#AREADATA Name Diku Midgaard~ Builders None~ VNUMs 3000 3372 Security 1 End #MOBILES #3090 kitten~ the kitten~ A small loyal kitten is here. ~ The kitten looks like a cute, little, fierce fighter. ~ 7 0 400 S 9 20 9 1d6+11 1d4+0 0 0 0 0 0 #3091 puppy~ the puppy~ A small loyal puppy is here. ~ The puppy looks like a cute, little, fierce fighter. ~ 7 0 400 S 1 20 9 1d6+11 1d4+0 0 0 0 0 0 #3092 beagle~ the beagle~ A small, quick, loyal beagle is here. ~ The beagle looks like a fierce fighter. ~ 7 0 400 S 2 19 8 1d12+22 1d6+0 0 0 0 0 0 #3093 rottweiler~ the rottweiler~ A large, loyal rottweiler is here. ~ The rottweiler looks like a strong, fierce fighter. ~ 7 0 400 S 13 18 7 1d12+35 1d7+0 0 0 0 0 0 #3094 wolf~ the wolf~ A large, trained wolf is here. ~ The wolf looks like a strong, fearless fighter. ~ 7 0 0 S 9 17 6 1d12+47 1d8+0 0 0 0 0 0 #3100 maid~ the maid~ The maid is waiting for your order. ~ She is very beautiful with golden hair, and deep blue eyes. A good reason for coming here more often. ~ 3 0 1000 S 28 2 -2 6d10+390 1d8+12 2000 0 0 0 2 #3120 sexton~ the sexton~ A sexton is sitting here, drinking hot tea. ~ The sexton looks like he is relaxing after another grave-digging job. ~ 3 0 800 S 4 18 7 2d6+35 1d7+0 13 0 0 0 1 #3121 swan~ the swan~ A swan is swimming around in the pond. ~ The white swan is very elegant. ~ 3 0 1000 S 11 20 9 2d6+10 1d5+0 0 0 0 0 0 #3122 duckling~ the duckling~ A duckling is swimming around in the pond. ~ The duckling is adorable, it looks most of all like a tiny furball. ~ 3 0 1000 S 6 20 10 1d1+0 1d1+0 0 0 0 0 0 #3123 sparrow~ the sparrow~ A sparrow is flapping around on the ground. ~ The sparrow looks like it is enjoying life. ~ 193 0 1000 S 1 20 10 2d6+0 1d3+0 0 0 0 0 0 #3124 duck~ the duck~ A duck is here, quacking happily. ~ The duck is quite fat. It looks like it is enjoying life. ~ 65 0 1000 S 1 20 10 2d6+5 1d4+0 0 0 0 0 0 #3140 captain~ the captain~ The captain of the guard is looking very upset. ~ A big, strong, angry captain. ~ 39 8 1000 S 14 4 1 1d12+210 1d8+8 0 0 0 0 1 #3141 cityguard guard~ the cityguard~ A cityguard stands here, looking very upset. ~ A big, strong, angry guard. ~ 39 0 1000 S 15 5 -2 15d15+150 1d4+10 0 0 0 0 1 #3142 secretary~ the secretary~ A secretary is sitting at the desk. ~ She looks very busy. The Secretary says 'Sorry, but the Mayor is extremely busy today'. The Secretary says 'Please sit down and have a seat in the meantime'. ~ 3 0 900 S 9 9 2 1d12+148 2d7+1 100 0 0 0 2 #3143 mayor~ the mayor~ The mayor is here. He shakes your hand. ~ He is a stocky, middle-aged man with thin, grey hair. ~ 3 8192 900 S 19 2 -2 6d10+500 1d8+12 1000 0 0 0 1 #3144 crier~ the town crier~ The town crier is here, weeping quietly. ~ He is very good at his job - completely dissolved in tears. ~ 129 0 900 S 14 20 9 2d6+10 1d5+0 34 0 0 0 1 #3145 Edward quest shop owner~ Edward~ Edward, the owner of this quest shop, stands here. ~ He looks.. well.. ~ 515 0 900 S 2302 -2 -13 23d23+230 1d4+23 2000 0 0 0 2 #3207 keeper portal~ The Portal Keeper~ The Portal Keeper stands here guarding his portals. ~ You see an old man whos very proud of his portals. Hes worked here for a very long time looks like he will be drawing his pension soon. ~ 67 4211368 1000 S 502 0 0 0d0+0 0d0+0 0 0 0 0 0 #3000 wizard~ the wizard~ A wizard walks around behind the counter, talking to himself. ~ The wizard looks old and senile, and yet he looks like a very powerful wizard. He is equipped with fine clothing, and is wearing many fine rings and bracelets. ~ 3 0 900 S 37 2 2 1d1+30000 1d8+32 100000 0 0 0 1 #3001 baker~ the baker~ The baker looks at you calmly, wiping flour from his face with one hand. ~ A fat, nice looking baker. But you can see that he has many scars on his body. ~ 3 0 900 S 25 2 2 1d1+30000 1d8+20 12000 0 0 0 1 #3002 grocer~ the grocer~ A grocer stands at the counter, with a slightly impatient look on his face. ~ A tall grocer, who moves two 200 pounds bag of flour around on his shoulders. ~ 3 0 900 S 34 2 2 1d1+30000 1d8+20 12000 0 0 0 1 #3003 weaponsmith~ the weaponsmith~ A weaponsmith. ~ A young weaponsmith, who still has lots to learn. ~ 3 0 900 S 25 2 2 1d1+30000 1d8+32 100000 0 0 0 1 #3004 armourer armorer~ the armourer~ An armourer stands here. ~ An old but very strong armourer, he has made more armours in his lifetime than you have ever seen. ~ 3 0 900 S 24 2 2 1d1+30000 1d8+32 150000 0 0 0 1 #3005 thief~ the thief~ A thief, all dressed in black. ~ Well COUNT your money! ~ 133 98304 100 S 1 13 3 8d8+80 1d5+5 100 0 0 0 1 #3006 captain~ the captain~ A retired captain stands here, selling boats. ~ This captain has killed more sharks than you have eaten peas. ~ 3 0 900 S 21 2 2 1d1+30000 1d8+32 12000 0 0 0 1 #3007 sailor~ the sailor~ A sailor stands here, waiting to train you. ~ He looks like a strong, fit sailor. ~ 515 0 900 S 25 -2 -13 23d23+230 1d4+23 2000 0 0 0 1 #3008 boy~ the pet shop boy~ A pet shop boy is here, humming gently. ~ He is young and close-cropped and looks quite happy. ~ 3 0 900 S 18 2 2 1d1+30000 1d8+20 12000 0 0 0 1 #3009 jeweller~ the jeweller~ The jeweller is standing behind the desk. ~ He is fat and has a content although watchful look on his face. ~ 3 0 900 S 28 2 -10 1d1+30000 1d8+22 300000 0 0 0 1 #3010 leather worker~ the leather worker~ The leather worker is sitting by the table, sewing a leather cap. ~ He looks as an honest, hard-working artisan who only just earns enough to keep himself going. ~ 3 0 900 S 28 2 2 1d1+30000 1d8+20 100000 0 0 0 1 #3011 executioner~ the executioner~ The executioner is here polishing his blade. ~ A masked man with muscles bulging all over his body. You can tell by the look in his eyes that he enjoys seeing you cower in his presence. ~ 32835 136 1000 S 53 -10 -20 1d1+1499 1d4+30 5000 0 0 0 1 #3012 healer~ the healer~ A healer is here. ~ Although retired from adventuring, the healer still lends a hand. ~ 67 136 1000 S 44 -10 -20 1d1+29999 2d4+30 0 0 0 0 1 #3020 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura. ~ 1027 0 1000 S 27 0 0 6d10+440 3d8+24 8794 0 0 0 2 #3021 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ You are in no doubt that this guildmaster is truly close to your god; he has a peaceful, loving look. You notice that he is surrounded by a white aura. ~ 1027 128 1000 S 16 0 0 6d10+440 3d8+24 8794 0 0 0 1 #3022 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ You realize that whenever your guildmaster moves, you fail to notice it: the way of the true thief. She is dressed in poor clothing, having the appearance of a beggar. ~ 1027 0 1000 S 26 0 0 6d10+440 3d8+24 8794 0 0 0 2 #3023 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ This is your master. Big and strong with bulging muscles. Several scars across his body prove that he was using arms before you were born. He has a calm look on his face. ~ 1027 0 1000 S 22 0 0 6d10+440 3d8+24 8794 0 0 0 1 #3024 sorcerer~ the sorcerer~ A sorcerer is guarding the entrance. ~ He is an experienced mage who has specialized in the field of Combat Magic. He is here to guard the Mage's Guild and his superior knowledge of offensive as well as defensive spells make him a deadly opponent. ~ 3 2 800 S 27 