AwakeMUD-0.51Beta/area/
AwakeMUD-0.51Beta/doc/
AwakeMUD-0.51Beta/lib/
AwakeMUD-0.51Beta/lib/etc/
AwakeMUD-0.51Beta/lib/fixer_data/
AwakeMUD-0.51Beta/lib/misc/
AwakeMUD-0.51Beta/lib/plrobjs/
AwakeMUD-0.51Beta/lib/plrobjs/A-E/
AwakeMUD-0.51Beta/lib/plrobjs/K-O/
AwakeMUD-0.51Beta/lib/plrobjs/U-Z/
AwakeMUD-0.51Beta/lib/plrspells/A-E/
AwakeMUD-0.51Beta/lib/plrtext/A-E/
AwakeMUD-0.51Beta/lib/world/
AwakeMUD-0.51Beta/lib/world/mob/
AwakeMUD-0.51Beta/lib/world/obj/
AwakeMUD-0.51Beta/lib/world/qst/
AwakeMUD-0.51Beta/lib/world/shp/
AwakeMUD-0.51Beta/lib/world/wld/
AwakeMUD-0.51Beta/lib/world/zon/
/* ************************************************************************
*   File: act.comm.c                                    Part of CircleMUD *
*  Usage: Player-level communication commands                             *
*                                                                         *
*  All rights reserved.  See license.doc for complete information.        *
*                                                                         *
*  Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
*  CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.               *
************************************************************************ */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>

#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "screen.h"
#include "awake.h"

void perform_tell(struct char_data *, struct char_data *, char *);
extern void respond(struct char_data *ch, struct char_data *mob, char *str);

/* extern variables */
extern struct room_data *world;
extern struct descriptor_data *descriptor_list;
extern struct char_data *character_list;


/* Functions needed by check_lar */
ACMD(do_say);
ACMD(do_gen_comm);
ACMD(do_echo);
ACMD(do_broadcast);
ACMD(do_ooc);
ACMD(do_osay);
ACMD(do_wiztell);
ACMD(do_wizfeel);
extern int ANTI_LAR;
extern int LAREXCEPT;

/*
 * Anti 'Lar' code, by FJ
 */
/* Ch is the offending character that should be shot                       */
/* Str is the string to check, and channel is where to convey the response */
/* Works on titles too, but instead of responding on a channel, it changes */
/* thier title for them, and notitle's them automatically.                 */
bool check_lar( char_data *ch, char *str, int channel )
{
    char say_str[100];
    char emote_str[100];
    char chk_str[MAX_INPUT_LENGTH];
    int i = 0;

    /* If it's not enabled */
    if ( !ANTI_LAR )
	return FALSE;

    /* So words are able to be exceptions without making an infinate loop */
    if ( LAREXCEPT )
    {
	LAREXCEPT = 0;
	return FALSE;
    }

    strcpy( chk_str, str );

    for ( i = 0; chk_str[i] != '\0'; i++ )
	chk_str[i] = tolower(chk_str[i]);

    sprintf(say_str,"I'm a complete idiot who greatly enjoys giving rim jobs to fat, elderly, balding men.");
    sprintf(emote_str,"is a complete idiot who greatly enjoys giving rim jobs to fat, elderly, balding men.");

    /* President level or higher are immune */
    if ( GET_LEVEL(ch) >= 8 )
	return FALSE;

    /* If it isn't found, return false so that the parent function can continue */
    if ( (!strstr(chk_str,"lar") && !strstr(chk_str,"keke") && !strstr(chk_str,"l4r") &&
	 !strstr(chk_str,"l a r") && !strstr(chk_str,"k e k e") && !strstr(chk_str,"l@r") &&
	 !strstr(chk_str,"k3k3") && !strstr(chk_str,"k 3 k 3") && !strstr(chk_str,"l 4 r") &&
	 !strstr(chk_str,"l @ r") && !strstr(chk_str,"l-a-r") && !strstr(chk_str,"l-ar") &&
	 !strstr(chk_str,"k-e-k-e") && !strstr(chk_str,"ke-ke") && !strstr(chk_str,"k-eke") &&
 	 !strstr(chk_str,"la-r") && !strstr(chk_str,"l-4-r") && !strstr(chk_str,"l-4r") &&
	 !strstr(chk_str,"l-@-r") && !strstr(chk_str,"l-@r") && !strstr(chk_str,"l@-r")) ||
	/* Exceptions to the lar cases (no ! on the strstr() for these) */
	 (strstr(chk_str,"tarislar") || strstr(chk_str,"regular") || strstr(chk_str,"Larry") ||
	 strstr(chk_str,"hilarious") || strstr(chk_str,"skylarke") ||
	 strstr(chk_str,"vocabulary") || strstr(chk_str,"lard") ||  strstr(chk_str,"angular") ||
	 strstr(chk_str,"triangular") || strstr(chk_str,"large") ||
	 strstr(chk_str,"rectangular") || strstr(chk_str,"salary") || strstr(chk_str,"particular") ||
	 strstr(chk_str,"similar") || strstr(chk_str,"largly") || strstr(chk_str,"solaris") ))
	return FALSE;

    /*
     * If we want to add words that are exceptions, we have to redo this function so that
     * it doesn't use the functions that called this one.
     */

