RaM Fire Updated/
#AREADATA
Name Mega City One~
Builders None~
VNUMs 8000 8099
Credits { 5 35} Glop    Mega-City One ~
Security 9
End



#MOBILES
#8000
oldstyle juve~
a juve~
A juve is standing here plotting mischief.
~
He is a tall, thin boy.  He is looking for his gang mates.  He and his
mates have cost city authorities many millions of creds a week in
vandalism repairs.
~
human~
AC 0 -400 0
5 0 2d6+60 2d9+100 1d6+1 none
5 5 5 9
EFNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#8001
oldstyle punk~
a punk~
A punk is here plotting a crime wave.
~
This punk is from one of the rowdiest, scruffiest, and definitely most
fashionable of all gangs -- the Grunge Mongers.
~
human~
ACG 0 -500 0
10 0 2d7+121 5d9+100 2d4+2 none
1 1 1 8
EFNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#8002
oldstyle Futsie~
a Futsie~
A Futsie is here reciting Monty Python sketches.
~
A sad victim of Future Shock, this man is immensely dangerous and will
not be stopped by anyone who tries to deter him from revenge upon the
Justice Department.
~
human~
ABF D 0 0
17 0 3d9+258 8d9+100 3d4+4 none
-3 -3 -3 7
EFNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#8003
oldstyle Citi-Def Militiaman~
a Citi-Def Militiaman~
A Citi-Def Militiaman is here contemplating a Block War.
~
A member of a local Block's Citi-Def militia, this man is well-armed
and undersupervised.
~
human~
ACG J 0 0
16 0 3d9+233 8d9+100 2d6+4 none
-2 -2 -2 7
EFNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#8004
oldstyle dunk~
a dunk~
A dunk is here blending into the crowd.
~
He blends into the crowd as his hand travels into another citizen's pocket.
~
human~
ACGHS DF -150 0
10 0 2d6+110 5d9+100 1d8+2 none
2 2 2 8
BEFJNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#8005
oldstyle tap~
a tap~
A tap is here eyeing your belongings.
~
A practitioner in Mega-City One's largest growth industry, mugging, is
looking you over for a possible business transaction.
~
human~
ACG 0 -400 0
14 0 2d10+190 7d9+100 1d12+3 none
-1 -1 -1 8
EFNU 0 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#8006
oldstyle rookie judge~
a rookie judge~
A Rookie judge is on his first beat here.
~
A member of Mega-City One's Justice Department is here considering what
crimes you have committed.  Being a rookie he will probably be easier on
you though.
~
human~
AG DF 300 0
20 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#8007
oldstyle Wallaby Gleep~
Wallaby Gleep~
Mr. Gleep is here wanting to know what you want.
~
Wallaby Gleep is a heavy-set man who gives you the impression that he is
unintelligent and unimaginative, but looks can be deceiving.
~
human~
ABC DFJ -600 0
22 0 5d10+400 11d9+100 4d4+6 none
-5 -5 -5 7
EFNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#8008
oldstyle Pinkerton Throt~
Pinkerton Throt~
Pinky Throt is here Wringing his hands.
~
He is a thin angular crook, pretty close to everyone's idea of Ebeneezer
Scrooge.  Indeed, the only thing guaranteed to bring a spark to his dead
eyes is the mention of money.
~
human~
ABCF DF -900 0
25 0 5d10+550 12d9+100 2d10+7 none
-7 -7 -7 6
EFNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#8009
oldstyle Ernie Ramirez~
Ernie Ramirez~
Ernie Ramirez is here collecting for the mob.
~
Ramirez is a dour man who knows that he's never going to get a better
deal out of life.  He is content to run the bite fights for Throt and
Gleep.
~
human~
ABC 0 -400 0
19 0 3d9+308 9d9+100 2d7+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#8010
oldstyle Judge Eckersely~
Judge Eckersely~
Judge Eckersely is here shaking down a Perp.
~
He is a dedicated, if somewhat pessimistic Judge.  He is the Senior Judge
of the Downtown Quadrant.
