/***************************************************************************
* This code was written by Morglum AKA Dave Spink *
* E-mail Morglum@another.co.uk *
* ALL following code is Copyright 2000 Morglum *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
void npack( CHAR_DATA *ch, char *argument );
DO_COM( do_leave )
{
char arg[MIL];
char buf[MSL];
if ( IS_NPC( ch ) ) return;
argument = one_argument( argument, arg );
if ( ch->class != CLASS_VAMPIRE && ch->class != CLASS_WEREWOLF
&& ch->class != CLASS_DEMON && ch->class != CLASS_ANGEL )
{
send_to_char("Huh?\n\r", ch );
return;
}
if ( strlen( ch->clan ) < 3 )
{
if ( IS_WEREWOLF( ch ) )
send_to_char( "You need to be in a Tribe, before you can leave one.\n\r", ch );
else
send_to_char( "You need to be in a Clan, before you can leave one.\n\r", ch );
return;
}
if ( ch->vampgen <= 2 )
{
send_to_char( "No that would be silly!\n\r", ch );
return;
}
if ( arg[0] == '\0' )
{
send_to_char( "Syntax: leave [password]\n\r", ch );
return;
}
if ( strcmp( crypt( arg, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
send_to_char( "Wrong Password, wait 10 seconds.\n\r", ch );
WAIT_STATE( ch, 40 );
return;
}
sprintf( buf, "You become a %s!\n\r",
IS_WEREWOLF( ch ) ? "Orphan" : "Caitiff" );
send_to_char( buf, ch );
sprintf( buf, "%s has become a %s.",
ch->name, IS_WEREWOLF( ch ) ? "Orphan" : "Caitiff" );
class_info( buf, ch );
FILL_STRING( ch->clan, "" );
REMOVE_BIT( ch->extra, EXTRA_SIRE );
REMOVE_BIT( ch->extra, EXTRA_PRINCE );
return;
}
void class_info( char *argument, CHAR_DATA *ch )
{
DESCRIPTOR_DATA *d;
CHAR_DATA *vch;
if ( IS_NPC( ch ) ) return;
if ( argument[0] == '\0' ) return;
if ( ch->class < 1 ) return;
for ( d = descriptor_list ; d != NULL ; d = d->next )
{
if ( d->connected > CON_PLAYING ) continue;
if ( d->connected < CON_PLAYING ) continue;
if ( ( vch = d->character ) == NULL ) continue;
if ( IS_SET( vch->deaf, CHANNEL_INFO ) ) continue;
if ( vch->class < 1 ) continue;
if ( vch->class != ch->class && !IS_IMMORTAL( vch ) ) continue;
send_to_char( "#wCLASS-INFO > #r", vch );
send_to_char( argument, vch );
send_to_char( "\n\r", vch );
}
return;
}
DO_COM( do_anarch )
{
char buf[MAX_STRING_LENGTH];
if ( IS_NPC( ch ) ) return;
if ( ch->class != CLASS_VAMPIRE )
{
send_to_char("Huh?\n\r", ch );
return;
}
if ( ch->vampgen <= 2 )
{
send_to_char( "No that would be silly!\n\r", ch );
return;
}
if ( strlen( ch->clan ) > 0 )
{
send_to_char( "But you are in a clan.\n\r", ch );
return;
}
if ( !IS_MORE( ch, MORE_OUTCAST ) )
{
SET_BIT( ch->more, MORE_OUTCAST );
send_to_char( "You become an anarch.\n\r", ch );
sprintf( buf, "%s has become an Anarch!", capitalize( ch->name ) );
class_info( buf, ch );
}
else
{
REMOVE_BIT( ch->more, MORE_OUTCAST );
send_to_char( "You are no longer an anarch.\n\r", ch );