    /* Set LAREXCEPT to 1 so that it doesn't infinate loop, so it doesn't check the 2nd time
     * around */
    LAREXCEPT = 1;

    /* If it gets past there, it is found, and punnishment needs to be dealt */
    /* Definitions for channel are in handler.h */
    switch ( channel )
    {
	case CHAN_SAY:
	    do_say( ch, say_str, 0, 0 );
	    break;

	case CHAN_EMOTE:
	    do_echo( ch, emote_str, find_command("emote"), SCMD_EMOTE );
	    break;

	case CHAN_NEWBIE:
	    do_gen_comm( ch, say_str, find_command("newbie"), SCMD_NEWBIE );
	    break;

	case CHAN_RADIO:
	    if ( GET_LEVEL(ch) >= 2 )
		do_broadcast( ch, 
		    "all I'm a complete idiot who greatly enjoys giving rim jobs to fat, elderly, balding men.",
		     0, 0 );
	    else
		do_broadcast( ch, say_str, 0, 0 );
	    break;

	case CHAN_OOC:
	    do_gen_comm( ch, say_str, find_command("ooc"), SCMD_OOC );
	    break;

	case CHAN_OSAY:
	    do_say( ch, say_str, find_command("osay"), SCMD_OSAY );
	    break;

	case CHAN_WT:
	    do_wiztell( ch, say_str, 0, 0 );
	    break;

	case CHAN_WF:
	    do_wizfeel( ch,
		"emote is a complete idiot who greatly enjoys giving rim jobs to fat, elderly, balding men.", 0, 0 );
	    break;

	case CHAN_SHOUT:
	    do_gen_comm( ch, say_str, find_command("shout"), SCMD_SHOUT );
	    break;

	case CHAN_TELL:
	case CHAN_WHISPER:
	case CHAN_TITLE:  /* only a CHAN to keep consistant */
	default:
	    set_title( ch, "the rim job boy!" );
	    PLR_TOG_CHK( ch, PLR_NOTITLE );
	    send_to_char("If yas wants to be an idiot, others shall know!\n\r",ch);
    }

    return TRUE;
}


ACMD(do_say)
{
  skip_spaces(&argument);

  if (!*argument)
    send_to_char(ch, "Yes, but WHAT do you want to say?\r\n");
  else 
  {
    /* Twink check */
    if ( check_lar( ch, argument, CHAN_SAY ) )
	return;

    /** new code by WASHU **/
    if(subcmd == SCMD_OSAY)
       sprintf(buf,"$n says ^mOOCly^n, \"%s^n\"",argument);
    else
       sprintf(buf, "$n says, \"%s^n\"", argument);
    act(buf, FALSE, ch, 0, 0, TO_ROOM);
    /** Comment **/
    if (PRF_FLAGGED(ch, PRF_NOREPEAT))
      send_to_char(OK, ch);
    else 
    {
      delete_doubledollar(argument);
      if(subcmd == SCMD_OSAY)
        send_to_char(ch, "You say ^mOOCly^n, \"%s^n\"\r\n", argument);
      else
        send_to_char(ch, "You say, \"%s^n\"\r\n", argument);
    }
  }
}

ACMD(do_exclaim)
{
  skip_spaces(&argument);

  if (!*argument)
    send_to_char(ch, "Yes, but WHAT do you like to exclaim?\r\n");
  else {
    /* Twink Check */
    if ( check_lar( ch, argument, CHAN_SAY ) )
	return;

    sprintf(buf, "$n exclaims, \"%s!^n\"", argument);
    act(buf, FALSE, ch, 0, 0, TO_ROOM);
    if (PRF_FLAGGED(ch, PRF_NOREPEAT))
      send_to_char(OK, ch);
    else {
      send_to_char(ch, "You exclaim, \"%s!^n\"\r\n", argument);
    }
  }
}

ACMD(do_gsay)
{
  struct char_data *k;
  struct follow_type *f;
  bool found = FALSE;
  struct obj_data *obj;

  skip_spaces(&argument);

  if (!IS_AFFECTED(ch, AFF_GROUP)) {
    send_to_char("But you are not the member of a group!\r\n", ch);
    return;
  }
  if (!*argument)
    send_to_char("Yes, but WHAT do you want to group-say?\r\n", ch);
  else {
    for (obj = ch->cyberware; (obj && !found); obj = obj->next_content)
      if (GET_OBJ_VAL(obj, 2) == 2)
        found = TRUE;

    for (obj = ch->carrying; (obj && !found); obj = obj->next_content)
      if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
        found = TRUE;

    if (!found && (!IS_NPC(ch) && GET_LEVEL(ch) < LVL_LEGEND)) {
      send_to_char("You need a radio to communicate on such a scale.\r\n", ch);
      return;
    }

    if (ch->master)
      k = ch->master;
    else k = ch;

    /* make color and non-color argument */
    sprintf(buf, "^g\\$n/[24 kHz]: %s^n", argument);

