#include <stdio.h> #include <stdlib.h> #include <time.h> #include "merc.h" void bcopy(char *s1,char* s2,int len); void bzero(char *sp,int len); struct hash_link { int key; struct hash_link *next; void *data; }; struct hash_header { int rec_size; int table_size; int *keylist, klistsize, klistlen; /* this is really lame, AMAZINGLY lame */ struct hash_link **buckets; }; #define WORLD_SIZE 30000 #define HASH_KEY(ht,key)((((unsigned int)(key))*17)%(ht)->table_size) struct hunting_data { char *name; struct char_data **victim; }; struct room_q { int room_nr; struct room_q *next_q; }; struct nodes { int visited; int ancestor; }; #define IS_DIR (get_room_index(q_head->room_nr)->exit[i]) #define GO_OK (!IS_SET( IS_DIR->exit_info, EX_CLOSED )) #define GO_OK_SMARTER 1 void init_hash_table(struct hash_header *ht,int rec_size,int table_size) { ht->rec_size = rec_size; ht->table_size= table_size; ht->buckets = (void*)calloc(sizeof(struct hash_link**),table_size); ht->keylist = (void*)malloc(sizeof(ht->keylist)*(ht->klistsize=128)); ht->klistlen = 0; } void init_world(ROOM_INDEX_DATA *room_db[]) { /* zero out the world */ bzero((char *)room_db,sizeof(ROOM_INDEX_DATA *)*WORLD_SIZE); } void destroy_hash_table(struct hash_header *ht,void (*gman)()) { int i; struct hash_link *scan,*temp; for(i=0;i<ht->table_size;i++) for(scan=ht->buckets[i];scan;) { temp = scan->next; (*gman)(scan->data); free(scan); scan = temp; } free(ht->buckets); free(ht->keylist); } void _hash_enter(struct hash_header *ht,int key,void *data) { /* precondition: there is no entry for <key> yet */ struct hash_link *temp; int i; temp = (struct hash_link *)malloc(sizeof(struct hash_link)); temp->key = key; temp->next = ht->buckets[HASH_KEY(ht,key)]; temp->data = data; ht->buckets[HASH_KEY(ht,key)] = temp; if(ht->klistlen>=ht->klistsize) { ht->keylist = (void*)realloc(ht->keylist,sizeof(*ht->keylist)* (ht->klistsize*=2)); } for(i=ht->klistlen;i>=0;i--) { if(ht->keylist[i-1]<key) { ht->keylist[i] = key; break; } ht->keylist[i] = ht->keylist[i-1]; } ht->klistlen++; } ROOM_INDEX_DATA *room_find(ROOM_INDEX_DATA *room_db[],int key) { return((key<WORLD_SIZE&&key>-1)?room_db[key]:0); } void *hash_find(struct hash_header *ht,int key) { struct hash_link *scan; scan = ht->buckets[HASH_KEY(ht,key)]; while(scan && scan->key!=key) scan = scan->next; return scan ? scan->data : NULL; } int room_enter(ROOM_INDEX_DATA *rb[],int key,ROOM_INDEX_DATA *rm) { ROOM_INDEX_DATA *temp; temp = room_find(rb,key); if(temp) return(0); rb[key] = rm; return(1); } int hash_enter(struct hash_header *ht,int key,void *data) { void *temp; temp = hash_find(ht,key); if(temp) return 0; _hash_enter(ht,key,data); return 1; } ROOM_INDEX_DATA *room_find_or_create(ROOM_INDEX_DATA *rb[],int key) { ROOM_INDEX_DATA *rv; rv = room_find(rb,key); if(rv) return rv; rv = (ROOM_INDEX_DATA *)malloc(sizeof(ROOM_INDEX_DATA)); rb[key] = rv; return rv; } void *hash_find_or_create(struct hash_header *ht,int key) { void *rval; rval = hash_find(ht, key); if(rval) return rval; rval = (void*)malloc(ht->rec_size); _hash_enter(ht,key,rval); return rval; } int room_remove(ROOM_INDEX_DATA *rb[],int key) { ROOM_INDEX_DATA *tmp; tmp = room_find(rb,key); if(tmp) { rb[key] = 0; free(tmp); } return(0); } void *hash_remove(struct hash_header *ht,int key) { struct hash_link **scan; scan = ht->buckets+HASH_KEY(ht,key); while(*scan && (*scan)->key!=key) scan = &(*scan)->next; if(*scan) { int i; struct hash_link *temp, *aux; temp = (*scan)->data; aux = *scan; *scan = aux->next; free(aux); for(i=0;i<ht->klistlen;i++) if(ht->keylist[i]==key) break; if(i<ht->klistlen) { bcopy((char *)ht->keylist+i+1,(char *)ht->keylist+i,(ht->klistlen-i) *sizeof(*ht->keylist)); ht->klistlen--; } return temp; } return NULL; } void room_iterate(ROOM_INDEX_DATA *rb[],void (*func)(),void *cdata) { register int i; for(i=0;i<WORLD_SIZE;i++) { ROOM_INDEX_DATA *temp; temp = room_find(rb,i); if(temp) (*func)(i,temp,cdata); } } void hash_iterate(struct hash_header *ht,void (*func)(),void *cdata) { int i; for(i=0;i<ht->klistlen;i++) { void *temp; register int key; key = ht->keylist[i]; temp = hash_find(ht,key); (*func)(key,temp,cdata); if(ht->keylist[i]!