1997-2004 Michael Garratt * * >> A number of people have contributed to the Dawn codebase, with the * * majority of code written by Michael Garratt - www.dawnoftime.org * * >> To use this source code, you must fully comply with the dawn license * * in licenses.txt... In particular, you may not remove this copyright * * notice. * **************************************************************************/ #ifndef MSP_H #define MSP_H enum MSP_TYPES {MSPT_ACTION, MSPT_COMBAT, MSPT_MOBPROG, MSPT_ROOM, MSPT_SKILL, MSPT_SPELL, MSPT_WEATHER, MSPT_MAX_TYPE}; void msp_to_room(MSP_TYPES type, char *filename, int volume, // 1 ->100, if 0 default for type vol used char_data *target, bool target_only_in_room, bool surrounding_rooms); void msp_skill_sound(char_data *target, int sn); void msp_update_char(char_data *ch); // *** MSP SOUNDS // combat related #define MSP_SOUND_TRIP "trip.wav" #define MSP_SOUND_BACKSTAB "backstab.wav" // action related #define MSP_SOUND_QUAFF "quaff.wav" #define MSP_SOUND_EXPLOSION "explosion.wav" #define MSP_SOUND_FLEE "flee.wav" #define MSP_SOUND_CLOSE_DOOR "close_door.wav" #define MSP_SOUND_OPEN_DOOR "open_door.wav" #define MSP_SOUND_UNLOCK "unlock.wav" #define MSP_SOUND_LOCK "lock.wav" #define MSP_SOUND_HUH "huh.wav" #define MSP_SOUND_NOHELP "nohelp.wav" #define MSP_SOUND_SOUNDON "soundon.wav" #define MSP_SOUND_RESTORE "restore.wav" #define MSP_SOUND_SHUTDOWN "shutdown.wav" // weather related #define MSP_SOUND_THUNDER "thunder.wav" #endif // MSP_H