    /* check for leader first  */
    if (IS_AFFECTED(k, AFF_GROUP) && (k != ch)) {
      if (GET_LEVEL(k) < LVL_LEGEND) {
        found = FALSE;
        for (obj = k->cyberware; (obj && !found); obj = obj->next_content)
          if (GET_OBJ_VAL(obj, 2) == 2 || GET_OBJ_VAL(obj, 2) == 3)
            found = TRUE;

        for (obj = k->carrying; (obj && !found); obj = obj->next_content)
          if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
            found = TRUE;
      }
      if (IS_NPC(k) || (!IS_NPC(k) && (GET_LEVEL(k) >= LVL_LEGEND || found)))
        act(buf, FALSE, ch, 0, k, TO_VICT);
    }
    for (f = k->followers; f; f = f->next)
      if (IS_AFFECTED(f->follower, AFF_GROUP) && (f->follower != ch)) {
        if (GET_LEVEL(f->follower) < LVL_LEGEND) {
          found = FALSE;
          for (obj = f->follower->cyberware; (obj && !found); obj = obj->next_content)
            if (GET_OBJ_VAL(obj, 2) == 2 || GET_OBJ_VAL(obj, 2) == 3)
              found = TRUE;

          for (obj = f->follower->carrying; (obj && !found); obj = obj->next_content)
            if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
              found = TRUE;
        }
        if (IS_NPC(f->follower) || (!IS_NPC(f->follower) && (GET_LEVEL(f->follower) >= LVL_LEGEND || found)))
          act(buf, FALSE, ch, 0, f->follower, TO_VICT);
      }

    if (PRF_FLAGGED(ch, PRF_NOREPEAT))
      send_to_char(OK, ch);
    else act(buf, FALSE, ch, 0, 0, TO_CHAR);
  }
}

int ok_hit(struct char_data *mob) {
  SPECIAL(shop_keeper);
  SPECIAL(receptionist);
  SPECIAL(taxi);

  if ((!GET_MOB_SPEC(mob) || (GET_MOB_SPEC(mob) != shop_keeper &&
      GET_MOB_SPEC(mob) != receptionist && GET_MOB_SPEC(mob) != taxi)) &&
      GET_POS(mob) > POS_SLEEPING && !FIGHTING(mob)) {
    if (GET_POS(mob) < POS_STANDING)
      GET_POS(mob) = POS_STANDING;
    return 1;
  } else return 0;
}

void perform_tell(struct char_data *ch, struct char_data *vict, char *arg)
{
  struct obj_data *obj;
  int fvict = 0, fch = 0, i;
  bool found = FALSE;

  /* Twink check */
  if ( check_lar( ch, arg, CHAN_TELL ) )
    return;

  if (GET_POS(vict) < POS_RESTING || GET_POS(ch) < POS_RESTING)
    return;

  if (!IS_PROJECT(ch)) {
    if (IS_NPC(ch) || GET_LEVEL(ch) >= LVL_LEGEND)
      fch = 1;
    else {
      for (obj = ch->cyberware; obj && !fch; obj = obj->next_content)
        if (GET_OBJ_VAL(obj, 2) == 4)
          fch = 1;
      for (i = 0; !fch && i < (NUM_WEARS - 1); i++)
        if (GET_EQ(ch, i) && GET_OBJ_TYPE(GET_EQ(ch, i)) == ITEM_PHONE)
          fch = 1;
      for (obj = ch->carrying; obj && !fch; obj = obj->next_content)
        if (GET_OBJ_TYPE(obj) == ITEM_PHONE)
          fch = 1;
      for (obj = world[ch->in_room].contents; obj; obj = obj->next_content)
        if (GET_OBJ_TYPE(obj) == ITEM_PHONE && !CAN_WEAR(obj, ITEM_WEAR_TAKE))
          fch = 1;
    }

    if (IS_NPC(vict) || IS_NPC(ch) || GET_LEVEL(vict) >= LVL_LEGEND ||
        GET_LEVEL(ch) >= LVL_LEGEND)
      fvict = 1;
    else {
      for (obj = vict->cyberware; obj && !fvict; obj = obj->next_content)
        if (GET_OBJ_VAL(obj, 2) == 4)
          fvict = 1;
      for (i = 0; !fvict && i < NUM_WEARS; i++)
        if (GET_EQ(vict, i) && GET_OBJ_TYPE(GET_EQ(vict, i)) == ITEM_PHONE)
          fvict = 1;
      for (obj = vict->carrying; obj && !fvict; obj = obj->next_content)
        if (GET_OBJ_TYPE(obj) == ITEM_PHONE)
          fvict = 1;
      for (obj = world[vict->in_room].contents; obj; obj = obj->next_content)
        if (GET_OBJ_TYPE(obj) == ITEM_PHONE && !CAN_WEAR(obj, ITEM_WEAR_TAKE))
          fvict = 1;
    }

    if (!fch || !fvict) {
      if (!fch)
        send_to_char("How can you call someone without a phone?\r\n", ch);
      else act("$N can't hear your attempt to communicate.", FALSE, ch, 0, vict, TO_CHAR);
      return;
    }
  }

  sprintf(buf, "^r$n tells you, '%s^r'^n", arg);
  act(buf, FALSE, ch, 0, vict, TO_VICT);

  if (PRF_FLAGGED(ch, PRF_NOREPEAT))
    send_to_char(OK, ch);
  else {
    sprintf(buf, "^rYou tell $N, '%s'^n", arg);
    act(buf, FALSE, ch, 0, vict, TO_CHAR);
  }

  if (!IS_NPC(ch))
    GET_LAST_TELL(vict) = GET_IDNUM(ch);
  else GET_LAST_TELL(vict) = NOBODY;
}

