/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include <sys/types.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include <unistd.h> /* * Local functions. */ ROOM_INDEX_DATA *find_location args (( CHAR_DATA * ch, char *arg )); void call_all args (( CHAR_DATA * ch )); void init_descriptor args (( DESCRIPTOR_DATA * dnew, int desc )); void do_resetarea(CHAR_DATA * ch, char *argument) { send_to_char("You patiently twiddle your thumbs, waiting for the reset.\n\r", ch); area_update(); } void do_tick(CHAR_DATA * ch, char *argument) { send_to_char("TICK! Now wasn't that fun for you.\n\r", ch); weather_update(); char_update(); obj_update(); area_update(); room_update(); update_pos(ch); } /* show linkdeads - code by Marlow */ void do_linkdead(CHAR_DATA * ch, char *argument) { CHAR_DATA *gch; char buf[MAX_STRING_LENGTH]; bool found = FALSE; for (gch = char_list; gch != NULL; gch = gch->next) { if (IS_NPC(gch) || gch->desc) continue; found = TRUE; sprintf(buf, "Name: %12s. (Room: %5d)\n\r", gch->name, gch->in_room == NULL ? : gch->in_room->vnum); send_to_char(buf, ch); } if (!found) send_to_char("No Linkdead Players found\n\r", ch); return; } void do_pset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char arg4[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; smash_tilde(argument); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); argument = one_argument(argument, arg3); strcpy(arg4, argument); if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char("#9Syntax: pset <victim> <area> <field> <value>\n\r", ch); send_to_char("\n\r", ch); send_to_char("#9Area being one of:\n\r", ch); send_to_char(" #yquest quest+ quest- weapon immune beast\n\r", ch); send_to_char(" #yblue red yellow green purple \n\r", ch); send_to_char(" #ymongoose crane crab viper bull mantis\n\r", ch); send_to_char(" #ydragon tiger monkey swallow \n\r", ch); send_to_char("\n\r", ch); send_to_char("#9Field being one of:\n\r", ch); send_to_char("#yWeapon: slice stab slash whip claw blast\n\r", ch); send_to_char("#yWeapon: pound crush grep bite pierce suck \n\r", ch); send_to_char("#yImmune: slash stab smash animal misc charm\n\r", ch); send_to_char("#yImmune: heat cold acid summon\n\r", ch); send_to_char("#yImmune: hurl backstab shielded kick disarm\n\r", ch); send_to_char("#yImmune: steal sleep drain sunlight\n\r", ch); send_to_char("#y all#n\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } /* * Snarf the value (which need not be numeric). */ value = is_number(arg3) ? atoi(arg3) : -1; /* * Set something. */ if (!str_cmp(arg2, "quest")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 1 || value > 99999) { send_to_char("Quest range is 1 to 99999.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->quest = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "quest+")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 1 || value + victim->pcdata->quest > 99999) { send_to_char("Quest range is 1 to 99999.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->quest += value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "quest-")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (victim->pcdata->quest - value < 1 || value > 99999) { send_to_char("Quest range is 1 to 99999.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->quest -= value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "viper")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Viper range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_VIPER] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "crane")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Crane range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_CRANE] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "crab")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Crab range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_CRAB] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "mongoose")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Mongoose range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_MONGOOSE] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "bull")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Bull range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_BULL] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "mantis")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Mantis range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_MANTIS] = value; victim->stance[STANCE_CRANE] = 200; victim->stance[STANCE_VIPER] = 200; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "dragon")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Dragon range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_DRAGON] = value; victim->stance[STANCE_CRAB] = 200; victim->stance[STANCE_BULL] = 200; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "tiger")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Tiger range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_TIGER] = value; victim->stance[STANCE_BULL] = 200; victim->stance[STANCE_VIPER] = 200; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "monkey")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Monkey range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_MONKEY] = value; victim->stance[STANCE_MONGOOSE] = 200; victim->stance[STANCE_CRANE] = 200; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "swallow")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance Swallow range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SWALLOW] = value; victim->stance[STANCE_CRAB] = 200; victim->stance[STANCE_MONGOOSE] = 200; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "ss1")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance ss1 range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS1] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "ss2")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance ss2 range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS2] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "ss3")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance ss3 range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS3] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "ss4")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance ss4 range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS4] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "ss5")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 200) { send_to_char("Stance ss5 range is 0 to 200.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->stance[STANCE_SS5] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "purple")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->spl[PURPLE_MAGIC] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "stances")) { int i; if (IS_NPC(victim)) return; if (value > 200 || value < 0) return; for (i = 1; i < 18; i++) victim->stance[i] = value; return; } if (!str_cmp(arg2, "spells")) { if (IS_NPC(victim)) return; if (!IS_CREATOR(ch)) { do_pset(ch, ""); return; } if (value > 32000 || value < -32000) return; victim->spl[RED_MAGIC] = value; victim->spl[PURPLE_MAGIC] = value; victim->spl[GREEN_MAGIC] = value; victim->spl[BLUE_MAGIC] = value; victim->spl[YELLOW_MAGIC] = value; return; } if (!str_cmp(arg2, "red")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->spl[RED_MAGIC] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "blue")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->spl[BLUE_MAGIC] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "green")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->spl[GREEN_MAGIC] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "yellow")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->spl[YELLOW_MAGIC] = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "immune")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (arg3 == '\0') { send_to_char("pset <victim> immune <immunity>.\n\r", ch); return; } if (IS_JUDGE(ch)) { if (!str_cmp(arg3, "slash")) { if (IS_SET(victim->immune, IMM_SLASH)) { REMOVE_BIT(victim->immune, IMM_SLASH); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_SLASH); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "stab")) { if (IS_SET(victim->immune, IMM_STAB)) { REMOVE_BIT(victim->immune, IMM_STAB); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_STAB); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "smash")) { if (IS_SET(victim->immune, IMM_SMASH)) { REMOVE_BIT(victim->immune, IMM_SMASH); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_SMASH); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "anmial")) { if (IS_SET(victim->immune, IMM_ANIMAL)) { REMOVE_BIT(victim->immune, IMM_ANIMAL); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_ANIMAL); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "misc")) { if (IS_SET(victim->immune, IMM_MISC)) { REMOVE_BIT(victim->immune, IMM_MISC); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_MISC); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "charm")) { if (IS_SET(victim->immune, IMM_CHARM)) { REMOVE_BIT(victim->immune, IMM_CHARM); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_CHARM); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "heat")) { if (IS_SET(victim->immune, IMM_HEAT)) { REMOVE_BIT(victim->immune, IMM_HEAT); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_HEAT); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "cold")) { if (IS_SET(victim->immune, IMM_COLD)) { REMOVE_BIT(victim->immune, IMM_COLD); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_COLD); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "lightning")) { if (IS_SET(victim->immune, IMM_LIGHTNING)) { REMOVE_BIT(victim->immune, IMM_LIGHTNING); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_LIGHTNING); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "acid")) { if (IS_SET(victim->immune, IMM_ACID)) { REMOVE_BIT(victim->immune, IMM_ACID); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_ACID); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "shield")) { if (IS_SET(victim->immune, IMM_SHIELDED)) { REMOVE_BIT(victim->immune, IMM_SHIELDED); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_SHIELDED); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "hurl")) { if (IS_SET(victim->immune, IMM_HURL)) { REMOVE_BIT(victim->immune, IMM_HURL); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_HURL); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "backstab")) { if (IS_SET(victim->immune, IMM_BACKSTAB)) { REMOVE_BIT(victim->immune, IMM_BACKSTAB); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_BACKSTAB); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "kick")) { if (IS_SET(victim->immune, IMM_KICK)) { REMOVE_BIT(victim->immune, IMM_KICK); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_KICK); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "disarm")) { if (IS_SET(victim->immune, IMM_DISARM)) { REMOVE_BIT(victim->immune, IMM_DISARM); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_DISARM); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "steal")) { if (IS_SET(victim->immune, IMM_STEAL)) { REMOVE_BIT(victim->immune, IMM_STEAL); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_STEAL); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "sleep")) { if (IS_SET(victim->immune, IMM_SLEEP)) { REMOVE_BIT(victim->immune, IMM_SLEEP); send_to_char("Ok Immunity Removed.\n\r", ch); return; } else { SET_BIT(victim->immune, IMM_SLEEP); send_to_char("Ok Immunity Added.\n\r", ch); return; } } if (!str_cmp(arg3, "all")) { SET_BIT(victim->immune, IMM_DRAIN); SET_BIT(victim->immune, IMM_SLASH); SET_BIT(victim->immune, IMM_STAB); SET_BIT(victim->immune, IMM_SMASH); SET_BIT(victim->immune, IMM_ANIMAL); SET_BIT(victim->immune, IMM_MISC); SET_BIT(victim->immune, IMM_CHARM); SET_BIT(victim->immune, IMM_HEAT); SET_BIT(victim->immune, IMM_COLD); SET_BIT(victim->immune, IMM_LIGHTNING); SET_BIT(victim->immune, IMM_ACID); SET_BIT(victim->immune, IMM_HURL); SET_BIT(victim->immune, IMM_BACKSTAB); SET_BIT(victim->immune, IMM_KICK); SET_BIT(victim->immune, IMM_DISARM); SET_BIT(victim->immune, IMM_STEAL); SET_BIT(victim->immune, IMM_SLEEP); send_to_char("Ok All Immunities Added.