/
bin/95/
docs/DM/
docs/creatures/
docs/objects/
docs/rooms/
docs/utils/
help/
log/
objmon/ddesc/
player/
post/
rooms/
util/
util/fing/
util/italk/
util/lev-reset/
util/lib/
util/list/
util/msg/
util/tdel/
util/vote/
util/wtfix/
/*
 * MAGIC3.C:
 *
 *	Additional spell-casting routines.
 *
 *	Copyright (C) 1991, 1992, 1993, 1997 Brooke Paul & Brett Vickers
 *
 */

#include "mstruct.h"
#include "mextern.h"
#ifdef DMALLOC
  #include "/usr/local/include/dmalloc.h"
#endif
/**********************************************************************/
/*				bless				      */
/**********************************************************************/

/* This function allows a player to cast a bless spell on himself or  */
/* on another player, reducing the target's thaco by 1. 	      */

int bless(ply_ptr, cmnd, how)
creature	*ply_ptr;
cmd		*cmnd;
int		how;
{
	creature	*crt_ptr;
	room		*rom_ptr;
	long		t;
	int		fd;

	fd = ply_ptr->fd;
	rom_ptr = ply_ptr->parent_rom;
	t = time(0);

	if(ply_ptr->mpcur < 10 && how == CAST) {
		print(fd, "Not enough magic points.\n");
		return(0);
	}

	if(!S_ISSET(ply_ptr, SBLESS) && how == CAST) {
		print(fd, "You don't know that spell.\n");
		return(0);
	}
	if(ply_ptr->class != DRUID && ply_ptr->class != CLERIC && ply_ptr->class != PALADIN && spell_fail(ply_ptr, how)) {
                if(how==CAST)
                        ply_ptr->mpcur -= 10;
                return(0);
        }

	/* Cast bless on self */
	if(cmnd->num == 2) {

		F_SET(ply_ptr, PBLESS);
		compute_thaco(ply_ptr);

		ply_ptr->lasttime[LT_BLESS].ltime = t;
		if(how == CAST) {
			ply_ptr->lasttime[LT_BLESS].interval = MAX(300, 1200 + 
				bonus[ply_ptr->intelligence]*600);
			if(ply_ptr->class == CLERIC || 
			   ply_ptr->class == PALADIN)
				ply_ptr->lasttime[LT_BLESS].interval += 
				60*ply_ptr->level;
			ply_ptr->mpcur -= 10;
		if (F_ISSET(ply_ptr->parent_rom,RPMEXT)){
			    print(fd,"The room's magical properties increase the power of your spell.\n");
			    ply_ptr->lasttime[LT_BLESS].interval += 800L;
			}                                
		}
		else
			ply_ptr->lasttime[LT_BLESS].interval = 1200;

		if(how == CAST || how == SCROLL || how == WAND) {
			print(fd,"Bless spell cast.\nYou feel holy.\n");
			broadcast_rom(fd, ply_ptr->rom_num, 
				      "%M casts a bless spell on %sself.", 
				      ply_ptr,
				      F_ISSET(ply_ptr, PMALES) ? "him":"her");
		}
		else if(how == POTION)
			print(fd, "You feel holy.\n");

		return(1);
	}

	/* Cast bless on another player */
	else {

		if(how == POTION) {
			print(fd, "You can only use a potion on yourself.\n");
			return(0);
		}

		cmnd->str[2][0] = up(cmnd->str[2][0]);
		crt_ptr = find_crt(ply_ptr, rom_ptr->first_ply,
				   cmnd->str[2], cmnd->val[2]);

		if(!crt_ptr) {
			print(fd, "That player is not here.\n");
			return(0);
		}

		F_SET(crt_ptr, PBLESS);
		compute_thaco(crt_ptr);

		crt_ptr->lasttime[LT_BLESS].ltime = t;
		if(how == CAST) {
			crt_ptr->lasttime[LT_BLESS].interval = MAX(300, 1200 + 
				bonus[ply_ptr->intelligence]*600);
			if(ply_ptr->class == CLERIC || ply_ptr->class == 
			   PALADIN)
				crt_ptr->lasttime[LT_BLESS].interval += 
				60*ply_ptr->level;
			ply_ptr->mpcur -= 10;
		if (F_ISSET(ply_ptr->parent_rom,RPMEXT)){
			    print(fd,"The room's magical properties increase the power of your spell.\n");
			    crt_ptr->lasttime[LT_BLESS].interval += 800L;
			}                                
		}
		else
			crt_ptr->lasttime[LT_BLESS].interval = 1200;

