/* * Client decompression module for the mud client compression protocol. * See http://homepages.ihug.co.nz/~icecube/compress/ for more details. * * mccpDecompress.h - header definitions. #include this in your client code. * * Oliver Jowett <icecube$ihug.co.nz>. Demangle address as needed. * * This code is placed in the public domain. * */ /* Modified: 981203 */ /* * * mc_state is an opaque type representing the current compression state of * a connection. You should include a (mc_state *) in the information you * store for a server connection. * * Initialization / cleanup: * * When a connection is initiated, call mudcompress_new, and store the * resulting pointer in your server connection information. This pointer is * used as a handle for all other functions. This does NOT begin compression * - it just initialises various internal structures. * * When a connection is terminated, call mudcompress_delete with the handle * to delete all memory allocated by the decompressor for the connection. * * Reading / writing: * * Reading from the server connection must go through the decompressor at * all times. The decompressor handles both negotiation and decompression * transparently - it receives input directly from the server, then provides * the main client code with decompressed data, hiding all protocol details. * * When data is received from the mud server, call mudcompress_receive, * passing it the handle for the connection, a pointer to the data read, * and the length of data read. It is VITAL that ALL data read is passed * to the decompressor - including data with embedded NULs! * * After mudcompress_receive has been called, call mudcompress_pending() to * see if any decompressed data is available. It returns the number of * bytes pending. * * If there is pending data waiting, call mudcompress_get to retrieve it. * This fills up to "size" bytes in the provided buffer "buf", and returns * the number of bytes copied. Your client can now process this data as if * it had been directly read from the server. * * Be sure to check mudcompress_pending again after calling mudcompress_get! * Removing some data from the decompress buffer may have allowed the * decompressor to decompress some more data - in which case, you want to * process it immediately, rather than waiting for another read from the * mud server. * * Regularly call mudcompress_response. If non-NULL, you need to write the * returned string to the mud server. This is needed when the decompressor * is negotiating compression with the server. When called, * mudcompress_response clears any pending string, so be sure to save its * return value! * * Status information: * * mudcompress_error returns non-0 if there has been a (fatal) decompression * error. In this case, all you can do is tell the user that something went * wrong and close the connection. * * mudcompress_stats fills in the two (unsigned long *) values passed, with * the number of compressed bytes read, and the number of bytes that they * decompressed to. * * mudcompress_compressing returns non-0 if the connection is currently * using compression. * */ /************************************************************** * Myth Mud improvements ALL by David Spink aka Morglum. * * This mud is NOT to be copied in whole or in part! No one * * has the permission to authorise the use of this code. * * In order to use this code you MUST comply with the terms * * and conditions in 'license.myth' (as shipped). * **************************************************************/ #ifndef MUDCOMPRESS_H #define MUDCOMPRESS_H #ifdef __cplusplus extern "C" { #endif /* Opaque handle for a decompressor. Details defined in Compress.c - you * should never need to see them externally. */ struct mc_state_s; typedef struct mc_state_s mc_state; /* Create a new decompressor. Return a handle to it. */ mc_state *mudcompress_new(void); /* Deallocate a decompressor and associated data. 'state' is invalid * afterthis call. */ void mudcompress_delete(mc_state *state); /* Perform decompression and negotiation on some received data. * 'data' is a pointer to the received data, 'len' is its length. */ void mudcompress_receive(mc_state *state, const char *data, unsigned len); /* Return the number of pending decompressed bytes that can currently * be read by mudcompress_get */ int mudcompress_pending(mc_state *state); /* Return true (non-0) if this decompressor encountered a fatal error. */ int mudcompress_error(mc_state *state); /* Read decompressed data from the decompressor into 'buf', up to a * maximum of 'size' bytes. Returns the number of bytes actually copied. */ int mudcompress_get(mc_state *state, char *buf, int size); /* Set *comp to the number of compressed bytes read, and *uncomp to the * number of bytes they expanded to, for this decompressor. */ void mudcompress_stats(mc_state *state, unsigned long *comp, unsigned long *uncomp); /* Check for a negotiation response. If this returns NULL, no output is * needed. If it returns non-NULL, it points to a NUL-terminated string * that should be sent to the mud server. Calling this function clears * the pending string (so be sure to save the result). */ const char *mudcompress_response(mc_state *state); /* Return true (non-0) if this decompressor has successfully negotiated * compression and is currently performing decompression. */ int mudcompress_compressing(mc_state *state); #ifdef __cplusplus } #endif #endif