2 2 6d10+3900 1d8+22 2000 0 0 0 1 #3025 templar~ the knight templar~ A knight templar is guarding the entrance. ~ He is a specially trained warrior belonging to the military order of the Faith. His duty is to protect the faithful from persecution and infidel attacks and his religious devotion combined with his superior skill makes him a deadly opponent. ~ 3 0 800 S 24 2 2 6d10+3900 1d8+22 2000 0 0 0 1 #3026 assassin~ the assassin~ An assassin is guarding the entrance. ~ He is a thief who has specialized in killing others as effectively as possible, using all sorts of weapons. His superior knowledge of how and where to use them combined with his extraordinary stealth makes him a deadly opponent. ~ 3 65536 800 S 16 4 4 6d10+3900 1d8+22 2000 0 0 0 1 #3027 knight~ the knight~ A knight is guarding the entrance. ~ He is an expert warrior who has attained knighthood through countless chivalrous deeds. His duty is to protect the Guild of Swordsmen and his extreme skill combined with his experience in warfare makes him a deadly opponent. ~ 3 0 800 S 22 0 0 6d10+5900 1d8+32 2000 0 0 0 1 #3040 bartender~ the bartender~ A bartender watches you calmly, while he skillfully mixes a drink. ~ A tired looking Bartender who hates trouble in his bar. ~ 3 0 900 S 26 2 2 1d1+30000 1d8+18 2000 0 0 0 1 #3041 waiter~ the waiter~ A waiter is going around from one place to another. ~ A tired looking waiter. ~ 3 0 900 S 16 2 2 6d10+390 1d8+18 2000 0 0 0 1 #3042 waiter~ the waiter~ A man who in his young days was a famous sorcerer but now leads a quiet, peaceful life as a waiter. ~ ~ 3 0 600 S 24 1 2 6d10+390 1d8+18 2000 0 0 0 1 #3043 waiter~ the waiter~ A waiter who seems to have reached contact with God. ~ ~ 3 0 600 S 31 1 2 6d10+390 1d8+18 2000 0 0 0 1 #3044 waiter~ the waiter~ A waiter who knows where all his customers keep their money. ~ ~ 3 0 600 S 23 1 2 6d10+390 1d8+18 2000 0 0 0 1 #3045 waiter~ the waiter~ A waiter who easily could kill you, and still carry quite a few firebreathers. ~ ~ 3 0 600 S 40 1 2 6d10+390 1d8+18 2000 0 0 0 1 #3046 filthy~ Filthy~ Filthy is standing here, eager to serve you a special drink. ~ Filthy looks real, ehm, dirty. He likes to keep his costumers happy, but do not mess with him or else he'll get upset. ~ 3 0 600 S 26 1 2 1d1+30000 1d8+18 2000 0 0 0 1 #3050 reggie pimp daddy~ Reggie the Pimp Daddy~ Reggie the Pimp Daddy struts his stuff lookin to sell some hoe's ~ Aod looks just like the dealer hoodlum you see on T.V. He's wearing a concert shirt and Levi 501's. His hair is pulled back into a pony tail. A beard and moustache complete the look. Aod has brought some drugs with him from Generic Mud. <worn on penis> A Trojan (TM) Condom. Since he practices safe sex, ~ 69 552 0 S 10 15 -2 1d1+999 2d10+20 500 0 0 0 1 #3060 cityguard guard~ the cityguard~ A cityguard stands here. ~ A big, strong, helpful, trustworthy guard. ~ 69 0 1000 S 11 15 -2 15d15+150 1d4+10 500 0 0 0 1 #3061 janitor~ the janitor~ A janitor is walking around, cleaning up. ~ ~ 1 0 900 S 10 20 9 2d6+10 1d5+0 34 0 0 0 1 #3062 fido dog~ the beastly fido~ Beastly Fido is here. ~ Fido is a small dog that has a foul smell and pieces of rotted meat hanging around his teeth. ~ 161 0 -200 S 11 20 10 1d6+4 1d4+0 10 0 0 0 1 #3063 vagabond~ the vagabond~ A vagabond is here, looking for victims. ~ He looks pretty mean. ~ 5 0 -200 S 5 16 5 2d6+60 1d8+0 47 0 0 0 1 #3064 drunk~ the drunk~ A singing, happy drunk. ~ A drunk who seems to be too happy, and to carry too much money. ~ 1 0 400 S 10 19 8 2d6+22 1d6+0 85 0 0 0 1 #3065 beggar~ the beggar~ A beggar is here, asking for a few coins. ~ The beggar looks like she is fed up with life. ~ 3 0 400 S 12 20 9 2d6+10 1d5+0 0 0 0 0 2 #3066 cat~ an alley cat~ An alley cat hisses at you. ~ The alley cat is half starved and more than a little feral. ~ 161 0 -200 S 6 20 10 1d6+4 1d4+0 10 0 0 0 1 #3067 cityguard guard~ the cityguard~ A cityguard is here, guarding the gate. ~ A big, strong, helpful, trustworthy guard. ~ 67 0 1000 S 10 5 -2 15d15+150 1d4+10 500 0 0 0 1 #3068 cityguard guard~ the cityguard~ A cityguard is here, guarding the gate. ~ A big, strong, helpful, trustworthy guard. ~ 67 0 1000 S 14 5 -2 15d15+150 1d4+10 500 0 0 0 1 #3069 cityguard guard~ the cityguard~ A cityguard is here, guarding the mayor. ~ A big, strong, helpful, trustworthy guard. ~ 67 65538 1000 S 27 0 -7 20d20+200 1d4+15 500 0 0 0 1 #0 #OBJECTS #3072 jerkin scale mail~ a scale mail jerkin~ A scale mail jerkin is lying on the ground.~ ~ 9 0 9 4 0 0 0 20 500 0 #3073 coif scale mail~ a scale mail coif~ A scale mail coif is lying on the ground.~ ~ 9 0 17 4 0 0 0 4 250 0 #3074 skirt scale mail~ a long scale mail skirt~ A long scale mail skirt is lying on the ground.~ ~ 9 0 33 4 0 0 0 20 250 0 #3075 boots reinforced~ a pair of reinforced boots~ A pair of reinforced boots lies here.~ ~ 9 0 65 4 0 0 0 6 250 0 #3076 gloves reinforced~ a pair of reinforced gloves~ A pair of reinforced gloves is lying on the ground.~ ~ 9 0 129 4 0 0 0 2 250 0 #3077 sleeves scale mail~ a pair of scale mail sleeves~ A pair of scale mail sleeves is lying on the ground.~ ~ 9 0 257 4 0 0 0 8 250 0 #3097 shield small metal~ a small metal shield~ A small metal shield is lying on the ground.~ ~ 9 0 513 4 0 0 0 3 500 0 #3100 tea cup~ a cup of tea~ A cup has been set here.~ ~ 17 0 1 2 2 11 0 3 5 0 E cup~ It is a small simple cup. ~ #3101 coffee cup~ a cup of coffee~ A cup has been set here.~ ~ 17 0 1 2 2 12 0 3 7 0 E cup~ It is a small simple cup. ~ #3102 water cup~ a cup of water~ A cup has been set here.~ ~ 17 0 1 2 2 0 0 3 2 0 E cup~ It is a large simple cup. ~ #3105 bracer bronze~ a bronze bracer~ A bronze bracer is lying on the ground.~ ~ 9 0 4097 6 0 0 0 8 2500 0 #3106 bracer iron~ an iron bracer~ An iron bracer is lying on the ground.~ ~ 9 0 4097 7 0 0 0 8 5000 0 #3120 key iron~ a key~ An iron key has been left here.~ ~ 18 0 1 0 0 0 0 1 0 0 E key iron~ The iron key is not special. ~ #3121 key rusty~ a key~ A rusty key has been left here.~ ~ 18 0 1 0 0 0 0 1 0 0 E key rusty~ The key is a fairly large rusty key. You notice some fresh dirt on it. ~ #3122 key wooden~ a key~ A wooden key has been left here.~ ~ 18 0 1 0 0 0 0 1 0 0 E key wooden~ The wooden key is not special. ~ #3123 key brass~ a key~ A brass key has been left here.~ ~ 18 0 1 0 0 0 0 1 0 0 E key brass~ The brass key is small and looks like it fits a very complicated lock. ~ #3124 sword long~ a long sword~ A long sword has been left here.~ ~ 5 0 8193 0 3 8 3 8 600 0 E sword long~ This is the ceremonial sword of the Mayor of Midgaard. ~ #3129 hand cuffs~ a pair of hand cuffs~ A pair of hand cuffs has been left here.~ ~ 13 0 16385 0 0 0 0 4 200 0 #3130 desk drawer~ the desk~ A desk is set against the western wall.~ ~ 15 0 0 34 15 3122 0 100 0 0 E drawer~ You notice a keyhole in the drawer. ~ #3131 safe~ the safe~ A safe is placed in a dark corner of the room.~ ~ 15 0 0 34 15 3123 0 100 0 0 E safe~ The safe is very heavy. ~ #3132 gold coins~ the gold~ A lot of gold is here.~ ~ 20 0 1 52385 0 0 0 0 52385 0 #3133 city key~ the City Key~ The very big City Key is lying here.~ ~ 18 0 1 0 0 0 0 10 10000 0 #3134 bench~ the Bench~ A white-painted wooden bench is standing here.