aoh/player/
aoh/player/backup/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen  *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"

#if !defined(macintosh)
extern int _filbuf args((FILE *));
#endif

/*
 * Globals.
 */
DUMMY_ARG         *  dummy_free;
DUMMY_ARG         *  dummy_list;
CHAR_DATA         *  char_free;
EXTRA_DESCR_DATA  *  extra_descr_free;
NOTE_DATA         *  note_free;
OBJ_DATA          *  obj_free;
PC_DATA           *  pcdata_free;
BAN_DATA          *  ban_free;
BAN_DATA          *  newbieban_free;
char                 bug_buf[2 * MAX_INPUT_LENGTH];
CHAR_DATA         *  char_list;
char              *  help_greeting;
char                 log_buf[2 * MAX_INPUT_LENGTH];
KILL_DATA            kill_table[MAX_LEVEL];
OBJ_DATA          *  object_list;
TIME_INFO_DATA       time_info;
WEATHER_DATA         weather_info;

sh_int gsn_blindness;
sh_int gsn_knee;
sh_int gsn_sweep;
sh_int gsn_charm_person;
sh_int gsn_curse;
sh_int gsn_invis;
sh_int gsn_mass_invis;
sh_int gsn_poison;
sh_int gsn_backstab;
sh_int gsn_garotte;
sh_int gsn_disarm;
sh_int gsn_hide;
sh_int gsn_hurl;
sh_int gsn_kick;
sh_int gsn_circle;
sh_int gsn_peek;
sh_int gsn_pick_lock;
sh_int gsn_rescue;
sh_int gsn_sneak;
sh_int gsn_steal;
sh_int gsn_punch;
sh_int gsn_elbow;
sh_int gsn_headbutt;
sh_int gsn_berserk;
sh_int gsn_track;
sh_int gsn_fireball;
sh_int gsn_lightning;
sh_int gsn_nova;
sh_int gsn_paradox;

sh_int gsn_requiem;
sh_int gsn_darktendrils;
sh_int gsn_drowfire;
sh_int gsn_tentacle;
sh_int gsn_quills;
sh_int gsn_fangs;
sh_int gsn_claws;
sh_int gsn_holyaura;
sh_int gsn_bash;



/*
 * Locals.
 */
MOB_INDEX_DATA   * mob_index_hash[MAX_KEY_HASH];
OBJ_INDEX_DATA   * obj_index_hash[MAX_KEY_HASH];
ROOM_INDEX_DATA  * room_index_hash[MAX_KEY_HASH];
char             * string_hash[MAX_KEY_HASH];

ROOM_INDEX_DATA *	update_room_list = NULL;

AREA_DATA          * area_first;
AREA_DATA          * area_last;
ROOM_INDEX_DATA    * room_list;
HELP_DATA          * first_help;
HELP_DATA          * last_help;
char               * string_space;
char               * top_string;
char                 str_empty[1];

int top_affect;
int top_area;
int top_rt;
int top_ed;
int top_exit;
int top_help;
int top_mob_index;
int top_obj_index;
int top_reset;
int top_room;
int top_vnum_room;              /* OLC */
int top_vnum_mob;               /* OLC */
int top_vnum_obj;               /* OLC */

/*
 * Memory management.
 * Increase MAX_STRING if you have too.
 * Tune the others only if you understand what you're doing.
 */

#define			MAX_STRING	1048576
#define			MAX_PERM_BLOCK	131072
#define			MAX_MEM_LIST	11

void *rgFreeList[MAX_MEM_LIST];
const int rgSizeList[MAX_MEM_LIST] = {
  16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768 - 64
};

int nAllocString;
int sAllocString;
int nAllocPerm;
int sAllocPerm = 0;

/*
 * Semi-locals.
 */
bool fBootDb;
FILE *fpArea;
char strArea[MAX_INPUT_LENGTH];

/*
 * Local booting procedures.
 */
void init_mm        args (( void ));
void load_helps     args (( FILE * fp ));
void load_mobiles   args (( FILE * fp ));
void load_objects   args (( FILE * fp ));
void load_resets    args (( FILE * fp ));
void load_specials  args (( FILE * fp ));
void load_area      args (( FILE * fp ));
void load_rooms     args (( FILE * fp ));
void fix_exits      args (( void ));
void reset_area     args (( AREA_DATA * pArea ));

/*
 * Big mama top level function.
 */
void boot_db(bool fCopyOver)
{
  char buf[MAX_STRING_LENGTH];

  /*
   * Init some data space stuff.
   */
  {
    if ((string_space = calloc(1, MAX_STRING)) == NULL)
    {
      bug("Boot_db: can't alloc %d string space.", MAX_STRING);
      exit(1);
    }
    top_string = string_space;
    fBootDb = TRUE;
  }

  /*
   * Init random number generator.
   */
  {
    init_mm();
  }

  /*
   * Set time and weather.
   */
  {
    long lhour, lday, lmonth;

    lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND);
    time_info.hour = lhour % 24;
    lday = lhour / 24;
    time_info.day = lday % 35;
    lmonth = lday / 35;
    time_info.month = lmonth % 17;
    time_info.year = lmonth / 17;

    if (time_info.hour < 5)
      weather_info.sunlight = SUN_DARK;
    else if (time_info.hour < 6)
      weather_info.sunlight = SUN_RISE;
    else if (time_info.hour < 19)
      weather_info.sunlight = SUN_LIGHT;
    else if (time_info.hour < 20)
      weather_info.sunlight = SUN_SET;
    else
      weather_info.sunlight = SUN_DARK;

    weather_info.change = 0;
    weather_info.mmhg = 960;
    if (time_info.month >= 7 && time_info.month <= 12)
      weather_info.mmhg += number_range(1, 50);
    else
      weather_info.mmhg += number_range(1, 80);

    if (weather_info.mmhg <= 980)
      weather_info.sky = SKY_LIGHTNING;
    else if (weather_info.mmhg <= 1000)
      weather_info.sky = SKY_RAINING;
    else if (weather_info.mmhg <= 1020)
      weather_info.sky = SKY_CLOUDY;
    else
      weather_info.sky = SKY_CLOUDLESS;

  }

  /*
   * Assign gsn's for skills which have them.
   */
  {
    int sn;

    for (sn = 0; sn < MAX_SKILL; sn++)
    {
      if (skill_table[sn].pgsn != NULL)
        *skill_table[sn].pgsn = sn;
    }
  }

  /*
   * Read in all the area files.
   */
  {
    FILE *fpList;

    if ((fpList = fopen(AREA_LIST, "r")) == NULL)
    {
      perror(AREA_LIST);
      exit(1);
    }

    for (;;)
    {
      strcpy(strArea, fread_word(fpList));
      if (strArea[0] == '$')
        break;

      if (strArea[0] == '-')
      {
        fpArea = stdin;
      }
      else
      {
        sprintf(buf, "loading %s", strArea);
        log_string(buf);
        if ((fpArea = fopen(strArea, "r")) == NULL)
        {
          perror(strArea);
          exit(1);
        }
      }

      for (;;)
      {
        char *word;

        if (fread_letter(fpArea) != '#')
        {
          bug("Boot_db: # not found.", 0);
          exit(1);
        }

        word = fread_word(fpArea);

        if (word[0] == '$')
          break;
        else if (!str_cmp(word, "HELPS"))
          load_helps(fpArea);
        else if (!str_cmp(word, "MOBILES"))
          load_mobiles(fpArea);
        else if (!str_cmp(word, "OBJECTS"))
          load_objects(fpArea);
        else if (!str_cmp(word, "RESETS"))
          load_resets(fpArea);
        else if (!str_cmp(word, "ROOMS"))
          load_rooms(fpArea);
        else if (!str_cmp(word, "SPECIALS"))
          load_specials(fpArea);
        else if (!str_cmp(word, "AREADATA"))
          load_area(fpArea);
        else if (!str_cmp(word, "ROOMDATA"))
          load_rooms(fpArea);

        else
        {
          bug("Boot_db: bad section name.", 0);
          exit(1);
        }
      }

      if (fpArea != stdin)
        fclose(fpArea);
      fpArea = NULL;
    }
    fclose(fpList);
  }

