circle-2.01/circle/
circle-2.01/circle/lib/boards/
circle-2.01/circle/lib/misc/
circle-2.01/circle/lib/plrobjs/
circle-2.01/circle/lib/text/
circle-2.01/circle/lib/world/shp/
#3100
Northwest end of Concourse~
   You are at the concourse, the city wall is just west.  A small promenade
goes east, and the bridge is just north of here.  The concourse continues
south along the city wall.
~
31 0 1
D0
You see the Bridge.
~
~
0 -1 3051
D1
You see the promenade.
~
~
0 -1 3101
D2
The promenade continues far south.
~
~
0 -1 3127
S
#3101
Promenade~
   The river gently flows west just north of here.  The promenade continues
further east and to the west you see the city wall.  Park Road leads south
from here.
~
31 0 1
D1
The promenade.
~
~
0 -1 3102
D2
Park Road leads south.
~
~
0 -1 3131
D3
You see the Concourse.
~
~
0 -1 3100
S
#3102
Promenade~
   The river gently flows west just north of here.  The promenade continues
both east and west.  South of here you see the entrance to the park, and a
small building seems to be just west of the entrance.
~
31 0 1
D1
You see the promenade.
~
~
0 -1 3103
D2
You see the park entrance.
~
~
0 -1 3105
D3
You see the promenade.
~
~
0 -1 3101
S
#3103
Promenade~
   The river gently flows west just north of here.  The promenade continues
both east and west.  A small path leads south.  Looking across the river you
see the levee.
~
31 0 1
D1
You see the Concourse.
~
~
0 -1 3104
D2
The small path leads south.
~
~
0 -1 3132
D3
You see the promenade.
~
~
0 -1 3102
S
#3104
Northeast end of Concourse~
   You are at the Concourse.  The city wall is just east and a small
promenade goes west.  Looking across the river you see a building that
resembles a warehouse.  The Concourse continues south along the city wall.
~
31 0 1
D2
The Concourse continues south.
~
~
0 -1 3130
D3
You see the promenade.
~
~
0 -1 3103
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3105
Park Entrance~
   You are standing just inside the small park of Midgaard.  To the north is
the promenade and a small path leads south into the park.  To your east is
the famous Park Cafe.
~
31 4 1
D0
You see the promenade.
~
~
0 -1 3102
D1
You see Park Cafe.
~
~
0 -1 3106
D2
You see the park.
~
~
0 -1 3108
S
#3106
Park Cafe~
   You are inside Park Cafe, a very cozy place with many tables and seats
where you can relax and enjoy the view.  To the east you can see the 
entrance to the park.
~
31 8 0
D3
You see the park entrance.
~
~
0 -1 3105
S
#3107
Small path through the park~
   You are walking along a small path through the park.  The path continues
south and east.
~
31 0 1
D1
~
~
0 -1 3108
D2
~
~
0 -1 3113
S
#3108
Small path in the park~
   You are standing on a small path inside the park.  The park entrance is
just north of here, and Park Cafe is just east of the entrance.  The path
leads further east and west.
~
31 0 1
D0
You see the northern park entrance.
~
~
0 -1 3105
D1
~
~
0 -1 3109
D3
~
~
0 -1 3107
S
#3109
Small path in the park~
   You are on a small path running through the park.  It continues west and
south and just north of here you see the southern wall of Park Cafe.
~
31 0 1
D2
~
~
0 -1 3115
D3
~
~
0 -1 3108
S
#3110
Cityguard Headquarters~
   You are inside a tidy office.
~
31 8 0
D1
You see the park road.
~
door~
1 3120 3111
S
#3111
Park Road~
   The road continues north and south.  A building is just west of here, you
notice a sign on the door.  The park entrance is to the east.
~
31 0 1
D0
~
~
0 -1 3131
D1
You see the park entrance.
~
~
0 -1 3112
D2
~
~
0 -1 3118
D3
You see the cityguard head quarters.
~
door~
1 3120 3110
E
building door sign~
The sign on the door says:-