\n\r", ch); return; } send_to_char("No such immunity exists.\n\r", ch); return; } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "weapon")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } argument = one_argument(argument, arg4); /* * Snarf the value (which need not be numeric). */ value = is_number(arg4) ? atoi(arg4) : -1; if (value < 0 || value > 2000) { send_to_char("Weapon skill range is 0 to 2000.\n\r", ch); return; } if (IS_JUDGE(ch)) { if (!str_cmp(arg3, "unarmed")) { victim->wpn[0] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "slice")) { victim->wpn[1] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "stab")) { victim->wpn[2] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "slash")) { victim->wpn[3] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "whip")) { victim->wpn[4] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "claw")) { victim->wpn[5] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "blast")) { victim->wpn[6] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "pound")) { victim->wpn[7] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "crush")) { victim->wpn[8] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "grep")) { victim->wpn[9] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "bite")) { victim->wpn[10] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "pierce")) { victim->wpn[11] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "suck")) { victim->wpn[12] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg3, "all")) { victim->wpn[0] = value; victim->wpn[1] = value; victim->wpn[2] = value; victim->wpn[3] = value; victim->wpn[4] = value; victim->wpn[5] = value; victim->wpn[6] = value; victim->wpn[7] = value; victim->wpn[8] = value; victim->wpn[8] = value; victim->wpn[9] = value; victim->wpn[10] = value; victim->wpn[11] = value; victim->wpn[12] = value; send_to_char("Ok.\n\r", ch); return; } send_to_char("No such weapon skill exists.\n\r", ch); return; } else send_to_char("Sorry, no can do...\n\r", ch); return; } /* * Generate usage message. */ do_pset(ch, ""); return; } void do_paradox(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Paradox whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (!IS_NPC(victim)) { paradox(victim); send_to_char("Done!\n\r", ch); } else send_to_char("Not on NPCs.\n\r", ch); return; } void paradox(CHAR_DATA * ch) { char buf[MAX_STRING_LENGTH]; send_to_char("The sins of your past strike back!\n\r", ch); send_to_char("The paradox has come for your soul!\n\r", ch); if (ch->sex == SEX_MALE) sprintf(buf, "#C%s #pscreams in agony as the #RP#Ga#RR#Ga#RD#Go#RX#p wrecks his puny mortal body#n", ch->name); else sprintf(buf, "#C%s #pscreams in agony as the #RP#Ga#RR#Ga#RD#Go#RX#p wrecks her puny mortal body#n", ch->name); do_info(ch, buf); ch->hit = -10; ch->max_move = (ch->max_move * 90) / 100; ch->max_mana = (ch->max_mana * 90) / 100; update_pos(ch); do_escape(ch, ""); SET_BIT(ch->extra, TIED_UP); SET_BIT(ch->extra, GAGGED); SET_BIT(ch->extra, BLINDFOLDED); return; } void do_wizhelp(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; int cmd; int col; col = 0; for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++) { if (cmd_table[cmd].level > LEVEL_HERO && cmd_table[cmd].level <= get_trust(ch)) { sprintf(buf, "%-12s", cmd_table[cmd].name); send_to_char(buf, ch); if (++col % 6 == 0) send_to_char("\n\r", ch); } } if (col % 6 != 0) send_to_char("\n\r", ch); return; } void do_bamfin(CHAR_DATA * ch, char *argument) { if (!IS_NPC(ch)) { smash_tilde(argument); free_string(ch->pcdata->bamfin); ch->pcdata->bamfin = str_dup(argument); send_to_char("Ok.\n\r", ch); } return; } void do_bamfout(CHAR_DATA * ch, char *argument) { if (!IS_NPC(ch)) { smash_tilde(argument); free_string(ch->pcdata->bamfout); ch->pcdata->bamfout = str_dup(argument); send_to_char("Ok.\n\r", ch); } return; } void do_nosummon(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; one_argument(argument, arg); if (IS_NPC(ch)) return; if (arg[0] == '\0') { send_to_char("Do you wish to switch summon ON or OFF?\n\r", ch); return; } if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "off")) { REMOVE_BIT(ch->immune, IMM_SUMMON); send_to_char("You now cant be the target of summon and portal.\n\r", ch); } else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "off")) { send_to_char("But it is already off!\n\r", ch); return; } else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "on")) { SET_BIT(ch->immune, IMM_SUMMON); send_to_char("You now can be the target of summon and portal.\n\r", ch); } else if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg, "on")) { send_to_char("But it is already on!\n\r", ch); return; } else send_to_char("Do you wish to switch it ON or OFF?\n\r", ch); return; } void do_transport(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; one_argument(argument, arg); if (IS_NPC(ch)) return; if (arg[0] == '\0') { send_to_char("Do you wish to switch transport ON or OFF?\n\r", ch); return; } if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg, "off")) { REMOVE_BIT(ch->immune, IMM_TRANSPORT); send_to_char("You can no longer be the target of transport spells.\n\r", ch); } else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg, "off")) { send_to_char("But it is already off!\n\r", ch); return; } else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg, "on")) { SET_BIT(ch->immune, IMM_TRANSPORT); send_to_char("You can now be the target of transport spells.\n\r", ch); } else if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg, "on")) { send_to_char("But it is already on!\n\r", ch); return; } else send_to_char("Do you wish to switch it ON or OFF?\n\r", ch); return; } void do_deny(CHAR_DATA *ch, char *argument) { CHAR_DATA *xMob; char target[MAX_STRING_LENGTH]; int days; argument = one_argument(argument, target); if (target[0] == '\0' || !is_number(argument)) { send_to_char("Syntax: Deny <player> <days>\n\r", ch); return; } if ((days = atoi(argument)) < 1 || days > 10) { send_to_char("Between 1 and 10 days, please.\n\r", ch); return; } if ((xMob = get_char_world(ch, target)) == NULL) { send_to_char("That player is not online.\n\r", ch); return; } if (xMob->desc == NULL) { send_to_char("That player does not have a live connection.\n\r", ch); return; } if (xMob->trust >= ch->trust) { send_to_char("You failed.\n\r", ch); return; } xMob->desc->account->denied = current_time + (days * 24L * 3600L); sprintf(target, "You have been denied for %d days.\n\r", days); write_to_buffer(xMob->desc, target, 0); xMob->hit = UMAX(1, xMob->hit); xMob->position = POS_STANDING; xMob->fight_timer = 0; do_quit(xMob, ""); send_to_char("They have been denied.\n\r", ch); } void do_undeny(CHAR_DATA *ch, char *argument) { ACCOUNT_DATA *account; char arg[MAX_STRING_LENGTH]; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Undeny whom?\n\r", ch); return; } if ((account = load_account(arg)) == NULL) { send_to_char("There is no account by that name.\n\r", ch); return; } if (account->denied <= current_time) { send_to_char("That account is not denied.\n\r", ch); close_account(account); return; } account->denied = current_time; save_account(account); close_account(account); send_to_char("Account undenied.\n\r", ch); } void do_disconnect(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Disconnect whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim->desc == NULL) { act("$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR); return; } for (d = descriptor_list; d != NULL; d = d->next) { if (d == victim->desc) { close_socket(d); send_to_char("Ok.\n\r", ch); return; } } bug("Do_disconnect: desc not found.", 0); send_to_char("Descriptor not found!\n\r", ch); return; } void do_info(CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; if (argument[0] == '\0') { return; } sprintf(buf, "#C<- #RInfo #C->#n %s\n\r", argument); sprintf(buf2, "#C<- #RInfo #C->#n %s", argument); for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != NULL && !IS_SET(d->character->deaf, CHANNEL_INFO)) { send_to_char(buf, d->character); } } return; } void logchan(char *argument) { CHAR_DATA *ch; DESCRIPTOR_DATA *d; if (argument[0] == '\0') { return; } for (d = descriptor_list; d != NULL; d = d->next) { if ((ch = d->character) == NULL) continue; if ((d->connected == CON_PLAYING) && IS_JUDGE(ch) && !IS_SET(ch->deaf, CHANNEL_LOG)) { send_to_char("[", ch); send_to_char(argument, ch); send_to_char("]\n\r", ch); } } return; } void do_echo(CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { send_to_char("Echo what?\n\r", ch); return; } for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING) { send_to_char(argument, d->character); send_to_char("\n\r", d->character); } } return; } void do_recho(CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { send_to_char("Recho what?\n\r", ch); return; } for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character->in_room == ch->in_room) { send_to_char(argument, d->character); send_to_char("\n\r", d->character); } } return; } ROOM_INDEX_DATA *find_location(CHAR_DATA * ch, char *arg) { CHAR_DATA *victim; OBJ_DATA *obj; if (is_number(arg)) return get_room_index(atoi(arg)); if ((victim = get_char_world(ch, arg)) != NULL) if (can_see(ch, victim)) return victim->in_room; if ((obj = get_obj_world(ch, arg)) != NULL && obj->in_room != NULL) return obj->in_room; if (obj != NULL && obj->carried_by != NULL && obj->carried_by->in_room != NULL) return obj->carried_by->in_room; if (obj != NULL && obj->in_obj != NULL && obj->in_obj->in_room != NULL) return obj->in_obj->in_room; if (obj != NULL && obj->in_obj != NULL && obj->in_obj->carried_by && obj->in_obj->carried_by->in_room != NULL) return obj->in_obj->carried_by->in_room; return NULL; } void do_transfer(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; DESCRIPTOR_DATA *d; CHAR_DATA *victim; CHAR_DATA *mount; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0') { send_to_char("Transfer whom (and where)?\n\r", ch); return; } if (!str_cmp(arg1, "all")) { for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && can_see(ch, d->character)) { char buf[MAX_STRING_LENGTH]; sprintf(buf, "%s %s", d->character->name, arg2); do_transfer(ch, buf); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if (arg2[0] == '\0') { location = ch->in_room; } else { if ((location = find_location(ch, arg2)) == NULL) { send_to_char("No such location.\n\r", ch); return; } if (room_is_private(location)) { send_to_char("That room is private right now.\n\r", ch); return; } } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim->in_room == NULL) { send_to_char("They are in limbo.\n\r", ch); return; } if (victim->fighting != NULL) stop_fighting(victim, TRUE); act("$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM); char_from_room(victim); char_to_room(victim, location); act("$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM); if (ch != victim) act("$n has transferred you.", ch, NULL, victim, TO_VICT); do_look(victim, "auto"); send_to_char("Ok.\n\r", ch); if ((mount = victim->mount) == NULL) return; char_from_room(mount); char_to_room(mount, get_room_index(victim->in_room->vnum)); if (ch != mount) act("$n has transferred you.", ch, NULL, mount, TO_VICT); do_look(mount, "auto"); } void do_at(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; CHAR_DATA *wch; argument = one_argument(argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { send_to_char("At where what?\n\r", ch); return; } if ((location = find_location(ch, arg)) == NULL) { send_to_char("No such location.\n\r", ch); return; } if (room_is_private(location)) { send_to_char("That room is private right now.\n\r", ch); return; } original = ch->in_room; char_from_room(ch); char_to_room(ch, location); interpret(ch, argument); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for (wch = char_list; wch != NULL; wch = wch->next) { if (wch == ch) { char_from_room(ch); char_to_room(ch, original); break; } } return; } void do_goto(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *in_room; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Goto where?