		if(how == CAST || how == SCROLL || how == WAND) {
			print(fd, "Bless cast on %s.\n", crt_ptr->name);
			print(crt_ptr->fd, "%M casts a bless spell on you.\n%s",
			      ply_ptr, "You feel holy.\n");
			broadcast_rom2(fd, crt_ptr->fd, ply_ptr->rom_num,
				       "%M casts a bless spell on %m.",
				       ply_ptr, crt_ptr);
			return(1);
		}
	}

	return(1);

}

/**********************************************************************/
/*				turn				      */
/**********************************************************************/

/* This function allows clerics and paladins to turn undead creatures. */
/* If they succeed then the creature is either disintegrated or harmed */
/* for approximately half of its hit points.			       */

int turn(ply_ptr, cmnd)
creature	*ply_ptr;
cmd		*cmnd;
{
	creature	*crt_ptr;
	room		*rom_ptr;
	long		i, t;
	int		chance, m, dmg, fd;

	fd = ply_ptr->fd;
	rom_ptr = ply_ptr->parent_rom;

	if(cmnd->num < 2) {
		print(fd, "Turn whom?\n");
		return(0);
	}

	if(ply_ptr->class != CLERIC && ply_ptr->class != PALADIN &&
	   ply_ptr->class < CARETAKER) {
		print(fd, "Only clerics and paladins may turn undead.\n");
		return(0);
	}

	crt_ptr = find_crt(ply_ptr, rom_ptr->first_mon,
			   cmnd->str[1], cmnd->val[1]);

	if(!crt_ptr) {
		print(fd, "That isn't here.\n");
		return(0);
	}

	if(!F_ISSET(crt_ptr, MUNDED)) {
		print(fd, "You may only turn undead monsters.\n");
		return(0);
	}

	if(F_ISSET(ply_ptr, PINVIS)) {
		F_CLR(ply_ptr, PINVIS);
		print(fd, "Your invisibility fades.\n");
		broadcast_rom(fd, ply_ptr->rom_num, "%M fades into view.",
			      ply_ptr);
	}

	i = LT(ply_ptr, LT_TURNS);
	t = time(0);

	if(i > t) {
		please_wait(fd, i-t);
		return(0);
	}

	if(crt_ptr->type != PLAYER && F_ISSET(crt_ptr, MUNKIL)) {
		print(fd, "You cannot harm %s.\n",
			F_ISSET(crt_ptr, MMALES) ? "him":"her");
		return(0);
	}

	add_enm_crt(ply_ptr->name, crt_ptr);

	ply_ptr->lasttime[LT_TURNS].ltime = t;
	ply_ptr->lasttime[LT_ATTCK].ltime = t;
	ply_ptr->lasttime[LT_TURNS].interval = 30L;

	chance = (ply_ptr->level - crt_ptr->level)*20 +
		 bonus[ply_ptr->piety]*5 + (ply_ptr->class == PALADIN ? 15:25);
	chance = MIN(chance, 80);

	if(mrand(1,100) > chance) {
		print(fd, "You failed to turn %m.\n", crt_ptr);
		broadcast_rom(fd, ply_ptr->rom_num, "%M failed to turn %m.",
			      ply_ptr, crt_ptr);
		return(0);
	}

	if(mrand(1,100) > 90 - bonus[ply_ptr->piety]) {
		print(fd, "You disintegrated %m.\n", crt_ptr);
		broadcast_rom(fd, ply_ptr->rom_num, "%M disintegrated %m.",
			      ply_ptr, crt_ptr);
		add_enm_dmg(ply_ptr->name, crt_ptr, crt_ptr->hpcur);
		die(crt_ptr, ply_ptr);
	}

