/* mudconf.h */ /* $Id: mudconf.h,v 1.54.4.1 2000/04/22 08:06:18 dpassmor Exp $ */ #ifndef __CONF_H #define __CONF_H #ifdef VMS #include "multinet_root:[multinet.include.sys]types.h" #include "multinet_root:[multinet.include.netinet]in.h" #else #include <netinet/in.h> #endif #include "config.h" #include "htab.h" #include "alloc.h" #include "flags.h" #include "mail.h" #include "db.h" /* CONFDATA: runtime configurable parameters */ typedef unsigned char Uchar; typedef struct confdata CONFDATA; struct confdata { int cache_trim; /* Should cache be shrunk to original size */ int cache_depth; /* Number of entries in each cache cell */ int cache_width; /* Number of cache cells */ int cache_names; /* Should object names be cached separately */ int paylimit; /* getting money gets hard over this much */ int digcost; /* cost of @dig command */ int linkcost; /* cost of @link command */ int opencost; /* cost of @open command */ int robotcost; /* cost of @robot command */ int createmin; /* default (and minimum) cost of @create cmd */ int createmax; /* max cost of @create command */ int quotas; /* TRUE = have building quotas */ int room_quota; /* quota needed to make a room */ int exit_quota; /* quota needed to make an exit */ int thing_quota; /* quota needed to make a thing */ int player_quota; /* quota needed to make a robot player */ int sacfactor; /* sacrifice earns (obj_cost/sfactor) + sadj */ int sacadjust; /* ... */ dbref start_room; /* initial location for non-Guest players */ dbref start_home; /* initial HOME for players */ dbref default_home; /* HOME when home is inaccessable */ dbref guest_start_room; /* initial location for Guests */ int vattr_flags; /* Attr flags for all user-defined attrs */ int log_options; /* What gets logged */ int log_info; /* Info that goes into log entries */ int log_diversion; /* What logs get diverted? */ Uchar markdata[8]; /* Masks for marking/unmarking */ int ntfy_nest_lim; /* Max nesting of notifys */ int dbopt_interval; /* Optimize db every N dumps */ #ifndef STANDALONE char indb[PBUF_SIZE]; /* database file name */ char outdb[PBUF_SIZE]; /* checkpoint the database to here */ char crashdb[PBUF_SIZE]; /* write database here on crash */ char gdbm[PBUF_SIZE]; /* use this gdbm file if we need one */ char mail_db[PBUF_SIZE]; /* name of the @mail database */ char comsys_db[PBUF_SIZE]; /* name of the comsys db */ int compress_db; /* should we use compress */ char compress[PBUF_SIZE]; /* program to run to compress */ char uncompress[PBUF_SIZE];/* program to run to uncompress */ char status_file[PBUF_SIZE]; /* Where to write arg to @shutdown */ char mudlogname[PBUF_SIZE]; /* Name of the game log file */ int have_comsys; /* Should the comsystem be active? */ int have_mailer; /* Should @mail be active? */ int have_pueblo; /* Is Pueblo support compiled in? */ int have_zones; /* Should zones be active? */ int port; /* user port */ int conc_port; /* concentrator port */ int init_size; /* initial db size */ int use_global_aconn; /* Do we want to use global @aconn code? */ int global_aconn_uselocks; /* global @aconn obeys uselocks? */ int have_guest; /* Do we wish to allow a GUEST character? */ int guest_char; /* player num of prototype GUEST character */ int guest_nuker; /* Wiz who nukes the GUEST characters. */ int number_guests; /* number of guest characters allowed */ char guest_prefix[SBUF_SIZE]; /* Prefix for the guest char's name */ char guest_file[SBUF_SIZE]; /* display if guest connects */ char conn_file[SBUF_SIZE]; /* display on connect if no registration */ char creg_file[SBUF_SIZE]; /* display on connect if registration */ char regf_file[SBUF_SIZE]; /* display on (failed) create if reg is on */ char motd_file[SBUF_SIZE]; /* display this file on login */ char wizmotd_file[SBUF_SIZE]; /* display this file on login to wizards */ char quit_file[SBUF_SIZE]; /* display