#28400 A barrow mound.~ You are standing atop a barrow mound which is about 15 feet in diameter. There is no vegetation inside the circle, strangely enough. A low cumulous of swirling mist engulfs you from the knees down, making it look as though you are partially buried. ~ 284 5 0 0 0 0 D5 ~ mound~ 2 28403 28401 E credits info~ Ghenna by Drip/Nosferatu of pHANTAZM/JediMUD/HoloMUD Ghenna follows a general D&D format for an evil-aligned area. Ghenna was created using general Circle 2.2 defs. ************ Enjoy! ************ links: 00s, 97d ~ S #28401 City limits of Ghenna.~ You are standing inside the city limits of Ghenna. Once a booming barter town, it is now a haven for the evil which it bred over long years under the rule of the hubristic Lord Suzerain. In virtually every corner you see ruins of some sort or another intermingled with old, age-whitened bones from all manner of beasts. Exits lead in all cardinal directions. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28402 D1 Too dark to tell. ~ ~ 0 0 28459 D2 Too dark to tell. ~ ~ 0 0 28403 D3 Too dark to tell. ~ ~ 0 0 28457 D4 Too dark to tell. ~ platform~ 1 0 28400 S #28402 A fountain of tears.~ A large fountain containing the tears of those slain within the city limits has been erected here, abutting the east wall of the city - it looks quite deep and wide. The water is a crystaline blue which exudes holiness, something quite strange for such an evil city. Exits lead West, North and South. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28467 D2 Too dark to tell. ~ ~ 0 0 28401 D3 Too dark to tell. ~ ~ 0 0 28404 S #28403 The smell of death.~ You are standing in what appears to be the town graveyard. Nobody feels the need to bury the dead, so the corpses are just strewn about in no particular order. And the smell, oh boy! It's all you can do to keep from losing your lunch right now. The corpses are stacked too high to exit East, but you can pass North, South or West. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28401 D2 The twisting hedges.~ ~ 0 0 28405 D3 The streets of Ghenna.~ ~ 0 0 28451 D5 ~ guts~ 1 -1 28412 S #28404 A culdesac~ You are standing on a cobblestone circle of a small culdesac. To the East is a large fountain, and a door lies to the North, beneath a large tavern sign depicting the unspeakable. ~ 284 1 0 0 0 0 D0 Too dark to tell~ tavern~ 1 -1 28415 D1 Too dark to tell. ~ ~ 0 0 28402 S #28405 The twisting hedges.~ You are standing amongst a row of twisting hedges about 7 feet tall. Pathways through the hedges lead in all cardinal directions. ~ 284 5 0 0 0 0 D0 The twisting hedges.~ ~ 0 0 28405 D1 The twisting hedges.~ ~ 0 0 28408 D2 The twisting hedges.~ ~ 0 0 28405 D3 The twisting hedges.~ ~ 0 0 28406 S #28406 The twisting hedges.~ You are standing amongst a row of twisting hedges about 7 feet tall. Pathways through the hedges lead in all cardinal directions. ~ 284 1 0 0 0 0 D0 The twisting hedges.~ ~ 0 0 28409 D1 The twisting hedges.~ ~ 0 0 28406 D2 The twisting hedges.~ ~ 0 0 28405 D3 The twisting hedges.~ ~ 0 0 28408 D5 ~ secret~ 1 -1 28410 S #28407 The twisting hedges.~ You are standing amongst a row of twisting hedges about 7 feet tall. Pathways through the hedges lead in all cardinal directions. ~ 284 1 0 0 0 0 D0 The twisting hedges.~ ~ 0 0 28405 D1 The twisting hedges.~ ~ 0 0 28406 D2 The twisting hedges.~ ~ 0 0 28405 D3 The twisting hedges.~ ~ 0 0 28409 D5 The realm of the hopeless.~ door~ 1 -1 28410 S #28408 The twisting hedges.~ You are standing amongst a row of twisting hedges about 7 feet tall. Pathways through the hedges lead in all cardinal directions. ~ 284 1 0 0 0 0 D0 The twisting hedges.~ ~ 0 0 28405 D1 The twisting hedges.~ ~ 0 0 28400 D2 The twisting hedges.~ ~ 0 0 28406 D3 The twisting hedges.~ ~ 0 0 28405 S #28409 The twisting hedges.~ You are standing amongst a row of twisting hedges about 7 feet tall. Pathways through the hedges lead in all cardinal directions. ~ 284 1 0 0 0 0 D0 The twisting hedges.~ ~ 0 0 28408 D1 The twisting hedges.~ ~ 0 0 28408 D2 The twisting hedges.~ ~ 0 0 28407 D3 The twisting hedges.~ ~ 0 0 28405 S #28410 The realm of the hopeless.~ The incessant wailing of souls in torment causes visible shivers up and down your spine. The walls, floor and ceiling are a viscous, blood-red mass that eludes description. A rift in the ceiling above you causes a slight breeze to ruffle your hair. A magic portal stands south, leading into the unknown. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28411 D2 Too dark to tell. ~ ~ 0 0 28400 D4 Too dark to tell. ~ ~ 0 0 28401 S #28411 An undulating room.~ This room undulates with an aura of incredible evil. The shifting floor causes you to stagger uncontrollably, while the ceiling rhythmically pumps upwards and downwards. You can feel the lifeblood draining from your body. To stay here long would surely mean the end of you. ~ 284 16389 0 0 0 0 D0 The bottomless pit.~ ~ 0 0 28412 D1 Too dark to tell. ~ ~ 0 0 28424 D2 The realm of the hopeless.~ ~ 0 0 28410 D3 Too dark to tell. ~ ~ 0 0 28406 D4 Too dark to tell. ~ ~ 0 0 28401 S #28412 The bottomless pit.~ You start || F || || A || || L || || L || || I || || N || || G || || || || A|| || N || || D || || || || F || || A || || L || || L || || I || || N || ||G || || || ~ 284 12 0 0 0 0 D0 ~ ~ 0 0 28413 D1 ~ ~ 0 0 28413 D2 ~ ~ 0 0 28413 D3 ~ ~ 0 0 28413 D4 ~ ~ 0 0 28413 D5 ~ ~ 0 0 28413 S #28413 Isnt this fun!??~ You start || F || || A || || L || || L || || I || || N || || G || || || || A|| || N || || D || || || || F || || A || || L || || L || || I || || N || ||G || || || ~ 284 12 0 0 0 0 D0 ~ ~ 0 0 28413 D1 ~ ~ 0 0 28413 D2 ~ ~ 0 0 28413 D3 ~ ~ 0 0 28413 D4 ~ ~ 0 0 28413 D5 ~ ~ 0 0 28413 S #28414 The streets of Ghenna.~ You are standing on a non-descript city street in Ghenna. The road continues East and West, rolling gently over a dale. ~ 284 1 0 0 0 0 D1 Too dark to tell. ~ ~ 0 0 28404 D3 Too dark to tell. ~ ~ 0 0 28443 S #28415 Blood Tavern.~ You are standing inside Blood Tavern - a bizarre looking place, at first sight. The parquet floor creaks under the weight of an odd looking bar to the north which seems to be moving somehow. Next to the bar a stairwell disappears into blackness above. The ceiling is vaulted, and sports three candeled chandeliers, which hang like victims above you. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28416 D2 ~ door~ 1 -1 28404 D3 Too dark to tell. ~ ~ 0 0 28417 S #28416 At the undead bar.~ A long bar stands here constructed of God only knows what. It appears to be made of human flesh sewn together with the hair of various beasts. Although sturdy, the bar is very pliant to the touch, and it seems to be MOVING ever so slightly, as if it were ALIVE! A stairwell is here, leading upwards into blackness. ~ 284 1 0 0 0 0 D2 Too dark to tell. ~ ~ 0 0 28415 D4 Too dark to tell. ~ ~ 0 0 28418 S #28417 The card table.~ A card table constructed from the skeleton of an odd quadroped sits here, with a few unplayed hands left sitting upon it... Wonder where the rest of the poor souls' bodies are. The tavern door lies east of here, while to the north is a bar made of what appears to be human skin. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28416 D1 Too dark to tell. ~ ~ 0 0 28415 S #28418 The top of the stairs.~ You are standing at the top of the stairs in Blood Tavern. Darkness prevails in the small hallway which runs east to west. Below you is the bar of human skin. ~ 284 9 0 0 0 0 D1 Too dark to tell. ~ ~ 0 0 28419 D3 Too dark to tell. ~ ~ 0 0 28421 D5 Too dark to tell. ~ ~ 0 0 28416 S #28419 An upstairs hallway.~ You are in a small upstairs hallway. To the West is the top of the stairs while to the North there lies a door, behind which you can hear some faint singing... The dusky voice sounds almost feminine. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ door~ 1 0 28420 D3 Too dark to tell. ~ ~ 0 0 28418 S #28420 A messy bedroom.~ You are stainding inside a messy bedroom furnished with a VERY stained bed and a simple roll top desk. A window stands to the north overlooking darkness beyond. ~ 284 9 0 0 0 0 D2 Too dark to tell. ~ ~ 0 0 28419 S #28421 An upstairs hallway.~ You are standing in an upstairs hallway in Blood Tavern. A door lies South, while to the East is the top of the stairs. ~ 284 9 0 0 0 0 D1 Too dark to tell. ~ ~ 0 0 28418 D2 Too dark to tell. ~ door~ 2 28416 28422 S #28422 The master suite.~ This is the master suite inside Blood Tavern. A liquor cabinet stands against one wall, filled with dusty old bottles, while a king sized bed stands opposite. A half opened door to the West leads into a bathroom. ~ 284 8 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28421 D3 Too dark to tell. ~ ~ 0 0 28423 S #28423 The bathroom.