#AREADATA Name Jade Dragonfire~ Builders None~ VNUMs 9500 9538 Security 1 End #MOBILES #9500 guardian~ a forest guardian~ A forest guardian stands here ~ It looks decidedly pissed off that you have entered its forest without permission. ~ 1 0 0 S 127 0 0 0d0+0 0d0+0 0 0 0 0 0 #9501 storm giant~ a storm giant~ A Storm Giant stands here surrounded by a swirling tempest ~ ~ 1 0 0 S 152 0 0 0d0+0 0d0+0 0 0 0 0 2 #9502 night golem~ A Night Golem~ A Night Golem stands here. ~ D d ~ 1 0 0 S 203 0 0 0d0+0 0d0+0 0 0 0 0 1 #9503 Nillo drunk~ Nillo the drunk~ Nillo the drunk staggers towards you, a glass of Black Demon Rum in his hand. ~ The oaf king staggers about, almost paraletic and drooling everywhere ~ 1 0 0 S 499 0 0 0d0+0 0d0+0 0 0 0 0 1 #9504 spider~ a small spider~ A small spider scurries around. ~ ~ 35 0 0 S 102 0 0 0d0+0 0d0+0 0 0 0 0 1 #9505 spider~ a large spider~ A large spider scurries around. ~ ~ 35 0 0 S 127 0 0 0d0+0 0d0+0 0 0 0 0 1 #9506 spider~ a giant spider~ A giant spider scurries around. ~ ~ 35 0 0 S 160 0 0 0d0+0 0d0+0 0 0 0 0 2 #9507 spider~ a gigantic spider~ A gigantic spider approaches you and bares its fangs. ~ ~ 35 0 0 S 254 0 0 0d0+0 0d0+0 0 0 0 0 0 #9508 Zemnh~ Zemnh~ Zemnh stands here watching over the town. ~ ~ 1 0 0 S 506 0 0 0d0+0 0d0+0 0 0 0 0 1 #9509 stallion horse~ a white stallion~ A white stallion flares its nostrils at you. ~ ~ 3 0 1000 S 100 0 0 0d0+0 0d0+0 0 0 0 0 0 #9510 Spectral Fisherman~ a spectral fisherman~ A Spectral Fisherman sits here trying to catch his lunch. ~ ~ 35 0 0 S 196 0 0 0d0+0 0d0+0 0 0 0 0 1 #0 #OBJECTS #9500 sword~ an oafish sword~ An oafish sword lies here~ ~ 5 0 16385 0 5 15 1 3 500 0 A 18 5 A 19 5 #9501 falchion~ a wickedly sharp falchion~ A wickedly sharp falchion lies here~ ~ 5 0 16385 30 15 25 1 9 40000 0 #9502 night golem~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0 0 0 0 #9503 signpost~ a signpost~ A weathered sign hangs on the gate.~ ~ 13 0 0 0 0 0 0 0 0 0 E sign~ This town was built in the memory of the treasured friends I left behind in the distant lands of Elanthia - Jade ~ #9504 demon rum~ a glass of Black Demon Rum~ A glass of Black Demon Rum lies here~ ~ 17 0 1 0 0 5 0 5 20 0 #9505 no name~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0 0 0 0 #9506 vultite wall shield~ a vultite wall shield~ A vultite wall shield lies here.~ ~ 9 0 513 0 0 0 0 3 50000 0 A 13 1000 A 18 10 A 19 10 #9507 horseshoe~ a horsehoe~ A horseshoe lies here.~ ~ 5 0 24577 0 0 0 8 3 3000 0 A 18 10 A 19 10 #9508 fishing rod~ a fishing rod~ A fishing rod lies here~ ~ 5 0 24577 0 0 0 4 0 0 0 #9509 twisted wand~ a twisted wand~ A twisted wand lies here.~ ~ 5 0 24577 0 0 0 3 1 2000 0 A 12 1000 A 19 10 A 18 10 #9510 no name~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0 0 0 0 #0 #ROOMS #9500 Crystal Mountain, Valley~ You find yourself in a rich and healthy valley. You hear birds perched in the towering pines that loom ominously over the path on both sides, they pipe their questioning songs at you as you wander down a smooth pathway through the emerald green grass and lush forest. The path continues to the north where the forest is much denser, while to your west lies a smaller trail. ~ 0 0 0 D0 ~ ~ 0 0 9501 D3 ~ ~ 0 0 9517 S #9501 Crystal Mountain, Valley~ The path winds in and out the forest that surround you. Although denser than before, the trees are still spaced widely enough to allow easy travel. You can barely disern a smaller track leading to the east, while this path continues to the north. ~ 0 0 3 D0 ~ ~ 0 0 9502 D2 ~ ~ 0 0 9500 S #9502 Crystal Mountain, Forest~ Dense undergrowth somewhat blocks the trail here, the light grows dim as the sun tries in vain to get its light through the mass of branches and tree limbs that creak and sway in the breeze over your head. The once comforting bird song is quieter here and you find yourself wanting to turn back to the valley to your south. The path continues northwards into darkness. ~ 0 0 3 D0 ~ ~ 0 0 9503 