~ ~ 12 0 0 0 0 0 0 100 600 0 E bench~ It is a quite heavy but very comfortable bench. It is placed with its front towards the river so you can sit and watch the river and the houses on the other side. ~ #3135 fountain water~ a fountain~ A small white fountain gushes forth here.~ ~ 25 0 0 50 50 0 0 500 3000 0 E fountain~ It is very nice. Made from fine white marble. ~ #3136 coins gold~ a small pile of gold coins~ A small pile of gold coins lies here.~ ~ 20 0 1 20 0 0 0 0 0 0 #3137 key steel~ a steel key~ A large steel key has been left here.~ ~ 18 0 1 0 0 0 0 1 0 0 E key steel~ A key of this size must fit a very strong lock. ~ #3138 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ ~ 17 0 1 100 100 0 0 5 30 0 #3139 letter resignation~ the receptionist's letter of resignation~ The receptionist's letter of resignation is taped to the wall.~ ~ 12 0 0 0 0 0 0 999 0 0 E letter resignation~ The letter is written in a bold and feminine Carolinian hand. To whom it may concern, Merc Industries has installed a new no-rent save and quit system. Apparently one can now save and quit at any time from anywhere inside a town or out. My services here are no longer required. Diana the Receptionist ~ #3140 notice liquidation bank~ the bank's notice of liquidation~ The bank's notice of liquidation is taped to the wall.~ ~ 12 0 0 0 0 0 0 999 0 0 E notice liquidation bank~ The letter is written in a reserved and dignified Spencer hand. To whom it may concern, Merc Industries has charmed your money. Apparently one's gold will remain close, even beyond death. We are closing down our offices and ATM machines. Our services here are no longer required. Midgaard City Bank ~ #3350 sword~ a standard issue sword~ You see a standard issue sword here.~ ~ 5 64 8193 0 3 4 3 5 0 0 A 18 2 A 19 2 E sword~ You see a sword of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3351 dagger~ a standard issue dagger~ You see a standard issue dagger here.~ ~ 5 64 8193 0 4 4 11 5 0 0 A 18 2 A 19 1 E dagger~ You see a dagger of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3352 mace~ a standard issue mace~ You see a standard issue mace here.~ ~ 5 64 8193 0 4 4 7 5 0 0 A 18 2 A 19 2 E mace~ You see a mace of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3353 vest~ a standard issue vest~ You see a standard issue vest here.~ ~ 9 0 9 5 0 0 0 5 0 0 E vest~ You see a vest of great craftsmanship. Stamped on the side is: Merc Industries ~ #3354 shield~ a standard issue shield~ You see a standard issue shield here.~ ~ 9 0 513 5 0 0 0 5 0 0 E shield~ You see a shield of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3355 cloak~ a standard issue cloak~ You see a standard issue cloak here.~ ~ 9 0 5 5 0 0 0 5 0 0 E cloak~ You see a cloak of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3356 helmet~ a standard issue helmet~ You see a standard issue helmet here.~ ~ 9 0 17 5 0 0 0 5 0 0 E helmet~ You see a helmet of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3357 leggings~ a pair of standard issue leggings~ You see a pair of standard issue leggings here.~ ~ 9 0 33 5 0 0 0 5 0 0 E leggings~ You see leggings of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3358 boots~ a pair of standard issue boots~ You see a pair of standard issue boots here.~ ~ 9 0 65 5 0 0 0 5 0 0 E boots~ You see boots of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3359 gloves~ a pair of standard issue gloves~ You see a pair of standard issue gloves here.~ ~ 9 0 129 5 0 0 0 5 0 0 E gloves~ You see gloves of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3360 sleeves~ a pair of standard issue sleeves~ You see a pair of standard issue sleeves here.~ ~ 9 0 257 5 0 0 0 5 0 0 E sleeves~ You see sleeves of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3361 cape~ a standard issue cape~ You see a standard issue cape here.~ ~ 9 0 1025 5 0 0 0 5 0 0 E cape~ You see a cape of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3362 belt~ a standard issue belt~ You see a standard issue belt here.~ ~ 9 0 2049 5 0 0 0 5 0 0 E belt~ You see a belt of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3363 bracer~ a standard issue bracer~ You see a standard issue bracer here.~ ~ 9 0 4097 5 0 0 0 5 0 0 E bracer~ You see a bracer of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3364 ring signet~ a city guard signet ring~ You see a ring with a strange symbol on the floor.~ ~ 9 64 3 0 0 0 0 1 0 0 A 17 -6 A 24 -2 #3365 banner~ a war banner~ A war banner is on the floor here.~ ~ 1 65 1 0 0 -1 0 1 0 0 A 24 -2 A 17 -2 E banner~ This is the official Merc war banner to see you through the darkest realm! ~ #3371 ring diamond wedding~ a diamond wedding ring.~ Vanya's diamond wedding ring has been left here.~ ~ 9 256 3 1 0 0 0 1 0 0 E ring diamond wedding~ A slender gold band set with a marquise-cut four carat blue-white solitaire. Inscribed on the inside of the band is: 'Your loving husband, House'. ~ #3372 band gold wedding~ a gold wedding band.~ House's gold wedding band has been left here.~ ~ 9 256 3 1 0 0 0 1 0 0 E band gold wedding~ A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'. ~ #3000 barrel beer~ a barrel of beer~ A beer barrel has been left here.~ ~ 17 0 1 50 50 1 0 65 300 0 #3001 bottle beer~ a bottle of beer~ A beer bottle has been left here.~ ~ 17 0 1 8 8 1 0 10 20 0 #3002 bottle ale~ a bottle of ale~ A dark bottle of ale has been left here.~ ~ 17 0 1 8 8 3 0 10 10 0 #3003 bottle firebreather~ a bottle of firebreather~ A firebreather has been left here.~ ~ 17 0 1 8 8 7 0 10 50 0 #3004 bottle local~ a bottle of local specialty~ A dark bottle has been left here.~ ~ 17 0 1 8 8 8 0 10 20 0 #3005 axe blade~ an executioner's axe~ An executioner's axe is here waiting to possess its next user.~ ~ 5 3072 8193 57030 5 6 1 30 30000 0 A 18 5 A 19 5 E axe blade~ It is quite heavy. The blade is made of some metal that you can't even spell. The edge of the blade looks as if it could cut through anything or anyone. ~ #3009 potpie pot pie~ a big pot pie~ A big pot pie has been left here.~ ~ 19 0 1 40 0 0 0 5 100 0 #3010 pit~ the donation pit~ A pit for sacrifices is in front of the altar.~ ~ 15 0 0 10000 0 0 0 0 0 0 E pit~ This is where you put money and items to help Doz expand this shrine and convert more people to the belief of Eru our creator. ~ #3020 dagger~ a dagger~ A dagger with a long thin blade is here.~ ~ 5 0 8193 0 2 4 11 1 10 0 #3021 sword small~ a small sword~ A small sword lies here.~ ~ 5 0 8193 0 2 5 11 3 60 0 #3022 sword long~ a long sword~ A long sword has been left here.~ ~ 5 0 8193 0 2 6 3 8 100 0 #3030 torch~ a torch~ A large torch.~ ~ 1 0 1 0 0 24 0 1 10 0 #3031 lantern~ a hooded brass lantern~ A hooded brass lantern has been left here.~ ~ 1 0 16385 0 0 100 0 4 60 0 E lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ E letters~ They say, "Use 'hold lantern' to activate." ~ #3032 bag~ a bag~ A small bag.~ ~ 15 0 1 50 0 0 0 2 20 0 #3033 box~ a box~ A small box.~ ~ 15 0 1 10 0 0 0 5 50 0 #3040 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ ~ 2 64 1 12 53 0 0 1 2000 0 E scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ #3041 potion yellow~ a yellow potion of see invisible~ A small yellow potion has carelessly been left here.