	else {
		dmg = MAX(1, crt_ptr->hpcur / 2);
		m = MIN(crt_ptr->hpcur, dmg);
		crt_ptr->hpcur -= dmg;
		add_enm_dmg(ply_ptr->name, crt_ptr, m);
		print(fd, "You turned %m for %d damage.\n", 
		      crt_ptr, dmg);
		broadcast_rom(fd, ply_ptr->rom_num, "%M turned %m.",
			      ply_ptr, crt_ptr);
		if(crt_ptr->hpcur < 1) {
			print(fd, "You killed %m.\n", crt_ptr);
			broadcast_rom(fd, ply_ptr->rom_num, "%M killed %m.",
				      ply_ptr, crt_ptr);
			die(crt_ptr, ply_ptr);
		}
	}

	return(0);

}

/**********************************************************************/
/*				invisibility			      */
/**********************************************************************/

/* This function allows a player to cast an invisibility spell on himself */
/* or on another player. 					          */

int invisibility(ply_ptr, cmnd, how)
creature	*ply_ptr;
cmd		*cmnd;
int		how;
{
	creature	*crt_ptr;
	room		*rom_ptr;
	ctag		*cp;
	long		t;
	int		fd;

	fd = ply_ptr->fd;
	rom_ptr = ply_ptr->parent_rom;
	t = time(0);

	if(ply_ptr->mpcur < 15 && how == CAST) {
		print(fd, "Not enough magic points.\n");
		return(0);
	}

	if(!S_ISSET(ply_ptr, SINVIS) && how == CAST) {
		print(fd, "You don't know that spell.\n");
		return(0);
	}
        if(spell_fail(ply_ptr, how)) {
                if(how==CAST)
                        ply_ptr->mpcur -= 15;
                return(0);
        }

	cp = rom_ptr->first_mon;
	while(cp) {
		if(is_enm_crt(ply_ptr->name, cp->crt)) {
			print(fd, "Not in the middle of combat.\n");
			return(0);
		}
		cp = cp->next_tag;
	}

	/* Cast invisibility on self */
	if(cmnd->num == 2) {

		ply_ptr->lasttime[LT_INVIS].ltime = t;
		if(how == CAST) {
			ply_ptr->lasttime[LT_INVIS].interval = 1200 + 
				bonus[ply_ptr->intelligence]*600;
			if(ply_ptr->class == MAGE)
				ply_ptr->lasttime[LT_INVIS].interval += 
				60*ply_ptr->level;
			ply_ptr->mpcur -= 15;
		if (F_ISSET(ply_ptr->parent_rom,RPMEXT)){
			    print(fd,"The room's magical properties increase the power of your spell.\n");
			    ply_ptr->lasttime[LT_INVIS].interval += 600L;
			}                                
		}
		else
			ply_ptr->lasttime[LT_INVIS].interval = 1200;

		if(how == CAST || how == SCROLL || how == WAND) {
			print(fd,"Invisibility spell cast.\n");
			broadcast_rom(fd, ply_ptr->rom_num, 
				      "%s cast invisibility on %sself.", 
				      ply_ptr->name,
				      F_ISSET(ply_ptr, PMALES) ? "him":"her");
		}
		else if(how == POTION)
			print(fd, "You turn invisible.\n");

		F_SET(ply_ptr, PINVIS);

		return(1);
	}

	/* Cast invisibility on another player */
	else {

		if(how == POTION) {
			print(fd, "You can only use a potion on yourself.\n");
			return(0);
		}

		cmnd->str[2][0] = up(cmnd->str[2][0]);
		crt_ptr = find_crt(ply_ptr, rom_ptr->first_ply,
				   cmnd->str[2], cmnd->val[2]);

		if(!crt_ptr) {
			print(fd, "That player is not here.\n");
			return(0);
		}

		crt_ptr->lasttime[LT_INVIS].ltime = t;
		if(how == CAST) {
			crt_ptr->lasttime[LT_INVIS].interval = 1200 + 
				bonus[ply_ptr->intelligence]*600;
			if(ply_ptr->class == MAGE)
				crt_ptr->lasttime[LT_INVIS].interval += 
				60*ply_ptr->level;
			ply_ptr->mpcur -= 15;
		if (F_ISSET(ply_ptr->parent_rom,RPMEXT)){
			    print(fd,"The room's magical properties increase the power of your spell.\n");
			    crt_ptr->lasttime[LT_INVIS].interval += 600L;
			}                                
		}
		else
			crt_ptr->lasttime[LT_INVIS].interval = 1200;