D2 ~ ~ 0 0 9501 S #9503 Crystal Mountain, Dense Forest~ The trail here is very dim, but is wide enough for two people to stand abreast between the tightly packed oaks and pines that make up most of this woodland. Thorny undergrowth tears at your clothes and exposed skin. You hear the sound of running water to your east, its sound cutting through the silence of this uninhabitable place. A wider but rougher path leads eastwards and a smaller trail is to your south. ~ 0 0 3 D1 ~ ~ 0 0 9504 D2 ~ ~ 0 0 9502 S #9504 Crystal Mountain, Forest~ A small stream cuts across the pathway here, its crystal clear water swiftly moving over the rocks that litter this trail. You pause to listen to the natural babbling of the brook that travels northwards on its journey. A few larger rocks act as stepping stones over the stream towards the east although they seem unessary as water is shallow enough for you to cross without any effort. ~ 0 0 3 D1 ~ ~ 0 0 9505 D3 ~ ~ 0 0 9503 S #9505 Crystal Mountain, Forest~ Numerous boulders and smaller rocks make your journey harder here. Your footsteps are heard by all as twigs crackle beneath each step you take. This path, threading in and out of the trees and boulders, winds uphill to the north, while to the east a wider trail stretches out into the distance. To the west you glimpse water, the sunlight glinting off the small ripples producing dancing patterns of light on the otherwise featureless trees. ~ 0 0 3 D0 ~ ~ 0 0 9506 D1 ~ ~ 0 0 9518 D3 ~ ~ 0 0 9504 S #9506 Crystal Mountain, Forest~ The shadows formed by the thick tree trunks play with your imagination. A shiver runs down your spine as you think you make out strange beasts glaring at you from within the forest. The pathway continues steeply upwards to the north, you also see a trail leading south. ~ 0 0 3 D0 ~ ~ 0 0 9507 D2 ~ ~ 0 0 9505 S #9507 Crystal Mountain, Hilltop~ You find yourself in a small clearing ontop of a hill. The view here is breath taking and well worth the hard climb through the forest below you. To the north you can see an enormous mountain, dominating the sky line. You can see a river snaking its way across the valley far below you. A gully cuts sharply down to the valley floor, It's sides look steep and dangerous. ~ 0 0 3 D2 ~ ~ 0 0 9506 D5 ~ ~ 0 0 9508 S #9508 Crystal Mountain, Gully~ A tall pine has fallen across the trail here, forming a natural arch. You try hard not to lose your footing as loose rocks under your feet become unlodged and tumble down to the valley below you. ~ 0 4 3 D4 ~ ~ 0 0 9507 D5 ~ ~ 0 0 9509 S #9509 Crystal Mountain, Gully~ The gully slopes more gently here as you approach the lake. It's water is clear and blue, a sharp contrast to the dense green forest that grows to within a few feet of its sandy shore. ~ 0 0 3 D2 ~ ~ 0 0 9510 D4 ~ ~ 0 0 9508 S #9510 Crystal Mountain, Lake~ You are on the shore of a small lake, as you gaze into it you can see small fish and other creatures playing in the calm, pure water. Tall grasses and reeds growing at its edge provide a safe haven for small wildlife and anphibians. A low rumbling sound of a waterfall can be heard in the distance, your view blocked by a small island populated by tall pines in the center of the lake. You can either make your way around the sandy shoreline to the west, or up a naturally formed gully. ~ 0 0 3 D0 ~ ~ 0 0 9509 D3 ~ ~ 0 0 9511 S #9511 Crystal Mountain, Lake~ The lake that spreads out before you looks peaceful and pleasant, the only disturbance being a tall waterfall that cascades down high cliffs at the southern end of the lake. The shoreline continues to the south and east. ~ 0 0 3 D1 ~ ~ 0 0 9510 D2 ~ ~ 0 0 9512 S #9512 Crystal Mountain, Lake~ You find yourself standing near a great waterfall to the south. The roar of water crashing down the cliff face, its path disrupted by outcroppings of rock, causing it to fall in several tiers before finally pounding at the rocks at its base. ~ 0 0 3 D0 ~ ~ 0 0 9511 D2 ~ ~ 0 0 9513 S #9513 Crystal Mountain, Waterfall~ The deafening roar of the waterfall drowns out any other sound. It's spray forms a low lying mist that soaks your clothes and sends an ice cold chill to the bone. The shoreline continues south underneath the base of the waterfall which spreads out to form a wide curtain of water, and over a large natural jetty of rocks. ~ 0 0 3 D0 ~ ~ 0 0 9512 D2 ~ ~ 0 0 9514 S #9514 Crystal Mountain, Lake~ To your north a rockslide has created a natural jetty, stretching quite far into the lake. It partially hides a great waterfall that feeds the lake, making the water churn and bubble. The forest grows very close to the shore here. Two large willow trees bend gracefully in the slight breeze, their long boughs dipping down to trace delicate patterns on the surface of the shimmering water, blocking the way to the east along the shoreline. You also see a small trail leading into the dense forest to your west. ~ 0 0 3 D0 ~ ~ 0 0 9513 D3 ~ ~ 0 0 9515 S #9515 Crystal Mountain, Forest~ The path is not well defined as you move along the forested trail. Large boulders have fallen from the cliff face to your north making travelling along this route difficult and tedious. You cannot see far to the south through the dense trees of the forest but you can make out a trail to your east and west. ~ 0 4 3 D1 ~ ~ 0 0 9514 D3 ~ ~ 0 0 9516 S #9516 Crystal Mountain, Mine Entrance~ Passing through the dense trees and undergrowth, you find yourself in a clearing. The ground is devoid of nearly any vegetation, what grass there is grows around the crushed rocks that litter the area and rusted mining tools. You see a large man-made hole in the rock face, supported by ancient rotting timbers. You realise that this must be a mine long ago deserted by the men that worked here. Your curiousity wants you to explore further into the darkness, although you know it would be much safer to take the trails south and east of here back into the forest. ~ 0 0 3 D1 ~ ~ 0 0 9515 D2 ~ ~ 0 0 9517 S #9517 Crystal Mountain, Forest~ This wide natural path runs in a straight east-west line but unfortunately the western route is blocked by a large fallen oak. Its shattered frame ravaged my lightning and fire. To the north you see a narrow path leading up to a massive cliff face. ~ 0 0 3 D0 ~ ~ 0 0 9516 D1 ~ ~ 0 0 9500 S #9518 Dragonsmere, Town Gate~ A large black iron gate marks the western entrance to Dragonsmere. Its ornate framework gives you the impression of how successful and proud this town once was. A wide road leading to the marketplace stretches out to your west, while to your south and a narrow track runs along the western boundary wall interior. A small weathered sign hangs on the gate. ~ 0 4 0 E sign~ The village was built in the memory of the treasured friends I left behind in the distant lands of Elanthia - Jade ~ D1 ~ ~ 0 0 9536 D2 ~ ~ 0 0 9519 D3 ~ ~ 0 0 9505 S #9519 Jadiana Road~ Alysumm and Daisies grow through the cracks in the cold stone slabs that form this road which runs in a north-south direction. A large wooden-constructed house stands to your east. Its window shutters flapping about in the wind revealing smashed panes of glass, leaving the building defenceless from the elements. ~ 0 4 0 D0 ~ ~ 0 0 9518 D1 ~ ~ 0 0 9520 D2 ~ ~ 0 0 9526 S #9520 Atropia House, Hallway~ You are standing in a roomy hallway of the house of Atropia. Long ago abandoned by its occupants, dusty notice boards and plaques are the only reminder of the important business negotiations that once took place here. Giant cobwebs loom over your head, threatening to fall from the weight of dust lies entrapped on them. A grand staircase leads to the first floor, its once highly polished floorboads now worn and cracked. Doors lead north and south of here, while the main door lies to your west. ~ 0 0 0 D0 ~ ~ 0 0 9525 D2 ~ ~ 0 0 9521 D3 ~ ~ 0 0 9519 S #9521 Atropia House~ Giant, sticky cobwebs connect the ceiling of this room to the floor. The webs thin to