NOTE: tinyworld.shp file differs from standard Diku. It produces 6 items. IF YOU MODIFY DELETE OR ADD ROOMS in the tinyworld.wld file, you must execute 'hunt' (located in the parent directory of this one). What it will do is regenerate hunt.table to reflect the changes you made. Also, go into db.h (located in the parent directory of this one) and change the MAXROOM variable located at the top to reflect any room additions or deletions. It need not be exact, just GREATER than the number of rooms you have. Note I mean number of rooms, not max room number in the tinyworld.wld file. It is currently in the 600's. After you do the change, type make again to compile it. NOTE: run 'hunt' BEFORE you run testserver. But you need not run hunt if you did not change the tinyworld.wld file. REMEMBER this note, or one day your mud may crash. NOTE2: the 'hunt' executable takes a LONG time to finish if you have a large world file, so be patient. PHL This directory contains the data files used by the game. CONTENTS: -------- hunt.table - generated by 'hunt' executable. sites.banned - used by wizcommand 'ban' atm.accounts - used by atm commands. actions - The 'social actions'. See actions.doc for the data format. board.messages - A binary file containing the contents of the bulletin board. bugs - The messages left by players with the 'bug' command. Contains the number of the room in which each message was written, along with the text. credits - For the 'credits' command. help - For 'help' with no argument. help_table - Table of keywords and associated texts. The format is simple. ideas - The messages left by players with the 'idea' command. info - For the 'info' command. messages - Combat messages. motd - Displayed to the player at login. Should contain information about recent additons to the game, wedding announcements etc. news - For the command 'news'. pcobjs.obj - Binary file containing info about objects saved in the inns. players - Binary file containing all the players. poses - For the 'pose' command, with command number (referring to the table of constants in interpreter.c), a 'hide_invisible' flag, and the minimum position of the victim (if any). time - Used by the game to keep track of time passed since last run. tinyworld.mob - File containing the monsters. See database.doc & dbsup.doc tinyworld.obj - The objects. See database.doc & dbsup.doc tinyworld.shp - Info describing the shops, eg. what kind of stuff they deal in, opening hours, profit rate, etc. See shops.doc for the format. tinyworld.wld - The rooms. See database.doc & dbsup.doc tinyworld.zon - Reset tables, describing the actions that are to take place at each reset. See database.doc & dbsup.doc typos - Messages left by players with the 'typo' command. Same format as the 'bug' command. wizlist - For the 'wizlist' command.