/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <unistd.h> #include "merc.h" bool check_social args (( CHAR_DATA *ch, char *command, char *argument )); bool check_xsocial args (( CHAR_DATA *ch, char *command, char *argument )); void make_preg args (( CHAR_DATA *mother, CHAR_DATA *father )); int can_interpret args (( CHAR_DATA *ch, int cmd )); int can_interpret(CHAR_DATA *ch, int cmd) { bool cando = FALSE; int powerlevel = cmd_table[cmd].powerlevel; int powertype = cmd_table[cmd].powertype; int classtype = cmd_table[cmd].classtype; if (IS_NPC(ch)) return 0; /* immortals can always */ if (ch->level == MAX_LEVEL) return 1; /* checking trust */ if (cmd_table[cmd].level > get_trust(ch)) return 0; /* common commands */ if (cmd_table[cmd].race == 0) cando = TRUE; /* class specific commands */ else if (cmd_table[cmd].race > 0 && ((classtype == 0 && ch->class == cmd_table[cmd].race) || (classtype == CP_LEVEL && ch->pcdata->powers[powertype] >= powerlevel) || (classtype == CP_BIT && IS_SET(ch->pcdata->powers[powertype], powerlevel)))) cando = TRUE; if (!cando) return 0; if (ch->position < cmd_table[cmd].position) return -1; return 1; } void do_racecommands( CHAR_DATA *ch, char *argument ) { int i, cmd, powerlevel, powertype, classtype, foundpower = 0; char buf[MAX_STRING_LENGTH]; bool displayed; if (ch->class == 0 || IS_NPC(ch)) { send_to_char("You don't have any special powers.\n\r\n\r", ch); return; } sprintf(buf, "%s\n\r", get_dystopia_banner(" Powers ", 76)); send_to_char(buf, ch); i = 0; displayed = FALSE; for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++) { powerlevel = cmd_table[cmd].powerlevel; powertype = cmd_table[cmd].powertype; classtype = cmd_table[cmd].classtype; /* check for class */ if (!IS_CLASS(ch, cmd_table[cmd].race)) continue; /* check to see if the player has actually learned the power */ if (!((classtype == 0 && ch->class == cmd_table[cmd].race) || (classtype == CP_LEVEL && ch->pcdata->powers[powertype] >= powerlevel) || (classtype == CP_BIT && IS_SET(ch->pcdata->powers[powertype], powerlevel)))) continue; strcpy(buf, ""); /* In the first line we also print the class name */ if (i == 0) { switch (ch->class) { default: sprintf(buf, " %15s : ", "Bugged Powers"); break; case CLASS_SHADOW: // CLASS_REMOVE sprintf(buf, " %15s : ", "Shadow Powers"); break; /* case CLASS_CYBERDEMON: // CLASS_REMOVE sprintf(buf, " %15s : ", "Cyber Powers"); break; */ } } /* 4 powers per line, and then indent */ else if (i % 4 == 0) { sprintf(buf, "\n\r "); } i++; send_to_char(buf, ch); send_to_char(cmd_table[cmd].name,ch); send_to_char(" ",ch); displayed = TRUE; foundpower++; } if (displayed) send_to_char("\n\r",ch); if (foundpower == 0) { send_to_char("\n\r You do not yet possess any powers.\n\r\n\r", ch); } sprintf(buf, "%s\n\r", get_dystopia_banner("", 76)); send_to_char(buf, ch); return; } /* * Command logging types. */ #define LOG_NORMAL 0 // Doesn't log unless the player is logged #define LOG_ALWAYS 1 // Will always log this command (both file and logchannel) #define LOG_NEVER 2 // Will never log this command, no matter what #define LOG_SEMI 3 // Will always log this command (file only) /* * Log-all switch. */ char * last_command = NULL; bool arena_open = FALSE; bool arena_base = FALSE; bool arenaopen = FALSE; bool ragnarok = FALSE; bool fLogAll = FALSE; bool extra_log = FALSE; bool cmd_done = TRUE; bool arena2 = TRUE; bool arena2death = FALSE; int exptimer = 0; int qpstimer = 0; int players_logged = 0; int thread_count = 0; int top_playerid = 0; int ragnarok_cost = 3000; int ragnarok_timer = PULSE_AREA * 60; int pulse_arena = PULSE_AREA * 60; int players_decap = 0; int players_gstolen = 0; int iDelete = 0; int total_output = 0; int mudinfo[MUDINFO_MAX]; int ccenter[CCENTER_MAX]; bool check_disabled (const struct cmd_type *command); DISABLED_DATA *disabled_first; BAN_DATA *ban_list; BAN_DATA *newbieban_list; pthread_mutex_t memory_mutex = PTHREAD_MUTEX_INITIALIZER; /* * Command table. */ const struct cmd_type cmd_table [] = { /* Name Function Min Position Level Log Class, DiscLevel, DiscName */ /* commone movement commands */ { "north", do_north, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "east", do_east, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "south", do_south, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "west", do_west, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "up", do_up, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "down", do_down, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, /* * Common other commands. * Placed here so one and two letter abbreviations work. */ { "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "call", do_call, POS_SLEEPING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "consider", do_consider, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "crack", do_crack, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "diagnose", do_diagnose, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "dismount", do_dismount, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "exits", do_exits, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "get", do_get, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "combatswitch", do_combatswitch,POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "look", do_look, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "ls", do_look, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "mount", do_mount, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "order", do_order, POS_SITTING, 1, LOG_ALWAYS, 0, 0, 0, 0 }, { "rest", do_rest, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "reimb", do_reimb, POS_MEDITATING, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "sit", do_sit, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "tell", do_tell, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "whisper", do_whisper, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "wield", do_wear, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "wizhelp", do_wizhelp, POS_DEAD, 4, LOG_NORMAL, 0, 0, 0, 0 }, { "version", do_version, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "linkdead", do_linkdead, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, /* * Informational commands. */ { "affects", do_affects, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "dcredits", do_dcredits, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "examine", do_examine, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "help", do_help, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "report", do_report, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "reply", do_reply, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "autostance", do_autostance, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "mastery", do_mastery, POS_STANDING, 3, LOG_SEMI, 0, 0, 0, 0 }, { "expcalc", do_exp, POS_FIGHTING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "pkpowers", do_pkpowers, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "gensteal", do_gensteal, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "setstance", do_setstance, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "level", do_level, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "score", do_score, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "skill", do_skill, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "spells", do_spell, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "time", do_time, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "who", do_who, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "xemot", do_huh, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "xemote", do_xemote, POS_SITTING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "xsocial", do_huh, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "xsocials", do_xsocials, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "group", do_group, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, /* * Configuration commands. */ { "alignment", do_alignment, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "config", do_config, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "vt100", do_vt100, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "compres", do_compres, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "compress", do_compress, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "description", do_description, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "title", do_title, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "ansi", do_ansi, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "map", do_map, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "brief1", do_brief1, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "brief2", do_brief2, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "brief3", do_brief3, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "brief4", do_brief4, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "brief5", do_brief5, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "brief6", do_brief6, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "cprompt", do_cprompt, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "sound", do_sound, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "music", do_music, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, /* * Communication commands. */ { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "flame", do_flame, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "chat", do_chat, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "roleplay", do_roleplay, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0, 0 }, { ".", do_chat, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "emote", do_xemote, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { ",", do_xemote, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { ";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "sing", do_sing, POS_SLEEPING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "note", do_note, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "board", do_board, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "pose", do_emote, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "say", do_say, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "'", do_say, POS_MEDITATING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "yell", do_yell, POS_SITTING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "powers", do_racecommands, POS_FIGHTING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "bet", do_bet, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0, 0 }, /* * Object manipulation commands. */ { "trigger", do_trigger, POS_FIGHTING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "brandish", do_brandish, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "close", do_close, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "draw", do_draw, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "drink", do_drink, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "drop", do_drop, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "eat", do_eat, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "empty", do_empty, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "fill", do_fill, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "give", do_give, POS_SITTING, 0, LOG_SEMI, 0, 0, 0, 0 }, { "gift", do_gift, POS_STANDING, 0, LOG_NEVER, 0, 0, 0, 0 }, { "hold", do_wear, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "lock", do_lock, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "open", do_open, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "pick", do_pick, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "put", do_put, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "quaff", do_quaff, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "recite", do_recite, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "remove", do_remove, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "sheath", do_sheath, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "take", do_get, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "throw", do_throw, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "sacrifice", do_sacrifice, POS_SITTING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "unlock", do_unlock, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "wear", do_wear, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "zap", do_zap, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "junk", do_sacrifice, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, /* * Combat commands. */ { "generation", do_generation, POS_STANDING, 12, LOG_ALWAYS, 0, 0, 0, 0 }, { "backstab", do_backstab, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "bs", do_backstab, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "hurl", do_hurl, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "punch", do_punch, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "stance", do_stance, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, /* PK POWERS */ { "eaglesight", do_pkscry, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "lifesense", do_pkaura, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "sanctum", do_pkheal, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "calltoarms", do_pkcall, POS_FIGHTING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "ironmind", do_pkmind, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "objectscry", do_pkobjscry, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, /* * Miscellaneous commands. */ { "accep", do_huh, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "accept", do_accept, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "artifact", do_artifact, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "artisteal", do_artisteal, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "birth", do_birth, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "blindfold", do_blindfold, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "breaku", do_huh, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "breakup", do_breakup, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "claim", do_claim, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "consen", do_huh, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "consent", do_consent, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "finger", do_finger, POS_SITTING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "follow", do_follow, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "gag", do_gag, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "hide", do_hide, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "home", do_home, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "hunt", do_hunt, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "locate", do_locate, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "propos", do_huh, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "propose", do_propose, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "quit", do_quit, POS_SLEEPING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "escape", do_escape, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "safe", do_safe, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "save", do_save, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "smother", do_smother, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "scan", do_scan, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "spy", do_spy, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "nosummon", do_nosummon, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "tie", do_tie, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "token", do_token, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "track", do_track, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "train", do_train, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "untie", do_untie, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "visible", do_visible, POS_SLEEPING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "where", do_where, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "info", do_info, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "tick", do_tick, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0, 0 }, { "resetarea", do_resetarea, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0, 0 }, { "ban", do_ban, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0, 0 }, { "transfer", do_transfer, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "afk", do_afk, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "hedit", do_hedit, POS_STANDING, 10, LOG_NORMAL, 0, 0, 0, 0 }, { "bitchslap", do_freeze, POS_DEAD, 9, LOG_ALWAYS, 0, 0, 0, 0 }, { "prefix", do_prefix, POS_DEAD, 10, LOG_NORMAL, 0, 0, 0, 0 }, { "hset", do_hset, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0, 0 }, { "hlist", do_hlist, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0, 0 }, { "flex", do_flex, POS_SITTING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "newbie", do_newbie, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "relevel", do_relevel, POS_DEAD, 0, LOG_ALWAYS, 0, 0, 0, 0 }, { "upkeep", do_upkeep, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "healme", do_healme, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "bounty", do_bounty, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "bountylist", do_bountylist, POS_FIGHTING, 2, LOG_NORMAL, 0, 0, 0, 0 }, /* quest stuff */ { "createbase", do_createbase, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "showquest", do_showquest, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "qgain", do_qgain, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "qcomplete", do_qcomplete, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, /* extra description commands */ { "pull", do_pull, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "push", do_push, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "press", do_press, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "touch", do_touch, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, /* shopping commands */ { "shop", do_shop, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "buy", do_buy, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "list", do_list, POS_STANDING, 1, LOG_NORMAL, 0, 0, 0, 0 }, /* alias and other nifty commands */ { "alias", do_alias, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "delalias", do_delalias, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "history", do_history, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "changes", do_changes, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "news", do_changes, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, /* * more commands. */ { "timer", do_timer, POS_FIGHTING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "ragnarok", do_ragnarok, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "showsilence", do_showsilence, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "pathfind", do_pathfind, POS_DEAD, 11, LOG_NORMAL, 0, 0, 0, 0 }, { "addchange", do_addchange, POS_STANDING, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "delchange", do_delchange, POS_STANDING, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "displayvotes", do_displayvotes, POS_STANDING, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "vote", do_vote, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "addpoll", do_addpoll, POS_STANDING, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "polledit", do_polledit, POS_STANDING, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "stoppoll", do_stoppoll, POS_STANDING, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "ccenter", do_ccenter, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "showcomp", do_showcompress, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "superlog", do_superlog, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0, 0 }, { "trust", do_trust, POS_DEAD, 11, LOG_ALWAYS, 0, 0, 0, 0 }, { "allow", do_allow, POS_DEAD, 11, LOG_ALWAYS, 0, 0, 0, 0 }, { "bind", do_bind, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0, 0 }, { "clearstats", do_clearstats, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0, 0 }, { "create", do_create, POS_STANDING, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "deny", do_deny, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0, 0 }, { "disable", do_disable, POS_DEAD, 11, LOG_ALWAYS, 0, 0, 0, 0 }, { "disconnect", do_disconnect, POS_DEAD, 10, LOG_NEVER, 0, 0, 0, 0 }, { "divorce", do_divorce, POS_DEAD, 9, LOG_ALWAYS, 0, 0, 0, 0 }, { "marry", do_marry, POS_DEAD, 9, LOG_ALWAYS, 0, 0, 0, 0 }, { "paradox", do_paradox, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0, 0 }, { "bully", do_bully, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "noset", do_noset, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "copyover", do_copyover, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0, 0 }, { "shutdow", do_shutdow, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "shutdown", do_shutdown, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0, 0 }, { "users", do_users, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "omni", do_omni, POS_DEAD, 