/*
 * Yes, do_tell probably could be combined with whisper and ask, but
 * called frequently, and should IMHO be kept as tight as possible.
 */
ACMD(do_tell)
{
  struct char_data *vict = NULL;
  SPECIAL(johnson);

  half_chop(argument, buf, buf2);

  if (!*buf || !*buf2)
    send_to_char("Who do you wish to tell what??\r\n", ch);
  else if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOTELL))
    send_to_char("You can't tell other people while you have notell on.\r\n", ch);
  else if (ROOM_FLAGGED(ch->in_room, ROOM_SOUNDPROOF))
    send_to_char("The walls seem to absorb your words.\r\n", ch);
  else if (IS_PERSONA(ch))
    send_to_char("You can't do that while connected.\r\n", ch);
  else if (!(vict = get_player_vis(ch, buf, 0))) {
    if (!(vict = get_char_vis(ch, buf)) || GET_RACE(vict) != CLASS_HUMANOID)
      // search for player first, then mob
      send_to_char(NOPERSON, ch);
  }
  if (!vict || (IS_NPC(vict) && GET_RACE(vict) != CLASS_HUMANOID))
    return;

  if (ch == vict)
    send_to_char("You try to tell yourself something.\r\n", ch);
  else if (IS_PROJECT(ch) && !(IS_ASTRAL(vict) || PLR_FLAGGED(vict, PLR_PERCEIVE)))
    send_to_char("You can only communicate with astral beings.\r\n", ch);
  else if (IS_PERSONA(vict) || IS_ASTRAL(vict))
    send_to_char(NOPERSON, ch);
  else if (GET_POS(vict) < POS_RESTING || PRF_FLAGGED(vict, PRF_NOTELL) ||
           ROOM_FLAGGED(vict->in_room, ROOM_SOUNDPROOF))
    act("$E can't hear you.", FALSE, ch, 0, vict, TO_CHAR);
  else if (IS_NPC(vict) && !vict->desc) {
    sprintf(buf, "^r$n tells you, '%s^r'^n", buf2);
    act(buf, FALSE, ch, 0, vict, TO_VICT);
    if (PRF_FLAGGED(ch, PRF_NOREPEAT))
      send_to_char(OK, ch);
    else {
      sprintf(buf, "^rYou tell $N, '%s'^n", buf2);
      act(buf, FALSE, ch, 0, vict, TO_CHAR);
    }
    if (GET_MOB_SPEC(vict) == johnson);
    else if (!GET_MOB_SPEC(vict) || !(GET_MOB_SPEC(vict) (ch, vict, cmd, buf2)))
      respond(ch, vict, buf2);
  } else if (!IS_NPC(vict) && !vict->desc)      /* linkless */
    act("$E's linkless at the moment.", FALSE, ch, 0, vict, TO_CHAR);
  else if (PLR_FLAGGED(vict, PLR_WRITING) || PLR_FLAGGED(vict, PLR_MAILING))
    act("$E's writing a message right now; try again later.", FALSE, ch, 0, vict, TO_CHAR);
  else if (PRF_FLAGGED(vict, PRF_AFK))
    act("$E's afk at the moment.", FALSE, ch, 0, vict, TO_CHAR);
  else if (PLR_FLAGGED(vict, PLR_EDITING))
    act("$E's editing right now, try again later.", FALSE, ch, 0, vict, TO_CHAR);
  else perform_tell(ch, vict, buf2);
}

ACMD(do_reply)
{
  struct char_data *tch = character_list;

  skip_spaces(&argument);

  if (GET_LAST_TELL(ch) == NOBODY)
    send_to_char("You have no-one to reply to!\r\n", ch);
  else if (!*argument)
    send_to_char("What is your reply?\r\n", ch);
  else {
    /* Make sure the person you're replying to is still playing by searching
     * for them.  Note, this will break in a big way if I ever implement some
     * scheme where it keeps a pool of char_data structures for reuse.
     */

    for (; tch != NULL; tch = tch->next)
      if (!IS_NPC(tch) && GET_IDNUM(tch) == GET_LAST_TELL(ch))
        break;  

    if (tch == NULL || (tch && GET_IDNUM(tch) != GET_LAST_TELL(ch)))
      send_to_char("They are no longer playing.\r\n", ch);
    else perform_tell(ch, tch, argument);
  }
}

ACMD(do_ask)
{
  skip_spaces(&argument);

  if (!*argument)
    send_to_char(ch, "Yes, but WHAT do you like to ask?\r\n");
  else {
    sprintf(buf, "$n asks, \"%s?^n\"", argument);
    act(buf, FALSE, ch, 0, 0, TO_ROOM);
    if (PRF_FLAGGED(ch, PRF_NOREPEAT))
      send_to_char(OK, ch);
    else {
      send_to_char(ch, "You ask, \"%s?^n\"\r\n", argument);
    }
  }
}