~ Boy, the smell of feces here is awful!! There is a hole in the floor which serves as the toilet - pretty primitive. A washbasin sits on the floor, filled with bloodied water, and a dirty mirror reflects your image. ~ 284 8 0 0 0 0 D0 Too dark to tell. ~ mirror~ 1 0 28443 D1 Too dark to tell. ~ ~ 0 0 28422 S #28424 A wrinkle in the fabric of time.~ You are caught in a swirling vortex of time, which is very nauseating. You spin and spin, unsure of which way is which. It seems as though you could end up in any of several different places by choosing an exit. ~ 284 5 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28400 D1 Too dark to tell. ~ ~ 0 0 28405 D2 Too dark to tell. ~ ~ 0 0 28425 D3 Too dark to tell. ~ ~ 0 0 28405 D4 Too dark to tell. ~ ~ 0 0 28411 D5 Too dark to tell. ~ ~ 0 0 28414 S #28425 A labyrinth of bodies.~ You are standing within a labyrinth created from bodies which are stacked 10 feet high. It seems that some of the bodies are still warm, and an occasional cry of despair comes from the mass. ~ 284 17 0 0 0 0 D0 A labyrinth of bodies.~ ~ 0 0 28426 D1 A labyrinth of bodies.~ ~ 0 0 28426 D2 A labyrinth of bodies.~ ~ 0 0 28426 D3 A labyrinth of bodies.~ ~ 0 0 28425 S #28426 A labyrinth of bodies.~ You are standing within a labyrinth created from bodies which are stacked 10 feet high. It seems that some of the bodies are still warm, and an occasional moan or cry of despair comes from the mass. ~ 284 17 0 0 0 0 D0 A labyrinth of bodies.~ ~ 0 0 28425 D1 ~ ~ 0 0 28427 D2 A labyrinth of bodies.~ ~ 0 0 28426 D3 A labyrinth of bodies.~ ~ 0 0 28427 S #28427 A labyrinth of bodies.~ You are standing within a labyrinth created from bodies which are stacked 10 feet high. It seems that some of the bodies are still warm, and an occasional moan of despair comes from the mass. ~ 284 17 0 0 0 0 D0 A labyrinth of bodies.~ ~ 0 0 28426 D1 A labyrinth of bodies.~ ~ 0 0 28425 D2 A labyrinth of bodies.~ ~ 0 0 28428 D3 A labyrinth of bodies.~ ~ 0 0 28428 S #28428 A labyrinth of bodies.~ You are standing within a labyrinth created from bodies which are stacked 10 feet high. It seems that some of the bodies are still warm, and an occasional muffled scream comes from the mass. ~ 284 17 0 0 0 0 D0 A labyrinth of bodies.~ ~ 0 0 28427 D1 A labyrinth of bodies.~ ~ 0 0 28426 D2 A labyrinth of bodies.~ ~ 0 0 28429 D3 A labyrinth of bodies.~ ~ 0 0 28425 S #28429 A labyrinth of bodies.~ You are standing within a labyrinth created from bodies which are stacked 10 feet high. It seems that some of the bodies are still warm, and an occasional plea for aid comes from the mass. ~ 284 17 0 0 0 0 D0 A labyrinth of bodies.~ ~ 0 0 28425 D1 A labyrinth of bodies.~ ~ 0 0 28428 D2 A labyrinth of bodies.~ ~ 0 0 28427 D3 A labyrinth of bodies.~ ~ 0 0 28430 S #28430 A labyrinth of bodies.~ You are standing within a labyrinth created from bodies which are stacked 10 feet high. It seems that some of the bodies are still warm, and an occasional gurgling cry of despair comes from the mass. ~ 284 17 0 0 0 0 D0 A labyrinth of bodies.~ ~ 0 0 28430 D1 A labyrinth of bodies.~ ~ 0 0 28431 D2 A labyrinth of bodies.~ ~ 0 0 28430 D3 A labyrinth of bodies.~ ~ 0 0 28426 S #28431 A labyrinth of bodies.~ You are standing within a labyrinth created from bodies which are stacked 10 feet high. It seems that some of the bodies are still warm, and an occasional shriek of horror comes from the mass. ~ 284 17 0 0 0 0 D0 A labyrinth of bodies.~ ~ 0 0 28412 D1 A labyrinth of bodies.~ ~ 0 0 28411 D2 A labyrinth of bodies.~ ~ 0 0 28432 D3 A labyrinth of bodies.~ ~ 0 0 28428 S #28432 A labyrinth of bodies.~ You are standing within a labyrinth created from bodies which are stacked 10 feet high. It seems that some of the bodies are still warm, and an occasional cry of despair comes from the mass. ~ 284 17 0 0 0 0 D0 A labyrinth of bones.~ ~ 0 0 28433 D1 A labyrinth of bodies.~ ~ 0 0 28425 D2 A labyrinth of bones.~ ~ 0 0 28400 D3 A labyrinth of bones.~ ~ 0 0 28420 S #28433 The mouth of a large cave.~ Out of the labyrinth at last! But whats this? You are standing at the mouth of a large cave about 100 feet in diameter. A steady trickle of blood runs down the stone steps which lead upwards - Dare you enter? ~ 284 1 0 0 0 0 D0 A labyrinth of bodies.~ ~ 0 0 28425 D1 A labyrinth of bodies.~ ~ 0 0 28428 D2 A labyrinth of bodies.~ ~ 0 0 28427 D3 A labyrinth of bodies.