                 Cityguard Head Quarters

           WARNING: Authorized Personnel Only!
~
S
#3112
Western Park Entrance~
   You are standing at the western end of the park.  A small path leads east
into the park and going west through the entrance you will reach Park Road.
~
31 4 1
D1
~
~
0 -1 3113
D3
~
~
0 -1 3111
S
#3113
A path in the park~
   You are in the park.  The paths lead north and west.  Westward is the
park entrance and to the east you see a small pond.
~
31 0 1
D0
~
~
0 -1 3107
D1
You see the pond.
~
~
0 -1 3114
D3
You see the western park entrance.
~
~
0 -1 3112
S
#3114
The Pond~
   You are swimming around in the pond, feeling rather stupid.  You can get
back on the path from the eastern and western end of the pond.
~
31 0 6
D1
~
~
0 -1 3115
D3
~
~
0 -1 3113
S
#3115
A path in the park~
   You are in the park.  The paths lead north and east.  Eastward is the
park entrance and to the west you see a small pond.
~
31 0 1
D0
~
~
0 -1 3109
D1
~
~
0 -1 3116
D3
~
~
0 -1 3114
S
#3116
Eastern Park Entrance~
   You are standing at the eastern end of the park.  A small path leads west
into the park.  Going east through the entrance you will reach Emerald
Avenue.
~
31 4 1
D1
~
~
0 -1 3117
D3
~
~
0 -1 3115
S
#3117
Emerald Avenue~
   You are standing on the north end of Emerald Avenue.  To the north is the
promenade and to the west is the park entrance.  To the east is the not very
big Town Hall of Midgaard.
~
31 0 1
D0
~
~
0 -1 3132
D1
~
~
0 -1 3137
D2
~
~
0 -1 3119
D3
~
~
0 -1 3116
S
#3118
Park Road~
   You are on Park Road which leads north and south.
A cottage is just east of here.
~
31 0 1
D0
~
~
0 -1 3111
D1
You see a small cottage with an oaken door.  A name plate has been set on it.~
door~
2 3300 3300
D2
~
~
0 -1 3135
E
plate name~
The name 'Papi Llon' has been carved into the name plate.
~
S
#3119
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  The road leads north and
west.
~
31 0 1
D0
~
~
0 -1 3117
D2
~
~
0 -1 3133
S
#3120
Road Crossing~
   You are in the middle of the road cross.  Roads lead in all directions.
A huge black iron chain as thick as a tree trunk is fastened into the ground
at the center of the road cross.  Its other end leads directly upwards towards
the sky.
A road sign is here.
~
31 0 1
D0
~
~
0 -1 3133
D1
~
~
0 -1 3136
D2
~
~
0 -1 3134
D3
~
~
0 -1 3135
D4
The chain disappears in the clouds.~
~
0 -1 7914
E
sign~
The sign points in all directions:

   North - Emerald Avenue.
   East  - Park Road.
   South - Emerald Avenue.
   West  - Park Road.

Someone has added the following with red paint:

   Up    - Redferne's Flying Citadel.
~
E
chain~
The chain reaches the clouds high above you.  It must take some really
powerful magic to hold such a chain in place.
~
S
#3121
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  The road leads south and
east.
~
31 0 1
D1
~
~
0 -1 3134
D2
~
~
0 -1 3125
S
#3122
Park Road~
   You are on Park Road which leads south and north.  Elm Street is east of
here.
~
31 0 1
D0
~
~
0 -1 3136
D1
~
~
0 -1 3123
D2
~
~
0 -1 3126
S
#3123
Elm Street~
   You are on Elm street.  Park Road is to the west and Elm Street continues
in eastward direction.
~
31 0 1
D1
~
~
0 -1 3124
D3
~
~
0 -1 3122
S
#3124
End of Elm Street~
   You are at the end of Elm Street.
An old elm tree grows here.
~
31 0 1
D3
~
~
0 -1 3123
E
elm tree~
The fresh young leaves of the elm tree wave gently in the wind.
~
S
#3125
Emerald Avenue~
   You are on Emerald Avenue which continues north.  The Concourse is south
of here.
~
31 0 1
D0
~
~
0 -1 3121
D2
~
~
0 -1 3128
S
#3126
Park Road~
   You are on Park Road which continues north.  The Concourse is south of
here.
An old two-story house is to the east.
~
31 0 1
D0
~
~
0 -1 3122
D1
A heavy oaken door is to the east.~
door~
2 3301 6904
D2
~
~
0 -1 3129
E
house~
The house is obviously very old and needs painting.  The heavy oaken door is
equipped with a brass door knocker shaped as a goblin's head.  No name plate
is to be seen anywhere.
~
E
door knocker~
As you look at it, the goblin door knocker comes alive!

The head splutters 'Tiz iz da houze uff Kwiff...  Kuiffe...  Qwiff...  Erhm...'
The head splutters 'Quiff...  Quiffil...  Ne'er mind!  Quiffy livez ere!'

