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/* ************************************************************************
*  Copyright (C) 1990, 1991 - see 'license.doc' for complete information. *
************************************************************************* */

                 OFFENSIVE SPELL AVERAGE DAMAGE CHARTS


Upon learning a new spell, the manauser will always be able to cast
two of these spells. For each level, the manauser will be abel to cast
one additional spell of the type learned. The maximum abel to learn is
different between each spell, but for most offensive spells it is 7.
The number of spells that can be cast assume that everybody has got
100 mana points.


General Idea:
  A M.U. Should be abel to kill a victim 3 levels below himself, by
  using all his MANA points for offensive spells. This include
  saving_throw calculations.


Saving throw has effect (level of victim = L, damage of spell = D)

   Actual_Average_Damage = (L/20*(D/2))+(((20-L)/20)*D)
     where L in [1..18] (Means saving never better than 2)

   If you want to know how much dam, say E, a L level victim,
   get from D dam, then:

   Effective_Dam (E) = D/(1-(L/40))


---------------------------------------------------------------------------
TABLE:
     LVL is level of victim.
     HP  is hit_points.
     ERM is spell damage to effectively remove HPR
     SAV is assumed saving throw
     A.DIF. is Aprroximate adjusted difference.


LVL       1    2    3    4    5    6    7    8    9   10   11   12   13   14   15   16   17   18   19   20
SAV      20   19   18   17   16   15   14   13   12   11   10    9    8    7    6    5    4    3    2    2
HP       22   35   47   60   72   85   97  110  122  135  147  160  172  185  197  210  222  235  247  260
ERM      22   37   51   67   82  100  118  138  157  180  203  229  255  285  315  350  386  427  470  495
A.DIF       15   15   16   16  18   18   20   20   23   23   26   26   30   30   35   35   41   43    -

---------------------------------------------------------------------------
Table of WHEN a MU can kill a Level X opponent by using 100 MANA points only.

MU Level  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
Opponent  0  0  0  1  2  3  5  6  7  8  9 10 12 13 14 15 16 17 18 20

---------------------------------------------------------------------------

Magic Users New Damage Table. The damage listed by each spell shows how
much damage can be given by using 100 mana points at the apropriate level.
To make it worth-while to learn new damaging spells, a spell which is 
"overlapped" by a new spell will give less damage than the exact calculated
average.

Spell     1    2    3    4    5    6    7    8    9   10   11   12   13   14   15   16   17   18   19   20

Mag Mis   6   10    16  18   32   45    "    "    "    "    "    "    "    "    "    "    "    "    "    "
Chill*              16  22   34   47   76   93    "    "    "    "    "    "    "    "    "    "    "    "
Burn Han                     37   51   79   96  112  132    "    "    "    "    "    "    "    "    "    "
Shock                                  82  100  115  135  151  174    "    "    "    "    "    "    "    "
Lightb                                          118  138  154  177  225  251    "    "    "    "    "    "
Spray                                                     157  180  229  255  280  310    "    "    "    "
Energy                                                               11   17   22   28   33   39   39   39(11)
Fireb                                                                         285  315  350  386  427  495

  *Chill Touch may reduce STR by -1 when failing saving throw.


Clerics


Spell     1    2    3    4    5    6    7    8    9   10   11   12   13   14   15   16   17   18   19   20

Earthq                                  *
Dispel Evil                                            *
Call Lightn                                                      X
Harm                                                                            X

Dispel Evil is special (0..100) (7 Max)
Earthquake is special           (7 Max)
Call Lightning is special       (7 Max)
Harm is fairly special          (3 Max)




*** NEW *** Spell listing By Level and Class


LEVEL     Magic User               Cleric


           (1) Magic Missile        (1) Armor
           (1) Ventriloquate        (1) Cure Light

           (2) Detect Magic         (2) Create Water
           (2) Detect Invisible     (2) Detect Poison

           (3) Chill Touch          (3) Create Food
           (3) -                    (3) Detect Magic

           (4) Invisibility         (4) Cure Blind
           (4) -                    (4) Detect Evil

           (5) Burning Hands        (5) Bless
           (5) Armor                (5) Detect Invisible

           (6) Locate Object        (6) Blindness
           (6) -                    (6) Protection from Evil

           (7) Shocking Grasp       (7) Earthquake
           (7) Strength             (7) Sense Life

           (8) Blindness            (8) Summon
           (8) Teleport with Error  (8) Poison

           (9) Lightning Bolt       (9) Cure Critic
           (9) -                    (9) Remove Poison

          (10) Control Weather     (10) Locate Object
          (10) -                   (10) Dispel Evil

          (11) Color Spray         (11) Word of Recall
          (11) -                   (11) -

          (12) Enchant Weapon      (12) Call Lightning
          (12) Curse               (12) Remove Curse

          (13) Energy Drain        (13) Control Weather
          (13) -                   (13) Sanctuary

          (14) Sleep               (14) Heal
          (14) Charm Person        (14) -

          (15) Clone               (15) Harm
          (15) Fireball            (15) -