AwakeMUD-0.51Beta/area/
AwakeMUD-0.51Beta/doc/
AwakeMUD-0.51Beta/lib/
AwakeMUD-0.51Beta/lib/etc/
AwakeMUD-0.51Beta/lib/fixer_data/
AwakeMUD-0.51Beta/lib/misc/
AwakeMUD-0.51Beta/lib/plrobjs/
AwakeMUD-0.51Beta/lib/plrobjs/A-E/
AwakeMUD-0.51Beta/lib/plrobjs/K-O/
AwakeMUD-0.51Beta/lib/plrobjs/U-Z/
AwakeMUD-0.51Beta/lib/plrspells/A-E/
AwakeMUD-0.51Beta/lib/plrtext/A-E/
AwakeMUD-0.51Beta/lib/world/
AwakeMUD-0.51Beta/lib/world/mob/
AwakeMUD-0.51Beta/lib/world/obj/
AwakeMUD-0.51Beta/lib/world/qst/
AwakeMUD-0.51Beta/lib/world/shp/
AwakeMUD-0.51Beta/lib/world/wld/
AwakeMUD-0.51Beta/lib/world/zon/
#1000
piano~
a beautiful piano~
^nA beautiful, ^Wwhite^n piano sits here in the sand.^G~
The materials of this piano are constructed from something you have never
encountered before.  The smoothness repels everything, including dust.  You
also notice several wires plugged directly into the sand.
~
12 5 0 5 3 0
0 0 0 0 0 0 0 0 0 0
1 1000000 10000000
E
wires~
The wires run from the piano into the sand.  They look too dangerous to touch
though (besides the fact you might anger Flynn).~
E
key~
Like the rest of the piano, the keys are perfectly smooth and show no signs
of wear.~
#1001
dermal plating~
Dermal Plating~
A set of dermal plating made from plastisteel is here.~
You see an uncreative object.~
24 0 1 5 3 0
4 200 0 0 0 0 0 0 0 0
0 10000000 0
A
16 4
A
17 4
#1002
wired reflexes~
wired reflexes~
A set of prototype wired reflexes lie here.~
You see an uncreative object.~
24 0 1 10 4 0
1 200 0 0 0 0 0 0 0 0
0 55000 0
A
9 2
A
23 1
#1003
laser cannon flynns~
Flynn's Laser Cannon~
Flynn's giant laser cannon is sitting here waiting to hand out death.~
This piece of modern technology is huge!  The barrel is about a foot in 
diameter and stretches around 4 feet long.~
5 2050 24577 5 3 0
50 4 1 323 118 0 0 0 0 0
40 1000000000 1000000000
#1004
derringer flyguys~
FlyGuy's Derringer~
FlyGuy's steel derringer has been dropped here.~
This a tiny but, for some reason, incredibly deadly weapon.
~
5 2050 24577 5 3 0
50 4 1 324 111 0 0 0 0 0
40 1 100000000
#1005
laser sight~
a laser sight~
A laser sight lies here.~
It appears to be just a standard laser sight.
~
28 0 16385 5 3 16384
0 -1 0 0 0 0 0 0 0 0
0 500 50
#1006
terminal computer~
a terminal~
A terminal displaying a screen saver sits here on the table.~
This is your standard terminal designed for communications between groups
of people.
~
12 0 0 5 3 0
0 0 0 0 0 0 0 0 0 0
1 1000000 1000
E
screen saver~
The screen saver shows various examples of geological processes along with
glimpses of engineering formulas.
~
#1007
terminal~
a terminal~
A small terminal rests here.~
It's a small terminal used primarily for note keeping.
~
12 0 0 5 3 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1008
roomflag scroll~
a roomflag scroll~
A roomflag scroll sits here.~
(DARK)             - if no light sources, only infravision can see in here
(DEATH)            - players die when they enter this room
(!MOB)             - no npcs can enter this room
(INDOORS)          - no weather messages get sent to these rooms, not outdoors
(PEACEFUL)         - players cannot perform offensive actions (kill, cast,
etc) (SOUNDPROOF)       - no gossip, auc, gratz, or tells are heard in this
room
(!TRACK)           - players can't track through these rooms
(!MAGIC)           - players can't cast magic in these rooms
(TUNNEL)           - only one player fits in this room at a time
(PRIVATE)          - if 2 people are in the room, imms cannot 'goto' it
(MGRROOM)          - only level 3+ can 'goto' these rooms
(HOUSE)            - DO NOT USE - used by mud internally
(HOUSE CRASH)      - DO NOT USE - used by mud internally
(ATRIUM)           - DO NOT USE - used by mud internally
(OLC)              - DO NOT USE - used by mud internally
(*)                - DO NOT USE - used by mud internally
(LOW_LIGHT)        - if no light, only low-light and infravision can see here
(MATRIX)           - required if this is a matrix room
(CRIME_OK)         - DO NOT USE - will become useless soon
(LIBRARY)          - room is a hermetic library (mages can create spells)
(LODGE)            - room is a medicine lodge (shamans can create spells)
(FALL)             - players fall when they enter
(CEOROOM)          - only 4+ can 'got' these rooms
(COIMPROOM)        - only 5+ can 'goto' these rooms
(IMPROOM)          - only 6s can 'goto' these rooms
~
12 0 1 5 3 0
0 0 0 0 0 0 0 0 0 0
0 1 0
#1009
sector type scroll~
a sector type scroll~
A sector type scroll is sitting here.~
INSIDE                 - not outside in the open
CITY                   - in the city
FIELD                  - in a field
FOREST                 - in the forest
HILLS                  - in the hills
MOUNTAIN               - in the mountains
WATER (swim)           - players can enter if they can swim
WATER (noswim)         - players need a boat or to fly to enter this room
UNDERWATER             - underwater, need an underwater vehicle
FLYING                 - need to be flying to enter this room
BLUE                   - blue matrix node (no security)
GREEN                  - green matrix node (small security)
ORANGE                 - orange matrix node (medium security)
RED                    - red matrix node (high security)
BLACK                  - black matrix node (ultra security)

