/* * RAM $Id: act_wiz.c 79 2009-01-13 22:47:45Z kaervos $ */ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <sys/types.h> #include <sys/time.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "tables.h" #include "strings.h" #include "random.h" #include "db.h" #include "interp.h" #include "magic.h" #include "special.h" #include "act.h" void do_wiznet( CHAR_DATA *ch, const char *argument ) { int flag = 0; char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; if ( argument[0] == '\0' ) { if ( IS_SET( ch->wiznet, WIZ_ON ) ) { ch_printf( ch, "Signing off of Wiznet.\r\n" ); REMOVE_BIT( ch->wiznet, WIZ_ON ); } else { ch_printf( ch, "Welcome to Wiznet!\r\n" ); SET_BIT( ch->wiznet, WIZ_ON ); } return; } if ( !str_prefix( argument, "on" ) ) { ch_printf( ch, "Welcome to Wiznet!\r\n" ); SET_BIT( ch->wiznet, WIZ_ON ); return; } if ( !str_prefix( argument, "off" ) ) { ch_printf( ch, "Signing off of Wiznet.\r\n" ); REMOVE_BIT( ch->wiznet, WIZ_ON ); return; } /* * show wiznet status */ if ( !str_prefix( argument, "status" ) ) { buf[0] = '\0'; if ( !IS_SET( ch->wiznet, WIZ_ON ) ) strcat( buf, "off " ); for ( flag = 0; wiznet_table[flag].name != NULL; flag++ ) if ( IS_SET( ch->wiznet, wiznet_table[flag].flag ) ) { strcat( buf, wiznet_table[flag].name ); strcat( buf, " " ); } strcat( buf, "\r\n" ); ch_printf( ch, "Wiznet status:\r\n" ); send_to_char( buf, ch ); return; } if ( !str_prefix( argument, "show" ) ) /* * list of all wiznet options */ { buf[0] = '\0'; for ( flag = 0; wiznet_table[flag].name != NULL; flag++ ) { if ( wiznet_table[flag].level <= get_trust( ch ) ) { strcat( buf, wiznet_table[flag].name ); strcat( buf, " " ); } } strcat( buf, "\r\n" ); ch_printf( ch, "Wiznet options available to you are:\r\n" ); send_to_char( buf, ch ); return; } flag = wiznet_lookup( argument ); if ( flag == -1 || get_trust( ch ) < wiznet_table[flag].level ) { ch_printf( ch, "No such option.\r\n" ); return; } if ( IS_SET( ch->wiznet, wiznet_table[flag].flag ) ) { ch_printf( ch, "You will no longer see %s on wiznet.\r\n", wiznet_table[flag].name ); REMOVE_BIT( ch->wiznet, wiznet_table[flag].flag ); return; } else { ch_printf( ch, "You will now see %s on wiznet.\r\n", wiznet_table[flag].name ); SET_BIT( ch->wiznet, wiznet_table[flag].flag ); return; } } void do_guild( CHAR_DATA *ch, const char *argument ) { char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; int clan = 0; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { ch_printf( ch, "Syntax: guild <char> <cln name>\r\n" ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { ch_printf( ch, "They aren't playing.\r\n" ); return; } if ( !str_prefix( arg2, "none" ) ) { ch_printf( ch, "They are now clanless.\r\n" ); ch_printf( victim, "You are now a member of no clan!\r\n" ); victim->clan = 0; return; } if ( ( clan = clan_lookup( arg2 ) ) == 0 ) { ch_printf( ch, "No such clan exists.\r\n" ); return; } if ( clan_table[clan].independent ) { ch_printf( ch, "They are now a %s.\r\n", clan_table[clan].name ); ch_printf( victim, "You are now a %s.\r\n", clan_table[clan].name ); } else { ch_printf( ch, "They are now a member of clan %s.\r\n", capitalize( clan_table[clan].name ) ); ch_printf( victim, "You are now a member of clan %s.\r\n", capitalize( clan_table[clan].name ) ); } victim->clan = clan; } /* equips a character */ void do_outfit( CHAR_DATA *ch, const char *argument ) { OBJ_DATA *obj = NULL; int i = 0; int sn = -1; int vnum = -1; if ( !IS_NEWBIE( ch ) || IS_NPC( ch ) ) { ch_printf( ch, "Find it yourself!\r\n" ); return; } if ( get_carry_weight( ch ) >= can_carry_w( ch ) ) { ch_printf( ch, "You can't handle any more weight.\r\n" ); return; } if ( ch->carry_number >= can_carry_n( ch ) ) { ch_printf( ch, "You cannot carry any more.\r\n" ); return; } if ( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) == NULL ) { obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_BANNER ), 0 ); obj->cost = 0; obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_LIGHT ); } if ( ( obj = get_eq_char( ch, WEAR_BODY ) ) == NULL ) { obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_VEST ), 0 ); obj->cost = 0; obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_BODY ); } /* * do the weapon thing */ if ( ( obj = get_eq_char( ch, WEAR_WIELD ) ) == NULL ) { sn = 0; vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */ for ( i = 0; weapon_table[i].name != NULL; i++ ) { if ( ch->pcdata->learned[sn] < ch->pcdata->learned[skill_lookup( weapon_table[i].skill )] ) { sn = skill_lookup( weapon_table[i].skill ); vnum = weapon_table[i].vnum; } } obj = create_object( get_obj_index( vnum ), 0 ); obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_WIELD ); } if ( ( ( obj = get_eq_char( ch, WEAR_WIELD ) ) == NULL || !IS_WEAPON_STAT( obj, WEAPON_TWO_HANDS ) ) && ( obj = get_eq_char( ch, WEAR_SHIELD ) ) == NULL ) { obj = create_object( get_obj_index( OBJ_VNUM_SCHOOL_SHIELD ), 0 ); obj->cost = 0; obj_to_char( obj, ch ); equip_char( ch, obj, WEAR_SHIELD ); } ch_printf( ch, "You have been equipped by Mota.\r\n" ); } /* RT nochannels command, for those spammers */ void do_nochannels( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Nochannel whom?" ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { ch_printf( ch, "You failed.\r\n" ); return; } if ( IS_SET( victim->comm, COMM_NOCHANNELS ) ) { REMOVE_BIT( victim->comm, COMM_NOCHANNELS ); ch_printf( victim, "The gods have restored your channel priviliges.\r\n" ); ch_printf( ch, "NOCHANNELS removed.\r\n" ); wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0, "$N restores channels to %s", NAME( victim ) ); } else { SET_BIT( victim->comm, COMM_NOCHANNELS ); ch_printf( victim, "The gods have revoked your channel priviliges.\r\n" ); ch_printf( ch, "NOCHANNELS set.\r\n" ); wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0, "$N revokes %s's channels.", NAME( victim ) ); } return; } void do_smote( CHAR_DATA *ch, const char *argument ) { CHAR_DATA *vch = NULL; char *letter = NULL; char *name = NULL; char last[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char temp[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; size_t matches = 0; if ( !IS_NPC( ch ) && IS_SET( ch->comm, COMM_NOEMOTE ) ) { ch_printf( ch, "You can't show your emotions.\r\n" ); return; } if ( argument[0] == '\0' ) { ch_printf( ch, "Emote what?\r\n" ); return; } if ( strstr( argument, ch->name ) == NULL ) { ch_printf( ch, "You must include your name in an smote.\r\n" ); return; } ch_printf( ch, "%s\r\n", argument ); for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room ) { if ( vch->desc == NULL || vch == ch ) continue; if ( ( letter = strstr( argument, vch->name ) ) == NULL ) { ch_printf( vch, "%s\r\n", argument ); continue; } strcpy( temp, argument ); temp[strlen( argument ) - strlen( letter )] = '\0'; last[0] = '\0'; name = vch->name; for ( ; *letter != '\0'; letter++ ) { if ( *letter == '\'' && matches == strlen( vch->name ) ) { strcat( temp, "r" ); continue; } if ( *letter == 's' && matches == strlen( vch->name ) ) { matches = 0; continue; } if ( matches == strlen( vch->name ) ) { matches = 0; } if ( *letter == *name ) { matches++; name++; if ( matches == strlen( vch->name ) ) { strcat( temp, "you" ); last[0] = '\0'; name = vch->name; continue; } strncat( last, letter, 1 ); continue; } matches = 0; strcat( temp, last ); strncat( temp, letter, 1 ); last[0] = '\0'; name = vch->name; } ch_printf( vch, "%s\r\n", temp ); } return; } void do_bamfin( CHAR_DATA *ch, const char *argument ) { char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; if ( !IS_NPC( ch ) ) { if ( argument[0] == '\0' ) { ch_printf( ch, "Your poofin is %s\r\n", ch->pcdata->bamfin ); return; } strcpy( buf, argument ); smash_tilde( buf ); if ( strstr( buf, ch->name ) == NULL ) { ch_printf( ch, "You must include your name.\r\n" ); return; } free_string( ch->pcdata->bamfin ); ch->pcdata->bamfin = str_dup( buf ); ch_printf( ch, "Your poofin is now %s\r\n", ch->pcdata->bamfin ); } return; } void do_bamfout( CHAR_DATA *ch, const char *argument ) { char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; if ( !IS_NPC( ch ) ) { if ( argument[0] == '\0' ) { ch_printf( ch, "Your poofout is %s\r\n", ch->pcdata->bamfout ); return; } strcpy( buf, argument ); smash_tilde( buf ); if ( strstr( buf, ch->name ) == NULL ) { ch_printf( ch, "You must include your name.\r\n" ); return; } free_string( ch->pcdata->bamfout ); ch->pcdata->bamfout = str_dup( buf ); ch_printf( ch, "Your poofout is now %s\r\n", ch->pcdata->bamfout ); } return; } void do_deny( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Deny whom?\r\n" ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { ch_printf( ch, "You failed.\r\n" ); return; } SET_BIT( victim->act, PLR_DENY ); ch_printf( victim, "You are denied access!\r\n" ); wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0, "$N denies access to %s", NAME( victim ) ); ch_printf( ch, "OK.\r\n" ); save_char_obj( victim ); stop_fighting( victim, true ); do_function( victim, &do_quit, "" ); return; } void do_disconnect( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; DESCRIPTOR_DATA *d = NULL; CHAR_DATA *victim = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Disconnect whom?\r\n" ); return; } if ( is_number( arg ) ) { int sock = 0; sock = atoi( arg ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->socket == sock ) { close_descriptor( d ); ch_printf( ch, "Ok.\r\n" ); return; } } } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( victim->desc == NULL ) { act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR ); return; } for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d == victim->desc ) { close_descriptor( d ); ch_printf( ch, "Ok.\r\n" ); return; } } log_error( "%s attempted to disconnect a non-existant descriptor!", NAME( ch ) ); ch_printf( ch, "Descriptor not found!\r\n" ); return; } void do_pardon( CHAR_DATA *ch, const char *argument ) { char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { ch_printf( ch, "Syntax: pardon <character> <killer|thief>.