on quit */ char down_file[SBUF_SIZE]; /* display this file if no logins */ char full_file[SBUF_SIZE]; /* display when max users exceeded */ char site_file[SBUF_SIZE]; /* display if conn from bad site */ char crea_file[SBUF_SIZE]; /* display this on login for new users */ char motd_msg[GBUF_SIZE]; /* Wizard-settable login message */ char wizmotd_msg[GBUF_SIZE]; /* Login message for wizards only */ char downmotd_msg[GBUF_SIZE]; /* Settable 'logins disabled' message */ char fullmotd_msg[GBUF_SIZE]; /* Settable 'Too many players' message */ char dump_msg[PBUF_SIZE]; /* Message displayed when @dump-ing */ char postdump_msg[PBUF_SIZE]; /* Message displayed after @dump-ing */ char fixed_home_msg[PBUF_SIZE]; /* Message displayed when going home and FIXED */ char fixed_tel_msg[PBUF_SIZE]; /* Message displayed when teleporting and FIXED */ char public_channel[SBUF_SIZE]; /* Name of public channel */ char guests_channel[SBUF_SIZE]; /* Name of guests channel */ char public_calias[SBUF_SIZE]; /* Alias of public channel */ char guests_calias[SBUF_SIZE]; /* Alias of guests channel */ #ifdef PUEBLO_SUPPORT char pueblo_msg[GBUF_SIZE]; /* Message displayed to Pueblo clients */ char htmlconn_file[SBUF_SIZE]; /* display on PUEBLOCLIENT message */ #endif char config_file[PBUF_SIZE]; /* name of config file, used by @restart */ char exec_path[MBUF_SIZE]; /* argv[0] */ char sql_host[MBUF_SIZE]; /* IP address of SQL database */ char sql_db[MBUF_SIZE]; /* Database to use */ char sql_username[MBUF_SIZE]; /* Username for database */ char sql_password[MBUF_SIZE]; /* Password for database */ int sql_reconnect; /* Auto-reconnect if connection dropped? */ int indent_desc; /* Newlines before and after descs? */ int name_spaces; /* allow player names to have spaces */ int site_chars; /* where to truncate site name */ int fork_dump; /* perform dump in a forked process */ int fork_vfork; /* use vfork to fork */ int sig_action; /* What to do with fatal signals */ int paranoid_alloc; /* Rigorous buffer integrity checks */ int max_players; /* Max # of connected players */ int dump_interval; /* interval between ckp dumps in seconds */ int check_interval; /* interval between db check/cleans in secs */ int events_daily_hour; /* At what hour should @daily be executed? */ int dump_offset; /* when to take first checkpoint dump */ int check_offset; /* when to perform first check and clean */ int idle_timeout; /* Boot off players idle this long in secs */ int conn_timeout; /* Allow this long to connect before booting */ int idle_interval; /* when to check for idle users */ int retry_limit; /* close conn after this many bad logins */ int output_limit; /* Max # chars queued for output */ int paycheck; /* players earn this much each day connected */ int paystart; /* new players start with this much money */ int start_quota; /* Quota for new players */ int start_room_quota; /* Room quota for new players */ int start_exit_quota; /* Exit quota for new players */ int start_thing_quota; /* Thing quota for new players */ int start_player_quota; /* Player quota for new players */ int payfind; /* chance to find a penny with wandering */ int killmin; /* default (and minimum) cost of kill cmd */ int killmax; /* max cost of kill command */ int killguarantee; /* cost of kill cmd that guarantees success */ int pagecost; /* cost of @page command */ int searchcost; /* cost of commands that search the whole DB */ int waitcost; /* cost of @wait (refunded when finishes) */ int building_limit; /* max number of objects in the db */ int mail_expiration; /* Number of days to wait to delete mail */ int queuemax; /* max commands a player may have in queue */ int queue_chunk; /* # cmds to run from queue when idle */ int active_q_chunk; /* # cmds to run from queue when active */ int machinecost; /* One in mc+1 cmds costs 1 penny (POW2-1) */ int clone_copy_cost;/* Does @clone copy value? */ int use_hostname; /* TRUE = use machine NAME rather than quad */ int typed_quotas; /* TRUE = use quotas by type */ int ex_flags; /* TRUE = show flags on examine */ int robot_speak; /* TRUE = allow robots to speak in public */ int pub_flags; /* TRUE = flags() works on anything */ int quiet_look; /* TRUE = don't see attribs when looking */ int exam_public; /* Does EXAM show public attrs by default? */ int read_rem_desc; /* Can the DESCs of nonlocal objs be read? */ int read_rem_name; /* Can the NAMEs of nonlocal objs be read? */ int sweep_dark; /* Can you sweep dark places? */ int player_listen; /* Are AxHEAR triggered on players? */ int quiet_whisper; /* Can others tell when you whisper? */ int dark_sleepers; /* Are sleeping players 'dark'? */ int see_own_dark; /* Do you see your own dark stuff? */ int idle_wiz_dark; /* Do idling wizards get set dark? */ int pemit_players; /* Can you @pemit to faraway players? */ int pemit_any; /* Can you @pemit to ANY remote object? */ int addcmd_match_blindly; /* Does @addcommand produce a Huh? * if syntax issues mean no wildcard * is matched? */ int addcmd_obey_stop; /* Does @addcommand still multiple * match on STOP objs? */ int addcmd_obey_uselocks; /* Does @addcommand obey uselocks? */ int lattr_oldstyle; /* Bad lattr() return empty or #-1 NO MATCH? */ int bools_oldstyle; /* TinyMUSH 2.x and TinyMUX bools */ int match_mine; /* Should you check yourself for $-commands? */ int match_mine_pl; /* Should players check selves for $-cmds? */ int switch_df_all; /* Should @switch match all by default? */ int fascist_tport; /* Src of teleport must be owned/JUMP_OK */ int terse_look; /* Does manual look obey TERSE */ int terse_contents; /* Does TERSE look show exits */ int terse_exits; /* Does TERSE look show obvious exits */ int terse_movemsg; /* Show move msgs (SUCC/LEAVE/etc) if TERSE? */ int trace_topdown; /* Is TRACE output top-down or bottom-up? */ int safe_unowned; /* Are objects not owned by you safe? */ int trace_limit; /* Max lines of trace output if top-down */ int wiz_obey_linklock; /* Do wizards obey linklocks? */ int local_masters; /* Do we check Zone rooms as local masters? */ int req_cmds_flag; /* COMMANDS flag required to check $-cmds? */ int fmt_contents; /* allow user-formattable Contents? */ int fmt_exits; /* allow user-formattable Exits? */ int ansi_colors; /* allow ANSI colors? */ int safer_passwords;/* enforce reasonably good password choices? */ int space_compress; /* Convert multiple spaces into one space */ int instant_recycle;/* Do destroy_ok objects get insta-nuke? */ int dark_actions; /* Trigger @a-actions even when dark? */ int no_ambiguous_match; /* match_result() -> last_match_result() */ int exit_calls_move; /* Matching an exit in the main command * parser invokes the 'move' command. */ int move_match_more; /* Exit matches in 'move' parse like the * main command parser (local, global, zone; * pick random on ambiguous). */ int autozone; /* New objs are zoned to creator's zone */ dbref master_room; /* Room containing default cmds/exits/etc */ dbref player_parent; /* Parent that players start with */ dbref room_parent; /* Parent that rooms start with */ dbref exit_parent; /* Parent that exits start with */ dbref thing_parent; /* Parent that things start with */ FLAGSET player_flags; /* Flags players start with */ FLAGSET room_flags; /* Flags rooms start with */ FLAGSET exit_flags; /* Flags exits start with */ FLAGSET thing_flags; /* Flags things start with */ FLAGSET robot_flags; /* Flags robots start with */ FLAGSET stripped_flags; /* Flags stripped by @clone and @chown */ int abort_on_bug; /* Dump core after logging a bug DBG ONLY */ char mud_name[SBUF_SIZE]; /* Name of the mud */ char one_coin[SBUF_SIZE]; /* name of one coin (ie. "penny") */ char many_coins[SBUF_SIZE]; /* name