Notes: Sector types outside the matrix affect many things including what
       type of light there is during the night.  Sector types in the 
       matrix MUST be from BLUE to BLACK.  Matrix sector types are always
       universal in the system, so that a system with blue sectors will
       have blue sectors throughout it.  Remember that high security costs
       money, and lots of it, so generally, unless its a big corp, it won't
       be able to afford much more than GREEN.

~
12 0 1 5 3 0
0 0 0 0 0 0 0 0 0 0
0 1 0
#1010
itemtype scroll~
an itemtype scroll~
An itemtype scroll is sitting here.~
LIGHT             - item is a light source
SCROLL            - item is a scroll
WAND              - item is a wand
STAFF             - item is a (magical) staff
WEAPON            - item is a weapon
FIREWEAPON        - item is a bow/crossbow
MISSILE           - item is an arrow/bolt
TREASURE          - item is a treasure, not a credstick
ARMOR             - item is armor
POTION            - item is a potion
WORN              - item is worn (not armor)
OTHER             - misc object
TRASH             - shopkeepers won't buy
DOCWAGON          - item is a DocWagon contract
CONTAINER         - item is a container
RADIO             - item is a radio (lets mortals see gossip/etc)
DRINKCON          - item is a drink container
KEY               - item is a keycard
FOOD              - item is food
MONEY             - item is a credstick
PHONE             - item is a phone (lets mortals use tell)
BIOWARE           - !!DO NOT USE!!
FOUNTAIN          - item is a fountain
CYBERWARE         - !!DO NOT USE!!
CYBERDECK         - item is a cyberdeck
PROGRAM           - item is a cyberdeck program
GUN_CLIP          - item is a clip
GUN_ACCESSORY     - item is a gun attachment
SPELL_FORMULA     - item is a spell formula
WORKING_GEER      - item is a kit
FOCUS             - item is a magical focus/spell lock
PATCH             - item is a stim/trauma/antidote/tranq patch
CLIMBING          - item is climbing gear
QUIVER            - item holds projectile or throwing weapons
DECK_ACCESSORY    - item is a cyberdeck accessory
~
12 0 1 5 3 0
0 0 0 0 0 0 0 0 0 0
0 1 0
#1011
extras item scroll~
an item extras scroll~
An item extras scroll lies here.~
  NB!!: DNS = Do Not Set