\r\n" ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } if ( !str_cmp( arg2, "killer" ) ) { if ( IS_SET( victim->act, PLR_KILLER ) ) { REMOVE_BIT( victim->act, PLR_KILLER ); ch_printf( ch, "Killer flag removed.\r\n" ); ch_printf( victim, "You are no longer a KILLER.\r\n" ); } return; } if ( !str_cmp( arg2, "thief" ) ) { if ( IS_SET( victim->act, PLR_THIEF ) ) { REMOVE_BIT( victim->act, PLR_THIEF ); ch_printf( ch, "Thief flag removed.\r\n" ); ch_printf( victim, "You are no longer a THIEF.\r\n" ); } return; } ch_printf( ch, "Syntax: pardon <character> <killer|thief>.\r\n" ); return; } void do_echo( CHAR_DATA *ch, const char *argument ) { DESCRIPTOR_DATA *d = NULL; if ( argument[0] == '\0' ) { ch_printf( ch, "Global echo what?\r\n" ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING ) { if ( get_trust( d->character ) >= get_trust( ch ) ) ch_printf( d->character, "global> " ); ch_printf( d->character, "%s\r\n", argument ); } } return; } void do_recho( CHAR_DATA *ch, const char *argument ) { DESCRIPTOR_DATA *d = NULL; if ( argument[0] == '\0' ) { ch_printf( ch, "Local echo what?\r\n" ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room == ch->in_room ) { if ( get_trust( d->character ) >= get_trust( ch ) ) ch_printf( d->character, "local> " ); ch_printf( d->character, "%s\r\n", argument ); } } return; } void do_zecho( CHAR_DATA *ch, const char *argument ) { DESCRIPTOR_DATA *d = NULL; if ( argument[0] == '\0' ) { ch_printf( ch, "Zone echo what?\r\n" ); return; } for ( d = descriptor_list; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character->in_room != NULL && ch->in_room != NULL && d->character->in_room->area == ch->in_room->area ) { if ( get_trust( d->character ) >= get_trust( ch ) ) ch_printf( d->character, "zone> " ); ch_printf( d->character, "%s\r\n", argument ); } } } void do_pecho( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; argument = one_argument( argument, arg ); if ( argument[0] == '\0' || arg[0] == '\0' ) { ch_printf( ch, "Personal echo what?\r\n" ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "Target not found.\r\n" ); return; } if ( get_trust( victim ) >= get_trust( ch ) && get_trust( ch ) != MAX_LEVEL ) ch_printf( victim, "personal> " ); ch_printf( victim, "%s\r\n", argument ); ch_printf( ch, "personal> " ); ch_printf( ch, "%s\r\n", argument ); } ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, const char *arg ) { CHAR_DATA *victim = NULL; OBJ_DATA *obj = NULL; if ( is_number( arg ) ) return get_room_index( atoi( arg ) ); if ( ( victim = get_char_world( ch, arg ) ) != NULL ) return victim->in_room; if ( ( obj = get_obj_world( ch, arg ) ) != NULL ) return obj->in_room; return NULL; } void do_transfer( CHAR_DATA *ch, const char *argument ) { char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; ROOM_INDEX_DATA *location = NULL; DESCRIPTOR_DATA *d = NULL; CHAR_DATA *victim = NULL; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { ch_printf( ch, "Transfer whom (and where)?\r\n" ); return; } if ( !str_cmp( arg1, "all" ) ) { for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && can_see( ch, d->character ) ) { char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; sprintf( buf, "%s %s", d->character->name, arg2 ); do_function( ch, &do_transfer, buf ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = ch->in_room; } else { if ( ( location = find_location( ch, arg2 ) ) == NULL ) { ch_printf( ch, "No such location.\r\n" ); return; } if ( !is_room_owner( ch, location ) && room_is_private( location ) && get_trust( ch ) < MAX_LEVEL ) { ch_printf( ch, "That room is private right now.\r\n" ); return; } } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( victim->in_room == NULL ) { ch_printf( ch, "They are in limbo.\r\n" ); return; } if ( victim->fighting != NULL ) stop_fighting( victim, true ); act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM ); char_from_room( victim ); char_to_room( victim, location ); act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM ); if ( ch != victim ) act( "$n has transferred you.", ch, NULL, victim, TO_VICT ); do_function( victim, &do_look, "auto" ); ch_printf( ch, "Ok.\r\n" ); } void do_at( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; ROOM_INDEX_DATA *location = NULL; ROOM_INDEX_DATA *original = NULL; OBJ_DATA *on = NULL; CHAR_DATA *wch = NULL; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { ch_printf( ch, "At where what?\r\n" ); return; } if ( ( location = find_location( ch, arg ) ) == NULL ) { ch_printf( ch, "No such location.\r\n" ); return; } if ( !is_room_owner( ch, location ) && room_is_private( location ) && get_trust( ch ) < MAX_LEVEL ) { ch_printf( ch, "That room is private right now.\r\n" ); return; } original = ch->in_room; on = ch->on; char_from_room( ch ); char_to_room( ch, location ); interpret( ch, argument ); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for ( wch = char_list; wch != NULL; wch = wch->next ) { if ( wch == ch ) { OBJ_DATA *obj = NULL; char_from_room( ch ); char_to_room( ch, original ); /* * See if on still exists before setting ch->on back to it. */ for ( obj = original->contents; obj; obj = obj->next_content ) { if ( obj == on ) { ch->on = on; break; } } break; } } return; } void do_goto( CHAR_DATA *ch, const char *argument ) { ROOM_INDEX_DATA *location = NULL; CHAR_DATA *rch = NULL; int count = 0; if ( argument[0] == '\0' ) { ch_printf( ch, "Goto where?\r\n" ); return; } if ( ( location = find_location( ch, argument ) ) == NULL ) { ch_printf( ch, "No such location.\r\n" ); return; } count = 0; for ( rch = location->people; rch != NULL; rch = rch->next_in_room ) count++; if ( !is_room_owner( ch, location ) && room_is_private( location ) && ( count > 1 || get_trust( ch ) < MAX_LEVEL ) ) { ch_printf( ch, "That room is private right now.\r\n" ); return; } if ( ch->fighting != NULL ) stop_fighting( ch, true ); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( get_trust( rch ) >= ch->invis_level ) { if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' ) act( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT ); else act( "$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT ); } } char_from_room( ch ); char_to_room( ch, location ); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( get_trust( rch ) >= ch->invis_level ) { if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' ) act( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT ); else act( "$n appears in a swirling mist.", ch, NULL, rch, TO_VICT ); } } do_function( ch, &do_look, "auto" ); return; } void do_violate( CHAR_DATA *ch, const char *argument ) { ROOM_INDEX_DATA *location = NULL; CHAR_DATA *rch = NULL; if ( argument[0] == '\0' ) { ch_printf( ch, "Goto where?\r\n" ); return; } if ( ( location = find_location( ch, argument ) ) == NULL ) { ch_printf( ch, "No such location.\r\n" ); return; } if ( !room_is_private( location ) ) { ch_printf( ch, "That room isn't private, use goto.\r\n" ); return; } if ( ch->fighting != NULL ) stop_fighting( ch, true ); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( get_trust( rch ) >= ch->invis_level ) { if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' ) act( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT ); else act( "$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT ); } } char_from_room( ch ); char_to_room( ch, location ); for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( get_trust( rch ) >= ch->invis_level ) { if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' ) act( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT ); else act( "$n appears in a swirling mist.", ch, NULL, rch, TO_VICT ); } } do_function( ch, &do_look, "auto" ); return; } /* RT to replace the 3 stat commands */ void do_stat( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; const char *string = NULL; OBJ_DATA *obj = NULL; ROOM_INDEX_DATA *location = NULL; CHAR_DATA *victim = NULL; string = one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Syntax:\r\n" ); ch_printf( ch, " stat <name>\r\n" ); ch_printf( ch, " stat obj <name>\r\n" ); ch_printf( ch, " stat mob <name>\r\n" ); ch_printf( ch, " stat room <number>\r\n" ); return; } if ( !str_cmp( arg, "room" ) ) { do_function( ch, &do_rstat, string ); return; } if ( !str_cmp( arg, "obj" ) ) { do_function( ch, &do_ostat, string ); return; } if ( !str_cmp( arg, "char" ) || !str_cmp( arg, "mob" ) ) { do_function( ch, &do_mstat, string ); return; } /* * do it the old way */ obj = get_obj_world( ch, argument ); if ( obj != NULL ) { do_function( ch, &do_ostat, argument ); return; } victim = get_char_world( ch, argument ); if ( victim != NULL ) { do_function( ch, &do_mstat, argument ); return; } location = find_location( ch, argument ); if ( location != NULL ) { do_function( ch, &do_rstat, argument ); return; } ch_printf( ch, "Nothing by that name found anywhere.\r\n" ); } void do_rstat( CHAR_DATA *ch, const char *argument ) { char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; ROOM_INDEX_DATA *location = NULL; OBJ_DATA *obj = NULL; CHAR_DATA *rch = NULL; int door = 0; one_argument( argument, arg ); location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg ); if ( location == NULL ) { ch_printf( ch, "No such location.\r\n" ); return; } if ( !is_room_owner( ch, location ) && ch->in_room != location && room_is_private( location ) && !IS_TRUSTED( ch, IMPLEMENTOR ) ) { ch_printf( ch, "That room is private right now.\r\n" ); return; } ch_printf( ch, "Name: '%s'\r\nArea: '%s'\r\n", location->name, location->area->name ); ch_printf( ch, "Vnum: %d Sector: %d Light: %d Healing: %d Mana: %d\r\n", location->vnum, location->sector_type, location->light, location->heal_rate, location->mana_rate ); ch_printf( ch, "Room flags: %d.\r\nDescription:\r\n%s", location->room_flags, location->description ); if ( location->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed = NULL; ch_printf( ch, "Extra description keywords: '" ); for ( ed = location->extra_descr; ed; ed = ed->next ) { ch_printf( ch, "%s", ed->keyword ); if ( ed->next != NULL ) ch_printf( ch, " " ); } ch_printf( ch, "'.