sprintf( buf, "%s is no longer an Anarch!", capitalize( ch->name ) );
class_info( buf, ch );
}
WAIT_STATE( ch, 20 );
return;
}
DO_COM( do_ronin )
{
char buf[MAX_STRING_LENGTH];
if ( IS_NPC( ch ) ) return;
if ( ch->class != CLASS_WEREWOLF )
{
send_to_char("Huh?\n\r", ch );
return;
}
if ( ch->vampgen <= 2 )
{
send_to_char( "No that would be silly!\n\r", ch );
return;
}
if ( strlen( ch->clan ) > 0 )
{
send_to_char( "But you are in a tribe.\n\r", ch );
return;
}
if ( !IS_MORE( ch, MORE_OUTCAST ) )
{
SET_BIT( ch->more, MORE_OUTCAST );
send_to_char( "You become a ronin.\n\r", ch );
sprintf( buf, "%s has become a Ronin!", capitalize( ch->name ) );
class_info( buf, ch );
}
else
{
REMOVE_BIT( ch->more, MORE_OUTCAST );
send_to_char( "You are no longer a ronin.\n\r", ch );
sprintf( buf, "%s is no longer a Ronin!", capitalize( ch->name ) );
class_info( buf, ch );
}
WAIT_STATE( ch, 20 );
return;
}
void do_afk( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( IS_NPC(ch) )
return;
if (ch->position == POS_FIGHTING)
{
send_to_char("No way! You are still fighting!\n\r",ch);
return;
}
if (IS_SET(ch->extra, EXTRA_AFK))
{
send_to_char( "You are no longer AFK.\n\r", ch );
sprintf(buf,"#w%s #ris no longer AFK!#n",ch->name);
do_info(ch,buf);
REMOVE_BIT(ch->extra,EXTRA_AFK);
return;
}
else if (!IS_SET(ch->extra,EXTRA_AFK))
{
send_to_char( "You are now AFK.\n\r", ch );
sprintf(buf,"#w%s#r is now AFK!#n",ch->name);
do_info(ch,buf);
SET_BIT(ch->extra,EXTRA_AFK);
WAIT_STATE(ch, 25);
return;
}
else
return;
}
void do_resetpassword( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
char *pwdnew;
if ( IS_NPC(ch) )
return;
argument=one_argument( argument, arg1 );
argument=one_argument( argument, arg2 );
victim = get_char_world(ch, arg1);
if ( ( ch->pcdata->pwd != '\0' )
&& ( arg1[0] == '\0' || arg2[0] == '\0') )
{
send_to_char( "Syntax: password <char> <new>.\n\r", ch );
return;
}
if( victim == '\0' )
{
send_to_char( "That person isn't here, they have to be here to reset pwd's.\n\r", ch);
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "You cannot change the password of NPCs!\n\r",ch);
return;
}
if (( victim->level > LEVEL_IMMORTAL ) || ( get_trust(victim) > LEVEL_IMMORTAL ))
{
send_to_char( "You can't change the password of a god.\n\r",ch);
return;
}
if ( strlen(arg2) < 5 )
{
send_to_char( "New password must be at least five characters long.\n\r", ch );
return;
}
pwdnew = crypt( arg2, victim->name );
free_string( victim->pcdata->pwd );
victim->pcdata->pwd = str_dup( pwdnew );
save_char_obj( victim );
send_to_char( "Ok.\n\r", ch );
sprintf( buf, "Your password has been changed to %s.", arg2 );
send_to_char( buf, victim);
return;
}
void do_newbiepack( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if (IS_EXTRA(ch,EXTRA_NEWBIEPACK))
{
send_to_char("But you've already made your newbie pack!\n\r",ch);
