/* ************************************************************************
* File: spells2.c Part of CircleMUD *
* Usage: step 1 implementation of non-off spells (step 2 in magic.c) *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
#include <stdio.h>
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "db.h"
#include "interpreter.h"
#include "spells.h"
#include "handler.h"
/* Global data */
extern struct room_data *world;
extern struct char_data *character_list;
extern struct spell_info_type spell_info[MAX_SPL_LIST];
extern struct obj_data *object_list;
/* extern functions */
void clone_char(struct char_data *ch);
void say_spell( struct char_data *ch, int si );
bool saves_spell(struct char_data *ch, sh_int spell);
void add_follower(struct char_data *ch, struct char_data *victim);
ACAST(cast_armor)
{
switch (type) {
case SPELL_TYPE_SPELL:
if ( affected_by_spell(victim, SPELL_ARMOR) ) {
send_to_char("Nothing seems to happen.\n\r", ch);
return;
}
if (ch != victim)
act("$N is protected by your deity.", FALSE, ch, 0, victim, TO_CHAR);
spell_armor(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
if ( affected_by_spell(ch, SPELL_ARMOR) )
return;
spell_armor(level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!victim)
victim = ch;
if ( affected_by_spell(victim, SPELL_ARMOR) )
return;
spell_armor(level, ch, ch, 0);
break;
case SPELL_TYPE_WAND:
if (tar_obj)
return;
if ( affected_by_spell(victim, SPELL_ARMOR) )
return;
spell_armor(level, ch, ch, 0);
break;
default :
log("SYSERR: Serious screw-up in armor!");
break;
}
}
ACAST(cast_teleport)
{
switch (type) {
case SPELL_TYPE_SCROLL:
case SPELL_TYPE_POTION:
case SPELL_TYPE_SPELL:
if (!victim)
victim = ch;
spell_teleport(level, ch, victim, 0);
break;
case SPELL_TYPE_WAND:
if (!victim)
return;
spell_teleport(level, ch, victim, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_teleport(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in teleport!");
break;
}
}
ACAST(cast_bless)
{
switch (type) {
case SPELL_TYPE_SPELL:
if (tar_obj) { /* It's an object */
if ( IS_SET(tar_obj->obj_flags.extra_flags, ITEM_BLESS) ) {
send_to_char("Nothing seems to happen.\n\r", ch);
return;
}
spell_bless(level, ch, 0, tar_obj);
} else { /* Then it is a PC | NPC */
if ( affected_by_spell(victim, SPELL_BLESS) ||
(GET_POS(victim) == POSITION_FIGHTING)) {
send_to_char("Nothing seems to happen.\n\r", ch);
return;
}
spell_bless(level, ch, victim, 0);
}
break;
case SPELL_TYPE_POTION:
if ( affected_by_spell(ch, SPELL_BLESS) ||
(GET_POS(ch) == POSITION_FIGHTING))
return;
spell_bless(level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj) { /* It's an object */
if ( IS_SET(tar_obj->obj_flags.extra_flags, ITEM_BLESS) )
return;
spell_bless(level, ch, 0, tar_obj);
} else { /* Then it is a PC | NPC */
if (!victim)
victim = ch;
if ( affected_by_spell(victim, SPELL_BLESS) ||
(GET_POS(victim) == POSITION_FIGHTING))
return;
spell_bless(level, ch, victim, 0);
}
break;
case SPELL_TYPE_WAND:
if (tar_obj) { /* It's an object */
if ( IS_SET(tar_obj->obj_flags.extra_flags, ITEM_BLESS) )
return;
spell_bless(level, ch, 0, tar_obj);
} else { /* Then it is a PC | NPC */
if ( affected_by_spell(victim, SPELL_BLESS) ||
(GET_POS(victim) == POSITION_FIGHTING))
return;
spell_bless(level, ch, victim, 0);
}
break;
default :
log("SYSERR: Serious screw-up in bless!");
break;
}
}
ACAST(cast_blindness)
{
switch (type) {
case SPELL_TYPE_SPELL:
if ( IS_AFFECTED(victim, AFF_BLIND) ) {
send_to_char("Nothing seems to happen.\n\r", ch);
return;
}
spell_blindness(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
if ( IS_AFFECTED(ch, AFF_BLIND) )
return;
spell_blindness(level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!victim)
victim = ch;
if ( IS_AFFECTED(ch, AFF_BLIND) )
return;
spell_blindness(level, ch, ch, 0);
break;
case SPELL_TYPE_WAND:
if (victim) {
if ( IS_AFFECTED(victim, AFF_BLIND) )
return;
spell_blindness(level, ch, victim, 0);
}
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
if (!(IS_AFFECTED(victim, AFF_BLIND)))
spell_blindness(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in blindness!");
break;
}
}
ACAST(cast_clone)
{
send_to_char("Not *YET* implemented.", ch);
return;
/* clone both char and obj !!*/
/*
struct char_data *vict;
switch (type) {
case SPELL_TYPE_SPELL:
if (victim) {
sprintf(buf, "You create a duplicate of %s.\n\r", GET_NAME(victim));
send_to_char(buf, ch);
sprintf(buf, "%%s creates a duplicate of %s,\n\r", GET_NAME(victim));
perform(buf, ch, FALSE);
spell_clone(level,ch,victim,0);
} else {
sprintf(buf, "You create a duplicate of %s %s.\n\r",SANA(tar_obj),tar_obj->short_description);
send_to_char(buf, ch);
sprintf(buf, "%%s creates a duplicate of %s %s,\n\r",SANA(tar_obj),tar_obj->short_description);
perform(buf, ch, FALSE);
spell_clone(level,ch,0,tar_obj);
};
break;
default :
log("SYSERR: Serious screw-up in clone!");
break;
}
*/
/* MISSING REST OF SWITCH -- POTION, SCROLL, WAND */
}
ACAST(cast_control_weather)
{
char buffer[MAX_STRING_LENGTH];
switch (type) {
case SPELL_TYPE_SPELL:
one_argument(arg, buffer);
if (str_cmp("better", buffer) && str_cmp("worse", buffer)) {
send_to_char("Do you want it to get better or worse?\n\r", ch);
return;
}
if (!str_cmp("better", buffer))
weather_info.change += (dice(((level) / 3), 4));
else
weather_info.change -= (dice(((level) / 3), 4));
break;
default :
log("SYSERR: Serious screw-up in control weather!");
break;
}
}
ACAST(cast_create_food)
{
switch (type) {
case SPELL_TYPE_SPELL:
act("$n magically creates a mushroom.", FALSE, ch, 0, 0, TO_ROOM);
spell_create_food(level, ch, 0, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (victim)
return;
spell_create_food(level, ch, 0, 0);
break;
default :
log("SYSERR: Serious screw-up in create food!");
break;
}
}
ACAST(cast_create_water)
{
switch (type) {
case SPELL_TYPE_SPELL:
if ((tar_obj->obj_flags.type_flag != ITEM_DRINKCON) &&
(tar_obj->obj_flags.type_flag != ITEM_FOUNTAIN)) {
send_to_char("It is unable to hold water.\n\r", ch);
return;
}
spell_create_water(level, ch, 0, tar_obj);
break;
default :
log("SYSERR: Serious screw-up in create water!");
break;
}
}
ACAST(cast_cure_blind)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_cure_blind(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
spell_cure_blind(level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_cure_blind(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in cure blind!");
break;
}
}
ACAST(cast_cure_critic)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_cure_critic(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
spell_cure_critic(level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_cure_critic(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in cure critic!");
break;
}
}
ACAST(cast_cure_light)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_cure_light(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
spell_cure_light(level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_cure_light(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in cure light!");
break;
}
}
ACAST(cast_curse)
{
switch (type) {
case SPELL_TYPE_SPELL:
if (tar_obj) /* It is an object */
spell_curse(level, ch, 0, tar_obj);
else { /* Then it is a PC | NPC */
spell_curse(level, ch, victim, 0);
}
break;
case SPELL_TYPE_POTION:
spell_curse(level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj) /* It is an object */
spell_curse(level, ch, 0, tar_obj);
else { /* Then it is a PC | NPC */
if (!victim)
victim = ch;
spell_curse(level, ch, victim, 0);
}
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_curse(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in curse!");
break;
}
}
