/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #if !defined(macintosh) extern int _filbuf args((FILE *)); #endif /* * Globals. */ DUMMY_ARG * dummy_free; DUMMY_ARG * dummy_list; CHAR_DATA * char_free; EXTRA_DESCR_DATA * extra_descr_free; NOTE_DATA * note_free; OBJ_DATA * obj_free; PC_DATA * pcdata_free; BAN_DATA * ban_free; BAN_DATA * newbieban_free; char bug_buf[2 * MAX_INPUT_LENGTH]; CHAR_DATA * char_list; char * help_greeting; char log_buf[2 * MAX_INPUT_LENGTH]; KILL_DATA kill_table[MAX_LEVEL]; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; sh_int gsn_blindness; sh_int gsn_knee; sh_int gsn_sweep; sh_int gsn_charm_person; sh_int gsn_curse; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_backstab; sh_int gsn_garotte; sh_int gsn_disarm; sh_int gsn_hide; sh_int gsn_hurl; sh_int gsn_kick; sh_int gsn_circle; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_rescue; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_punch; sh_int gsn_elbow; sh_int gsn_headbutt; sh_int gsn_berserk; sh_int gsn_track; sh_int gsn_fireball; sh_int gsn_lightning; sh_int gsn_nova; sh_int gsn_paradox; sh_int gsn_requiem; sh_int gsn_darktendrils; sh_int gsn_drowfire; sh_int gsn_tentacle; sh_int gsn_quills; sh_int gsn_fangs; sh_int gsn_claws; sh_int gsn_holyaura; sh_int gsn_bash; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash[MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash[MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash[MAX_KEY_HASH]; char * string_hash[MAX_KEY_HASH]; ROOM_INDEX_DATA * update_room_list = NULL; AREA_DATA * area_first; AREA_DATA * area_last; ROOM_INDEX_DATA * room_list; HELP_DATA * first_help; HELP_DATA * last_help; char * string_space; char * top_string; char str_empty[1]; int top_affect; int top_area; int top_rt; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. */ #define MAX_STRING 1048576 #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void *rgFreeList[MAX_MEM_LIST]; const int rgSizeList[MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768 - 64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm = 0; /* * Semi-locals. */ bool fBootDb; FILE *fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args (( void )); void load_helps args (( FILE * fp )); void load_mobiles args (( FILE * fp )); void load_objects args (( FILE * fp )); void load_resets args (( FILE * fp )); void load_specials args (( FILE * fp )); void load_area args (( FILE * fp )); void load_rooms args (( FILE * fp )); void fix_exits args (( void )); void reset_area args (( AREA_DATA * pArea )); /* * Big mama top level function. */ void boot_db(bool fCopyOver) { char buf[MAX_STRING_LENGTH]; /* * Init some data space stuff. */ { if ((string_space = calloc(1, MAX_STRING)) == NULL) { bug("Boot_db: can't alloc %d string space.", MAX_STRING); exit(1); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { init_mm(); } /* * Set time and weather. */ { long lhour, lday, lmonth; lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if (time_info.hour < 5) weather_info.sunlight = SUN_DARK; else if (time_info.hour < 6) weather_info.sunlight = SUN_RISE; else if (time_info.hour < 19) weather_info.sunlight = SUN_LIGHT; else if (time_info.hour < 20) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if (time_info.month >= 7 && time_info.month <= 12) weather_info.mmhg += number_range(1, 50); else weather_info.mmhg += number_range(1, 80); if (weather_info.mmhg <= 980) weather_info.sky = SKY_LIGHTNING; else if (weather_info.mmhg <= 1000) weather_info.sky = SKY_RAINING; else if (weather_info.mmhg <= 1020) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for (sn = 0; sn < MAX_SKILL; sn++) { if (skill_table[sn].pgsn != NULL) *skill_table[sn].pgsn = sn; } } /* * Read in all the area files. */ { FILE *fpList; if ((fpList = fopen(AREA_LIST, "r")) == NULL) { perror(AREA_LIST); exit(1); } for (;;) { strcpy(strArea, fread_word(fpList)); if (strArea[0] == '$') break; if (strArea[0] == '-') { fpArea = stdin; } else { sprintf(buf, "loading %s", strArea); log_string(buf); if ((fpArea = fopen(strArea, "r")) == NULL) { perror(strArea); exit(1); } } for (;;) { char *word; if (fread_letter(fpArea) != '#') { bug("Boot_db: # not found.", 0); exit(1); } word = fread_word(fpArea); if (word[0] == '$') break; else if (!str_cmp(word, "HELPS")) load_helps(fpArea); else if (!str_cmp(word, "MOBILES")) load_mobiles(fpArea); else if (!str_cmp(word, "OBJECTS")) load_objects(fpArea); else if (!str_cmp(word, "RESETS")) load_resets(fpArea); else if (!str_cmp(word, "ROOMS")) load_rooms(fpArea); else if (!str_cmp(word, "SPECIALS")) load_specials(fpArea); else if (!str_cmp(word, "AREADATA")) load_area(fpArea); else if (!str_cmp(word, "ROOMDATA")) load_rooms(fpArea); else { bug("Boot_db: bad section name.", 0); exit(1); } } if (fpArea != stdin) fclose(fpArea); fpArea = NULL; } fclose(fpList); } /* * Load stuff */ { fix_exits(); fBootDb = FALSE; area_update(); load_bans(); load_newbiebans(); load_leaderboard(); load_boards(); save_notes(); load_disabled(); load_mudinfo(); load_ccenter(); load_coreinfo(); load_changes(); load_polls(); init_tell_storage(); load_social_table(); } if (fCopyOver) copyover_recover(); return; } #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. dv * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * End */ void load_area(FILE * fp) { AREA_DATA *pArea; char *word; bool fMatch; pArea = alloc_perm(sizeof(*pArea)); pArea->age = 4; pArea->filename = str_dup(strArea); pArea->vnum = top_area; pArea->name = str_dup("New Area"); pArea->builders = str_dup(""); pArea->music = str_dup("default.mid"); pArea->areabits = 0; pArea->security = 3; pArea->lvnum = 0; pArea->uvnum = 0; pArea->cvnum = 0; pArea->area_flags = 0; for (;;) { word = feof(fp) ? "End" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case 'N': SKEY("Name", pArea->name); break; case 'A': KEY("Areabits", pArea->areabits, fread_number(fp)); break; case 'S': KEY("Security", pArea->security, fread_number(fp)); break; case 'C': KEY("Cvnum", pArea->cvnum, fread_number(fp)); break; case 'V': if (!str_cmp(word, "VNUMs")) { pArea->lvnum = fread_number(fp); pArea->uvnum = fread_number(fp); } break; case 'E': if (!str_cmp(word, "End")) { fMatch = TRUE; if (area_first == NULL) area_first = pArea; if (area_last != NULL) area_last->next = pArea; area_last = pArea; pArea->next = NULL; top_area++; return; } break; case 'B': SKEY("Builders", pArea->builders); break; case 'M': SKEY("Music", pArea->music); break; case 'R': if (!str_cmp(word, "Recall")) { fread_number(fp); break; } break; } } log_string(pArea->name); } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum(int vnum) { if (area_last->lvnum == 0 || area_last->uvnum == 0) area_last->lvnum = area_last->uvnum = vnum; if (vnum != URANGE(area_last->lvnum, vnum, area_last->uvnum)) { if (vnum < area_last->lvnum) { area_last->lvnum = vnum; } else { area_last->uvnum = vnum; } } return; } /* * Returns an uppercase string. */ char *strupper(const char *str) { static char strup[MAX_STRING_LENGTH]; int i; for (i = 0; str[i] != '\0'; i++) strup[i] = UPPER(str[i]); strup[i] = '\0'; return strup; } /* * Adds a help page to the list if it is not a duplicate of an existing page. * Page is insert-sorted by keyword. -Thoric * (The reason for sorting is to keep do_hlist looking nice) */ void add_help(HELP_DATA * pHelp) { HELP_DATA *tHelp; /* char buf[MAX_STRING_LENGTH]; */ int match; for (tHelp = first_help; tHelp; tHelp = tHelp->next) { if ((match = strcmp(pHelp->keyword[0] == '\'' ? pHelp->keyword + 1 : pHelp->keyword, tHelp->keyword[0] == '\'' ? tHelp->keyword + 1 : tHelp->keyword)) < 0 || (match == 0 && pHelp->level > tHelp->level)) { if (!tHelp->prev) first_help = pHelp; else tHelp->prev->next = pHelp; pHelp->prev = tHelp->prev; pHelp->next = tHelp; tHelp->prev = pHelp; break; } } if (!tHelp) LINK(pHelp, first_help, last_help, next, prev); top_help++; } /* * Load a help section. */ void load_helps(FILE * fp) { HELP_DATA *pHelp; for (;;) { CREATE(pHelp, HELP_DATA, 1); pHelp->level = fread_number(fp); pHelp->keyword = fread_string(fp); if (pHelp->keyword[0] == '$') break; pHelp->text = fread_string(fp); if (pHelp->keyword[0] == '\0') { STRFREE(pHelp->text); STRFREE(pHelp->keyword); DISPOSE(pHelp); continue; } if (!str_cmp(pHelp->keyword, "greeting")) help_greeting = pHelp->text; add_help(pHelp); } return; } /* * Snarf a mob section. */ void load_mobiles(FILE * fp) { MOB_INDEX_DATA *pMobIndex; if (!area_last) /* OLC */ { bug("Load_mobiles: no #AREA seen yet.", 0); exit(1); } for (;;) { int vnum; char letter; int iHash; letter = fread_letter(fp); if (letter != '#') { bug("Load_mobiles: # not found.", 0); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; fBootDb = FALSE; if (get_mob_index(vnum) != NULL) { bug("Load_mobiles: vnum %d duplicated.", vnum); exit(1); } fBootDb = TRUE; pMobIndex = alloc_perm(sizeof(*pMobIndex)); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->player_name = fread_string(fp); pMobIndex->short_descr = fread_string(fp); pMobIndex->long_descr = fread_string(fp); pMobIndex->description = fread_string(fp); pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = fread_number(fp) | ACT_IS_NPC; pMobIndex->affected_by = fread_number(fp); pMobIndex->itemaffect = 0; pMobIndex->alignment = fread_number(fp); pMobIndex->level = number_fuzzy(fread_number(fp)); pMobIndex->toughness = fread_number(fp); pMobIndex->extra_attack = fread_number(fp); pMobIndex->dam_modifier = fread_number(fp); pMobIndex->sex = fread_number(fp); pMobIndex->natural_attack = fread_number(fp); letter = fread_letter( fp ); if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum(vnum); /* OLC */ kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL - 1)].number++; } return; } /* * Snarf an obj section. */ void load_objects(FILE * fp) { OBJ_INDEX_DATA *pObjIndex; if (!area_last) { bug("Load_objects: no #AREA seen yet.", 0); exit(1); } for (;;) { int vnum; char letter; int iHash; letter = fread_letter(fp); if (letter != '#') { bug("Load_objects: # not found.", 0); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; fBootDb = FALSE; if (get_obj_index(vnum) != NULL) { bug("Load_objects: vnum %d duplicated.", vnum); exit(1); } fBootDb = TRUE; /* init object */ pObjIndex = alloc_perm(sizeof(*pObjIndex)); pObjIndex->vnum = vnum; pObjIndex->area = area_last; pObjIndex->affected = NULL; pObjIndex->extra_descr = NULL; /* loading object from file */ pObjIndex->name = fread_string(fp); pObjIndex->short_descr = fread_string(fp); pObjIndex->description = fread_string(fp); pObjIndex->item_type = fread_number(fp); pObjIndex->extra_flags = fread_number(fp); pObjIndex->wear_flags = fread_number(fp); pObjIndex->value[0] = fread_number(fp); pObjIndex->value[1] = fread_number(fp); pObjIndex->value[2] = fread_number(fp); pObjIndex->value[3] = fread_number(fp); pObjIndex->weight = fread_number(fp); pObjIndex->cost = fread_number(fp); /* setting case */ pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER(pObjIndex->description[0]); for (;;) { char letter; letter = fread_letter(fp); if (letter == 'A') { AFFECT_DATA *paf; paf = alloc_perm(sizeof(*paf)); paf->type = -1; paf->duration = -1; paf->location = fread_number(fp); paf->modifier = fread_number(fp); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if (letter == 