ACMD(do_spec_comm)
{
  struct char_data *vict;
  char *action_sing, *action_plur, *action_others;

  if (subcmd == SCMD_WHISPER) {
    action_sing = "whisper to";
    action_plur = "whispers to";
    action_others = "$n whispers something to $N.";
  } else {
    action_sing = "ask";
    action_plur = "asks";
    action_others = "$n asks $N something.";
  }

  /* Twink check */
  if ( check_lar( ch, argument, CHAN_WHISPER ) )
    return;

  half_chop(argument, buf, buf2);

  if (!*buf || !*buf2) {
    sprintf(buf, "Whom do you want to %s... and what??\r\n", action_sing);
    send_to_char(buf, ch);
  } else if (!(vict = get_char_room_vis(ch, buf)))
    send_to_char(NOPERSON, ch);
  else if (vict == ch)
    send_to_char("You can't get your mouth close enough to your ear...\r\n", ch);
  else if (IS_ASTRAL(ch) && !(IS_ASTRAL(vict) || PLR_FLAGGED(vict, PLR_PERCEIVE) || IS_DUAL(vict)))
    send_to_char("That is most assuredly not possible.\r\n", ch);
  else {
    sprintf(buf, "$n %s you, \"%s%s^n\"", action_plur, buf2, (subcmd == SCMD_WHISPER) ? "" : "?");
    act(buf, FALSE, ch, 0, vict, TO_VICT);
    if (PRF_FLAGGED(ch, PRF_NOREPEAT))
      send_to_char(OK, ch);
    else {
      sprintf(buf, "You %s %s, \"%s%s^n\"", action_sing, GET_NAME(vict), buf2,
             (subcmd == SCMD_WHISPER) ? "" : "?");
      act(buf, FALSE, ch, 0, 0, TO_CHAR);
    }
    act(action_others, FALSE, ch, 0, vict, TO_NOTVICT);
  }
}

ACMD(do_page)
{
  struct descriptor_data *d;
  struct char_data *vict;

  half_chop(argument, arg, buf2);

  if (IS_NPC(ch))
    send_to_char("Monsters can't page.. go away.\r\n", ch);
  else if (!*arg)
    send_to_char("Whom do you wish to page?\r\n", ch);
  else {
    sprintf(buf, "\007\007*%s* %s", GET_NAME(ch), buf2);
    if ((vict = get_char_vis(ch, arg)) != NULL) {
      if (vict == ch) {
        send_to_char("What's the point of that?\r\n", ch);
        return;
      }
      act(buf, FALSE, ch, 0, vict, TO_VICT);
      if (PRF_FLAGGED(ch, PRF_NOREPEAT))
        send_to_char(OK, ch);
      else act(buf, FALSE, ch, 0, vict, TO_CHAR);
      return;
    } else send_to_char("There is no such person in the game!\r\n", ch);
  }
}

ACMD(do_radio)
{
  struct obj_data *obj, *radio = NULL;
  char *one, *two;
  int i, cyberware = 0;

  for (obj = ch->carrying; !radio && obj; obj = obj->next_content)
    if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
      radio = obj;

  for (i = 0; !radio && i < NUM_WEARS; i++)
    if (GET_EQ(ch, i) && GET_OBJ_TYPE(GET_EQ(ch, i)) == ITEM_RADIO)
      radio = GET_EQ(ch, i);

  for (obj = ch->cyberware; !radio && obj; obj = obj->next_content)
    if (GET_OBJ_VAL(obj, 2) == 2 || GET_OBJ_VAL(obj, 3)) {
      radio = obj;
      cyberware = 1;
    }

  if (!radio) {
    send_to_char("You have to have a radio to do that!\r\n", ch);
    return;
  }
  one = new char[80];
  two = new char[80];
  any_one_arg(any_one_arg(argument, one), two);