  /*
   * Load stuff
   */
  {
    fix_exits();
    fBootDb = FALSE;
    area_update();
    load_bans();
    load_newbiebans();
    load_leaderboard();
    load_boards();
    save_notes();
    load_disabled();
    load_mudinfo();
    load_ccenter();
    load_coreinfo();
    load_changes();
    load_polls();
    init_tell_storage();
    load_social_table();
  }

  if (fCopyOver)
    copyover_recover();

  return;
}

#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )                \
                if ( !str_cmp( word, literal ) )    \
                {                                   \
                    field  = value;                 \
                    fMatch = TRUE;                  \
                    break;                          \
                }

#define SKEY( string, field )                       \
                if ( !str_cmp( word, string ) )     \
                {                                   \
                    free_string( field );           \
                    field = fread_string( fp );     \
                    fMatch = TRUE;                  \
                    break;                          \
                }

/* OLC
 * Snarf an 'area' header line.   Check this format.  MUCH better.  Add fields
 * too.             
dv *
 * #AREAFILE
 * Name   { All } Locke    Newbie School~
 * Repop  A teacher pops in the room and says, 'Repop coming!'~
 * End
 */
void load_area(FILE * fp)
{
  AREA_DATA *pArea;
  char *word;
  bool fMatch;

  pArea = alloc_perm(sizeof(*pArea));
  pArea->age        = 4;
  pArea->filename   = str_dup(strArea);
  pArea->vnum       = top_area;
  pArea->name       = str_dup("New Area");
  pArea->builders   = str_dup("");
  pArea->music      = str_dup("default.mid");
  pArea->areabits   = 0;
  pArea->security   = 3;
  pArea->lvnum      = 0;
  pArea->uvnum      = 0;
  pArea->cvnum      = 0;
  pArea->area_flags = 0;

  for (;;)
  {
    word = feof(fp) ? "End" : fread_word(fp);
    fMatch = FALSE;

    switch (UPPER(word[0]))
    {
      case 'N':
        SKEY("Name", pArea->name);
        break;
      case 'A':
        KEY("Areabits", pArea->areabits, fread_number(fp));
        break;
      case 'S':
        KEY("Security", pArea->security, fread_number(fp));
        break;
      case 'C':
        KEY("Cvnum", pArea->cvnum, fread_number(fp));
        break;
      case 'V':
        if (!str_cmp(word, "VNUMs"))
        {
          pArea->lvnum = fread_number(fp);
          pArea->uvnum = fread_number(fp);
        }
        break;
      case 'E':
        if (!str_cmp(word, "End"))
        {
          fMatch = TRUE;
          if (area_first == NULL)
            area_first = pArea;
          if (area_last != NULL)
            area_last->next = pArea;
          area_last = pArea;
          pArea->next = NULL;
          top_area++;
          return;
        }
        break;
      case 'B':
        SKEY("Builders", pArea->builders);
        break;
      case 'M':
        SKEY("Music", pArea->music);
        break;
      case 'R':
        if (!str_cmp(word, "Recall"))
        {
          fread_number(fp);
          break;
        }
        break;
    }
  }
  log_string(pArea->name);
}

/*
 * Sets vnum range for area using OLC protection features.
 */
void assign_area_vnum(int vnum)
{
  if (area_last->lvnum == 0 || area_last->uvnum == 0)
    area_last->lvnum = area_last->uvnum = vnum;
  if (vnum != URANGE(area_last->lvnum, vnum, area_last->uvnum))
  {
    if (vnum < area_last->lvnum)
    {
      area_last->lvnum = vnum;
    }
    else
    {
      area_last->uvnum = vnum;
    }
  }
  return;
}

/*
 * Returns an uppercase string.
 */
char *strupper(const char *str)
{
  static char strup[MAX_STRING_LENGTH];
  int i;

  for (i = 0; str[i] != '\0'; i++)
    strup[i] = UPPER(str[i]);
  strup[i] = '\0';
  return strup;
}

/*
 * Adds a help page to the list if it is not a duplicate of an existing page.
 * Page is insert-sorted by keyword.			-Thoric
 * (The reason for sorting is to keep do_hlist looking nice)
 */
void add_help(HELP_DATA * pHelp)
{
  HELP_DATA *tHelp;

  /* char buf[MAX_STRING_LENGTH]; */
  int match;

  for (tHelp = first_help; tHelp; tHelp = tHelp->next)
  {
    if ((match = strcmp(pHelp->keyword[0] == '\'' ? pHelp->keyword + 1 : pHelp->keyword,
                        tHelp->keyword[0] == '\'' ? tHelp->keyword + 1 : tHelp->keyword)) < 0 || (match == 0 && pHelp->level > tHelp->level))
    {
      if (!tHelp->prev)
        first_help = pHelp;
      else
        tHelp->prev->next = pHelp;
      pHelp->prev = tHelp->prev;
      pHelp->next = tHelp;
      tHelp->prev = pHelp;
      break;
    }
  }
  if (!tHelp)
    LINK(pHelp, first_help, last_help, next, prev);

  top_help++;
}

/*
 * Load a help section.
 */
void load_helps(FILE * fp)
{
  HELP_DATA *pHelp;

  for (;;)
  {
    CREATE(pHelp, HELP_DATA, 1);
    pHelp->level = fread_number(fp);
    pHelp->keyword = fread_string(fp);
    if (pHelp->keyword[0] == '$')
      break;
    pHelp->text = fread_string(fp);
    if (pHelp->keyword[0] == '\0')
    {
      STRFREE(pHelp->text);
      STRFREE(pHelp->keyword);
      DISPOSE(pHelp);
      continue;
    }

    if (!str_cmp(pHelp->keyword, "greeting"))
      help_greeting = pHelp->text;
    add_help(pHelp);
  }
  return;
}

/*
 * Snarf a mob section.
 */
void load_mobiles(FILE * fp)
{
  MOB_INDEX_DATA *pMobIndex;

  if (!area_last)               /* OLC */
  {
    bug("Load_mobiles: no #AREA seen yet.", 0);
    exit(1);
  }

  for (;;)
  {
    int vnum;
    char letter;
    int iHash;

    letter = fread_letter(fp);
    if (letter != '#')
    {
      bug("Load_mobiles: # not found.", 0);
      exit(1);
    }

    vnum = fread_number(fp);
    if (vnum == 0)
      break;

    fBootDb = FALSE;
    if (get_mob_index(vnum) != NULL)
    {
      bug("Load_mobiles: vnum %d duplicated.", vnum);
      exit(1);
    }
    fBootDb = TRUE;

    pMobIndex                   = alloc_perm(sizeof(*pMobIndex));
    pMobIndex->vnum             = vnum;
    pMobIndex->area             = area_last;  /* OLC */
    pMobIndex->player_name      = fread_string(fp);
    pMobIndex->short_descr      = fread_string(fp);
    pMobIndex->long_descr       = fread_string(fp);
    pMobIndex->description      = fread_string(fp);

    pMobIndex->long_descr[0]    = UPPER(pMobIndex->long_descr[0]);
    pMobIndex->description[0]   = UPPER(pMobIndex->description[0]);

    pMobIndex->act              = fread_number(fp) | ACT_IS_NPC;
    pMobIndex->affected_by      = fread_number(fp);
    pMobIndex->itemaffect       = 0;
    pMobIndex->alignment        = fread_number(fp);
    pMobIndex->level            = number_fuzzy(fread_number(fp));
    pMobIndex->toughness        = fread_number(fp);
    pMobIndex->extra_attack     = fread_number(fp);
    pMobIndex->dam_modifier     = fread_number(fp);
    pMobIndex->sex              = fread_number(fp);
    pMobIndex->natural_attack   = fread_number(fp);

    letter                      = fread_letter( fp );

    if ( letter != 'S' )  
    {
      bug( "Load_mobiles: vnum %d non-S.", vnum );
      exit( 1 );
    }

    iHash                       = vnum % MAX_KEY_HASH;
    pMobIndex->next             = mob_index_hash[iHash];
    mob_index_hash[iHash]       = pMobIndex;
    top_mob_index++;
    top_vnum_mob                = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */
    assign_area_vnum(vnum);     /* OLC */

    kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL - 1)].number++;
  }

  return;
}

/*
 * Snarf an obj section.
 */
void load_objects(FILE * fp)
{
  OBJ_INDEX_DATA *pObjIndex;

  if (!area_last)
  {
    bug("Load_objects: no #AREA seen yet.", 0);
    exit(1);
  }

  for (;;)
  {
    int vnum;
    char letter;
    int iHash;

    letter = fread_letter(fp);
    if (letter != '#')
    {
      bug("Load_objects: # not found.", 0);
      exit(1);
    }

    vnum = fread_number(fp);
    if (vnum == 0)
      break;

    fBootDb = FALSE;
    if (get_obj_index(vnum) != NULL)
    {
      bug("Load_objects: vnum %d duplicated.", vnum);
      exit(1);
    }

    fBootDb = TRUE;