~
human~
AG DFH 300 0
30 0 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#8011
oldstyle Judge Beddows~
Judge Beddows~
Judge Beddows is here calling Resyk.
~
Beddows is a clone from the same stock as the ex-Chief Judge McGruder.
She is fanatically dedicated to her job and has no ambitions other than
to enforce the LAW.
~
human~
AG DF 500 0
25 0 5d10+550 12d9+100 2d10+7 none
-7 -7 -7 6
EFNU 0 0 0
stand stand female 0
AHMV ABCDEFGHIJK medium unknown
#8012
oldstyle bite fighter~
a bite fighter~
A bite fighter is here sharpening his teeth.
~
A bite fighter is here with sharpened teeth and a bad attitude.
~
human~
ABF 0 -400 0
20 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium unknown
#0



#OBJECTS
#8000
spitgun spit gun~
a spit gun~
There is a spit gun laying here.~
oldstyle~
wand 0 AO
20 10 10 'general purpose' 0
17 20 48900 P
E
spit gun~
A standard weapon in Mega-City One.  It uses general
purpose ammunition.
~
#8001
knee pads~
a set of knee pads~
There are some knee pads laying here.~
oldstyle~
armor 0 AF
C C C 0 0
5 30 480 P
E
knee pads~
It is a set of Grak Brothers knee pads.  They are currently
popular with the juve and punk gangs.
~
#8002
stooky gland~
a stooky gland~
There is a stooky gland laying here.~
oldstyle~
pill 0 A
20 '' 'cure poison' 'heal' ''
13 10 1000 P
E
stooky gland~
Stooky glands are known for the restorative properties.
~
#8003
lawgiver~
a lawgiver~
There is a lawgiver laying here.~
oldstyle~
wand 0 AO
30 10 10 'high explosive' 0
27 20 58000 P
E
lawgiver gun~
The standard weapon for the city's Judges.  It uses general
high explosive ammunition.
~
#8004
safe~
the magnetically shielded safe~
A indestructible, immobile safe is here.~
oldstyle~
container B 0
1005 ACD 8005 200 100
0 0 0 P
E
safe~
This safe looks like not even a Sov-Cit Nuke could open it.
You better find the code box.
~
#8005
code box~
a code box~
A code box of indeterminate use is here.~
oldstyle~
key B AO
0 0 0 0 0
0 10 0 P
E
code box~
The box looks like some kind of access device.
~
#8006
bashball bat two-handed~
a bashball bat~
A bashball bat is laying here.~
oldstyle~
weapon 0 AN
mace 3 5 pound F
14 30 870 P
A
19 1
E
bashball bat~
This is the same type of bat used by the little spuggers
to play bashball.
~
#8007
vibroblade~
the vibroblade~
The vibroblade is here.~
oldstyle~
weapon ABF AN
dagger 3 5 slash 0
18 20 2800 P
A
2 1
A
5 1
A
19 2
A
18 2
E
vibroblade~
Obviously of alien manufacture, this blade enhances fighting
and survival skills.
~
#8008
vacuum cleaner two-handed~
a Hoover vacuum cleaner~
A Hoover vacuum cleaner is here idling.~
oldstyle~
weapon B AN
exotic 4 4 suction F
15 100 2100 P
E
vacuum cleaner~
This vacuum looks well built and will last you many years of
cleaning pleasure.
~
#8009
knife~
a knife~
A knife is sitting here...contemplating life.~
oldstyle~
weapon 0 AN
dagger 2 4 slice 0
5 10 360 P
E
knife~
It is a knife. 'Nuff said. (Marvel joke).
~
#8010
wet noodle~
a wet noodle~
A wet noodle is laying here with clam sauce on it.~
oldstyle~
weapon 0 AN
whip 2 4 whip 0
15 10 670 P
A
3 1
E
noodle~
It looks like a noodle freshly made at the Olive Garden.
~
#8011
judge club~
a Judge's club~
A Judge's club is resting here.~
oldstyle~
weapon 0 AN
mace 2 8 pound 0
17 30 1050 P
A
19 2
E
judge club~
It is a standard Justice Hall issue club.  Many a Perp's
head has been bashed with this baby.