return;
}
npack(ch, "pack");
npack(ch, "plate");
npack(ch, "helmet");
npack(ch, "sleeves");
npack(ch, "leggings");
npack(ch, "gloves");
npack(ch, "boots");
npack(ch, "bracer");
npack(ch, "bracer");
npack(ch, "sword");
npack(ch, "dagger");
npack(ch, "ring");
npack(ch, "ring");
npack(ch, "collar");
npack(ch, "collar");
npack(ch, "lantern");
npack(ch, "mask");
npack(ch, "girth");
do_wear(ch, "sword");
do_wear(ch, "dagger");
sprintf(buf,"all");
do_wear(ch, buf);
sprintf(buf,"all pack");
do_put(ch,buf);
SET_BIT(ch->extra,EXTRA_NEWBIEPACK);
return;
}
void npack( CHAR_DATA *ch, char *argument )
{
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
char arg[MAX_INPUT_LENGTH];
int vnum = 0;
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!str_cmp(arg, "pack" )) vnum = 2335;
else if (!str_cmp(arg, "plate" )) vnum = 253;
else if (!str_cmp(arg, "helmet" )) vnum = 252;
else if (!str_cmp( arg,"sleeves" )) vnum = 255;
else if (!str_cmp( arg,"leggings" )) vnum = 254;
else if (!str_cmp( arg,"gloves" )) vnum = 256;
else if (!str_cmp( arg,"boots" )) vnum = 257;
else if (!str_cmp( arg,"bracer" )) vnum = 258;
else if (!str_cmp( arg,"sword" )) vnum = 250;
else if (!str_cmp( arg,"dagger" )) vnum = 251;
else if (!str_cmp( arg,"ring" )) vnum = 259;
else if (!str_cmp( arg,"collar" )) vnum = 261;
else if (!str_cmp( arg,"lantern" )) vnum = 260;
else if (!str_cmp( arg,"mask" )) vnum = 2622;
else if (!str_cmp( arg,"girth" )) vnum = 2204;
if ( vnum == 0 || (pObjIndex = get_obj_index( vnum )) == NULL)
{
send_to_char("Missing object Please inform Morglum.\n\r",ch);
return;
}
obj = create_object(pObjIndex, 50);
obj_to_char(obj, ch);
return;
}
DO_COM( do_rolldirt )
{
CHAR_DATA *vch;
bool set_fire = FALSE;
if ( !IS_AFFECTED( ch, AFF_FLAMING ) )
{
send_to_char("You are not on fire.\n\r", ch );
return;
}
act("$n rolls about in the dirt.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You roll about in the dirt.\n\r", ch );
if ( IS_AFFECTED( ch, AFF_FLAMING ) && number_percent() > 80
&& ch->in_room != NULL )
{
set_fire = TRUE;
for ( vch = ch->in_room->people ; vch != NULL ; vch = vch->next_in_room )
{
if ( number_percent() < 65 ) continue;
if ( !IS_HERO( vch ) ) continue;
if ( IS_IMMORTAL( vch ) ) continue;
if ( IS_AFFECTED( vch, AFF_FLAMING ) ) continue;
act( "A spark leaps from $n's body and sets you on fire!",ch,NULL,vch,TO_VICT);
act( "A spark leaps from your body and sets $N on fire!",ch,NULL,vch,TO_CHAR);
act( "A sprak leaps from $n's body and sets $N on fire!",ch,NULL,vch,TO_NOTVICT);
SET_BIT( vch->affected_by, AFF_FLAMING );
if ( IS_MORE( ch, MORE_FLAMES ) )
SET_BIT( vch->more, MORE_FLAMES );
}
}
if ( set_fire )
return;
if ( number_percent() < 25 )
{
send_to_char("The flames around your body die out.\n\r", ch );
act("The flames around $n's body die out.",ch,NULL,NULL,TO_ROOM);