    /* init object */
    pObjIndex                 = alloc_perm(sizeof(*pObjIndex));
    pObjIndex->vnum           = vnum;
    pObjIndex->area           = area_last;
    pObjIndex->affected       = NULL;
    pObjIndex->extra_descr    = NULL;

    /* loading object from file */
    pObjIndex->name           = fread_string(fp);
    pObjIndex->short_descr    = fread_string(fp);
    pObjIndex->description    = fread_string(fp);
    pObjIndex->item_type      = fread_number(fp);
    pObjIndex->extra_flags    = fread_number(fp);
    pObjIndex->wear_flags     = fread_number(fp);
    pObjIndex->value[0]       = fread_number(fp);
    pObjIndex->value[1]       = fread_number(fp);
    pObjIndex->value[2]       = fread_number(fp);
    pObjIndex->value[3]       = fread_number(fp);
    pObjIndex->weight         = fread_number(fp);
    pObjIndex->cost           = fread_number(fp);

    /* setting case */
    pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]);
    pObjIndex->description[0] = UPPER(pObjIndex->description[0]);

    for (;;)
    {
      char letter;

      letter = fread_letter(fp);

      if (letter == 'A')
      {
        AFFECT_DATA *paf;

        paf = alloc_perm(sizeof(*paf));
        paf->type = -1;
        paf->duration = -1;
        paf->location = fread_number(fp);
        paf->modifier = fread_number(fp);
        paf->bitvector = 0;
        paf->next = pObjIndex->affected;
        pObjIndex->affected = paf;
        top_affect++;
      }

      else if (letter == 'E')
      {
        EXTRA_DESCR_DATA *ed;

        ed = alloc_perm(sizeof(*ed));
        ed->keyword = fread_string(fp);
        ed->description = fread_string(fp);
        ed->buffer1 = fread_string(fp);
        ed->buffer2 = fread_string(fp);
        ed->type = fread_number(fp);
        ed->vnum = fread_number(fp);
        ed->action = fread_number(fp);
        ed->next = pObjIndex->extra_descr;
        pObjIndex->extra_descr = ed;
        top_ed++;
      }

      else
      {
        ungetc(letter, fp);
        break;
      }
    }

    iHash                  = vnum % MAX_KEY_HASH;
    pObjIndex->next        = obj_index_hash[iHash];
    obj_index_hash[iHash]  = pObjIndex;
    top_obj_index++;
    top_vnum_obj           = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */
    assign_area_vnum(vnum);     /* OLC */
  }
  return;
}

/*
 * Adds a reset to a room.  OLC
 * Similar to add_reset in olc.c
 */
void new_reset(ROOM_INDEX_DATA * pR, RESET_DATA * pReset)
{
  RESET_DATA *pr;

  if (!pR)
    return;

  pr = pR->reset_last;

  if (!pr)
  {
    pR->reset_first = pReset;
    pR->reset_last = pReset;
  }
  else
  {
    pR->reset_last->next = pReset;
    pR->reset_last = pReset;
    pR->reset_last->next = NULL;
  }

  top_reset++;
  return;
}

/*   
 * Snarf a reset section.       Changed for OLC.
 */
void load_resets(FILE * fp)
{
  RESET_DATA *pReset;
  int iLastRoom = 0;
  int iLastObj = 0;

  if (!area_last)
  {
    bug("Load_resets: no #AREA seen yet.", 0);
    exit(1);
  }

  for (;;)
  {
    EXIT_DATA *pexit;
    ROOM_INDEX_DATA *pRoomIndex;
    char letter;

    if ((letter = fread_letter(fp)) == 'S')
      break;

    if (letter == '*')
    {
      fread_to_eol(fp);
      continue;
    }

    pReset = alloc_perm(sizeof(*pReset));
    pReset->command = letter;
    /* if_flag */ fread_number(fp);
    pReset->arg1 = fread_number(fp);
    pReset->arg2 = fread_number(fp);
    pReset->arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number(fp);
    fread_to_eol(fp);

    /*
     * Validate parameters.
     * We're calling the index functions for the side effect.
     */
    switch (letter)
    {
      default:
        bug("Load_resets: bad command '%c'.", letter);
        exit(1);
        break;

      case 'M':
        get_mob_index(pReset->arg1);
        if ((pRoomIndex = get_room_index(pReset->arg3)))
        {
          new_reset(pRoomIndex, pReset);
          iLastRoom = pReset->arg3;
        }
        break;

      case 'O':
        get_obj_index(pReset->arg1);
        if ((pRoomIndex = get_room_index(pReset->arg3)))
        {
          new_reset(pRoomIndex, pReset);
          iLastObj = pReset->arg3;
        }
        break;

      case 'P':
        get_obj_index(pReset->arg1);
        if ((pRoomIndex = get_room_index(iLastObj)))
        {
          new_reset(pRoomIndex, pReset);
        }
        break;

      case 'G':
      case 'E':
        get_obj_index(pReset->arg1);
        if ((pRoomIndex = get_room_index(iLastRoom)))
        {
          new_reset(pRoomIndex, pReset);
          iLastObj = iLastRoom;
        }
        break;

      case 'D':
        pRoomIndex = get_room_index(pReset->arg1);

        if (pReset->arg2 < 0 || pReset->arg2 > 5 || !pRoomIndex || !(pexit = pRoomIndex->exit[pReset->arg2]) || !IS_SET(pexit->rs_flags, EX_ISDOOR))
        {
          bug("Load_resets: 'D': exit %d not door.", pReset->arg2);
          exit(1);
        }

        switch (pReset->arg3)   /* OLC 1.1b */
        {
          default:
            bug("Load_resets: 'D': bad 'locks': %d.", pReset->arg3);
          case 0:
            break;
          case 1:
            SET_BIT(pexit->rs_flags, EX_CLOSED);
            break;
          case 2:
            SET_BIT(pexit->rs_flags, EX_CLOSED | EX_LOCKED);
            break;
        }
        break;

      case 'R':
        if (pReset->arg2 < 0 || pReset->arg2 > 6) /* Last Door. */
        {
          bug("Load_resets: 'R': bad exit %d.", pReset->arg2);
          exit(1);
        }

        if ((pRoomIndex = get_room_index(pReset->arg1)))
          new_reset(pRoomIndex, pReset);

        break;
    }
  }

  return;
}

/* OLC 1.1b */
void load_rooms(FILE * fp)
{
  ROOM_INDEX_DATA *pRoomIndex;

  if (!area_last)
  {
    bug("Load_rooms: no #AREA seen yet.", 0);
    exit(1);
  }

  for (;;)
  {
    char letter;
    int vnum;
    int door;
    int iHash;

    letter = fread_letter(fp);
    if (letter != '#')
    {
      bug("Load_rooms: # not found.", 0);
      exit(1);
    }

    vnum = fread_number(fp);
    if (vnum == 0)
      break;

    fBootDb = FALSE;
    if (get_room_index(vnum))
    {
      bug("Load_rooms: vnum %d duplicated.", vnum);
      exit(1);
    }
    fBootDb = TRUE;

    pRoomIndex = alloc_perm(sizeof(*pRoomIndex));
    pRoomIndex->people         =  NULL;
    pRoomIndex->contents       =  NULL;
    pRoomIndex->extra_descr    =  NULL;
    pRoomIndex->area           =  area_last;
    pRoomIndex->vnum           =  vnum;
    pRoomIndex->name           =  fread_string(fp);
    pRoomIndex->description    =  fread_string(fp);
    pRoomIndex->room_flags     =  fread_number(fp);
    pRoomIndex->sector_type    =  fread_number(fp);
    pRoomIndex->light          =  0;
    pRoomIndex->blood          =  0;
    pRoomIndex->roomtext       =  NULL;
    for (door = 0; door <= 4; door++)
    {
      pRoomIndex->track[door]     = str_dup("");
      pRoomIndex->track_dir[door] = 0;
    }
    for (door = 0; door <= 5; door++)
      pRoomIndex->exit[door] = NULL;

    for (;;)
    {
      letter = fread_letter(fp);