=key) /* They must have deleted this room */ i--; /* Hit this slot again. */ } } int exit_ok( EXIT_DATA *pexit ) { ROOM_INDEX_DATA *to_room; if ( ( pexit == NULL ) || ( to_room = pexit->to_room ) == NULL ) return 0; return 1; } void donothing() { return; } int find_path( int in_room_vnum, int out_room_vnum, CHAR_DATA *ch, int depth, int in_zone ) { struct room_q *tmp_q, *q_head, *q_tail; struct hash_header x_room; int i, tmp_room, count=0, thru_doors; ROOM_INDEX_DATA *herep; ROOM_INDEX_DATA *startp; EXIT_DATA *exitp; if ( depth <0 ) { thru_doors = TRUE; depth = -depth; } else { thru_doors = FALSE; } startp = get_room_index( in_room_vnum ); init_hash_table( &x_room, sizeof(int), 2048 ); hash_enter( &x_room, in_room_vnum, (void *) - 1 ); /* initialize queue */ q_head = (struct room_q *) malloc(sizeof(struct room_q)); q_tail = q_head; q_tail->room_nr = in_room_vnum; q_tail->next_q = 0; while(q_head) { herep = get_room_index( q_head->room_nr ); /* for each room test all directions */ if( herep->area == startp->area || !in_zone ) { /* only look in this zone... saves cpu time and makes world safer for players */ for( i = 0; i <= 5; i++ ) { exitp = herep->exit[i]; if( exit_ok(exitp) && ( thru_doors ? GO_OK_SMARTER : GO_OK ) ) { /* next room */ tmp_room = herep->exit[i]->to_room->vnum; if( tmp_room != out_room_vnum ) { /* shall we add room to queue ? count determines total breadth and depth */ if( !hash_find( &x_room, tmp_room ) && ( count < depth ) ) /* && !IS_SET( RM_FLAGS(tmp_room), DEATH ) ) */ { count++; /* mark room as visted and put on queue */ tmp_q = (struct room_q *) malloc(sizeof(struct room_q)); tmp_q->room_nr = tmp_room; tmp_q->next_q = 0; q_tail->next_q = tmp_q; q_tail = tmp_q; /* ancestor for first layer is the direction */ hash_enter( &x_room, tmp_room, ((int)hash_find(&x_room,q_head->room_nr) == -1) ? (void*)(i+1) : hash_find(&x_room,q_head->room_nr)); } } else { /* have reached our goal so free queue */ tmp_room = q_head->room_nr; for(;q_head;q_head = tmp_q) { tmp_q = q_head->next_q; free(q_head); } /* return direction if first layer */ if ((int)hash_find(&x_room,tmp_room)==-1) { if (x_room.buckets) { /* junk left over from a previous track */ destroy_hash_table(&x_room, donothing); } return(i); } else { /* else return the ancestor */ int i; i = (int)hash_find(&x_room,tmp_room); if (x_room.buckets) { /* junk left over from a previous track */ destroy_hash_table(&x_room, donothing); } return( -1+i); } } } } } /* free queue head and point to next entry */ tmp_q = q_head->next_q; free(q_head); q_head = tmp_q; } /* couldn't find path */ if( x_room.buckets ) { /* junk left over from a previous track */ destroy_hash_table( &x_room, donothing ); } return -1; } DO_COM( do_hunt ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_STRING_LENGTH]; CHAR_DATA *victim; int direction; bool fArea; one_argument( argument, arg ); if ( get_tribe( ch, TRIBE_SILENT_STRIDERS ) < 4 && !IS_IMPLEMENTOR( ch ) ) { STC("Huh?\n\r",ch); return; } if( arg[0] == '\0' ) { send_to_char( "Whom are you trying to hunt?\n\r", ch ); return; } /* only imps can hunt to different areas */ fArea = ( !IS_IMPLEMENTOR( ch ) ); if( fArea ) victim = get_char_area( ch, arg ); else victim = get_char_world( ch, arg ); if( victim == NULL ) { send_to_char("No-one around by that name.\n\r", ch ); return; } if ( IS_IMMORTAL( victim ) && !IS_IMPLEMENTOR( ch ) ) { send_to_char("You failed to get any scent.\n\r", ch ); return; } if( ch->in_room == victim->in_room ) { act( "$N is here!", ch, NULL, victim, TO_CHAR ); return; } /* * Deduct some movement. */ /* if( ch->move > 2 ) ch->move -= 3; else { send_to_char( "You're too exhausted to hunt anyone!\n\r", ch ); return; } */ act( "$n carefully sniffs the air.", ch, NULL, NULL, TO_ROOM ); act( "You carefully sniff the air.", ch, NULL, NULL, TO_CHAR ); /* WAIT_STATE( ch, skill_table[gsn_hunt].beats ); */ WAIT_STATE( ch, 8 ); direction = find_path( ch->in_room->vnum, victim->in_room->vnum, ch, -40000, fArea ); if( direction == -1 ) { act( "You couldn't find a path to $N from here.", ch, NULL, victim, TO_CHAR ); return; } if( direction < 0 || direction > 5 ) { send_to_char( "Hmm... Something seems to be wrong.\n\r", ch ); return; } /* do { direction = number_door(); } while( ( ch->in_room->exit[direction] == NULL ) || ( ch->in_room->exit[direction]->to_room == NULL) ); */ /* * Display the results of the search. */ sprintf( buf, "$N is %s from here.", dir_name[direction] ); act( buf, ch, NULL, victim, TO_CHAR ); return; }