of many coins (ie. "pennies") */ int timeslice; /* How often do we bump people's cmd quotas? */ int cmd_quota_max; /* Max commands at one time */ int cmd_quota_incr; /* Bump #cmds allowed by this each timeslice */ int lag_check; /* Is CPU usage checking compiled in? */ int max_cmdsecs; /* Threshhold for real time taken by command */ int control_flags; /* Global runtime control flags */ int func_nest_lim; /* Max nesting of functions */ int func_invk_lim; /* Max funcs invoked by a command */ int lock_nest_lim; /* Max nesting of lock evals */ int parent_nest_lim;/* Max levels of parents */ int zone_nest_lim; /* Max nesting of zones */ int numvars_lim; /* Max number of variables per object */ int stack_lim; /* Max number of items on an object stack */ int struct_lim; /* Max number of defined structures for obj */ int instance_lim; /* Max number of struct insances for obj */ #endif /* STANDALONE */ }; extern CONFDATA mudconf; typedef struct site_data SITE; struct site_data { struct site_data *next; /* Next site in chain */ struct in_addr address; /* Host or network address */ struct in_addr mask; /* Mask to apply before comparing */ int flag; /* Value to return on match */ }; typedef struct objlist_block OBLOCK; struct objlist_block { struct objlist_block *next; dbref data[(LBUF_SIZE - sizeof(OBLOCK *)) / sizeof(dbref)]; }; #define OBLOCK_SIZE ((LBUF_SIZE - sizeof(OBLOCK *)) / sizeof(dbref)) typedef struct objlist_stack OLSTK; struct objlist_stack { struct objlist_stack *next; /* Next object list in stack */ OBLOCK *head; /* Head of object list */ OBLOCK *tail; /* Tail of object list */ OBLOCK *cblock; /* Current block for scan */ int count; /* Number of objs in last obj list block */ int citm; /* Current item for scan */ }; typedef struct markbuf MARKBUF; struct markbuf { char chunk[5000]; }; typedef struct alist ALIST; struct alist { char *data; int len; struct alist *next; }; typedef struct badname_struc BADNAME; struct badname_struc { char *name; struct badname_struc *next; }; typedef struct forward_list FWDLIST; struct forward_list { int count; int *data; }; typedef struct statedata STATEDATA; struct statedata { int record_players; /* The maximum # of player logged on */ #ifndef STANDALONE int initializing; /* are we reading config file at startup? */ int loading_db; /* are we loading the db? */ int panicking; /* are we in the middle of dying horribly? */ int restarting; /* Are we restarting? */ int dumping; /* Are we dumping? */ int logging; /* Are we in the middle of logging? */ int epoch; /* Generation number for dumps */ int generation; /* DB global generation number */ int mudlognum; /* Number of logfile */ int helpfiles; /* Number of external indexed helpfiles */ int hfiletab_size; /* Size of the table storing path pointers */ char **hfiletab; /* Array of path pointers */ HASHTAB *hfile_hashes; /* Pointer to an array of index hashtables */ dbref curr_enactor; /* Who initiated the current command */ dbref curr_player; /* Who is running the current command */ char *curr_cmd; /* The current command */ int alarm_triggered;/* Has periodic alarm signal occurred? */ time_t now; /* What time is it now? */ time_t dump_counter; /* Countdown to next db dump */ time_t check_counter; /* Countdown to next db check */ time_t idle_counter; /* Countdown to next idle check */ time_t mstats_counter; /* Countdown to next mstats snapshot */ time_t events_counter; /* Countdown to next events check */ int events_flag; /* Flags for check_events */ int shutdown_flag; /* Should interface be shut down? */ char version[PBUF_SIZE]; /* MUSH version string */ char short_ver[64]; /* Short version number (for INFO) */ time_t start_time; /* When was MUSH started */ time_t restart_time; /* When did we last restart? */ int reboot_nums; /* How many times have we restarted? */ time_t cpu_count_from; /* When