      if (letter == 'S' || letter == 's')
      {
        if (letter == 's')
          bug("Load_rooms: vnum %d has lowercase 's'", vnum);
        break;
      }

      if (letter == 'D')
      {
        EXIT_DATA *pexit;
        int locks;

        door = fread_number(fp);
        if (door < 0 || door > 5)
        {
          bug("Fread_rooms: vnum %d has bad door number.", vnum);
          exit(1);
        }

        pexit = alloc_perm(sizeof(*pexit));
        pexit->description   =  fread_string(fp);
        pexit->keyword       =  fread_string(fp);
        locks                =  fread_number(fp);
        pexit->exit_info     =  locks;
        pexit->rs_flags      =  locks;
        pexit->key           =  fread_number(fp);
        pexit->vnum          =  fread_number(fp);

        pRoomIndex->exit[door] = pexit;
        top_exit++;
      }
      else if (letter == 'E')
      {
        EXTRA_DESCR_DATA *ed;

        ed = alloc_perm(sizeof(*ed));
        ed->keyword        =  fread_string(fp);
        ed->description    =  fread_string(fp);
        ed->buffer1        =  fread_string(fp);
        ed->buffer2        =  fread_string(fp);
        ed->type           =  fread_number(fp);
        ed->vnum           =  fread_number(fp);
        ed->action         =  fread_number(fp);
        ed->next           =  pRoomIndex->extra_descr;
        pRoomIndex->extra_descr = ed;
        top_ed++;
      }
      else if (letter == 'T')
      {
        ROOMTEXT_DATA *rt;

        rt = alloc_perm(sizeof(*rt));
        rt->input       =  fread_string(fp);
        rt->output      =  fread_string(fp);
        rt->choutput    =  fread_string(fp);
        rt->name        =  fread_string(fp);
        rt->type        =  fread_number(fp);
        rt->power       =  fread_number(fp);
        rt->mob         =  fread_number(fp);
        rt->next        =  pRoomIndex->roomtext;
        pRoomIndex->roomtext = rt;
        top_rt++;
      }

      else
      {
        bug("Load_rooms: vnum %d has flag not 'DES'.", vnum);
        exit(1);
      }
    }

    iHash = vnum % MAX_KEY_HASH;
    pRoomIndex->next = room_index_hash[iHash];
    room_index_hash[iHash] = pRoomIndex;
    top_room++;
    top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room;
    assign_area_vnum(vnum);
  }

  return;
}

/*
 * Snarf spec proc declarations.
 */
void load_specials(FILE * fp)
{
  for (;;)
  {
    MOB_INDEX_DATA *pMobIndex;
    char letter;

    switch (letter = fread_letter(fp))
    {
      default:
        bug("Load_specials: letter '%c' not *MS.", letter);
        exit(1);

      case 'S':
        return;

      case '*':
        break;

      case 'M':
        pMobIndex = get_mob_index(fread_number(fp));
        pMobIndex->spec_fun = spec_lookup(fread_word(fp));
        if (pMobIndex->spec_fun == 0)
        {
          bug("Load_specials: 'M': vnum %d.", pMobIndex->vnum);
          exit(1);
        }
        break;

      case 'Q':
        pMobIndex = get_mob_index(fread_number(fp));
        pMobIndex->quest_fun = quest_lookup(fread_word(fp));
        if (pMobIndex->quest_fun == 0)
        {
          bug("Load_specials: 'Q': vnum %d.", pMobIndex->vnum);
          exit(1);
        }
        break;

      case 'Z':
        pMobIndex = get_mob_index(fread_number(fp));
        pMobIndex->shop_fun = shop_lookup(fread_word(fp));
        if (pMobIndex->shop_fun == 0)
        {
          bug("Load_specials: 'Z': vnum %d.", pMobIndex->vnum);
          exit(1);
        }
        break;

    }

    fread_to_eol(fp);
  }
}

/*
 * Translate all room exits from virtual to real.
 * Has to be done after all rooms are read in.
 * Check for bad reverse exits.
 */
void fix_exits(void)
{
  extern const sh_int rev_dir[];
  char buf[MAX_STRING_LENGTH];
  ROOM_INDEX_DATA *pRoomIndex;
  ROOM_INDEX_DATA *to_room;
  EXIT_DATA *pexit;
  EXIT_DATA *pexit_rev;
  int iHash;
  int door;

  for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
  {
    for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next)
    {
      bool fexit;

      fexit = FALSE;
      for (door = 0; door <= 5; door++)
      {
        if ((pexit = pRoomIndex->exit[door]) != NULL)
        {
          fexit = TRUE;
          if (pexit->vnum <= 0)
            pexit->to_room = NULL;
          else
            pexit->to_room = get_room_index(pexit->vnum);
        }
      }

      if (!fexit)
        SET_BIT(pRoomIndex->room_flags, ROOM_NO_MOB);
    }
  }

  for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
  {
    for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next)
    {
      for (door = 0; door <= 5; door++)
      {
        if ((pexit = pRoomIndex->exit[door]) != NULL && (to_room = pexit->to_room) != NULL && (pexit_rev = to_room->exit[rev_dir[door]]) != NULL && pexit_rev->to_room != pRoomIndex)
        {
          sprintf(buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->to_room == NULL) ? 0 : pexit_rev->to_room->vnum);
/*		    bug( buf, 0 ); */
        }
      }
    }
  }

  return;
}

/*
 * Repopulate areas periodically.
 */
void area_update(void)
{
  AREA_DATA *pArea;

  for (pArea = area_first; pArea != NULL; pArea = pArea->next)
  {
    if (++pArea->age < 3)
      continue;

    /*
     * Check age and reset.
     * Note: Mud School resets every 2 minutes (not 4).
     */
    if (pArea->age >= 4)
    {
      ROOM_INDEX_DATA *pRoomIndex;

      reset_area(pArea);
      pArea->age = number_range(0, 1);
      pRoomIndex = get_room_index(ROOM_VNUM_SCHOOL);
      if (pRoomIndex != NULL && pArea == pRoomIndex->area)
        pArea->age = 2;
    }
  }
  return;
}

/* OLC
 * Reset one room.  Called by reset_area and olc.
 */
void reset_room(ROOM_INDEX_DATA * pRoom)
{
  RESET_DATA *pReset;
  CHAR_DATA *pMob;
  OBJ_DATA *pObj;
  CHAR_DATA *LastMob = NULL;
  OBJ_DATA *LastObj = NULL;
  int iExit;
  int level = 0;
  bool last;

  if (!pRoom)
    return;

  pMob = NULL;
  last = FALSE;

  for (iExit = 0; iExit < MAX_DIR; iExit++)
  {
    EXIT_DATA *pExit;

    if ((pExit = pRoom->exit[iExit]))
    {
      pExit->exit_info = pExit->rs_flags;
      if ((pExit->to_room != NULL) && ((pExit = pExit->to_room->exit[rev_dir[iExit]])))
      {
        /* nail the other side */
        pExit->exit_info = pExit->rs_flags;
      }
    }
  }

  for (pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next)
  {
    MOB_INDEX_DATA *pMobIndex;
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_INDEX_DATA *pObjToIndex;
    ROOM_INDEX_DATA *pRoomIndex;

    switch (pReset->command)
    {
      default:
        bug("Reset_room: bad command %c.", pReset->command);
        break;

      case 'M':
        if (!(pMobIndex = get_mob_index(pReset->arg1)))
        {
          bug("Reset_room: 'M': bad vnum %d.", pReset->arg1);
          continue;
        }

        if (pMobIndex->count >= pReset->arg2)
        {
          last = FALSE;
          break;
        }

        pMob = create_mobile(pMobIndex);

        /*
         * Some more hard coding.
         */
        if (room_is_dark(pRoom))
          SET_BIT(pMob->affected_by, AFF_INFRARED);

        char_to_room(pMob, pRoom);