ACAST(cast_detect_evil)
{
switch (type) {
case SPELL_TYPE_SPELL:
if ( affected_by_spell(victim, SPELL_DETECT_EVIL) ) {
send_to_char("Nothing seems to happen.\n\r", victim);
return;
}
spell_detect_evil(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
if ( affected_by_spell(ch, SPELL_DETECT_EVIL) )
return;
spell_detect_evil(level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
if (!(IS_AFFECTED(victim, SPELL_DETECT_EVIL)))
spell_detect_evil(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in detect evil!");
break;
}
}
ACAST(cast_detect_invisibility)
{
switch (type) {
case SPELL_TYPE_SPELL:
if ( affected_by_spell(victim, SPELL_DETECT_INVISIBLE) ) {
send_to_char("Nothing seems to happen.\n\r", victim);
return;
}
spell_detect_invisibility(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
if ( affected_by_spell(ch, SPELL_DETECT_INVISIBLE) )
return;
spell_detect_invisibility(level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
if (!(IS_AFFECTED(victim, SPELL_DETECT_INVISIBLE)))
spell_detect_invisibility(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in detect invisibility!");
break;
}
}
ACAST(cast_detect_magic)
{
switch (type) {
case SPELL_TYPE_SPELL:
if ( affected_by_spell(victim, SPELL_DETECT_MAGIC) ) {
send_to_char("Nothing seems to happen.\n\r", victim);
return;
}
spell_detect_magic(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
if ( affected_by_spell(ch, SPELL_DETECT_MAGIC) )
return;
spell_detect_magic(level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
if (!(IS_AFFECTED(victim, SPELL_DETECT_MAGIC)))
spell_detect_magic(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in detect magic!");
break;
}
}
ACAST(cast_detect_poison)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_detect_poison(level, ch, victim, tar_obj);
break;
case SPELL_TYPE_POTION:
spell_detect_poison(level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj) {
spell_detect_poison(level, ch, 0, tar_obj);
return;
}
if (!victim)
victim = ch;
spell_detect_poison(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in detect poison!");
break;
}
}
ACAST(cast_dispel_evil)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_dispel_evil(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
spell_dispel_evil(level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!victim)
victim = ch;
spell_dispel_evil(level, ch, victim, 0);
break;
case SPELL_TYPE_WAND:
if (tar_obj)
return;
spell_dispel_evil(level, ch, victim, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_dispel_evil(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in dispel evil!");
break;
}
}
ACAST(cast_enchant_weapon)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_enchant_weapon(level, ch, 0, tar_obj);
break;
case SPELL_TYPE_SCROLL:
if (!tar_obj)
return;
spell_enchant_weapon(level, ch, 0, tar_obj);
break;
default :
log("SYSERR: Serious screw-up in enchant weapon!");
break;
}
}
ACAST(cast_heal)
{
switch (type) {
case SPELL_TYPE_SPELL:
act("$n heals $N.", FALSE, ch, 0, victim, TO_NOTVICT);
act("You heal $N.", FALSE, ch, 0, victim, TO_CHAR);
spell_heal(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
spell_heal(level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_heal(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in heal!");
break;
}
}
ACAST(cast_invisibility)
{
switch (type) {
case SPELL_TYPE_SPELL:
if (tar_obj) {
if ( IS_SET(tar_obj->obj_flags.extra_flags, ITEM_INVISIBLE) )
send_to_char("Nothing new seems to happen.\n\r", ch);
else
spell_invisibility(level, ch, 0, tar_obj);
} else { /* victim */
if ( IS_AFFECTED(victim, AFF_INVISIBLE) )
send_to_char("Nothing new seems to happen.\n\r", ch);
else
spell_invisibility(level, ch, victim, 0);
}
break;
case SPELL_TYPE_POTION:
if (!IS_AFFECTED(ch, AFF_INVISIBLE) )
spell_invisibility(level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj) {
