#3500 The Plains~ You are on the plains, to the north you notice a small path into the hills. ~ 30 0 1 D0 ~ ~ 0 0 4000 D2 ~ ~ 0 0 3501 S #3501 The Lane~ You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south. ~ 30 0 1 D0 ~ ~ 0 0 3500 D2 ~ ~ 0 0 3502 S #3502 The Turning Point~ The trees stand close here, and the tall, bushy undergrowth prevents you from seeing far in any direction save north, where a broad lane leads off into the distance; and west, where the same lane continues towards what looks like a fairly large city. The muted sounds of city commotion reach your ears from a distance; stray dogs barking, children crying, and street salesmen shouting. A steep path leads down from here towards the Dwarven Village. ~ 30 0 1 D0 ~ ~ 0 -1 3501 D1 You see a path and a large castle in the distance. ~ ~ 0 -1 15001 D3 ~ ~ 00 -1 3503 D5 ~ ~ 0 -1 6500 S #3503 City Entrance~ You stand on the outskirts of a large city - Midgaard; the capital of this land. The road leads east into the peace and quiet - and dangers - of the forest; and to the west it becomes the main street of the town; surrounded by a confusion of shops, bars, and market places. ~ 30 4 1 D1 ~ ~ 0 0 3502 D3 ~ ~ 0 0 3053 S #3504 The South Bridge~ You are standing on a small, rickety bridge leading from the Midgaard City Dump, to the forest of Miden'Nir (Goblinic for Green Blood). You can smell the Dump to the north, but go south and there is fresh air and greenery. ~ 35 0 3 D0 You can see the clutter of the City Dump. ~ ~ 0 0 3030 D2 If you go south, you will enter the Miden'Nir. ~ ~ 0 0 3505 S #3505 The Trail to Miden'Nir~ You are in a light forest. A path leads south, but the passage to the east is easy enough. To the west, smoke can be seen rising above the treetops. The sprawl of Midgaard lies north of here. ~ 35 0 3 D0 To the north, you see the bridge to Midgaard. ~ ~ 0 0 3504 D1 More light forest. ~ ~ 0 0 3506 D2 This path cuts through the darkness of the Miden'Nir. ~ ~ 0 0 3507 D3 You cannot go this way. The Inn is closed right now. ~ ~ 0 0 -1 S #3506 The Miden'Nir~ You are in a dark forest. To the east, mountains block passage. From here, only the lighter forest to the west or south offer a way to travel. ~ 35 0 3 D2 The forest is darker to the south. ~ ~ 0 0 3509 D3 The forest gets lighter as you go west. ~ ~ 0 0 3505 S #3507 The Miden'Nir~ The forest is deep here and the wind blows through the trees and through your hair. To the north, the forest gets lighter. However, the southern and eastern paths place you even deeper in the wood. ~ 35 0 3 D0 The forest is lighter in this direction. ~ ~ 0 0 3505 D2 More and darker woods. ~ ~ 0 0 3510 D3 There is a small path leading west. ~ ~ 0 0 3508 S #3508 On a Small Path~ A path is here, leading east and south. Mountains slash the scenery to the west of here. ~ 35 0 3 D1 Wind-swept forest. ~ ~ 0 0 3507 D2 To the south, the trail continues. ~ ~ 0 0 3511 S #3509 The Miden'Nir~ More trees... You can go north, south or travel toward the mountains that lie east of here. ~ 35 0 3 D0 The trees lighten up a bit this way. ~ ~ 0 0 3506 D1 Huge grey mountains lie in this direction. ~ ~ 0 0 3512 D2 The forest continues. ~ ~ 0 0 3514 S #3510 The Crossroads~ Here footworn paths lead north, south and east. The trees seem to be closing in on you at this point. ~ 35 0 3 D0 Trees as far as the eye can see. ~ ~ 0 0 3507 D1 There is an especially dark part of the forest this way. ~ ~ 0 0 3514 D2 There is an especially dark section of forest this way. ~ ~ 0 0 3516 S #3511 The Trail~ You are on a north-south trail. To the west, impassible mountains glare at you. ~ 35 0 3 D0 The trail bends to the north. ~ ~ 0 0 3508 D2 To the