~ ~ 0 0 28425 D4 Inside the cave.~ ~ 1 0 28434 D5 A pit of jutting spears (which will DEFINITELY kill you) if you enter).~ pit~ 1 -1 28499 S #28434 Inside the cave entrance.~ You are standing inside the cave entrance, where a strong smell of sulfur makes you gag. Large stone steps lead back downward to where a labyrinth of bodies can be seen. A steady stream of blood seems to be trickling from somewhere up north, where a sound similar to a giant bellows can be heard. ~ 284 5 0 0 0 0 D0 Eaten to death.~ ~ 0 0 28435 D4 ~ grotto~ 1 -1 28438 D5 The mouth of a large cave.~ ~ 0 0 28433 S #28435 Eaten to death.~ Boy, the smell of sulfur just keeps getting stronger - YUCK! As if that werent bad enough, there are about a hundred horribly disfigured corpses laying here. It looks as though the flesh was eaten off of their living bodies as they writhed in agony. The stream of blood you witnessed at the entrance is much larger here, apparently you are onto something. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28436 D2 Too dark to tell. ~ ~ 0 0 28434 S #28436 Lair entrance.~ This is an arched cavern of great size - it looks like the Houston astrodome. A great ledge of rock juts out above your head, showering you with a steady gush of blood and entrails. A raucous sound of crunching viscera, intermingled with a slurp here and there, turns your stomach. Then you hear it... An encouraging voice which keeps repeating "Yes, yes, thats it... Just a few steps more... You're almost there. " ~ 284 9 0 0 0 0 D2 Too dark to tell. ~ ~ 0 0 28435 D4 Too dark to tell. ~ ~ 0 0 28437 S #28437 A lair full of corpses.~ This ledge is slippery with the blood of hundreds of vanquished adventurers who made the mistake of entering here. Corpses, corpses, everywhere. At least you finally found the source of that horrific sulfur smell. A black, steaming substance is smeared all over the walls emitting the funk. As if this werent bad enough, you suddenly have the feeling that your life is about to end soon. ---> HASTA LA VISTA! ~ 284 9 0 0 0 0 D4 ~ secret~ 1 -1 28453 D5 Too dark to tell. ~ ~ 0 0 28436 S #28438 A cramped grotto.~ You are in a cramped grotto over the cave entrance. Even if you arent claustrophobic this place can surely make you that way. A crawlspace leads West. Watch your head. ~ 284 9 0 0 0 0 D3 Too dark to tell. ~ ~ 0 0 28439 D5 Too dark to tell. ~ ~ 0 0 28434 S #28439 The adit.~ The grotto opens up into an adit big enough for you to stand upright. Stalagmites and stalactites alike jut from the floor and ceiling. There are exits East, North and West. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28440 D1 Too dark to tell. ~ ~ 0 0 28438 D3 Too dark to tell. ~ ~ 0 0 28412 S #28440 A crawlspace.~ You are in a crawlspace that is just barely passable. There is a bend to the right, but you cannot possibly tell where it leads. It is so tight here that there is no way you can return south. ~ 284 9 0 0 0 0 D1 Too dark to tell. ~ ~ 0 0 28441 S #28441 Abode of the Efreeti.~ You have entered the magical abode of the great Efreeti. Done in an eastern motif, this room glimmers with all the amenities one could want. Pillows, rugs and candelabra are everywhere. This definitely looks like the lap of luxury. To the North lies the forbidden treasure room, to enter it is to ask for certain death. ~ 284 9 0 0 0 0 D0 Certain Death.~ ~ 0 0 28442 D3 Too dark to tell. ~ ~ 0 0 28440 D4 Too dark to tell. ~ ~ 0 0 28453 S #28442 Certain Death.~ You have made a foolish mistake, my friend. This is the Genie's equivalent of the forbidden fruit. A giant hand emerges through a rift in time and squashes you flat, like a bug. ------------------ SPLAT!! . . ~ 284 4 0 0 0 0 D2 ~ ~ 0 0 28441 D4 ~ ~ 0 0 28441 S #28443 A musty area behind the wall.~ You are in a musty, hidden area behind the wall of the bathroom. A very narrow granite staircase leads downward, into darkness. ~ 284 9 0 0 0 0 D2 Too dark to tell. ~ ~ 0 0 28423 D5 Too dark to tell. ~ ~ 0 0 28446 S #28444 The bottom of the granite staircase.~ You have reached the bottom of the granite staircase. This appears to be the basement of Blood Tavern. A hole in the ceiling which is stained with excrement hovers above an enormous mountain of feces (how nice). Walls stand to the west, north and south - but the way is passable towards the East, around the dungheap. ~ 284 9 0 0 0 0 D1 Too dark to tell. ~ ~ 0 0 28447 D4 Too dark to tell. ~ ~ 0 0 28445 S #28445 The granite staircase.