        LastMob = pMob;
        level = URANGE(0, pMob->level - 2, LEVEL_HERO);
        last = TRUE;
        break;

      case 'O':
        if (!(pObjIndex = get_obj_index(pReset->arg1)))
        {
          bug("Reset_room: 'O': bad vnum %d.", pReset->arg1);
          continue;
        }

        if (!(pRoomIndex = get_room_index(pReset->arg3)))
        {
          bug("Reset_room: 'O': bad vnum %d.", pReset->arg3);
          continue;
        }

        if (count_obj_list(pObjIndex, pRoom->contents) > 0)
          break;

        pObj = create_object(pObjIndex, number_fuzzy(level));
        pObj->cost = 0;
        obj_to_room(pObj, pRoom);
        break;

      case 'P':
        if (!(pObjIndex = get_obj_index(pReset->arg1)))
        {
          bug("Reset_room: 'P': bad vnum %d.", pReset->arg1);
          continue;
        }
        if (!(pObjToIndex = get_obj_index(pReset->arg3)))
        {
          bug("Reset_room: 'P': bad vnum %d.", pReset->arg3);
          continue;
        }

        if (!(LastObj = get_obj_type(pObjToIndex)) || count_obj_list(pObjIndex, LastObj->contains) > 0)
          break;

        pObj = create_object(pObjIndex, number_fuzzy(level));
        obj_to_obj(pObj, LastObj);

        /*
         * Ensure that the container gets reset.    OLC 1.1b
         */
        if (LastObj->item_type == ITEM_CONTAINER)
        {
          LastObj->value[1] = LastObj->pIndexData->value[1];
        }
        else
        {
          /* THIS SPACE INTENTIONALLY LEFT BLANK */
        }
        break;

      case 'G':
      case 'E':
        if (!(pObjIndex = get_obj_index(pReset->arg1)))
        {
          bug("Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1);
          continue;
        }

        if (!last)
          break;

        if (!LastMob)
        {
          bug("Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1);
          last = FALSE;
          break;
        }

        pObj = create_object(pObjIndex, number_fuzzy(level));
        obj_to_char(pObj, LastMob);
        if (pReset->command == 'E')
          equip_char(LastMob, pObj, pReset->arg3);
        last = TRUE;
        break;

      case 'D':
        break;

      case 'R':
/* OLC 1.1b
            if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) )  
            {
                bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 );
                continue;
            }
                 
            {       
                EXIT_DATA *pExit;
                int d0;
                int d1;
             
                for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
                {
                    d1                   = number_range( d0, pReset->arg2-1 );
                    pExit                = pRoomIndex->exit[d0];
                    pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
                    pRoomIndex->exit[d1] = pExit;
                }
            }
*/
        break;
    }
  }

  return;
}

/* OLC
 * Reset one area.
 */
void reset_area(AREA_DATA * pArea)
{
  ROOM_INDEX_DATA *pRoom;
  int vnum;

  for (vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++)
  {
    if ((pRoom = get_room_index(vnum)))
      reset_room(pRoom);
  }

  return;
}

/*
 * Create an instance of a mobile.
 */
CHAR_DATA *create_mobile(MOB_INDEX_DATA * pMobIndex)
{
  CHAR_DATA *mob;
  int tempvalue;

  if (pMobIndex == NULL)
  {
    bug("Create_mobile: NULL pMobIndex.", 0);
    exit(1);
  }

  if (char_free == NULL)
  {
    mob = alloc_perm(sizeof(*mob));
  }
  else
  {
    mob = char_free;
    char_free = char_free->next;
  }

  clear_char(mob);
  mob->pIndexData = pMobIndex;

  mob->name = str_dup(pMobIndex->player_name);  /* OLC */
  mob->short_descr = str_dup(pMobIndex->short_descr); /* OLC */
  mob->long_descr = str_dup(pMobIndex->long_descr); /* OLC */
  mob->description = str_dup(pMobIndex->description); /* OLC */

  mob->spec_fun = pMobIndex->spec_fun;
  mob->quest_fun = pMobIndex->quest_fun;
  mob->shop_fun = pMobIndex->shop_fun;

  mob->home = 2002;
  mob->form = 32767;
  mob->level = number_fuzzy(pMobIndex->level);
  mob->act = pMobIndex->act;
  mob->affected_by = pMobIndex->affected_by;
  mob->alignment = pMobIndex->alignment;
  mob->sex = pMobIndex->sex;
  mob->decay_pulse    = -1;

  mob->armor = interpolate(mob->level, 100, -100);

  tempvalue = mob->level * 12 + number_range(mob->level * mob->level / 4, mob->level * mob->level);

  if (tempvalue > 300000 || tempvalue < 0)
    mob->max_hit = 300000;
  else
    mob->max_hit = tempvalue;

  mob->hit = mob->max_hit;

  mob->hitroll = mob->level;
  mob->damroll = mob->level;
  mob->practice = mob->level * (number_range(10, 20) / 5);

  /*
   * Insert in list.
   */
  mob->next = char_list;
  char_list = mob;
  pMobIndex->count++;
  return mob;
}

/*
 * Create an instance of an object.
 */
OBJ_DATA *create_object(OBJ_INDEX_DATA * pObjIndex, int level)
{
  static OBJ_DATA obj_zero;
  OBJ_DATA *obj;

  if (pObjIndex == NULL)
  {
    bug("Create_object: NULL pObjIndex.", 0);
    exit(1);
  }

  if (obj_free == NULL)
  {
    obj = alloc_perm(sizeof(*obj));
  }
  else
  {
    obj = obj_free;
    obj_free = obj_free->next;
  }

  *obj = obj_zero;
  obj->pIndexData = pObjIndex;
  obj->in_room = NULL;
  obj->level = level;
  obj->wear_loc = -1;

  obj->name = str_dup(pObjIndex->name); /* OLC */
  obj->short_descr = str_dup(pObjIndex->short_descr); /* OLC */
  obj->description = str_dup(pObjIndex->description); /* OLC */

  obj->questmaker = str_dup("");
  obj->questowner = str_dup("");

  obj->chobj = NULL;

  obj->quest = 0;
  obj->points = 0;

  obj->item_type = pObjIndex->item_type;
  obj->extra_flags = pObjIndex->extra_flags;
  obj->wear_flags = pObjIndex->wear_flags;
  obj->value[0] = pObjIndex->value[0];
  obj->value[1] = pObjIndex->value[1];
  obj->value[2] = pObjIndex->value[2];
  obj->value[3] = pObjIndex->value[3];
  obj->weight = pObjIndex->weight;
  obj->cost = pObjIndex->cost;

  if (obj->pIndexData->vnum == 30039) /* Questcards */
  {
    obj->condition = 100;
    obj->toughness = 100;
    obj->resistance = 1;
    SET_BIT(obj->quest, QUEST_RELIC);
  }
  else if (obj->pIndexData->vnum >= 201 && obj->pIndexData->vnum <= 207)  /* artifacts */
  {
    SET_BIT(obj->quest, QUEST_ARTIFACT);
    obj->condition = 100;
    obj->toughness = 100;
    obj->resistance = 1;
    obj->level = 60;
    obj->cost = 1000000;
  }
  else if (obj->pIndexData->vnum >= 221 && obj->pIndexData->vnum <= 300)  /* Prizes */
  {
    SET_BIT(obj->quest, QUEST_PRIZE);
    obj->condition = 100;
    obj->toughness = 100;
    obj->resistance = 1;
    obj->level = 60;
    obj->cost = 1000000;
  }
  else if (obj->pIndexData->vnum >= 301 && obj->pIndexData->vnum <= 700) /* relics */
  {
    obj->condition = 100;
    obj->toughness = 100;
    obj->resistance = 1;
    SET_BIT(obj->quest, QUEST_RELIC);
  }
  else
  {
    obj->condition = 100;
    obj->toughness = 5;
    obj->resistance = 25;
  }

  /*
   * Mess with object properties.
   */
  switch (obj->item_type)
  {
    default:
      bug("Read_object: vnum %d bad type.", pObjIndex->vnum);
      break;

    case ITEM_LIGHT:
    case ITEM_TREASURE:
    case ITEM_GRENADE:
    case ITEM_FURNITURE:
    case ITEM_TRASH:
    case ITEM_CONTAINER:
    case ITEM_DRINK_CON:
    case ITEM_KEY:
    case ITEM_FOOD:
    case ITEM_BOAT:
    case ITEM_CORPSE_NPC:
    case ITEM_CORPSE_PC:
    case ITEM_FOUNTAIN:
    case ITEM_PORTAL:
    case ITEM_HOLYSYMBOL:
    case ITEM_STAKE:
    case ITEM_QUEST:
    case ITEM_COOKINGPOT:
    case ITEM_SCROLL:
    case ITEM_WAND:
    case ITEM_STAFF:
    case ITEM_FAITHTOKEN:
      break;

    case ITEM_WEAPON:
      if (!IS_SET(obj->quest, QUEST_ARTIFACT) && !IS_SET(obj->quest, QUEST_RELIC) && !IS_SET(obj->quest, QUEST_PRIZE))
      {
        obj->value[1] = number_range(obj->value[1], obj->value[2]);
        obj->value[2] = number_range((obj->value[1] + 1), (obj->value[1] * 2));
      }
      break;

    case ITEM_ARMOR:
      if (!IS_SET(obj->quest, QUEST_ARTIFACT) && !IS_SET(obj->quest, QUEST_RELIC) && !IS_SET(obj->quest, QUEST_PRIZE))
        obj->value[0] = number_range(10, obj->value[0]);
      break;

    case ITEM_POTION:
    case ITEM_PILL:
      obj->value[0] = number_fuzzy(number_fuzzy(obj->value[0]));
      break;

    case ITEM_MONEY:
      obj->value[0] = obj->cost;
      break;
  }

  obj->next = object_list;
  object_list = obj;
  pObjIndex->count++;

  return obj;
}

/*
 * Clear a new character.
 */
void clear_char(CHAR_DATA * ch)
{
  static CHAR_DATA ch_zero;

