/
bin/95/
docs/DM/
docs/creatures/
docs/objects/
docs/rooms/
docs/utils/
help/
log/
objmon/ddesc/
player/
post/
rooms/
util/
util/fing/
util/italk/
util/lev-reset/
util/lib/
util/list/
util/msg/
util/tdel/
util/vote/
util/wtfix/
/*
 * 	COMMAND12.C:
 *
 *	(C) Brooke Paul 1995-1997
 */

#include "mstruct.h"
#include "mextern.h"
#ifdef DMALLOC
  #include "/usr/local/include/dmalloc.h"
#endif
/***********************************************************************/
/*                              bard_song                             */
/***********************************************************************/

int bard_song(ply_ptr, cmnd)
creature    *ply_ptr;
cmd         *cmnd;
{          
    	int     c = 0, fd, i, t, heal;
	ctag	*cp;
	ctag	*cp_tmp;

	fd = ply_ptr->fd;
	
        if(ply_ptr->class != BARD && ply_ptr->class < CARETAKER) {
                print(fd, "Only bards have that skill.\n");
				return(PROMPT);
        }
	if(ply_ptr->level < 4 && ply_ptr->class < CARETAKER) {
		print(fd, "You have not practiced enough to do that yet.\n");
		return(0);
	}
	if(F_ISSET(ply_ptr, PSILNC)) {
		print( fd, "A spell has taken your voice, and you cannot sing.\n");
		return(0);
	}		
	
	i = ply_ptr->lasttime[LT_SINGS].ltime+ply_ptr->lasttime[LT_SINGS].interval;
	t = time(0);
	if(i>t) {
        	if(i-t > 60) 
           		print(fd, "Please wait %d:%02d minutes.\n",(i-t)/60L, (i-t)%60L);
        	else
            		print(fd,"Please wait %d seconds.\n", i-t);
	 
	   return(0);
	}
	
	ply_ptr->lasttime[LT_SINGS].ltime = t;
	ply_ptr->lasttime[LT_SINGS].interval = 120L;

	cp = ply_ptr->parent_rom->first_ply;

		print(fd,"Your music rejuvenates everyone in the room.\n");
		
		heal = mrand(1,4) + ply_ptr->level;            

		if (F_ISSET(ply_ptr->parent_rom,RPMEXT)){
                	heal += mrand(1,4);
                	print(fd,"The room's magical properties increase the power of your song.\n");
            	}		
		while(cp){
			cp_tmp = cp->next_tag;
			if(cp->crt->type != MONSTER) {
				if(cp->crt != ply_ptr) {
					print(cp->crt->fd,"%M's song rejuvinates your spirits.\n",ply_ptr);
				}
			cp->crt->hpcur += heal;
			cp->crt->hpcur = MIN(cp->crt->hpmax, cp->crt->hpcur);
			}
			cp = cp_tmp;
		}

	return(0);
}
/**********************************************************************/
/*              bard_song2                                            */
/**********************************************************************/
/*	AKA Charm						      */

int bard_song2(ply_ptr, cmnd)
creature    *ply_ptr;
cmd     *cmnd;
{
    room        *rom_ptr;
    creature    *crt_ptr;
    int			fd, dur, chance;

    	fd = ply_ptr->fd;
	
	if(ply_ptr->class != BARD && ply_ptr->class < CARETAKER) {
		print(fd, "Only bards have that skill.\n");
		return(0);
	}
    	
	if(F_ISSET(ply_ptr, PSILNC)) {
        	print(fd, "A spell has taken your voice and you cannot sing.\n");
        	return(0);
    	}
	if(cmnd->num < 2) {
                print(fd, "Charm whom?\n");
                return(0);
        }

 	if(!dec_daily(&ply_ptr->daily[DL_CHARM]) && ply_ptr->class < CARETAKER) {
		print (fd, "You have charmed enough today.\n");
		return(0);
	}   	
	rom_ptr = ply_ptr->parent_rom;

        dur =  300 + mrand(1,30)*10  + bonus[ply_ptr->constitution]*30 + ply_ptr->level*5;

        cmnd->str[1][0] = up(cmnd->str[1][0]);
        crt_ptr = find_crt(ply_ptr, rom_ptr->first_ply,
                   cmnd->str[1], cmnd->val[1]);

        if(!crt_ptr) {
            cmnd->str[1][0] = low(cmnd->str[1][0]);
            crt_ptr = find_crt(ply_ptr, rom_ptr->first_mon,
                       cmnd->str[1], cmnd->val[1]);

            if(!crt_ptr) {
                print(fd, "That's not here.\n");
                return(0);
            }
        }
	if(F_ISSET(crt_ptr, MUNKIL)) {
		print(fd, "You cannot harm %m.\n", crt_ptr);
		return(0);
	}
	chance = MIN(90, ((ply_ptr->level)-(crt_ptr->level))*20+4*bonus[ply_ptr->piety]);