(GLOW)              - item is glowing
(HUM)               - item is humming
(!RENT)             - player cannot leave game with item
(!DONATE)           - item cannot be donated
(!INVIS)            - item cannot be made invisible
(INVISIBLE)         - item is invisible
(MAGIC)             - item is magical
(!DROP)             - item cannot be dropped
(BLESS)             - item is blessed
(!SELL)             - item cannot be sold
(CORPSE)            - DNS
(GOD_ONLY)          - only immortals can wear object
~
12 0 1 5 3 0
0 0 0 0 0 0 0 0 0 0
0 1 0
#1012
affect flag scroll~
a mob affect scroll~
An mob affect scroll lies here.~
  NB!!: DNS = Do Not Set

BLIND               - mob is blind
INVIS               - mob is invis
DET-ALIGN           - mob can detect align (DNS, no use)
DET-INVIS           - mob can detect invis
DET-MAGIC           - mob can detect magic (DNS, no use)
SENSE-LIFE          - mob can sense hidden chars (DNS, no use)
WATWALK             - mob can walk on water
SANCT               - DNS, there is no sanctuary
GROUP               - DNS, serves no purpose
CURSE               - mob is cursed
INFRA               - mob has infravision
POISON              - mob is poisoned
PROT-EVIL           - DNS, has no use
PROT-GOOD           - DNS, has no use
SLEEP               - mob has been slept

LL-EYES             - mob has low-light eyes
LASER-SIGHT         - DNS
SNEAK               - mob is sneaking
HIDE                - mob is hiding
VISION x1           - mob can see 2 rooms away
CHARM               - DNS
ACTION              - DNS
VISION              - mob can see 3 rooms away
VISION x3           - mob can see 4 rooms away
~
12 0 1 5 3 0
0 0 0 0 0 0 0 0 0 0
0 1 0
#1013
mobflags scroll~
a mobflags scroll~
A mobflags scroll lies here.~
 NB!!!:  DNS = Do Not Set
(SPEC)                       - DNS - mob has a special procedure
(SENTINEL)                   - mob does not move
(SCAVENGER)                  - mob picks up objects in room
(ISNPC)                      - do not remove
(AWARE)                      - DNS - mob cannot be backstabbed (useless)
(AGGR)                       - mob is aggressive to all players
(STAY_ZONE)                  - mob will not leave its current zone
(WIMPY)                      - mob will flee if phys drops too low
(AGGR_ORK)                   - mob attacks orkish players
(AGGR_ELF)                   - mob attacks elvish players
(AGGR_DWARF)                 - mob attacks dwarvish players
(MEMORY)                     - mob will remember who attacked it
(HELPER)                     - mob will assist mobs fighting players
(!CHARM)                     - mob cannot be charmed (influence spell)
(DUAL)                       - mob is dual-natured
(!EXPLODE)                   - explosions don't hurt mob
(AGGR_TROLL)                 - mob attacks trollish players
(!BLIND)                     - equiv. of flare compensation
(ASTRAL)                     - mob exists on astral plane only
(GUARD)                      - mob follows ZSP (zone security protocol)
(AGGR_HUMAN)                 - mob attacks human players
(SNIPER)                     - mob can attack PCs outside if its room
(PRIVATE)                    - mob cannot be statted
~
12 0 1 5 3 0
0 0 0 0 0 0 0 0 0 0
0 1 0
#1014
mob notes set~
a set of mob notes~
A set of mob notes lies here.~
Notes on creating mobs:

There are many things which will determine values to be used on a mob.
The important thing to remember is that the mud treats the mobs JUST LIKE
PLAYERS.  What this means is that they have skills, attributes, and eq,
and those things determine how well the mob will perform in any
situation.  To determine things such as attributes for the mob, consider
this.  The highest number any human can have in any attribute (without
cyber modification) is 6.  What does this mean?  It means if you have a
mob, that is human sized, and it has strength 6, you are telling the mud
it's as strong as, say, Conan the Barbarian.  That's strong!  6 is the
strongest a human can be naturally!  Obviously something like a bear on
the other hand would have a strength of 9 to 12.  Perhaps the best way to
let you all see what sort of values exist, I'll put the maximum values
for the different races and an animal or three.