REMOVE_BIT(ch->affected_by, AFF_FLAMING);
REMOVE_BIT(ch->more, MORE_FLAMES);
}
return;
}
DO_COM( do_ivamp )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
CHAR_DATA *vch;
if ( IS_NPC( ch ) ) return;
send_to_char( "Vampires on:\n\r", ch );
send_to_char( "[ Name ] [ Sire ] [ Clan ] [ Gen ] [ Blood ]\n\r", ch );
for ( vch = char_list ; vch != NULL ; vch = vch->next )
{
if ( IS_NPC( vch ) ) continue;
if ( !IS_VAMPIRE( vch ) ) continue;
if ( !can_see( ch, vch ) ) continue;
if ( !str_cmp( vch->name, "morglum" ) )
sprintf( buf2, "Morglum" );
else
sprintf( buf2, "%s", capitalize( vch->name ) );
sprintf( buf, "[%-16s] ", buf2 );
send_to_char( buf, ch );
send_to_char( "[", ch );
display_sire( ch, vch->lord );
send_to_char( "] ", ch );
if ( strlen( vch->clan ) < 3 )
{
if ( IS_ABOMINATION( vch ) )
sprintf( buf2, "Abomination" );
else if ( IS_LICH( vch ) )
sprintf( buf2, "Lich" );
else if ( IS_BAALI( vch ) )
sprintf( buf2, "Baali" );
else if ( vch->vampgen == 1 )
sprintf( buf2, "Master" );
else if ( IS_MORE( vch, MORE_OUTCAST ) )
sprintf( buf2, "Anarch" );
else
sprintf( buf2, "Caitiff" );
}
else
sprintf( buf2, "%s", vch->clan );
sprintf( buf, "[%-16s] ", buf2 );
send_to_char( buf, ch );
sprintf( buf, "[ %-2d ] ", vch->vampgen );
send_to_char( buf, ch );
sprintf( buf, "[ %-5d ]\n\r", vch->blood[BLOOD_CURRENT] );
send_to_char( buf, ch );
}
return;
}
DO_COM( do_itribe )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
CHAR_DATA *vch;
if ( IS_NPC( ch ) ) return;
send_to_char( "Werewolf's on:\n\r", ch );
send_to_char( "[ Name ] [ Sire ] [ Tribe ] [ Gen ]\n\r", ch );
for ( vch = char_list ; vch != NULL ; vch = vch->next )
{
if ( IS_NPC( vch ) ) continue;
if ( !IS_WEREWOLF( vch ) ) continue;
if ( !can_see( ch, vch ) ) continue;
if ( !str_cmp( vch->name, "morglum" ) )
sprintf( buf2, "Morglum" );
else
sprintf( buf2, "%s", capitalize( vch->name ) );
sprintf( buf, "[%-16s] ", buf2 );
send_to_char( buf, ch );
send_to_char( "[", ch );
display_sire( ch, vch->lord );
send_to_char( "] ", ch );
if ( strlen( vch->clan ) < 3 )
{
if ( IS_ABOMINATION( vch ) )
sprintf( buf2, "Abomination" );
else if ( IS_SKINDANCER( vch ) )
sprintf( buf2, "Skindancer" );
else if ( IS_BLACK_SPIRAL_DANCER( vch ) )
sprintf( buf2, "B.S.D." );
else if ( vch->vampgen == 1 )
sprintf( buf2, "Master" );
else if ( IS_MORE( vch, MORE_OUTCAST ) )
sprintf( buf2, "Ronin" );
else
sprintf( buf2, "Orphan" );
}
else
sprintf( buf2, "%s", vch->clan );
sprintf( buf, "[%-16s] ", buf2 );
send_to_char( buf, ch );
sprintf( buf, "[ %-2d ]\n\r", vch->vampgen );
send_to_char( buf, ch );
}
return;
}
DO_COM( do_image )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
CHAR_DATA *vch;
if ( IS_NPC( ch ) ) return;
send_to_char( "Mages on:\n\r", ch );
send_to_char( "[ Name ] [ Sire ] [ Colour ] [ Level ]\n\r", ch );
