/* mob vnums */ #define MOB_VNUM_MOUNT 1 /* room vnums */ #define ROOM_VNUM_LIMBO 2 #define ROOM_VNUM_DISCONNECTION 3 #define ROOM_VNUM_IN_OBJECT 4 #define ROOM_VNUM_FORTRESS2 151 #define ROOM_VNUM_VICTORY 155 #define ROOM_VNUM_FORTRESS1 156 #define ROOM_VNUM_SCHOOL 3001 // this is where new players start #define ROOM_VNUM_TEMPLE 3001 // this should be standard recall #define ROOM_VNUM_ALTAR 3054 // this should be a safe room /* object vnums */ #define OBJ_VNUM_DUMMY 1 #define OBJ_VNUM_PORTAL 2 #define OBJ_VNUM_PROTOPLASM 3 #define OBJ_VNUM_SOULBLADE 4 #define OBJ_VNUM_CORPSE_NPC 10 #define OBJ_VNUM_CORPSE_PC 11 #define OBJ_VNUM_SEVERED_HEAD 12 #define OBJ_VNUM_TORN_HEART 13 #define OBJ_VNUM_SLICED_ARM 14 #define OBJ_VNUM_SLICED_LEG 15 #define OBJ_VNUM_SPILT_BLOOD 16 #define OBJ_VNUM_SPILLED_ENTRAILS 17 #define OBJ_VNUM_QUIVERING_BRAIN 18 #define OBJ_VNUM_SQUIDGY_EYEBALL 19 #define OBJ_VNUM_RIPPED_FACE 20 #define OBJ_VNUM_TORN_WINDPIPE 21 #define OBJ_VNUM_CRACKED_HEAD 22 #define OBJ_VNUM_SLICED_EAR 23 #define OBJ_VNUM_SLICED_NOSE 24 #define OBJ_VNUM_KNOCKED_TOOTH 25 #define OBJ_VNUM_TORN_TONGUE 26 #define OBJ_VNUM_SEVERED_HAND 27 #define OBJ_VNUM_SEVERED_FOOT 28 #define OBJ_VNUM_SEVERED_THUMB 29 #define OBJ_VNUM_SEVERED_INDEX 30 #define OBJ_VNUM_SEVERED_MIDDLE 31 #define OBJ_VNUM_SEVERED_RING 32 #define OBJ_VNUM_SEVERED_LITTLE 33 #define OBJ_VNUM_SEVERED_TOE 34