10, LOG_NORMAL, 0, 0, 0, 0 }, { "wizlock", do_wizlock, POS_DEAD, 11, LOG_ALWAYS, 0, 0, 0, 0 }, { "force", do_force, POS_DEAD, 9, LOG_ALWAYS, 0, 0, 0, 0 }, { "asperson", do_asperson, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0, 0 }, { "pfile", do_pfile, POS_DEAD, 7, LOG_ALWAYS, 0, 0, 0, 0 }, { "exlist", do_exlist, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "mload", do_mload, POS_DEAD, 7, LOG_ALWAYS, 0, 0, 0, 0 }, { "undeny", do_undeny, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0, 0 }, { "mset", do_mset, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0, 0 }, { "multicheck", do_multicheck, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "oclone", do_oclone, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0, 0 }, { "oload", do_oload, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0, 0 }, { "oset", do_oset, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0, 0 }, { "otransfer", do_otransfer, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0, 0 }, { "pload", do_pload, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0, 0 }, { "preturn", do_preturn, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "pset", do_pset, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0, 0 }, { "pstat", do_pstat, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0, 0 }, { "purge", do_purge, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "release", do_release, POS_DEAD, 9, LOG_ALWAYS, 0, 0, 0, 0 }, { "restore", do_restore, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0, 0 }, { "rset", do_rset, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0, 0 }, { "silence", do_silence, POS_DEAD, 9, LOG_NORMAL, 0, 0, 0, 0 }, { "sla", do_sla, POS_DEAD, 10, LOG_NORMAL, 0, 0, 0, 0 }, { "slay", do_slay, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0, 0 }, { "decapitate", do_decapitate, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "sset", do_sset, POS_DEAD, 10, LOG_ALWAYS, 0, 0, 0, 0 }, { "transfer", do_transfer, POS_DEAD, 7, LOG_ALWAYS, 0, 0, 0, 0 }, { "transport", do_transport, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "at", do_at, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "bamfin", do_bamfin, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "bamfout", do_bamfout, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "echo", do_echo, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0, 0 }, { "goto", do_goto, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "holylight", do_holylight, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "invis", do_invis, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "log", do_log, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0, 0 }, { "logstat", do_logstat, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "logstatclear", do_logstatclear, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "memusage", do_memory, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "mfind", do_mfind, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "mstat", do_mstat, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "mwhere", do_mwhere, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "ofind", do_ofind, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "ostat", do_ostat, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "peace", do_peace, POS_DEAD, 11, LOG_NORMAL, 0, 0, 0, 0 }, { "recho", do_recho, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0, 0 }, { "rstat", do_rstat, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "slookup", do_slookup, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "snoop", do_snoop, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "immune", do_immune, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, { "immtalk", do_immtalk, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { ":", do_immtalk, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "leader", do_leader, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "leaderclear", do_leaderclear, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, /* newbie banning and unbanning */ { "newban", do_newban, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "newallow", do_newallow, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0, 0 }, /* Arena stuff - Jobo */ { "resign", do_resign, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "arenastats", do_arenastats, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "arenaset", do_arenaset, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0, 0 }, { "arenajoin", do_arenajoin, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "arenaopen", do_openthearena, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0, 0 }, { "fortressstats", do_fortressstats, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "challenge", do_challenge, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "decline", do_decline, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "agree", do_accept2, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "ignore", do_ignore, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "policy", do_policy, POS_STANDING, 2, LOG_NEVER, 0, 0, 0, 0 }, { "favor", do_favor, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0, 0 }, { "setavatar", do_setavatar, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "setdecap", do_setdecap, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "setlogout", do_setlogout, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "setlogin", do_setlogin, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, { "settie", do_settie, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0, 0 }, /* (CLASS_REMOVE) this is commands for shadows */ { "moonstrike", do_moonstrike, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_ATTACK, 1, CP_BIT }, { "shadowthrust", do_shadowthrust, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_ATTACK, 2, CP_BIT }, { "dirtthrow", do_dirtthrow, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_ATTACK, 4, CP_BIT }, { "gutcutter", do_gutcutter, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_ATTACK, 8, CP_BIT }, { "soulreaper", do_soulreaper, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_ATTACK, 16, CP_BIT }, { "knifespin", do_knifespin, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_ATTACK, 32, CP_BIT }, { "wakasashislice", do_wakasashislice, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_ATTACK, 64, CP_BIT }, { "caltrops", do_caltrops, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_ATTACK, 128, CP_BIT }, { "shadowlearn", do_shadowlearn, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW, 0, 0, 0 }, { "soulseek", do_soulseek, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_POWERS, 512, CP_BIT }, { "soultarget", do_soultarget, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_POWERS, 512, CP_BIT }, { "shadowwalk", do_classportal, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_POWERS, 4, CP_BIT }, { "shadowtalk", do_shadowtalk, POS_DEAD, 3, LOG_NORMAL, CLASS_SHADOW, 0, 0, 0 }, { "scry", do_scry, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_POWERS, 