               Human   Elf    Dwarf   Ork    Troll   Bear  Dragon   Bat
Body:            6      6       7      9      11       9     15      1
Quickness:       6      7       5      6       5       4      7      5
Strength:        6      6       8      8      10       9     40      0
Charisma:        6      8       6      5       4       -      4      -
Intelligence:    6      6       6      5       4       2      4      1
Willpower:       6      6       7      6       5       2      8      1
Essence:         6      6       6      6       6       6      8      6
Magic:           6      6       6      6       6       -      -      -
Reaction:        6      6       5      5       4       5      5      6

Another quick note is that a creature should NOT have a magic attribute
above 0 unless you want it to cast spells!

As far as skills are concerend, use your judgement.  They don't all have
to have skills but it's good if they have skills related to what they
do.  If it's a secretary, give it corporate etiquette of 4 or 5.  Here's
a list of how good the values really are.

Skill level:
     0         unlearned
     1         knows a little
     2         practiced
     3         average
     4         above average
     5         good
     6         excellent
     7         great
     8         superb
     9         expert

For a character to know something at level 9, they are basically an
expert if not THE expert in what they do.  However, certain mobs, say a
doctor for example, would HAVE to have biotech of at least 8 or more
(unless you want them to be a shoddy doctor!).

As far as mob flags and such are concerned, if you're not sure if it
needs it, don't put it!  Though this is a fantasy world, we want it to be
logical.  Characters shouldn't just be running around with 'magical'
abilities granted by the mud.  Alot of flags were created to give the
mobs a fighting chance, but this was needed for the old system.  Trust
me, mobs are deadly enough without extra protection (=.
~
12 0 1 5 3 0
0 0 0 0 0 0 0 0 0 0
0 1 0
#1015
equation~
an unfinished equation~
A piece of a mathematical equation is here.~
It looks pretty much like an unfinished object~
18 0 1 5 3 0
0 0 0 0 0 0 0 0 0 0
1 10 0
#1016
ring gold~
a gold ring~
A gold loop lies here.~
The ring is just a non-descript ring of pure gold.
~
9 2048 3 9 32 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1017
underoos shazam~
Shazam underoos~
A set of Shazam underoos have been left here!~
You see a set of red briefs with a gold lightning bolt running across the top.
~
11 2048 2049 9 32 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1018
aquatic flippers~
a set of aquatic flippers~
There's a set of aquatic flippers lying here.~
They're blue, trapezoid, and webbed.
~
11 2048 65 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1019
chain mail hauberk~
a chainmail hauberk~
What the hell's a chainmail hauberk doing here?~
You see a medieval armored chainlink shirt.
~
11 2048 9 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1020
gold chains~
gold chains~
Damn, there's some gold chains here!~
These are some nice gold chains...real pretty.
~
11 2048 5 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1021
pinky brain shirt~
a Pinky & the Brain t-shirt~
YES! Someone has left a Pinky & the Brain t-shirt here!~
On the front, the Brain has Pinky strapped to a chair. On the back, Pinky
is electrocuted by the Brain. No, it doesn't make sense.
~
11 0 9 3 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1022
paper note~
a note~
A note lies here.~
You see an uncreative object.~
16 0 16385 0 2 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1023
shorts jeans~
a pair of faded jean shorts~
A comfortable pair of jean shorts lie here.~
They look well worn and comfortable.
~
11 0 33 3 2 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1024
shirt t-shirt~
a baggy t-shirt~
A baggy t-shirt lies here.~