~ ~ 10 64 1 12 19 0 0 1 400 0 E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ #3042 scroll recall~ a scroll of recall~ A scroll has carelessly been left here.~ ~ 2 64 1 12 42 0 0 4 2000 0 E scroll~ The scroll has written a formulae of 'Word of Recall' upon it. ~ #3045 jacket scale mail~ a scale mail jacket~ A scale mail jacket is lying on the ground.~ ~ 9 0 9 4 0 0 0 40 1000 0 #3046 bronze breast plate~ a bronze breast plate~ A bronze breast plate is lying on the ground.~ ~ 9 0 9 6 0 0 0 80 7000 0 #3050 raft~ a raft~ A raft has been left here.~ ~ 22 0 1 0 0 0 0 75 400 0 E raft~ The raft looks very primitive. ~ #3051 canoe~ a canoe~ A canoe has been left here.~ ~ 22 0 1 0 0 0 0 32 1000 0 E canoe~ The canoe is fairly light. ~ #3060 jerkin~ a leather jerkin~ A leather jerkin is lying on the ground.~ ~ 9 0 9 2 0 0 0 5 100 0 #3061 cap~ a leather cap~ A leather cap is lying on the ground.~ ~ 9 0 17 2 0 0 0 1 50 0 #3062 pants~ a pair of leather pants~ A pair of leather pants is lying on the ground.~ ~ 9 0 33 2 0 0 0 5 50 0 #3063 boots~ a pair of leather boots~ A pair of leather boots lies here.~ ~ 9 0 65 2 0 0 0 3 50 0 #3064 gloves~ a pair of leather gloves~ A pair of leather gloves is lying on the ground.~ ~ 9 0 129 2 0 0 0 1 50 0 #3065 sleeves~ a pair of leather sleeves~ A pair of leather sleeves is lying on the ground.~ ~ 9 0 257 2 0 0 0 3 50 0 #3066 jerkin~ a studded leather jerkin~ A studded leather jerkin is lying on the ground.~ ~ 9 0 9 3 0 0 0 10 200 0 #3067 cap~ a hard leather cap~ A hard leather cap is lying on the ground.~ ~ 9 0 17 3 0 0 0 2 100 0 #3068 pants~ a pair of studded leather pants~ A pair of studded leather pants is lying on the ground.~ ~ 9 0 33 3 0 0 0 8 100 0 #3069 boots~ a pair of hard leather boots~ A pair of hard leather boots lies here.~ ~ 9 0 65 3 0 0 0 4 100 0 #3070 gloves~ a pair of hard leather gloves~ A pair of hard leather gloves is lying on the ground.~ ~ 9 0 129 3 0 0 0 1 100 0 #3071 sleeves~ a pair of studded leather sleeves~ A pair of studded leather sleeves is lying on the ground.~ ~ 9 0 257 3 0 0 0 4 100 0 #0 #ROOMS #3100 Northwest end of Concourse~ You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. ~ 0 0 1 D0 You see the Bridge. ~ ~ 0 -1 3051 D1 You see the promenade. ~ ~ 0 -1 3101 D2 The promenade continues far south. ~ ~ 0 -1 3127 S #3101 Promenade~ The river gently flows west just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. ~ 0 0 1 D1 The promenade. ~ ~ 0 -1 3102 D2 Park Road leads south. ~ ~ 0 -1 3131 D3 You see the Concourse. ~ ~ 0 -1 3100 S #3102 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. South of here you see the entrance to the park, and a small building seems to be just west of the entrance. ~ 0 0 1 D1 You see the promenade. ~ ~ 0 -1 3103 D2 You see the park entrance. ~ ~ 0 -1 3105 D3 You see the promenade. ~ ~ 0 -1 3101 S #3103 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. A small path leads south. Looking across the river you see the levee. ~ 0 0 1 D1 You see the Concourse. ~ ~ 0 -1 3104 D2 The small path leads south. ~ ~ 0 -1 3132 D3 You see the promenade. ~ ~ 0 -1 3102 S #3104 Northeast end of Concourse~ You are at the Concourse. The city wall is just east and a small promenade goes west. Looking across the river you see a building that resembles a warehouse. The Concourse continues south along the city wall. ~ 0 0 1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D2 The Concourse continues south. ~ ~ 0 -1 3130 D3 You see the promenade. ~ ~ 0 -1 3103 S #3105 Park Entrance~ You are standing just inside the small park of Midgaard. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ 0 4 1 D0 You see the promenade. ~ ~ 0 -1 3102 D1 You see Park Cafe. ~ ~ 0 -1 3106 D2 You see the park. ~ ~ 0 -1 3108 S #3106 Park Cafe~ You are inside Park Cafe, a very well lighted, cosy place. The cafe is built from large logs. Through the windows in the northern wall you see the river, and through the southern window you see many vigorous colorful plants. ~ 0 8 0 D3 You see the park entrance. ~ ~ 0 -1 3105 S #3107 Small path through the park~ You are walking along a small path through the park. The path continues south and east. ~ 0 0 1 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3113 S #3108 Small path in the park~ You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ 0 0 1 D0 You see the northern park entrance. ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3107 S #3109 Small path in the park~ You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ 0 0 1 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3108 S #3110 Cityguard Head Quarters~ You are inside a tidy office. A big desk made from dark wood is standing in the centre of the room. ~ 0 8 0 D1 You see Park Road. ~ door~ 0 -1 3111 D3 You see a sign saying 'KEEP OUT'. ~ door~ 0 3120 3142 S #3111 Park Road~ The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ 0 0 1 E building door sign~ The sign on the door says:- Cityguard Head Quarters ~ D0 ~ ~ 0 -1 3131 D1 You see the park entrance. ~ ~ 0 -1 3112 D2 ~ ~ 0 -1 3118 D3 You see the cityguard head quarters. ~ door~ 0 -1 3110 S #3112 Western Park Entrance~ You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ 0 4 1 D1 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 3111 S #3113 A path in the park~ You are in the park. The paths lead north and west. Westwards is the park entrance and to the east you see a small pond. ~ 0 0 1 D0 ~ ~ 0 -1 3107 D1 You see the pond. ~ ~ 0 -1 3114 D3 You see the western park entrance. ~ ~ 0 -1 3112 S #3114 The Pond~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ 0 0 6 D1 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3113 S #3115 A path in the park~ You are in the park. The paths lead north and east. Eastwards is the park entrance and to the west you see a small pond. ~ 0 0 1 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3116 D3 ~ ~ 0 -1 3114 S #3116 Eastern Park Entrance~ You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ 0 4 1 D1 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3117 Emerald Avenue~ You are at Emerald Avenue which continues north and south. To the west is the park entrance and to the east is the not very big Town Hall of Midgaard. ~ 0 0 1 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3116 S #3118 Park Road~ You are on Park Road which leads north and south. ~ 0 0 1 D0 ~ ~ 0 -1 3111 D2 ~ ~ 0 -1 3135 S #3119 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads north and west. ~ 0 0 1 D0 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3133 S #3120 Road Crossing~ You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the centre of the road cross. Its other end leads directly upwards towards the sky. A road sign is here. ~ 0 0 1 E sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. Someone has added the following with red paint: Up - Redferne's Flying Citadel. ~ E chain~ The the chain reaches the clouds high above you. It must take some really powerful magic to hold such a chain in place. ~ D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3136 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3135 D4 The chain disappears in the clouds.