~ You are standing on a narrow granite staircase which spirals gently downward. You may ascend, or descend at will. ~ 284 9 0 0 0 0 D4 Too dark to tell. ~ ~ 0 0 28446 D5 Too dark to tell. ~ ~ 0 0 28444 S #28446 On the stairs~ You are standing on a narrow granite staircase which spirals gently downward. You may ascend, or descend at will. ~ 284 9 0 0 0 0 D4 Too dark to tell. ~ ~ 0 0 28443 D5 Too dark to tell. ~ ~ 0 0 28445 S #28447 A backwall niche.~ This backwall niche is dank, dark and dusty. The brick walls show the telltale signs of decay - red and black flakes, which lay on the floor. An old cask of port wine lies broken in one corner, a relic from happier times. The only apparent exit is back to the West. ~ 284 9 0 0 0 0 D2 ~ port~ 1 -1 28448 D3 Too dark to tell. ~ ~ 0 0 28444 S #28448 Free fall.~ You start \S \L \I \D \I \N \G \ \D \O \W \N \W \A \R \D And land in a heap, right next to a small hole in the floor Smells like somethings cooking. ~ 284 9 0 0 0 0 D5 ~ air~ 1 -1 28449 S #28449 Surrounded by flames.~ Wow! Looks like you just stepped into hell... Or at least, a little corner of it. Flames dance on the walls, causing the light to play tricks on your eyes. You can just barely make out a dark figure to the north. There is absolutely no way you can return the way you came. You can, however, exit towards the East, West, and North. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28452 D1 A makeshift bedroom.~ ~ 0 0 28450 D3 Too dark to tell. ~ ~ 0 0 28447 S #28450 A makeshift bedroom.~ A cot lies against the far wall of this little alcove, directly beneath an inverted pentagram scribed in blood. A bound footlocker stands opposite. The only exit is back towards the West. ~ 284 9 0 0 0 0 D3 Too dark to tell. ~ ~ 0 0 28449 S #28451 The streets of Ghenna.~ You are standing on a city street in Ghenna. Paved with cobble- stones, the road is slick with the blood of many a wayward adventurer. Watch your step! ~ 284 1 0 0 0 0 D1 Too dark to tell. ~ ~ 0 0 28403 D3 Too dark to tell. ~ ~ 0 0 28454 S #28452 The seat of power.~ Fire, fire, everywhere. A black, marble dais sits amidst the flames supporting a black, marble chair which is conspicuously empty. This looks to be a throne of some sort. The flames make every way impassable except the way you came, and the way of the holy. ~ 284 1 0 0 0 0 D2 Too dark to tell. ~ ~ 0 0 28449 D4 Too dark to tell. ~ ~ 0 0 28453 S #28453 Under the bones.~ You are under a pile of loosely stacked bones. The night sky shows through the vacant eye socket of a human skull above you. With a minimal amount of effort, you could free yourself. ~ 284 5 0 0 0 0 D4 Too dark to tell. ~ ~ 0 0 28403 S #28454 The streets of Ghenna.~ You are standing on of the many streets in Ghenna. A high wall blocks the passage westward, but you may exit North, South or East. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28455 D1 Too dark to tell. ~ ~ 0 0 28451 D2 Too dark to tell. ~ ~ 0 0 28498 S #28455 The streets of Ghenna.~ You are standing on a North-South running street. The cobblestone pavement batters your feet unmercifully. To the west is the city wall, while a burnedout building is East of you, barely capable of standing in the slight breeze which whips through here. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28457 D1 Too dark to tell. ~ ~ 0 0 28456 D2 Too dark to tell. ~ ~ 0 0 28454 S #28456 A burned out building.~ Charred rubble fills this room, and a fallen beam lays accross a skeleton that is bleached white with age. To the West you can see the cobblestone streets of Ghenna. You might want to exit this building soon, as it could crumble at any moment. ~ 284 1 0 0 0 0 D3 The streets of Ghenna.~ ~ 0 0 28455 S #28457 The streets of Ghenna.~ You are standing on a corner street in Ghenna. To the west lies the city wall while to the North is a door. The street continues South, and East. ~ 284 1 0 0 0 0 D0 ~ red~ 1 -1 28458 D1 Too dark to tell. ~ ~ 0 0 28401 D2 Too dark to tell. ~ ~ 0 0 28455 S #28458 The dominatrix's abode.~ This room is filled with all manner of black, silver studded leather. Whips, chains and handcuffs are displayed prominently on each of the 3 walls. A position chair sits in the middle of the room for your hedonistic desires. ~ 284 1 0 0 0 0 D2 Too dark to tell. ~ ~ 0 0 28457 S #28459 A street in Ghenna.