myth/area/imc/
[Note from Furey: the following ideas were e-mailed to us by the Drool
Company.  We don't have time to do anything with them ... but if you do,
feel free!  Just please acknowledge the source.  Thanks Droolers!]

Merc 2.0 ideas- from Onethumb(Sith), Baka, and Penn
	the original DROOL CO!

Thief ideas:

-* small chance to critical hit when backstabbing...(insta-kill)
    restrict crit hit to monsters equal or lower level than thief

Warrior ides:

-* ability to wield two weapons at a time...

-* make bash better...

-* anti-magic zones...

-* warcry: self-bless effect...

-* specialize in certain weapons...(this might be hard to code)

Cleric ideas:

-* more spells-
	true seeing- sees secret doors and hidden thieves
	group heal- heals everyone in the room

-* spend pracs on a multple attack (dual)...

-* should NOT get more xp than other char classes..(even Penn agrees)

Magic-User:

-* more spells, more spells, more spells-
	find familiar- extra mana, hp...if it stays alive..
	fireball- make it into an area affect spell...
	power word kill- VERY high level- insta-kill monsters
		of levels below the caster-possibly 5 or more levels 
		below
	chain lightning- lightning hits more than one opponent (or
		friend)...
	wish- ... NOT!
	conjuer elemental- make this this WORK!
	prismatic sphere- high-level (28th, mabye)-- offers protection
		from breath, ect..
	polymorph- change shape into a lower level monster's...keep 
		hp's and AC...could couse problems with other players
	meteor swarm- area affect- high-level...
	

General ideas:

	make all Drool Co. members GODS!--- NOT!

-* Guilds would be cool- special abilities (Paladins, Necromancers)

-* restrict groups to alignment(good cannot group with evil)...

-* Martial Arts- cost more for Mages, Clerics than for Warriors and 
	Thieves...

-* MORE MOBS!, MORE AREAS!, MORE MAGIC ITEMS!
	- better range of mobs for 13-18 level players...
	- better range of mods for 27+ level players...
	- a new city would be cool...
	- better items to hold, intead of the diploma...
		(+AC, +HP, +mana...)
	- spiked shield- does extra dmg...
	- more mana stuff...
	- hirable mercanaries who will follow you and carry stuff...
	- castles(room) for players at high levels- players can recall
		to it and store items temporarily...
			castles cause chars to heal and regain mana
			at double the normal rate...	
	- races....multi-class for non-humans...level restrict...
	- random abitlies...cant see stats till 15th level
	- verify feature for new players- auto e-mail and reply to 				prevent multi playing...
	- AUTO-REBOOT! - seperate program for the mud..
		so the mud is never down for more then a couple of
		hours...
	- Make money worth something!- make quality items for sale
		at really high prices... possibly the char could 
		buy a castle instead of leveling to get it...(50 mil?)
	- IF there is the castle purchace option- chars must own a 				castle before they can become immort...
	- gossip and auction chanels are good...
	- get rid of recall...buy scrolls or recall items(more than
		one recall)...
	- WE NEED A BETTER BAR! 
		screwdrivers, magaritas, vodka sours, lemonballs
			AAAAAAAHHHH!
	- no-trip...players can either prac a no-trip skill or get
		a no-trip item(ring of free action)...
	- class restricted eq....
	- allow players to rename thier own eq...	
			you could do a lot with this...
			make the eq exclusive to the player
			once he renames it--(this would cost
			money-the armorer or weaponsmith could
			do it)...
	- setmin and setmout (for chars)- set what other players 
		see when the char walks in or out...this 
		could also be done for money(small amount)


I think that's all.....we might come up with a few more later...

	The WhooPIe Drool Co.! 
		Onethumb-...Sith
		Baka-...Orrik
		Penn-...Ender

				Merry X-mas!....well....
					later
					onethumb!