\n\r", ch); return; } if ((location = find_location(ch, arg)) == NULL) { stc("No such location.\n\r", ch); return; } in_room = ch->in_room; if (ch->fighting) stop_fighting(ch, TRUE); if (!IS_SET(ch->act, PLR_WIZINVIS)) act("$n $T", ch, NULL, (ch->pcdata && ch->pcdata->bamfout[0] != '\0') ? ch->pcdata->bamfout : "leaves in a swirling mist.", TO_ROOM); char_from_room(ch); char_to_room(ch, location); if (!IS_SET(ch->act, PLR_WIZINVIS)) act("$n $T", ch, NULL, (ch->pcdata && ch->pcdata->bamfin[0] != '\0') ? ch->pcdata->bamfin : "appears in a swirling mist.", TO_ROOM); do_look(ch, "auto"); if (ch->in_room == in_room) return; return; } void do_rstat(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; OBJ_DATA *obj; CHAR_DATA *rch; int door; one_argument(argument, arg); location = (arg[0] == '\0') ? ch->in_room : find_location(ch, arg); if (location == NULL) { send_to_char("No such location.\n\r", ch); return; } if (ch->in_room != location && room_is_private(location)) { send_to_char("That room is private right now.\n\r", ch); return; } sprintf(buf, "Name: '%s.'\n\rArea: '%s'.\n\r", location->name, location->area->name); send_to_char(buf, ch); sprintf(buf, "Vnum: %d. Sector: %d. Light: %d.\n\r", location->vnum, location->sector_type, location->light); send_to_char(buf, ch); sprintf(buf, "Room flags: %d.\n\rDescription:\n\r%s", location->room_flags, location->description); send_to_char(buf, ch); if (location->extra_descr != NULL) { EXTRA_DESCR_DATA *ed; send_to_char("Extra description keywords: '", ch); for (ed = location->extra_descr; ed; ed = ed->next) { send_to_char(ed->keyword, ch); if (ed->next != NULL) send_to_char(" ", ch); } send_to_char("'.\n\r", ch); } send_to_char("Characters:", ch); for (rch = location->people; rch; rch = rch->next_in_room) { send_to_char(" ", ch); one_argument(rch->name, buf); send_to_char(buf, ch); } send_to_char(".\n\rObjects: ", ch); for (obj = location->contents; obj; obj = obj->next_content) { send_to_char(" ", ch); one_argument(obj->name, buf); send_to_char(buf, ch); } send_to_char(".\n\r", ch); for (door = 0; door <= 5; door++) { EXIT_DATA *pexit; if ((pexit = location->exit[door]) != NULL) { sprintf(buf, "Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s", door, pexit->to_room != NULL ? pexit->to_room->vnum : 0, pexit->key, pexit->exit_info, pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\n\r"); send_to_char(buf, ch); } } return; } void do_ostat(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char nm1[40]; char nm2[40]; AFFECT_DATA *paf; OBJ_DATA *obj; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Ostat what?\n\r", ch); return; } if ((obj = get_obj_world(ch, arg)) == NULL) { send_to_char("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } if (obj->questmaker != NULL && strlen(obj->questmaker) > 1) sprintf(nm1, obj->questmaker); else sprintf(nm1, "None"); if (obj->questowner != NULL && strlen(obj->questowner) > 1) sprintf(nm2, obj->questowner); else sprintf(nm2, "None"); sprintf(buf, "Name: %s.\n\r", obj->name); send_to_char(buf, ch); sprintf(buf, "Vnum: %d. Type: %s.\n\r", obj->pIndexData->vnum, item_type_name(obj)); send_to_char(buf, ch); sprintf(buf, "Short description: %s.\n\rLong description: %s\n\r", obj->short_descr, obj->description); send_to_char(buf, ch); sprintf(buf, "Object creator: %s. Object owner: %s. Quest points: %d.\n\r", nm1, nm2, obj->points); send_to_char(buf, ch); if (obj->quest != 0) { send_to_char("Quest selections:", ch); if (IS_SET(obj->quest, QUEST_STR)) send_to_char(" Str", ch); if (IS_SET(obj->quest, QUEST_DEX)) send_to_char(" Dex", ch); if (IS_SET(obj->quest, QUEST_INT)) send_to_char(" Int", ch); if (IS_SET(obj->quest, QUEST_WIS)) send_to_char(" Wis", ch); if (IS_SET(obj->quest, QUEST_CON)) send_to_char(" Con", ch); if (IS_SET(obj->quest, QUEST_HIT)) send_to_char(" Hp", ch); if (IS_SET(obj->quest, QUEST_MANA)) send_to_char(" Mana", ch); if (IS_SET(obj->quest, QUEST_MOVE)) send_to_char(" Move", ch); if (IS_SET(obj->quest, QUEST_HITROLL)) send_to_char(" Hit", ch); if (IS_SET(obj->quest, QUEST_DAMROLL)) send_to_char(" Dam", ch); if (IS_SET(obj->quest, QUEST_AC)) send_to_char(" Ac", ch); send_to_char(".\n\r", ch); } sprintf(buf, "Wear bits: %d. Extra bits: %s.\n\r", obj->wear_flags, extra_bit_name(obj->extra_flags)); send_to_char(buf, ch); sprintf(buf, "Weight: %d/%d. OwnerID : %d.\n\r", obj->weight, get_obj_weight(obj), obj->ownerid); send_to_char(buf, ch); sprintf(buf, "Cost: %d. Timer: %d. Level: %d.\n\r", obj->cost, obj->timer, obj->level); send_to_char(buf, ch); sprintf(buf, "In room: %d. In object: %s. Carried by: %s. Wear_loc: %d.\n\r", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(none)" : obj->carried_by->name, obj->wear_loc); send_to_char(buf, ch); sprintf(buf, "Values: %d %d %d %d.\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3]); send_to_char(buf, ch); if (obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL) { EXTRA_DESCR_DATA *ed; send_to_char("Extra description keywords: '", ch); for (ed = obj->extra_descr; ed != NULL; ed = ed->next) { send_to_char(ed->keyword, ch); if (ed->next != NULL) send_to_char(" ", ch); } for (ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next) { send_to_char(ed->keyword, ch); if (ed->next != NULL) send_to_char(" ", ch); } send_to_char("'.\n\r", ch); } for (paf = obj->affected; paf != NULL; paf = paf->next) { sprintf(buf, "Affects %s by %d.\n\r", affect_loc_name(paf->location), paf->modifier); send_to_char(buf, ch); } for (paf = obj->pIndexData->affected; paf != NULL; paf = paf->next) { sprintf(buf, "Affects %s by %d.\n\r", affect_loc_name(paf->location), paf->modifier); send_to_char(buf, ch); } return; } void do_mstat(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Mstat whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } sprintf(buf, "Name: %s.\n\r", victim->name); send_to_char(buf, ch); sprintf(buf, "Vnum: %d. Sex: %s. Room: %d.\n\r", IS_NPC(victim) ? victim->pIndexData->vnum : 0, victim->sex == SEX_MALE ? "male" : victim->sex == SEX_FEMALE ? "female" : "neutral", victim->in_room == NULL ? 0 : victim->in_room->vnum); send_to_char(buf, ch); sprintf(buf, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\n\r", get_curr_str(victim), get_curr_int(victim), get_curr_wis(victim), get_curr_dex(victim), get_curr_con(victim)); send_to_char(buf, ch); sprintf(buf, "Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Primal: %d.\n\r", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, victim->practice); send_to_char(buf, ch); sprintf(buf, "Lv: %d. Align: %d. AC: %d. Exp: %d.\n\r", victim->level, victim->alignment, char_ac(victim), victim->exp); send_to_char(buf, ch); sprintf(buf, "Hitroll: %d. Damroll: %d. Position: %d.\n\r", char_hitroll(victim), char_damroll(victim), victim->position); send_to_char(buf, ch); sprintf(buf, "Fighting: %s.\n\r", victim->fighting ? victim->fighting->name : "(none)"); send_to_char(buf, ch); if (!IS_NPC(victim)) { sprintf(buf, "Thirst: %d. Full: %d. Drunk: %d. Saving throw: %d.\n\r", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK], victim->saving_throw); send_to_char(buf, ch); } sprintf(buf, "Carry number: %d. Carry weight: %d.\n\r", victim->carry_number, victim->carry_weight); send_to_char(buf, ch); sprintf(buf, "Age: %d. Played: %d. Timer: %d. Act: %d.\n\r", get_age(victim), (int) victim->played, victim->timer, victim->act); send_to_char(buf, ch); sprintf(buf, "Master: %s. Leader: %s. Affected by: %s.\n\r", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", affect_bit_name(victim->affected_by)); send_to_char(buf, ch); if (!IS_NPC(victim)) /* OLC */ { sprintf(buf, "Security: %d.\n\r", victim->pcdata->security); send_to_char(buf, ch); } sprintf(buf, "Short description: %s.\n\rLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r"); send_to_char(buf, ch); if (IS_NPC(victim) && victim->spec_fun != 0) send_to_char("Mobile has spec fun.\n\r", ch); for (paf = victim->affected; paf != NULL; paf = paf->next) { sprintf(buf, "Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r", skill_table[(int) paf->type].name, affect_loc_name(paf->location), paf->modifier, paf->duration, affect_bit_name(paf->bitvector)); send_to_char(buf, ch); } return; } void do_mfind(CHAR_DATA * ch, char *argument) { extern int top_mob_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; int vnum; int nMatch; bool fAll; bool found; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Mfind whom?\n\r", ch); return; } fAll = FALSE; found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for (vnum = 0; nMatch < top_mob_index; vnum++) { if ((pMobIndex = get_mob_index(vnum)) != NULL) { nMatch++; if (fAll || is_name(arg, pMobIndex->player_name)) { found = TRUE; sprintf(buf, "[%5d] %s\n\r", pMobIndex->vnum, capitalize(pMobIndex->short_descr)); send_to_char(buf, ch); } } } if (!found) send_to_char("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } void do_ofind(CHAR_DATA * ch, char *argument) { extern int top_obj_index; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; int vnum; int nMatch; bool fAll; bool found; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Ofind what?\n\r", ch); return; } fAll = FALSE; found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for (vnum = 0; nMatch < top_obj_index; vnum++) { if ((pObjIndex = get_obj_index(vnum)) != NULL) { nMatch++; if (fAll || is_name(arg, pObjIndex->name)) { found = TRUE; sprintf(buf, "[%5d] %s\n\r", pObjIndex->vnum, capitalize(pObjIndex->short_descr)); send_to_char(buf, ch); } } } if (!found) send_to_char("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } void do_mwhere(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; bool found; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Mwhere whom?\n\r", ch); return; } found = FALSE; for (victim = char_list; victim != NULL; victim = victim->next) { if (IS_NPC(victim) && victim->in_room != NULL && is_name(arg, victim->name)) { found = TRUE; sprintf(buf, "[%5d] %-28s [%5d] %s\n\r", victim->pIndexData->vnum, victim->short_descr, victim->in_room->vnum, victim->in_room->name); send_to_char(buf, ch); } } if (!found) act("You didn't find any $T.", ch, NULL, arg, TO_CHAR); return; } void do_shutdow(CHAR_DATA * ch, char *argument) { send_to_char("If you want to SHUTDOWN, spell it out.\n\r", ch); return; } void do_shutdown(CHAR_DATA * ch, char *argument) { extern bool merc_down; CHAR_DATA *gch; OBJ_DATA *obj; char buf[MAX_STRING_LENGTH]; int i; /* * Store all mudwide data before doing anything else */ save_coreinfo(); /* * Make sure all chars are ready for the shutdown */ do_restore(ch, "all"); for (gch = char_list; gch != NULL; gch = gch->next) { if (IS_NPC(gch)) continue; /* Fix any possibly head/object forms */ if (IS_HEAD(gch, LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH)) { REMOVE_BIT(gch->loc_hp[0], LOST_HEAD); REMOVE_BIT(gch->affected_by, AFF_POLYMORPH); REMOVE_BIT(gch->extra, EXTRA_OSWITCH); gch->morph = str_dup(""); gch->pcdata->chobj = NULL; gch->pcdata->obj_vnum = 0; char_from_room(gch); char_to_room(gch, get_room_index(ROOM_VNUM_ALTAR)); } /* Take care of possibly artifacts */ for (i = 0; i < MAX_WEAR; i++) { if ((obj = get_eq_char(gch, i)) != NULL) { if (IS_SET(obj->quest, QUEST_ARTIFACT)) unequip_char(gch, obj); } } /* Make sure the player is saved with all his eq */ do_stand(gch, ""); do_call(gch, "all"); save_char_obj(gch); } sprintf(buf, "Shutdown by %s.", ch->name); append_file(ch, SHUTDOWN_FILE, buf); strcat(buf, "\n\r"); do_echo(ch, buf); do_asave(ch, "changed"); merc_down = TRUE; return; } void do_snoop(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Snoop whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim->desc == NULL) { send_to_char("No descriptor to snoop.\n\r", ch); return; } if (victim == ch) { send_to_char("Cancelling all snoops.\n\r", ch); for (d = descriptor_list; d != NULL; d = d->next) { if (d->snoop_by == ch->desc) d->snoop_by = NULL; } return; } if (victim->desc->snoop_by != NULL) { send_to_char("Busy already.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (ch->desc != NULL) { for (d = ch->desc->snoop_by; d != NULL; d = d->snoop_by) { if (d->character == victim) { send_to_char("No snoop loops.