for ( vch = char_list ; vch != NULL ; vch = vch->next )
{
if ( IS_NPC( vch ) ) continue;
if ( !IS_SET( vch->class, CLASS_MAGE ) ) continue;
if ( !can_see( ch, vch ) ) continue;
if ( !str_cmp( vch->name, "morglum" ) )
sprintf( buf2, "Morglum" );
else
sprintf( buf2, "%s", capitalize( vch->name ) );
sprintf( buf, "[%-16s] ", buf2 );
send_to_char( buf, ch );
send_to_char( "[", ch );
display_sire( ch, vch->lord );
send_to_char( "] ", ch );
if ( vch->class != CLASS_MAGE )
{
if ( IS_NEPHANDI( vch ) )
sprintf( buf2, "Nephandi" );
else if ( IS_SKINDANCER( vch ) )
sprintf( buf2, "Skindancer" );
else if ( IS_LICH( vch ) )
sprintf( buf2, "Lich" );
else
sprintf( buf2, "Bugged" );
}
else
{
switch( vch->pcdata->runes[0] )
{
default : sprintf( buf2, "Bugged" ); break;
case PURPLE_MAGIC : sprintf( buf2, "Air" ); break;
case RED_MAGIC : sprintf( buf2, "Fire" ); break;
case BLUE_MAGIC : sprintf( buf2, "Water" ); break;
case GREEN_MAGIC : sprintf( buf2, "Earth" ); break;
case YELLOW_MAGIC : sprintf( buf2, "Spirit" ); break;
}
}
sprintf( buf, "[%-10s] ", buf2 );
send_to_char( buf, ch );
if ( vch->class != CLASS_MAGE )
{
if ( IS_NEPHANDI( vch )
|| IS_LICH( vch )
|| IS_SKINDANCER( vch ) )
{
if ( vch->vampgen <= 3 )
sprintf( buf2, "Leader" );
else
sprintf( buf2, "N/A" );
}
else
sprintf( buf2, "Bugged" );
}
else
{
switch( vch->level )
{
default : sprintf( buf2, "Mortal" ); break;
case LEVEL_HERO : sprintf( buf2, "Avatar" ); break;
case LEVEL_APPRENTICE : sprintf( buf2, "Apprentice" ); break;
case LEVEL_MAGE : sprintf( buf2, "Mage" ); break;
case LEVEL_ARCHMAGE : sprintf( buf2, "Archmage" ); break;
case LEVEL_BUILDER : sprintf( buf2, "Builder" ); break;
case LEVEL_QUESTMAKER : sprintf( buf2, "Questmaker" ); break;
case LEVEL_ENFORCER : sprintf( buf2, "Enforcer" ); break;
case LEVEL_JUDGE : sprintf( buf2, "Judge" ); break;
case LEVEL_HIGHJUDGE : sprintf( buf2, "Highjudge" ); break;
case LEVEL_IMPLEMENTOR: sprintf( buf2, "Implementor" ); break;
}
}
sprintf( buf, "[%-11s]\n\r", buf2 );
send_to_char( buf, ch );
}
return;
}
DO_COM( do_idemon )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
CHAR_DATA *vch;
if ( IS_NPC( ch ) ) return;
send_to_char( "Demons on:\n\r", ch );
send_to_char( "[ Name ] [ Lord ] [ Position ] [ Mag/Imm ] [ Power ]\n\r", ch );
for ( vch = char_list ; vch != NULL ; vch = vch->next )
{
if ( IS_NPC( vch ) ) continue;
if ( !IS_DEMON( vch ) ) continue;
if ( !can_see( ch, vch ) ) continue;
if ( !str_cmp( vch->name, "morglum" ) )
sprintf( buf2, "Morglum" );
else
sprintf( buf2, "%s", capitalize( vch->name ) );
sprintf( buf, "[%-16s] ", buf2 );
send_to_char( buf, ch );
if ( vch->class != CLASS_DEMON )
{
if ( IS_BAALI( vch ) )
sprintf( buf2, "Baali" );
else if ( IS_BLACK_SPIRAL_DANCER( vch ) )
sprintf( buf2, "B.S.D." );
else if ( IS_NEPHANDI( vch ) )
sprintf( buf2, "Nephandi" );