  if (!*one) {
    act("$p:", FALSE, ch, radio, 0, TO_CHAR);
    if (GET_OBJ_VAL(radio, (cyberware ? 3 : 0)) == -1)
      send_to_char("  Mode: scan\r\n", ch);
    else if (!GET_OBJ_VAL(radio, (cyberware ? 3 : 0)))
      send_to_char("  Mode: off\r\n", ch);
    else send_to_char(ch, "  Mode: center @ %d kHz\r\n",
                      GET_OBJ_VAL(radio, (cyberware ? 3 : 0)));
    if (GET_OBJ_VAL(radio, (cyberware ? 6 : 3)))
      send_to_char(ch, "  Crypt: on (level %d)\r\n",
                   GET_OBJ_VAL(radio, (cyberware ? 5 : 2)));
    else send_to_char("  Crypt: off\r\n", ch);
    return;
  } else if (!str_cmp(one, "off")) {
    act("You turn $p off.", FALSE, ch, radio, 0, TO_CHAR);
    GET_OBJ_VAL(radio, (cyberware ? 3 : 0)) = 0;
  } else if (!str_cmp(one, "scan")) {
    act("You set $p to scanning mode.", FALSE, ch, radio, 0, TO_CHAR);
    GET_OBJ_VAL(radio, (cyberware ? 3 : 0)) = -1;
  } else if (!str_cmp(one, "center")) {
    i = atoi(two);
    if (i > 300)
      act("$p cannot center a frequency higher than 300 kHz.", FALSE, ch, radio,
          0, TO_CHAR);
    else if (i < 225)
      act("$p cannot center a frequency lower than 225 kHz.", FALSE, ch, radio,
          0, TO_CHAR);
    else {
      sprintf(buf, "$p is now centered at %d kHz.", i);
      act(buf, FALSE, ch, radio, 0, TO_CHAR);
      GET_OBJ_VAL(radio, (cyberware ? 3 : 0)) = i;
    }
  } else if (!str_cmp(one, "crypt")) {
    if (!str_cmp(two, "on")) {
      if (GET_OBJ_VAL(radio, (cyberware ? 6 : 3)))
        act("$p's crypt mode is already enabled.", FALSE, ch, radio, 0, TO_CHAR);
      else {
        send_to_char("Crypt mode enabled.\r\n", ch);
        GET_OBJ_VAL(radio, (cyberware ? 6 : 3)) = 1;
      }
    } else if (!str_cmp(two, "off")) {
      if (!GET_OBJ_VAL(radio, (cyberware ? 6 : 3)))
        act("$p's crypt mode is already disabled.", FALSE, ch, radio, 0, TO_CHAR);
      else {
        send_to_char("Crypt mode disabled.\r\n", ch);
        GET_OBJ_VAL(radio, (cyberware ? 6 : 3)) = 0;
      }
    } else send_to_char("Crypt mode must be either 'on' or 'off'.\r\n", ch);
  } else send_to_char("That's not a valid option.\r\n", ch);
}

ACMD(do_broadcast)
{
  struct obj_data *obj, *radio = NULL;
  struct descriptor_data *d;
  int i, j, frequency, to_room, cyberware = 0, crypt, decrypt;

  if ( IS_ASTRAL(ch) )
  {
    send_to_char("You can't manipulate electronics from the astral plane.\n\r",ch);
    return;
  }

  for (obj = ch->carrying; !radio && obj; obj = obj->next_content)
    if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
      radio = obj;

  for (i = 0; !radio && i < NUM_WEARS; i++)
    if (GET_EQ(ch, i) && GET_OBJ_TYPE(GET_EQ(ch, i)) == ITEM_RADIO)
      radio = GET_EQ(ch, i);

  for (obj = ch->cyberware; !radio && obj; obj = obj->next_content)
    if (GET_OBJ_VAL(obj, 2) == 2 || GET_OBJ_VAL(obj, 2) == 3) {
      radio = obj;
      cyberware = 1;
    }

  if (IS_NPC(ch) || GET_LEVEL(ch) >= LVL_LEGEND) {
    argument = any_one_arg(argument, arg);
    if (!str_cmp(arg,"all") && !IS_NPC(ch))
      frequency = -1;
    else {
      frequency = atoi(arg);
      if (frequency < 225 || frequency > 300) {
	send_to_char("Frequency must range between 225 and 300.\r\n", ch);
	return;
      }
    }
  }
  else if (!radio) {
    send_to_char("You have to have a radio to do that!\r\n", ch);
    return;
  } else if (!GET_OBJ_VAL(radio, (cyberware ? 3 : 0))) {
    act("$p must be on in order to broadcast.", FALSE, ch, radio, 0, TO_CHAR);
    return;
  } else if (GET_OBJ_VAL(radio, (cyberware ? 3 : 0)) == -1) {
    act("$p can't broadcast while scanning.", FALSE, ch, radio, 0, TO_CHAR);
    return;
  } else frequency = GET_OBJ_VAL(radio, (cyberware ? 3 : 0));

  if (PLR_FLAGGED(ch, PLR_NOSHOUT)) {
    send_to_char("You aren't allowed to broadcast!\r\n", ch);
    return;
  }

  skip_spaces(&argument);

  if (!*argument) {
    send_to_char("What do you want to broadcast?\r\n", ch);
    return;
  }

  /* Twink check */
  if ( check_lar( ch, argument, CHAN_RADIO ) )
    return;

  if ( frequency > 0 )
    {
      sprintf(buf, "^y\\$n/[%d kHz]: %s^N", frequency, argument);
      sprintf(buf1, "^y\\$N/[%d kHz]: %s^N", frequency, argument);
    }
  else
    {
      sprintf(buf, "^y\\$n/[All Frequencies]: %s^N", argument);
      sprintf(buf1, "^y\\$N/[All Frequencies]: %s^N", argument);
    }

  if (radio && GET_OBJ_VAL(radio, (cyberware ? 6 : 3)) == 1)
    crypt = GET_OBJ_VAL(radio, (cyberware ? 5 : 2));
  else crypt = 0;

  if (PRF_FLAGGED(ch, PRF_NOREPEAT))
    send_to_char(OK, ch);
  else act(buf, FALSE, ch, 0, 0, TO_CHAR);

