#21001 Port of New Sparta~ You stare in astonishment at the modern metropolis of New Sparta... After examining the sky for a few minutes, you realize an old sailor has been staring at you the whole time. As you gaze down at him, you notice a strange aura around him. When you finally decide to speak, the strange sailor points to the city and says "With technology comes power and with power comes DANGER!!" You turn to look back at the sailor and notice he is no longer there! A feeling of hope and uneasiness pervades your body as you think about the city of New Sparta! ~ 210 0 1 D0 You see a bustling harborplace. ~ ~ 0 -1 21002 D1 You see the river. ~ ~ 0 -1 3200 S #21002 Central Harborplace~ As soon as you enter a large mob of salesmen with vendor carts rush up to you and push their cheap wares with inflated prices. When they see you have no intention of buying any of their goods, they disappear as suddenly as they appeared. The harborplace continues to the east and west. To the north you see the downtown section of New Sparta. ~ 210 0 1 D0 To the north lies Broadway, the main street of New Sparta. ~ ~ 0 -1 21003 D1 The harborplace continues to the east. ~ ~ 0 -1 21004 D2 To the south lies the entrance to the city of New Sparta. ~ ~ 0 -1 21001 D3 The harborplace continues to the west. ~ ~ 0 -1 21005 S #21003 Broadway~ You are on Broadway, the main street of New Sparta. Rows of stores line the sides of the street as far as you can see. You are impressed by the modern technology and the sheer size of the buildings. You are confident that this city is at least 1000 times better than Midgaard. To the east lies the Fishery. The west leads to the Tin Can Alley, the economically challenged neighborhood (note the PC terminology). Broadway continues to the north. ~ 210 4 1 D0 You see Broadway continues. ~ ~ 0 -1 21006 D1 You see the Fishery. ~ ~ 0 -1 21007 D2 You see the bustling harborplace. ~ ~ 0 -1 21002 D3 You see Tin Can Alley. ~ ~ 0 -1 21008 S #21004 Harborplace East~ You are now in the eastern section of the harbor. There are less of those annoying salespeople here, but there are more and more foreign tourists flashing their cameras. The harbor continues to the south and west. ~ 210 0 1 D2 You see the harbor continuing to the south. ~ ~ 0 -1 21009 D3 You see the central harborplace. ~ ~ 0 -1 21002 S #21005 Harborplace West~ A thick population of tourists slows your progress. One of the tourist families stops you and asks you to take their pictures. The man hands you his camera, but you look at it in confusion when you realize it is more complex than a global optimizer. You hand the camera back and the man yells expletives back at you in a strange tongue. To the harbor continues to the south and east. ~ 210 0 1 D1 You see the central harborplace. ~ ~ 0 -1 21002 D2 You see the harbor continuing to the south. ~ ~ 0 -1 21010 S #21006 Broadway~ You are on the 200 block of Broadway. To the east you see the entrance to the Cafe. When you turn to face the west you see the entrance to the Pharmacy. ~ 210 0 1 D0 Broadway continues. ~ ~ 0 -1 21011 D1 You see the cheap, flimsy facade of the Sexy Seventies Cafe. ~ ~ 0 -1 21012 D2 More Broadway. ~ ~ 0 -1 21003 D3 You see Harry's Pharmacy. ~ ~ 0 -1 21013 S #21007 Charlie's Fish Store~ As you walk into the fish store, you are overwhelmed by the nasty smell of fish. On the back wall you notice a large mounted fish. After a while, you realize that the fish is Charlie Tuna. You see one of those dusty chalk boards with a list of delectables from which you can choose. Type <list> to see a list of products. ~ 210 8 0 D3 You can barely see Broadway through the dirty window. ~ ~ 0 -1 21003 S #21008 Tin Can Alley~ Be warned that this a part of the economically challenged portion of New Sparta. The vermin and sh*t you find in here will not be pleasant to you rich and sheltered people. You see the entrance to the thieves guild to the south. The alley continues to the west. Broadway lies to the east. ~ 210 0 1 D1 You see Broadway. ~ ~ 0 -1 21003 D2 A chill runs through your spine as you gaze upon the entrance to the thieves guild. ~ ~ 0 -1 21014 D3 The Alley continues west. ~ ~ 0 -1 21015 S #21009 By the Shore~ You see the U.S.S. Constellation docked here by the shore, along with other various sea vessels. To the south you can see the river. To the north is the east end of the harborplace. ~ 210 0 1 D0 You see the east end of the Harbor. ~ ~ 0 -1 21004 S #21010 By the Shore~ You are standing on a small public beach (unfortunately, it's NOT a topless beach) overlooking the river. The Swedish Bikini Team is here shooting an Old Midgaard beer commercial (It's REALLY too bad it's not a topless beach!). To the north is the west end of the harborplace. ~ 210 0 1 D0 You see the west end of the Harbor. ~ ~ 0 -1 21005 S #21011 Broadway~ You are on the 300 block of Broadway, though you wouldn't be able to tell that because someone has stolen the street sign (probably a bunch of bored college students). To the east is the Weapons Shop, and to the west is the Seven- Eleven. Broadway continues north and south of here. ~ 210 0 1 D0 More Broadway. ~ ~ 0 -1 21016 D1 You see the Weapons Shop. ~ ~ 0 -1 21017 D2 Broadway continues. ~ ~ 0 -1 21006 D3 You see a 7-11 convenience store. ~ ~ 0 -1 21018 S #21012 The Sexy Seventies Cafe~ No, this is not a place to find swinging septuagenarians. This is a cafe commemorating that happening decade the Seventies. Around you are people adorned in plaid shirts and bell-bottomed trousers. Pictures of John Travolta, Richard Nixon and the Bee-Gees hang on the walls. You see what you think is a marijuana plant growing in the corner. To the west, you can return to Broadway (and the real world). ~ 210 8 0 D3 You can make out Broadway through the mass of bodies between you and the door. ~ ~ 0 -1 21006 S #21013 Harry's Pharmacy~ As you enter the room, you are overcome by the smell of incense. In the background, you can faintly hear the singing of religious ballads. As you walk towards the counter, you realize you will have to deal with a Hare Krishna (almost as bad as those guys who go door to door). A small price to pay for