if (!(IS_SET(tar_obj->obj_flags.extra_flags, ITEM_INVISIBLE)) )
spell_invisibility(level, ch, 0, tar_obj);
} else { /* victim */
if (!victim)
victim = ch;
if (!( IS_AFFECTED(victim, AFF_INVISIBLE)) )
spell_invisibility(level, ch, victim, 0);
}
break;
case SPELL_TYPE_WAND:
if (tar_obj) {
if (!(IS_SET(tar_obj->obj_flags.extra_flags, ITEM_INVISIBLE)) )
spell_invisibility(level, ch, 0, tar_obj);
} else { /* victim */
if (!( IS_AFFECTED(victim, AFF_INVISIBLE)) )
spell_invisibility(level, ch, victim, 0);
}
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
if (!( IS_AFFECTED(victim, AFF_INVISIBLE)) )
spell_invisibility(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in invisibility!");
break;
}
}
ACAST(cast_locate_object)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_locate_object(level, ch, 0, tar_obj);
break;
default :
log("SYSERR: Serious screw-up in locate object!");
break;
}
}
ACAST(cast_poison)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_poison(level, ch, victim, tar_obj);
break;
case SPELL_TYPE_POTION:
spell_poison(level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_poison(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in poison!");
break;
}
}
ACAST(cast_protection_from_evil)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_protection_from_evil(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
spell_protection_from_evil(level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!victim)
victim = ch;
spell_protection_from_evil(level, ch, victim, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_protection_from_evil(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in protection from evil!");
break;
}
}
ACAST(cast_remove_curse)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_remove_curse(level, ch, victim, tar_obj);
break;
case SPELL_TYPE_POTION:
spell_remove_curse(level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj) {
spell_remove_curse(level, ch, 0, tar_obj);
return;
}
if (!victim)
victim = ch;
spell_remove_curse(level, ch, victim, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_remove_curse(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in remove curse!");
break;
}
}
ACAST(cast_remove_poison)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_remove_poison(level, ch, victim, tar_obj);
break;
case SPELL_TYPE_POTION:
spell_remove_poison(level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_remove_poison(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in remove poison!");
break;
}
}
ACAST(cast_sanctuary)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_sanctuary(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
spell_sanctuary(level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!victim)
victim = ch;
spell_sanctuary(level, ch, victim, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_sanctuary(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in sanctuary!");
break;
}
}
ACAST(cast_sleep)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_sleep(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
spell_sleep(level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!victim)
victim = ch;
spell_sleep(level, ch, victim, 0);
break;
case SPELL_TYPE_WAND:
if (tar_obj)
return;
spell_sleep(level, ch, victim, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_sleep(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in sleep!");
break;
}
}
ACAST(cast_strength)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_strength(level, ch, victim, 0);
break;
case SPELL_TYPE_POTION:
spell_strength(level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!victim)
victim = ch;
spell_strength(level, ch, victim, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_strength(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in strength!");