~ ~ 0 -1 7914 S #3121 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads south and east. ~ 0 0 1 D1 ~ ~ 0 -1 3134 D2 ~ ~ 0 -1 3125 S #3122 Park Road~ You are on Park Road which leads south and north. Elm Street is east of here. ~ 0 0 1 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3123 D2 ~ ~ 0 -1 3126 S #3123 Elm Street~ You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. ~ 0 0 1 D1 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3122 S #3124 End of Elm Street~ You are at the end of Elm Street. An old elm tree grows here. ~ 0 0 1 E elm tree~ The fresh young leaves of the elm tree wave gently in the wind. ~ D3 ~ ~ 0 -1 3123 S #3125 Emerald Avenue~ You are on Emerald Avenue which continues north. The Concourse is south of here. ~ 0 0 1 D0 ~ ~ 0 -1 3121 D2 ~ ~ 0 -1 3128 S #3126 Park Road~ You are on Park Road which continues north. The Concourse is south of here. ~ 0 0 1 D0 ~ ~ 0 -1 3122 D2 ~ ~ 0 -1 3129 S #3127 On the Concourse~ You are at the southwest corner of the city wall. The Concourse leads both north and east. ~ 0 0 1 D0 ~ ~ 0 -1 3100 D1 ~ ~ 0 -1 3128 S #3128 On the Concourse~ The Concourse continues both east and west. Emerald Avenue is north of here. ~ 0 0 1 D0 ~ ~ 0 -1 3125 D1 ~ ~ 0 -1 3129 D3 ~ ~ 0 -1 3127 S #3129 On the Concourse~ The Concourse continues both east and west. Park Road is north of here and an iron grate leads south to the graveyard. A bronze sign has been set on the wall next to the grate. ~ 0 1 1 E grate~ Looks heavy. ~ E sign~ The sign says :- Graveyard of Midgaard Many brave adventurers have found their final resting place here. Please show respect and do not desecrate their tombs. ~ D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3130 D2 Through the solid iron bars you see the graveyard. ~ grate~ 0 3121 3600 D3 ~ ~ 0 -1 3128 S #3130 On the Concourse~ You are at the southeast corner of the city wall. The Concourse leads both north and west. ~ 0 0 1 D0 ~ ~ 0 -1 3104 D3 ~ ~ 0 -1 3129 S #3131 Park Road~ You are at Park Road which continues north and south. ~ 0 0 1 D0 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3111 S #3132 Emerald Avenue~ You are standing on the north end of Emerald Avenue. To the north is the promenade and to the east is the small street Penny Lane. ~ 0 0 1 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3117 S #3133 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ 0 0 1 D1 ~ ~ 0 -1 3119 D2 ~ ~ 0 -1 3120 S #3134 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ 0 0 1 D0 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3121 S #3135 Park Road~ You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. To the south, the ancient cliffs rise from deep under the ground, forming a wall. ~ 0 0 1 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3120 S #3136 Park Road~ You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. ~ 0 0 1 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3120 S #3137 The Waiting Room~ You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk is placed in the middle of the room. ~ 0 8 0 D1 It looks like some kind of office. ~ ~ 0 -1 3138 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 S #3138 The Mayor's Office~ You are in the not very big office of the Mayor of Midgaard. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ 0 8 0 E chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All lecture halls should be equipped with these things. ~ D3 The waiting room is to the west. ~ ~ 0 -1 3137 S #3139 Penny Lane~ You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. ~ 0 0 1 D1 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3132 S #3140 Penny Lane~ You are on Penny Lane. The narrow road continues north and west. ~ 0 0 1 D0 ~ ~ 0 -1 3141 D3 ~ ~ 0 -1 3139 S #3141 End of Penny Lane~ You are at the end of Penny Lane. The only exit appears to be south. ~ 0 0 1 D2 ~ ~ 0 -1 3140 S #3142 Captain's Office~ You are in the Office of the Captain of the Guard. The Midgaard Coat of Arms is hanging on the north wall and a heavy steel door is to the south. ~ 0 8 0 E arms~ Although a bit dusty the Coat of Arms is an excellent piece of work. ~ D1 You see the Cityguard Head Quarters. ~ door~ 0 3120 3110 D2 You see the heavy steel door. ~ door~ 0 3137 3143 S #3143 The Jail~ You are in a dark and humid jail. The dark stone walls are hard and cold to the touch. A heavy steel door is to the north. ~ 0 8 0 E wall walls~ The walls are marked with lots of scratches. Some of them spell sentences like "JAIL IS BETTER THAN SQL" and "INGRES STRIKES AGAIN". ~ D0 You see the heavy steel door. ~ door~ 0 3137 3142 S #3200 Under the Bridge~ The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ 0 0 7 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ D1 ~ ~ 0 -1 3201 D3 ~ ~ 0 0 8100 S #3201 On the River~ North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. ~ 0 0 7 D1 ~ ~ 0 -1 3202 D3 ~ ~ 0 -1 3200 S #3202 On the River~ North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. ~ 0 0 7 D1 ~ ~ 0 -1 3203 D3 ~ ~ 0 -1 3201 S #3203 On the River~ The levee is directly north of here. The river flows in an east west direction. ~ 0 4 7 D0 ~ ~ 0 -1 3049 D1 ~ ~ 0 -1 3204 D3 ~ ~ 0 -1 3202 S #3204 On the River~ You see the warehouse on the northern riverbank. East of here you see the city wall. The river flows west towards the levee. ~ 0 0 7 D1 ~ ~ 0 -1 3205 D3 ~ ~ 0 -1 3203 S #3205 On the River~ The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. ~ 0 0 7 D1 The iron bars are broken, allowing passage through the hole in the wall. Beyond the bars you see a dark tunnel. ~ ~ 0 -1 5001 D3 ~ ~ 0 -1 3204 S #3206 Quest Shop~ Here's the quest shop, what more can I say? Sell your priceless items for quest points here. ~ 0 8 0 D2 ~ ~ 0 -1 3026 S #3207 The Portal Room~ A small sign is crudely nailed to one of the rune covered walls. ~ 0 17420 0 E sign~ To get where you want to go just say the following: Staff, Atlantis, Draconia, Htos, Minotaur, Galaxy, Drow, Ofcol, Doom, NewThalos and Elemental. ~ D1 ~ ~ 0 0 3054 T drow~ $n sinks into the ground~ You sink into the ground~ all~ 16384 5104 0 T olympus~ $n sinks into the ground~ You sink into the ground~ all~ 16384 903 0 T ofcol~ $n sinks into the ground~ You sink into the ground~ all~ 16384 5552 0 T megacity~ $n sinks into the ground~ You sink into the ground~ all~ 16384 8001 0 T galaxy~ $n sinks into the ground~ You sink into the ground~ all~ 16384 9302 0 T minotaur~ $n sinks into the ground~ You sink into the ground~ all~ 16384 2362 0 T htos~ $n sinks into the ground~ You sink into the ground~ all~ 16384 1312 0 T draconia~ $n sinks into the ground~ You sink into the ground~ all~ 16384 2201 0 T atlantis~ $n sinks into the ground~ You sink into the ground~ all~ 16384 8130 0 T doom~ $n sinks into the ground~ You sink into the ground~ all~ 16384 11053 0 T staff~ $n sinks into the ground~ You sink into the ground~ all~ 16384 25000 0 T elemental~ $n sinks into the ground~ You sink into the ground~ all~ 16384 9201 0 T newthalos~ $n sinks into the ground~ You sink into the ground~ all~ 16384 5300 0 T >ENTER<~ The Portal Keeper says 'Welcome to my portals, $n!' The Portal Keeper says 'To get to where you want to go look at the sign in this room.' The Portal Keeper says 'Then say <location>.' The Portal Keeper says 'Be warned though, some of these zones are not for newbie players.' The Portal Keeper says 'If you are, places like Atlantis, Staff, and Doom, are not for you.' The Portal Keeper smiles happily.