the goods you may obtain here. The entrance to the Cleric's Guild is to the west. Broadway is to the east. ~ 210 8 0 D1 You see Broadway. ~ ~ 0 -1 21006 D3 You see the Cleric's Guild. ~ ~ 0 -1 21019 S #21014 Entrance to the Thieves Guild~ This is the entrance to the Guild of Thieves. The Rogue's Bar is south of here, and Tin Can Alley is to the North. ~ 210 8 0 D0 You see Tin Can Alley. ~ ~ 0 -1 21008 D2 You see the Bar. ~ ~ 0 -1 21095 S #21015 The Tin Can Alley~ You are walking along Tin Can Alley, which leads to the bad part of town. Considering the situation here, you wonder how much worse it can get. Tin Can Alley continues to the east and west. ~ 210 0 1 D1 Still Tin Can Alley. ~ ~ 0 -1 21008 D3 More Tin Can Alley. ~ ~ 0 -1 21022 S #21016 The Intersection of First and Broadway~ Here Broadway crosses with another main street, First Avenue, which runs east and west through the city. It is not as large as Broadway, but leads both to Hell's Kitchen and to the new sports stadium. Broadway continues north and south; First Avenue extends west towards Hell's Kitchen and east to the stadium. ~ 210 0 1 D0 More Broadway. ~ ~ 0 -1 21066 D2 Broadway continues. ~ ~ 0 -1 21011 D1 You see First Avenue. ~ ~ 0 -1 21029 D3 You see First Avenue. ~ ~ 0 -1 21114 S #21017 The Weapons Shop~ The Weapons Shop is self-explanatory -- this is a place to buy and sell weapons (what else would you expect?). The Warrior's Guild is to the east and Broadway is to the west. ~ 210 8 0 D3 You see Broadway through the window. ~ ~ 0 -1 21011 D1 You see the entrance to the Warrior's Guild. ~ ~ 0 -1 21023 S #21018 The Seven-Eleven~ Much to your surprise, there IS a friendly neighborhood 7-11 in New Sparta. Much like any other 7-11, here you can purchase many necessities at inflated prices all hours of the night. And what would a 7-11 be without a foreign clerk with a funny accent? ~ 210 8 0 D1 Its Broadway. ~ ~ 0 -1 21011 S #21019 Entrance to the Cleric's Guild~ The entrance hall is a small modest room, reflecting the true nature of the Clerics. Harry's Pharmacy is to the east and the bar is to the west. ~ 210 8 0 D1 Harry's Pharmacy is there. ~ ~ 0 -1 21013 D3 You see the Cleric's Bar. ~ ~ 0 -1 21020 S #21020 The Cleric's Bar~ The Bar is one of the finest in the land, lucky for you it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. ~ 210 8 0 D3 The Inner Sanctum. ~ ~ 0 -1 21021 D1 Entrance to the Cleric's Guild. ~ ~ 0 -1 21019 S #21021 The Inner Sanctum~ This is the holy ground for the Clerics. You feel at peace with nature here as well as a strange sense of power. The cleric's bar is to the east. ~ 210 8 0 D1 The Cleric's Bar. ~ ~ 0 -1 21020 S #21022 Tin Can Alley~ The longer you stay in the alley, the more you realize that you don't want to be here. Then you remember all the better things you've seen in New Sparta (like the public beach) and how much you'd rather be there! To the south is Baltimore Ave., a gate to Hell's Kitchen is to the west, and Tin Can Alley continues east towards Broadway. ~ 210 0 1 D1 You see Tin Can Alley. ~ ~ 0 -1 21015 D2 You see Baltimore Avenue, the famed red light district. ~ ~ 0 -1 21026 D3 You see the locked gate protecting the city from the denizens of Hell's Kitchen. ~ ~ 2 -1 -1 S #21023 Entrance to the Guild of Swordsmen~ This is the entrance to the Guild of Swordsmen, a place where one has to be careful not to say something wrong (or right). The Swordsmen's Bar is to the south and the Weapons Shop is to the west. ~ 210 8 0 D2 You see the Bar of Swordsmen. ~ ~ 0 -1 21024 D3 You see the Weapon's Shop. ~ ~ 0 -1 21017 S #21024 The Bar of Swordsmen~ The Bar of Swordsmen was once upon a time beautifully furnished, but now the furniture is all around you in small pieces (kind of like a Frat House). To the south you see the Tournament and Practice Yard and to the north is the Entrance to the Guild of Swordsmen. ~ 210 8 0 D0 You see the Entrance to the Guild of Swordsmen. ~ ~ 0 -1 21023 D2 You see the Tournament and Practice Yard. ~ ~ 0 -1 21025 S #21025 Tournament and Practice Yard~ The practice yard of the fighters. To the north is the bar. ~ 210 8 0 D0 You see the Bar of Swordsmen. ~ ~ 0 -1 21024 S #21026 Baltimore Avenue~ You are in the famed red light district of New Sparta (hey, every town has one), a wonderful place to spend your money on a rainy day (an even better reason for learning Control Weather). To the east is Pee Wee's Peep Show and to the south, Baltimore Avenue continues. ~ 210 0 1 D0 You see Tin Can Alley. ~ ~ 0 -1 21022 D1 You see Pee Wee's Peep Show. ~ ~ 0 -1 21027 D2 You see more of Baltimore Avenue. ~ ~ 0 -1 21028 S #21027 Pee Wee's Peep Show~ Upon entering, your eyes immediately fixate upon the gorgeous dancers who are here for your amusement. Pee Wee is busy in the corner doing something you would rather not think about. Good thing there are no police here! Baltimore Avenue is to the west. ~ 210 8 0 D3 Had you succeeded in removing your gaze from the gyrating women in front of you, you would have seen that Baltimore Avenue lies to the west. ~ ~ 0 -1 21026 S #21028 Baltimore Avenue~ This is a dead end(yes, we know Baltimore Avenue is a small red light district, but did you expect the good people of New Sparta to put up with anymore!!!). There is some graffiti on the south wall. Baltimore Avenue is to the north. ~ 210 0 1 D0 You see Baltimore Avenue. ~ ~ 0 -1 21026 D2 You see some graffiti that reads: Try Peggy at Pee Wee's, She's the Best! ~ ~ 2 -1 -1 E graffiti~ Try Peggy at Pee Wee's, She's the Best! ~ S #21029 First Avenue~ You are on the west side of First Avenue. In the distance to the east you can see the WarDome. Broadway is to the west. ~ 210 0 1 D1 You see the entrance to the WarDome. ~ ~ 0 -1 21030 D3 You see Broadway. ~ ~ 0 -1 21016 S #21030 Entrance to the WarDome~ You gaze in awe at mammoth WarDome. It is a masterpiece in modern architecture and technology, built of huge marble columns leading up to golden figures of typical stadium fans--beautiful, but at the same time oddly grotesque. An egg-shaped dome covers the stadium which has the ability to retract during ideal weather conditions (rain, sleet, wind and hail). A