the north, but to your west they grow thick and hardly distinguishable from the dusty glass cabinets on which they are firmly attached. ~ 0 0 0 D0 ~ ~ 0 0 9520 D1 ~ ~ 0 0 9522 S #9522 Atropia House~ The webs although easily broken, impair your sight. But you can still make out a dark object floating in the white cloud-like webs above, looking closer you see it is infact a rotting carcass of a human. His heavily armoured corpse makes you very wary of what might lie ahead in this old house. ~ 0 0 0 D0 ~ ~ 0 0 9523 D3 ~ ~ 0 0 9521 S #9523 Atropia House~ The webs grow thick, and you must struggle to break them as they are more firmly attached in this place to the floor and rough, uneven walls of the room in which you stand. ~ 0 0 0 D0 ~ ~ 0 0 9524 D2 ~ ~ 0 0 9522 S #9524 Atropia House~ An elaborate chandelier hangs from the center of the ceiling, covered with veils of what looks like a cotton-like substance. The fine strands of web interlace to form cobwebs two or three times the size of a large man. Half rotted corpses of creatures that unkowingly wandered into these rooms litter the floor, the stench of rotting flesh filling the air. ~ 0 0 0 D2 ~ ~ 0 0 9523 D3 ~ ~ 0 0 9525 S #9525 Atropia House~ The webs thin to the southern end of this delapidated room, where you can see daylight streaming through the fine lattice work of the sticky strands. Hanging from the ceiling are various sized cocoons made from the same sticky webs that you see covering the ceiling above you. ~ 0 0 0 D1 ~ ~ 0 0 9524 D2 ~ ~ 0 0 9520 S #9526 Jadiana Road~ A few shops and warehouse line one side of this this narrow street that runs along the southern boundary wall of Dragonsmere. Along the top of the crumbling brickwork crude iron spikes run tightly packed, stopping any intruders from entering this once heavily fortified town. ~ 0 4 0 D0 ~ ~ 0 0 9519 D1 ~ ~ 0 0 9527 S #9527 Dyanah Street~ A the lonely calls of a bird flying high up in the air on the other side of the wall attracts your attention as you walk along the southern edge of this town. Through a crack in the wall to your south you can make out the green trees of the crystal forest, a stark contrast to the grey stones that make up the delapidated street on which you walk. ~ 0 0 0 D1 ~ ~ 0 0 9528 D3 ~ ~ 0 0 9526 S #9528 Dyanah Street~ A sturdy wooden bridge crosses the river that cuts into the town from a arch in the boundary wall. The river which, according to the erosion of the banks that keep it at bay, must have once been a great expanse of water. But it has long since become just a small stream which is easily passable by any method ~ 0 0 0 D1 ~ ~ 0 0 9529 D3 ~ ~ 0 0 9527 S #9529 Dyanah Street~ The high walls that guard the town from the outside wilderness tower above your head as you travel along the small road winding alongside the southern boundary wall. A huge building stands a few meters away, half derelict, most of its windows boarded up to keep the outside from coming in, or perhaps whatever lies inside from coming out. A path from this once grand architecture stretches to the roadside just north of you where a massive iron gate stands alone, swinging in the breeze. ~ 0 0 0 D0 ~ ~ 0 0 9531 D3 ~ ~ 0 0 9528 S #9530 The Phoenix Inn, Entrance~ Massive marble pillars line the entranceway. The rather grand entrance still doesn't quite manage to hife the seedy atmosphere of this inn. A long desk, also made of solid mable, runs most of the length of one of the walls. A rack of keys hangs on the wall behind the desk, each key coloured differenly. A spiral staircase winds its way upstairs, while a marble archway leading into a dark room is to your north. ~ 0 0 0 D2 ~ ~ 0 0 9531 D4 ~ ~ 0 0 9532 S #9531 Winding Pathway~ The granite tiles that make up this pathway lie in patches, the rest replaced by puddles of mud and rubble, where thieves have ripped them up and sold them for however little they can reach in the market. Two broad marble pillars support the crumbling doorway to the building