128, CP_BIT }, { "vanish", do_vanish, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_POWERS, 2, CP_BIT }, { "shield", do_shield, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_POWERS, 256, CP_BIT }, { "assassinate", do_assassinate, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_POWERS, 1024, CP_BIT }, { "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW, SHADOW_POWERS, 16, CP_BIT }, /* (CLASS_REMOVE) this is commands for cyberdemons */ { "radarscan", do_radarscan, POS_STANDING, 3, LOG_NORMAL, CLASS_CYBERDEMON, CDEMON_IMPLANTS, 4, CP_BIT }, { "battlestation", do_battlestation, POS_FIGHTING, 3, LOG_NORMAL, CLASS_CYBERDEMON, CDEMON_IMPLANTS, 2048, CP_BIT }, { "reload", do_reload, POS_FIGHTING, 3, LOG_NORMAL, CLASS_CYBERDEMON, 0, 0, 0 }, { "implant", do_implant, POS_STANDING, 3, LOG_NORMAL, CLASS_CYBERDEMON, 0, 0, 0 }, { "demonspeed", do_demonspeed, POS_FIGHTING, 3, LOG_NORMAL, CLASS_CYBERDEMON, 0, 0, 0 }, { "steam", do_steam, POS_FIGHTING, 3, LOG_NORMAL, CLASS_CYBERDEMON, CDEMON_IMPLANTS, 1024, CP_BIT }, { "submachine", do_submachine, POS_FIGHTING, 3, LOG_NORMAL, CLASS_CYBERDEMON, CDEMON_IMPLANTS, 8, CP_BIT }, { "rocketblast", do_rocketblast, POS_FIGHTING, 3, LOG_NORMAL, CLASS_CYBERDEMON, CDEMON_IMPLANTS, 16, CP_BIT }, { "demongate", do_classportal, POS_STANDING, 3, LOG_NORMAL, CLASS_CYBERDEMON, CDEMON_IMPLANTS, 4096, CP_BIT }, { "cybertalk", do_cybertalk, POS_DEAD, 3, LOG_NORMAL, CLASS_CYBERDEMON, 0, 0, 0 }, { "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, CLASS_CYBERDEMON, CDEMON_IMPLANTS, 1, CP_BIT }, { "pentagram", do_pentagram, POS_STANDING, 3, LOG_NORMAL, CLASS_CYBERDEMON, CDEMON_SOULS, 10, CP_LEVEL }, { "enrage", do_enrage, POS_FIGHTING, 3, LOG_NORMAL, CLASS_CYBERDEMON, CDEMON_SOULS, 20, CP_LEVEL }, /* * OLC 1.1b and Social Edit */ { "aedit", do_aedit, POS_DEAD, 11, LOG_NORMAL, 0, 0, 0, 0 }, { "redit", do_redit, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "oedit", do_oedit, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "medit", do_medit, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "asave", do_asave, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "alist", do_alist, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0,}, { "resets", do_resets, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "sedit", do_sedit, POS_DEAD, 8, LOG_NORMAL, 0, 0, 0, 0 }, { "relearn", do_relearn, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0, 0 }, /* * End of list. */ { "", 0, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0, 0 } }; /* * The main entry point for executing commands. * Can be recursively called from 'at', 'order', 'force'. */ void interpret( CHAR_DATA *ch, char *argument ) { char arg[MAX_STRING_LENGTH]; char argu[MAX_STRING_LENGTH]; char buf[MAX_INPUT_LENGTH]; char command[MAX_STRING_LENGTH]; char logline[MAX_STRING_LENGTH]; char cmd_copy[MAX_INPUT_LENGTH] ; bool found, foundstar = FALSE; int cmd, trust, star = 0; sh_int col = 0; /* due to the way threads has been implanted */ if (!ch) return; /* One of these days I'll have to figure out why * a player ends up in a room that doesn't exists * every few weeks.... */ if (!ch->in_room) { sprintf(buf, "Interpret: %s not in any room.", ch->name); bug(buf, 0); return; } sprintf(argu, "%s %s", arg, one_argument(argument, arg)); /* * Strip leading spaces. */ while ( isspace(*argument) ) argument++; if (argument[0] == '\0') return; strcpy(cmd_copy, argument); /* * Implement freeze command. */ if (!IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE)) { send_to_char( "You can't do anything while crying like a bitch!\n\r", ch ); return; } /* check for AFK */ if (!IS_NPC(ch) && IS_SET(ch->extra, EXTRA_AFK) && str_cmp(argument, "afk")) do_afk(ch,""); /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ strcpy( logline, argument ); if (!isalpha(argument[0]) && !isdigit(argument[0])) { command[0] = argument[0]; command[1] = '\0'; argument++; while (isspace(*argument)) argument++; } else { argument = one_argument( argument, command ); } /* * List all valid commands */ if (command[strlen(command) - 1] == '*') { command[strlen(command) - 1] = '\0'; for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++) { if ((!str_prefix(command, cmd_table[cmd].name) || strlen(command) == 0) && can_interpret(ch, cmd)) { foundstar = TRUE; star++; sprintf( buf, "%-15s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 5 == 0 ) send_to_char( "\n\r", ch ); } } if (col % 5 != 0 && foundstar) send_to_char("\n\r", ch); if (foundstar && star != 0) { sprintf(buf, "\n%d command%s found.\n\r", star, (star > 1) ? "s" : ""); stc(buf, ch); } if (!foundstar) { stc("No commands found.\n\r", ch); } return; } /* * Look for command in command table. */ found = FALSE; trust = get_trust( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if (command[0] == cmd_table[cmd].name[0] && !str_prefix(command, cmd_table[cmd].name) && cmd_table[cmd].level <= trust) { if (IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH) ) { if (!str_cmp( cmd_table[cmd].name, "say" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "'" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "immtalk" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, ":" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "chat" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "." )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "look" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "exits" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "emote" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "tell" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "order" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "who" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "where" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "relevel" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "safe" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "scan" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "spy" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "score" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "inventory" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "oreturn" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "truesight" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "cast" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "quit" ) && !IS_NPC(ch) && ch->pcdata->obj_vnum != 0) found = TRUE; else { send_to_char( "Not without a body!