large electronic screen adorns the side of the edifice, promoting today's event. First street is to the west, east takes you into the WarDome. ~ 210 0 1 D1 You see the inside of WarDome. ~ ~ 0 -1 21031 D3 First Avenue continues. ~ ~ 0 -1 21029 E screen~ ********************************************************** * * * WarDome * * ------- * * Capacity: 82,172 * * * * Today: The Orcland Raiders * * vs. * * The New Sparta Warriors * * * * The Warriors host the Western-Division Champ * * Orcland team in the Conference Championship * * Game to determine which squad will meet the * * winner of the Dwarf Giants-Champions of Death * * match-up in Blood Bowl XII. * * * * STANDING ROOM ONLY * ********************************************************** ~ S #21031 Inside WarDome (southwest corner)~ The inside of the stadium offers a dramatic contrast. Like the exterior, the stands offer the most luxurious accommodations for the spectators. The field however, is a battleground composed of mud, turf and rock surrounded by an 8-foot high stone wall. There are two entrances to the playing field--as audience participation is welcomed, though not strongly recommended. To the east are the Blue Seats, to the north are the West Stands. Going west, you exit the stadium. ~ 210 12 0 D0 You see the West Stands. ~ ~ 0 -1 21032 D1 You see the Blue Seats. ~ ~ 0 -1 21043 D3 You see outside the WarDome ~ ~ 0 -1 21030 S #21032 The West Stands~ You are standing in the West Stands, the general admission section of WarDome. Various spectators are here, viewing the game. The stands overlook New Sparta's goal line. The West Stands continue north, and the southwest corner of the stadium is to the south. ~ 210 8 1 D0 You see more of the West Stands. ~ ~ 0 -1 21033 D1 You see the action on New Sparta's goal line. ~ ~ 2 -1 -1 D2 You see the southwest corner of WarDome. ~ ~ 0 -1 21031 S #21033 The West Stands~ You are standing in the West Stands, the general admission section of WarDome. Various spectators are here, viewing the game. The stands overlook New Sparta's defensive zone. The West Stands continue north and south. ~ 210 8 1 D0 You see more of the West Stands. ~ ~ 0 -1 21034 D1 You see the action in New Sparta's defensive zone. ~ ~ 2 -1 -1 D2 You see more of the West Stands. ~ ~ 0 -1 21032 S #21034 The West Stands~ You are standing in the middle of the West Stands, overlooking the center of the field. You notice that below you, there are stairs pointing towards the playing field. Given your sense of adventure, you wonder if you should go down.... The West Stands continue north and south, stairs go down to the field level. ~ 210 8 1 D0 You see more of the West Stands. ~ ~ 0 -1 21035 D1 You see the action on the 50-meter line. ~ ~ 2 -1 -1 D2 You see more of the West Stands. ~ ~ 0 -1 21033 D5 You see stairs leading to the field level...and almost INTO the action. ~ ~ 0 -1 21046 S #21035 The West Stands~ You are standing in the West Stands, the general admission section of WarDome. Various spectators are here, viewing the game. The stands overlook Orcland's defensive zone. The stands continue north and south. ~ 210 8 1 D0 You see the West Stands. ~ ~ 0 -1 21036 D1 You see the action in Orcland's defensive zone. ~ ~ 2 -1 -1 D2 You see the West Stands. ~ ~ 0 -1 21034 S #21036 The West Stands~ You are standing in the northern-most end of the West Stands. This is probably the worst location in WarDome to view the game, but the best place to eye the hometown cheerleaders. The West Stands continue to the south, to the north is the northwest corner of WarDome. ~ 210 8 1 D0 You see the northwest corner of WarDome. ~ ~ 0 -1 21037 D1 WOW! Look at those gorgeous cheerleaders! ~ ~ 2 -1 -1 D2 You see the West Stands. ~ ~ 0 -1 21035 E cheerleaders~ This group of blondes, brunettes, and redheads is one of the most stunning you've ever seen. These are the best that New Sparta has to offer. It's just too bad you can't get a closer look (at least not from here). ~ S #21037 Northwest Corner of WarDome~ You are in perhaps the most quiet, desolate place in WarDome. Seldom does one come back here, except for the players and WarDome staff. The West Stands are to the south and to the east is WarVision, the stadium's extensive scoreboard. ~ 210 12 0 D1 You see the back of the scoreboard. ~ ~ 0 -1 21038 D2 You see the West Stands. ~ ~ 0 -1 21036 S #21038 Behind WarVision~ You stand, thoughtfully gazing at the incredible mass of electronic equipment composing WarVision, even though you are clueless to what any of it does. To your north, you see the Home Locker room, which has been closed off to the public. The concourse behind the scoreboard continues east, to the west is the northwest corner of WarDome. ~ 210 8 0 D0 You see the locked door to the Warrior's Locker room. You do not see a keyhole. ~ ~ 2 -1 -1 D1 The concourse continues. ~ ~ 0 -1 21039 D2 You see the intricate circuits of WarVision. You realize you probably shouldn't touch them. ~ ~ 2 -1 -1 D3 You see the northwest corner of WarDome. ~ ~ 0 -1 21037 S #21039 The Concourse Behind WarVision~ You are walking behind WarVision in the vicinity of the players' locker rooms. The concourse continues east and west. ~ 210 8 0 D1 You see what you think is the end of the concourse. ~ ~ 0 -1 21040 D2 If only you were an electrical engineer! ~ ~ 2 -1 -1 D3 The concourse continues. ~ ~ 0 -1 21038 S #21040 The End of the Concourse~ As you come to the end of the concourse, you find the entrance to the East Stands of WarDome--the SuperBoxes. Unfortunately, you're not permitted to go in as these are reserved for the very elite. There is a sign on the door to the SuperBoxes. After getting over your disappointment (you always wanted to see the inside of a SuperBox), you notice that someone has rather carelessly left open the door to the Visitor's Locker room, just inviting someone to walk in. The concourse runs west, to the north you may enter the locker- room. ~ 210 12 0 D0 You see the open door to the Visitor's Locker room. ~ ~ 0 -1 21041 D1 You see a sign on the door to the SuperBoxes. ~ ~ 2 -1 -1 D2 At this point, you are no longer impressed with WarVision. ~ ~ 2 -1 -1 D3 The