break;
}
}
ACAST(cast_ventriloquate)
{
struct char_data *tmp_ch;
char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char buf3[MAX_STRING_LENGTH];
if (type != SPELL_TYPE_SPELL) {
log("SYSERR: Attempt to ventriloquate by non-cast-spell.");
return;
}
for (; *arg && (*arg == ' '); arg++)
;
if (tar_obj) {
sprintf(buf1, "The %s says '%s'\n\r", fname(tar_obj->name), arg);
sprintf(buf2, "Someone makes it sound like the %s says '%s'.\n\r",
fname(tar_obj->name), arg);
} else {
sprintf(buf1, "%s says '%s'\n\r", GET_NAME(victim), arg);
sprintf(buf2, "Someone makes it sound like %s says '%s'\n\r",
GET_NAME(victim), arg);
}
sprintf(buf3, "Someone says, '%s'\n\r", arg);
for (tmp_ch = world[ch->in_room].people; tmp_ch;
tmp_ch = tmp_ch->next_in_room) {
if ((tmp_ch != ch) && (tmp_ch != victim)) {
if ( saves_spell(tmp_ch, SAVING_SPELL) )
send_to_char(buf2, tmp_ch);
else
send_to_char(buf1, tmp_ch);
} else {
if (tmp_ch == victim)
send_to_char(buf3, victim);
}
}
}
ACAST(cast_word_of_recall)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_word_of_recall(level, ch, ch, 0);
break;
case SPELL_TYPE_POTION:
spell_word_of_recall(level, ch, ch, 0);
break;
case SPELL_TYPE_SCROLL:
if (tar_obj)
return;
if (!victim)
victim = ch;
spell_word_of_recall(level, ch, victim, 0);
break;
case SPELL_TYPE_WAND:
if (tar_obj)
return;
spell_word_of_recall(level, ch, victim, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_word_of_recall(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in word of recall!");
break;
}
}
ACAST(cast_summon)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_summon(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in summon!");
break;
}
}
ACAST(cast_charm_person)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_charm_person(level, ch, victim, 0);
break;
case SPELL_TYPE_SCROLL:
if (!victim)
return;
spell_charm_person(level, ch, victim, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_charm_person(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in charm person!");
break;
}
}
ACAST(cast_sense_life)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_sense_life(level, ch, ch, 0);
break;
case SPELL_TYPE_POTION:
spell_sense_life(level, ch, ch, 0);
break;
case SPELL_TYPE_STAFF:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_sense_life(level, ch, victim, 0);
break;
default :
log("SYSERR: Serious screw-up in sense life!");
break;
}
}
ACAST(cast_identify)
{
switch (type) {
case SPELL_TYPE_SCROLL:
spell_identify(level, ch, victim, tar_obj);
break;
default :
log("SYSERR: Serious screw-up in identify!");
break;
}
}
ACAST(cast_fire_breath)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_fire_breath(level, ch, victim, 0);
break; /* It's a spell.. But people can'c cast it! */
default :
log("SYSERR: Serious screw-up in firebreath!");
break;
}
}
ACAST(cast_frost_breath)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_frost_breath(level, ch, victim, 0);
break; /* It's a spell.. But people can'c cast it! */
default :
log("SYSERR: Serious screw-up in frostbreath!");
break;
}
}
ACAST(cast_acid_breath)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_acid_breath(level, ch, victim, 0);
break; /* It's a spell.. But people can'c cast it! */
default :
log("SYSERR: Serious screw-up in acidbreath!");
break;
}
}
ACAST(cast_gas_breath)
{
switch (type) {
case SPELL_TYPE_SPELL:
for (victim = world[ch->in_room].people ;
victim ; victim = victim->next_in_room)
if (victim != ch)
spell_gas_breath(level, ch, victim, 0);
break;
/* THIS ONE HURTS!! */
default :
log("SYSERR: Serious screw-up in gasbreath!");
break;
}
}
ACAST(cast_lightning_breath)
{
switch (type) {
case SPELL_TYPE_SPELL:
spell_lightning_breath(level, ch, victim, 0);
break; /* It's a spell.. But people can'c cast it! */
default :
log("SYSERR: Serious screw-up in lightningbreath!");
break;
}
}