\n\r", ch); return; } } } victim->desc->snoop_by = ch->desc; send_to_char("Ok.\n\r", ch); return; } void do_mload(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0' || !is_number(arg)) { send_to_char("Syntax: mload <vnum>.\n\r", ch); return; } if ((pMobIndex = get_mob_index(atoi(arg))) == NULL) { send_to_char("No mob has that vnum.\n\r", ch); return; } victim = create_mobile(pMobIndex); char_to_room(victim, ch->in_room); act("$n has created $N!", ch, NULL, victim, TO_ROOM); act("You have created $N!", ch, NULL, victim, TO_CHAR); return; } void do_pload(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char *pstr; FILE *fp; CHAR_DATA *victim; ACCOUNT_DATA *account; DESCRIPTOR_DATA *d; ROOM_INDEX_DATA *in_room; if (IS_NPC(ch) || ch->desc == NULL || ch->in_room == NULL) return; if (argument[0] == '\0') { send_to_char("Syntax: pload <name>.\n\r", ch); return; } if (!check_parse_name(argument)) { send_to_char("Thats an illegal name.\n\r", ch); return; } if (!char_exists(argument)) { send_to_char("That player doesn't exist.\n\r", ch); return; } if ((victim = get_char_world(ch, argument)) != NULL) { send_to_char("That player is already connected.\n\r", ch); return; } /* this is a bit ugly, but it's needed to get the account name */ sprintf(buf, "%swhois/%s.whois", PLAYER_DIR, capitalize(argument)); if ((fp = fopen(buf, "r")) == NULL) { send_to_char("Unable to figure out what account that player has.\n\r", ch); return; } pstr = fread_string(fp); free_string(pstr); pstr = fread_string(fp); free_string(pstr); pstr = fread_string(fp); free_string(pstr); pstr = fread_string(fp); // it's the 4th entry in the finger file... fclose(fp); if ((account = load_account(pstr)) == NULL) { send_to_char("That players account doesn't exist.\n\r", ch); free_string(pstr); return; } sprintf(buf, "You transform into %s.\n\r", argument); send_to_char(buf, ch); sprintf(buf, "$n transforms into %s.", argument); act(buf, ch, NULL, NULL, TO_ROOM); d = ch->desc; do_autosave(ch, ""); in_room = ch->in_room; extract_char(ch, TRUE); d->character = NULL; close_account(d->account); d->account = account; load_char_obj(d, argument); ch = d->character; ch->next = char_list; char_list = ch; char_to_room(ch, in_room); return; } void do_preturn(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; bool fOld; if (IS_NPC(ch)) { send_to_char("Huh?\n\r", ch); return; } if (ch->pload == NULL) { send_to_char("Huh?\n\r", ch); return; } sprintf(arg, ch->pload); if (strlen(arg) < 3 || strlen(arg) > 8) { send_to_char("Huh?\n\r", ch); return; } if (!str_cmp(ch->name, arg)) { send_to_char("Huh?\n\r", ch); return; } d = ch->desc; sprintf(buf, "You transform back into %s.\n\r", capitalize(ch->pload)); send_to_char(buf, ch); sprintf(buf, "$n transforms back into %s.", capitalize(ch->pload)); act(buf, ch, NULL, NULL, TO_ROOM); do_autosave(ch, ""); if (ch != NULL && ch->desc != NULL) extract_char(ch, TRUE); else if (ch != NULL) extract_char(ch, TRUE); if (ch->desc) ch->desc->character = NULL; /* ch->next = char_list; char_list = ch; */ fOld = load_char_obj(d, capitalize(arg)); if (ch->in_room != NULL) char_to_room(ch, ch->in_room); else char_to_room(ch, get_room_index(ROOM_VNUM_ALTAR)); free_string(ch->pload); ch->pload = str_dup(""); return; } void do_oload(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; if (IS_NPC(ch)) { send_to_char("Not while switched.\n\r", ch); return; } argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0' || !is_number(arg1)) { send_to_char("Syntax: oload <vnum> <level>.\n\r", ch); return; } if (arg2[0] == '\0') { level = get_trust(ch); } else { /* * New feature from Alander. */ if (!is_number(arg2)) { send_to_char("Syntax: oload <vnum> <level>.\n\r", ch); return; } level = atoi(arg2); if (level < 0 || level > get_trust(ch)) { send_to_char("Limited to your trust level.\n\r", ch); return; } } if ((pObjIndex = get_obj_index(atoi(arg1))) == NULL) { send_to_char("No object has that vnum.\n\r", ch); return; } obj = create_object(pObjIndex, level); if (CAN_WEAR(obj, ITEM_TAKE)) { obj_to_char(obj, ch); act("$p appears in $n's hands!", ch, obj, NULL, TO_ROOM); } else { obj_to_room(obj, ch->in_room); act("$n has created $p!", ch, obj, NULL, TO_ROOM); } act("You create $p.", ch, obj, NULL, TO_CHAR); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } void do_purge(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *mount; one_argument(argument, arg); if (arg[0] == '\0') { /* 'purge' */ CHAR_DATA *vnext; for (victim = ch->in_room->people; victim != NULL; victim = vnext) { vnext = victim->next_in_room; if (IS_NPC(victim) && victim->desc == NULL && (mount = victim->mount) == NULL) extract_char(victim, TRUE); } act("$n purges the room!", ch, NULL, NULL, TO_ROOM); send_to_char("Ok.\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (!IS_NPC(victim)) { send_to_char("Not on PC's.\n\r", ch); return; } if (victim->desc != NULL) { send_to_char("Not on switched players.\n\r", ch); return; } act("$n purges $N.", ch, NULL, victim, TO_NOTVICT); extract_char(victim, TRUE); return; } void do_trust(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char("Syntax: trust <char> <trust>.\n\r", ch); send_to_char("Trust being one of: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("That player is not here.\n\r", ch); return; } if (!str_cmp(arg2, "none")) level = 0; else if (!str_cmp(arg2, "builder")) level = 7; else if (!str_cmp(arg2, "questmaker")) level = 8; else if (!str_cmp(arg2, "enforcer")) level = 9; else if (!str_cmp(arg2, "judge")) level = 10; else if (!str_cmp(arg2, "highjudge")) level = 11; else { send_to_char("Please enter: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch); return; } if (level >= get_trust(ch)) { send_to_char("Limited to below your trust.\n\r", ch); return; } send_to_char("Ok.\n\r", ch); victim->trust = level; return; } void do_restore(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; DESCRIPTOR_DATA *d; one_argument(argument, arg); if (get_trust(ch) >= MAX_LEVEL - 2 && !str_cmp(arg, "all")) { /* cure all */ for (d = descriptor_list; d != NULL; d = d->next) { victim = d->character; if (victim == NULL || IS_NPC(victim)) continue; { if (IS_SET(victim->extra, TIED_UP)) REMOVE_BIT(victim->extra, TIED_UP); affect_strip(victim, gsn_poison); affect_strip(victim, gsn_blindness); affect_strip(victim, gsn_curse); victim->loc_hp[0] = 0; victim->loc_hp[1] = 0; victim->loc_hp[2] = 0; victim->loc_hp[3] = 0; victim->loc_hp[4] = 0; victim->loc_hp[5] = 0; victim->loc_hp[6] = 0; update_pos(victim); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos(victim); if (victim->in_room != NULL) act("$n has restored you.", ch, NULL, victim, TO_VICT); } } send_to_char("All active players restored.\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; victim->loc_hp[0] = 0; victim->loc_hp[1] = 0; victim->loc_hp[2] = 0; victim->loc_hp[3] = 0; victim->loc_hp[4] = 0; victim->loc_hp[5] = 0; victim->loc_hp[6] = 0; update_pos(victim); act("$n has restored you.", ch, NULL, victim, TO_VICT); return; } void do_freeze(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Bitchslap whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (IS_SET(victim->act, PLR_FREEZE)) { REMOVE_BIT(victim->act, PLR_FREEZE); send_to_char("You stop crying.\n\r", victim); send_to_char("Crybaby removed.\n\r", ch); } else { SET_BIT(victim->act, PLR_FREEZE); send_to_char("You recieve a BITCHSLAP, and start crying like the bitch you are!\n\r", victim); send_to_char("Crybaby set.\n\r", ch); } save_char_obj(victim); return; } void do_log(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Log whom?\n\r", ch); return; } if (!str_cmp(arg, "all")) { if (fLogAll) { fLogAll = FALSE; send_to_char("Log ALL off.\n\r", ch); } else { fLogAll = TRUE; send_to_char("Log ALL on.\n\r", ch); } return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } /* * No level check, gods can log anyone. */ if (IS_SET(victim->act, PLR_LOG)) { REMOVE_BIT(victim->act, PLR_LOG); send_to_char("LOG removed.\n\r", ch); } else { SET_BIT(victim->act, PLR_LOG); send_to_char("LOG set.\n\r", ch); } return; } void do_silence(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Silence whom?\n\r", ch); return; } if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (get_trust(victim) >= get_trust(ch)) { send_to_char("You failed.\n\r", ch); return; } if (IS_SET(victim->act, PLR_SILENCE)) { REMOVE_BIT(victim->act, PLR_SILENCE); // send_to_char( "You can use channels again.\n\r", victim ); send_to_char("SILENCE removed.\n\r", ch); } else { SET_BIT(victim->act, PLR_SILENCE); // send_to_char( "You can't use channels!\n\r", victim ); send_to_char("SILENCE set.\n\r", ch); } return; } void do_peace(CHAR_DATA * ch, char *argument) { CHAR_DATA *rch; for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room) { if (rch->fighting != NULL) stop_fighting(rch, TRUE); } return; } void do_ban(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; BAN_DATA *pban; if (IS_NPC(ch)) return; argument = one_argument(argument, arg); if (arg[0] == '\0') { strcpy(buf, "Banned sites:\n\r"); for (pban = ban_list; pban != NULL; pban = pban->next) { strcat(buf, pban->name); strcat(buf, " ("); strcat(buf, pban->reason); strcat(buf, ")\n\r"); } send_to_char(buf, ch); return; } for (pban = ban_list; pban != NULL; pban = pban->next) { if (!str_cmp(arg, pban->name)) { send_to_char("That site is already banned!\n\r", ch); return; } } if (ban_free == NULL) { pban = alloc_perm(sizeof(*pban)); } else { pban = ban_free; ban_free = ban_free->next; } pban->name = str_dup(arg); if (argument[0] == '\0') pban->reason = str_dup("no reason given"); else pban->reason = str_dup(argument); pban->next = ban_list; ban_list = pban; send_to_char("Ok.\n\r", ch); save_bans(); return; } void do_allow(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; BAN_DATA *prev; BAN_DATA *curr; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Remove which site from the ban list?\n\r", ch); return; } prev = NULL; for (curr = ban_list; curr != NULL; prev = curr, curr = curr->next) { if (!str_cmp(arg, curr->name)) { if (prev == NULL) ban_list = ban_list->next; else prev->next = curr->next; free_string(curr->name); free_string(curr->reason); curr->next = ban_free; ban_free = curr; send_to_char("Ok.\n\r", ch); save_bans(); return; } } send_to_char("Site is not banned.\n\r", ch); return; } void do_wizlock(CHAR_DATA * ch, char *argument) { extern bool wizlock; wizlock = !wizlock; if (wizlock) send_to_char("Game wizlocked.\n\r", ch); else send_to_char("Game un-wizlocked.\n\r", ch); return; } void do_slookup(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int sn; one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Slookup what?\n\r", ch); return; } if (!str_cmp(arg, "all")) { for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name == NULL) break; sprintf(buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name); send_to_char(buf, ch); } } else { if ((sn = skill_lookup(arg)) < 0) { send_to_char("No such skill or spell.\n\r", ch); return; } sprintf(buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r", sn, skill_table[sn].slot, skill_table[sn].name); send_to_char(buf, ch); } return; } void do_sset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; int sn; bool fAll; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); argument = one_argument(argument, arg3); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("#9Syntax: sset <victim> <skill> <value>\n\r", ch); send_to_char("#9or: sset <victim> all <value>\n\r", ch); send_to_char("#ySkill being any skill or spell.\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } fAll = !str_cmp(arg2, "all"); sn = 0; if (!fAll && (sn = skill_lookup(arg2)) < 0) { send_to_char("No such skill or spell.\n\r", ch); return; } /* * Snarf the value. */ if (!is_number(arg3)) { send_to_char("Value must be numeric.\n\r", ch); return; } value = atoi(arg3); if (value < 0 || value > 100) { send_to_char("Value range is 0 to 100.\n\r", ch); return; } if (fAll) { for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].name != NULL) victim->pcdata->learned[sn] = value; } } else { victim->pcdata->learned[sn] = value; } send_to_char("Ok.