With soft, comfortable cotton, this baggy t-shirt seems is an obvious
favorite for warm weather.
~
11 0 9 3 2 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1025
shoes tennis k-swiss~
a pair of K-Swiss~
A nice looking pair of K-Swiss lie here.~
Almost all white, except the K-Swiss logo, these shoes look comfortable,
stylish, and durable.
~
11 0 65 3 2 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1026
bouquet white roses~
a bouquet of white roses~
A bouquet of white roses is here.~
You see a dozen white roses in a beautiful arrangement.
~
11 0 16385 1 1 0
0 0 0 0 0 0 0 0 0 0
1 100 0
#1027
note~
a note~
A note is here.~
Goodnight!
Love,
FlyGuy
~
0 0 1 0 1 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1028
dress~
a flowery summer dress~
A summer dress in a soft floral print lies here.~
A soft cotton summer dress smelling faintly of coconut suntan lotion 
lies draped in your arms.
~
9 0 9 0 1 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1029
hat~
a wide-brimmed straw hat~
A wide-brimmed straw hat has been casually tossed here.~
This hat is perfect for shading Aerial's eyes from the harsh Texas
sun. (you know how sensitive northerners eyes can be)
~
9 0 17 0 1 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1030
sandals~
a pair of strappy sandals~
A pair of strappy sandals lie here.~
These sandals go perfectly with Aerial's summer dress.
~
9 0 65 0 1 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1033
collar~
a red collar~
Sebastian has left his red collar here.~
A sturdy, leather collar, just big enough to fit around Sebastian's neck.
A small locator chip is implanted in it so that Aerial can always locate
her beloved cat.
~
11 0 5 4 6 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1034
combat sense spell formula~
a combat sense spell formula~
A spell formula is lying here.~
It is titled: Combat Sense Spell Formula
~
29 0 1 0 1 0
1 1 3 2 1 3 12 1 0 0
0 10000 0
E
(null)~
combat sense
~
#1035
shades foster grants~
FlyGuy's Foster Grants~
FlyGuy's Foster Grants have been dropped here.~
These are cool, if admittedly retro, shades.
~
11 2048 17 9 24 8192
0 0 0 0 0 0 0 0 0 0
400 75000 0
A
11 30
#1036
wine~
a bottle of chilled wine.~
A bottle of chilled wine sits here, ready to open.~
A bottle of semi-sweet wine, made from the grapes of the Washington
Cascade Valley tempts your palette.
~
17 0 1 0 1 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1037
bread~
a crusty loaf of french bread~
A crusty loaf of french bread sits here, ready for you to break into.~
The bread is still warm from the oven, the delicious smells of it
causing your stomache to quietly rumble.
~
19 0 1 0 1 0
0 0 0 0 0 0 0 0 0 0
0 0 0
#1038
terminal computer~
a terminal~
A computer terminal rests here on the hill.~
It has a screen saver of scenes from Star Wars.
~
12 0 0 11 32 0
0 0 0 0 0 0 0 0 0 0
10000 0 0
#1050
cap goat horn~
a goat-horn cap~
A goat-horn cap sits on the floor.~
A simple black cotton cap, with great, curling goat horns attached to
either side.  It seems typical for an Enchanter's costume.
~
11 0 17 13 1 0
0 0 0 0 0 0 0 0 0 0
3 0 0
#1051
robe tattered black~
a tattered black robe~
A tattered black robe lies in a heap.~
It might have been a great garment, once, but since its fabrication it
has undergone many trials of thorns and fire, leaving it a bundle of
tattered rags.
~
11 0 1025 3 1 0
0 0 0 0 0 0 0 0 0 0
1 0 0
#1052
staff wooden thin~
a thin wooden staff~
A thin wooden staff leans against a wall.~
A straight stick of wood, possibly made of oak.  It has burn marks on
either end.
~
5 0 8193 0 1 0
0 2 2 305 104 -1 0 -1 -1 -1
2 0 0
#1075
computer terminal board~
a computer terminal~
A computer terminal is setting on a desk here.~
Blah!! 
~
12 0 0 11 32 0
0 0 0 0 0 0 0 0 0 0
2147483647 2147483647 0
#1099
clairvoyance spell formula scroll~
a clairvoyance spell forumla~
A scroll is lying here.~
It's a spell formula for 'clairvoyance.' 
~
29 2625 1 0 1 0
0 1 6 2 2 0 10 0 0 0
0 0 0
$~