\n\r", ch ); return; } } else if (IS_EXTRA(ch,TIED_UP) ) { if (!str_cmp( cmd_table[cmd].name, "say" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "'" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "chat" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "." )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "yell" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "shout")) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "look" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "call" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "exits")) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "inventory" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "tell" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "restore" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "order" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "who" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "where" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "relevel" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "safe" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "scan" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "spy" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "sleep" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "wake" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "upkeep" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "score" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "immune" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "consent" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "report" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "goto" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "flex" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "wake" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "drink" )) found = TRUE; else { send_to_char( "Not while tied up.\n\r", ch ); if (ch->position > POS_STUNNED) act("$n strains against $s bonds.",ch,NULL,NULL,TO_ROOM); return; } } found = TRUE; break; } } /* * Log and snoop. */ if ( cmd_table[cmd].log == LOG_NEVER ) strcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX" ); if ((!IS_NPC(ch) && IS_SET(ch->act, PLR_LOG)) || fLogAll || cmd_table[cmd].log == LOG_ALWAYS ) { if (!IS_CREATOR(ch) && !IS_NPC(ch)) { sprintf( log_buf, "Log %s: %s", ch->name, logline ); log_string( log_buf ); } } if ( ch->desc != NULL && ch->desc->snoop_by != NULL ) { write_to_buffer( ch->desc->snoop_by, "% ", 2 ); write_to_buffer( ch->desc->snoop_by, logline, 0 ); write_to_buffer( ch->desc->snoop_by, "\n\r", 2 ); } if (ch->desc != NULL) write_to_buffer(ch->desc,"\n\r",2); if (!found ) { /* * Look for command in socials table. */ if ( !check_social( ch, command, argument ) ) { if ( !check_xsocial( ch, command, argument ) ) send_to_char( "Huh?\n\r", ch ); } return; } else /* a normal valid command.. check if it is disabled */ if (check_disabled (&cmd_table[cmd])) { send_to_char ("This command has been temporarily disabled.\n\r", ch ); return; } /* * Character not in position for command? */ if ( ch->position < cmd_table[cmd].position ) { switch( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); break; case POS_MORTAL: case POS_INCAP: { send_to_char( "You are hurt far too bad for that.\n\r", ch ); break; } case POS_STUNNED: { send_to_char( "You are too stunned to do that.\n\r", ch ); break; } case POS_SLEEPING: send_to_char( "In your dreams, or what?\n\r", ch ); break; case POS_MEDITATING: case POS_SITTING: case POS_RESTING: send_to_char( "Nah... You feel too relaxed...\n\r", ch); break; case POS_FIGHTING: send_to_char( "No way! You are still fighting!\n\r", ch); break; } return; } /* * Dispatch the command. */ if (last_command != NULL) free_string(last_command); sprintf(log_buf, "%s %s BY %s", cmd_table[cmd].name,argument,ch->name); last_command = str_dup(log_buf); cmd_done = FALSE; (*cmd_table[cmd].do_fun)(ch, argument); cmd_done = TRUE; tail_chain( ); return; } bool check_social( CHAR_DATA *ch, char *command, char *argument ) { char arg[MAX_STRING_LENGTH]; CHAR_DATA *victim; int cmd; bool found; found = FALSE; for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == social_table[cmd].name[0] && !str_prefix( command, social_table[cmd].name ) ) { found = TRUE; break; } } if ( !found ) return FALSE; switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char( "You are hurt far too bad for that.\n\r", ch ); return TRUE; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); return TRUE; case POS_SLEEPING: /* * I just know this is the path to a 12" 'if' statement. :( * But two players asked for it already! -- Furey */ if ( !str_cmp( social_table[cmd].name, "snore" ) ) break; send_to_char( "In your dreams, or what?\n\r", ch ); return TRUE; } one_argument( argument, arg ); victim = NULL; if ( arg[0] == '\0' ) { act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR ); } else if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); } else if ( victim == ch ) { act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR ); } else { act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT ); act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR ); act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT ); if ( !IS_NPC(ch) && IS_NPC(victim) && !IS_AFFECTED(victim, AFF_CHARM) && IS_AWAKE(victim) ) { switch ( number_bits( 4 ) ) { case 0: multi_hit( victim, ch, TYPE_UNDEFINED ); break; case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: act( social_table[cmd].others_found, victim, NULL, ch, TO_NOTVICT ); act( social_table[cmd].char_found, victim, NULL, ch, TO_CHAR ); act( social_table[cmd].vict_found, victim, NULL, ch, TO_VICT ); break; case 9: case 10: case 11: case 12: act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT ); act( "You slap $N.", victim, NULL, ch, TO_CHAR ); act( "$n slaps you.", victim, NULL, ch, TO_VICT ); break; } } } return TRUE; } bool check_xsocial( CHAR_DATA *ch, char *command, char *argument ) { char arg[MAX_STRING_LENGTH]; CHAR_DATA *victim; CHAR_DATA *partner = NULL; int cmd; int stage; int amount; bool is_ok = FALSE; bool found = FALSE; bool one = FALSE; bool two = FALSE; if (IS_NPC(ch)) return FALSE; for ( cmd = 0; xsocial_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == xsocial_table[cmd].name[0] && !str_prefix( command, xsocial_table[cmd].name ) ) { found = TRUE; break; } } if ( !found ) return FALSE; switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char( "You are hurt far too bad for that.\n\r", ch ); return TRUE; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); return TRUE; case POS_SLEEPING: send_to_char( "In your dreams, or what?\n\r", ch ); return TRUE; } one_argument( argument, arg ); victim = NULL; if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return TRUE; } if (IS_NPC(victim)) { send_to_char("You can only perform xsocials on players.\n\r",ch); return TRUE; } if( !str_cmp(ch->name, "") ) { victim->pcdata->partner = ch; } else if (IS_SET(victim->extra, TIED_UP)) { victim->pcdata->partner = ch; } if (IS_EXTRA(ch, TIED_UP)) { send_to_char("You wiggle and strain but the ropes only tighten.\n\r",ch); act("$n strains helplessly against $m bonds.",ch,NULL,NULL,TO_ROOM); return FALSE; } else if ( arg[0] == '\0' ) { act( xsocial_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM ); act( xsocial_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR ); } else if ( victim == ch ) { act( xsocial_table[cmd].others_auto, ch, NULL, victim, TO_ROOM ); act( xsocial_table[cmd].char_auto, ch, NULL, victim, TO_CHAR ); } else { if (xsocial_table[cmd].gender == SEX_MALE && ch->sex != SEX_MALE) { send_to_char("Only men can perform this type of social.