	if(F_ISSET(crt_ptr, MUNDED) || 	F_ISSET(crt_ptr, MPERMT) || chance < mrand(1,100))
	{
		print(fd, "Your charm has no effect on %m.\n", crt_ptr);
		broadcast_rom(fd, "%M sings way off key.\n", ply_ptr);
		if(crt_ptr->type == MONSTER) {
                	add_enm_crt(ply_ptr->name, crt_ptr);
			return(0);
		}
		ANSI(crt_ptr->fd, MAGENTA);
		print(crt_ptr->fd, "%M tried to charm you.\n", ply_ptr);
		ANSI(crt_ptr->fd, WHITE);
		return(0);
	}		
	
        if((crt_ptr->type == PLAYER && F_ISSET(crt_ptr, PRMAGI)) ||
           (crt_ptr->type != PLAYER && F_ISSET(crt_ptr, MRMAGI)))
            dur /= 2;


            print(fd, "Your song charms %m.\n", crt_ptr);
            broadcast_rom2(fd, crt_ptr->fd, ply_ptr->rom_num,
                       "%M sings to %m.",
                       ply_ptr, crt_ptr);
            print(crt_ptr->fd, "%M's song charms you.\n", ply_ptr);
            add_charm_crt(crt_ptr, ply_ptr);

	    crt_ptr->lasttime[LT_CHRMD].ltime = time(0);
            crt_ptr->lasttime[LT_CHRMD].interval = dur;

	    if(crt_ptr->type == PLAYER)
     	    	F_SET(crt_ptr, PCHARM);
	    else 
		F_SET(crt_ptr, MCHARM);


    return(0);
}


/********************************************************************/
/*			meditate				    */
/********************************************************************/

/* This command is for monks.					  */

int meditate(ply_ptr)
creature	*ply_ptr;

{
int	fd, chance;
long	i,t;

	fd = ply_ptr->fd;

	if(ply_ptr->class != MONK && ply_ptr->class < CARETAKER){
		print(fd, "Only monks may meditate.\n");
		return(0);
	}

	i = ply_ptr->lasttime[LT_MEDIT].ltime+ply_ptr->lasttime[LT_MEDIT].interval;
        t = time(0);
        if(i>t) {
                if(i-t > 60)
                        print(fd, "Please wait %d:%02d minutes.\n",(i-t)/60L, (i-t)%60L);
                else
                        print(fd,"Please wait %d seconds.\n", i-t);

           return(0);
        }

/*
	i = LT(ply_ptr, LT_MEDIT);
        t = time(0);
	if(i > t) {
                please_wait(fd, i-t);
                return(0);
        } */

	chance = MIN(70, ply_ptr->level*10+bonus[ply_ptr->piety]);

	if(mrand(1,100) <= chance) {
		print(fd, "You feel at one with the universe.\n");
		broadcast_rom(fd, ply_ptr->rom_num, "%M meditates.", ply_ptr);
		ply_ptr->hpcur += mrand(4,15)+ply_ptr->level;
		ply_ptr->hpcur = MIN(ply_ptr->hpmax, ply_ptr->hpcur);
		ply_ptr->lasttime[LT_MEDIT].ltime = t;
		ply_ptr->lasttime[LT_MEDIT].interval = 120L;
	}
	else {
		print(fd, "Your spirit is not at peace.\n");
		broadcast_rom(fd, ply_ptr->rom_num, "%M meditates.",
			      ply_ptr);
		ply_ptr->lasttime[LT_MEDIT].ltime = t;
		ply_ptr->lasttime[LT_MEDIT].interval = 5L;
	}

	return(0);

}
	

/**********************************************************************/
/*			touch_of_death				      */
/**********************************************************************/

/* This function allows monks to kill nonundead creatures.             */
/* If they succeed then the creature is either killed or harmed        */
/* for approximately half of its hit points.			       */

int touch_of_death(ply_ptr, cmnd)
creature	*ply_ptr;
cmd		*cmnd;
{
	creature	*crt_ptr;
	room		*rom_ptr;
	long		i, t;
	int		chance, m, dmg, fd;

	fd = ply_ptr->fd;
	rom_ptr = ply_ptr->parent_rom;

	if(cmnd->num < 2) {
		print(fd, "Touch whom?\n");
		return(0);
	}

	if(ply_ptr->class != MONK && ply_ptr->class < CARETAKER) {
		print(fd, "Only monks may use that skill.\n");
		return(0);
	}
	if(ply_ptr->level < 10) {
		print(fd, "You are not experienced enough to do that.\n");
		return(0);
	}
	if(ply_ptr->ready[WIELD-1]){
		print(fd, "How can you do that with your hands full?\n");
		return(0);
	}
	crt_ptr = find_crt(ply_ptr, rom_ptr->first_mon,
			   cmnd->str[1], cmnd->val[1]);