~
#8012
vault key~
a vault key~
A vault key is here.~
oldstyle~
key B AO
0 0 0 0 0
0 10 0 P
E
vault key~
The key looks like it could be useful.
~
#8013
key card~
a key card~
A key card is laying here.~
oldstyle~
key 0 AO
0 0 0 0 0
0 10 0 P
E
key card~
It looks like it fits a slot somewhere.
~
#8014
judge club~
a Judge's club~
A Judge's club is resting here.~
oldstyle~
weapon 0 AN
mace 2 12 pound 0
26 30 1700 P
A
19 2
E
judge club~
It is a head judge Justice Hall issue club.  Many a Perp's
head has been bashed with this baby.
~
#8015
club electric shock~
a shock club~
A sparking electric club is here.~
steel~
weapon A AN
mace 3 5 shock 0
15 30 750 P
#8016
stunner police stick~
a police stun stick~
A police issue stunner is here, must be stolen.~
rubber~
weapon 0 AN
mace 2 11 pound G
23 20 1160 P
#0



#ROOMS
#8001
Entrance to Mega-City One~
A road begins here in the glowing sands.  You follow it through a gate
in a Plasteen wall onto the Megway of Mega-City One.
~
0 0 1
D0
You see the glowing sand of the badlands.
~
~
0 0 5062
D2
The Megway continues in this direction.
~
~
0 0 8002
S
#8002
Mahmount Allesh Megway~
You are on one mile of over 13 and a half billion kilometers of
roadway in Mega-City One.  The Megway continues north and south.
~
0 0 1
D0
The entrance to Mega-City One is in this direction.
~
~
0 0 8001
D2
There is an intersection ahead.
~
~
0 0 8003
S
#8003
Intersection of Junket Way and Megway~
The Megway intersects with Junket Way here.  Junket Way is to the east,
the Megway continues north and south, and the Pustule Palace Cafe is
to the west.
~
0 0 1
D0
The Megway continues in this direction.
~
~
0 0 8002
D1
Junket way continues in this direction.
~
~
0 0 8010
D2
The Megway continues in this direction.
~
~
0 0 8004
D3
The Pustule Palace Cafe is in this direction.
~
~
0 0 8021
S
#8004
Mahmount Allesh Megway~
The traffic here is really congested due in part to the over 11 million
people driving Mo-Pads, the mobile homes which are constantly on the
move until their owners can find an apartment in one of the City-blocks.
The Megway continues north and south.
~
0 0 1
D0
An intersection lies in this direction.
~
~
0 0 8003
D2
The Megway continues in this direction.
~
~
0 0 8005
S
#8005
Mahmount Allesh Megway~
The Megway continues north and south.  On the off-ramps here you see
many of the citizens of Mega-City One doing nothing.  You see of
every hundred citizens, it can be guaranteed that 87 of them will
be totally unemployed, and that a further five will not work more
than ten hours a week.  To the east there is a dark alley and to the
west is Rietzik's Shuggy Hall.
~
0 0 1
D0
The Megway continues in this direction.
~
~
0 0 8004
D1
A dark alley lies to the east.
~
~
0 0 8011
D2
A large plaza is in this direction.
~
~
0 0 8006
D3
A building is in this direction.
~
~
0 0 8022
S
#8006
Central Plaza~
You are at the Central Plaza of the downtown district.  There are a couple
of juves Boingging (tm) in the air above you.  Max Jaffa Boulevard goes
east, the Megway continues north and south, and Bazza's Home for the
Terminally Sarky is to the west.
~
0 0 1
D0
The Megway continues in this direction.
~
~
0 0 8005
D1
Max Jaffa Boulevard goes in this direction.
~
~
0 0 8012
D2
The Megway continues in this direction.
~
~
0 0 8007
D3
A home for Sarky people is to the west.