\n\r", ch); return; } void do_mset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int value; smash_tilde(argument); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); strcpy(arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("#9Syntax: mset <victim> <field> <value>\n\r", ch); send_to_char("#9or: mset <victim> <string> <value>\n\r", ch); send_to_char("\n\r", ch); send_to_char("#9Field being one of:\n\r", ch); send_to_char("#y str int wis dex con sex level exp\n\r", ch); send_to_char("#y gold hp mana move primal align\n\r", ch); send_to_char("#y thirst drunk full hit dam ac cp\n\r", ch); send_to_char("#y security rune extra bounty hours\n\r", ch); send_to_char("#y hpower origclass dage\n\r\n\r", ch); send_to_char("#9String being one of:\n\r", ch); send_to_char("#y name short long description title spec#n\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } /* * Snarf the value (which need not be numeric). */ value = is_number(arg3) ? atoi(arg3) : -1; /* * Set something. */ if (!str_cmp(arg2, "extra")) { if (IS_NPC(victim)) { stc("Not on mobs.\n\r", ch); return; } if (!str_cmp(arg3, "pregnant")) { if (IS_EXTRA(victim, EXTRA_PREGNANT)) REMOVE_BIT(victim->extra, EXTRA_PREGNANT); else SET_BIT(victim->extra, EXTRA_PREGNANT); stc("Ok.\n\r", ch); return; } else if (!str_cmp(arg3, "poly")) { if (IS_SET(victim->affected_by, AFF_POLYMORPH)) REMOVE_BIT(victim->affected_by, AFF_POLYMORPH); else SET_BIT(victim->affected_by, AFF_POLYMORPH); stc("Ok.\n\r", ch); return; } else if (!str_cmp(arg3, "zuloform")) { if (IS_SET(victim->polyaff, POLY_ZULOFORM)) REMOVE_BIT(victim->polyaff, POLY_ZULOFORM); else SET_BIT(victim->polyaff, POLY_ZULOFORM); stc("Ok.\n\r", ch); return; } else { stc("Pregnant, dragon, pdragon, zuloform, poly.\n\r", ch); return; } } if (!str_cmp(arg2, "bounty")) { if (IS_NPC(victim)) { stc("Not on mobs.\n\r", ch); return; } if (value < 0) value = 0; victim->pcdata->bounty = value; sprintf(buf, "%s bounty is now at %d.\n\r", victim->name, victim->pcdata->bounty); stc(buf, ch); return; } else if (!str_cmp(arg2, "hours")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (!is_number(arg3)) { send_to_char("Value must be numeric.\n\r", ch); return; } value = atoi(arg3); if (value < 0 || value > 999) { send_to_char("Value must be betwen 0 and 999.\n\r", ch); return; } value *= 3600; victim->played = value; return; } if (!str_cmp(arg2, "cp")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } value = atoi(arg3); if (value < 0 || value > 10000000) { send_to_char("Value must be between 0 and 10.000.000.\n\r", ch); return; } if (IS_CLASS(victim, CLASS_SHADOW)) // CLASS_REMOVE victim->pcdata->powers[SHADOW_POWER] = value; else if (IS_CLASS(victim, CLASS_CYBERDEMON)) victim->pcdata->powers[CDEMON_POWER] = value; else { send_to_char("That class doens't use class points.\n\r", ch); return; } send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "str")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 3 || value > 35) { send_to_char("Strength range is 3 to 25.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_str = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "int")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 3 || value > 35) { send_to_char("Intelligence range is 3 to 25.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_int = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "wis")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 3 || value > 35) { send_to_char("Wisdom range is 3 to 25.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_wis = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "dex")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 3 || value > 35) { send_to_char("Dexterity range is 3 to 25.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_dex = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "con")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 3 || value > 35) { send_to_char("Constitution range is 3 to 25.\n\r", ch); return; } if (IS_JUDGE(ch)) { victim->pcdata->perm_con = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "sex")) { if (value < 0 || value > 2) { send_to_char("Sex range is 0 to 2.\n\r", ch); return; } victim->sex = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "level")) { if (IS_NPC(victim) && (value < 1 || value > 250)) { send_to_char("Level range is 1 to 250 for mobs.\n\r", ch); return; } else if (!IS_JUDGE(ch)) { send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg3, "mortal")) value = 2; else if (!str_cmp(arg3, "avatar")) value = 3; else if (!str_cmp(arg3, "apprentice")) value = 4; else if (!str_cmp(arg3, "mage")) value = 5; else if (!str_cmp(arg3, "monk")) value = 6; else if (!str_cmp(arg3, "archmage")) value = 6; else if (!str_cmp(arg3, "builder")) value = 7; else if (!str_cmp(arg3, "questmaker")) value = 8; else if (!str_cmp(arg3, "enforcer")) value = 9; else if (!str_cmp(arg3, "judge")) value = 10; else if (!str_cmp(arg3, "highjudge")) value = 11; else if (!IS_NPC(victim)) { send_to_char("Level should be one of the following:\n\rMortal, Avatar, Apprentice, Mage, Archmage, Builder, Questmaker, Enforcer,\n\rJudge, or Highjudge.\n\r", ch); return; } if (value >= ch->level && !IS_NPC(victim)) send_to_char("Sorry, no can do...\n\r", ch); else { victim->level = value; victim->trust = value; if (victim->level == 11) victim->pcdata->security = 9; send_to_char("Ok.\n\r", ch); } return; } if (!str_cmp(arg2, "hitroll") || !str_cmp(arg2, "hit")) { if (!IS_NPC(victim) && (value < 0 || value > 50)) { send_to_char("Hitroll range is 0 to 50.\n\r", ch); return; } else if (IS_NPC(victim) && (value < 0 || value > 250)) { send_to_char("Hitroll range is 0 to 250.\n\r", ch); return; } if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim) { send_to_char("Sorry, no can do...\n\r", ch); return; } victim->hitroll = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "damroll") || !str_cmp(arg2, "dam")) { if (!IS_NPC(victim) && (value < 0 || value > 50)) { send_to_char("Damroll range is 0 to 50.\n\r", ch); return; } else if (IS_NPC(victim) && (value < 0 || value > 250)) { send_to_char("Damroll range is 0 to 250.\n\r", ch); return; } if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim) { send_to_char("Sorry, no can do...\n\r", ch); return; } victim->damroll = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "armor") || !str_cmp(arg2, "ac")) { if (!IS_NPC(victim) && (value < -200 || value > 200)) { send_to_char("Armor class range is -200 to 200.\n\r", ch); return; } if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim) { send_to_char("Sorry, no can do...\n\r", ch); return; } victim->armor = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "exp")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0) { send_to_char("Exp must be at least 0.\n\r", ch); return; } if (IS_JUDGE(ch) || (ch == victim)) { victim->exp = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "hp")) { if (value < 1 || value > 150000) { send_to_char("Hp range is 1 to 150,000 hit points.\n\r", ch); return; } if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim))) { victim->max_hit = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "mana")) { if (value < 0 || value > 150000) { send_to_char("Mana range is 0 to 150,000 mana points.\n\r", ch); return; } if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim))) { victim->max_mana = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "move")) { if (value < 0 || value > 150000) { send_to_char("Move range is 0 to 150,000 move points.\n\r", ch); return; } if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim))) { victim->max_move = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "primal")) { if (value < 0) { send_to_char("Primal range is 0 to infinate.\n\r", ch); return; } if (IS_JUDGE(ch) || (ch == victim)) { victim->practice = value; send_to_char("Ok.\n\r", ch); } else send_to_char("Sorry, no can do...\n\r", ch); return; } if (!str_cmp(arg2, "align")) { if (value < -1000 || value > 1000) { send_to_char("Alignment range is -1000 to 1000.\n\r", ch); return; } victim->alignment = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "thirst")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 3000) { send_to_char("Thirst range is 0 to 2000.\n\r", ch); return; } victim->pcdata->condition[COND_THIRST] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "drunk")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 100) { send_to_char("Drunk range is 0 to 100.\n\r", ch); return; } victim->pcdata->condition[COND_DRUNK] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "full")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value < 0 || value > 1200) { send_to_char("Full range is 0 to 100.\n\r", ch); return; } victim->pcdata->condition[COND_FULL] = value; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "name")) { if (!IS_NPC(victim)) { send_to_char("Not on PC's.\n\r", ch); return; } free_string(victim->name); victim->name = str_dup(arg3); send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "short")) { if (!IS_NPC(victim)) { send_to_char("Not on PC's.\n\r", ch); return; } free_string(victim->short_descr); victim->short_descr = str_dup(arg3); send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "long")) { if (!IS_NPC(victim)) { send_to_char("Not on PC's.\n\r", ch); return; } free_string(victim->long_descr); victim->long_descr = str_dup(arg3); send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "title")) { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } set_title(victim, arg3); send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "spec")) { if (!IS_NPC(victim)) { send_to_char("Not on PC's.\n\r", ch); return; } if ((victim->spec_fun = spec_lookup(arg3)) == 0) { send_to_char("No such spec fun.\n\r", ch); return; } send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "security")) /* OLC */ { if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (value > ch->pcdata->security || value < 0) { if (ch->pcdata->security != 0) { sprintf(buf, "Valid security is 0-%d.\n\r", ch->pcdata->security); send_to_char(buf, ch); send_to_char(buf, ch); } else { send_to_char("Valid security is 0 only.\n\r", ch); } return; } victim->pcdata->security = value; return; } /* * Generate usage message. */ do_mset(ch, ""); return; } void do_oset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; int value; if (IS_NPC(ch)) { send_to_char("Not while switched.\n\r", ch); return; } smash_tilde(argument); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); strcpy(arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("#9Syntax: oset <object> <field> <value>\n\r", ch); send_to_char("#9or: oset <object> <string> <value>\n\r", ch); send_to_char("#9or: oset <object> <affect> <value>\n\r", ch); send_to_char("\n\r", ch); send_to_char("#9Field being one of:\n\r", ch); send_to_char("#y value0 value1 value2 value3\n\r", ch); send_to_char("#y level weight cost timer morph\n\r", ch); send_to_char("\n\r", ch); send_to_char("#9String being one of:\n\r", ch); send_to_char("#y name short long ed type extra wear owner\n\r", ch); send_to_char("\n\r", ch); send_to_char("#9Affect being one of:\n\r", ch); send_to_char("#y str dex int wis con quint\n\r", ch); send_to_char("#y hit dam ac hp mana move\n\r", ch); stc(" #yattackgood\n\r", ch); return; } if ((obj = get_obj_world(ch, arg1)) == NULL) { send_to_char("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name, obj->questmaker))) { send_to_char("You don't have permission to change that item.\n\r", ch); return; } /* * Snarf the value (which need not be numeric). */ value = atoi(arg3); /* * Set something. */ if (!str_cmp(arg2, "value0") || !str_cmp(arg2, "v0")) { if (obj->item_type == ITEM_WEAPON && !IS_JUDGE(ch)) { send_to_char("You are not authorised to create spell weapons.\n\r", ch); return; } /* else if (obj->item_type == ITEM_QUEST) { send_to_char("You cannot change a quest tokens value with oset.