Land of Isengard Version 2.2 Beta Programmed by Brett J. Vickers (Garth). Scenario created by Brooke Paul (Darwin), Kevin Kawado (Caledon), and Brett Vickers. NOTE: If you are new to Isengard, we recommend that you read this entire file. INTRODUCTION Mordor is a MUD (Multi-User Dungeon). It is a real time game in which you can interact with other users. The following is a brief explanation of important commands and topics needed to succeed in this game. Some commands have multiple eqivalents and they will be listed with commas separating them. Variable arguments will be listed via <argument>. COMMAND LINE The game is command line driven, with a colon as its normal prompt. The command interpreter is an intelligent one. Commands may be given in upper and/or lowercase letters. Abbreviations of commands and its arguments may be used. The partial/complete command given will be searched through the available commands to find a unique match. If it is not a unique command, more information (letters) must be given. HELP Online help can be summoned by issuing the command 'help <command>'. If a command argument is given, specific information on it will be listed, otherwise all the available commands will be listed. COMMUNICATION Since Mordor is a multi-user game, there needs to be some way to talk to other players. The following commands are used for communication: "say <message>", ' <message>, " <message> : the message will be sent to all the players in the same room. "yell <message>" : the message will be sent to all the players in the same room and adjoining rooms. "tell <player> <message>", "send <player> <message>" : the message will be sent to only the specific player identified. "broadcast <message>" : the message will be sent to all players online Mordor. A five broadcast per day quota is imposed on each character. MOVEMENT To move from one room to another, use the "go" command. "go <direction>" : direction is any valid exit to the current room, which may be visible, hidden, or invisible. Examples are "go north", "go up", "go door". Instead of typing "go <direction>" all the time, certain directions may be given as the command itself. These command directions include "north", "south", "east", "west", "northwest", "northeast", "southwest", "southeast", "up", and "down". The first one or two letters of each of these command directions may be used as a special abbreviation. For example, use "n" instead of "north" (or instead of "go north") and "ne" instead of "northeast". INVENTORY/OBJECTS Each character is able to carry a limited amount of objects. These objects include weapons, armor, scrolls, potions, gold, torches, keys, and other items. Each item (except gold) has a specific weight value. A character may not carry more than he/she can handle, which depends on his/her class and level. "inventory" : lists all items currently in a character's possession, but not worn, held, or wielded. "equipment" : lists all items currently worn, held, or wielded. "get <item> [#] [from] [<item2>] [#]" : attempts to get an item on the floor in the room and place it in the character's inventory. If <item2> is given, (i.e., a bag) then it will attempt to get <item> from <item2> and place it in the character's inventory. IMPORTANT: Refer to objects with only one name. For example, if you wish to get some cloth armor, type "get armor" or "get cloth". Do not type "get cloth armor" because the game will think the armor is a container. "drop <item>" : removes the <item> from the character's inventory and places it on the floor in the current room. Armor: an object which you wear on a specific part of a character's body which contributes towards your Armor Class (AC) value. "wear <item>" will attempt to wear a specific item and will succeed if it is an armor item, no other item is worn in its spot, and it is not broken. "wear all" is a shortcut which attempts to wear all the items in your inventory (in the order that they appear). *** HINTS FOR THE NEW PLAYER For the new player it is recommended that you create and operate your character using the following suggestions: 1. When creating your first character, choose the lawful option. Isengard can be a violent place for the chaotic character, so it is recommended that you postpone being chaotic until you have learned your way around, and have learned some of the basic commands. 2. Be sure to use the SET command to define the characteristics of your new character. Your current settings can be seen by typing 'set' at the command prompt. To see which characteristics can be set, you should type 'help set'. In general, it is a good idea to 'set prompt' so that you have real-time information about your character. Also, you should 'set long' so that you get all the information on each room you enter. 3. When you encounter a new monster be sure to 'look' before interacting with it (this is, of course, unless it is HINTS TO GET TO LEVEL 2 Level 1 players should not attempt the arena or haunted house until at least level 3 or without grouping with a level 4 or better player. Attack easy monsters such as students, scribes, monks, merchants, laborers, and vagrants. This can be accomplished by just hanging out at Town Square, the University or a Pub where all of the non-agressive monsters arrive. Make sure to watch your hitpoints with "sc". It's not recommended that you attack without close to full hitpoints. Remember that you must constantly attack with "k <monster>" every 3 seconds or so. Monsters will remember their enemies, so if you attack one and flee (in which case you drop your wielded weapon), it will attack you if you come back to that room. After you reach level 2, you can do some more exploring of the town. The general rule is _look_ and _talk_ before attacking, and above all: BE CAREFUL. If you have ANY questions or problems, first try asking a Caretaker. If one is not available, ask one of the Dungeonmasters. ----------------------------------------------------------------------------- Welcome file still under development. 28JUL94