~
~
0 0 8023
S
#8007
Corner of Ed Hilldreth Memorial Parkway and Megway~
Another major intersection which is being negotiated by vehicles that
are bound to minimum speed limits.  Many Slow Driving offenses are being
handed out by the Judges.  The Megway goes north and south, a Parkway
goes east, and Nu Phisog Parlour is west.
~
0 0 1
D0
A plaza is to the north.
~
~
0 0 8006
D1
Ed Hilldreth Mem. Parkwy is to the east.
~
~
0 0 8013
D2
The Megway continues in this direction.
~
~
0 0 8008
D3
A City Block lies to the west.
~
~
0 0 8024
S
#8008
Mahmount Allesh Megway~
As you travel the Megway you notice many citizens participating in their
favorite hobbies such as spot welding and metalwork, scratch building
fashion Kneepads, giving blood, or just looking out the window.  The
Megway continues north and south.
~
0 0 1
D0
The Megway continues in this direction.
~
~
0 0 8007
D2
The Megway continues in this direction.
~
~
0 0 8009
S
#8009
Mahmount Allesh Megway~
The Megway ends here.  To the west is Ziggi Piggi's Home for the
Semi-Stiff, to the east and south are construction areas, and the
Megway goes north.
~
0 0 1
D0
The Megway is ahead.
~
~
0 0 8008
D1
There is construction this way.
~
~
0 0 8014
D2
There is construction ahead.
~
~
0 0 8020
D3
Ziggi Piggi's Home the Semi-Stiff is ahead.
~
~
0 0 8025
S
#8010
Junket Way~
Junket Way a small Skedway continues east and west.
~
0 0 1
D1
An intersection is ahead.
~
~
0 0 8015
D3
An intersection is ahead.
~
~
0 0 8003
S
#8011
Davies Alley~
You are in a very dark and seedy alley.  This is just the right place for
a bite fight.  Bite fighting is an illegal activity where both combatants
can only use their sharpened teeth as weapons.
~
0 1 1
D1
An intersection is ahead.
~
~
0 0 8017
D3
An intersection is ahead.
~
~
0 0 8005
S
#8012
Max Jaffa Boulevard~
Max Jaffa Boulevard continues east and west.
~
0 0 1
D1
An intersection is ahead.
~
~
0 0 8018
D3
A large plaza is to the west.
~
~
0 0 8006
S
#8013
Ed Hilldreth Memorial Parkway ~
The Parkway goes east and west.
~
0 0 1
D1
An intersection is ahead.
~
~
0 0 8019
D3
An intersection is ahead.
~
~
0 0 8007
S
#8014
Construction site of the Harold Finkelbaum Block.~
A Mega-City One City Block is being constructed at this site.  A
typical block is from 100 to 1000 stories high with hundreds of
thousands inhabitants.
~
0 0 1
D3
An intersection is ahead.
~
~
0 0 8009
S
#8015
Corner of Junket Way and Threep Lane~
There is a second-hand kneepad stall is doing a brisk business with a
group of juves on their way to school.  Junket Way goes west and Threep
Lane travels south.
~
0 0 1
D2
Threep Lane continues ahead.
~
~
0 0 8016
D3
Junket Way is ahead.
~
~
0 0 8010
S
#8016
Threep Lane~
Threep Lane continues north and south.  There is a building to the east
with a sign next to the door.
~
0 0 1
E
sign~
Throt and Gleep's Megger Store est. 2107
~
D0
An intersection is ahead.
~
~
0 0 8015
D1
A door to the east bodes ill.
~
door~
1 0 8026
D2
Threep Lane continues south.
~
~
0 0 8017
S
#8017
Threep Lane~
Threep Lane continues north and south.  There is a dark alley to the west.
~
0 0 1
D0
Threep Lane continues north.
~
~
0 0 8016
D2
An intersection is ahead.
~
~
0 0 8018
D3
A dark alley is west.
~
~
0 0 8011
S
#8018
Corner of Max Jaffa Blvd and Threep Way~
A proprietor of Uncle Sumpty's Ugly Emporium meanders by.  Threep Lane
continues north and south while Max Jaffa Boulevard goes west.