\n\r", ch); return;} else if (obj->item_type == ITEM_ARMOR && value > 15) obj->value[0] = 15;*/ else obj->value[0] = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "value1") || !str_cmp(arg2, "v1")) { /* if (obj->item_type == ITEM_WEAPON && value > 10) obj->value[1] = 10; else*/ obj->value[1] = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "value2") || !str_cmp(arg2, "v2")) { /* if (obj->item_type == ITEM_WEAPON && value > 20) obj->value[2] = 20; else*/ obj->value[2] = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "value3") || !str_cmp(arg2, "v3")) { if (obj->item_type == ITEM_ARMOR && !IS_JUDGE(ch)) send_to_char("You are not authorised to create spell armour.\n\r", ch); else { obj->value[3] = value; send_to_char("Ok.\n\r", ch); } if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "extra")) { if (!str_cmp(arg3, "glow")) value = ITEM_GLOW; else if (!str_cmp(arg3, "hum")) value = ITEM_HUM; else if (!str_cmp(arg3, "thrown")) value = ITEM_THROWN; else if (!str_cmp(arg3, "vanish")) value = ITEM_VANISH; else if (!str_cmp(arg3, "invis")) value = ITEM_INVIS; else if (!str_cmp(arg3, "magic")) value = ITEM_MAGIC; else if (!str_cmp(arg3, "nodrop")) value = ITEM_NODROP; else if (!str_cmp(arg3, "bless")) value = ITEM_BLESS; else if (!str_cmp(arg3, "anti-good")) value = ITEM_ANTI_GOOD; else if (!str_cmp(arg3, "anti-evil")) value = ITEM_ANTI_EVIL; else if (!str_cmp(arg3, "anti-neutral")) value = ITEM_ANTI_NEUTRAL; else if (!str_cmp(arg3, "noremove")) value = ITEM_NOREMOVE; else if (!str_cmp(arg3, "inventory")) value = ITEM_INVENTORY; else if (!str_cmp(arg3, "loyal")) value = ITEM_LOYAL; else { send_to_char("Extra flag can be from the following: Glow, Hum, Thrown, Vanish, Invis, Magic, Nodrop, Bless, Anti-Good, Anti-Evil, Anti-Neutral, Noremove, Inventory, Loyal.\n\r", ch); return; } /* Removing magic flag allows multiple enchants */ if (IS_SET(obj->extra_flags, value) && value == ITEM_MAGIC && !IS_JUDGE(ch)) { send_to_char("Sorry, no can do...\n\r", ch); return; } if (IS_SET(obj->extra_flags, value)) REMOVE_BIT(obj->extra_flags, value); else SET_BIT(obj->extra_flags, value); send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "wear")) { if (!str_cmp(arg3, "none") || !str_cmp(arg3, "clear")) { obj->wear_flags = 0; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } else if (!str_cmp(arg3, "take")) { if (IS_SET(obj->wear_flags, ITEM_TAKE)) REMOVE_BIT(obj->wear_flags, ITEM_TAKE); else SET_BIT(obj->wear_flags, ITEM_TAKE); send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } else if (!str_cmp(arg3, "finger")) value = ITEM_WEAR_FINGER; else if (!str_cmp(arg3, "neck")) value = ITEM_WEAR_NECK; else if (!str_cmp(arg3, "body")) value = ITEM_WEAR_BODY; else if (!str_cmp(arg3, "head")) value = ITEM_WEAR_HEAD; else if (!str_cmp(arg3, "legs")) value = ITEM_WEAR_LEGS; else if (!str_cmp(arg3, "feet")) value = ITEM_WEAR_FEET; else if (!str_cmp(arg3, "hands")) value = ITEM_WEAR_HANDS; else if (!str_cmp(arg3, "arms")) value = ITEM_WEAR_ARMS; else if (!str_cmp(arg3, "about")) value = ITEM_WEAR_ABOUT; else if (!str_cmp(arg3, "waist")) value = ITEM_WEAR_WAIST; else if (!str_cmp(arg3, "wrist")) value = ITEM_WEAR_WRIST; else if (!str_cmp(arg3, "hold")) value = ITEM_WIELD; else if (!str_cmp(arg3, "face")) value = ITEM_WEAR_FACE; else if (!str_cmp(arg3, "float")) value = ITEM_WEAR_FLOAT; else if (!str_cmp(arg3, "medal")) value = ITEM_WEAR_MEDAL; else if (!str_cmp(arg3, "special")) value = ITEM_WEAR_SPECIAL; else if (!str_cmp(arg3, "bodyart")) value = ITEM_WEAR_BODYART; else { send_to_char("Wear location can be from: None, Take, Finger, Neck, Body, Head, Legs, Hands, Arms, About, Waist, Hold, Face.\n\r", ch); return; } if (IS_SET(obj->wear_flags, ITEM_TAKE)) value += 1; obj->wear_flags = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "level")) { if (value < 1) value = 1; else if (value > 200) value = 200; if (!IS_JUDGE(ch)) send_to_char("You are not authorised to change an items level.\n\r", ch); else { obj->level = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); } return; } if (!str_cmp(arg2, "weight")) { obj->weight = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "cost")) { if (value > 100000 && !IS_JUDGE(ch)) send_to_char("Don't be so damn greedy!\n\r", ch); else { obj->cost = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); } return; } if (!str_cmp(arg2, "timer")) { obj->timer = value; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "hitroll") || !str_cmp(arg2, "hit")) { oset_affect(ch, obj, value, APPLY_HITROLL, FALSE); return; } else if (!str_cmp(arg2, "damroll") || !str_cmp(arg2, "dam")) { oset_affect(ch, obj, value, APPLY_DAMROLL, FALSE); return; } else if (!str_cmp(arg2, "armor") || !str_cmp(arg2, "ac")) { oset_affect(ch, obj, value, APPLY_AC, FALSE); return; } else if (!str_cmp(arg2, "hitpoints") || !str_cmp(arg2, "hp")) { oset_affect(ch, obj, value, APPLY_HIT, FALSE); return; } else if (!str_cmp(arg2, "mana")) { oset_affect(ch, obj, value, APPLY_MANA, FALSE); return; } else if (!str_cmp(arg2, "move") || !str_cmp(arg2, "movement")) { oset_affect(ch, obj, value, APPLY_MOVE, FALSE); return; } else if (!str_cmp(arg2, "str") || !str_cmp(arg2, "strength")) { oset_affect(ch, obj, value, APPLY_STR, FALSE); return; } else if (!str_cmp(arg2, "dex") || !str_cmp(arg2, "dexterity")) { oset_affect(ch, obj, value, APPLY_DEX, FALSE); return; } else if (!str_cmp(arg2, "int") || !str_cmp(arg2, "intelligence")) { oset_affect(ch, obj, value, APPLY_INT, FALSE); return; } else if (!str_cmp(arg2, "wis") || !str_cmp(arg2, "wisdom")) { oset_affect(ch, obj, value, APPLY_WIS, FALSE); return; } else if (!str_cmp(arg2, "con") || !str_cmp(arg2, "constitution")) { oset_affect(ch, obj, value, APPLY_CON, FALSE); return; } if (!str_cmp(arg2, "type")) { if (!IS_JUDGE(ch)) { send_to_char("You are not authorised to change an item type.\n\r", ch); return; } if (!str_cmp(arg3, "light")) obj->item_type = 1; else if (!str_cmp(arg3, "scroll")) obj->item_type = 2; else if (!str_cmp(arg3, "wand")) obj->item_type = 3; else if (!str_cmp(arg3, "staff")) obj->item_type = 4; else if (!str_cmp(arg3, "weapon")) obj->item_type = 5; else if (!str_cmp(arg3, "treasure")) obj->item_type = 8; else if (!str_cmp(arg3, "armor")) obj->item_type = 9; else if (!str_cmp(arg3, "armour")) obj->item_type = 9; else if (!str_cmp(arg3, "potion")) obj->item_type = 10; else if (!str_cmp(arg3, "furniture")) obj->item_type = 12; else if (!str_cmp(arg3, "trash")) obj->item_type = 13; else if (!str_cmp(arg3, "container")) obj->item_type = 15; else if (!str_cmp(arg3, "drink")) obj->item_type = 17; else if (!str_cmp(arg3, "key")) obj->item_type = 18; else if (!str_cmp(arg3, "food")) obj->item_type = 19; else if (!str_cmp(arg3, "money")) obj->item_type = 20; else if (!str_cmp(arg3, "boat")) obj->item_type = 22; else if (!str_cmp(arg3, "corpse")) obj->item_type = 23; else if (!str_cmp(arg3, "fountain")) obj->item_type = 25; else if (!str_cmp(arg3, "pill")) obj->item_type = 26; else if (!str_cmp(arg3, "grenade")) obj->item_type = ITEM_GRENADE; else if (!str_cmp(arg3, "portal")) obj->item_type = 27; else if (!str_cmp(arg3, "stake")) obj->item_type = 30; else { send_to_char ("Type can be one of: Light, Scroll, Wand, Staff, Weapon, Treasure, Armor, Potion, Furniture, Trash, Container, Drink, Key, Food, Money, Boat, Corpse, Fountain, Pill, Portal, Stake.\n\r", ch); return; } send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "owner")) { if (IS_NPC(ch)) { send_to_char("Not while switched.\n\r", ch); return; } if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name, obj->questmaker))) { send_to_char("Someone else has already changed this item.\n\r", ch); return; } if ((victim = get_char_world(ch, arg3)) == NULL) { send_to_char("You cannot find any player by that name.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); if (obj->questowner != NULL) free_string(obj->questowner); obj->questowner = str_dup(victim->name); send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg2, "name")) { free_string(obj->name); obj->name = str_dup(arg3); send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "short")) { free_string(obj->short_descr); obj->short_descr = str_dup(arg3); send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "long")) { free_string(obj->description); obj->description = str_dup(arg3); send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } if (!str_cmp(arg2, "ed")) { EXTRA_DESCR_DATA *ed; argument = one_argument(argument, arg3); if (argument == NULL) { send_to_char("Syntax: oset <object> ed <keyword> <string>\n\r", ch); return; } if (extra_descr_free == NULL) { ed = alloc_perm(sizeof(*ed)); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = str_dup(arg3); ed->description = str_dup(argument); ed->next = obj->extra_descr; obj->extra_descr = ed; send_to_char("Ok.\n\r", ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); return; } /* * Generate usage message. */ do_oset(ch, ""); return; } void do_rset(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; int value; smash_tilde(argument); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); strcpy(arg3, argument); if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') { send_to_char("#9Syntax: rset <location> <field> value\n\r", ch); send_to_char("\n\r", ch); send_to_char("#9Field being one of:\n\r", ch); send_to_char("#y flags sector\n\r", ch); return; } if ((location = find_location(ch, arg1)) == NULL) { send_to_char("No such location.\n\r", ch); return; } /* * Snarf the value. */ if (!is_number(arg3)) { send_to_char("Value must be numeric.\n\r", ch); return; } value = atoi(arg3); /* * Set something. */ if (!str_cmp(arg2, "flags")) { location->room_flags = value; return; } if (!str_cmp(arg2, "sector")) { location->sector_type = value; return; } /* * Generate usage message. */ do_rset(ch, ""); return; } void do_omni(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if (IS_NPC(ch)) return; sprintf(buf, " Name |Level|Trust|Gen| Hit | Mana | Move | HR| DR| AC| Quest\n\r"); send_to_char(buf, ch); sprintf(buf, "--------------|-----|-----|---|------|------|------|----|----|-----|------\n\r"); send_to_char(buf, ch); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *wch; if (d->connected != CON_PLAYING) continue; wch = d->character; sprintf(buf, "%-14s|%5d|%5d|%3d|%6d|%6d|%6d|%4d|%4d|%5d|%6d\n\r", wch->name, wch->level, wch->trust, wch->generation, wch->max_hit, wch->max_mana, wch->max_move, char_hitroll(wch), char_damroll(wch), char_ac(wch), wch->pcdata->quest); send_to_char(buf, ch); } return; } void do_users(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; int count; char *st; count = 0; buf[0] = '\0'; for (d = descriptor_list; d != NULL; d = d->next) { if (d->lookup_status != STATUS_DONE) continue; if (d->character != NULL && can_see(ch, d->character)) { count++; switch (d->connected) { case CON_PLAYING: st = "#y PLAYING #n "; break; case CON_NOTE_TO: case CON_NOTE_SUBJECT: case CON_NOTE_EXPIRE: case CON_NOTE_TEXT: case CON_NOTE_FINISH: st = "#g Writing Note #n "; break; default: st = "#c !UNKNOWN!#n "; break; } if (strlen(d->character->lasthost) < 2) { sprintf(buf + strlen(buf), "#G[#9%3d %16s#G] #G%s#C@#G%s\n\r", d->descriptor, st, d->character ? d->character->name : "(none)", d->host); } else { sprintf(buf + strlen(buf), "#G[#9%3d %16s#G] #G%s#C@#G%s\n\r", d->descriptor, st, d->character ? d->character->name : "(none)", d->character->lasthost); } } } sprintf(buf2, "%d user%s\n\r", count, count == 1 ? "" : "s"); send_to_char(buf2, ch); send_to_char(buf, ch); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; bool afk; argument = one_argument(argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { send_to_char("Force whom to do what?\n\r", ch); return; } if (!str_cmp(arg, "all")) { CHAR_DATA *vch; CHAR_DATA *vch_next; char buf[MAX_STRING_LENGTH]; sprintf(buf, "%s force all : %s\n\r", ch->name, argument); if (get_trust(ch) < MAX_LEVEL - 3) { send_to_char("Not at your level!\n\r", ch); return; } for (vch = char_list; vch != NULL; vch = vch_next) { vch_next = vch->next; if (!IS_NPC(vch) && get_trust(vch) < get_trust(ch)) { if (IS_SET(vch->extra, EXTRA_AFK)) afk = TRUE; else afk = FALSE; act(buf, ch, NULL, vch, TO_VICT); interpret(vch, argument); if (afk) SET_BIT(vch->extra, EXTRA_AFK); } } } else { CHAR_DATA *victim; if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if (victim == ch) { send_to_char("Aye aye, right away!