It opens its mouth wide and gobbles 'Unlokk me!'
~
S
#3127
On the Concourse~
   You are at the southwest corner of the city wall.  The Concourse leads
both north and east.
~
31 0 1
D0
~
~
0 -1 3100
D1
~
~
0 -1 3128
S
#3128
On the Concourse~
   The Concourse continues both east and west.  Emerald Avenue is north of
here.
~
31 0 1
D0
~
~
0 -1 3125
D1
~
~
0 -1 3129
D3
~
~
0 -1 3127
S
#3129
On the Concourse~
   The Concourse continues both east and west.  Park Road is north of here
and an iron grate leads south to the graveyard.
~
31 0 1
D0
~
~
0 -1 3126
D1
~
~
0 -1 3130
D2
Through the solid iron bars you see the graveyard.
~
grate~
2 3121 3400
D3
~
~
0 -1 3128
S
#3130
On the Concourse~
   You are at the southeast corner of the city wall.  The Concourse leads
both north and west.
~
31 0 1
D0
~
~
0 -1 3104
D3
~
~
0 -1 3129
S
#3131
Park Road~
   You are at Park Road which continues north and south.
~
31 0 1
D0
~
~
0 -1 3101
D2
~
~
0 -1 3111
S
#3132
Emerald Avenue~
   You are at Emerald Avenue which continues north and south.  Penny Lane leads
east from here.
~
31 0 1
D0
~
~
0 -1 3103
D1
~
~
0 -1 3139
D2
~
~
0 -1 3117
S
#3133
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  To the east the road goes on
and to the south is the Road Crossing.
~
31 0 1
D1
~
~
0 -1 3119
D2
~
~
0 -1 3120
S
#3134
Emerald Avenue~
   You are standing at a bend on Emerald Avenue.  To the west the road goes on
and to the north is the Road Crossing.
~
31 0 1
D0
~
~
0 -1 3120
D3
~
~
0 -1 3121
S
#3135
Park Road~
   You are at a bend on Park Road.  To the north the road goes on and to the
east is the Road Crossing.
~
31 0 1
D0
~
~
0 -1 3118
D1
~
~
0 -1 3120
S
#3136
Park Road~
   You are at a bend on Park Road.  To the south the road goes on and to the
west is the Road Crossing.
~
31 0 1
D2
~
~
0 -1 3122
D3
~
~
0 -1 3120
S
#3137
The Waiting Room~
   You are standing in the waiting room at the town hall.  Wooden chairs stand
along the walls and a long desk with a typewriter is placed in the middle of
the room.
~
30 8 0
D1
It looks like some kind of office.
~
~
0 -1 3138
D3
The exit west leads to Emerald Avenue.
~
~
0 -1 3117
E
chair chairs~
Not the very least comfortable.
~
E
desk~
An extremely heavy desk.  It is so large that it doesn't even need drawers.
Everything can be stored on its top.
~
E
typewriter~
It is an ancient Quifatronic T-1000 mk I.  These machines are known for their
incredible durability, and for their even more incredible weight.  They make
a Cray II look like a laptop.
~
S
#3138
The Mayor's Office~
   You are in the not very big office of the Mayor of Midgaard.  A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
~
30 8 0
D3
The waiting room is to the west.
~
~
0 -1 3137
E
desk~
This desk is obviously very old.  Nevertheless it looks as if has never been
used.
~
E
chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably
as in a bed.  All auditoriums should be equipped with these things.  A shame
that there wouldn't be room for the students too, though.
~
S
#3139
Penny Lane~
   You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane
continues in eastward direction.
~
31 0 1
D1
~
~
0 -1 3140
D3
~
~
0 -1 3132
S
#3140
Penny Lane~
   You are on Penny Lane.  The narrow road continues north and west.
~
31 0 1
D0
~
~
0 -1 3141
D3
~
~
0 -1 3139
S
#3141
End of Penny Lane~
   You are at the end of Penny Lane.  The only exit appears to be south.
~
31 0 1
D2
~
~
0 -1 3140
S
#3200
Under the Bridge~
   The arch under the bridge is covered by seaweed for one foot above the
surface of the river.  The water gently flows through an opening in the lower
part of the city wall.
~
32 0 7
D1
~
~
0 -1 3201
D3
You see the river flowing west into the port of New Sparta.~
~
0 -1 21001
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  Looks pretty solid.
~
S
#3201
On the River~
   North of here you see the miserable buildings of the poor alley.  The
river flows west towards the bridge.  The riverbanks are too steep to climb.
~
32 0 7
D1
~
~
0 -1 3202
D3
~
~
0 -1 3200
S
#3202
On the River~
   North of here you see the dump.  The river flows from east to west.  The
riverbanks are too steep to climb.
~
32 0 7
D1
~
~
0 -1 3203
D3
~
~
0 -1 3201
S
#3203
On the River~
   The levee is directly north of here.  The river flows in an east west
direction.
~
32 0 7
D0
~
~
0 -1 3049
D1
~
~
0 -1 3204
D3
~
~
0 -1 3202
S
#3204
On the River~
   You see the warehouse on the northern riverbank.  East of here you see the
city wall.  The river flows west towards the levee.
~
32 0 7
D1
~
~
0 -1 3205
D3
~
~
0 -1 3203
S
#3205
On the River~
   The river enters from a hole in the eastern city wall.  The hole has been
blocked by several vertically positioned iron bars set into the wall.
~
32 0 7
D1
The iron bars make it impossible to pass through the hole in the wall.
Beyond the bars you see the great plains.
~
~
0 -1 5001
D3
~
~
0 -1 3204
S
#3300
Papi's Cozy Cottage~
   You are inside Papi's living room, a light room at around three by four
t(meters in size.  The nicely carved oaken front door is set in the middle of
the western wall, just between two windows.  A small fire crackles in the
fireplace which is set against the northern wall.
~
33 8 0
D3
~
door~
2 3300 3118
S
#99999
$~