concourse continues. ~ ~ 0 -1 21039 E sign~ ****************************************** * * * WarDome SuperBoxes * * ------------------ * * SuperBoxes reserved for only the * * very rich and privileged. If you * * do not fall into these categories, * * then GET LOST!!!!! * * Thank you, * * The Management * * * ****************************************** ~ S #21041 The Visitor's Locker Room~ What you see (and smell) before you is the typical bloodball locker room, filled with tape, torn jerseys, mud, blood, and assorted pieces of equipment and body parts. To the west is the shower room, to the south you exit onto the concourse. ~ 210 8 0 D2 You see the concourse. ~ ~ 0 -1 21040 D3 You see the shower room. ~ ~ 0 -1 21042 D1 What a mess! ~ ~ 2 -1 -1 D0 What a mess! ~ ~ 2 -1 -1 S #21042 The Shower Room~ You stand in a dim room that appears to be surprisingly decrepid for part of such a new building. It seems doubtful that anyone actually showers here, as you'd probably only get more dirty attempting to. As you peer through what little light there is, you notice a loose grate in the far corner. Letting curiosity get the best of you, you lift up the grate and find a long ladder descending into darkness. ~ 210 8 0 D1 You see the locker room. ~ ~ 0 -1 21041 D5 You peer down into a dark, seemingly endless hole. ~ ~ 2 -1 -1 S #21043 The Blue Seats~ Ahh, the infamous Blue Seats. These unrestricted stands are inhabited by the most loyal, die-hard fans you'll ever want to not meet. Vile, sweaty, lewd, rude, crude, and usually drunk--this is not the place to be for the faint of heart. The Blue Seats continue to the east, to the west is the exit from WarDome. ~ 210 8 1 D0 You see the corner of the Warriors' end zone. ~ ~ 2 -1 -1 D1 You see more Blue Seats. ~ ~ 0 -1 21044 D3 You see the exit from WarDome. ~ ~ 0 -1 21031 S #21044 The Blue Seats~ You are in the middle of the Blue Seats--definitely dangerous territory. But if you feel up for more of a challenge, you can climb down the steps leading towards the playing field. The Blue Seats continue east and west, stairs go down to the field level. ~ 210 8 1 D0 You see the Warriors' end zone. ~ ~ 2 -1 -1 D1 The Blue Seats continue. ~ ~ 0 -1 21045 D3 The Blue Seats continue. ~ ~ 0 -1 21043 D5 Steps lead down to the playing level. ~ ~ 0 -1 21047 E steps~ Many have ventured down these steps....not as many have returned. ~ S #21045 The Blue Seats~ You are standing in one of the raunchiest set of bleachers anyone's ever seen or heard. You Clerics had better cover your ears. The Blue Seats continue west. ~ 210 8 1 D3 You see the Blue Seats. ~ ~ 0 -1 21044 D0 You see the Warriors' end zone. ~ ~ 2 -1 -1 S #21046 The Tunnel~ You stand at the end of a long tunnel, the long walk where the fearless gladiators collect their final thoughts before entering the battle zone. There is a light at the end of the tunnel, beckoning you to enter. You hear the roar or the crowd, and begin to feel your animalistic instincts rise inside of you. Can you take that long walk............? Above you are the stands, to your east is the playing field. ~ 2 12 0 D4 You see the stands above you. ~ ~ 0 -1 21034 D1 You see the gridiron awaiting you. ~ ~ 0 -1 21048 S #21047 The Tunnel~ You stand at the end of a long tunnel, the long walk where the fearless gladiators collect their final thoughts before entering the battle zone. There is a light at the end of the tunnel, beckoning you to enter. You hear the roar of the crowd, and begin to feel your animalistic instincts rise inside of you. Can you take that long walk............? Above you are the stands, to your north is the playing field. ~ 210 12 0 D0 You see the gridiron awaiting you. ~ ~ 0 -1 21052 D4 You see the stands above you. ~ ~ 0 -1 21044 S #21048 The 50-Meter Line~ You are standing in the middle of the excitement of a bloodball game. To the south is the Warriors zone, to the north is the Raiders'. Centrefield is east, and the tunnel is west. ~ 210 8 1 D0 You see the Raiders' zone. ~ ~ 0 -1 21061 D1 You see centrefield. ~ ~ 0 -1 21053 D2 You see the Warriors' zone. ~ ~ 0 -1 21049 D3 You see the tunnel. ~ ~ 0 -1 21046 S #21049 The Warriors' Zone~ You are in the Warriors' defensive zone. To the north is the 50-Meter Line, to the south is the end zone. The field also continues east. ~ 210 8 1 D0 You see the 50-Meter Line. ~ ~ 0 -1 21048 D1 The field continues. ~ ~ 0 -1 21051 D2 You see New Sparta's end zone. ~ ~ 0 -1 21050 S #21050 The Warriors' End Zone~ You are in the Warriors' end zone, the sacred ground of their team. It is decoratively painted in the club's colors and their logo, a fierce warrior. The end zone continues to the east. To the north is the Warriors' defensive zone. ~ 210 8 1 D0 You see the defensive zone. ~ ~ 0 -1 21049 D1 The end zone continues. ~ ~ 0 -1 21052 S #21051 The Warriors' Zone~ You are in the Warriors' defensive zone. To the north Centre- field, to the south is the end zone. The field also continues east and west. ~ 210 8 1 D0 You see Centrefield. ~ ~ 0 -1 21053 D1 The field continues. ~ ~ 0 -1 21057 D2 You see New Sparta's end zone. ~ ~ 0 -1 21052 D3 The field continues. ~ ~ 0 -1 21049 S #21052 The Warriors' End Zone~ You are in the Warriors' end zone, the sacred ground of their team. It is decoratively painted in the club's colors and their logo, a fierce warrior. The end zone continues to the east and west. To the north is the Warriors' defensive zone, to the south is the tunnel. ~ 210 8 1 D0 You see the defensive zone. ~ ~ 0 -1 21051 D1 The end zone continues. ~ ~ 0 -1 21056 D2 You see the tunnel. ~ ~ 0 -1 21047 D3 The end zone continues. ~ ~ 0 -1 21050 S #21053 Centrefield~ This is the center of all action in WarDome. Flying bodies (and body parts) are all around you. You are standing on a large gray skull with glowing eyes and blood stained fangs--not real of course, just the Bloodbowl logo painted on the surface of the field. The respective defensive zones are to the north and south, and the 50-Meter Line runs east-west. ~ 210 8 1 D0 You see Orcland's defensive zone. ~ ~ 0 -1 21054 D1 The 50-Meter line. ~ ~ 0 -1 21055 D2 You see New Sparta's defensive zone. ~ ~ 0 -1 