'E') { EXTRA_DESCR_DATA *ed; ed = alloc_perm(sizeof(*ed)); ed->keyword = fread_string(fp); ed->description = fread_string(fp); ed->buffer1 = fread_string(fp); ed->buffer2 = fread_string(fp); ed->type = fread_number(fp); ed->vnum = fread_number(fp); ed->action = fread_number(fp); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc(letter, fp); break; } } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum(vnum); /* OLC */ } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset(ROOM_INDEX_DATA * pR, RESET_DATA * pReset) { RESET_DATA *pr; if (!pR) return; pr = pR->reset_last; if (!pr) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. Changed for OLC. */ void load_resets(FILE * fp) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; if (!area_last) { bug("Load_resets: no #AREA seen yet.", 0); exit(1); } for (;;) { EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; char letter; if ((letter = fread_letter(fp)) == 'S') break; if (letter == '*') { fread_to_eol(fp); continue; } pReset = alloc_perm(sizeof(*pReset)); pReset->command = letter; /* if_flag */ fread_number(fp); pReset->arg1 = fread_number(fp); pReset->arg2 = fread_number(fp); pReset->arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number(fp); fread_to_eol(fp); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch (letter) { default: bug("Load_resets: bad command '%c'.", letter); exit(1); break; case 'M': get_mob_index(pReset->arg1); if ((pRoomIndex = get_room_index(pReset->arg3))) { new_reset(pRoomIndex, pReset); iLastRoom = pReset->arg3; } break; case 'O': get_obj_index(pReset->arg1); if ((pRoomIndex = get_room_index(pReset->arg3))) { new_reset(pRoomIndex, pReset); iLastObj = pReset->arg3; } break; case 'P': get_obj_index(pReset->arg1); if ((pRoomIndex = get_room_index(iLastObj))) { new_reset(pRoomIndex, pReset); } break; case 'G': case 'E': get_obj_index(pReset->arg1); if ((pRoomIndex = get_room_index(iLastRoom))) { new_reset(pRoomIndex, pReset); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index(pReset->arg1); if (pReset->arg2 < 0 || pReset->arg2 > 5 || !pRoomIndex || !(pexit = pRoomIndex->exit[pReset->arg2]) || !IS_SET(pexit->rs_flags, EX_ISDOOR)) { bug("Load_resets: 'D': exit %d not door.", pReset->arg2); exit(1); } switch (pReset->arg3) /* OLC 1.1b */ { default: bug("Load_resets: 'D': bad 'locks': %d.", pReset->arg3); case 0: break; case 1: SET_BIT(pexit->rs_flags, EX_CLOSED); break; case 2: SET_BIT(pexit->rs_flags, EX_CLOSED | EX_LOCKED); break; } break; case 'R': if (pReset->arg2 < 0 || pReset->arg2 > 6) /* Last Door. */ { bug("Load_resets: 'R': bad exit %d.", pReset->arg2); exit(1); } if ((pRoomIndex = get_room_index(pReset->arg1))) new_reset(pRoomIndex, pReset); break; } } return; } /* OLC 1.1b */ void load_rooms(FILE * fp) { ROOM_INDEX_DATA *pRoomIndex; if (!area_last) { bug("Load_rooms: no #AREA seen yet.", 0); exit(1); } for (;;) { char letter; int vnum; int door; int iHash; letter = fread_letter(fp); if (letter != '#') { bug("Load_rooms: # not found.", 0); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; fBootDb = FALSE; if (get_room_index(vnum)) { bug("Load_rooms: vnum %d duplicated.", vnum); exit(1); } fBootDb = TRUE; pRoomIndex = alloc_perm(sizeof(*pRoomIndex)); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string(fp); pRoomIndex->description = fread_string(fp); pRoomIndex->room_flags = fread_number(fp); pRoomIndex->sector_type = fread_number(fp); pRoomIndex->light = 0; pRoomIndex->blood = 0; pRoomIndex->roomtext = NULL; for (door = 0; door <= 4; door++) { pRoomIndex->track[door] = str_dup(""); pRoomIndex->track_dir[door] = 0; } for (door = 0; door <= 5; door++) pRoomIndex->exit[door] = NULL; for (;;) { letter = fread_letter(fp); if (letter == 'S' || letter == 's') { if (letter == 