\n\r", ch); return; } if ((get_trust(victim) >= get_trust(ch)) && (ch->level < MAX_LEVEL)) { send_to_char("Do it yourself!\n\r", ch); return; } act("$n forces you to '$t'.", ch, argument, victim, TO_VICT); interpret(victim, argument); } send_to_char("Ok.\n\r", ch); return; } void do_forceauto(CHAR_DATA * ch, char *argument) { CHAR_DATA *vch; CHAR_DATA *vch_next; for (vch = char_list; vch != NULL; vch = vch_next) { vch_next = vch->next; if (!IS_NPC(vch) && vch != ch) { act("Autocommand: $t.", ch, argument, vch, TO_VICT); interpret(vch, argument); } } return; } /* * New routines by Dionysos. */ void do_invis(CHAR_DATA * ch, char *argument) { if (IS_NPC(ch)) return; if (IS_SET(ch->act, PLR_WIZINVIS)) { REMOVE_BIT(ch->act, PLR_WIZINVIS); act("$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM); send_to_char("You slowly fade back into existence.\n\r", ch); } else { act("$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM); send_to_char("You slowly vanish into thin air.\n\r", ch); SET_BIT(ch->act, PLR_WIZINVIS); } return; } void do_holylight(CHAR_DATA * ch, char *argument) { if (IS_NPC(ch)) return; if (IS_SET(ch->act, PLR_HOLYLIGHT)) { REMOVE_BIT(ch->act, PLR_HOLYLIGHT); send_to_char("#yHoly light mode off.\n\r", ch); } else { SET_BIT(ch->act, PLR_HOLYLIGHT); send_to_char("#yHoly light mode on.\n\r", ch); } return; } void do_safe(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; one_argument(argument, arg); if (IS_SET(ch->in_room->room_flags, ROOM_SAFE)) send_to_char("You cannot be attacked by other players here.\n\r", ch); else send_to_char("You are not safe from player attacks in this room.\n\r", ch); } void do_oclone(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; OBJ_DATA *obj2; AFFECT_DATA *paf; AFFECT_DATA *paf2; argument = one_argument(argument, arg1); if (arg1[0] == '\0') { send_to_char("Make a clone of what object?\n\r", ch); return; } if ((obj = get_obj_world(ch, arg1)) == NULL) { send_to_char("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name, obj->questmaker) || strlen(obj->questmaker) < 2)) { send_to_char("You can only clone your own creations.\n\r", ch); return; } pObjIndex = get_obj_index(obj->pIndexData->vnum); obj2 = create_object(pObjIndex, obj->level); /* Copy any changed parts of the object. */ free_string(obj2->name); obj2->name = str_dup(obj->name); free_string(obj2->short_descr); obj2->short_descr = str_dup(obj->short_descr); free_string(obj2->description); obj2->description = str_dup(obj->description); if (obj->questmaker != NULL && strlen(obj->questmaker) > 1) { free_string(obj2->questmaker); obj2->questmaker = str_dup(obj->questmaker); } obj2->item_type = obj->item_type; obj2->extra_flags = obj->extra_flags; obj2->wear_flags = obj->wear_flags; obj2->weight = obj->weight; obj2->condition = obj->condition; obj2->toughness = obj->toughness; obj2->resistance = obj->resistance; obj2->quest = obj->quest; obj2->points = obj->points; obj2->cost = obj->cost; obj2->value[0] = obj->value[0]; obj2->value[1] = obj->value[1]; obj2->value[2] = obj->value[2]; obj2->value[3] = obj->value[3]; /*****************************************/ obj_to_char(obj2, ch); if (obj->affected != NULL) { for (paf = obj->affected; paf != NULL; paf = paf->next) { if (affect_free == NULL) paf2 = alloc_perm(sizeof(*paf)); else { paf2 = affect_free; affect_free = affect_free->next; } paf2->type = 0; paf2->duration = paf->duration; paf2->location = paf->location; paf2->modifier = paf->modifier; paf2->bitvector = 0; paf2->next = obj2->affected; obj2->affected = paf2; } } act("You create a clone of $p.", ch, obj, NULL, TO_CHAR); return; } void do_artifact(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; if (IS_NPC(ch)) { send_to_char("Not while switched.\n\r", ch); return; } found = FALSE; for (obj = object_list; obj != NULL; obj = obj->next) { if (!IS_SET(obj->quest, QUEST_ARTIFACT)) continue; found = TRUE; for (in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj) ; if (in_obj->carried_by != NULL) { sprintf(buf, "%s carried by %s.\n\r", obj->short_descr, PERS(in_obj->carried_by, ch)); } else { sprintf(buf, "%s in %s.\n\r", obj->short_descr, in_obj->in_room == NULL ? "somewhere" : in_obj->in_room->name); } buf[0] = UPPER(buf[0]); send_to_char(buf, ch); } if (!found) send_to_char("There are no artifacts in the game.\n\r", ch); return; } void do_locate(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; OBJ_DATA *obj; OBJ_DATA *in_obj; bool found; if (IS_NPC(ch)) { send_to_char("Not while switched.\n\r", ch); return; } found = FALSE; for (obj = object_list; obj != NULL; obj = obj->next) { if (!can_see_obj(ch, obj) || obj->questowner == NULL || strlen(obj->questowner) < 2 || str_cmp(ch->name, obj->questowner)) continue; found = TRUE; for (in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj) ; if (in_obj->carried_by != NULL) { sprintf(buf, "%s carried by %s.\n\r", obj->short_descr, PERS(in_obj->carried_by, ch)); } else { sprintf(buf, "%s in %s.\n\r", obj->short_descr, in_obj->in_room == NULL ? "somewhere" : in_obj->in_room->name); } buf[0] = UPPER(buf[0]); send_to_char(buf, ch); } if (!found) send_to_char("You cannot locate any items belonging to you.\n\r", ch); return; } void do_claim(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; one_argument(argument, arg); if (IS_NPC(ch)) { send_to_char("Not while switched.\n\r", ch); return; } if (ch->exp < 500) { send_to_char("It costs 500 exp to claim ownership of an item.\n\r", ch); return; } if (arg[0] == '\0') { send_to_char("What object do you wish to claim ownership of?\n\r", ch); return; } if ((obj = get_obj_carry(ch, arg)) == NULL) { send_to_char("You are not carrying that item.\n\r", ch); return; } if (IS_OBJ_STAT(obj, ITEM_NOCLAIM)) { send_to_char("You cannot claim this item.\n\r", ch); return; } if (obj->item_type == ITEM_QUEST || obj->item_type == ITEM_MONEY || obj->item_type == ITEM_TREASURE || IS_SET(obj->quest, QUEST_ARTIFACT)) { send_to_char("You cannot claim that item.\n\r", ch); return; } else if (obj->chobj != NULL && !IS_NPC(obj->chobj) && obj->chobj->pcdata->obj_vnum != 0) { send_to_char("You cannot claim that item.\n\r", ch); return; } if (obj->ownerid != 0) { if (obj->ownerid == ch->pcdata->playerid) send_to_char("But you already own it.\n\r", ch); else send_to_char("Someone else already own it.\n\r", ch); return; } if (obj->questowner != NULL && strlen(obj->questowner) > 1) { if (!str_cmp(ch->name, obj->questowner)) { if (obj->ownerid != 0) send_to_char("But you already own it!\n\r", ch); else { send_to_char("You #Creclaim#n the object.\n\r", ch); obj->ownerid = ch->pcdata->playerid; } } else send_to_char("Someone else has already claimed ownership to it.\n\r", ch); return; } ch->exp -= 500; if (obj->questowner != NULL) free_string(obj->questowner); obj->questowner = str_dup(ch->name); obj->ownerid = ch->pcdata->playerid; act("You are now the owner of $p.", ch, obj, NULL, TO_CHAR); act("$n is now the owner of $p.", ch, obj, NULL, TO_ROOM); return; } void do_gift(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (IS_NPC(ch)) { send_to_char("Not while switched.\n\r", ch); return; } if (ch->exp < 500) { send_to_char("It costs 500 exp to make a gift of an item.\n\r", ch); return; } if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char("Make a gift of which object to whom?\n\r", ch); return; } if ((obj = get_obj_carry(ch, arg1)) == NULL) { send_to_char("You are not carrying that item.\n\r", ch); return; } if ((victim = get_char_room(ch, arg2)) == NULL) { send_to_char("Nobody here by that name.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } if (obj->ownerid == 0) { send_to_char("That item has not yet been claimed.\n\r", ch); return; } if (obj->ownerid != ch->pcdata->playerid && ch->level < 7) { send_to_char("But you don't own it!\n\r", ch); return; } if (IS_SET(obj->quest, QUEST_RELIC) && ch->level < 7) { send_to_char("You can't gift relics.\n\r", ch); return; } ch->exp -= 500; if (obj->questowner != NULL) free_string(obj->questowner); obj->questowner = str_dup(victim->name); obj->ownerid = victim->pcdata->playerid; act("You grant ownership of $p to $N.", ch, obj, victim, TO_CHAR); act("$n grants ownership of $p to $N.", ch, obj, victim, TO_NOTVICT); act("$n grants ownership of $p to you.", ch, obj, victim, TO_VICT); return; } void do_create(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int itemtype = 13; int level; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0') itemtype = ITEM_TRASH; else if (!str_cmp(arg1, "light")) itemtype = ITEM_LIGHT; else if (!str_cmp(arg1, "scroll")) itemtype = ITEM_SCROLL; else if (!str_cmp(arg1, "wand")) itemtype = ITEM_WAND; else if (!str_cmp(arg1, "staff")) itemtype = ITEM_STAFF; else if (!str_cmp(arg1, "weapon")) itemtype = ITEM_WEAPON; else if (!str_cmp(arg1, "treasure")) itemtype = ITEM_TREASURE; else if (!str_cmp(arg1, "armor")) itemtype = ITEM_ARMOR; else if (!str_cmp(arg1, "armour")) itemtype = ITEM_ARMOR; else if (!str_cmp(arg1, "potion")) itemtype = ITEM_POTION; else if (!str_cmp(arg1, "furniture")) itemtype = ITEM_FURNITURE; else if (!str_cmp(arg1, "trash")) itemtype = ITEM_TRASH; else if (!str_cmp(arg1, "container")) itemtype = ITEM_CONTAINER; else if (!str_cmp(arg1, "drink")) itemtype = ITEM_DRINK_CON; else if (!str_cmp(arg1, "key")) itemtype = ITEM_KEY; else if (!str_cmp(arg1, "food")) itemtype = ITEM_FOOD; else if (!str_cmp(arg1, "money")) itemtype = ITEM_MONEY; else if (!str_cmp(arg1, "boat")) itemtype = ITEM_BOAT; else if (!str_cmp(arg1, "corpse")) itemtype = ITEM_CORPSE_NPC; else if (!str_cmp(arg1, "fountain")) itemtype = ITEM_FOUNTAIN; else if (!str_cmp(arg1, "pill")) itemtype = ITEM_PILL; else if (!str_cmp(arg1, "portal")) itemtype = ITEM_PORTAL; else if (!str_cmp(arg1, "stake")) itemtype = ITEM_STAKE; else itemtype = ITEM_TRASH; if (arg2[0] == '\0' || !is_number(arg2)) { level = 0; } else { level = atoi(arg2); if (level < 1 || level > 50) { send_to_char("Level should be within range 1 to 50.\n\r", ch); return; } } if ((pObjIndex = get_obj_index(OBJ_VNUM_PROTOPLASM)) == NULL) { send_to_char("Error...missing object, please inform KaVir.\n\r", ch); return; } obj = create_object(pObjIndex, level); obj->level = level; obj->item_type = itemtype; obj_to_char(obj, ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); act("You reach up into the air and draw out a ball of protoplasm.", ch, obj, NULL, TO_CHAR); act("$n reaches up into the air and draws out a ball of protoplasm.", ch, obj, NULL, TO_ROOM); return; } void do_token(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; CHAR_DATA *victim; int value; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (IS_NPC(ch) || (ch->pcdata->quest < 1 && !IS_JUDGE(ch))) { send_to_char("You are unable to make a quest token.\n\r", ch); return; } else if (arg1[0] == '\0' || !is_number(arg1)) { send_to_char("Please specify a value for the quest token.\n\r", ch); return; } else { value = atoi(arg1); if (value < 1 || value > 10000) { send_to_char("Quest token should have a value between 1 and 10000.\n\r", ch); return; } else if (value > ch->pcdata->quest && !IS_JUDGE(ch)) { sprintf(buf, "You only have %d quest points left to put into tokens.\n\r", ch->pcdata->quest); send_to_char(buf, ch); return; } } victim = get_char_room(ch, arg2); if ((pObjIndex = get_obj_index(OBJ_VNUM_PROTOPLASM)) == NULL) { send_to_char("Error...missing object, please inform Trace.