  for (d = descriptor_list; d; d = d->next) {
    if (!d->connected && d != ch->desc && d->character &&
        !PLR_FLAGGED(d->character, PLR_WRITING | PLR_MAILING | PLR_EDITING) &&
        !IS_PERSONA(d->character) && !IS_PROJECT(d->character) &&
        !ROOM_FLAGGED(d->character->in_room, ROOM_SOUNDPROOF) &&
        !ROOM_FLAGGED(d->character->in_room, ROOM_SENT)) {
      if (!IS_NPC(d->character) && GET_LEVEL(d->character) < LVL_LEGEND) {
        radio = NULL;
        cyberware = 0;

        for (obj = d->character->cyberware; obj && !radio; obj = obj->next_content)
          if (GET_OBJ_VAL(obj, 2) == 2 || GET_OBJ_VAL(obj, 2) == 3) {
            radio = obj;
            cyberware = 1;
          }

        for (obj = d->character->carrying; obj && !radio; obj = obj->next_content)
          if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
            radio = obj;

        for (i = 0; !radio && i < NUM_WEARS; i++)
         if (GET_EQ(d->character, i) && GET_OBJ_TYPE(GET_EQ(d->character, i)) == ITEM_RADIO)
           radio = GET_EQ(ch, i);

        for (obj = world[d->character->in_room].contents; obj && !radio;
             obj = obj->next_content)
          if (GET_OBJ_TYPE(obj) == ITEM_RADIO && !CAN_WEAR(obj, ITEM_WEAR_TAKE))
            radio = obj;

        if (radio) {
          if (CAN_WEAR(radio, ITEM_WEAR_EAR) || cyberware)
            to_room = 0;
          else to_room = 1;

          i = GET_OBJ_VAL(radio, (cyberware ? 3 : 0));
          j = GET_OBJ_VAL(radio, (cyberware ? 4 : 1));
          decrypt = GET_OBJ_VAL(radio, (cyberware ? 5 : 2));

          if (decrypt >= crypt
	      && (i == -1
		  || frequency == -1
		  || (frequency >= (i - j) 
		      && frequency <= (i + j)))) {
            if (to_room) {
              act(buf, FALSE, ch, 0, d->character, TO_VICT);
              act(buf1, FALSE, d->character, 0, ch, TO_NOTVICT);
              SET_BIT(ROOM_FLAGS(d->character->in_room), ROOM_SENT);
            } else act(buf, FALSE, ch, 0, d->character, TO_VICT);
          }
        }
      } else if (!PRF_FLAGGED(d->character, PRF_NORADIO))
        act(buf, FALSE, ch, 0, d->character, TO_VICT);
    }
  }

  for (d = descriptor_list; d; d = d->next)
    if (!d->connected && d->character && ROOM_FLAGGED(d->character->in_room, ROOM_SENT))
      REMOVE_BIT(ROOM_FLAGS(d->character->in_room), ROOM_SENT);
}

/**********************************************************************
 * generalized communication func, originally by Fred C. Merkel (Torg) *
  *********************************************************************/

ACMD(do_gen_comm)
{
  struct descriptor_data *i;

  static int channels[] = {
    PRF_DEAF,
    PRF_NONEWBIE,
    PRF_NOOOC
  };

  /*
   * com_msgs: [0] Message if you can't perform the action because of noshout
   *           [1] name of the action
   *           [2] message if you're not on the channel
   *           [3] a color string.
   */
  static const char *com_msgs[][5] = {
    {"You cannot shout!!\r\n",
      "shout",
      "Turn off your noshout flag first!\r\n",
      "^Y",
      B_YELLOW},

    {"You can't use the newbie channel!\r\n",
      "newbie",
      "You've turned that channel off!\r\n",
      "^G",
      B_GREEN},
    {"You can't use the ooc channel!\r\n",
     "ooc",
     "^m",
     KMAG}
  };

  /* to keep pets, etc from being ordered to shout */
  if (!ch->desc && !MOB_FLAGGED(ch, MOB_SPEC))
    return;

  if (IS_PERSONA(ch)) {
    send_to_char("You cannot communicate loudly while decking.\r\n", ch);
    return;
  }

  if (IS_ASTRAL(ch)) {
    send_to_char(ch, "Astral beings cannot %s.\r\n", com_msgs[subcmd][1]);
    return;
  }

  if (PLR_FLAGGED(ch, PLR_NOSHOUT)) {
    send_to_char(com_msgs[subcmd][0], ch);
    return;
  }

  if (ROOM_FLAGGED(ch->in_room, ROOM_SOUNDPROOF)) {
    send_to_char("The walls seem to absorb your words.\r\n", ch);
    return;
  }

  /* make sure the char is on the channel */
  if (PRF_FLAGGED(ch, channels[subcmd])) {
    send_to_char(com_msgs[subcmd][2], ch);
    return;
  }

  if (subcmd == SCMD_NEWBIE) {
    if (IS_NPC(ch)) {
      send_to_char("No.\r\n", ch);
      return;
    } else if (GET_LEVEL(ch) == 1 && !PLR_FLAGGED(ch, PLR_NEWBIE)) {
      send_to_char("You are too experienced to use the newbie channel.\r\n", ch);
      return;
    }
  }

  skip_spaces(&argument);