~ copy~ all~ 1048576 0 3207 S #3001 The Temple Of Midgaard~ You are in the southern end of the temple hall in the Temple of Midgaard. The temple has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings picturing Gods, Giants and peasants. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ends on the temple square below. Equally large steps lead UP through a small door into the ENTRANCE to MUD SCHOOL. (type 'up' to go to MUD SCHOOL.) A small plaque is on this wall. ~ 0 12 0 E plaque~ This entire world has been integrated, modified, debugged, and enhanced by Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud. 1992 December 17 ~ D0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 3054 D2 You see the temple square. ~ ~ 0 -1 3005 D3 ~ ~ 0 0 30001 D4 You see the entrance to Mud School. ~ ~ 0 0 3700 T |blood*~ The earth splits open and $p pours from the ground.~ copy~ |kavir*~ 1048608 30007 0 S #3002 Cleric's Inner Sanctum~ This is the inner sanctum. A picture of the mighty Thor, is hanging on the wall, just above the altar which is set against the western wall. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 12 0 D1 You see your favorite place, the bar of divination. ~ ~ 0 -1 3003 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7026 S #3003 Cleric's Bar~ The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. ~ 0 12 0 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ D2 You see the entrance. ~ ~ 0 -1 3004 D3 You see the inner sanctum. ~ ~ 0 -1 3002 S #3004 Entrance to Cleric's Guild~ The entrance hall is a small modest room, reflecting the true nature of the Clerics. The exit leads east to the temple square. A small entrance to the bar is in the northern wall. ~ 0 8 0 D0 You see the bar, richly decorated with really stylish furniture. ~ ~ 0 -1 3003 D1 You see the Temple Square. ~ ~ 0 -1 3005 S #3005 The Temple Square~ You are standing on the temple square. Huge marble steps lead up to the temple gate. The entrance to the Clerics Guild is to the west, and the old Grunting Boar Inn, is to the east. Just south of here you see the market square, the center of Midgaard. ~ 0 0 1 D0 You see the temple. ~ ~ 0 -1 3001 D1 You see the good old Grunting Boar Inn. ~ ~ 0 -1 3006 D2 You see the Market Square. ~ ~ 0 -1 3014 D3 You see the entrance to the Clerics Guild. ~ ~ 0 -1 3004 D4 You see the air. ~ ~ 0 -1 3057 S #3006 Entrance to the Grunting Boar Inn~ You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple but functional furniture. A small staircase leads up to the defunct reception room and the bar is to the east. ~ 0 8 0 D1 Surprise! You see the bar. ~ ~ 0 -1 3007 D3 You see the temple square. ~ ~ 0 -1 3005 D4 You see the defunct reception room. ~ ~ 0 -1 3008 S #3007 The Grunting Boar~ You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small sign with big letters is fastened to the bar. ~ 0 8 0 E sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ D3 You see the exit to the entrance hall. ~ ~ 0 -1 3006 S #3008 The Defunct Reception~ You are standing in a dusty, defunct reception. The staircase leads down to the entrance hall. ~ 0 8 0 D5 You see the entrance hall. ~ ~ 0 -1 3006 S #3009 The Bakery~ You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ 0 8 0 E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ D2 You see the main street. ~ ~ 0 -1 3013 S #3010 The General Store~ You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. ~ 0 8 0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D2 You see the main street. ~ ~ 0 -1 3015 S #3011 The Weapon Shop~ You are inside the weapon shop. There is a small note on the counter. ~ 0 8 0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D2 You see the main street. ~ ~ 0 -1 3016 S #3012 Main Street~ You are at the end of the main street of Midgaard. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. ~ 0 0 1 D0 You see the magic shop. ~ ~ 0 -1 3033 D1 You see the main street. ~ ~ 0 -1 3013 D2 You see the entrance to the Guild of Magic Users. ~ ~ 0 -1 3017 D3 You see the city gate. ~ ~ 0 -1 3040 S #3013 Main Street~ You are on the main street passing through the City of Midgaard. South of here is the entrance to the Armoury, and the bakery is to the north. East of here is the market square. ~ 0 0 1 D0 You see the bakery. ~ ~ 0 -1 3009 D1 You see the market square. ~ ~ 0 -1 3014 D2 You see the armoury. ~ ~ 0 -1 3020 D3 You see the main street. ~ ~ 0 -1 3012 S #3014 Market Square~ You are standing on the market square, the famous Square of Midgaard. A large, peculiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the temple square, south to the common square, east and westbound is the main street. ~ 0 0 1 E statue~ What you see is the Midgaard Worm, stretching around the Palace of Midgaard. ~ D0 You see the temple square. ~ ~ 0 -1 3005 D1 You see the main street. ~ ~ 0 -1 3015 D2 You see the common square. ~ ~ 0 -1 3025 D3 You see the main street. ~ ~ 0 -1 3013 S #3015 The Main Street~ You are on Main Street crossing through town. To the north is the general store, and the main street continues east. To the west you see and hear the market place and to the south is the Jeweller's Shop. ~ 0 0 1 D0 You see the general store. ~ ~ 0 -1 3010 D1 You see Main Street. ~ ~ 0 -1 3016 D2 You see the Jeweller's Shop. ~ ~ 0 -1 3034 D3 You see the market square. ~ ~ 0 -1 3014 S #3016 The Main Street~ The main street, to the north is the weapon shop and to the south is the Guild of Swordsmen. To the east you leave town and to the west the street leads to the market square. ~ 0 0 1 D0 You see the weapon shop. ~ ~ 0 -1 3011 D1 You see the city gate. ~ ~ 0 -1 3041 D2 You see the swordsmen's guild. ~ ~ 0 -1 3021 D3 You see the main street leading to the market square. ~ ~ 0 -1 3015 S #3017 Entrance to Mage's Guild~ The entrance hall is a small, poor lighted room. ~ 0 8 0 D0 You see the main street. ~ ~ 0 -1 3012 D2 You see your favorite place, the Mage's Bar. ~ ~ 0 -1 3018 S #3018 Mage's Bar~ The bar is one of the wierdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. ~ 0 12 0 D0 You see the lobby. ~ ~ 0 -1 3017 D1 You see the laboratory. ~ ~ 0 -1 3019 S #3019 Mage's Laboratory~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 12 0 D3 You see the bar. ~ ~ 0 -1 3018 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7017 S #3020 The Armoury~ The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ 0 8 0 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ D0 You see the main street. ~ ~ 0 -1 3013 S #3021 Entrance Hall to the Guild of Swordsmen~ The entrance hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. ~ 0 8 0 D0 You see the main street. ~ ~ 0 -1 3016 D1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 3022 S #3022 The Bar of Swordsmen~ The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. ~ 0 12 0 D2 You see the practice yard. ~ ~ 0 -1 3023 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3021 S #3023 The Tournament and Practice Yard~ The practice yard of the fighters. To the north is the bar. A well leads down into darkness. ~ 0 12 0 D0 You see the bar. ~ ~ 0 -1 3022 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7048 S #3024 Eastern End of Poor Alley~ You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. The alley continues further west. ~ 0 0 1 D1 You see the common square. ~ ~ 0 -1 3025 D2 You see the Inn. ~ ~ 0 -1 3048 D3 You see the poor alley. ~ ~ 0 -1 3044 S #3025 The Common Square~ The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. ~ 0 0 1 D0 You see the market square. ~ ~ 0 -1 3014 D1 You see the dark alley. ~ ~ 0 -1 3026 D2 You see the city dump. ~ ~ 0 -1 3030 D3 You see the poor alley. ~ ~ 0 -1 3024 S #3026 The Dark Alley~ The dark alley, to the west is the common square and to the south is the Guild of Thieves. The alley continues east. ~ 0 0 1 E guild~ It is the thieves guild, don't enter if you care about your health or money. ~ D0 ~ ~ 0 -1 3206 D1 The alley continues east. ~ ~ 0 -1 3045 D2 You see the entrance to the thieves guild. ~ ~ 0 -1 3027 D3 You see the common square. ~ ~ 0 -1 3025 S #3027 Entrance Hall to the Guild of Thieves~ The entrance hall to the thieves' and assassins' guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' bar. ~ 0 8 0 D0 You see the alley. ~ ~ 0 -1 3026 D1 You see the thieves bar, where everything disappears. ~ ~ 0 -1 3028 S #3028 The Thieves Bar~ The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the south is the yard, and to the west is the entrance hall. (Maybe the furniture has been stolen?!) ~ 0 12 0 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ D2 You see the secret yard. ~ ~ 0 -1 3029 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3027 S #3029 The Secret Yard~ The secret practice yard of thieves and assassins. To the north is the bar. A well leads down into darkness. ~ 0 12 0 D0 You see the bar. ~ ~ 0 -1 3028 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 7043 S #3030 The Dump~ The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. South of here you see the river and to the north is the common square. ~ 0 4 2 D0 You see the common square. ~ ~ 0 -1 3025 D2 You see the river slowly flowing west, but notice that it would be nearly impossible to reach the river due to all the garbage and a steep river bank. ~ ~ 0 -1 3504 D5 You see the sewers. ~ ~ 0 -1 7030 S #3031 The Pet Shop~ The Pet Shop is a small crowded store, full of cages and animals of various sorts and sizes. There is a sign on the wall. ~ 0 4104 0 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet> <name>' to buy yourself a pet and name it. You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order all <instructions>' Regards, The Shopkeeper ~ D2 You see the Alley. ~ ~ 0 -1 3045 S #3032 Pet Shop Store~ This is the small dark room in which the Pet Shop Boy keeps his pets. It is vital that this room be immediately after the pet shop. ~ 0 12 0 S #3033 The Magic Shop~ You are in a small room that smells of rare chemicals and spices. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. ~ 0 8 0 E jars bottles~ Some of them are transparent enabling you to see that some contain colored powders while others contain body parts of various animals. ~ E books~ Most of them appear to be very old and dusty. ~ E scrolls~ Each scroll is stored in a leather tube that protects it from moist. ~ D2 You see the main street. ~ ~ 0 -1 3012 S #3034 The Jeweller's Shop~ You are in a small, beautifully furnished room. The warm light emanating from the small oil lamps on the walls is reflected in the hard, polished surface of the big mahogany desk that stands in the centre of the room. A small sign with golden letters stands on the desk. ~ 0 8 0 E oil lamps~ They are made from polished gold and looks as if they are securely fastened to the smooth stone walls. ~ E desk~ Your face is reflected in its surface. ~ E sign~ The golden letters say :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the jeweller evaluate an item. ~ D0 You see Main Street. ~ ~ 0 -1 3015 S #3035 The Leather Shop~ An acrid smell fills this large room. Along the walls are numerous shelves containing all sorts of animal hide and in the crackling fireplace hangs a big iron pot with boiling water. In the middle of the room is a large oak table. A wooden sign is hanging above the fireplace. ~ 0 8 0 E fireplace~ It is a rather large fireplace made from heavy granite rocks. ~ E table~ It is made from solid oak but appears to be very used. Its surface is covered in marks and scratches. A large burning candle stands directly on the table surface, tallow flowing down its sides. ~ E pot~ Several large pieces of leather hide are boiling in the iron pot. ~ E sign~ The wooden sign says :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the leather worker evaluate an item. ~ D2 You see the alley. ~ ~ 0 -1 3044 S #3040 Inside the West Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads south from here. ~ 0 0 1 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 You see a Dimly Lit Path. ~ ~ 0 0 101 D1 You see Main Street. ~ ~ 0 -1 3012 D2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 D3 The city gate is to the west. ~ gate~ 0 3133 3052 S #3041 Inside the East Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. South of here is the wall road, but it looks dirty and not too safe. ~ 0 0 1 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D1 You see the city gate. ~ gate~ 0 3133 3053 D2 You see the slums of Midgaard. ~ ~ 0 0 2171 D3 You see Main Street.~ ~ 0 -1 3016 S #3042 Wall Road~ You are walking next to the western city wall. The road continues further south and the city gate is just north of here. ~ 0 0 1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 You see the city gate. ~ ~ 0 -1 3040 D2 The road continues further south. ~ ~ 0 -1 3043 S #3043 Wall Road~ You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. ~ 0 0 1 E letters~ It says 'Who watches the watchmen?' ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 The road continues further north. ~ ~ 0 -1 3042 D1 The alley leads east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 S #3044 Poor Alley~ You are in narrow and dirty alley leading east and west. The leather shop is to the north. ~ 0 0 1 D0 The leather shop is to the north. ~ ~ 0 -1 3035 D1 The alley leads east. ~ ~ 0 -1 3024 D3 The alley leads west. ~ ~ 0 -1 3043 S #3045 Alley at Levee~ You are standing in the alley which continues east and west. South of here you see the levee. North is the Pet Shop. ~ 0 0 1 D0 You see, hear, and smell the pet shop. ~ ~ 0 0 3031 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 S #3046 Eastern end of Alley~ You are standing at the eastern end of the alley. An old three-story warehouse is directly south of here, and the Mob Factory is east. ~ 0 0 1 D1 The entrance to the Mob Factory lies east. ~ ~ 0 -1 9400 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the alley. ~ ~ 0 -1 3045 S #3047 Wall Road~ You are standing on the road next to the western city wall which continues north. South of here