\n\r", ch); return; } ch->pcdata->quest -= value; if (ch->pcdata->quest < 0) ch->pcdata->quest = 0; obj = create_object(pObjIndex, value); obj->value[0] = value; obj->level = 1; obj->cost = value * 1000; obj->item_type = ITEM_QUEST; obj_to_char(obj, ch); if (obj->questmaker != NULL) free_string(obj->questmaker); obj->questmaker = str_dup(ch->name); free_string(obj->name); obj->name = str_dup("quest token"); sprintf(buf, "a %d point quest token", value); free_string(obj->short_descr); obj->short_descr = str_dup(buf); sprintf(buf, "A %d point quest token lies on the floor.", value); free_string(obj->description); obj->description = str_dup(buf); if (victim != NULL && victim != ch) { act("You reach behind $N's ear and produce $p.", ch, obj, victim, TO_CHAR); act("$n reaches behind $N's ear and produces $p.", ch, obj, victim, TO_NOTVICT); act("$n reaches behind your ear and produces $p.", ch, obj, victim, TO_VICT); } else { act("You snap your fingers and reveal $p.", ch, obj, NULL, TO_CHAR); act("$n snaps $s fingers and reveals $p.", ch, obj, NULL, TO_ROOM); } return; } void do_clearstats(CHAR_DATA * ch, char *argument) { OBJ_DATA *obj; OBJ_DATA *obj_next; if (IS_NPC(ch)) return; if ((ch->in_room == NULL || ch->in_room->vnum != 3054)) { send_to_char("You can only clear your stats at the Temple Altar of Midgaard.\n\r", ch); return; } for (obj = ch->carrying; obj != NULL; obj = obj_next) { obj_next = obj->next_content; if (obj->wear_loc != WEAR_NONE) { obj_from_char(obj); obj_to_char(obj, ch); } } while (ch->affected) affect_remove(ch, ch->affected); if (IS_SET(ch->affected_by, AFF_POLYMORPH)) REMOVE_BIT(ch->affected_by, AFF_POLYMORPH); if (IS_SET(ch->affected_by, AFF_ETHEREAL)) REMOVE_BIT(ch->affected_by, AFF_ETHEREAL); ch->affected_by = 0; ch->armor = 100; ch->hit = UMAX(1, ch->hit); ch->mana = UMAX(1, ch->mana); ch->move = UMAX(1, ch->move); ch->hitroll = 0; ch->damroll = 0; ch->saving_throw = 0; ch->pcdata->mod_str = 0; ch->pcdata->mod_int = 0; ch->pcdata->mod_wis = 0; ch->pcdata->mod_dex = 0; ch->pcdata->mod_con = 0; ch->pcdata->followers = 0; ch->form = 1048575; save_char_obj(ch); send_to_char("Your stats have been cleared. Please rewear your equipment.\n\r", ch); return; } void do_otransfer(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; ROOM_INDEX_DATA *chroom; ROOM_INDEX_DATA *objroom; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0') { send_to_char("Otransfer which object?\n\r", ch); return; } if (arg2[0] == '\0') victim = ch; else if ((victim = get_char_world(ch, arg2)) == NULL) { send_to_char("They aren't here.\n\r", ch); return; } if ((obj = get_obj_world(ch, arg1)) == NULL) { send_to_char("Nothing like that in hell, earth, or heaven.\n\r", ch); return; } if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name, obj->questmaker) || strlen(obj->questmaker) < 2)) { send_to_char("You don't have permission to otransfer that item.\n\r", ch); return; } if (obj->carried_by != NULL) { act("$p vanishes from your hands in an explosion of energy.", obj->carried_by, obj, NULL, TO_CHAR); act("$p vanishes from $n's hands in an explosion of energy.", obj->carried_by, obj, NULL, TO_ROOM); obj_from_char(obj); } else if (obj->in_obj != NULL) obj_from_obj(obj); else if (obj->in_room != NULL) { chroom = ch->in_room; objroom = obj->in_room; char_from_room(ch); char_to_room(ch, objroom); act("$p vanishes from the ground in an explosion of energy.", ch, obj, NULL, TO_ROOM); if (chroom == objroom) act("$p vanishes from the ground in an explosion of energy.", ch, obj, NULL, TO_CHAR); char_from_room(ch); char_to_room(ch, chroom); obj_from_room(obj); } else { send_to_char("You were unable to get it.\n\r", ch); return; } obj_to_char(obj, victim); act("$p appears in your hands in an explosion of energy.", victim, obj, NULL, TO_CHAR); act("$p appears in $n's hands in an explosion of energy.", victim, obj, NULL, TO_ROOM); return; } void bind_char(CHAR_DATA * ch) { OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *location; if (IS_NPC(ch) || ch->pcdata->obj_vnum < 1) return; if ((pObjIndex = get_obj_index(ch->pcdata->obj_vnum)) == NULL) return; if (ch->in_room == NULL || ch->in_room->vnum == ROOM_VNUM_IN_OBJECT) { location = get_room_index(ROOM_VNUM_ALTAR); char_from_room(ch); char_to_room(ch, location); } else location = ch->in_room; obj = create_object(pObjIndex, 50); obj_to_room(obj, location); obj->chobj = ch; ch->pcdata->chobj = obj; SET_BIT(ch->affected_by, AFF_POLYMORPH); SET_BIT(ch->extra, EXTRA_OSWITCH); free_string(ch->morph); ch->morph = str_dup(obj->short_descr); send_to_char("You reform yourself.\n\r", ch); act("$p fades into existance on the floor.", ch, obj, NULL, TO_ROOM); do_look(ch, "auto"); return; } void do_bind(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char("Syntax: bind <player> <object>\n\r", ch); return; } if ((victim = get_char_room(ch, arg1)) == NULL) { send_to_char("That player is not here.\n\r", ch); return; } if (ch == victim) { send_to_char("You can't do this to yourself.\n\r", ch); return; } if (IS_NPC(victim)) { send_to_char("Not on NPC's.\n\r", ch); return; } else if (IS_AFFECTED(victim, AFF_POLYMORPH)) { send_to_char("You cannot do this while they are polymorphed.\n\r", ch); return; } else if (IS_IMMORTAL(victim)) { send_to_char("Only on mortals or avatars.\n\r", ch); return; } if ((obj = get_obj_carry(ch, arg2)) == NULL) { send_to_char("You are not carrying that item.\n\r", ch); return; } if (obj->chobj != NULL) { send_to_char("That item already has someone bound in it.\n\r", ch); return; } send_to_char("Ok.\n\r", ch); act("$n transforms into a white vapour and pours into $p.", victim, obj, NULL, TO_ROOM); act("You transform into a white vapour and pour into $p.", victim, obj, NULL, TO_CHAR); victim->pcdata->obj_vnum = obj->pIndexData->vnum; obj->chobj = victim; victim->pcdata->chobj = obj; SET_BIT(victim->affected_by, AFF_POLYMORPH); SET_BIT(victim->extra, EXTRA_OSWITCH); free_string(victim->morph); victim->morph = str_dup(obj->short_descr); return; } void do_release(CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; argument = one_argument(argument, arg); if (arg[0] == '\0') { send_to_char("Syntax: release <object>\n\r", ch); return; } if ((obj = get_obj_carry(ch, arg)) == NULL) { send_to_char("You are not carrying that item.\n\r", ch); return; } if ((victim = obj->chobj) == NULL) { send_to_char("There is nobody bound in that item.\n\r", ch); return; } send_to_char("Ok.\n\r", ch); victim->pcdata->obj_vnum = 0; obj->chobj = NULL; victim->pcdata->chobj = NULL; REMOVE_BIT(victim->affected_by, AFF_POLYMORPH); REMOVE_BIT(victim->extra, EXTRA_OSWITCH); free_string(victim->morph); victim->morph = str_dup(""); act("A white vapour pours out of $p and forms into $n.", victim, obj, NULL, TO_ROOM); act("Your spirit floats out of $p and reforms its body.", victim, obj, NULL, TO_CHAR); return; } #define CH(descriptor) ((descriptor)->character) /* This file holds the copyover data */ #define COPYOVER_FILE "copyover.data" /* This is the executable file */ #define EXE_FILE "../src/dystopia" extern int port, control; /* db.c */ void do_copyover(CHAR_DATA * ch, char *argument) { OBJ_DATA *obj; FILE *fp; CHAR_DATA *gch; DESCRIPTOR_DATA *d, *d_next; extern int port, control; /* db.c */ char buf[100], buf2[100]; int i; /* * Is it possibly to do a copyover ? */ if ((fp = fopen(COPYOVER_FILE, "w")) == NULL) { send_to_char("Copyover file not writeable, aborted.\n\r", ch); logf("Could not write to copyover file: %s", COPYOVER_FILE); perror("do_copyover:fopen"); return; } /* * Store all mudwide data before doing anything else */ save_coreinfo(); save_polls(); do_asave(ch, "changed"); /* * Make sure all chars are ready for the copyover */ do_restore(ch, "all"); for (gch = char_list; gch != NULL; gch = gch->next) { bool afk = FALSE; if (IS_NPC(gch)) continue; /* Fix any possibly head/object forms */ if (IS_HEAD(gch, LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH)) { REMOVE_BIT(gch->loc_hp[0], LOST_HEAD); REMOVE_BIT(gch->affected_by, AFF_POLYMORPH); REMOVE_BIT(gch->extra, EXTRA_OSWITCH); gch->morph = str_dup(""); gch->pcdata->chobj = NULL; gch->pcdata->obj_vnum = 0; char_from_room(gch); char_to_room(gch, get_room_index(ROOM_VNUM_ALTAR)); } /* Take care of possibly artifacts */ for (i = 0; i < MAX_WEAR; i++) { if ((obj = get_eq_char(gch, i)) != NULL) { if (IS_SET(obj->quest, QUEST_ARTIFACT)) unequip_char(gch, obj); } } /* Make sure the player is saved with all his eq */ if (IS_SET(gch->extra, EXTRA_AFK)) afk = TRUE; do_stand(gch, ""); do_call(gch, "all"); if (afk) SET_BIT(gch->extra, EXTRA_AFK); save_char_obj(gch); } /* * save all changed areas */ do_asave(ch, "changed"); /* Have to disable compression when doing a copyover */ for (d = descriptor_list; d; d = d->next) { if (d->lookup_status != STATUS_DONE) continue; if (d->character != NULL) gch = d->character; else continue; if (gch->desc->out_compress) { if (!compressEnd2(gch->desc)) send_to_char("Could not disable compression, you'll have to reconect in 5 seconds.\n", gch); } } sprintf(buf, "\n\r <*> It is a time of changes <*>\n\r"); /* For each playing descriptor, save its state */ for (d = descriptor_list; d; d = d_next) { CHAR_DATA *och = CH(d); d_next = d->next; /* drop those that haven't logged in yet */ if (!d->character || d->connected != CON_PLAYING) { write_to_descriptor_2(d->descriptor, "\n\rSorry, we are rebooting. Come back in 30 seconds.\n\r", 0); close_socket(d); } else { fprintf(fp, "%d %s %s %s\n", d->descriptor, och->name, och->pcdata->account, d->host); if (och->level == 1) { write_to_descriptor_2(d->descriptor, "Since you are level one, and level one characters do not save, you gain a free level!\n\r", 0); och->level++; save_char_obj(och); } write_to_descriptor_2(d->descriptor, buf, 0); } } fprintf(fp, "-1\n"); fclose(fp); /* recycle descriptors */ recycle_descriptors(); /* exec - descriptors are inherited */ sprintf(buf, "%d", port); sprintf(buf2, "%d", control); execl(EXE_FILE, "dystopia", buf, "copyover", buf2, (char *) NULL); /* Failed - sucessful exec will not return */ perror("do_copyover: execl"); send_to_char("Copyover FAILED!\n\r", ch); } /* Recover from a copyover - load players */ void copyover_recover() { DESCRIPTOR_DATA *d; ACCOUNT_DATA *acc; FILE *fp; char name[100]; char host[MAX_STRING_LENGTH], account[100]; int desc; bool fOld; logf("Copyover recovery initiated"); fp = fopen(COPYOVER_FILE, "r"); if (!fp) /* there are some descriptors open which will hang forever then ? */ { perror("copyover_recover:fopen"); logf("Copyover file not found. Exitting.\n\r"); exit(1); } unlink(COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */ for (;;) { fscanf(fp, "%d %s %s %s\n", &desc, name, account, host); if (desc == -1) break; /* Write something, and check if it goes error-free */ if (!write_to_descriptor_2(desc, "\n\r <*> The world spins <*>\n\r", 0)) { close(desc); continue; } d = alloc_perm(sizeof(DESCRIPTOR_DATA)); init_descriptor(d, desc); /* set up various stuff */ acc = load_account(account); d->account = acc; players_logged++; d->host = str_dup(host); d->next = descriptor_list; descriptor_list = d; d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */ /* Now, find the pfile */ fOld = load_char_obj(d, name); if (!fOld) /* Player file not found?! */ { write_to_descriptor_2(desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0); close_socket(d); } else /* ok! */ { write_to_descriptor_2(desc, "\n\r <*> And nothing will ever be the same again <*>\n\r", 0); /* Just In Case */ if (!d->character->in_room) d->character->in_room = get_room_index(ROOM_VNUM_TEMPLE); /* Insert in the char_list */ d->character->next = char_list; char_list = d->character; char_to_room(d->character, d->character->in_room); do_look(d->character, ""); act("$n materializes!", d->character, NULL, NULL, TO_ROOM); d->connected = CON_PLAYING; d->lookup_status = STATUS_DONE; retell_mccp(d); } } fclose(fp); } void do_superlog(CHAR_DATA * ch, char *argument) { if (extra_log) { extra_log = FALSE; send_to_char("Stopped Logging.\n\r", ch); return; } extra_log = TRUE; send_to_char("Started Logging.\n\r", ch); return; } void do_generation(CHAR_DATA * ch, char *argument) { CHAR_DATA *victim; int gen; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if (IS_NPC(ch)) return; if (arg1[0] == '\0' || arg2[0] == '\0') { send_to_char("Syntax: generation <char> <generation>.\n\r", ch); send_to_char("Generation 1 is a Master <Class> and 2 is clan leader.\n\r", ch); return; } if ((victim = get_char_world(ch, arg1)) == NULL) { send_to_char("That player is not here.\n\r", ch); return; } gen = is_number(arg2) ? atoi(arg2) : -1; send_to_char("Generation Set.\n\r", ch); victim->generation = gen; return; }