\r\n" ); } ch_printf( ch, "Characters:" ); for ( rch = location->people; rch; rch = rch->next_in_room ) { if ( can_see( ch, rch ) ) { one_argument( rch->name, buf ); ch_printf( ch, " %s", buf ); } } ch_printf( ch, ".\r\nObjects: " ); for ( obj = location->contents; obj; obj = obj->next_content ) { one_argument( obj->name, buf ); ch_printf( ch, " %s", buf ); } ch_printf( ch, ".\r\n" ); for ( door = 0; door < MAX_EXIT; door++ ) { EXIT_DATA *pexit = NULL; if ( ( pexit = location->exit[door] ) != NULL ) { ch_printf( ch, "Door: %d. To: %d. Key: %d. Exit flags: %d.\r\nKeyword: '%s'. Description: %s", door, ( pexit->u1.to_room == NULL ? -1 : pexit->u1.to_room->vnum ), pexit->key, pexit->exit_info, pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\r\n" ); } } return; } void do_ostat( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; AFFECT_DATA *paf = NULL; OBJ_DATA *obj = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Stat what?\r\n" ); return; } if ( ( obj = get_obj_world( ch, argument ) ) == NULL ) { ch_printf( ch, "Nothing like that in hell, earth, or heaven.\r\n" ); return; } ch_printf( ch, "Name(s): %s\r\n", obj->name ); ch_printf( ch, "Vnum: %d Format: %s Type: %s Resets: %d\r\n", obj->pIndexData->vnum, obj->pIndexData->new_format ? "new" : "old", item_name( obj->item_type ), obj->pIndexData->reset_num ); ch_printf( ch, "Short description: %s\r\nLong description: %s\r\n", obj->short_descr, obj->description ); ch_printf( ch, "Wear bits: %s\r\nExtra bits: %s\r\n", wear_bit_name( obj->wear_flags ), extra_bit_name( obj->extra_flags ) ); ch_printf( ch, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\r\n", 1, get_obj_number( obj ), obj->weight, get_obj_weight( obj ), get_true_weight( obj ) ); ch_printf( ch, "Level: %d Cost: %d Condition: %d Timer: %d\r\n", obj->level, obj->cost, obj->condition, obj->timer ); ch_printf( ch, "In room: %d In object: %s Carried by: %s Wear_loc: %d\r\n", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(none)" : can_see( ch, obj->carried_by ) ? obj->carried_by->name : "someone", obj->wear_loc ); ch_printf( ch, "Values: %d %d %d %d %d\r\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); /* * now give out vital statistics as per identify */ switch ( obj->item_type ) { case ITEM_SCROLL: case ITEM_POTION: case ITEM_PILL: ch_printf( ch, "Level %d spells of:", obj->value[0] ); if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL ) { ch_printf( ch, " '%s'", skill_table[obj->value[1]].name ); } if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL ) { ch_printf( ch, " '%s'", skill_table[obj->value[2]].name ); } if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL ) { ch_printf( ch, " '%s'", skill_table[obj->value[3]].name ); } if ( obj->value[4] >= 0 && obj->value[4] < MAX_SKILL ) { ch_printf( ch, " '%s'", skill_table[obj->value[4]].name ); } ch_printf( ch, ".\r\n" ); break; case ITEM_WAND: case ITEM_STAFF: ch_printf( ch, "Has %d(%d) charges of level %d", obj->value[1], obj->value[2], obj->value[0] ); if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL ) { ch_printf( ch, " '%s'", skill_table[obj->value[3]].name ); } ch_printf( ch, ".\r\n" ); break; case ITEM_DRINK_CON: ch_printf( ch, "It holds %s-colored %s.\r\n", liq_table[obj->value[2]].liq_color, liq_table[obj->value[2]].liq_name ); break; case ITEM_WEAPON: ch_printf( ch, "Weapon type is " ); switch ( obj->value[0] ) { case ( WEAPON_EXOTIC ): ch_printf( ch, "exotic\r\n" ); break; case ( WEAPON_SWORD ): ch_printf( ch, "sword\r\n" ); break; case ( WEAPON_DAGGER ): ch_printf( ch, "dagger\r\n" ); break; case ( WEAPON_SPEAR ): ch_printf( ch, "spear/staff\r\n" ); break; case ( WEAPON_MACE ): ch_printf( ch, "mace/club\r\n" ); break; case ( WEAPON_AXE ): ch_printf( ch, "axe\r\n" ); break; case ( WEAPON_FLAIL ): ch_printf( ch, "flail\r\n" ); break; case ( WEAPON_WHIP ): ch_printf( ch, "whip\r\n" ); break; case ( WEAPON_POLEARM ): ch_printf( ch, "polearm\r\n" ); break; default: ch_printf( ch, "unknown\r\n" ); break; } if ( obj->pIndexData->new_format ) ch_printf( ch, "Damage is %dd%d (average %d)\r\n", obj->value[1], obj->value[2], ( 1 + obj->value[2] ) * obj->value[1] / 2 ); else ch_printf( ch, "Damage is %d to %d (average %d)\r\n", obj->value[1], obj->value[2], ( obj->value[1] + obj->value[2] ) / 2 ); ch_printf( ch, "Damage noun is %s.\r\n", ( obj->value[3] > 0 && obj->value[3] < MAX_DAMAGE_MESSAGE ) ? attack_table[obj->value[3]].noun : "undefined" ); if ( obj->value[4] ) /* weapon flags */ { ch_printf( ch, "Weapons flags: %s\r\n", weapon_bit_name( obj->value[4] ) ); } break; case ITEM_ARMOR: ch_printf( ch, "Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\r\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); break; case ITEM_CONTAINER: ch_printf( ch, "Capacity: %d# Maximum weight: %d# flags: %s\r\n", obj->value[0], obj->value[3], cont_bit_name( obj->value[1] ) ); if ( obj->value[4] != 100 ) { ch_printf( ch, "Weight multiplier: %d%%\r\n", obj->value[4] ); } break; } if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed = NULL; ch_printf( ch, "Extra description keywords: '" ); for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { ch_printf( ch, "%s%s", ed->keyword, ed->next == NULL ? "" : " " ); } for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next ) { ch_printf( ch, "%s%s", ed->keyword, ed->next == NULL ? "" : " " ); } ch_printf( ch, "'\r\n" ); } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { ch_printf( ch, "Affects %s by %d, level %d", affect_loc_name( paf->location ), paf->modifier, paf->level ); if ( paf->duration > -1 ) ch_printf( ch, ", %d hours.\r\n", paf->duration ); else ch_printf( ch, ".\r\n" ); if ( paf->bitvector ) { switch ( paf->where ) { case TO_AFFECTS: ch_printf( ch, "Adds %s affect.\n", affect_bit_name( paf->bitvector ) ); break; case TO_WEAPON: ch_printf( ch, "Adds %s weapon flags.\n", weapon_bit_name( paf->bitvector ) ); break; case TO_OBJECT: ch_printf( ch, "Adds %s object flag.\n", extra_bit_name( paf->bitvector ) ); break; case TO_IMMUNE: ch_printf( ch, "Adds immunity to %s.\n", imm_bit_name( paf->bitvector ) ); break; case TO_RESIST: ch_printf( ch, "Adds resistance to %s.\r\n", imm_bit_name( paf->bitvector ) ); break; case TO_VULN: ch_printf( ch, "Adds vulnerability to %s.\r\n", imm_bit_name( paf->bitvector ) ); break; default: ch_printf( ch, "Unknown bit %d: %d\r\n", paf->where, paf->bitvector ); break; } } } if ( !obj->enchanted ) for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next ) { ch_printf( ch, "Affects %s by %d, level %d.\r\n", affect_loc_name( paf->location ), paf->modifier, paf->level ); if ( paf->bitvector ) { switch ( paf->where ) { case TO_AFFECTS: ch_printf( ch, "Adds %s affect.\n", affect_bit_name( paf->bitvector ) ); break; case TO_OBJECT: ch_printf( ch, "Adds %s object flag.\n", extra_bit_name( paf->bitvector ) ); break; case TO_IMMUNE: ch_printf( ch, "Adds immunity to %s.\n", imm_bit_name( paf->bitvector ) ); break; case TO_RESIST: ch_printf( ch, "Adds resistance to %s.\r\n", imm_bit_name( paf->bitvector ) ); break; case TO_VULN: ch_printf( ch, "Adds vulnerability to %s.\r\n", imm_bit_name( paf->bitvector ) ); break; default: ch_printf( ch, "Unknown bit %d: %d\r\n", paf->where, paf->bitvector ); break; } } } return; } void do_mstat( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; AFFECT_DATA *paf = NULL; CHAR_DATA *victim = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Stat whom?\r\n" ); return; } if ( ( victim = get_char_world( ch, argument ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } ch_printf( ch, "Name: %s\r\n", victim->name ); ch_printf( ch, "Vnum: %d Format: %s Race: %s Group: %d Sex: %s Room: %d\r\n", IS_NPC( victim ) ? victim->pIndexData->vnum : 0, IS_NPC( victim ) ? victim->pIndexData->new_format ? "new" : "old" : "pc", race_table[victim->race].name, IS_NPC( victim ) ? victim->group : 0, sex_table[victim->sex].name, victim->in_room == NULL ? 0 : victim->in_room->vnum ); if ( IS_NPC( victim ) ) { ch_printf( ch, "Count: %d Killed: %d\r\n", victim->pIndexData->count, victim->pIndexData->killed ); } ch_printf( ch, "Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\r\n", victim->perm_stat[STAT_STR], get_curr_stat( victim, STAT_STR ), victim->perm_stat[STAT_INT], get_curr_stat( victim, STAT_INT ), victim->perm_stat[STAT_WIS], get_curr_stat( victim, STAT_WIS ), victim->perm_stat[STAT_DEX], get_curr_stat( victim, STAT_DEX ), victim->perm_stat[STAT_CON], get_curr_stat( victim, STAT_CON ) ); ch_printf( ch, "Hp: %d/%d Mana: %d/%d Move: %d/%d Practices: %d\r\n", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, IS_NPC( victim ) ? 0 : victim->practice ); ch_printf( ch, "Lv: %d Class: %s Align: %d Gold: %d Silver: %d Exp: %d\r\n", victim->level, IS_NPC( victim ) ? "mobile" : class_table[victim->iclass].name, victim->alignment, victim->gold, victim->silver, victim->exp ); ch_printf( ch, "Armor: pierce: %d bash: %d slash: %d magic: %d\r\n", GET_AC( victim, AC_PIERCE ), GET_AC( victim, AC_BASH ), GET_AC( victim, AC_SLASH ), GET_AC( victim, AC_EXOTIC ) ); ch_printf( ch, "Hit: %d Dam: %d Saves: %d Size: %s Position: %s Wimpy: %d\r\n", GET_HITROLL( victim ), GET_DAMROLL( victim ), victim->saving_throw, size_table[victim->size].name, position_table[victim->position].name, victim->wimpy ); if ( IS_NPC( victim ) && victim->pIndexData->new_format ) { ch_printf( ch, "Damage: %dd%d Message: %s\r\n", victim->damage[DICE_NUMBER], victim->damage[DICE_TYPE], attack_table[victim->dam_type].noun ); } ch_printf( ch, "Fighting: %s\r\n", victim->fighting ? victim->fighting->name : "(none)" ); if ( !IS_NPC( victim ) ) { ch_printf( ch, "Thirst: %d Hunger: %d Full: %d Drunk: %d\r\n", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_HUNGER], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK] ); } ch_printf( ch, "Carry number: %d Carry weight: %d\r\n", victim->carry_number, get_carry_weight( victim ) / 10 ); if ( !IS_NPC( victim ) ) { ch_printf( ch, "Age: %d Played: %d Last Level: %d Timer: %d\r\n", get_age( victim ), ( int ) ( victim->played + current_time - victim->logon ) / 3600, victim->pcdata->last_level, victim->timer ); } ch_printf( ch, "Act: %s\r\n", act_bit_name( victim->act ) ); if ( victim->comm ) { ch_printf( ch, "Comm: %s\r\n", comm_bit_name( victim->comm ) ); } if ( IS_NPC( victim ) && victim->off_flags ) { ch_printf( ch, "Offense: %s\r\n", off_bit_name( victim->off_flags ) ); } if ( victim->imm_flags ) { ch_printf( ch, "Immune: %s\r\n", imm_bit_name( victim->imm_flags ) ); } if ( victim->res_flags ) { ch_printf( ch, "Resist: %s\r\n", imm_bit_name( victim->res_flags ) ); } if ( victim->vuln_flags ) { ch_printf( ch, "Vulnerable: %s\r\n", imm_bit_name( victim->vuln_flags ) ); } ch_printf( ch, "Form: %s\r\nParts: %s\r\n", form_bit_name( victim->form ), part_bit_name( victim->parts ) ); if ( victim->affected_by ) { ch_printf( ch, "Affected by %s\r\n", affect_bit_name( victim->affected_by ) ); } ch_printf( ch, "Master: %s Leader: %s Pet: %s\r\n", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", victim->pet ? victim->pet->name : "(none)" ); ch_printf( ch, "Short description: %s\r\nLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\r\n" ); if ( !IS_NPC( victim ) ) { ch_printf( ch, "Security: %d.