  *ch = ch_zero;
  ch->name = &str_empty[0];
  ch->short_descr = &str_empty[0];
  ch->long_descr = &str_empty[0];
  ch->description = &str_empty[0];
  ch->morph = &str_empty[0];
  ch->createtime = &str_empty[0];
  ch->lasthost = &str_empty[0];
  ch->lasttime = &str_empty[0];
  ch->pload = &str_empty[0];
  ch->prompt = &str_empty[0];
  ch->cprompt = &str_empty[0];
  ch->hunting = &str_empty[0];

  ch->tracking = FALSE;
  ch->logon = current_time;
  ch->armor = 100;
  ch->position = POS_STANDING;
  ch->practice = 0;
  ch->hit = 1000;
  ch->max_hit = 1000;
  ch->mana = 1500;
  ch->max_mana = 1500;
  ch->move = 1500;
  ch->max_move = 1500;
  ch->master = NULL;
  ch->leader = NULL;
  ch->fighting = NULL;
  ch->mount = NULL;
  ch->damcap[0] = 1000;
  ch->damcap[1] = 0;
  return;
}

/*
 * Free a character.
 */
void free_char(CHAR_DATA * ch)
{
  OBJ_DATA *obj;
  OBJ_DATA *obj_next;
  AFFECT_DATA *paf;
  AFFECT_DATA *paf_next;
  ALIAS_DATA *ali;
  ALIAS_DATA *ali_next;
  QUEST_DATA *quest;
  QUEST_DATA *quest_next;

  for (obj = ch->carrying; obj != NULL; obj = obj_next)
  {
    obj_next = obj->next_content;
    extract_obj(obj);
  }
  for (paf = ch->affected; paf != NULL; paf = paf_next)
  {
    paf_next = paf->next;
    affect_remove(ch, paf);
  }

  free_string(ch->name);
  free_string(ch->short_descr);
  free_string(ch->long_descr);
  free_string(ch->description);
  free_string(ch->morph);
  free_string(ch->createtime);
  free_string(ch->lasttime);
  free_string(ch->lasthost);
  free_string(ch->pload);
  free_string(ch->prompt);
  free_string(ch->cprompt);
  free_string(ch->hunting);

  if (ch->pcdata != NULL)
  {
    /* recycling history */
    strip_history(ch);

    for (ali = ch->pcdata->alias; ali; ali = ali_next)
    {
      ali_next = ali->next;
      alias_remove(ch, ali);
    }

    for (quest = ch->pcdata->quests; quest; quest = quest_next)
    {
      quest_next = quest->next;
      quest_from_char(ch, quest);
    }

    free_string(ch->pcdata->retaliation);
    free_string(ch->pcdata->switchname);
    free_string(ch->pcdata->last_decap[0]);
    free_string(ch->pcdata->last_decap[1]);
    free_string(ch->pcdata->logoutmessage);
    free_string(ch->pcdata->avatarmessage);
    free_string(ch->pcdata->loginmessage);
    free_string(ch->pcdata->decapmessage);
    free_string(ch->pcdata->tiemessage);
    free_string(ch->pcdata->last_global);
    free_string(ch->pcdata->pwd);
    free_string(ch->pcdata->bamfin);
    free_string(ch->pcdata->bamfout);
    free_string(ch->pcdata->title);
    free_string(ch->pcdata->conception);
    free_string(ch->pcdata->parents);
    free_string(ch->pcdata->cparents);
    free_string(ch->pcdata->marriage);
    ch->pcdata->next = pcdata_free;
    pcdata_free = ch->pcdata;
  }

  ch->next = char_free;
  char_free = ch;
  return;
}

/*
 * Get an extra description from a list.
 */
char *get_extra_descr(char *name, EXTRA_DESCR_DATA * ed)
{
  for (; ed != NULL; ed = ed->next)
  {
    if (is_name(name, ed->keyword))
      return ed->description;
  }
  return NULL;
}

/*
 * Translates mob virtual number to its mob index struct.
 * Hash table lookup.
 */
MOB_INDEX_DATA *get_mob_index(int vnum)
{
  MOB_INDEX_DATA *pMobIndex;

  for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next)
  {
    if (pMobIndex->vnum == vnum)
      return pMobIndex;
  }

  if (fBootDb)
  {
    bug("Get_mob_index: bad vnum %d.", vnum);
    exit(1);
  }

  return NULL;
}

/*
 * Translates mob virtual number to its obj index struct.
 * Hash table lookup.
 */
OBJ_INDEX_DATA *get_obj_index(int vnum)
{
  OBJ_INDEX_DATA *pObjIndex;

  for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next)
  {
    if (pObjIndex->vnum == vnum)
      return pObjIndex;
  }

  if (fBootDb)
  {
    bug("Get_obj_index: bad vnum %d.", vnum);
    exit(1);
  }

  return NULL;
}

/*
 * Translates mob virtual number to its room index struct.
 * Hash table lookup.
 */
ROOM_INDEX_DATA *get_room_index(int vnum)
{
  ROOM_INDEX_DATA *pRoomIndex;

  for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next)
  {
    if (pRoomIndex->vnum == vnum)
      return pRoomIndex;
  }

  if (fBootDb)
  {
    bug("Get_room_index: bad vnum %d.", vnum);
    exit(1);
  }

  return NULL;
}

/*
 * Read a letter from a file.
 */
char fread_letter(FILE * fp)
{
  char c;

  do
  {
    c = getc(fp);
  }
  while (isspace(c));

  return c;
}

/*
 * Read a number from a file.
 */
int fread_number(FILE * fp)
{
  int number;
  bool sign;
  char *ptr;
  int c;

  ptr = top_string + sizeof(char *);

  do
  {
    c = getc(fp);
    *ptr = c;
  }
  while (isspace(c));

  number = 0;

  sign = FALSE;
  if (c == '+')
  {
    c = getc(fp);
    *ptr = c;
  }
  else if (c == '-')
  {
    sign = TRUE;
    c = getc(fp);
    *ptr = c;
  }

  if (!isdigit(c))
  {
    bug("Fread_number: bad format.", 0);
    exit(1);
  }

  while (isdigit(c))
  {
    number = number * 10 + c - '0';
    c = getc(fp);
    *ptr = c;
  }

  if (sign)
    number = 0 - number;

  if (c == '|')
    number += fread_number(fp);
  else if (c != ' ')
    ungetc(c, fp);

  return number;
}

/*
 * Read and allocate space for a string from a file.
  * These strings are read-only and shared.
 * Strings are hashed:
 *   each string prepended with hash pointer to prev string,
 *   hash code is simply the string length.
 * This function takes 40% to 50% of boot-up time.
 */
char *fread_string(FILE * fp)
{
  char *plast;
  int c;

  plast = top_string + sizeof(char *);
  if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH])
  {
    bug("Fread_string: MAX_STRING %d exceeded.", MAX_STRING);
    exit(1);
  }