~ This narrow, dimly lit street leads East into darkness, and West towards the city entrance. The rubble from fallen buildings has made any other exits impossible. ~ 284 1 0 0 0 0 D1 Too dark to tell. ~ ~ 0 0 28460 D3 Too dark to tell. ~ ~ 0 0 28401 S #28460 A city street in Ghenna.~ There is so much crap in the street here, that you have to walk in a zigzag around it. The outline of a doorframe is all that remains of the building to the South. The building to the North, however, looks a bit more intact. The street ends towards the East, near a mountain of rubble. To the West, the street goes on for some distance. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28461 D1 Too dark to tell. ~ ~ 0 0 28466 D2 Too dark to tell. ~ ~ 0 0 28462 D3 Too dark to tell~ ~ 0 0 28459 S #28461 The trading post.~ You are standing in what was once the trading post. A dais stands in the nothernmost end of the room with a toppled podium upon it. Wooden benches lie tipped over in virtually every reach of this auditorium sized room. The city streets of Ghenna lie South of here. ~ 284 9 0 0 0 0 D2 Too dark to tell. ~ ~ 0 0 28460 S #28462 A trashed abode.~ This place looks as though it was once a lovely home. The furniture which is completely trashed is reminiscent of a victorian styled era. A rickety stairwell leads upward, but doesnt look too stable. Better watch your step. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28460 D4 Too dark to tell. ~ ~ 0 0 28463 S #28463 Upstairs in a trashed home.~ Things dont look much better up here. The ceiling has caved in on both sides, blocking the exits east and west. Some foul smelling mildew has grown over most of the debris. A door hangs by one hinge toward the North. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28464 D5 Too dark to tell. ~ ~ 0 0 28462 S #28464 A child's room.~ This was evidently a child's room. Toys (most of them broken) lie scattered around the place. A mattress leans against the far wall, completely slashed down the middle, its stuffing in a heap on the floor. One of the dolls here seems strangely lifelike... Bizarre! ~ 284 1 0 0 0 0 D2 Too dark to tell. ~ ~ 0 0 28463 D3 Too dark to tell. ~ ~ 0 0 28465 S #28465 A vandalized closet.~ You are standing in a small, walk-in closet. Children's clothes, and shoe boxes lie about, stinking of mildew. There appears to be only one exit - East. ~ 284 9 0 0 0 0 D1 Too dark to tell. ~ ~ 0 0 28464 D5 ~ shoebox~ 2 28465 28411 S #28466 A city street in Ghenna.~ You are standing on a street in Ghenna. The city wall lies east, blocking your exit. You may leave North, South and West. Be careful not to trip over the many corpses that line these streets. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28468 D2 Too dark to tell. ~ ~ 0 0 28478 D3 Too dark to tell. ~ ~ 0 0 28460 S #28467 A road in Ghenna.~ This road is quite narrow, but seems to open up towards the South. A fallen building stands to the West, and the city wall blocks the exit north. ~ 284 1 0 0 0 0 D1 Too dark to tell. ~ ~ 0 0 28469 D2 Too dark to tell. ~ ~ 0 0 28402 S #28468 A north-south street in Ghenna.~ This narrow lane runs North to South. The city wall towers above you to the east, and a door lies West, beneath a glowing red light. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28469 D2 Too dark to tell. ~ ~ 0 0 28466 D3 Too dark to tell. ~ ~ 0 0 28470 S #28469 A bend in the road.~ You are at a bend in the road. The city wall lies north, and east of you prohibiting exits in those directions. A narrow lane leads Westward. ~ 284 1 0 0 0 0 D2 Too dark to tell. ~ ~ 0 0 28468 D3 Too dark to tell. ~ ~ 0 0 28467 S #28470 The best little whorehouse in Ghenna.~ This room is lit by the glow of several red lights. Lingerie, and various pleasure toys litter the floor, which is carpeted in a lovely mauve shag. To the south is a waiting room where you can see a couch sitting behind a glass coffee table. ~ 284 9 0 0 0 0 D1 Too dark to tell. ~ ~ 0 0 28468 D2 The waiting room.~ ~ 0 0 28471 S #28471 The waiting room.~ This is a quaint little waiting room where the customers to this brothel can relax and kick back at will. A lovely floral couch is sitting here before a solid glass coffee table littered with lingerie magazines. To the West is a staircase. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28470 D3 The bottom of the stairs.~ ~ 0 0 28472 S #28472 The bottom of the stairs.~ A staircase is here, a crusty pair of panties stuck to the bannister. Nasty! To the East is the waiting room. ~ 284 9 0 0 0 0 D1 The waiting room.~ ~ 0 0 28471 D4 Too dark to tell. ~ ~ 0 0 28473 S #28473 The top of the stairs.~ Apparently the hookers who work here are pretty slovenly. There are all manner of clothing on the floor - most of it soiled quite badly. A hallway leads towards the West, lit by a single red lightbulb. ~ 284 8 0 0 0 0 D3 An upstairs hallway.~ ~ 0 0 28474 D5 Too dark to tell. ~ ~ 0 0 28472 S #28474 An upstairs hallway.~ The hallway continues towards the East and West, while to the North a door stands ajar, a "Do Not Disturb" sign hanging from the knob. ~ 284 8 0 0 0 0 D0 Impossible to discern.~ ~ 0 0 28475 D1 The top of the stairs.~ ~ 0 0 28473 D3 The end of the hallway.~ ~ 0 0 28476 S #28475 A scummy bedroom.~ Well, if you had amorous intentions I am sure they have all dis- appeared at the sight of this room. A bed is here with a big wet spot marring the middle. Grease stains are smeared on the wall near the head of the bed, apparently from someone leaning against it. The floor is sticky - you can guess why. ~ 284 9 0 0 0 0 D2 An upstairs hallway.~ ~ 0 0 28474 S #28476 The end of the hallway.~ You have reached the end of the hallway. A door towards the South stands ajar, while the hallway continues Eastward, back where you came. ~ 284 1 0 0 0 0 D1 An upstairs hallway.~ ~ 0 0 28474 D2 Too dark to tell. ~ ~ 0 0 28477 S #28477 The madame's room.~ This is the madame's room. A large bed stands against the opposite wall, under a ceiling made entirely of mirrors. The two lamps that are located on either side of the bed are draped with a gauzy red material which casts an eerie glow on an array of dildos which are mounted on the wall like trophys. ~ 284 8 0 0 0 0 D0 The end of the hallway.~ ~ 0 0 28476 S #28478 A covered walkway.~ This is a covered walkway which leads Downward, into darkness. The air is so humid here that you can see it. North of you the way is open as well. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28466 D5 Too dark to tell. ~ ~ 0 0 28479 S #28479 A slimey footpath.~ What the hell?! This footpath is covered with a slimey substance akin to ectoplasm - its really gross. The path is so slippery that you cant ascend to where there is a covered walkway above you. Your only option is to go West. ~ 284 5 0 0 0 0 D3 Too dark to tell. ~ ~ 0 0 28480 S #28480 A slimey footpath.~ The slime just keeps getting thicker as you walk along. There are many dead animals that apparently became bogged down here. There are exits to the North, and East. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28481 D1 Too dark to tell. ~ ~ 0 0 28479 S #28481 A slimey footpath.~ Slime, slime, everywhere. A wounded Dwarf is laying here, half immersed in the red slime. Maybe this wasn't such a good idea... You can exit towards the West, or to the South. ~ 284 1 0 0 0 0 D2 Too dark to tell. ~ ~ 0 0 28480 D3 Too dark to tell. ~ ~ 0 0 28482 S #28482 A slimey footpath.~ The slime seems to be lessening a bit here, though the way is still as slippery as can be. A clearing can be seen to the South. ~ 284 1 0 0 0 0 D1 Too dark to tell. ~ ~ 0 0 28481 D2 A small clearing.~ ~ 0 0 28483 S #28483 A small clearing.~ There is virtually none of that ectoplasmic crap here. This clearing consists of red clay dirt, with a few boulders lying around you. Apparently it is a primitive pathway of some sort, for to the South you can see what appears to be the mouth of a cave. ~ 284 1 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28482 D2 The mouth of a small cave.~ ~ 0 0 28484 S #28484 The mouth of a small cave.~ You have arrived at the mouth of a small cave, which is cut into a tall promontory. A rough hewn staircase leads Downwards, while to the North is a small clearing. ~ 284 1 0 0 0 0 D0 A small clearing.~ ~ 0 0 28483 D5 Too dark to tell. ~ ~ 0 0 28485 S #28485 An underground cavern.~ This small underground cavern is the most humid place you have ever been in. Moisture trickles down the smooth rock walls in large rivulets, and water drips on your head from the ceiling above. A passageway leads South. ~ 284 9 0 0 0 0 D2 Too dark to tell. ~ ~ 0 0 28486 D4 Too dark to tell. ~ ~ 0 0 28484 S #28486 A long sloping tunnel.