  /* make sure that there is something there to say! */
  if (!*argument) {
    sprintf(buf1, "Yes, %s, fine, %s we must, but WHAT???\r\n",
            com_msgs[subcmd][1], com_msgs[subcmd][1]);
    send_to_char(buf1, ch);
    return;
  }

  if (PRF_FLAGGED(ch, PRF_NOREPEAT))
    send_to_char(OK, ch);
  else if (subcmd == SCMD_SHOUT) {
    /* Twink check */
    if ( check_lar( ch, argument, CHAN_SHOUT ) )
	return;

    sprintf(buf, "%s$n shouts, '%s'^N", com_msgs[subcmd][3], argument);
    sprintf(buf1, "%sYou shout, '%s'^N", com_msgs[subcmd][3], argument);
    act(buf1, FALSE, ch, 0, 0, TO_CHAR);
  }
  else if(subcmd == SCMD_OOC)
  {
    /* Twink check */
    if ( check_lar( ch, argument, CHAN_OOC ) )
	return;

    sprintf(buf, "%s$n [OOC], \"%s\"^N", com_msgs[subcmd][3], argument);
    act(buf, FALSE, ch, 0, 0, TO_CHAR | TO_SLEEP); /* added so they can see it in their sleep */
  } 
  else {
    /* Twink check */
    if ( check_lar( ch, argument, CHAN_NEWBIE ) )
	return;

    sprintf(buf, "%s$n |]newbie[| %s^N", com_msgs[subcmd][3], argument);
    act(buf, FALSE, ch, 0, 0, TO_CHAR);
  }

  /* now send all the strings out */
  for (i = descriptor_list; i; i = i->next) {
    if (!i->connected && i != ch->desc && i->character &&
        !PRF_FLAGGED(i->character, channels[subcmd]) && !IS_PERSONA(i->character) &&
        !PLR_FLAGGED(i->character, PLR_WRITING | PLR_MAILING | PLR_EDITING) &&
        !IS_PROJECT(i->character) &&
        !ROOM_FLAGGED(i->character->in_room, ROOM_SOUNDPROOF)) {

      if (subcmd == SCMD_SHOUT &&
          ((world[ch->in_room].zone != world[i->character->in_room].zone) ||
          GET_POS(i->character) < POS_RESTING) )
        continue;

      /* don't let them shout cab to cab */
      if ( subcmd == SCMD_SHOUT && (world[ch->in_room].number/100) == 6 &&
	ch->in_room != i->character->in_room )
        continue;

      if (subcmd == SCMD_SHOUT || IS_NPC(i->character) ||
          GET_LEVEL(i->character) >= LVL_LEGEND ||
          PLR_FLAGGED(i->character, PLR_NEWBIE))
        act(buf, FALSE, ch, 0, i->character, TO_VICT);
      else if ( subcmd == SCMD_OOC )
	act(buf, FALSE, ch, 0, i->character, TO_VICT | TO_SLEEP);
    }
  }
}

ACMD(do_qcomm)
{
  struct descriptor_data *i;
  bool found = FALSE;
  struct obj_data *obj;

  if (!PRF_FLAGGED(ch, PRF_QUEST)) {
    send_to_char("You aren't even part of the quest!\r\n", ch);
    return;
  }
  skip_spaces(&argument);

  if (!*argument) {
    sprintf(buf, "%s?  Yes, fine, %s we must, but WHAT??\r\n", CMD_NAME,
            CMD_NAME);
    CAP(buf);
    send_to_char(buf, ch);
  } else {

    for (obj = ch->cyberware; (obj && !found); obj = obj->next_content)
      if (GET_OBJ_VAL(obj, 2) == 2)
        found = TRUE;

    for (obj = ch->carrying; (obj && !found); obj = obj->next_content)
      if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
        found = TRUE;

    if (!found && !IS_NPC(ch) && GET_LEVEL(ch) < LVL_LEGEND) {
      send_to_char("You need a radio to communicate on such a scale.\r\n", ch);
      return;
    }

    if (PRF_FLAGGED(ch, PRF_NOREPEAT))
      send_to_char(OK, ch);
    else {
      if (subcmd == SCMD_QSAY)
          sprintf(buf, "\\$n/[50 kHz]: %s", argument);
      else strcpy(buf, argument);
      act(buf, FALSE, ch, 0, argument, TO_CHAR);
    }

    if (subcmd == SCMD_QSAY)
      sprintf(buf, "\\$n/[50 kHz]: %s", argument);
    else strcpy(buf, argument);

    for (i = descriptor_list; i; i = i->next)
      if (!i->connected && i != ch->desc && PRF_FLAGGED(i->character, PRF_QUEST)) {
        if (GET_LEVEL(i->character) < LVL_LEGEND) {
          found = FALSE;
          for (obj = i->character->cyberware; (obj && !found); obj = obj->next_content)
            if (GET_OBJ_VAL(obj, 2) == 2 || GET_OBJ_VAL(obj, 2) == 3)
              found = TRUE;

          for (obj = i->character->carrying; (obj && !found); obj = obj->next_content)
            if (GET_OBJ_TYPE(obj) == ITEM_RADIO)
              found = TRUE;
        }
        if (IS_NPC(i->character) || (!IS_NPC(i->character) && (GET_LEVEL(i->character) >= LVL_LEGEND || found)))
            act(buf, 0, ch, 0, i->character, TO_VICT);
      }
  }
}