\n\r",ch); } else if (xsocial_table[cmd].gender == SEX_FEMALE && ch->sex != SEX_FEMALE) { send_to_char("Only women can perform this type of social.\n\r",ch); } else if (xsocial_table[cmd].gender == SEX_MALE && victim->sex != SEX_FEMALE) { send_to_char("You can only perform this social on a woman.\n\r",ch); } else if (xsocial_table[cmd].gender == SEX_FEMALE && victim->sex != SEX_MALE) { send_to_char("You can only perform this social on a man.\n\r",ch); } else if (xsocial_table[cmd].gender == 3 && ch->sex != SEX_FEMALE) { stc( "Only females may preform this command.\n\r",ch); } else if (xsocial_table[cmd].gender == 3 && victim->sex != SEX_FEMALE) { stc( "You can only preform this command on a female.\n\r",ch); } else if (((partner = victim->pcdata->partner) == NULL || partner != ch)) { stc("You cannot perform an xsocial on someone without their consent.\n\r",ch); } else if (xsocial_table[cmd].stage == 0 && ch->pcdata->stage[0] < 1 && ch->pcdata->stage[2] > 0 && ch->sex == 5) send_to_char("You have not yet recovered from last time!\n\r",ch); else if (xsocial_table[cmd].stage == 0 && victim->pcdata->stage[0] < 1 && victim->pcdata->stage[2] > 0 && victim->sex == 5) send_to_char("They have not yet recovered from last time!\n\r",ch); else if (xsocial_table[cmd].stage > 0 && ch->pcdata->stage[0] < 100) send_to_char("You are not sufficiently aroused.\n\r",ch); else if (xsocial_table[cmd].stage > 0 && victim->pcdata->stage[0] < 100) send_to_char("They are not sufficiently aroused.\n\r",ch); else if (xsocial_table[cmd].stage > 1 && ch->pcdata->stage[1] < 1) send_to_char("You are not in the right position.\n\r",ch); else if (xsocial_table[cmd].stage > 1 && victim->pcdata->stage[1] < 1) send_to_char("They are not in the right position.\n\r",ch); else { act(xsocial_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT); act(xsocial_table[cmd].char_found, ch, NULL, victim, TO_CHAR ); act(xsocial_table[cmd].vict_found, ch, NULL, victim, TO_VICT ); if (xsocial_table[cmd].chance) { if (ch->sex == SEX_FEMALE && !IS_EXTRA(ch, EXTRA_PREGNANT) && number_range(1,3) == 1) make_preg(ch,victim); else if (victim->sex == SEX_FEMALE && !IS_EXTRA(victim, EXTRA_PREGNANT) && number_range(1,3) == 1) make_preg(victim,ch); } if (!str_prefix(xsocial_table[cmd].name,"x-tie")) { SET_BIT(victim->extra, TIED_UP); } if (!str_prefix(xsocial_table[cmd].name,"x-gag")) { SET_BIT(victim->extra, GAGGED); } if (!str_prefix(xsocial_table[cmd].name,"x-blindfold")) { SET_BIT(victim->extra, BLINDFOLDED); } if (xsocial_table[cmd].stage == 1) { ch->pcdata->stage[1] = xsocial_table[cmd].position; victim->pcdata->stage[1] = xsocial_table[cmd].position; if (!IS_SET(ch->extra, EXTRA_DONE)) { SET_BIT(ch->extra, EXTRA_DONE); if (ch->sex == SEX_FEMALE) { act("You feel $n bleed as you enter $m.",ch,NULL,victim,TO_VICT); act("You feel yourself bleed as $N enters you.",ch,NULL,victim,TO_CHAR); ch->in_room->blood += 1; } } if (!IS_SET(victim->extra, EXTRA_DONE)) { SET_BIT(victim->extra, EXTRA_DONE); if (victim->sex == SEX_FEMALE) { act("You feel $N bleed as you enter $M.",ch,NULL,victim,TO_CHAR); act("You feel yourself bleed as $n enters you.",ch,NULL,victim,TO_VICT); ch->in_room->blood += 1; } } stage = 2; } else stage = xsocial_table[cmd].stage; if (stage == 2) amount = ch->pcdata->stage[1]; else amount = 100; if (xsocial_table[cmd].self > 0) { is_ok = FALSE; if (ch->pcdata->stage[stage] >= amount) is_ok = TRUE; ch->pcdata->stage[stage] += xsocial_table[cmd].self; if (!is_ok && ch->pcdata->stage[stage] >= amount) { stage_update(ch,victim,stage,xsocial_table[cmd].name); one = TRUE; } } if (xsocial_table[cmd].other > 0) { is_ok = FALSE; if (victim->pcdata->stage[stage] >= amount) is_ok = TRUE; victim->pcdata->stage[stage] += xsocial_table[cmd].other; if (!is_ok && victim->pcdata->stage[stage] >= amount) { stage_update(victim,ch,stage,xsocial_table[cmd].name); two = TRUE; } } if ( one && two ) { ch->pcdata->stage[0] = 0; victim->pcdata->stage[0] = 0; if (!IS_EXTRA(ch, EXTRA_EXP)) { send_to_char("Congratulations on achieving a simultanious orgasm! Recieve 100000 exp!\n\r",ch); SET_BIT(ch->extra, EXTRA_EXP); ch->exp += 100000; } if (!IS_EXTRA(victim, EXTRA_EXP)) { send_to_char("Congratulations on achieving a simultanious orgasm! Recieve 100000 exp!\n\r",victim); SET_BIT(victim->extra, EXTRA_EXP); victim->exp += 100000; } } } } return TRUE; } void stage_update( CHAR_DATA *ch, CHAR_DATA *victim, int stage,char *argument ) { if (IS_NPC(ch) || IS_NPC(victim)) return; if (stage == 0) { if (ch->sex == SEX_MALE) { send_to_char("You get a boner.\n\r",ch); act("You feel $n get a boner.",ch,NULL,victim,TO_VICT); return; } else if (ch->sex == SEX_FEMALE) { send_to_char("You get wet.\n\r",ch); act("You feel $n get wet.",ch,NULL,victim,TO_VICT); return; } } else if (stage == 2) { if (ch->sex == SEX_MALE) { if( str_cmp(argument,"xm-cum") && str_cmp(argument,"xm-facial") && str_cmp(argument,"xm-canal") && str_cmp(argument,"xm-canal") && str_cmp(argument,"xm-cbreasts") && str_cmp(argument,"xm-chair") && str_cmp(argument,"xm-chand") && str_cmp(argument,"xm-cstomach") && str_cmp(argument,"xf-chands") && str_cmp(argument,"xf-cbreasts") ) { act("You grit your teeth as you shoot your creamy load inside of $M.",ch,NULL,victim,TO_CHAR); act("$n grits his teeth as he shoots his load inside of you.",ch,NULL,victim,TO_VICT); act("$n grits his teeth as he shoots a load of cum inside of $N.",ch,NULL,victim,TO_NOTVICT); } ch->pcdata->genes[8] += 1; victim->pcdata->genes[8] += 1; save_char_obj(ch); save_char_obj(victim); if (victim->pcdata->stage[2] < 1 || victim->pcdata->stage[2] >= 250) { ch->pcdata->stage[2] = 0; if (ch->pcdata->stage[0] >= 200) ch->pcdata->stage[0] -= 100; } else ch->pcdata->stage[2] = 200; if (victim->sex == SEX_FEMALE && !IS_EXTRA(victim, EXTRA_PREGNANT) && number_percent() <= 8) make_preg(victim,ch); return; } else if (ch->sex == SEX_FEMALE) { if( str_cmp(argument,"xf-cum") && str_cmp(argument,"xf-cface") ) { act("You whimper as you cum.",ch,NULL,victim,TO_CHAR); act("$n whimpers as $e cums.",ch,NULL,victim,TO_ROOM); } if (victim->pcdata->stage[2] < 1 || victim->pcdata->stage[2] >= 250) { ch->pcdata->stage[2] = 0; if (ch->pcdata->stage[0] >= 200) ch->pcdata->stage[0] -= 100; } else ch->pcdata->stage[2] = 200; return; } } return; } void make_preg( CHAR_DATA *mother, CHAR_DATA *father ) { char *strtime; char buf [MAX_STRING_LENGTH]; if (IS_NPC(mother) || IS_NPC(father)) return; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; free_string(mother->pcdata->conception); mother->pcdata->conception = str_dup(strtime); sprintf(buf,"%s", father->name); free_string(mother->pcdata->cparents); mother->pcdata->cparents = str_dup(buf); SET_BIT(mother->extra, EXTRA_PREGNANT); mother->pcdata->genes[0] = (mother->max_hit + father->max_hit) * 0.5; mother->pcdata->genes[1] = (mother->max_mana + father->max_mana) * 0.5; mother->pcdata->genes[2] = (mother->max_move + father->max_move) * 0.5; if (IS_IMMUNE(mother, IMM_SLASH) && IS_IMMUNE(father, IMM_SLASH)) SET_BIT(mother->pcdata->genes[3], IMM_SLASH); if (IS_IMMUNE(mother, IMM_STAB) && IS_IMMUNE(father, IMM_STAB)) SET_BIT(mother->pcdata->genes[3], IMM_STAB); if (IS_IMMUNE(mother, IMM_SMASH) && IS_IMMUNE(father, IMM_SMASH)) SET_BIT(mother->pcdata->genes[3], IMM_SMASH); if (IS_IMMUNE(mother, IMM_ANIMAL) && IS_IMMUNE(father, IMM_ANIMAL)) SET_BIT(mother->pcdata->genes[3], IMM_ANIMAL); if (IS_IMMUNE(mother, IMM_MISC) && IS_IMMUNE(father, IMM_MISC)) SET_BIT(mother->pcdata->genes[3], IMM_MISC); if (IS_IMMUNE(mother, IMM_CHARM) && IS_IMMUNE(father, IMM_CHARM)) SET_BIT(mother->pcdata->genes[3], IMM_CHARM); if (IS_IMMUNE(mother, IMM_HEAT) && IS_IMMUNE(father, IMM_HEAT)) SET_BIT(mother->pcdata->genes[3], IMM_HEAT); if (IS_IMMUNE(mother, IMM_COLD) && IS_IMMUNE(father, IMM_COLD)) SET_BIT(mother->pcdata->genes[3], IMM_COLD); if (IS_IMMUNE(mother, IMM_LIGHTNING) && IS_IMMUNE(father, IMM_LIGHTNING)) SET_BIT(mother->pcdata->genes[3], IMM_LIGHTNING); if (IS_IMMUNE(mother, IMM_ACID) && IS_IMMUNE(father, IMM_ACID)) SET_BIT(mother->pcdata->genes[3], IMM_ACID); if (IS_IMMUNE(mother, IMM_HURL) && IS_IMMUNE(father, IMM_HURL)) SET_BIT(mother->pcdata->genes[3], IMM_HURL); if (IS_IMMUNE(mother, IMM_BACKSTAB) && IS_IMMUNE(father, IMM_BACKSTAB)) SET_BIT(mother->pcdata->genes[3], IMM_BACKSTAB); if (IS_IMMUNE(mother, IMM_KICK) && IS_IMMUNE(father, IMM_KICK)) SET_BIT(mother->pcdata->genes[3], IMM_KICK); if (IS_IMMUNE(mother, IMM_DISARM) && IS_IMMUNE(father, IMM_DISARM)) SET_BIT(mother->pcdata->genes[3], IMM_DISARM); if (IS_IMMUNE(mother, IMM_STEAL) && IS_IMMUNE(father, IMM_STEAL)) SET_BIT(mother->pcdata->genes[3], IMM_STEAL); if (IS_IMMUNE(mother, IMM_SLEEP) && IS_IMMUNE(father, IMM_SLEEP)) SET_BIT(mother->pcdata->genes[3], IMM_SLEEP); if (IS_IMMUNE(mother, IMM_DRAIN) && IS_IMMUNE(father, IMM_DRAIN)) SET_BIT(mother->pcdata->genes[3], IMM_DRAIN); mother->pcdata->genes[4] = number_range(1,2); return; } /* * Return true if an argument is completely numeric. */ bool is_number( char *arg ) { if ( *arg == '\0' ) return FALSE; for ( ; *arg != '\0'; arg++ ) { if ( !isdigit(*arg) ) return FALSE; } return TRUE; } /* * Given a string like 14.foo, return 14 and 'foo' */ int number_argument( char *argument, char *arg ) { char *pdot; int number; for ( pdot = argument; *pdot != '\0'; pdot++ ) { if ( *pdot == '.' ) { *pdot = '\0'; number = atoi( argument ); *pdot = '.'; strcpy( arg, pdot+1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Pick off one argument from a string and return the rest. * Understands quotes. */ char *one_argument( char *argument, char *arg_first ) { char cEnd; while ( isspace(*argument) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' ) { if ( *argument == cEnd ) { argument++; break; } *arg_first = LOWER(*argument); arg_first++; argument++; } *arg_first = '\0'; while ( isspace(*argument) ) argument++; return argument; } /* Syntax is: * disable - shows disabled commands * disable <command> - toggles disable status of command */ void do_disable (CHAR_DATA *ch, char *argument) { int i; DISABLED_DATA *p,*q; char buf[100]; if (IS_NPC(ch)) { send_to_char ("RETURN first.\n\r",ch); return; } if (!argument[0]) /* Nothing specified. Show disabled commands. */ { if (!disabled_first) /* Any disabled at all ? */ { send_to_char ("There are no commands disabled.\n\r",ch); return; } send_to_char ("Disabled commands:\n\r" "Command Level Disabled by\n\r",ch); for (p = disabled_first; p; p = p->next) { sprintf (buf, "%-12s %5d %-12s\n\r",p->command->name, p->level, p->disabled_by); send_to_char (buf,ch); } return; } /* command given */ /* First check if it is one of the disabled commands */ for (p = disabled_first; p ; p = p->next) if (!str_cmp(argument, p->command->name)) break; if (p) /* this command is disabled */ { /* Optional: The level of the imm to enable the command must equal or exceed level of the one that disabled it */ if (get_trust(ch) < p->level) { send_to_char ("This command was disabled by a higher power.\n\r",ch); return; } /* Remove */ if (disabled_first == p) /* node to be removed == head ? */ disabled_first = p->next; else /* Find the node before this one */ { for (q = disabled_first; q->next != p; q = q->next); /* empty for */ q->next = p->next; } free_string (p->disabled_by); /* free name of disabler */ free_mem (p,sizeof(DISABLED_DATA)); /* free node */ save_disabled(); /* save to disk */ send_to_char ("Command enabled.\n\r",ch); } else /* not a disabled command, check if that command exists */ { /* IQ test */ if (!str_cmp(argument,"disable")) { send_to_char ("You cannot disable the disable command.\n\r",ch); return; } /* Search for the command */ for (i = 0; cmd_table[i].name[0] != '\0'; i++) if (!str_cmp(cmd_table[i].name, argument)) break; /* Found? */ if (cmd_table[i].name[0] == '\0') { send_to_char ("No such command.\n\r",ch); return; } /* Can the imm use this command at all ? */ if (cmd_table[i].level > get_trust(ch)) { send_to_char ("You dot have access to that command; you cannot disable it.\n\r",ch); return; } /* Disable the command */ p = alloc_mem (sizeof(DISABLED_DATA)); p->command = &cmd_table[i]; p->disabled_by = str_dup (ch->name); /* save name of disabler */ p->level = get_trust(ch); /* save trust */ p->next = disabled_first; disabled_first = p; /* add before the current first element */ send_to_char ("Command disabled.\n\r",ch); save_disabled(); /* save to disk */ } } /* * Check if that command is disabled * Note that we check for equivalence of the do_fun pointers; this means * that disabling 'chat' will also disable the '.' command */ bool check_disabled (const struct cmd_type *command) { DISABLED_DATA *p; for (p = disabled_first; p ; p = p->next) if (p->command->do_fun == command->do_fun) return TRUE; return FALSE; } /* Load disabled commands */ void load_disabled() { FILE *fp; DISABLED_DATA *p; char *name; int i; disabled_first = NULL; if ((fp = fopen(DISABLED_FILE, "r")) == NULL) /* No disabled file.. no disabled commands : */ return; name = fread_word (fp); while (str_cmp(name, END_MARKER)) /* as long as name is NOT END_MARKER :) */ { /* Find the command in the table */ for (i = 0; cmd_table[i].name[0] ; i++) if (!str_cmp(cmd_table[i].name, name)) break; if (!cmd_table[i].name[0]) /* command does not exist? */ { bug("Skipping uknown command in " DISABLED_FILE " file.",0); fread_number(fp); /* level */ fread_word(fp); /* disabled_by */ } else /* add new disabled command */ { p = alloc_mem(sizeof(DISABLED_DATA)); p->command = &cmd_table[i]; p->level = fread_number(fp); p->disabled_by = str_dup(fread_word(fp)); p->next = disabled_first; disabled_first = p; } name = fread_word(fp); } fclose (fp); } /* Save disabled commands */ void save_disabled() { FILE *fp; DISABLED_DATA *p; if (!disabled_first) /* delete file if no commands are disabled */ { unlink(DISABLED_FILE); return; } if ((fp = fopen(DISABLED_FILE, "w")) == NULL) { bug("Could not open " DISABLED_FILE " for writing", 0); return; } for (p = disabled_first; p ; p = p->next) fprintf (fp, "%s %d %s\n", p->command->name, p->level, p->disabled_by); fprintf (fp, "%s\n",END_MARKER); fclose (fp); }