~
0 0 1
D0
Threep Lane continues north.
~
~
0 0 8017
D2
Threep Lane continues south.
~
~
0 0 8019
D3
Max Jaffa Blvd continues west
~
~
0 0 8012
S
#8019
Corner of Ed Hilldreth Mem. Prkwy and Threep Lane~
Threep Lane goes north from here while Ed Hilldreth Memorial Parkway goes
west.
~
0 0 1
D0
Threep Lane continues north.
~
~
0 0 8018
D3
Ed Hilldreth continues west.
~
~
0 0 8013
S
#8020
Construction Site for the Brit-Cit One tunnel.~
Construction is under way for the Black Atlantic Tunnel to connect
Mega-City One and Brit-Cit One.
~
0 0 1
D0
An intersection lies north.
~
~
0 0 8009
S
#8021
Pustule Palace Cafe~
A scabrous hole.  Run by Ernie Ramirez, an ex-perp, it is a meeting place
for the low-life in the area.
~
0 8 0
D1
An intersection lies east.
~
~
0 0 8003
S
#8022
Rietzik's Shuggy Hall~
A sleazy dive and the meeting place of a lot of perps.  Shuggy is a
twenty-second Century version of pool, played on a hilly table, usually
with large side bets.
~
0 8 0
D1
An intersection lies east.
~
~
0 0 8005
S
#8023
Bazza's Home for the Terminally Sarky~
This is an experimental psychiatric home.  Named after a 20th Century
vid-critic, the home attempts, by various methods, to readjust the
socially unacceptable attitudes of the inmates.
~
0 8 0
D1
A large plaza lies east.
~
~
0 0 8006
S
#8024
Nu Phisog Parlour~
Opened as a direct rival to the New You Face Parlour chain to offer quick
and cheap face-changing facilities to the general public.  However,
since the closure of Sump's Ugly clinics, the craze for face-changing has
died down.
~
0 8 0
D1
An intersection lies east.
~
~
0 0 8007
S
#8025
Ziggi Piggi's Home for the Semi-Stiff~
The only suspended animation parlour in the area.  It has a high turnover
rate.  It is rumored that the patrons are being used in body sharking and
organ legging activities.
~
0 8 0
D1
An intersection lies east.
~
~
0 0 8009
S
#8026
Throt & Gleep's Megger Store~
This place promises to provide everything that the citizens don't need,
with the utmost discourtesy.  Of course, something as crazy as this was
bound to succeed.  There is a door to the north with a slot next to it.
There is also a sign next to the slot.
~
0 8 0
E
sign~
To open insert card.
~
D0
~
door~
2 8013 8027
D3
~
door~
1 0 8016
S
#8027
Stockroom of Throt & Gleep's Megger Store~
Many useless items stock the shelves of this stockroom.  A door leads
south and large vault door is to the north.
~
0 8 0
E
vault door~
This vault seems impervious to breaking.  There is a keyhole in the lock
however.
~
D0
~
vault door~
2 8012 8028
D2
~
door~
2 8013 8026
S
#8028
Throt & Gleep's Vault~
The vault is musty with a slight smell of ozone in the air.