21051 D3 The 50-Meter line. ~ ~ 0 -1 21048 S #21054 The Raiders' Zone~ You are in the Raiders' defensive zone. To the south is Centre- field, to the north is the end zone. The field continues east and west. ~ 210 8 1 D2 You see Centrefield. ~ ~ 0 -1 21053 D1 The field continues. ~ ~ 0 -1 21058 D0 You see Orcland's end zone. ~ ~ 0 -1 21062 D3 The field continues. ~ ~ 0 -1 21061 S #21055 The 50-Meter Line~ You are standing in the middle of the excitement of a bloodball game. To the south is the Warriors zone, to the north is the Raiders'. Centrefield is to the west. ~ 210 8 1 D0 You see the Raiders' zone. ~ ~ 0 -1 21058 D3 You see centrefield. ~ ~ 0 -1 21053 D2 You see the Warriors' zone. ~ ~ 0 -1 21057 S #21056 The Warriors' End Zone~ You are in the Warriors' end zone, the sacred ground of their team. It is decoratively painted in the club's colors and their logo, a fierce warrior. The end zone continues to the west. To the north is the Warriors' defensive zone. ~ 210 8 1 D0 You see the defensive zone. ~ ~ 0 -1 21057 D3 The end zone continues. ~ ~ 0 -1 21052 S #21057 The Warriors' Zone~ You are in the Warriors' defensive zone. To the north is the 50-Meter Line, to the south is the end zone. The field also continues west. ~ 210 8 1 D0 You see the 50-Meter Line. ~ ~ 0 -1 21055 D3 The field continues. ~ ~ 0 -1 21051 D2 You see New Sparta's end zone. ~ ~ 0 -1 21056 S #21058 The Raiders' Zone~ You are in the Raiders' defensive zone. To the south is the 50-Meter Line, to the north is the end zone. The field also continues west. ~ 210 8 1 D2 You see the 50-Meter Line. ~ ~ 0 -1 21055 D3 The field continues. ~ ~ 0 -1 21054 D0 You see Orcland's end zone. ~ ~ 0 -1 21059 S #21059 The Raiders' End Zone~ You are in the Raiders' end zone, the sacred ground of their team. It is decoratively painted in the club's colors and their logo, the head of a player adorning a black shield, reminiscent of a pirate's flag. The end zone continues to the west. To the south is the Raiders' defensive zone. ~ 210 8 1 D2 You see the defensive zone. ~ ~ 0 -1 21058 D3 The end zone continues. ~ ~ 0 -1 21062 S #21060 The Raiders' End Zone~ You are in the Raiders' end zone, the sacred ground of their team. It is decoratively painted in the club's colors and their logo, the head of a player adorning a black shield, reminiscent of a pirate's flag. The end zone continues to the east. To the south is the Raiders' defensive zone. ~ 210 8 1 D2 You see the defensive zone. ~ ~ 0 -1 21061 D1 The end zone continues. ~ ~ 0 -1 21062 S #21061 The Raiders' Zone~ You are in the Raiders' defensive zone. To the south is the 50-Meter Line, to the north is the end zone. The field also continues east. ~ 210 8 1 D2 You see the 50-Meter Line. ~ ~ 0 -1 21048 D1 The field continues. ~ ~ 0 -1 21054 D0 You see Orcland's end zone. ~ ~ 0 -1 21060 S #21062 The Raiders' End Zone~ You are in the Raiders' end zone, the sacred ground of their team. It is decoratively painted in the club's colors and their logo, the head of a player adorning a black shield, reminiscent of a pirate's flag. The end zone continues east and west. To the south is the Raiders' defensive zone. ~ 210 8 1 D2 You see the defensive zone. ~ ~ 0 -1 21054 D3 The end zone continues. ~ ~ 0 -1 21060 D1 The end zone continues. ~ ~ 0 -1 21059 S #21066 Broadway~ You are on the 400 block of Broadway and as you look at the pot holes in the road you realize that city road workers are the same everywhere. Broadway continues to the north and south. The armory is to the east and the magic shop is to the west. ~ 210 0 1 D0 You see Broadway. ~ ~ 0 -1 21069 D1 You see the Armory. ~ ~ 0 -1 21067 D2 You see the intersection of First and Broadway. ~ ~ 0 -1 21016 D3 You see the Magic Shop. ~ ~ 0 -1 21068 S #21067 The Armory~ This is your standard armory, filled with your average supply of of armor and other assorted goodies. Broadway is to the west. ~ 210 8 0 D3 You see Broadway. ~ ~ 0 -1 21066 S #21068 Wally's Wonderful World of Magic~ You are thoroughly impressed with the thousands of magic items on display here (very few are actually for sale, though) which leads you to believe that Wally is no man to be trifled with. The magic items range from things like Lila's Book of Infinite Problems to things like Wand of High Frog Jumping (to help your frog win in those high stake frog races). Broadway is to the east and the Entrance to the Mage's Guild is to the west. ~ 210 8 0 D1 You see Broadway. ~ ~ 0 -1 21066 D3 You see the entrance to the Mage's guild. ~ ~ 0 -1 21075 S #21069 Broadway~ You are on the 500 block of Broadway. The PetLand Discounts store is to the east and the New Spartan Bank is to the west. Broadway continues to the north and south. ~ 210 0 1 D0 Broadway continues. ~ ~ 0 -1 21070 D1 You see PetLand Discounts. ~ ~ 0 -1 21116 D2 More Broadway. ~ ~ 0 -1 21066 D3 You see the New Spartan Bank. ~ ~ 0 -1 21079 S #21070 Intersection of Broadway and Second Avenue~ This is the intersection of Second Avenue and Broadway. Second Avenue leads west to the dump and east to the church and fire station. Broadway runs north-south and Second Avenue runs east-west. ~ 210 0 1 D0 Broadway continues. ~ ~ 0 -1 21071 D1 You see Second Avenue. ~ ~ 0 -1 21098 D2 More Broadway. ~ ~ 0 -1 21069 D3 You see Second Avenue. ~ ~ 0 -1 21104 S #21071 Broadway~ You are on the 600 block of Broadway and by the condition of the buildings, you can tell that you just crossed into the upper class neighborhood of New Sparta. Broadway continues to the north and south. To the east is the entrance to The Museum of National History and to the west is the entrance to the Waldorf Astoria. ~ 210 0 1 D0 Broadway continues. ~ ~ 0 -1 21074 D1 You see the entrance to the Museum of National History. ~ ~ 0 -1 21072 D2 You see more of Broadway. ~ ~ 0 -1 21070 D3 You see the entrance to the Waldorf Astoria. ~ ~ 0 -1 21073 S #21072 The Museum of National History~ You are standing in the cavernous lobby of the Museum of National History. During your examination of the lobby, you are startled by the museum curator. The curator whines to you about how the museum is still under renovations and how the lack of funds from the city