else
sprintf( buf2, "Bugged" );
}
else
{
if ( IS_SET( vch->act, PLR_DEMON ) )
sprintf( buf2, "Demon Lord" );
else if ( vch->lord != NULL && !str_cmp( vch->lord, "morglum" ) )
sprintf( buf2, "Morglum" );
else if ( strlen( vch->lord ) > 2 )
sprintf( buf2, "%s", capitalize( vch->lord ) );
else
sprintf( buf2, "Bugged" );
}
sprintf( buf, "[%-16s] ", buf2 );
send_to_char( buf, ch );
if ( vch->class != CLASS_DEMON )
{
if ( vch->vampgen <= 3 )
sprintf( buf2, "Leader" );
else
sprintf( buf2, "N/A" );
}
else
{
if ( IS_SET( vch->act, PLR_DEMON ) )
sprintf( buf2, "Lord" );
else if ( IS_MORE( vch, MORE_OUTCAST ) )
sprintf( buf2, "Rogue" );
else if ( IS_EXTRA( vch, EXTRA_PRINCE ) )
sprintf( buf2, "Prince" );
else if ( IS_EXTRA( vch, EXTRA_SIRE ) )
sprintf( buf2, "Greater" );
else
sprintf( buf2, "Lesser" );
}
sprintf( buf, "[%-10s] ", buf2 );
send_to_char( buf, ch );
sprintf( buf, "[ %3d%% ] ", vch->pcdata->atm );
send_to_char( buf, ch );
sprintf( buf, "[%-9d %9d]\n\r",
vch->pcdata->power[0],
vch->pcdata->power[1] );
send_to_char( buf, ch );
}
return;
}
void display_sire( CHAR_DATA *ch, char *argument )
{
char sire1[MAX_STRING_LENGTH];
char sire2[MAX_STRING_LENGTH];
char sire3[MAX_STRING_LENGTH];
char sire4[MAX_STRING_LENGTH];
char sire5[MAX_STRING_LENGTH];
char sire6[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
if ( strlen( argument ) < 3 )
{
sprintf( buf, "%-16s", "None" );
send_to_char( buf, ch );
return;
}
argument = one_argument( argument, sire1 );
argument = one_argument( argument, sire2 );
argument = one_argument( argument, sire3 );
argument = one_argument( argument, sire4 );
argument = one_argument( argument, sire5 );
argument = one_argument( argument, sire6 );
if ( sire1 != '\0' ) sire1[0] = UPPER( sire1[0] );
if ( sire2 != '\0' ) sire2[0] = UPPER( sire2[0] );
if ( sire3 != '\0' ) sire3[0] = UPPER( sire3[0] );
if ( sire4 != '\0' ) sire4[0] = UPPER( sire4[0] );
if ( sire5 != '\0' ) sire5[0] = UPPER( sire5[0] );
if ( sire6 != '\0' ) sire6[0] = UPPER( sire6[0] );
if ( sire1[0] == '\0' )
sprintf( buf, "%-16s", "None" );
else if ( sire2[0] == '\0' )
sprintf( buf, "%-16s", sire1 );
else if ( sire3[0] == '\0' )
sprintf( buf, "%-16s", sire2 );
else if ( sire4[0] == '\0' )
sprintf( buf, "%-16s", sire3 );
else if ( sire5[0] == '\0' )
sprintf( buf, "%-16s", sire4 );
else if ( sire6[0] == '\0' )
sprintf( buf, "%-16s", sire5 );
else
sprintf( buf, "%-16s", sire6 );
if ( !str_cmp( buf, "morglum" ) )
{
sprintf( buf, "%-16s", "Morglum" );
send_to_char( buf, ch );
}
else
send_to_char( buf, ch );
return;
}
void do_clearpks(CHAR_DATA *ch, char *argument)
{
if (IS_NPC(ch))
return;
if (ch->in_room->vnum != 3054)
{
send_to_char("Please step into the Temple Altar to clear your records.\r\n", ch);
return;
}
send_to_char("Done\r\n", ch);
ch->pkill = 0;
ch->pdeath = 0;
ch->race = 0;
}