~ You are in a long tunnel which slopes ever so slightly toward the South. The smooth rock walls look like they are sweating - there is SO much moisture. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28485 D2 Too dark to tell. ~ ~ 0 0 28487 S #28487 A long sloping tunnel.~ You are in a long tunnel which slopes ever so slightly toward the South. The smooth rock walls look like they are sweating - there is SO much moisture. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28486 D2 Too dark to tell. ~ ~ 0 0 28488 S #28488 A long sloping tunnel.~ You are in a long tunnel which slopes ever so slightly toward the South. The smooth rock walls look like they are sweating - there is SO much moisture. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28487 D2 Too dark to tell. ~ ~ 0 0 28489 S #28489 Tunnel's end.~ The tunnel opens up into a T shape here, affording exits East and West and of course, North, back the way you came. The cavern is vaulted, looming about 25 feet over your head... Looks pretty dark up there. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28488 D1 Too dark to tell. ~ ~ 0 0 28492 D3 Too dark to tell. ~ ~ 0 0 28490 S #28490 An east-west tunnel.~ This tunnel is only about 5 feet high, much to your chagrin. Moss- like lichens hang from the ceiling, brushing past your face from time to time. The tunnel continues East and West. ~ 284 9 0 0 0 0 D1 Too dark to tell. ~ ~ 0 0 28489 D3 Too dark to tell. ~ ~ 0 0 28491 S #28491 An east-west tunnel.~ This cramped little tunnel dead ends here at a huge boulder. The only apparent exit seems to be back the way you came. ~ 284 13 0 0 0 0 D1 Too dark to tell. ~ ~ 0 0 28490 D3 ~ boulder~ 1 -1 28453 S #28492 A wide tunnel.~ This tunnel is a little broader, and easier to maneuver in. However, you have become confused... Which way is which? There is a hole in the wall to the North, and another path leads South. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28485 D2 Too dark to tell. ~ ~ 0 0 28493 D3 Too dark to tell. ~ ~ 0 0 28489 S #28493 Crawlspace.~ You crawl into the hole, which is infested with bugs that crunch under your weight - GROSS! You can continue Southward this way, if the bugs dont bother you too much, or you can back out into the tunnel to the North. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28492 D2 Too dark to tell. ~ ~ 0 0 28494 S #28494 Crawlspace.~ The crawlspace opens up into a 10 foot square room filled with all manner of insects, most of them HUGE. Hope you aren't arachnophobic, cause if you are, this place would surely scare you to death. Exits lead in all cardinal directions. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28493 D1 Too dark to tell. ~ ~ 0 0 28453 D2 Too dark to tell. ~ ~ 0 0 28412 D3 Too dark to tell. ~ ~ 0 0 28495 S #28495 A quivering jaunt.~ You have entered a quivering jaunt. It feels like you are in the belly of a giant beast. The mucuslike walls are a deep red color that thrums with energy. The only exit is North. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28496 S #28496 A quivering jaunt.~ This room moves so much that you have a hard time keeping your feet. The red mucus is hanging from the walls and ceiling in tenebrous strings that look quite sickening. A dark spot on the West wall hints at the only possible exit. ~ 284 9 0 0 0 0 D3 Too dark to tell. ~ ~ 0 0 28497 S #28497 The lair of the Deepspawn.~ You have entered a 20 foot square opening that appears to be a lair of some sort. Bones lie strewn about in every corner - most of them appear to be human bones. A big pile of treasure sits in the center of the room covered with the red mucus that lines the walls here. Exits lead in all cardinal directions. ~ 284 9 0 0 0 0 D0 The bottomless pit. ~ ~ 0 0 28412 D1 Too dark to tell. ~ ~ 0 0 28453 D2 Too dark to tell. ~ ~ 0 0 28411 D3 Too dark to tell. ~ ~ 0 0 28485 S #28498 A dead end.~ The street dead ends here in a twisted mass of brambles. A high city wall looms over you to the West. It seems the only exit is North. ~ 284 9 0 0 0 0 D0 Too dark to tell. ~ ~ 0 0 28454 D2 ~ bramble~ 1 -1 28405 S #28499 A pit of jutting spears.~ You F A L L and almost die, as you are impaled by several steel spikes. ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | ^ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ~ 284 4 0 0 0 0 S T 28400 $~