is slowing the the museum's progress. After a long and boring story, you jump at the chance to make a polite exit and quickly make your departure. Broadway is to the west. ~ 210 8 0 D3 You see Broadway. ~ ~ 0 -1 21071 S #21073 Lobby of the Waldorf Astoria~ This is one of the most luxurious hotels you have ever seen. It makes the inn at Midgaard look like the Bates' Motel. Pillars of gold tower above you to both your left and right. You try to chip a piece off the towers, but you think twice when you see the large guards who would readily bite your head off if you even thought about trying. To the east is Broadway. Follow the stairs up to check in at the Reception. ~ 210 8 0 D1 You see Broadway. ~ ~ 0 -1 21071 D4 You see the reception. ~ ~ 0 -1 21094 S #21074 Broadway~ You are on the 700 block of Broadway. The Cheers Bar is to the west and the Goethe Library is to the east. Broadway continues to the north and south. ~ 210 0 1 D0 You see more of Broadway. ~ ~ 0 -1 21080 D1 You see The Goethe Library. ~ ~ 0 -1 21081 D2 You see that Broadway continues. ~ ~ 0 -1 21071 D3 You see the happy place of the Cheers Bar (est. 1898 B.C.) ~ ~ 0 -1 21082 S #21075 Entrance to the Mage's Guild~ The entrance is a small, poor lighted room. ~ 210 8 0 D0 You see the Mage's Bar. ~ ~ 0 -1 21076 D1 You see Wally's World. ~ ~ 0 -1 21068 S #21076 Mage's Bar~ The bar is one of weirdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. ~ 210 8 0 D1 You see the Mage's Laboratory. ~ ~ 0 -1 21077 D2 You see the Entrance to the Mage's Guild. ~ ~ 0 -1 21075 S #21077 Mage's Laboratory~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters are faintly visible. ~ 210 8 0 D3 You see the Mage's Bar. ~ ~ 0 -1 21076 S #21079 The New Spartan Bank~ This is the New Spartan Bank, the safest bank in town...and the only bank in town!!! The only problem is that is closed until the safe is completed in order to protect your money from all the punks in town! Broadway is to the east. ~ 210 8 0 D1 You see Broadway. ~ ~ 0 -1 21069 S #21080 Broadway~ You are on the 800 block of Broadway. This end of Broadway also doubles as the entrance to the park. You see the park to the north, Broadway to the south, a department store to the west and the City Hall of New Sparta is to the east. ~ 210 0 1 D0 You see Goethe's Garden. ~ ~ 0 -1 21112 D1 You see City Hall. ~ ~ 0 -1 21092 D2 You see Broadway. ~ ~ 0 -1 21074 D3 You see a large department store. ~ ~ 0 -1 21097 S #21081 Lobby to Goethe's Library~ You are totally consumed by the sheer power generated by the combined intelligence in this building. This IS the library of the famed philosopher, Goethe. Here, researchers and intellects gather to learn from the mass collections of knowledge. The only problem is that recently the library has become overrun by cutthroat knowledge seekers. The library also serves as the source of magic scrolls to adventurers in New Sparta. Broadway continues to the west. ~ 210 8 0 D3 You see Broadway. ~ ~ 0 -1 21074 S #21082 Entrance to Cheers Bar~ Making your way in the world today takes everything you've got. Taking a break from all your worries sure would help a lot--well, we think you know the rest. Anyway, this is just a place where you can sit back and enjoy a drink with Norm and the guys. And if that gets old, (it sure hasn't with Norm) you're sure to find something else to do. The Main Bar is to the west, Broadway is to the east. ~ 210 12 0 D1 You see Broadway. ~ ~ 0 -1 21074 D3 You see Woody, waiting to serve you. ~ ~ 0 -1 21083 S #21083 The Main Bar~ You step up to the bar and absorb the atmosphere of an old neighborhood tavern. You're always certain to find a friendly face here. The bar continues north and west. To the south are the stairs to Melville's, to the east is the exit. ~ 210 8 0 D0 You see tables in the bar. ~ ~ 0 -1 21085 D3 You see the stools on the other side of the bar. ~ ~ 0 -1 21084 D2 You see the stairs to Melville's. ~ ~ 0 -1 21086 D1 You see the entrance/exit to Cheers. ~ ~ 0 -1 21082 S #21084 The Stools by the Bar~ This is where all the regulars reside. You notice that the stools are personally melded to certain individuals' posteriors. The main bar is to the east. The pool room is to the west. The bar also continues north and south. ~ 210 8 0 D0 The bar continues. ~ ~ 0 -1 21087 D1 You see the Main Bar. ~ ~ 0 -1 21083 D2 The bar continues. ~ ~ 0 -1 21088 D3 You see the famed pool room and not Rebecca's damned Tea Room. ~ ~ 0 -1 21089 S #21085 Inside the Bar~ You are standing inside Cheers. Many customers are here, sitting at tables moving towards intoxication. The bar continues to the west, to the south is the Main Bar. ~ 210 8 0 D2 You see the Main Bar. ~ ~ 0 -1 21083 D3 The bar continues. ~ ~ 0 -1 21087 S #21086 Stairs to Melville's~ You stand at the stairs leading up to Melville's Restaurant, owned by that evil bald man, Jonathan Hill. There is a very sturdy welcome mat at the bottom of the stairs with a picture of a duck on it. The mat does not tear or burn, and beating it with a sledgehammer has no effect. Keep in mind that if you want to go to Melville's, you need a coat and tie. Oh, and don't forget to wipe your feet. The stairs lead up to Melville's, to the north is the Main Bar and to the west the bar continues. ~ 210 8 0 D0 You see the Main Bar. ~ ~ 0 -1 21083 D3 The bar continues. ~ ~ 0 -1 21088 D4 The stairs lead up to Melville's. ~ ~ 0 -1 21090 S #21087 Inside the Bar~ You are standing inside Cheers, right next to a multi-purpose bar table that has been used for everything from seances to Monopoly games with fuzzy dice. The bar continues east, the bar stools are to the south. ~ 210 8 0 D1 The bar continues east ~ ~ 0 -1 21085 D2 You see the bar stools. ~ ~ 0 -1 21084 S #21088 Inside the Bar~ In this corner of the bar, you see a temperamental jukebox and a very old player piano. On the wall you see a picture of Geronimo, hung here in loving memory of Coach Ernie Pantuzzo. To the north are the bar stools, to the west is the Office to Cheers, behind a door. To the east, you see the stairs to Melville's Restaurant. ~ 210 8 0 D0 You see the bar stools (like duh!). ~ ~ 0 -1 21084 D1 You see the