\r\n", victim->pcdata->security ); /* OLC */ } if ( IS_NPC( victim ) && victim->spec_fun != 0 ) { ch_printf( ch, "Mobile has special procedure %s.\r\n", spec_name( victim->spec_fun ) ); } for ( paf = victim->affected; paf != NULL; paf = paf->next ) { ch_printf( ch, "Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\r\n", skill_table[( int ) paf->type].name, affect_loc_name( paf->location ), paf->modifier, paf->duration, affect_bit_name( paf->bitvector ), paf->level ); } return; } /* ofind and mfind replaced with vnum, vnum skill also added */ void do_vnum( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; const char *string = NULL; string = one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Syntax:\r\n" ); ch_printf( ch, " vnum obj <name>\r\n" ); ch_printf( ch, " vnum mob <name>\r\n" ); ch_printf( ch, " vnum skill <skill or spell>\r\n" ); return; } if ( !str_cmp( arg, "obj" ) ) { do_function( ch, &do_ofind, string ); return; } if ( !str_cmp( arg, "mob" ) || !str_cmp( arg, "char" ) ) { do_function( ch, &do_mfind, string ); return; } if ( !str_cmp( arg, "skill" ) || !str_cmp( arg, "spell" ) ) { do_function( ch, &do_slookup, string ); return; } /* * do both */ do_function( ch, &do_mfind, argument ); do_function( ch, &do_ofind, argument ); } void do_mfind( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; MOB_INDEX_DATA *pMobIndex = NULL; int vnum = 0; int nMatch = 0; bool fAll = false; bool found = false; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Find whom?\r\n" ); return; } fAll = false; /* !str_cmp( arg, "all" ); */ found = false; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_mob_index; vnum++ ) { if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name( argument, pMobIndex->player_name ) ) { found = true; ch_printf( ch, "[%5d] %s\r\n", pMobIndex->vnum, pMobIndex->short_descr ); } } } if ( !found ) ch_printf( ch, "No mobiles by that name.\r\n" ); return; } void do_ofind( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; OBJ_INDEX_DATA *pObjIndex = NULL; int vnum = 0; int nMatch = 0; bool fAll = false; bool found = false; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Find what?\r\n" ); return; } fAll = false; /* !str_cmp( arg, "all" ); */ found = false; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) { if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { nMatch++; if ( fAll || is_name( argument, pObjIndex->name ) ) { found = true; ch_printf( ch, "[%5d] %s\r\n", pObjIndex->vnum, pObjIndex->short_descr ); } } } if ( !found ) ch_printf( ch, "No objects by that name.\r\n" ); return; } void do_owhere( CHAR_DATA *ch, const char *argument ) { char buf[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; BUFFER *buffer = NULL; OBJ_DATA *obj = NULL; OBJ_DATA *in_obj = NULL; bool found = false; int number = 0; int max_found = 200; buffer = new_buf( ); if ( argument[0] == '\0' ) { ch_printf( ch, "Find what?\r\n" ); return; } for ( obj = object_list; obj != NULL; obj = obj->next ) { if ( !can_see_obj( ch, obj ) || !is_name( argument, obj->name ) || ch->level < obj->level ) continue; found = true; number++; for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj ) ; if ( in_obj->carried_by != NULL && can_see( ch, in_obj->carried_by ) && in_obj->carried_by->in_room != NULL ) sprintf( buf, "%3d) %s is carried by %s [Room %d]\r\n", number, obj->short_descr, PERS( in_obj->carried_by, ch ), in_obj->carried_by->in_room->vnum ); else if ( in_obj->in_room != NULL && can_see_room( ch, in_obj->in_room ) ) sprintf( buf, "%3d) %s is in %s [Room %d]\r\n", number, obj->short_descr, in_obj->in_room->name, in_obj->in_room->vnum ); else sprintf( buf, "%3d) %s is somewhere\r\n", number, obj->short_descr ); buf[0] = UPPER( buf[0] ); add_buf( buffer, buf ); if ( number >= max_found ) break; } if ( !found ) ch_printf( ch, "Nothing like that in heaven or earth.\r\n" ); else page_to_char( buf_string( buffer ), ch ); free_buf( buffer ); } void do_mwhere( CHAR_DATA *ch, const char *argument ) { char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; BUFFER *buffer = NULL; CHAR_DATA *victim = NULL; bool found = false; int count = 0; if ( argument[0] == '\0' ) { DESCRIPTOR_DATA *d; /* * show characters logged */ buffer = new_buf( ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->character != NULL && d->connected == CON_PLAYING && d->character->in_room != NULL && can_see( ch, d->character ) && can_see_room( ch, d->character->in_room ) ) { victim = d->character; count++; if ( d->original != NULL ) sprintf( buf, "%3d) %s (in the body of %s) is in %s [%d]\r\n", count, d->original->name, victim->short_descr, victim->in_room->name, victim->in_room->vnum ); else sprintf( buf, "%3d) %s is in %s [%d]\r\n", count, victim->name, victim->in_room->name, victim->in_room->vnum ); add_buf( buffer, buf ); } } page_to_char( buf_string( buffer ), ch ); free_buf( buffer ); return; } found = false; buffer = new_buf( ); for ( victim = char_list; victim != NULL; victim = victim->next ) { if ( victim->in_room != NULL && is_name( argument, victim->name ) ) { found = true; count++; sprintf( buf, "%3d) [%5d] %-28s [%5d] %s\r\n", count, IS_NPC( victim ) ? victim->pIndexData->vnum : 0, IS_NPC( victim ) ? victim->short_descr : victim->name, victim->in_room->vnum, victim->in_room->name ); add_buf( buffer, buf ); } } if ( !found ) act( "You didn't find any $T.", ch, NULL, argument, TO_CHAR ); else page_to_char( buf_string( buffer ), ch ); free_buf( buffer ); return; } void do_reboo( CHAR_DATA *ch, const char *argument ) { ch_printf( ch, "If you want to REBOOT, spell it out.\r\n" ); return; } void do_reboot( CHAR_DATA *ch, const char *argument ) { char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; DESCRIPTOR_DATA *d = NULL; DESCRIPTOR_DATA *d_next = NULL; CHAR_DATA *vch = NULL; if ( ch->invis_level < LEVEL_HERO ) { sprintf( buf, "Reboot by %s.", ch->name ); do_function( ch, &do_echo, buf ); } merc_down = true; for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; vch = d->original ? d->original : d->character; if ( vch != NULL ) save_char_obj( vch ); close_descriptor( d ); } return; } void do_shutdow( CHAR_DATA *ch, const char *argument ) { ch_printf( ch, "If you want to SHUTDOWN, spell it out.\r\n" ); return; } void do_shutdown( CHAR_DATA *ch, const char *argument ) { char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; DESCRIPTOR_DATA *d = NULL; DESCRIPTOR_DATA *d_next = NULL; CHAR_DATA *vch = NULL; if ( ch->invis_level < LEVEL_HERO ) sprintf( buf, "Shutdown by %s.", ch->name ); append_file( ch, SHUTDOWN_FILE, buf ); strcat( buf, "\r\n" ); if ( ch->invis_level < LEVEL_HERO ) { do_function( ch, &do_echo, buf ); } merc_down = true; for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; vch = d->original ? d->original : d->character; if ( vch != NULL ) save_char_obj( vch ); close_descriptor( d ); } return; } void do_protect( CHAR_DATA *ch, const char *argument ) { CHAR_DATA *victim = NULL; if ( argument[0] == '\0' ) { ch_printf( ch, "Protect whom from snooping?\r\n" ); return; } if ( ( victim = get_char_world( ch, argument ) ) == NULL ) { ch_printf( ch, "You can't find them.\r\n" ); return; } if ( IS_SET( victim->comm, COMM_SNOOP_PROOF ) ) { act_new( "$N is no longer snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD ); ch_printf( victim, "Your snoop-proofing was just removed.\r\n" ); REMOVE_BIT( victim->comm, COMM_SNOOP_PROOF ); } else { act_new( "$N is now snoop-proof.", ch, NULL, victim, TO_CHAR, POS_DEAD ); ch_printf( victim, "You are now immune to snooping.\r\n" ); SET_BIT( victim->comm, COMM_SNOOP_PROOF ); } } void do_snoop( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; DESCRIPTOR_DATA *d = NULL; CHAR_DATA *victim = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Snoop whom?\r\n" ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( victim->desc == NULL ) { ch_printf( ch, "No descriptor to snoop.\r\n" ); return; } if ( victim == ch ) { ch_printf( ch, "Cancelling all snoops.\r\n" ); wiznet( "$N stops being such a snoop.", ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust( ch ) ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == ch->desc ) d->snoop_by = NULL; } return; } if ( victim->desc->snoop_by != NULL ) { ch_printf( ch, "Busy already.\r\n" ); return; } if ( !is_room_owner( ch, victim->in_room ) && ch->in_room != victim->in_room && room_is_private( victim->in_room ) && !IS_TRUSTED( ch, IMPLEMENTOR ) ) { ch_printf( ch, "That character is in a private room.\r\n" ); return; } if ( get_trust( victim ) >= get_trust( ch ) || IS_SET( victim->comm, COMM_SNOOP_PROOF ) ) { ch_printf( ch, "You failed.\r\n" ); return; } if ( ch->desc != NULL ) { for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by ) { if ( d->character == victim || d->original == victim ) { ch_printf( ch, "No snoop loops.