did we last reset CPU counters? */ char buffer[LBUF_SIZE * 2]; /* A buffer for holding temp stuff */ char *debug_cmd; /* The command we are executing (if any) */ char doing_hdr[DOING_LEN]; /* Doing column header in WHO display */ SITE *access_list; /* Access states for sites */ SITE *suspect_list; /* Sites that are suspect */ HASHTAB command_htab; /* Commands hashtable */ HASHTAB logout_cmd_htab;/* Logged-out commands hashtable (WHO, etc) */ HASHTAB func_htab; /* Functions hashtable */ HASHTAB ufunc_htab; /* Local functions hashtable */ HASHTAB powers_htab; /* Powers hashtable */ HASHTAB flags_htab; /* Flags hashtable */ HASHTAB attr_name_htab; /* Attribute names hashtable */ HASHTAB vattr_name_htab;/* User attribute names hashtable */ HASHTAB player_htab; /* Player name->number hashtable */ NHSHTAB desc_htab; /* Socket descriptor hashtable */ NHSHTAB fwdlist_htab; /* Room forwardlists */ NHSHTAB objstack_htab; /* Object stacks */ NHSHTAB parent_htab; /* Parent $-command exclusion */ #ifdef PARSE_TREES NHSHTAB tree_htab; /* Parse trees for evaluation */ #endif HASHTAB vars_htab; /* Persistent variables hashtable */ HASHTAB structs_htab; /* Structure hashtable */ HASHTAB cdefs_htab; /* Components hashtable */ HASHTAB instance_htab; /* Instances hashtable */ HASHTAB instdata_htab; /* Structure data hashtable */ #ifdef USE_COMSYS HASHTAB comsys_htab; /* Channels hashtable */ HASHTAB calias_htab; /* Channel aliases */ NHSHTAB comlist_htab; /* Player channel lists */ #endif #ifdef USE_MAIL NHSHTAB mail_htab; /* Mail players hashtable */ #endif int max_structs; int max_cdefs; int max_instance; int max_instdata; int max_stacks; int max_vars; int attr_next; /* Next attr to alloc when freelist is empty */ BQUE *qfirst; /* Head of player queue */ BQUE *qlast; /* Tail of player queue */ BQUE *qlfirst; /* Head of object queue */ BQUE *qllast; /* Tail of object queue */ BQUE *qwait; /* Head of wait queue */ BQUE *qsemfirst; /* Head of semaphore queue */ BQUE *qsemlast; /* Tail of semaphore queue */ BADNAME *badname_head; /* List of disallowed names */ int mstat_ixrss[2]; /* Summed shared size */ int mstat_idrss[2]; /* Summed private data size */ int mstat_isrss[2]; /* Summed private stack size */ int mstat_secs[2]; /* Time of samples */ int mstat_curr; /* Which sample is latest */ ALIST iter_alist; /* Attribute list for iterations */ char *mod_alist; /* Attribute list for modifying */ int mod_size; /* Length of modified buffer */ dbref mod_al_id; /* Where did mod_alist come from? */ OLSTK *olist; /* Stack of object lists for nested searches */ dbref freelist; /* Head of object freelist */ int min_size; /* Minimum db size (from file header) */ int db_top; /* Number of items in the db */ int db_size; /* Allocated size of db structure */ int mail_freelist; /* The next free mail number */ int mail_db_top; /* Like db_top */ int mail_db_size; /* Like db_size */ MENT *mail_list; /* The mail database */ int *guest_free; /* Table to keep track of free guests */ MARKBUF *markbits; /* temp storage for marking/unmarking */ int in_loop; /* In a loop() statement? */ char *loop_token; /* Value of ## */ int loop_number; /* Value of #@ */ int in_switch; /* In a switch() statement? */ char *switch_token; /* Value of #$ */ int func_nest_lev; /* Current nesting of functions */ int func_invk_ctr; /* Functions invoked so far by this command */ int ntfy_nest_lev; /* Current nesting of notifys */ int lock_nest_lev; /* Current nesting of lock evals */ char *global_regs[MAX_GLOBAL_REGS]; /* Global registers */ int glob_reg_len[MAX_GLOBAL_REGS]; /* Length of strs */ int zone_nest_num; /* Global current zone nest position */ int inpipe; /* Boolean flag for command piping */ char *pout; /* The output of the pipe used in %| */ char *poutnew; /* The output being build by the current command */ char *poutbufc; /* Buffer