Help on: *STATUS [obj/crt/rm] This function will give the vital stats for the specified object, room, monster, or player. If nothing is specified, then stats are given for the parent room. example: :*status ruby Name: ruby key Desc: A fantastic key made of shimmering red rubies. Use: Hit: 11d0 + 0 Shots: 1/1 Type: 11 AC: 00 Value: 00150 Weight: 01 Flags set: None.