\r\n" ); return; } } } victim->desc->snoop_by = ch->desc; wiz_printf( ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust( ch ), "$N starts snooping on %s", NAME( victim ) ); ch_printf( ch, "Ok.\r\n" ); return; } void do_switch( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Switch into whom?\r\n" ); return; } if ( ch->desc == NULL ) return; if ( ch->desc->original != NULL ) { ch_printf( ch, "You are already switched.\r\n" ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( victim == ch ) { ch_printf( ch, "Ok.\r\n" ); return; } if ( !IS_NPC( victim ) ) { ch_printf( ch, "You can only switch into mobiles.\r\n" ); return; } if ( !is_room_owner( ch, victim->in_room ) && ch->in_room != victim->in_room && room_is_private( victim->in_room ) && !IS_TRUSTED( ch, IMPLEMENTOR ) ) { ch_printf( ch, "That character is in a private room.\r\n" ); return; } if ( victim->desc != NULL ) { ch_printf( ch, "Character in use.\r\n" ); return; } wiz_printf( ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust( ch ), "$N switches into %s", NAME( victim ) ); ch->desc->character = victim; ch->desc->original = ch; victim->desc = ch->desc; ch->desc = NULL; /* * change communications to match */ if ( ch->prompt != NULL ) victim->prompt = str_dup( ch->prompt ); victim->comm = ch->comm; victim->lines = ch->lines; ch_printf( victim, "Ok.\r\n" ); return; } void do_return( CHAR_DATA *ch, const char *argument ) { if ( ch->desc == NULL ) return; if ( ch->desc->original == NULL ) { ch_printf( ch, "You aren't switched.\r\n" ); return; } ch_printf( ch, "You return to your original body. Type replay to see any missed tells.\r\n" ); if ( ch->prompt != NULL ) { free_string( ch->prompt ); ch->prompt = NULL; } wiz_printf( ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE, get_trust( ch ), "$N returns from %s.", NAME( ch ) ); ch->desc->character = ch->desc->original; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc = NULL; return; } /* trust levels for load and clone */ bool obj_check( CHAR_DATA *ch, OBJ_DATA *obj ) { if ( IS_TRUSTED( ch, GOD ) || ( IS_TRUSTED( ch, IMMORTAL ) && obj->level <= 20 && obj->cost <= 1000 ) || ( IS_TRUSTED( ch, DEMI ) && obj->level <= 10 && obj->cost <= 500 ) || ( IS_TRUSTED( ch, ANGEL ) && obj->level <= 5 && obj->cost <= 250 ) || ( IS_TRUSTED( ch, AVATAR ) && obj->level == 0 && obj->cost <= 100 ) ) return true; else return false; } /* for clone, to insure that cloning goes many levels deep */ void recursive_clone( CHAR_DATA *ch, OBJ_DATA *obj, OBJ_DATA *clone ) { OBJ_DATA *c_obj = NULL; OBJ_DATA *t_obj = NULL; for ( c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content ) { if ( obj_check( ch, c_obj ) ) { t_obj = create_object( c_obj->pIndexData, 0 ); clone_object( c_obj, t_obj ); obj_to_obj( t_obj, clone ); recursive_clone( ch, c_obj, t_obj ); } } } /* command that is similar to load */ void do_clone( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; const char *rest = NULL; CHAR_DATA *mob = NULL; OBJ_DATA *obj = NULL; rest = one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Clone what?\r\n" ); return; } if ( !str_prefix( arg, "object" ) ) { mob = NULL; obj = get_obj_here( ch, rest ); if ( obj == NULL ) { ch_printf( ch, "You don't see that here.\r\n" ); return; } } else if ( !str_prefix( arg, "mobile" ) || !str_prefix( arg, "character" ) ) { obj = NULL; mob = get_char_room( ch, rest ); if ( mob == NULL ) { ch_printf( ch, "You don't see that here.\r\n" ); return; } } else /* find both */ { mob = get_char_room( ch, argument ); obj = get_obj_here( ch, argument ); if ( mob == NULL && obj == NULL ) { ch_printf( ch, "You don't see that here.\r\n" ); return; } } /* * clone an object */ if ( obj != NULL ) { OBJ_DATA *clone = NULL; if ( !obj_check( ch, obj ) ) { ch_printf( ch, "Your powers are not great enough for such a task.\r\n" ); return; } clone = create_object( obj->pIndexData, 0 ); clone_object( obj, clone ); if ( obj->carried_by != NULL ) obj_to_char( clone, ch ); else obj_to_room( clone, ch->in_room ); recursive_clone( ch, obj, clone ); act( "$n has created $p.", ch, clone, NULL, TO_ROOM ); act( "You clone $p.", ch, clone, NULL, TO_CHAR ); wiznet( "$N clones $p.", ch, clone, WIZ_LOAD, WIZ_SECURE, get_trust( ch ) ); return; } else if ( mob != NULL ) { CHAR_DATA *clone = NULL; OBJ_DATA *cloned_obj = NULL; if ( !IS_NPC( mob ) ) { ch_printf( ch, "You can only clone mobiles.\r\n" ); return; } if ( ( mob->level > 20 && !IS_TRUSTED( ch, GOD ) ) || ( mob->level > 10 && !IS_TRUSTED( ch, IMMORTAL ) ) || ( mob->level > 5 && !IS_TRUSTED( ch, DEMI ) ) || ( mob->level > 0 && !IS_TRUSTED( ch, ANGEL ) ) || !IS_TRUSTED( ch, AVATAR ) ) { ch_printf( ch, "Your powers are not great enough for such a task.\r\n" ); return; } clone = create_mobile( mob->pIndexData ); clone_mobile( mob, clone ); for ( obj = mob->carrying; obj != NULL; obj = obj->next_content ) { if ( obj_check( ch, obj ) ) { cloned_obj = create_object( obj->pIndexData, 0 ); clone_object( obj, cloned_obj ); recursive_clone( ch, obj, cloned_obj ); obj_to_char( cloned_obj, clone ); cloned_obj->wear_loc = obj->wear_loc; } } char_to_room( clone, ch->in_room ); act( "$n has created $N.", ch, NULL, clone, TO_ROOM ); act( "You clone $N.", ch, NULL, clone, TO_CHAR ); wiz_printf( ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust( ch ), "$N clones %s.", NAME( clone ) ); return; } } /* RT to replace the two load commands */ void do_load( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Syntax:\r\n" ); ch_printf( ch, " load mob <vnum>\r\n" ); ch_printf( ch, " load obj <vnum> <level>\r\n" ); return; } if ( !str_cmp( arg, "mob" ) || !str_cmp( arg, "char" ) ) { do_function( ch, &do_mload, argument ); return; } if ( !str_cmp( arg, "obj" ) ) { do_function( ch, &do_oload, argument ); return; } /* * echo syntax */ do_function( ch, &do_load, "" ); } void do_mload( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; MOB_INDEX_DATA *pMobIndex = NULL; CHAR_DATA *victim = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' || !is_number( arg ) ) { ch_printf( ch, "Syntax: load mob <vnum>.\r\n" ); return; } if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL ) { ch_printf( ch, "No mob has that vnum.\r\n" ); return; } victim = create_mobile( pMobIndex ); char_to_room( victim, ch->in_room ); act( "$n has created $N!", ch, NULL, victim, TO_ROOM ); wiz_printf( ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust( ch ), "$N loads %s.", NAME( victim ) ); ch_printf( ch, "Ok.\r\n" ); return; } void do_oload( CHAR_DATA *ch, const char *argument ) { char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; OBJ_INDEX_DATA *pObjIndex = NULL; OBJ_DATA *obj = NULL; int level = 0; argument = one_argument( argument, arg1 ); one_argument( argument, arg2 ); if ( arg1[0] == '\0' || !is_number( arg1 ) ) { ch_printf( ch, "Syntax: load obj <vnum> <level>.\r\n" ); return; } level = get_trust( ch ); /* default */ if ( arg2[0] != '\0' ) /* load with a level */ { if ( !is_number( arg2 ) ) { ch_printf( ch, "Syntax: oload <vnum> <level>.\r\n" ); return; } level = atoi( arg2 ); if ( level < 0 || level > get_trust( ch ) ) { ch_printf( ch, "Level must be be between 0 and your level.\r\n" ); return; } } if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) { ch_printf( ch, "No object has that vnum.\r\n" ); return; } obj = create_object( pObjIndex, level ); if ( CAN_WEAR( obj, ITEM_TAKE ) ) obj_to_char( obj, ch ); else obj_to_room( obj, ch->in_room ); act( "$n has created $p!", ch, obj, NULL, TO_ROOM ); wiznet( "$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE, get_trust( ch ) ); ch_printf( ch, "Ok.\r\n" ); return; } void do_purge( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; OBJ_DATA *obj = NULL; DESCRIPTOR_DATA *d = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { /* * 'purge' */ CHAR_DATA *vnext = NULL; OBJ_DATA *obj_next = NULL; for ( victim = ch->in_room->people; victim != NULL; victim = vnext ) { vnext = victim->next_in_room; if ( IS_NPC( victim ) && !IS_SET( victim->act, ACT_NOPURGE ) && victim != ch /* safety * precaution */ ) extract_char( victim, true ); } for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( !IS_OBJ_STAT( obj, ITEM_NOPURGE ) ) extract_obj( obj ); } act( "$n purges the room!", ch, NULL, NULL, TO_ROOM ); ch_printf( ch, "Ok.\r\n" ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( !IS_NPC( victim ) ) { if ( ch == victim ) { ch_printf( ch, "Ho ho ho.\r\n" ); return; } if ( get_trust( ch ) <= get_trust( victim ) ) { ch_printf( ch, "Maybe that wasn't a good idea...\r\n" ); ch_printf( ch, "%s tried to purge you!\r\n", ch->name ); return; } act( "$n disintegrates $N.", ch, 0, victim, TO_NOTVICT ); if ( victim->level > 1 ) save_char_obj( victim ); d = victim->desc; update_player_list( victim, false ); extract_char( victim, true ); if ( d != NULL ) close_descriptor( d ); return; } act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT ); extract_char( victim, true ); return; } void do_advance( CHAR_DATA *ch, const char *argument ) { char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; int level = 0; int iLevel = 0; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) { ch_printf( ch, "Syntax: advance <char> <level>.\r\n" ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { ch_printf( ch, "That player is not here.\r\n" ); return; } if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } if ( ( level = atoi( arg2 ) ) < 1 || level > MAX_LEVEL ) { ch_printf( ch, "Level must be 1 to %d.\r\n", MAX_LEVEL ); return; } if ( level > get_trust( ch ) ) { ch_printf( ch, "Limited to your trust level.\r\n" ); return; } /* * Lower level: * Reset to level 1. * Then raise again. * Currently, an imp can lower another imp. * -- Swiftest */ if ( level <= victim->level ) { int temp_prac; ch_printf( ch, "Lowering a player's level!\r\n" ); ch_printf( victim, "**** OOOOHHHHHHHHHH NNNNOOOO ****\r\n" ); temp_prac = victim->practice; victim->level = 1; victim->exp = exp_per_level( victim, victim->pcdata->points ); victim->max_hit = 10; victim->max_mana = 100; victim->max_move = 100; victim->practice = 0; victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; advance_level( victim, true ); victim->practice = temp_prac; } else { ch_printf( ch, "Raising a player's level!