>Creature Flags<
The following is a list and brief description of all creature flags.
syntax: name flag # stat name defined name
The value for flag # includes the offset of +1
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Permanent Monster 1 Perm MPERMT
The monster will be a permanent monster, and will be saved as
part of the room.
Hidden 2 <none> MHIDDN
The monster appears hidden, and can not be seen, unless
searched for.
Invisible 3 Invis MINVIS
The monster appears invisible. Players interacting
with the monster must have detect-invisible.
Plural name 4 <none> MTOMEN
The moster's name is changed from "man" to "men" when
more than one of the monster's appears.
No Plural 5 <none> MDROPS
No "s" will be added to monster's plural name.
No Prefix 6 <none> MNOPRE
No prefix words will be used when the monster's name is displayed.
Aggressive 7 Aggr MAGGRE
The monster will attack all visible players on sight.
Guard Treasure 8 Guard MGUARD
The monster will guard all items on the floor of the room, and
prevent any player from picking up the object(s)
Follow attacker 10 Follow MFOLLO
If a player is currently attacking the monster, and the player
Flee 11 Flee MFLEER
The monster will flee when it loses 90% or more of it's total HP.
Scavenger 12 Scav MSCAVE
The monster will pick up an object from the floor.
Gender 13 Male MMALES
The monster gender is male, otherwise the monster will
be considered to be female if this flag is not set.
Poisoner 14 Poison MPOISS
The monster has the special ability to poison attacking
players.
Undead 15 Undead MUNDED
The monster is the type undead, which allows clerics,
paladins, and caretakers+ to turn the monster. With a sucessful
turn, the monster can lose 1/2 their current total hp or be
totally destroyed.
No Steal 16 No-steal NUNSTL
The monster can not be stolen from, regardless of a
player's class, level or abilties.
Poisoned 17 Poisoned MPOISN
The monster is currently suffering from the affects of
poison. As of now, this flag is not in use in mordor.
Casts spells 18 Magic MMAGIC
The monster has the ability to cast spells during combat.
The type of spells casted depends on on which known
spell flags are set for the monster.
Has Scavenged 19 <none> MHASSC
The monster has already picked up some object off of the ground
and will not pick up anything else. This flag is used interally.
Breath Weapon Attack 20 <see below> MBRETH
The monster has a chance of using a breath-weapon as a form
of attack. The actual type of breath weapon is defined by the parameters
MBRWP1 and MBRWP2. The *stat name given for MBRETH also depends on
the setting of MBRWP1 and MBRWP2.
Type of breath 29/30 <see below> MBRWP1/MBRWP2
The two flags MBRWP1 and MBRWP2 determine the type of breath
attack if the MBRETH flag is set. The follow are the type of breath
attack for (MBRWP1,MBRWP2): (0,0) = BR-fire, (01) = BR-ice,
(1,0) = BR-gas, (1,1) = BR-acid
Magic Harm Only 21 Magic-only MMGONL
The monster may only be harmed with magic spells. No weapon
will have an affect on the monster.
Detect Invisibility 22 Detect-invis MDINVIS
The monster will be able to detect invisible players.
Magic / Enchant 23 Enchant-only MENONL
The monster can only be harmed with enchanted weapons or magic spells.
Interactive Talk 24 Talks MTALKS
The monster has the ability to have interactive talk with a
player. i.e. The player may ask questions of the monster.
No Harm 25 Unkillable MUNKIL
The monster can not be harmed by any form of player attack.
The player will not be able to attack the monster.
Fix amount of gold 26 NonrandGold MNRGLD
The monster will drop the exact amount of gold defined
by the gold field. Normally the monster would drop a random
amount equal to or less that the set amount.
Aggressive talk 27 Talk-aggr MTLKAG
The monster will attack any player who talks to it.
Resist-magic 28 Resist-magic MRMAGI
The monster will be able to resist magical attacks. The
percent of magic resistance is based on: (monster_intelligence +
monster_piety)*2. Any monster with resist-magic will only
be affected by befuddle for 3 seconds, regardless of percentage.
Experience Drain 31 Energy Drain MENEDR
The monster has the special attack of draining a player's
experience. The amount of experience drained is based on:
5-sided dice rolled monster_level times plus monster_level*5.
Kingdom allegiance 32 <see below> MKNGDM
This flag specifies which kingdom a monster belongs to when
either the MPLDGK or the MRSCND flag is set. If MKNGDM is set
the monster belongs to kingdom 1 otherwise the monster is
a member of kingdom 0.
Pledge 33 Pledge 0/1 MPLDGK
Players can pledge to this monster and it's kingdom.
The monster and player must both be in a room with the
RPLDGK and the correct RKNGDN flag set. The RKNGDM
flag determins which kingdom the monster belongs to.
Rescind 34 Rescind 0/1 MRSCND
A pledged player can rescind his pledge to a monster that has this
flag set. The monster and player must both be in in a room with the
RRSCND and the correct RKNGDN flag set. The RKNGDM flag determines
which kingdom the monster belongs to.
Disease 35 Disease MDISEA
The monster has a chance of inflicting disease on a player,
when the monster attacks.
Disolve items 36 Dissolve MDISIT
The monster has a chance on a sucessful attack of dissolving
an item which a player may have equiped, wielded, or held.
Items in the player's inventory will not be affected.
Vendor 37 Purchase MPURIT
The monster will be able to sell any of it's "carried items".
Players can obtain a list of what the monster has for sale with
the "select" command, and can buy with the "purchase" command..
Gives Items for quest 38 Trade MTRADE
If the monster is presented with a certain item (players use
the trade command), the monster will give an item to the player.
This is useful in making interactive monster / player quests.
As of now, the 10 possible carried items represents the traded item/
reward. The first 5 of the monster carried items represent a needed
item by the monster. In return for one of these items the monster
will give the player the object located in the carried item slot
(needed item + 5). For example, a player gives a monster an item
described in carried item slot 1, the monster will return
the item described in slot 6 as a reward.
Passive guard 39 P-Guard MPGUAR
The monster is a passive guard. The monster will not allow
any players to go through any exits in the current room with the
XPGUAR flag set.
Good Aggressive 40 Good-Aggro MGAGGR
The monster will attack any good alignment players on site,
and ignore evil or neutral players. Note: the MAGGRO flag will
over ride MGAGGR.
Evil Aggressive 41 Evil-Aggro MEAGGR
The monster will attack any evil alignment players on site,
and ignore good or neutral players. Note: the MAGGRO flag will
over ride MEAGGR.
Death Scene 42 Ddesc MDEATH
Once the monster is killed, the text in the monster's death
description will be displayed to everyone in the room where
the monster's death occured. The location of the death scene file
is in ddesc/ (currently mordor/objmon/ddesc/). The name of the
file is the monster's name "_" monster level. All blank spaces
in the name need to be replaced with '_' (i.e. Barney_the_dinosaur_20).
The monster with the death scene must also be a permanent monster.