	if(!crt_ptr) {
		cmnd->str[1][0] = up(cmnd->str[1][0]);
		crt_ptr = find_crt(ply_ptr, rom_ptr->first_ply, cmnd->str[1], cmnd->val[1]);
			if(!crt_ptr) {
				print(fd, "They aren't here.\n");
				return(0);
			}
	}
	if((!F_ISSET(ply_ptr,PPLDGK) || !F_ISSET(crt_ptr,PPLDGK)) || (BOOL(F_ISSET(ply_ptr,PKNGDM)) == BOOL (F_ISSET(crt_ptr,PKNGDM))) || (! AT_WAR)) {
                if(!F_ISSET(ply_ptr, PCHAOS) && crt_ptr->type != MONSTER && ply_ptr->class < DM) {
                    print(fd, "Sorry, you're lawful.\n");
                    return (0);
                }
                if(!F_ISSET(crt_ptr, PCHAOS) && ply_ptr->class < DM && crt_ptr->type != MONSTER) {
                    print(fd, "Sorry, that player is lawful.\n");
                    return (0);
                }
            }
        if(F_ISSET(ply_ptr, PBLIND)) {
                print(fd, "How do you do that?  You're blind.\n");
                return(0);
        }
	if(F_ISSET(rom_ptr, RNOKIL) && ply_ptr->class < DM) {
		print(fd, "Not here.\n");
		return(0);
	}
	
	if(F_ISSET(crt_ptr, MUNDED) && crt_ptr->type == MONSTER) {
		print(fd, "That wont work on the undead.\n");
		add_enm_crt(ply_ptr->name, crt_ptr);		
		return(0);
	}

	if(F_ISSET(ply_ptr, PINVIS)) {
		F_CLR(ply_ptr, PINVIS);
		print(fd, "Your invisibility fades.\n");
		broadcast_rom(fd, ply_ptr->rom_num, "%M fades into view.",
			      ply_ptr);
	}
	i = ply_ptr->lasttime[LT_TOUCH].ltime;
        t = time(0);

        if(t-i < 600L) {
                print(fd, "Please wait %d:%02d more minutes.\n",
                      (600L-t+i)/60L, (600L-t+i)%60L);
                return(0);
        }

	if(crt_ptr->type != PLAYER && F_ISSET(crt_ptr, MUNKIL)) {
		print(fd, "You cannot harm %s.\n",
			F_ISSET(crt_ptr, MMALES) ? "him":"her");
		return(0);
	}
	
	if(crt_ptr->type == MONSTER)
		add_enm_crt(ply_ptr->name, crt_ptr);

	ply_ptr->lasttime[LT_TOUCH].ltime = t;
	ply_ptr->lasttime[LT_ATTCK].ltime = t;
	ply_ptr->lasttime[LT_TOUCH].interval = 600L;

	chance = (ply_ptr->level - crt_ptr->level)*20+bonus[ply_ptr->constitution]*10;
	chance = MIN(chance, 85);

	if(mrand(1,100) > chance) {
		print(fd, "You failed to harm %m.\n", crt_ptr);
		broadcast_rom(fd, ply_ptr->rom_num, "%M failed the touch of death on %m.\n",
			      ply_ptr, crt_ptr);
		return(0);
	}

	if((mrand(1,100) > 80 - bonus[ply_ptr->constitution]) && crt_ptr->type == MONSTER && !F_ISSET(crt_ptr, MPERMT)) {
		print(fd, "You fatally wound  %m.\n", crt_ptr);
		broadcast_rom(fd, ply_ptr->rom_num, "%M fatally wounds %m.",
			      ply_ptr, crt_ptr);
		add_enm_dmg(ply_ptr->name, crt_ptr, crt_ptr->hpcur);
		die(crt_ptr, ply_ptr);	
	}

	else {
		dmg = MAX(1, crt_ptr->hpcur / 2);
		m = MIN(crt_ptr->hpcur, dmg);
		crt_ptr->hpcur -= dmg;
		add_enm_dmg(ply_ptr->name, crt_ptr, m);
		print(fd, "You touched %m for %d damage.\n", 
		      crt_ptr, dmg);
		broadcast_rom(fd, ply_ptr->rom_num, "%M uses the touch of death on %m.", ply_ptr, crt_ptr);
		if(crt_ptr->hpcur < 1) {
			print(fd, "You killed %m.\n", crt_ptr);
			broadcast_rom(fd, ply_ptr->rom_num, "%M killed %m.",
				      ply_ptr, crt_ptr);
			die(crt_ptr, ply_ptr);
		}
	}

	return(0);

}