\r\n" ); ch_printf( victim, "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\r\n" ); } for ( iLevel = victim->level; iLevel < level; iLevel++ ) { victim->level += 1; advance_level( victim, true ); } ch_printf( victim, "You are now level %d.\r\n", victim->level ); victim->exp = exp_per_level( victim, victim->pcdata->points ) * UMAX( 1, victim->level ); victim->trust = 0; save_char_obj( victim ); return; } void do_trust( CHAR_DATA *ch, const char *argument ) { char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; int level = 0; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) { ch_printf( ch, "Syntax: trust <char> <level>.\r\n" ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { ch_printf( ch, "That player is not here.\r\n" ); return; } if ( ( level = atoi( arg2 ) ) < 0 || level > MAX_LEVEL ) { ch_printf( ch, "Level must be 0 (reset) or 1 to %d.\r\n", MAX_LEVEL ); return; } if ( level > get_trust( ch ) ) { ch_printf( ch, "Limited to your trust.\r\n" ); return; } victim->trust = level; return; } void do_restore( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; CHAR_DATA *vch = NULL; DESCRIPTOR_DATA *d = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' || !str_cmp( arg, "room" ) ) { /* * cure room */ for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room ) { affect_strip( vch, skill_lookup( "plague" ) ); affect_strip( vch, skill_lookup( "poison" ) ); affect_strip( vch, skill_lookup( "blindness" ) ); affect_strip( vch, skill_lookup( "sleep" ) ); affect_strip( vch, skill_lookup( "curse" ) ); vch->hit = vch->max_hit; vch->mana = vch->max_mana; vch->move = vch->max_move; if ( !IS_NPC( vch ) ) { vch->pcdata->condition[COND_HUNGER] = 48; vch->pcdata->condition[COND_THIRST] = 48; } update_pos( vch ); act( "$n has restored you.", ch, NULL, vch, TO_VICT ); } wiz_printf( ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust( ch ), "$N restored room %d.", ch->in_room->vnum ); ch_printf( ch, "Room restored.\r\n" ); return; } if ( get_trust( ch ) >= MAX_LEVEL - 1 && !str_cmp( arg, "all" ) ) { /* * cure all */ for ( d = descriptor_list; d != NULL; d = d->next ) { victim = d->character; if ( victim == NULL || IS_NPC( victim ) ) continue; affect_strip( victim, skill_lookup( "plague" ) ); affect_strip( victim, skill_lookup( "poison" ) ); affect_strip( victim, skill_lookup( "blindness" ) ); affect_strip( victim, skill_lookup( "sleep" ) ); affect_strip( victim, skill_lookup( "curse" ) ); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; victim->pcdata->condition[COND_HUNGER] = 48; victim->pcdata->condition[COND_THIRST] = 48; update_pos( victim ); if ( victim->in_room != NULL ) act( "$n has restored you.", ch, NULL, victim, TO_VICT ); } ch_printf( ch, "All active players restored.\r\n" ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } affect_strip( victim, skill_lookup( "plague" ) ); affect_strip( victim, skill_lookup( "poison" ) ); affect_strip( victim, skill_lookup( "blindness" ) ); affect_strip( victim, skill_lookup( "sleep" ) ); affect_strip( victim, skill_lookup( "curse" ) ); victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; victim->pcdata->condition[COND_HUNGER] = 48; victim->pcdata->condition[COND_THIRST] = 48; update_pos( victim ); act( "$n has restored you.", ch, NULL, victim, TO_VICT ); wiz_printf( ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust( ch ), "$N restored %s", NAME( victim ) ); ch_printf( ch, "Ok.\r\n" ); return; } void do_freeze( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Freeze whom?\r\n" ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { ch_printf( ch, "You failed.\r\n" ); return; } if ( IS_SET( victim->act, PLR_FREEZE ) ) { REMOVE_BIT( victim->act, PLR_FREEZE ); ch_printf( victim, "You can play again.\r\n" ); ch_printf( ch, "FREEZE removed.\r\n" ); wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0, "$N thaws %s.", NAME( victim ) ); } else { SET_BIT( victim->act, PLR_FREEZE ); ch_printf( victim, "You can't do ANYthing!\r\n" ); ch_printf( ch, "FREEZE set.\r\n" ); wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0, "$N puts %s in the deep freeze.", NAME( victim ) ); } save_char_obj( victim ); return; } void do_log( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Log whom?\r\n" ); return; } if ( !str_cmp( arg, "all" ) ) { if ( fLogAll ) { fLogAll = false; ch_printf( ch, "Log ALL off.\r\n" ); } else { fLogAll = true; ch_printf( ch, "Log ALL on.\r\n" ); } return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } /* * No level check, gods can log anyone. */ if ( IS_SET( victim->act, PLR_LOG ) ) { REMOVE_BIT( victim->act, PLR_LOG ); ch_printf( ch, "LOG removed.\r\n" ); } else { SET_BIT( victim->act, PLR_LOG ); ch_printf( ch, "LOG set.\r\n" ); } return; } void do_noemote( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Noemote whom?\r\n" ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { ch_printf( ch, "You failed.\r\n" ); return; } if ( IS_SET( victim->comm, COMM_NOEMOTE ) ) { REMOVE_BIT( victim->comm, COMM_NOEMOTE ); ch_printf( victim, "You can emote again.\r\n" ); ch_printf( ch, "NOEMOTE removed.\r\n" ); wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0, "$N restores emotes to %s.", NAME( victim ) ); } else { SET_BIT( victim->comm, COMM_NOEMOTE ); ch_printf( victim, "You can't emote!\r\n" ); ch_printf( ch, "NOEMOTE set.\r\n" ); wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0, "$N revokes %s's emotes.", NAME( victim ) ); } return; } void do_noshout( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Noshout whom?\r\n" ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { ch_printf( ch, "You failed.\r\n" ); return; } if ( IS_SET( victim->comm, COMM_NOSHOUT ) ) { REMOVE_BIT( victim->comm, COMM_NOSHOUT ); ch_printf( victim, "You can shout again.\r\n" ); ch_printf( ch, "NOSHOUT removed.\r\n" ); wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0, "$N restores shouts to %s.", NAME( victim ) ); } else { SET_BIT( victim->comm, COMM_NOSHOUT ); ch_printf( victim, "You can't shout!\r\n" ); ch_printf( ch, "NOSHOUT set.\r\n" ); wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0, "$N revokes %s's shouts.", NAME( victim ) ); } return; } void do_notell( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Notell whom?" ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { ch_printf( ch, "You failed.\r\n" ); return; } if ( IS_SET( victim->comm, COMM_NOTELL ) ) { REMOVE_BIT( victim->comm, COMM_NOTELL ); ch_printf( victim, "You can tell again.\r\n" ); ch_printf( ch, "NOTELL removed.\r\n" ); wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0, "$N restores tells to %s.", NAME( victim ) ); } else { SET_BIT( victim->comm, COMM_NOTELL ); ch_printf( victim, "You can't tell!\r\n" ); ch_printf( ch, "NOTELL set.\r\n" ); wiz_printf( ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0, "$N revokes %s's tells.", NAME( victim ) ); } return; } void do_peace( CHAR_DATA *ch, const char *argument ) { CHAR_DATA *rch = NULL; for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if ( rch->fighting != NULL ) stop_fighting( rch, true ); if ( IS_NPC( rch ) && IS_SET( rch->act, ACT_AGGRESSIVE ) ) REMOVE_BIT( rch->act, ACT_AGGRESSIVE ); } ch_printf( ch, "Ok.\r\n" ); return; } void do_wizlock( CHAR_DATA *ch, const char *argument ) { wizlock = !wizlock; if ( wizlock ) { wiznet( "$N has wizlocked the game.", ch, NULL, 0, 0, 0 ); ch_printf( ch, "Game wizlocked.\r\n" ); } else { wiznet( "$N removes wizlock.", ch, NULL, 0, 0, 0 ); ch_printf( ch, "Game un-wizlocked.\r\n" ); } return; } /* RT anti-newbie code */ void do_newlock( CHAR_DATA *ch, const char *argument ) { newlock = !newlock; if ( newlock ) { wiznet( "$N locks out new characters.", ch, NULL, 0, 0, 0 ); ch_printf( ch, "New characters have been locked out.\r\n" ); } else { wiznet( "$N allows new characters back in.", ch, NULL, 0, 0, 0 ); ch_printf( ch, "Newlock removed.\r\n" ); } return; } void do_slookup( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; int sn = -1; one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Lookup which skill or spell?\r\n" ); return; } if ( !str_cmp( arg, "all" ) ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name == NULL ) break; ch_printf( ch, "Sn: %3d Slot: %3d Skill/spell: '%s'\r\n", sn, skill_table[sn].slot, skill_table[sn].name ); } } else { if ( ( sn = skill_lookup( arg ) ) < 0 ) { ch_printf( ch, "No such skill or spell.\r\n" ); return; } ch_printf( ch, "Sn: %3d Slot: %3d Skill/spell: '%s'\r\n", sn, skill_table[sn].slot, skill_table[sn].name ); } return; } /* RT set replaces sset, mset, oset, and rset */ void do_set( CHAR_DATA *ch, const char *argument ) { char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { ch_printf( ch, "Syntax:\r\n" ); ch_printf( ch, " set mob <name> <field> <value>\r\n" ); ch_printf( ch, " set obj <name> <field> <value>\r\n" ); ch_printf( ch, " set room <room> <field> <value>\r\n" ); ch_printf( ch, " set skill <name> <spell or skill> <value>\r\n" ); return; } if ( !str_prefix( arg, "mobile" ) || !str_prefix( arg, "character" ) ) { do_function( ch, &do_mset, argument ); return; } if ( !str_prefix( arg, "skill" ) || !str_prefix( arg, "spell" ) ) { do_function( ch, &do_sset, argument ); return; } if ( !str_prefix( arg, "object" ) ) { do_function( ch, &do_oset, argument ); return; } if ( !str_prefix( arg, "room" ) ) { do_function( ch, &do_rset, argument ); return; } /* * echo syntax */ do_function( ch, &do_set, "" ); } void do_sset( CHAR_DATA *ch, const char *argument ) { char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg3[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; int value = 0; int sn = -1; bool fAll = false; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { ch_printf( ch, "Syntax:\r\n" ); ch_printf( ch, " set skill <name> <spell or skill> <value>\r\n" ); ch_printf( ch, " set skill <name> all <value>\r\n" ); ch_printf( ch, " (use the name of the skill, not the number)\r\n" ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } fAll = !str_cmp( arg2, "all" ); sn = 0; if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 ) { ch_printf( ch, "No such skill or spell.