stairs that lead to Melville's. ~ ~ 0 -1 21086 D3 You see the entrance to the office of Cheers Bar. ~ ~ 1 -1 21091 E picture~ You see a picture of the famous Indian, Geronimo. An inscription says in loving memory of Coach. ~ S #21089 The Pool Room~ As you look about the pool room, you think to yourself, gee if only I could get Norm drunk enough to win money off of him. Then you realize that 1) you couldn't afford the money it would take to get him drunk, and 2) you really don't think Norm would ever leave his stool unguarded. You see a pool table and pool sticks. The bar stools are to east. ~ 210 8 0 D1 You see the bar stools. ~ ~ 0 -1 21084 E table~ This is your standard tournament pool table (would you expect anything less). ~ S #21090 Melville's Restaurant~ This is the famous restaurant upstairs from the Cheers bar. It is currently owned by the evil bald man, Jonathan Hill. Although the company might be bad, you are definitely assured to get a good meal. If you aren't wearing a jacket and tie, you'd better leave fast before Mr. Hill gets snotty and throws you out (but you can always steal their mints!). The Cheers Bar is downstairs. ~ 210 8 0 D5 You see Cheers Bar (wow!). ~ ~ 0 -1 21086 S #21091 Rebecca's Office~ As you enter the office, the first thing you notice is a very comfortable couch and you realize that it has been used for more than midday naps. You also infer from the couch that the desk has been used for more than business work (well, maybe it's been used for a different kind of business). The bar is to east. ~ 210 8 0 D1 You see the door to the office. ~ ~ 1 -1 21088 E couch~ This is one comfortable couch. ~ E desk~ This is a large desk, good for doing many various things. ~ S #21092 City Hall~ This is your everyday bureau of red tape...which is why certain things in town don't get done. Underworked and overpaid civil servants are everywhere, planning this year's family reunion. Broadway is to the west, the Mayor's Office is to the east. ~ 210 8 0 D1 You see Mayor Abe's Office. ~ ~ 0 -1 21093 D3 The red tape obstructs your view. ~ ~ 0 -1 21080 S #21093 Mayor Abe's Office~ This is the residence of one of the most uninspired and uninterested mayors since Maryon Barry (sorry, he's in the jail at the moment!). The office makes you feel like your being watched and then you recall all the rumors you heard about the mayor's link to Satan himself (which would explain him damning everyone). City Hall is to the west. ~ 210 8 0 D3 You see City Hall. ~ ~ 0 -1 21092 S #21094 The Reception in the Waldorf Astoria~ This is a very classy reception for a very classy hotel. This fact is proven by the sheer beauty of the receptionist. Hey, they can afford to pay for the high prices of supermodels and Playboy Playmates. The lobby to the Waldorf is downstairs. ~ 210 8 0 D5 You see the lobby. ~ ~ 0 -1 21073 S #21095 Thieves' Bar~ This is a dark room full of shadows, but as a thief, it is just the way you like it. This is the perfect place to hide from the local authorities or any other persons who are after your head! The Entrance to the Thieves' Guild is to the north and the Secret Yard is to the west. ~ 210 8 0 D0 You see the Entrance to the Guild of Thieves. ~ ~ 0 -1 21014 D3 You see the Secret Yard. ~ ~ 0 -1 21096 S #21096 The Secret Yard~ This is the secret practice yard of assassins and thieves. The Thieves' Bar is to the east. ~ 210 8 0 D1 You see the bar. ~ ~ 0 -1 21095 S #21097 The Renaissance Department Store~ This is a modern department store full of items that the everyday adventurer can do without. Broadway is to the east. ~ 210 8 0 D1 You see Broadway. ~ ~ 0 -1 21080 S #21098 Second Avenue~ This is a minor road that leads to the church and the fire station. >From the condition of the street, it seems that the inhabitants haven't been paying their taxes lately. Broadway is to the west and the end of Second Avenue is to the east. ~ 210 0 1 D1 You see the east end of Second Avenue. ~ ~ 0 -1 21099 D3 You see the intersection of Broadway and Second Avenue. ~ ~ 0 -1 21070 S #21099 East End of Second Avenue~ This is the east end of the very short Second Avenue. The Church is to the north and the fire station is to the south. ~ 210 0 1 D0 You see the church. ~ ~ 0 -1 21100 D2 You see the fire station. ~ ~ 0 -1 21101 D3 You see Second Avenue. ~ ~ 0 -1 21098 S #21100 The Church~ Looking at the condition of the church, you wonder what kind of bishop would allow a church's condition to get so bad. As you look around, you notice a sign that reads Church of the Pythons. After a moment of pondering, you realize that this is the home of the famed Bishop from Monty Python. Remember... the Bishop is watching YOU! Second Avenue is to the south. ~ 210 8 0 D2 You see Second Avenue. ~ ~ 0 -1 21099 E sign~ The sign reads Church of the Pythons (like you didn't already know that, duh!). ~ S #21101 Fire Station~ This is the place where the firemen spend most of their time, free or otherwise. Because they hardly ever see their wives, they particularly enjoy sliding down the pole to the fire engines. Stairs lead up to the firemen's quarters, Second Avenue is to the north, and to the south is Fire Marshall Bob's office. ~ 210 8 0 D0 You see the Second Avenue. ~ ~ 0 -1 21099 D2 You see the Fire Marshall's office. ~ ~ 0 -1 21102 D4 You look up to the firemen's quarters. ~ ~ 0 -1 21103 S #21102 Fire Marshall Bob's Office~ Small fires are scattered about the office as well as various highly flammable chemicals. The Fire Marshall is obviously not very competent. The Fire Station is to the north. ~ 210 8 0 D0 You see the fire station. ~ ~ 0 -1 21101 S #21103 Firemen's Quarters~ This is a well lived in room, and from the looks of the empty beer cans, pizza boxes and the scattered decks of playing cards, it seems like this room is used for more than just sleeping. Other discarded objects in the room prove that this room is frequented by call girls. The Fire Station is down the fire pole. ~ 210 8 0 D5 You see the station. ~ ~ 0 -1 21101 E objects~ They seem to be some kind of used contraceptive device. ~ S #21104 Second Avenue~ Nothing here... you can go now. The construction workers still