position for poutnew */ dbref poutobj; /* Object doing the piping */ int sql_socket; /* Socket fd for SQL database connection */ #else int logging; /* Are we in the middle of logging? */ char buffer[256]; /* A buffer for holding temp stuff */ int attr_next; /* Next attr to alloc when freelist is empty */ ALIST iter_alist; /* Attribute list for iterations */ char *mod_alist; /* Attribute list for modifying */ int mod_size; /* Length of modified buffer */ dbref mod_al_id; /* Where did mod_alist come from? */ int min_size; /* Minimum db size (from file header) */ int db_top; /* Number of items in the db */ int db_size; /* Allocated size of db structure */ dbref freelist; /* Head of object freelist */ MARKBUF *markbits; /* temp storage for marking/unmarking */ HASHTAB vattr_name_htab;/* User attribute names hashtable */ #endif /* STANDALONE */ }; extern STATEDATA mudstate; /* Configuration parameter handler definition */ #define CF_HAND(proc) int proc (vp, str, extra, player, cmd) \ int *vp; \ char *str, *cmd; \ long extra; \ dbref player; /* This is for the DEC Alpha, which can't cast a pointer to an int. */ #define CF_AHAND(proc) int proc (vp, str, extra, player, cmd) \ long **vp; \ char *str, *cmd; \ long extra; \ dbref player; #define CF_HDCL(proc) int FDECL(proc, (long *, char *, long, dbref, char *)) /* Global flags */ /* Game control flags in mudconf.control_flags */ #define CF_LOGIN 0x0001 /* Allow nonwiz logins to the MUSH */ #define CF_BUILD 0x0002 /* Allow building commands */ #define CF_INTERP 0x0004 /* Allow object triggering */ #define CF_CHECKPOINT 0x0008 /* Perform auto-checkpointing */ #define CF_DBCHECK 0x0010 /* Periodically check/clean the DB */ #define CF_IDLECHECK 0x0020 /* Periodically check for idle users */ /* empty 0x0040 */ /* empty 0x0080 */ #define CF_DEQUEUE 0x0100 /* Remove entries from the queue */ #define CF_GODMONITOR 0x0200 /* Display commands to the God. */ #define CF_EVENTCHECK 0x0400 /* Allow events checking */ /* Host information codes */ #define H_REGISTRATION 0x0001 /* Registration ALWAYS on */ #define H_FORBIDDEN 0x0002 /* Reject all connects */ #define H_SUSPECT 0x0004 /* Notify wizards of connects/disconnects */ #define H_GUEST 0x0008 /* Don't permit guests from here */ /* Event flags, for noting when an event has taken place */ #define ET_DAILY 0x00000001 /* Daily taken place? */ /* Logging options */ #define LOG_ALLCOMMANDS 0x00000001 /* Log all commands */ #define LOG_ACCOUNTING 0x00000002 /* Write accounting info on logout */ #define LOG_BADCOMMANDS 0x00000004 /* Log bad commands */ #define LOG_BUGS 0x00000008 /* Log program bugs found */ #define LOG_DBSAVES 0x00000010 /* Log database dumps */ #define LOG_CONFIGMODS 0x00000020 /* Log changes to configuration */ #define LOG_PCREATES 0x00000040 /* Log character creations */ #define LOG_KILLS 0x00000080 /* Log KILLs */ #define LOG_LOGIN 0x00000100 /* Log logins and logouts */ #define LOG_NET 0x00000200 /* Log net connects and disconnects */ #define LOG_SECURITY 0x00000400 /* Log security-related events */ #define LOG_SHOUTS 0x00000800 /* Log shouts */ #define LOG_STARTUP 0x00001000 /* Log nonfatal errors in startup */ #define LOG_WIZARD 0x00002000 /* Log dangerous things */ #define LOG_ALLOCATE 0x00004000 /* Log alloc/free from buffer pools */ #define LOG_PROBLEMS 0x00008000 /* Log runtime problems */ #define LOG_KBCOMMANDS 0x00010000 /* Log keyboard commands */ #define LOG_SUSPECTCMDS 0x00020000 /* Log SUSPECT player keyboard cmds */ #define LOG_TIMEUSE 0x00040000 /* Log CPU time usage */ #define LOG_ALWAYS 0x80000000 /* Always log it */ #define LOGOPT_FLAGS 0x01 /* Report flags on object */ #define LOGOPT_LOC 0x02 /* Report loc of obj when requested */ #define LOGOPT_OWNER 0x04 /* Report owner of obj if not obj */ #define LOGOPT_TIMESTAMP 0x08 /* Timestamp log entries */ #endif