\r\n" ); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { ch_printf( ch, "Value must be numeric.\r\n" ); return; } value = atoi( arg3 ); if ( value < 0 || value > 100 ) { ch_printf( ch, "Value range is 0 to 100.\r\n" ); return; } if ( fAll ) { for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL ) victim->pcdata->learned[sn] = value; } } else { victim->pcdata->learned[sn] = value; } return; } void do_mset( CHAR_DATA *ch, const char *argument ) { char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg3[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; int value = 0; char local_argument[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; const char *lap = local_argument; strcpy( local_argument, argument ); smash_tilde( local_argument ); lap = one_argument( lap, arg1 ); lap = one_argument( lap, arg2 ); strcpy( arg3, lap ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { ch_printf( ch, "Syntax:\r\n" ); ch_printf( ch, " set char <name> <field> <value>\r\n" ); ch_printf( ch, " Field being one of:\r\n" ); ch_printf( ch, " str int wis dex con sex class level\r\n" ); ch_printf( ch, " race group gold silver hp mana move prac\r\n" ); ch_printf( ch, " align train thirst hunger drunk full\r\n" ); ch_printf( ch, " security speaking\r\n" ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } /* * clear zones for mobs */ victim->zone = NULL; /* * Snarf the value (which need not be numeric). */ value = is_number( arg3 ) ? atoi( arg3 ) : -1; /* * Set something. */ if ( !str_cmp( arg2, "str" ) ) { if ( value < 3 || value > get_max_train( victim, STAT_STR ) ) { ch_printf( ch, "Strength range is 3 to %d\r\n.", get_max_train( victim, STAT_STR ) ); return; } victim->perm_stat[STAT_STR] = value; return; } if ( !str_cmp( arg2, "int" ) ) { if ( value < 3 || value > get_max_train( victim, STAT_INT ) ) { ch_printf( ch, "Intelligence range is 3 to %d.\r\n", get_max_train( victim, STAT_INT ) ); return; } victim->perm_stat[STAT_INT] = value; return; } if ( !str_cmp( arg2, "wis" ) ) { if ( value < 3 || value > get_max_train( victim, STAT_WIS ) ) { ch_printf( ch, "Wisdom range is 3 to %d.\r\n", get_max_train( victim, STAT_WIS ) ); return; } victim->perm_stat[STAT_WIS] = value; return; } if ( !str_cmp( arg2, "dex" ) ) { if ( value < 3 || value > get_max_train( victim, STAT_DEX ) ) { ch_printf( ch, "Dexterity range is 3 to %d.\r\n", get_max_train( victim, STAT_DEX ) ); return; } victim->perm_stat[STAT_DEX] = value; return; } if ( !str_cmp( arg2, "con" ) ) { if ( value < 3 || value > get_max_train( victim, STAT_CON ) ) { ch_printf( ch, "Constitution range is 3 to %d.\r\n", get_max_train( victim, STAT_CON ) ); return; } victim->perm_stat[STAT_CON] = value; return; } if ( !str_prefix( arg2, "sex" ) ) { if ( value < 0 || value > 2 ) { ch_printf( ch, "Sex range is 0 to 2.\r\n" ); return; } victim->sex = value; if ( !IS_NPC( victim ) ) victim->pcdata->true_sex = value; return; } if ( !str_prefix( arg2, "class" ) ) { int iclass = 0; if ( IS_NPC( victim ) ) { ch_printf( ch, "Mobiles have no class.\r\n" ); return; } iclass = class_lookup( arg3 ); if ( iclass == -1 ) { ch_printf( ch, "Possible classes are: " ); for ( iclass = 0; iclass < MAX_CLASS; iclass++ ) { ch_printf( ch, "%s%s", iclass > 0 ? " " : "", class_table[iclass].name ); } ch_printf( ch, ".\r\n" ); return; } victim->iclass = iclass; return; } if ( !str_prefix( arg2, "level" ) ) { if ( !IS_NPC( victim ) ) { ch_printf( ch, "Not on PC's.\r\n" ); return; } if ( value < 0 || value > MAX_LEVEL ) { ch_printf( ch, "Level range is 0 to %d.\r\n", MAX_LEVEL ); return; } victim->level = value; return; } if ( !str_prefix( arg2, "gold" ) ) { victim->gold = value; return; } if ( !str_prefix( arg2, "silver" ) ) { victim->silver = value; return; } if ( !str_prefix( arg2, "hp" ) ) { if ( value < -10 || value > 30000 ) { ch_printf( ch, "Hp range is -10 to 30,000 hit points.\r\n" ); return; } victim->max_hit = value; if ( !IS_NPC( victim ) ) victim->pcdata->perm_hit = value; return; } if ( !str_prefix( arg2, "mana" ) ) { if ( value < 0 || value > 30000 ) { ch_printf( ch, "Mana range is 0 to 30,000 mana points.\r\n" ); return; } victim->max_mana = value; if ( !IS_NPC( victim ) ) victim->pcdata->perm_mana = value; return; } if ( !str_prefix( arg2, "move" ) ) { if ( value < 0 || value > 30000 ) { ch_printf( ch, "Move range is 0 to 30,000 move points.\r\n" ); return; } victim->max_move = value; if ( !IS_NPC( victim ) ) victim->pcdata->perm_move = value; return; } if ( !str_prefix( arg2, "practice" ) ) { if ( value < 0 || value > 250 ) { ch_printf( ch, "Practice range is 0 to 250 sessions.\r\n" ); return; } victim->practice = value; return; } if ( !str_prefix( arg2, "train" ) ) { if ( value < 0 || value > 50 ) { ch_printf( ch, "Training session range is 0 to 50 sessions.\r\n" ); return; } victim->train = value; return; } if ( !str_prefix( arg2, "align" ) ) { if ( value < -1000 || value > 1000 ) { ch_printf( ch, "Alignment range is -1000 to 1000.\r\n" ); return; } victim->alignment = value; return; } if ( !str_prefix( arg2, "thirst" ) ) { if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } if ( value < -1 || value > 100 ) { ch_printf( ch, "Thirst range is -1 to 100.\r\n" ); return; } victim->pcdata->condition[COND_THIRST] = value; return; } if ( !str_prefix( arg2, "drunk" ) ) { if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } if ( value < -1 || value > 100 ) { ch_printf( ch, "Drunk range is -1 to 100.\r\n" ); return; } victim->pcdata->condition[COND_DRUNK] = value; return; } if ( !str_prefix( arg2, "full" ) ) { if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } if ( value < -1 || value > 100 ) { ch_printf( ch, "Full range is -1 to 100.\r\n" ); return; } victim->pcdata->condition[COND_FULL] = value; return; } if ( !str_prefix( arg2, "hunger" ) ) { if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } if ( value < -1 || value > 100 ) { ch_printf( ch, "Full range is -1 to 100.\r\n" ); return; } victim->pcdata->condition[COND_HUNGER] = value; return; } if ( !str_prefix( arg2, "race" ) ) { int race; race = race_lookup( arg3 ); if ( race == 0 ) { ch_printf( ch, "That is not a valid race.\r\n" ); return; } if ( !IS_NPC( victim ) && !race_table[race].pc_race ) { ch_printf( ch, "That is not a valid player race.\r\n" ); return; } victim->race = race; return; } if ( !str_prefix( arg2, "group" ) ) { if ( !IS_NPC( victim ) ) { ch_printf( ch, "Only on NPCs.\r\n" ); return; } victim->group = value; return; } if ( !str_cmp( arg2, "security" ) ) /* OLC */ { if ( IS_NPC( ch ) ) { ch_printf( ch, "Yeah, sure.\r\n" ); return; } if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } if ( value > ch->pcdata->security || value < 0 ) { if ( ch->pcdata->security != 0 ) { ch_printf( ch, "Valid security is 0-%d.\r\n", ch->pcdata->security ); } else { ch_printf( ch, "Valid security is 0 only.\r\n" ); } return; } victim->pcdata->security = value; return; } if ( !str_cmp( arg2, "speaking" ) ) /* language */ { if ( IS_NPC( ch ) ) { ch_printf( ch, "Yeah, sure.\r\n" ); return; } if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } if ( value < LANG_COMMON || value > LANG_UNKNOWN ) { ch_printf( ch, "Invalid language.\r\n" ); return; } victim->speaking = value; return; } /* * Generate usage message. */ do_function( ch, &do_mset, "" ); return; } void do_string( CHAR_DATA *ch, const char *argument ) { char type[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg3[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *victim = NULL; OBJ_DATA *obj = NULL; char local_argument[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; const char *lap = local_argument; strcpy( local_argument, argument ); smash_tilde( local_argument ); lap = one_argument( lap, type ); lap = one_argument( lap, arg1 ); lap = one_argument( lap, arg2 ); strcpy( arg3, lap ); if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { ch_printf( ch, "Syntax:\r\n" ); ch_printf( ch, " string char <name> <field> <string>\r\n" ); ch_printf( ch, " fields: name short long desc title spec\r\n" ); ch_printf( ch, " string obj <name> <field> <string>\r\n" ); ch_printf( ch, " fields: name short long extended\r\n" ); return; } if ( !str_prefix( type, "character" ) || !str_prefix( type, "mobile" ) ) { if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } /* * clear zone for mobs */ victim->zone = NULL; /* * string something */ if ( !str_prefix( arg2, "name" ) ) { if ( !IS_NPC( victim ) ) { ch_printf( ch, "Not on PC's.\r\n" ); return; } free_string( victim->name ); victim->name = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "description" ) ) { free_string( victim->description ); victim->description = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "short" ) ) { free_string( victim->short_descr ); victim->short_descr = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "long" ) ) { free_string( victim->long_descr ); strcat( arg3, "\r\n" ); victim->long_descr = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "title" ) ) { if ( IS_NPC( victim ) ) { ch_printf( ch, "Not on NPC's.\r\n" ); return; } set_title( victim, "%s", arg3 ); return; } if ( !str_prefix( arg2, "spec" ) ) { if ( !IS_NPC( victim ) ) { ch_printf( ch, "Not on PC's.\r\n" ); return; } if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 ) { ch_printf( ch, "No such spec fun.\r\n" ); return; } return; } } if ( !str_prefix( type, "object" ) ) { /* * string an obj */ if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) { ch_printf( ch, "Nothing like that in heaven or earth.