~
0 8 0
D2
~
vault door~
2 8012 8027
S
#0



#SPECIALS
M 8003 spec_cast_judge Load to: a Citi-Def Militiaman
M 8004 spec_thief Load to: a dunk
M 8006 spec_cast_judge Load to: a rookie judge
M 8010 spec_cast_judge Load to: Judge Eckersely
M 8011 spec_cast_judge Load to: Judge Beddows
S



#RESETS
D 0 8016 1 1 The east door of Threep Lane is closed
D 0 8026 0 2 The north door of Throt & Gleep's Megger Store is closed and locked
D 0 8026 3 1 The west door of Throt & Gleep's Megger Store is closed
D 0 8027 0 2 The north door of Stockroom of Throt & Gleep's Megger Store is closed and locked
D 0 8027 2 2 The south door of Stockroom of Throt & Gleep's Megger Store is closed and locked
D 0 8028 2 2 The south door of Throt & Gleep's Vault is closed and locked
M 0 8004 3 8003 1 Load a dunk
M 0 8000 4 8004 2 Load a juve
E 0 8009 0 16 A knife is loaded wielded of a juve
M 0 8000 4 8004 2 Load a juve
E 0 8009 0 16 A knife is loaded wielded of a juve
M 0 8004 3 8005 1 Load a dunk
M 0 8000 4 8006 1 Load a juve
E 0 8009 0 16 A knife is loaded wielded of a juve
M 0 8001 5 8006 2 Load a punk
E 0 8009 0 16 A knife is loaded wielded of a punk
M 0 8004 3 8006 1 Load a dunk
M 0 8010 1 8007 1 Load Judge Eckersely
E 0 8014 0 16 A judge's club is loaded wielded of Judge Eckersely
G 0 8003 0 A lawgiver is given to Judge Eckersely
M 0 8001 5 8009 1 Load a punk
E 0 8009 0 16 A knife is loaded wielded of a punk
E 0 8001 0 7 A set of knee pads is loaded on the legs of a punk
M 0 8011 1 8009 1 Load Judge Beddows
E 0 8014 0 16 A judge's club is loaded wielded of Judge Beddows
G 0 8003 0 A lawgiver is given to Judge Beddows
M 0 8005 3 8010 1 Load a tap
E 0 8006 0 16 A bashball bat is loaded wielded of a tap
M 0 8001 5 8011 2 Load a punk
E 0 8009 0 16 A knife is loaded wielded of a punk
M 0 8012 2 8011 2 Load a bite fighter
M 0 8012 2 8011 2 Load a bite fighter
M 0 8006 3 8012 1 Load a rookie judge
E 0 8011 0 16 A judge's club is loaded wielded of a rookie judge
M 0 8003 4 8013 2 Load a Citi-Def Militiaman
E 0 8001 0 7 A set of knee pads is loaded on the legs of a Citi-Def Militiaman
M 0 8003 4 8014 2 Load a Citi-Def Militiaman
G 0 8000 0 A spit gun is given to a Citi-Def Militiaman
M 0 8000 4 8015 1 Load a juve
E 0 8009 0 16 A knife is loaded wielded of a juve
E 0 8001 0 7 A set of knee pads is loaded on the legs of a juve
M 0 8005 3 8017 1 Load a tap
E 0 8015 0 16 A shock club is loaded wielded of a tap
M 0 8006 3 8018 1 Load a rookie judge
E 0 8011 0 16 A judge's club is loaded wielded of a rookie judge
M 0 8005 3 8019 1 Load a tap
M 0 8009 1 8021 1 Load Ernie Ramirez
E 0 8006 0 16 A bashball bat is loaded wielded of Ernie Ramirez
G 0 8002 0 A stooky gland is given to Ernie Ramirez
G 0 8013 0 A key card is given to Ernie Ramirez
M 0 8002 4 8023 2 Load a Futsie
E 0 8008 0 16 A hoover vacuum cleaner is loaded wielded of a Futsie
M 0 8002 4 8024 2 Load a Futsie
E 0 8010 0 16 A wet noodle is loaded wielded of a Futsie
M 0 8006 3 8025 1 Load a rookie judge
E 0 8011 0 16 A judge's club is loaded wielded of a rookie judge
M 0 8007 1 8027 1 Load Wallaby Gleep
E 0 8016 0 16 A police stun stick is loaded wielded of Wallaby Gleep
G 0 8012 0 A vault key is given to Wallaby Gleep
O 0 8004 0 8028 The magnetically shielded safe loaded to Throt & Gleep's Vault
M 0 8008 1 8028 1 Load Pinkerton Throt
E 0 8016 0 16 A police stun stick is loaded wielded of Pinkerton Throt
G 0 8005 0 A code box is given to Pinkerton Throt
P 0 8007 10 8004 1 The vibroblade put inside the vibroblade
S



#SHOPS
0



#MOBPROGS
#0

#$