south, the path re-enters the forest. ~ ~ 0 0 3515 S #3512 At the Foot of the Mountains~ You can go west or south and re-enter the forest. Mountains prevent passage in any other direction. ~ 0 0 3 D2 A light section of forest. ~ ~ 0 0 3513 D3 The forest continues here. ~ ~ 0 0 3509 S #3513 The Miden'Nir~ The forest is light here and gets lighter to the north. To the west everything gets dark. The wind kicks up as you ponder your options. ~ 35 0 3 D0 There is a small clearing to the north. ~ ~ 0 0 3512 D3 It gets darker and thicker this way. ~ ~ 0 0 3514 S #3514 Deep Forest~ It is quite dark here, forest surrounds you. Footsteps can be heard, but their direction can not be determined. ~ 35 0 3 D0 More forest. ~ ~ 0 0 3509 D1 Lighter forest and mountains in the distance. ~ ~ 0 0 3513 D3 The forest continues. ~ ~ 0 0 3510 D2 More trees. ~ ~ 0 0 3517 S #3515 Light Forest~ The forest is light here and you can easily pick your way through the trail. To the east, the forest becomes deep again. South, the trail continues. ~ 35 0 3 D0 A trail leading north-south. ~ ~ 0 0 3511 D1 The trees get thicker as you go east. ~ ~ 0 0 3516 D2 More trees and some small hills. ~ ~ 0 0 3518 S #3516 The Sink~ The ground is quite muddy here and puddles are all around. Your boots make a disgusting SQUISH as you walk here. You can go in any of the four cardinal directions from here. Hopefully, it will be dryer. ~ 35 0 3 D0 The Miden'Nir continues. ~ ~ 0 0 3510 D1 More trees. ~ ~ 0 0 3517 D2 The trees get VERY thick to the south. You can barely see... ~ ~ 0 0 3519 D3 Some light trees and daylight. ~ ~ 0 0 3515 S #3517 Near the Mountains~ The most prominent feature here is the mountains that lie to the east. You can only go north and west from here as the rocks stop all other movement. ~ 35 0 3 D0 Many trees to the north. ~ ~ 0 0 3514 D3 There is a bit of a slope downward to the west. ~ ~ 0 0 3516 S #3518 The Fading Trail~ The trail becomes nearly impassible here. You can go south and west, as the forest is relatively light. To the north, you can see a path. ~ 35 0 3 D0 You can see a trail this way. ~ ~ 0 0 3515 D1 The trees are nearly trunk-to-trunk this way. ~ ~ 0 0 -1 D2 Dark forests. ~ ~ 0 0 3522 D3 Light trees and mountains in the distance. ~ ~ 0 0 3520 S #3519 The Dark Path~ You are hemmed in by trees on either side of you. There is no way to go east or west. The wind, which howled earlier, seems to have died in this natural tunnel. ~ 35 1 3 D0 Ahhh... daylight. ~ ~ 0 0 3516 D2 More darkness. ~ ~ 0 0 3521 S #3520 On the Verge of Darkness~ The forest is getting pretty thick here. To the south, the forest is too dense to venture into. The eastern path seems the only way to go from here. ~ 35 0 3 D1 Light and a visible trail. ~ ~ 0 0 3518 S #3521 Carnage~ Here, you see a gruesome sight. Blood is everywhere... on the trees and soaked into the ground. Two carcasses lie in front of you, seeming to look up at you. The forest is impassible to the south, but the path continues north and west. ~ 35 0 3 D0 Darkness... ~ ~ 0 0 3519 D3 More dark forest. ~ ~ 0 0 3522 E carcass body corpse carcasses bodies corpses~ The corpses looked as if they have been pierced by a large, jagged spear. The damage these people sustained is simply amazing. Worse, the lips on the bodies are a light shade of blue, hinting at poison in their systems. ~ S #3522 Stench~ There is a sickening stench here. It smells of blood and death. To the north, you catch glimpses of daylight. To the east, you simply cannot see. The trees are close and stifling. ~ 35 1 3 D0 Daylight and a trail to follow. ~ ~ 0 0 3518 D1 Darkness.. the smell seems to come from here. ~ ~ 0 0 3521 S #99999 $~