\r\n" ); return; } if ( !str_prefix( arg2, "name" ) ) { free_string( obj->name ); obj->name = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "short" ) ) { free_string( obj->short_descr ); obj->short_descr = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "long" ) ) { free_string( obj->description ); obj->description = str_dup( arg3 ); return; } if ( !str_prefix( arg2, "ed" ) || !str_prefix( arg2, "extended" ) ) { EXTRA_DESCR_DATA *ed; lap = one_argument( lap, arg3 ); if ( lap == NULL ) { ch_printf( ch, "Syntax: oset <object> ed <keyword> <string>\r\n" ); return; } strcat( local_argument, "\r\n" ); /* This should still work, since * lap is read only */ ed = new_extra_descr( ); ed->keyword = str_dup( arg3 ); ed->description = str_dup( lap ); ed->next = obj->extra_descr; obj->extra_descr = ed; return; } } /* * echo bad use message */ do_function( ch, &do_string, "" ); } void do_oset( CHAR_DATA *ch, const char *argument ) { char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg3[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; OBJ_DATA *obj = NULL; int value = 0; char local_argument[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; const char *lap = local_argument; strcpy( local_argument, argument ); smash_tilde( local_argument ); lap = one_argument( lap, arg1 ); lap = one_argument( lap, arg2 ); strcpy( arg3, lap ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { ch_printf( ch, "Syntax:\r\n" ); ch_printf( ch, " set obj <object> <field> <value>\r\n" ); ch_printf( ch, " Field being one of:\r\n" ); ch_printf( ch, " value0 value1 value2 value3 value4 (v1-v4)\r\n" ); ch_printf( ch, " extra wear level weight cost timer\r\n" ); return; } if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) { ch_printf( ch, "Nothing like that in heaven or earth.\r\n" ); return; } /* * Snarf the value (which need not be numeric). */ value = atoi( arg3 ); /* * Set something. */ if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) ) { obj->value[0] = UMIN( 50, value ); return; } if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) ) { obj->value[1] = value; return; } if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) ) { obj->value[2] = value; return; } if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) ) { obj->value[3] = value; return; } if ( !str_cmp( arg2, "value4" ) || !str_cmp( arg2, "v4" ) ) { obj->value[4] = value; return; } if ( !str_prefix( arg2, "extra" ) ) { obj->extra_flags = value; return; } if ( !str_prefix( arg2, "wear" ) ) { obj->wear_flags = value; return; } if ( !str_prefix( arg2, "level" ) ) { obj->level = value; return; } if ( !str_prefix( arg2, "weight" ) ) { obj->weight = value; return; } if ( !str_prefix( arg2, "cost" ) ) { obj->cost = value; return; } if ( !str_prefix( arg2, "timer" ) ) { obj->timer = value; return; } /* * Generate usage message. */ do_function( ch, &do_oset, "" ); return; } void do_rset( CHAR_DATA *ch, const char *argument ) { char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg3[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; ROOM_INDEX_DATA *location = NULL; int value = 0; char local_argument[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; const char *lap = local_argument; strcpy( local_argument, argument ); smash_tilde( local_argument ); lap = one_argument( lap, arg1 ); lap = one_argument( lap, arg2 ); strcpy( arg3, lap ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { ch_printf( ch, "Syntax:\r\n" ); ch_printf( ch, " set room <location> <field> <value>\r\n" ); ch_printf( ch, " Field being one of:\r\n" ); ch_printf( ch, " flags sector\r\n" ); return; } if ( ( location = find_location( ch, arg1 ) ) == NULL ) { ch_printf( ch, "No such location.\r\n" ); return; } if ( !is_room_owner( ch, location ) && ch->in_room != location && room_is_private( location ) && !IS_TRUSTED( ch, IMPLEMENTOR ) ) { ch_printf( ch, "That room is private right now.\r\n" ); return; } /* * Snarf the value. */ if ( !is_number( arg3 ) ) { ch_printf( ch, "Value must be numeric.\r\n" ); return; } value = atoi( arg3 ); /* * Set something. */ if ( !str_prefix( arg2, "flags" ) ) { location->room_flags = value; return; } if ( !str_prefix( arg2, "sector" ) ) { location->sector_type = value; return; } /* * Generate usage message. */ do_function( ch, &do_rset, "" ); return; } void do_sockets( CHAR_DATA *ch, const char *argument ) { char buf[2 * MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; DESCRIPTOR_DATA *d = NULL; int count = 0; one_argument( argument, arg ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->character != NULL && can_see( ch, d->character ) && ( arg[0] == '\0' || is_name( arg, d->character->name ) || ( d->original && is_name( arg, d->original->name ) ) ) ) { count++; sprintf( buf + strlen( buf ), "[%3d %2d] %s@%s\r\n", d->socket, d->connected, d->original ? d->original->name : d->character ? d->character->name : "(none)", d->host ); } } if ( count == 0 ) { ch_printf( ch, "No one by that name is connected.\r\n" ); return; } page_printf( ch, "%s%d user%s\r\n", buf, count, count == 1 ? "" : "s" ); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force( CHAR_DATA *ch, const char *argument ) { char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; char arg[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { ch_printf( ch, "Force whom to do what?\r\n" ); return; } one_argument( argument, arg2 ); if ( !str_cmp( arg2, "delete" ) || !str_cmp( arg2, "mob" ) ) { ch_printf( ch, "That will NOT be done.\r\n" ); return; } sprintf( buf, "$n forces you to '%s'.", argument ); if ( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch = NULL; CHAR_DATA *vch_next = NULL; if ( get_trust( ch ) < MAX_LEVEL - 3 ) { ch_printf( ch, "Not at your level!\r\n" ); return; } for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC( vch ) && get_trust( vch ) < get_trust( ch ) ) { act( buf, ch, NULL, vch, TO_VICT ); interpret( vch, argument ); } } } else if ( !str_cmp( arg, "players" ) ) { CHAR_DATA *vch = NULL; CHAR_DATA *vch_next = NULL; if ( get_trust( ch ) < MAX_LEVEL - 2 ) { ch_printf( ch, "Not at your level!\r\n" ); return; } for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC( vch ) && get_trust( vch ) < get_trust( ch ) && vch->level < LEVEL_HERO ) { act( buf, ch, NULL, vch, TO_VICT ); interpret( vch, argument ); } } } else if ( !str_cmp( arg, "gods" ) ) { CHAR_DATA *vch = NULL; CHAR_DATA *vch_next = NULL; if ( get_trust( ch ) < MAX_LEVEL - 2 ) { ch_printf( ch, "Not at your level!\r\n" ); return; } for ( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC( vch ) && get_trust( vch ) < get_trust( ch ) && vch->level >= LEVEL_HERO ) { act( buf, ch, NULL, vch, TO_VICT ); interpret( vch, argument ); } } } else { CHAR_DATA *victim = NULL; if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { ch_printf( ch, "They aren't here.\r\n" ); return; } if ( victim == ch ) { ch_printf( ch, "Aye aye, right away!\r\n" ); return; } if ( !is_room_owner( ch, victim->in_room ) && ch->in_room != victim->in_room && room_is_private( victim->in_room ) && !IS_TRUSTED( ch, IMPLEMENTOR ) ) { ch_printf( ch, "That character is in a private room.\r\n" ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { ch_printf( ch, "Do it yourself!\r\n" ); return; } if ( !IS_NPC( victim ) && get_trust( ch ) < MAX_LEVEL - 3 ) { ch_printf( ch, "Not at your level!\r\n" ); return; } act( buf, ch, NULL, victim, TO_VICT ); interpret( victim, argument ); } ch_printf( ch, "Ok.\r\n" ); return; } /* * New routines by Dionysos. */ void do_invis( CHAR_DATA *ch, const char *argument ) { int level = 0; char arg[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; /* * RT code for taking a level argument */ one_argument( argument, arg ); if ( arg[0] == '\0' ) /* * take the default path */ if ( ch->invis_level ) { ch->invis_level = 0; act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM ); ch_printf( ch, "You slowly fade back into existence.\r\n" ); } else { ch->invis_level = get_trust( ch ); act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); ch_printf( ch, "You slowly vanish into thin air.\r\n" ); } else /* * do the level thing */ { level = atoi( arg ); if ( level < 2 || level > get_trust( ch ) ) { ch_printf( ch, "Invis level must be between 2 and your level.\r\n" ); return; } else { ch->reply = NULL; ch->invis_level = level; act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); ch_printf( ch, "You slowly vanish into thin air.\r\n" ); } } return; } void do_incognito( CHAR_DATA *ch, const char *argument ) { int level = 0; char arg[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; /* * RT code for taking a level argument */ one_argument( argument, arg ); if ( arg[0] == '\0' ) /* * take the default path */ if ( ch->incog_level ) { ch->incog_level = 0; act( "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM ); ch_printf( ch, "You are no longer cloaked.\r\n" ); } else { ch->incog_level = get_trust( ch ); act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM ); ch_printf( ch, "You cloak your presence.\r\n" ); } else /* * do the level thing */ { level = atoi( arg ); if ( level < 2 || level > get_trust( ch ) ) { ch_printf( ch, "Incog level must be between 2 and your level.\r\n" ); return; } else { ch->reply = NULL; ch->incog_level = level; act( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM ); ch_printf( ch, "You cloak your presence.\r\n" ); } } return; } void do_holylight( CHAR_DATA *ch, const char *argument ) { if ( IS_NPC( ch ) ) return; if ( IS_SET( ch->act, PLR_HOLYLIGHT ) ) { REMOVE_BIT( ch->act, PLR_HOLYLIGHT ); ch_printf( ch, "Holy light mode off.\r\n" ); } else { SET_BIT( ch->act, PLR_HOLYLIGHT ); ch_printf( ch, "Holy light mode on.\r\n" ); } return; } /* prefix command: it will put the string typed on each line typed */ void do_prefi( CHAR_DATA *ch, const char *argument ) { ch_printf( ch, "You cannot abbreviate the prefix command.\r\n" ); return; } void do_prefix( CHAR_DATA *ch, const char *argument ) { char buf[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; if ( argument[0] == '\0' ) { if ( ch->prefix[0] == '\0' ) { ch_printf( ch, "You have no prefix to clear.\r\n" ); return; } ch_printf( ch, "Prefix removed.\r\n" ); free_string( ch->prefix ); ch->prefix = str_dup( "" ); return; } if ( ch->prefix[0] != '\0' ) { sprintf( buf, "Prefix changed to %s.\r\n", argument ); free_string( ch->prefix ); } else { sprintf( buf, "Prefix set to %s.\r\n", argument ); } ch->prefix = str_dup( argument ); }