		if(how == CAST || how == SCROLL || how == WAND) {
			print(fd, "Invisibility cast on %m.\n", crt_ptr);
			print(crt_ptr->fd, 
			      "%M casts an invisibility spell on you.\n",
			      ply_ptr);
			broadcast_rom2(fd, crt_ptr->fd, ply_ptr->rom_num,
				       "%M casts an invisibility spell on %m.",
				       ply_ptr, crt_ptr);
			F_SET(crt_ptr, PINVIS);
			return(1);
		}
	}

	return(1);

}

/**********************************************************************/
/*				restore				      */
/**********************************************************************/

/* This function allows a player to cast the restore spell using either */
/* a potion or a wand.  Restore should not be a cast-able spell because */
/* it can restore magic points to full.					*/

int restore(ply_ptr, cmnd, how)
creature	*ply_ptr;
cmd		*cmnd;
int		how;
{
	creature	*crt_ptr;
	room		*rom_ptr;
	int		fd;

	fd = ply_ptr->fd;
	rom_ptr = ply_ptr->parent_rom;

	if(how == CAST && ply_ptr->class < CARETAKER) {
		print(fd, "You may not cast that spell.\n");
		return(0);
	}

	/* Cast restore on self */
	if(cmnd->num == 2) {

		ply_ptr->hpcur += dice(2,10,0);
		ply_ptr->hpcur = MIN(ply_ptr->hpcur, ply_ptr->hpmax);

		if(mrand(1,100) < 34)
			ply_ptr->mpcur = ply_ptr->mpmax;

		if(how == CAST || how == WAND) {
			print(fd, "Restore spell cast.\n");
			broadcast_rom(fd, ply_ptr->rom_num, 
				      "%M casts restore on %sself.", 
				      ply_ptr,
				      F_ISSET(ply_ptr, PMALES) ? "him":"her");
		}
		else if(how == POTION)
			print(fd, "You feel restored.\n");

		return(1);
	}

	/* Cast restore on another player */
	else {

		if(how == POTION) {
			print(fd, "You can only use a potion on yourself.\n");
			return(0);
		}

		cmnd->str[2][0] = up(cmnd->str[2][0]);
		crt_ptr = find_crt(ply_ptr, rom_ptr->first_ply,
				   cmnd->str[2], cmnd->val[2]);

		if(!crt_ptr) {
			print(fd, "That player is not here.\n");
			return(0);
		}

		crt_ptr->hpcur += dice(2,10,0);
		crt_ptr->hpcur = MIN(crt_ptr->hpcur, crt_ptr->hpmax);

		if(mrand(1,100) < 34)
			crt_ptr->mpcur = crt_ptr->mpmax;

		if(how == CAST || how == WAND) {
			print(fd, "Restore spell cast on %m.\n", crt_ptr);
			print(crt_ptr->fd, 
			      "%M casts a restore spell on you.\n", ply_ptr);
			broadcast_rom2(fd, crt_ptr->fd, ply_ptr->rom_num,
				       "%M casts a restore spell on %m.",
				       ply_ptr, crt_ptr);
			return(1);
		}
	}

	return(1);

}

/**********************************************************************/
/*				befuddle			      */
/**********************************************************************/

int befuddle(ply_ptr, cmnd, how)
creature	*ply_ptr;
cmd		*cmnd;
int		how;
{
	creature	*crt_ptr;
	room		*rom_ptr;
	int		fd, dur;

	fd = ply_ptr->fd;
	rom_ptr = ply_ptr->parent_rom;
	luck(ply_ptr); /* luck for stun */

	if(ply_ptr->mpcur < 10 && how == CAST) {
		print(fd, "Not enough magic points.\n");
		return(0);
	}

	if(!S_ISSET(ply_ptr, SBEFUD) && how == CAST) {
		print(fd, "You don't know that spell.\n");
		return(0);
	}

	if(F_ISSET(ply_ptr, PINVIS)) {
		F_CLR(ply_ptr, PINVIS);
		print(fd, "Your invisibility fades.\n");
		broadcast_rom(fd, ply_ptr->rom_num, "%M fades into view.",
			      ply_ptr);
	}
        if(spell_fail(ply_ptr, how)) {
                if(how==CAST)
                        ply_ptr->mpcur -= 10;
                return(0);
        }