haven't started building on this section of the road. To the east is the intersection of Broadway and Second Ave and to the west you smell something bad. ~ 210 0 1 D1 We already told you in the description that Broadway is there. ~ ~ 0 -1 21070 D3 Second avenue continues. ~ ~ 0 -1 21105 S #21105 Second Avenue~ The stench is REALLY strong here. It is so strong and ubiquitous, you can't tell whether the smell is coming from the dump to the west, the pigs to the south, or from the animals to the north. ~ 210 0 1 D0 You hear lots of barking and meowing. ~ ~ 0 -1 21106 D1 Doesn't Second Avenue look boring? ~ ~ 0 -1 21104 D2 The Police Station. ~ ~ 0 -1 21107 D3 Now that you've stopped for a while, it has become apparent the smell is emanating from this direction. ~ ~ 0 -1 21108 S #21106 The Pound~ Yes, as a favor to newbies everywhere, we created the pound full of fidos and cats for quick experience. Second Avenue is to the south. ~ 210 8 0 D2 You see Second Avenue. ~ ~ 0 -1 21105 S #21107 The Police Station~ There are dozens of policemen franticly searching through various tidbits of evidence looking for answers to all the killings and murders in New Sparta. Watch out, they might even have your name! Second Avenue is to the north, the Chief's office is to the south, and the jail is to the west. ~ 210 8 0 D0 You see Second Avenue. ~ ~ 0 -1 21105 D2 You see the Chief's office. ~ ~ 0 -1 21109 D3 You see the Jail. ~ ~ 0 -1 21110 S #21108 The Jersey Dump~ This is the main dump, where everyone from anywhere throws their trash, radioactive or otherwise. Go ahead--fell free to dump here too, but don't stay too long 'cause the radiation can be fatal. Second Avenue runs east. ~ 210 0 1 D1 You see Second Avenue. ~ ~ 0 -1 21105 S #21109 The Chief's Office~ Here you are in the office of New Sparta's new Chief of Police, Chief O'Hara, who just transferred from the Gotham Police Force. His office is neatly decorated with bat paraphranalia on one wall, and a fully stocked bar on the other. A door to the north leads to the rest of the station. ~ 210 8 0 D0 You see the main station. ~ ~ 0 -1 21107 S #21110 The Jail~ You get the impression that more things go on in here than is supposed to. South of here is the actual jail cell, where most of New Sparta's notorious criminals reside. There are only two ways into the cell--get the key off of the warden, or be convicted...... The Police Station is to the east. ~ 210 8 0 D1 You see the Police Station. ~ ~ 0 -1 21107 D2 You see the jail cell, along with various criminals, including the notorious Esprit. ~ ~ 1 21000 21111 S #21111 The Jail Cell~ If you are in here, for your sake you had better have a key, or you may rot here indefinitely, as the cell door is extremely hard to open from the inside. Oh, and just one word of advice--don't bend over for the soap! ~ 210 8 0 D0 You see the cell door leading to the free world. ~ ~ 2 21000 21110 S #21112 Entrance to Goethe's Garden~ This is the entrance to Goethe's Garden, the public park of New Sparta. The park is named after the famous martyr and generous donor of the land which New Sparta is built upon, Goethe. To the north is the Statue of Goethe, and to the south is Broadway. ~ 210 0 1 D0 You see the Statue of Goethe. ~ ~ 0 -1 21113 D2 You see Broadway. ~ ~ 0 -1 21080 S #21113 The Statue of Goethe~ Much like the man, the very lifelike statue exudes an aura of verbosity. The Statue was constructed many years ago to honor his genius and humanitarianism, and to his contribution to the foundation of New Sparta. To the south is Goethe's Garden. ~ 210 0 1 D2 You see Goethe's Garden. ~ ~ 0 -1 21112 E statue goethe~ You witness in front of yourself a monolith of manhood, a guru of grandiosity a plethora of poetic prowess, an epitome of elegance, the sultan of sonnets, the champion of chivalry, an embodyment of empathy, and the zenith of... something. It's Goethe! The statue of Goethe looms before you. He is mounted on his favorite steed, the trusty Nessumsar. As always the sweet essence of his poetry is dripping off his tongue. His all-knowing eyes seem to pierce through you. You can't help but fell embarrassed about all your shortcomings as you stand beside this solemn stud (not the horse silly, the man-stud Goethe!). ~ S #21114 First Avenue~ You immediatly realize that the city suddenly grew darker when you left Broadway and it makes you feel uncomfortable. You hear the sounds of what you think is a war being raged off to the west and you wonder if it is safe to find out what's going on. The Intersection of First and Broadway is to the east and Hell's Kitchen is to the west. ~ 210 0 1 D1 You see the Intersection of First and Broadway. ~ ~ 0 -1 21016 D3 You see the entrance to Hell's Kitchen. ~ ~ 0 -1 21115 S #21115 Entrance to Hell's Kitchen~ As you walk in, you wonder why it is so dark here...and then you realize either that the electric company is too afraid to come and repair the lights or because the people here are too poor to afford lights. You sense the tremendous evil that lurks within and decide that your personal safety is more important than exploring...besides you can think of at least of a dozen better places you'd rather be than in Hell's Kitchen. You decide that the only real exit is to First Avenue which is to the east. ~ 210 1 1 D1 You see First Avenue. ~ ~ 0 -1 21114 D3 You see someplace you would rather not be. ~ ~ 2 -1 -1 S #21116 Petland Discount Store~ This is more then just your average neighborhood pet store... Here, they specialize in exotic pets for today's adventurers. There is a sign on the wall. Broadway is to the west. ~ 210 8 0 D3 You see a doorway that leads to Broadway. ~ ~ 0 -1 21069 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet>' to buy yourself a pet. Instructions for having pets: You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order followers <instructions>' You can name the pet you buy as : "buy <pet> <name>" Regards, The Shopkeeper ~ S #21117 Pet Shop Store~ This is the small dark room in which the Pet shop keeps his pets. It is vital that this room's virtual number is exactly one larger than the Pet Shop number. ~ 210 8 0 S #22000 $~