  /*
   * Skip blanks.
   * Read first char.
   */
  do
  {
    c = getc(fp);
  }
  while (isspace(c));

  if ((*plast++ = c) == '~')
    return &str_empty[0];
  for (;;)
  {
    /*
     * Back off the char type lookup,
     *   it was too dirty for portability.
     *   -- Furey
     */
    c = getc(fp);
    *plast = c;
    switch (c)
//  switch ( *plast = getc( fp ) )
    {
      default:
        plast++;
        break;

      case EOF:
        bug("Fread_string: EOF", 0);
        exit(1);
        break;

      case '\n':
        plast++;
        *plast++ = '\r';
        break;

      case '\r':
        break;

      case '~':
        plast++;
        {
          union
          {
            char *pc;
            char rgc[sizeof(char *)];
          }
          u1;
          int ic;
          int iHash;
          char *pHash;
          char *pHashPrev;
          char *pString;

          plast[-1] = '\0';
          iHash = UMIN(MAX_KEY_HASH - 1, plast - 1 - top_string);
          for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev)
          {
            for (ic = 0; ic < sizeof(char *); ic++)
              u1.rgc[ic] = pHash[ic];
            pHashPrev = u1.pc;
            pHash += sizeof(char *);

            if (top_string[sizeof(char *)] == pHash[0] && !strcmp(top_string + sizeof(char *) + 1, pHash + 1))
              return pHash;
          }

          if (fBootDb)
          {
            pString = top_string;
            top_string = plast;
            u1.pc = string_hash[iHash];
            for (ic = 0; ic < sizeof(char *); ic++)
              pString[ic] = u1.rgc[ic];
            string_hash[iHash] = pString;

            nAllocString += 1;
            sAllocString += top_string - pString;
            return pString + sizeof(char *);
          }
          else
          {
            return str_dup(top_string + sizeof(char *));
          }
        }
    }
  }
}

/*
 * Read to end of line (for comments).
 */
void fread_to_eol(FILE * fp)
{
  char c;

  do
  {
    c = getc(fp);
  }
  while (c != '\n' && c != '\r');

  do
  {
    c = getc(fp);
  }
  while (c == '\n' || c == '\r');

  ungetc(c, fp);
  return;
}

/*
 * Read one word (into static buffer).
 */
char *fread_word(FILE * fp)
{
  static char word[MAX_INPUT_LENGTH];
  char buf[100];
  char *pword;
  char cEnd;

  do
  {
    cEnd = getc(fp);
  }
  while (isspace(cEnd));

  if (cEnd == '\'' || cEnd == '"')
  {
    pword = word;
  }
  else
  {
    word[0] = cEnd;
    pword = word + 1;
    cEnd = ' ';
  }

  for (; pword < word + MAX_INPUT_LENGTH; pword++)
  {
    *pword = getc(fp);
    if (cEnd == ' ' ? isspace(*pword) : *pword == cEnd)
    {
      if (cEnd == ' ')
        ungetc(*pword, fp);
      *pword = '\0';
      return word;
    }
  }

  word[20] = '\0';
  sprintf(buf, "Fread_word: word '%s' too long.", word);
  bug(buf, 0);
  exit(1);
  return NULL;
}

/*
 * Allocate some ordinary memory,
 *   with the expectation of freeing it someday.
 */
void *alloc_mem(int sMem)
{
  void *pMem;
  int iList;

  pthread_mutex_lock(&memory_mutex);

  for (iList = 0; iList < MAX_MEM_LIST; iList++)
  {
    if (sMem <= rgSizeList[iList])
      break;
  }

  if (iList == MAX_MEM_LIST)
  {
    bug("Alloc_mem: size %d too large.", sMem);
    exit(1);
  }

  if (rgFreeList[iList] == NULL)
  {
    pthread_mutex_unlock(&memory_mutex);
    pMem = alloc_perm(rgSizeList[iList]);
    pthread_mutex_lock(&memory_mutex);
  }
  else
  {
    pMem = rgFreeList[iList];
    rgFreeList[iList] = *((void **) rgFreeList[iList]);
  }

  pthread_mutex_unlock(&memory_mutex);
  return pMem;
}

/*
 * Free some memory.
 * Recycle it back onto the free list for blocks of that size.
 */
void free_mem(void *pMem, int sMem)
{
  int iList;

  pthread_mutex_lock(&memory_mutex);

  for (iList = 0; iList < MAX_MEM_LIST; iList++)
  {
    if (sMem <= rgSizeList[iList])
      break;
  }

  if (iList == MAX_MEM_LIST)
  {
    bug("Free_mem: size %d too large.", sMem);
    exit(1);
  }

  *((void **) pMem) = rgFreeList[iList];
  rgFreeList[iList] = pMem;

  pthread_mutex_unlock(&memory_mutex);
  return;
}

/*
 * Allocate some permanent memory.
 * Permanent memory is never freed,
 *   pointers into it may be copied safely.
 */
void *alloc_perm(int sMem)
{
  static char *pMemPerm;
  static int iMemPerm;
  void *pMem;

  pthread_mutex_lock(&memory_mutex);

  while (sMem % sizeof(long) != 0)
    sMem++;
  if (sMem > MAX_PERM_BLOCK)
  {
    bug("Alloc_perm: %d too large.", sMem);
    exit(1);
  }

  if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK)
  {
    iMemPerm = 0;
    if ((pMemPerm = calloc(1, MAX_PERM_BLOCK)) == NULL)
    {
      dump_last_command();
      perror("Alloc_perm");
      exit(1);
    }
  }

  pMem = pMemPerm + iMemPerm;
  iMemPerm += sMem;
  nAllocPerm += 1;
  sAllocPerm += sMem;

  pthread_mutex_unlock(&memory_mutex);
  return pMem;
}

/*
 * Duplicate a string into dynamic memory.
 * Fread_strings are read-only and shared.
 */
char *str_dup(const char *str)
{
  char *str_new;

  if (str[0] == '\0')
  {
    return &str_empty[0];
  }
  if (str >= string_space && str < top_string)
  {
    return (char *) str;
  }
  str_new = alloc_mem(strlen(str) + 1);
  strcpy(str_new, str);
  return str_new;
}

/*
 * Free a string.
 * Null is legal here to simplify callers.
 * Read-only shared strings are not touched.
 */
void free_string(char *pstr)
{

  if (pstr == NULL || pstr == &str_empty[0] || (pstr >= string_space && pstr < top_string))
  {
    return;
  }

  free_mem(pstr, strlen(pstr) + 1);
  return;
}

void do_areas(CHAR_DATA * ch, char *argument)
{
  char buf[MAX_STRING_LENGTH];
  AREA_DATA *pArea1;
  AREA_DATA *pArea2;
  int iArea;
  int iAreaHalf;

  WAIT_STATE(ch, 10);
  iAreaHalf = (top_area + 1) / 2;
  pArea1 = area_first;
  pArea2 = area_first;
  for (iArea = 0; iArea < iAreaHalf; iArea++)
    pArea2 = pArea2->next;

  for (iArea = 0; iArea < iAreaHalf; iArea++)
  {
    sprintf(buf, "%-39s%-39s\n\r", pArea1->name, (pArea2 != NULL) ? pArea2->name : "");
    send_to_char(buf, ch);
    pArea1 = pArea1->next;
    if (pArea2 != NULL)
      pArea2 = pArea2->next;
  }

  return;
}

void do_memory(CHAR_DATA * ch, char *argument)
{
  char buf[MAX_STRING_LENGTH];

  sprintf(buf, "Affects %5d\n\r", top_affect);
  send_to_char(buf, ch);
  sprintf(buf, "Areas   %5d\n\r", top_area);
  send_to_char(buf, ch);
  sprintf(buf, "RmTxt   %5d\n\r", top_rt);
  send_to_char(buf, ch);
  sprintf(buf, "ExDes   %5d\n\r", top_ed);
  send_to_char(buf, ch);
  sprintf(buf, "Exits   %5d\n\r", top_exit);
  send_to_char(buf, ch);
  sprintf(buf, "Helps   %5d\n\r", top_help);
  send_to_char(buf, ch);
  sprintf(buf, "Mobs    %5d\n\r", top_mob_index);
  send_to_char(buf, ch);
  sprintf(buf, "Objs    %5d\n\r", top_obj_index);
  send_to_char(buf, ch);
  sprintf(buf, "Resets  %5d\n\r", top_reset);
  send_to_char(buf, ch);
  sprintf(buf, "Rooms   %5d\n\r", top_room);
  send_to_char(buf, ch);

  sprintf(buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING);
  send_to_char(buf, ch);

  sprintf(buf, "Perms   %5d blocks  of %7d bytes.\n\r", nAllocPerm, sAllocPerm);
  send_to_char(buf, ch);

  sprintf(buf, "\n\rMccp Allocated  %7d bytes.\n\r", mccp_mem_usage);
  send_to_char(buf, ch);
  sprintf(buf, "Mccp Freed      %7d bytes.\n\r", mccp_mem_freed);
  send_to_char(buf, ch);