is a bridge across the river. ~ 0 0 1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 You see the road. ~ ~ 0 -1 3043 D2 You see the bridge. ~ ~ 0 -1 3051 D3 ~ ~ 0 0 19217 S #3048 Grubby Inn~ You are inside the old Grubby Inn. This place has not been cleaned for several decades, vile smells make you dizzy. ~ 0 8 0 D0 You see the alley. ~ ~ 0 -1 3024 S #3049 Levee~ You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. ~ 0 0 1 D0 You see the Alley. ~ ~ 0 -1 3045 D2 You see the river flowing west. ~ ~ 0 -1 3203 S #3050 Abandoned Warehouse~ You are inside the only room in the old warehouse. The place is very dusty and appears to have been unused for many years. The skylight spills violet-tinged light. ~ 0 8 0 D0 You see the alley. ~ ~ 0 -1 3046 D4 You see machine dreams and taste violet phosphor. ~ ~ 0 0 8604 S #3051 On the Bridge~ You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 0 0 1 E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 You see the road. ~ ~ 0 -1 3047 D2 You see the Concourse. ~ ~ 0 -1 3100 S #3052 Outside the West Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. A small dusty trail leads north along the wall. ~ 0 0 1 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 The trail continues around the City of Midgaard. ~ ~ 0 -1 3900 D1 The city gate is to the east. ~ gate~ 0 3133 3040 D3 The forest edge is to the west. ~ ~ 0 -1 6000 S #3053 Outside the East Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east the plains stretch out in the distance. To the north a small dusty trail follow the city wall. ~ 0 0 1 E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 The trail continues around the City of Midgaard. ~ ~ 0 -1 3908 D1 You see the plains.~ ~ 0 -1 3503 D3 You see the city gate. ~ gate~ 0 3133 3041 S #3054 By the Temple Altar~ You are by the temple altar in the northern end of the Temple of Midgaard. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Odin, the King of the Gods. ~ 0 1032 0 E altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ E statue odin king god~ The statue represents the one-eyed Odin sitting on a his throne. He has long, grey hair and beard and a strict look on his face. On top of the throne, just above his shoulders, his two ravens Hugin and Munin are sitting and at his feet are his wolves Gere and Freke. ~ D0 ~ ~ 0 0 3055 D2 You see the southern end of the temple. ~ ~ 0 -1 3001 D3 ~ ~ 0 0 3207 S #3055 The Lounge~ You are in the lounge, CHAT! ~ 0 1032 0 D2 ~ ~ 0 0 3054 S #3057 In the air...~ WOW you can fly! You are floating in the air above Temple Square of Midgaard. ~ 0 4 9 D4 More of the same. ~ ~ 0 0 1017 D5 Back down on the earth where you should be! ~ ~ 0 0 3005 S #0 #SPECIALS M 3100 spec_cast_cleric Load to: the maid M 3120 spec_cast_cleric Load to: the sexton M 3143 spec_mayor Load to: the mayor M 3000 spec_cast_mage Load to: the wizard M 3005 spec_thief Load to: the thief M 3011 spec_rogue Load to: the executioner M 3012 spec_cast_adept Load to: the healer M 3020 spec_cast_mage Load to: the guildmaster M 3021 spec_cast_cleric Load to: the guildmaster M 3022 spec_thief Load to: the guildmaster M 3024 spec_cast_mage Load to: the sorcerer M 3042 spec_cast_mage Load to: the waiter M 3043 spec_cast_cleric Load to: the waiter M 3044 spec_thief Load to: the waiter M 3050 spec_cast_undead Load to: Reggie the Pimp Daddy M 3060 spec_guard Load to: the cityguard M 3061 spec_janitor Load to: the janitor M 3062 spec_fido Load to: the beastly fido M 3066 spec_fido Load to: an alley cat M 3067 spec_guard Load to: the cityguard M 3068 spec_guard Load to: the cityguard M 3069 spec_guard Load to: the cityguard S #RESETS M 0 3145 1 3206 M 0 3207 1 3207 M 0 3011 1 3001 E 0 3005 0 16 O 0 3010 0 3054 M 0 3000 1 3033 G 0 3040 0 G 0 3041 0 M 0 3003 1 3011 G 0 3020 0 G 0 3021 0 G 0 3022 0 E 0 3022 0 16 M 0 3004 1 3020 G 0 3072 0 G 0 3073 0 G 0 3074 0 G 0 3075 0 G 0 3076 0 G 0 3077 0 G 0 3097 0 E 0 3022 0 16 M 0 3002 1 3010 G 0 3030 0 G 0 3031 0 G 0 3138 0 E 0 3022 0 16 M 0 3001 1 3009 G 0 3009 0 E 0 3022 0 16 M 0 3008 1 3031 M 0 3009 1 3034 M 0 3010 1 3035 G 0 3066 0 G 0 3067 0 G 0 3068 0 G 0 3069 0 G 0 3070 0 G 0 3071 0 M 0 3006 1 3049 G 0 3050 0 G 0 3051 0 M 0 3007 1 3050 M 0 3040 1 3007 G 0 3000 0 G 0 3001 0 E 0 3022 0 16 M 0 3043 1 3003 G 0 3002 0 G 0 3004 0 E 0 3022 0 16 M 0 3042 1 3018 G 0 3002 0 G 0 3003 0 E 0 3022 0 16 M 0 3045 1 3022 G 0 3002 0 G 0 3003 0 G 0 3004 0 E 0 3022 0 16 M 0 3044 1 3028 G 0 3003 0 G 0 3004 0 E 0 3022 0 16 M 0 3046 1 3048 G 0 3003 0 G 0 3004 0 E 0 3022 0 16 M 0 3020 1 3019 M 0 3021 1 3002 M 0 3022 1 3029 M 0 3023 1 3023 M 0 3024 1 3017 E 0 3022 0 16 M 0 3025 1 3004 E 0 3022 0 16 M 0 3026 1 3027 E 0 3022 0 16 M 0 3027 1 3021 E 0 3022 0 16 M 0 3050 1 3025 M 0 3060 12 3004 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3355 0 4 M 0 3060 12 3014 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3356 0 6 M 0 3060 10 3017 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3357 0 7 M 0 3060 10 3021 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3358 0 8 M 0 3060 12 3027 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3359 0 9 M 0 3067 2 3041 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3360 0 10 M 0 3067 2 3041 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3354 0 11 M 0 3068 2 3040 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3361 0 12 M 0 3068 2 3040 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3362 0 13 M 0 3063 5 3026 E 0 3021 0 16 M 0 3064 3 3007 M 0 3065 2 3044 M 0 3065 2 3048 M 0 3062 15 3024 M 0 3062 15 3025 M 0 3062 15 3016 M 0 3062 15 3012 M 0 3066 1 3026 M 0 3061 5 3006 M 0 3090 1 3032 M 0 3091 1 3032 M 0 3092 1 3032 M 0 3093 1 3032 M 0 3094 1 3032 M 0 3005 5 3027 E 0 3020 0 16 M 0 3005 5 3128 E 0 3020 0 16 O 0 3135 0 1200 O 0 3135 0 3005 O 0 3139 0 3008 O 0 3140 0 3008 O 0 3134 0 3101 O 0 3134 0 3102 O 0 3134 0 3103 M 0 3100 1 3106 G 0 3100 0 G 0 3101 0 G 0 3102 0 M 0 3120 1 3106 G 0 3121 0 M 0 3121 1 3114 M 0 3122 1 3114 M 0 3123 1 3109 M 0 3124 2 3113 M 0 3124 2 3115 M 0 3140 1 3142 G 0 3122 0 G 0 3137 0 M 0 3141 4 3142 M 0 3141 4 3142 M 0 3141 4 3142 M 0 3141 4 3142 O 0 3130 0 3142 P 0 3123 0 3130 O 0 3131 0 3142 P 0 3132 0 3131 M 0 3060 20 3111 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 G 0 3120 0 M 0 3060 20 3111 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3363 0 15 M 0 3060 20 3111 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3060 20 3111 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3142 1 3137 M 0 3143 1 3138 E 0 3133 0 17 E 0 3124 0 16 M 0 3069 4 3138 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3144 1 3120 O 0 3135 0 3141 O 0 3136 0 3141 M 0 3012 1 3054 S #SHOPS 3100 0 0 0 0 0 110 90 6 23 3145 0 0 0 0 0 9999 9999 0 23 3000 2 3 4 10 0 105 15 0 23 3001 0 0 0 0 0 110 100 0 23 3002 1 8 13 15 19 150 40 0 23 3003 5 6 7 0 0 130 40 0 23 3004 9 0 0 0 0 100 50 0 23 3006 22 0 0 0 0 120 90 6 22 3008 0 0 0 0 0 100 100 0 23 3009 8 0 0 0 0 150 50 9 17 3010 9 0 0 0 0 110 90 8 21 3040 0 0 0 0 0 110 100 0 23 3042 0 0 0 0 0 100 100 0 23 3043 0 0 0 0 0 110 100 0 23 3044 0 0 0 0 0 170 100 0 23 3045 0 0 0 0 0 150 100 0 23 3046 0 0 0 0 0 100 90 0 23 3050 0 0 0 0 0 100 50 0 23 0 #$