just north of you, giving a hint of how grand this place actually was before it fell into disrepair. A massive black iron gate creaks noisly to your south. ~ 0 0 0 D0 ~ ~ 0 0 9530 D2 ~ ~ 0 0 9529 S #9532 The Phoenix Inn, Hallway~ A long hallway stretches out before you. Deep pile carpet covers the floor, its once deep red colour long ago turned dirty grey from the lack of cleaning. To your west lies a heavy red door, and to your east is a silver door. ~ 0 4 0 D0 ~ ~ 0 0 9534 D1 ~ ~ 0 0 9533 D5 ~ ~ 0 0 9530 S #9533 The Silver Room~ The ceiling and four walls of this room are covered in giant mirrors. The only furnishing consists of a very gothic style double bed, its posts made of solid silver, twisted and shaped into flowing spirals before forming into the shape of an angel, one on top of eah post. Their tiny silver hands raised up to the mirrored ceiling as if calling for mercy. Soft silver satin sheets cover the ;of the mirrored walls. Although they block out most of the light, the few stray beams that do stream through seem to dazzle you as they bounce off each one of the mirrored walls in turn. ~ 0 512 0 D3 ~ ~ 0 0 9532 S #9534 The Phoenix Inn, Hallway~ The hallway reaches an abrubt end as the northern section has long ago been boarded up with massive planks, preventing any access to whatever lies ahead. To your west is a green door, and you your east lies a blue door. Both having heavy iron padlocks to stop any unauthorised people intruding. ~ 0 0 0 D1 ~ ~ 0 0 9535 D2 ~ ~ 0 0 9532 S #9535 The Blue Room~ Crisp midnight blue satin sheets adorm the four poster bed that lies in the center of this room, Its large expanse takes up most of the wpace, but the soft beams of light streaming from a rather dusty round window set in the western wall, shines on the deep blue drapes and wall colourings, thus giving the illusion that the room is much bigger than it actually is. A mahogany dressing table sits underneath the window, standing out because of its dark wooden finish. Ontop of the table are two candles, their flames gently flickering a draft coming from an unknown source. ~ 0 512 0 D3 ~ ~ 0 0 9534 S #9536 Dragonsmere Market Place~ The once cobbled floor has been worn smooth by the many crowds that have come and gone from this once busy market square over the centuries past. Now, long deserted by the buyers and sellers, this place stands vacant and forgotten. A huge bronze statue of a female warrior stands predominantly in the center of this large square. Her eyes gazing solemnly over the town and her sword raised up to the heavens. A small brass plaque lies at its base. ~ 0 0 0 E plaque~ This statue was erected in the memory of Kilyst, a fine warrior and mother. May her life continue after Elanthia through the memories of all the people she blessed with her presence in those ancient lands. ~ D1 ~ ~ 0 0 9537 D3 ~ ~ 0 0 9518 S #9537 Dragonsmere, Main Street~ What was probably once the main street, cutting between the old crumbling buildings of this abandoned town, is now a carpet of thick grass. Most of the buildings have collapsed, leaving little more than a few rocky foundations. One small cottage nearby, however, seems to be mostly intact, and there is also a wooden shack standing to the north of the grassy street. ~ 0 4 0 D0 ~ ~ 0 0 9538 D3 ~ ~ 0 0 9536 S #9538 The Blacksmiths~ A large log building sprawls out in front of you, with a sign still mounted over the doorway. Rusted horse shoes and scraps of iron litter the ground, giving you the impression that this was once the town blacksmith. You can almost hear the sounds of a horse carried on the wind which whips round the shack and outbuilding ruins. ~ 0 4 0 D2 ~ ~ 0 0 9537 S #0 #SPECIALS S #RESETS M 0 9504 8 9521 M 0 9510 9 9514 E 0 9508 0 0 M 0 9510 7 9513 M 0 9510 2 9511 E 0 9508 0 0 M 0 9510 5 9510 E 0 9508 0 0 M 0 9510 5 9509 E 0 9508 0 0 M 0 9500 5 9507 M 0 9502 10 9505 E 0 9501 0 0 M 0 9501 10 9503 G 0 9501 0 M 0 9500 10 9500 E 0 9500 0 0 S #SHOPS 0 #$