	/* Befuddle self */
	if(cmnd->num == 2) {
		
		if(how == CAST) {
			dur = bonus[ply_ptr->intelligence]*2 + 
			      (Ply[fd].extr->luck/10) + (ply_ptr->class == MAGE ?
			      ply_ptr->level/3 : 0);
			ply_ptr->mpcur -= 10;
		}
		
		
		else
			dur = dice(2,6,0);

		dur = MAX(5, dur);
		ply_ptr->lasttime[LT_ATTCK].ltime = time(0);
		ply_ptr->lasttime[LT_ATTCK].interval = dur;

		if(how == CAST || how == SCROLL || how == WAND)  {
			print(fd, "You're stunned.\n");
			broadcast_rom(fd, ply_ptr->rom_num, 
				      "%M casts a stun spell on %sself.", 
				      ply_ptr,
				      F_ISSET(ply_ptr, PMALES) ? "him":"her");
		}
		else if(how == POTION)
			print(fd, "You feel dizzy.\n");

	}

	/* Befuddle a monster or player */
	else {

		if(how == POTION) {
			print(fd, "You can only use a potion on yourself.\n");
			return(0);
		}

		crt_ptr = find_crt(ply_ptr, rom_ptr->first_mon,
				   cmnd->str[2], cmnd->val[2]);

		if(!crt_ptr) {
			cmnd->str[2][0] = up(cmnd->str[2][0]);
			crt_ptr = find_crt(ply_ptr, rom_ptr->first_ply,
					   cmnd->str[2], cmnd->val[2]);

			if(!crt_ptr || crt_ptr == ply_ptr || 
			   strlen(cmnd->str[2]) < 3) {
				print(fd, "That's not here.\n");
				return(0);
			}

		}

		if(crt_ptr->type != PLAYER && F_ISSET(crt_ptr, MUNKIL)) {
			print(fd, "You cannot harm %s.\n",
				F_ISSET(crt_ptr, MMALES) ? "him":"her");
			return(0);
		}
		if(crt_ptr->type == PLAYER && ply_ptr->type == PLAYER) {
                   if(!F_ISSET(ply_ptr, PCHAOS) && ply_ptr->class < DM) {
                     print(fd, "Sorry, you're lawful.\n");
                     return(0);
                   }
                   if(!F_ISSET(crt_ptr, PCHAOS) && ply_ptr->class < DM) {
                     print(fd, "Sorry, that player is lawful.\n");
                     return(0);
                   }
                }
		
		if(how == CAST) {
			dur = bonus[ply_ptr->intelligence]*2 + dice(2,6,0);
			ply_ptr->mpcur -= 10;
		}
		else
			dur = dice(2,5,0);

		if((crt_ptr->type == PLAYER && F_ISSET(crt_ptr, PRMAGI)) ||
		   (crt_ptr->type != PLAYER && (F_ISSET(crt_ptr, MRMAGI) || F_ISSET(crt_ptr, MRBEFD))))
			dur = 3;
		else
			dur = MAX(5, dur);

		crt_ptr->lasttime[LT_ATTCK].ltime = time(0);
		crt_ptr->lasttime[LT_ATTCK].interval = dur;
                crt_ptr->lasttime[LT_SPELL].ltime = time(0);
		dur = MIN(10, dur);
                crt_ptr->lasttime[LT_SPELL].interval = dur;



		if(how == CAST || how == SCROLL || how == WAND) {
			print(fd, "Stun cast on %s.\n", crt_ptr->name);
			broadcast_rom2(fd, crt_ptr->fd, ply_ptr->rom_num,
				       "%M casts stun on %m.",
				       ply_ptr, crt_ptr);
			print(crt_ptr->fd, 
			      "%M stunned you.\n",
			      ply_ptr);
		}

		if(crt_ptr->type != PLAYER)
			add_enm_crt(ply_ptr->name, crt_ptr);

	}

	return(1);

}