  return;
}

/*
 * Stick a little fuzz on a number.
 */
int number_fuzzy(int number)
{
  switch (number_bits(2))
  {
    case 0:
      number -= 1;
      break;
    case 3:
      number += 1;
      break;
  }

  return UMAX(1, number);
}

/*
 * Generate a random number.
 */
int number_range(int from, int to)
{
  int power;
  int number;

  if ((to = to - from + 1) <= 1)
    return from;

  for (power = 2; power < to; power <<= 1)
    ;

  while ((number = number_mm() & (power - 1)) >= to)
    ;

  return from + number;
}

/*
 * Generate a percentile roll.
 */
int number_percent(void)
{
  int percent;

  while ((percent = number_mm() & (128 - 1)) > 99)
    ;

  return 1 + percent;
}

/*
 * Generate a random door.
 */
int number_door(void)
{
  int door;

  while ((door = number_mm() & (8 - 1)) > 5)
    ;

  return door;
}

int number_bits(int width)
{
  return number_mm() & ((1 << width) - 1);
}

/*
 * I've gotten too many bad reports on OS-supplied random number generators.
 * This is the Mitchell-Moore algorithm from Knuth Volume II.
 * Best to leave the constants alone unless you've read Knuth.
 * -- Furey
 */
static int rgiState[2 + 55];

void init_mm()
{
  int *piState;
  int iState;

  piState = &rgiState[2];

  piState[-2] = 55 - 55;
  piState[-1] = 55 - 24;

  piState[0] = ((int) current_time) & ((1 << 30) - 1);
  piState[1] = 1;
  for (iState = 2; iState < 55; iState++)
  {
    piState[iState] = (piState[iState - 1] + piState[iState - 2]) & ((1 << 30) - 1);
  }
  return;
}

int number_mm(void)
{
  int *piState;
  int iState1;
  int iState2;
  int iRand;

  piState = &rgiState[2];
  iState1 = piState[-2];
  iState2 = piState[-1];
  iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1);
  piState[iState1] = iRand;
  if (++iState1 == 55)
    iState1 = 0;
  if (++iState2 == 55)
    iState2 = 0;
  piState[-2] = iState1;
  piState[-1] = iState2;
  return iRand >> 6;
}

/*
 * Roll some dice.
 */
int dice(int number, int size)
{
  int idice;
  int sum;

  switch (size)
  {
    case 0:
      return 0;
    case 1:
      return number;
  }

  for (idice = 0, sum = 0; idice < number; idice++)
    sum += number_range(1, size);

  return sum;
}

/*
 * Simple linear interpolation.
 */
int interpolate(int level, int value_00, int value_32)
{
  return value_00 + level * (value_32 - value_00) / 32;
}

/*
 * Removes the tildes from a string.
 * Used for player-entered strings that go into disk files.
 */
void smash_tilde(char *str)
{
  for (; *str != '\0'; str++)
  {
    if (*str == '~')
      *str = '-';
  }

  return;
}

/*
 * Compare strings, case insensitive.
 * Return TRUE if different
 *   (compatibility with historical functions).
 */
bool str_cmp(const char *astr, const char *bstr)
{
  if (astr == NULL)
  {
    bug("Str_cmp: null astr.", 0);
    return TRUE;
  }

  if (bstr == NULL)
  {
    bug("Str_cmp: null bstr.", 0);
    return TRUE;
  }

  for (; *astr || *bstr; astr++, bstr++)
  {
    if (LOWER(*astr) != LOWER(*bstr))
      return TRUE;
  }

  return FALSE;
}

/*
 * Compare strings, case insensitive, for prefix matching.
 * Return TRUE if astr not a prefix of bstr
 *   (compatibility with historical functions).
 */
bool str_prefix(const char *astr, const char *bstr)
{
  if (astr == NULL)
  {
    bug("Strn_cmp: null astr.", 0);
    return TRUE;
  }

  if (bstr == NULL)
  {
    bug("Strn_cmp: null bstr.", 0);
    return TRUE;
  }

  for (; *astr; astr++, bstr++)
  {
    if (LOWER(*astr) != LOWER(*bstr))
      return TRUE;
  }

  return FALSE;
}

/*
 * Compare strings, case insensitive, for match anywhere.
 * Returns TRUE is astr not part of bstr.
 *   (compatibility with historical functions).
 */
bool str_infix(const char *astr, const char *bstr)
{
  int sstr1;
  int sstr2;
  int ichar;
  char c0;

  if ((c0 = LOWER(astr[0])) == '\0')
    return FALSE;

  sstr1 = strlen(astr);
  sstr2 = strlen(bstr);

  for (ichar = 0; ichar <= sstr2 - sstr1; ichar++)
  {
    if (c0 == LOWER(bstr[ichar]) && !str_prefix(astr, bstr + ichar))
      return FALSE;
  }

  return TRUE;
}

/*
 * Compare strings, case insensitive, for suffix matching.
 * Return TRUE if astr not a suffix of bstr
 *   (compatibility with historical functions).
 */
bool str_suffix(const char *astr, const char *bstr)
{
  int sstr1;
  int sstr2;

  sstr1 = strlen(astr);
  sstr2 = strlen(bstr);
  if (sstr1 <= sstr2 && !str_cmp(astr, bstr + sstr2 - sstr1))
    return FALSE;
  else
    return TRUE;
}

/*
 * Returns an initial-capped string.
 */
char *capitalize(const char *str)
{
  static char strcap[MAX_STRING_LENGTH];
  int i;

  for (i = 0; str[i] != '\0'; i++)
    strcap[i] = LOWER(str[i]);
  strcap[i] = '\0';
  strcap[0] = UPPER(strcap[0]);
  return strcap;
}

/*
 * Append a string to a file.
 */
void append_file(CHAR_DATA * ch, char *file, char *str)
{
  FILE *fp;

  if (IS_NPC(ch) || str[0] == '\0')
    return;

  fclose(fpReserve);
  if ((fp = fopen(file, "a")) == NULL)
  {
    perror(file);
    send_to_char("Could not open the file!\n\r", ch);
  }
  else
  {
    fprintf(fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str);
    fclose(fp);
  }

  fpReserve = fopen(NULL_FILE, "r");
  return;
}

/*
 * Reports a bug.
 */
void bug(const char *str, int param)
{
  char buf[MAX_STRING_LENGTH];
  FILE *fp;

  if (fpArea != NULL)
  {
    int iLine;
    int iChar;

    if (fpArea == stdin)
    {
      iLine = 0;
    }
    else
    {
      iChar = ftell(fpArea);
      fseek(fpArea, 0, 0);
      for (iLine = 0; ftell(fpArea) < iChar; iLine++)
      {
        while (getc(fpArea) != '\n')
          ;
      }
      fseek(fpArea, iChar, 0);
    }

    sprintf(buf, "[*****] FILE: %s LINE: %d", strArea, iLine);
    log_string(buf);

    if ((fp = fopen("shutdown.txt", "a")) != NULL)
    {
      fprintf(fp, "[*****] %s\n", buf);
      fclose(fp);
    }
  }

  strcpy(buf, "[*****] BUG: ");
  sprintf(buf + strlen(buf), str, param);
  log_string(buf);

  fclose(fpReserve);
  if ((fp = fopen(BUG_FILE, "a")) != NULL)
  {
    fprintf(fp, "%s\n", buf);
    fclose(fp);
  }
  fpReserve = fopen(NULL_FILE, "r");

  return;
}

/*
 * Writes a string to the log.
 */
void log_string(const char *str)
{
  char *strtime;
  char logout[MAX_STRING_LENGTH];

  strtime = ctime(&current_time);
  strtime[strlen(strtime) - 1] = '\0';
  fprintf(stderr, "%s :: %s\n", strtime, str);
  strcpy(logout, str);
  logchan(logout);
  return;
}

/*
 * This function is here to aid in debugging.
 * If the last expression in a function is another function call,
 *   gcc likes to generate a JMP instead of a CALL.
 * This is called "tail chaining."
 * It hoses the debugger call stack for that call.
 * So I make this the last call in certain critical functions,
 *   where I really need the call stack to be right for debugging!
 *
 * If you don't understand this, then LEAVE IT ALONE.
 * Don't remove any calls to tail_chain anywhere.
 *
 * -- Furey
 */
void tail_chain(void)
{
  return;
}