's') bug("Load_rooms: vnum %d has lowercase 's'", vnum); break; } if (letter == 'D') { EXIT_DATA *pexit; int locks; door = fread_number(fp); if (door < 0 || door > 5) { bug("Fread_rooms: vnum %d has bad door number.", vnum); exit(1); } pexit = alloc_perm(sizeof(*pexit)); pexit->description = fread_string(fp); pexit->keyword = fread_string(fp); locks = fread_number(fp); pexit->exit_info = locks; pexit->rs_flags = locks; pexit->key = fread_number(fp); pexit->vnum = fread_number(fp); pRoomIndex->exit[door] = pexit; top_exit++; } else if (letter == 'E') { EXTRA_DESCR_DATA *ed; ed = alloc_perm(sizeof(*ed)); ed->keyword = fread_string(fp); ed->description = fread_string(fp); ed->buffer1 = fread_string(fp); ed->buffer2 = fread_string(fp); ed->type = fread_number(fp); ed->vnum = fread_number(fp); ed->action = fread_number(fp); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if (letter == 'T') { ROOMTEXT_DATA *rt; rt = alloc_perm(sizeof(*rt)); rt->input = fread_string(fp); rt->output = fread_string(fp); rt->choutput = fread_string(fp); rt->name = fread_string(fp); rt->type = fread_number(fp); rt->power = fread_number(fp); rt->mob = fread_number(fp); rt->next = pRoomIndex->roomtext; pRoomIndex->roomtext = rt; top_rt++; } else { bug("Load_rooms: vnum %d has flag not 'DES'.", vnum); exit(1); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; assign_area_vnum(vnum); } return; } /* * Snarf spec proc declarations. */ void load_specials(FILE * fp) { for (;;) { MOB_INDEX_DATA *pMobIndex; char letter; switch (letter = fread_letter(fp)) { default: bug("Load_specials: letter '%c' not *MS.", letter); exit(1); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index(fread_number(fp)); pMobIndex->spec_fun = spec_lookup(fread_word(fp)); if (pMobIndex->spec_fun == 0) { bug("Load_specials: 'M': vnum %d.", pMobIndex->vnum); exit(1); } break; case 'Q': pMobIndex = get_mob_index(fread_number(fp)); pMobIndex->quest_fun = quest_lookup(fread_word(fp)); if (pMobIndex->quest_fun == 0) { bug("Load_specials: 'Q': vnum %d.", pMobIndex->vnum); exit(1); } break; case 'Z': pMobIndex = get_mob_index(fread_number(fp)); pMobIndex->shop_fun = shop_lookup(fread_word(fp)); if (pMobIndex->shop_fun == 0) { bug("Load_specials: 'Z': vnum %d.", pMobIndex->vnum); exit(1); } break; } fread_to_eol(fp); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits(void) { extern const sh_int rev_dir[]; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; int iHash; int door; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { bool fexit; fexit = FALSE; for (door = 0; door <= 5; door++) { if ((pexit = pRoomIndex->exit[door]) != NULL) { fexit = TRUE; if (pexit->vnum <= 0) pexit->to_room = NULL; else pexit->to_room = get_room_index(pexit->vnum); } } if (!fexit) SET_BIT(pRoomIndex->room_flags, ROOM_NO_MOB); } } for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { for (door = 0; door <= 5; door++) { if ((pexit = pRoomIndex->exit[door]) != NULL && (to_room = pexit->to_room) != NULL && (pexit_rev = to_room->exit[rev_dir[door]]) != NULL && pexit_rev->to_room != pRoomIndex) { sprintf(buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->to_room == NULL) ? 0 : pexit_rev->to_room->vnum); /* bug( buf, 0 ); */ } } } } return; } /* * Repopulate areas periodically. */ void area_update(void) { AREA_DATA *pArea; for (pArea = area_first; pArea != NULL; pArea = pArea->next) { if (++pArea->age < 3) continue; /* * Check age and reset. * Note: Mud School resets every 2 minutes (not 4). */ if (pArea->age >= 4) { ROOM_INDEX_DATA *pRoomIndex; reset_area(pArea); pArea->age = number_range(0, 1); pRoomIndex = get_room_index(ROOM_VNUM_SCHOOL); if (pRoomIndex != NULL && pArea == pRoomIndex->area) pArea->age = 2; } } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room(ROOM_INDEX_DATA * pRoom) { RESET_DATA *pReset; CHAR_DATA *pMob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if (!pRoom) return; pMob = NULL; last = FALSE; for (iExit = 0; iExit < MAX_DIR; iExit++) { EXIT_DATA *pExit; if ((pExit = pRoom->exit[iExit])) { pExit->exit_info = pExit->rs_flags; if ((pExit->to_room != NULL) && ((pExit = pExit->to_room->exit[rev_dir[iExit]]))) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for (pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; switch (pReset->command) { default: bug("Reset_room: bad command %c.", pReset->command); break; case 'M': if (!(pMobIndex = get_mob_index(pReset->arg1))) { bug("Reset_room: 'M': bad vnum %d.", pReset->arg1); continue; } if (pMobIndex->count >= pReset->arg2) { last = FALSE; break; } pMob = create_mobile(pMobIndex); /* * Some more hard coding. */ if (room_is_dark(pRoom)) SET_BIT(pMob->affected_by, AFF_INFRARED); char_to_room(pMob, pRoom); LastMob = pMob; level = URANGE(0, pMob->level - 2, LEVEL_HERO); last = TRUE; break; case 'O': if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'O': bad vnum %d.", pReset->arg1); continue; } if (!(pRoomIndex = get_room_index(pReset->arg3))) { bug("Reset_room: 'O': bad vnum %d.", pReset->arg3); continue; } if (count_obj_list(pObjIndex, pRoom->contents) > 0) break; pObj = create_object(pObjIndex, number_fuzzy(level)); pObj->cost = 0; obj_to_room(pObj, pRoom); break; case 'P': if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'P': bad vnum %d.", pReset->arg1); continue; } if (!(pObjToIndex = get_obj_index(pReset->arg3))) { bug("Reset_room: 'P': bad vnum %d.", pReset->arg3); continue; } if (!(LastObj = get_obj_type(pObjToIndex)) || count_obj_list(pObjIndex, LastObj->contains) > 0) break; pObj = create_object(pObjIndex, number_fuzzy(level)); obj_to_obj(pObj, LastObj); /* * Ensure that the container gets reset. OLC 1.1b */ if (LastObj->item_type == ITEM_CONTAINER) { LastObj->value[1] = LastObj->pIndexData->value[1]; } else { /* THIS SPACE INTENTIONALLY LEFT BLANK */ } break; case 'G': case 'E': if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1); continue; } if (!last) break; if (!LastMob) { bug("Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1); last = FALSE; break; } pObj = create_object(pObjIndex, number_fuzzy(level)); obj_to_char(pObj, LastMob); if (pReset->command == 'E') equip_char(LastMob, pObj, pReset->arg3); last = TRUE; break; case 'D': break; case 'R': /* OLC 1.1b if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) ) { bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 ); continue; } { EXIT_DATA *pExit; int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range( d0, pReset->arg2-1 ); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } */ break; } } return; } /* OLC * Reset one area. */ void reset_area(AREA_DATA * pArea) { ROOM_INDEX_DATA *pRoom; int vnum; for (vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++) { if ((pRoom = get_room_index(vnum))) reset_room(pRoom); } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile(MOB_INDEX_DATA * pMobIndex) { CHAR_DATA *mob; int tempvalue; if (pMobIndex == NULL) { bug("Create_mobile: NULL pMobIndex.", 0); exit(1); } if (char_free == NULL) { mob = alloc_perm(sizeof(*mob)); } else { mob = char_free; char_free = char_free->next; } clear_char(mob); mob->pIndexData = pMobIndex; mob->name = str_dup(pMobIndex->player_name); /* OLC */ mob->short_descr = str_dup(pMobIndex->short_descr); /* OLC */ mob->long_descr = str_dup(pMobIndex->long_descr); /* OLC */ mob->description = str_dup(pMobIndex->description); /* OLC */ mob->spec_fun = pMobIndex->spec_fun; mob->quest_fun = pMobIndex->quest_fun; mob->shop_fun = pMobIndex->shop_fun; mob->home = 2002; mob->form = 32767; mob->level = number_fuzzy(pMobIndex->level); mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->sex = pMobIndex->sex; mob->decay_pulse = -1; mob->armor = interpolate(mob->level, 100, -100); tempvalue = mob->level * 12 + number_range(mob->level * mob->level / 4, mob->level * mob->level); if (tempvalue > 300000 || tempvalue < 0) mob->max_hit = 300000; else mob->max_hit = tempvalue; mob->hit = mob->max_hit; mob->hitroll = mob->level; mob->damroll = mob->level; mob->practice = mob->level * (number_range(10, 20) / 5); /* * Insert in list. */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* * Create an instance of an object. */ OBJ_DATA *create_object(OBJ_INDEX_DATA * pObjIndex, int level) { static OBJ_DATA obj_zero; OBJ_DATA *obj; if (pObjIndex == NULL) { bug("Create_object: NULL pObjIndex.", 0); exit(1); } if (obj_free == NULL) { obj = alloc_perm(sizeof(*obj)); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->level = level; obj->wear_loc = -1; obj->name = str_dup(pObjIndex->name); /* OLC */ obj->short_descr = str_dup(pObjIndex->short_descr); /* OLC */ obj->description = str_dup(pObjIndex->description); /* OLC */ obj->questmaker = str_dup(""); obj->questowner = str_dup(""); obj->chobj = NULL; obj->quest = 0; obj->points = 0; obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->weight = pObjIndex->weight; obj->cost = pObjIndex->cost; if (obj->pIndexData->vnum == 30039) /* Questcards */ { obj->condition = 100; obj->toughness = 100; obj->resistance = 1; SET_BIT(obj->quest, QUEST_RELIC); } else if (obj->pIndexData->vnum >= 201 && obj->pIndexData->vnum <= 207) /* artifacts */ { SET_BIT(obj->quest, QUEST_ARTIFACT); obj->condition = 100; obj->toughness = 100; obj->resistance = 1; obj->level = 60; obj->cost = 1000000; } else if (obj->pIndexData->vnum >= 221 && obj->pIndexData->vnum <= 300) /* Prizes */ { SET_BIT(obj->quest, QUEST_PRIZE); obj->condition = 100; obj->toughness = 100; obj->resistance = 1; obj->level = 60; obj->cost = 1000000; } else if (obj->pIndexData->vnum >= 301 && obj->pIndexData->vnum <= 700) /* relics */ { obj->condition = 100; obj->toughness = 100; obj->resistance = 1; SET_BIT(obj->quest, QUEST_RELIC); } else { obj->condition = 100; obj->toughness = 5; obj->resistance = 25; } /* * Mess with object properties. */ switch (obj->item_type) { default: bug("Read_object: vnum %d bad type.", pObjIndex->vnum); break; case ITEM_LIGHT: case ITEM_TREASURE: case ITEM_GRENADE: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_PORTAL: case ITEM_HOLYSYMBOL: case ITEM_STAKE: case ITEM_QUEST: case ITEM_COOKINGPOT: case ITEM_SCROLL: case ITEM_WAND: case ITEM_STAFF: case ITEM_FAITHTOKEN: break; case ITEM_WEAPON: if (!IS_SET(obj->quest, QUEST_ARTIFACT) && !IS_SET(obj->quest, QUEST_RELIC) && !IS_SET(obj->quest, QUEST_PRIZE)) { obj->value[1] = number_range(obj->value[1], obj->value[2]); obj->value[2] = number_range((obj->value[1] + 1), (obj->value[1] * 2)); } break; case ITEM_ARMOR: if (!IS_SET(obj->quest, QUEST_ARTIFACT) && !IS_SET(obj->quest, QUEST_RELIC) && !IS_SET(obj->quest, QUEST_PRIZE)) obj->value[0] = number_range(10, obj->value[0]); break; case ITEM_POTION: case ITEM_PILL: obj->value[0] = number_fuzzy(number_fuzzy(obj->value[0])); break; case ITEM_MONEY: obj->value[0] = obj->cost; break; } obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* * Clear a new character. */ void clear_char(CHAR_DATA * ch) { static CHAR_DATA ch_zero; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->morph = &str_empty[0]; ch->createtime = &str_empty[0]; ch->lasthost = &str_empty[0]; ch->lasttime = &str_empty[0]; ch->pload = &str_empty[0]; ch->prompt = &str_empty[0]; ch->cprompt = &str_empty[0]; ch->hunting = &str_empty[0]; ch->tracking = FALSE; ch->logon = current_time; ch->armor = 100; ch->position = POS_STANDING; ch->practice = 0; ch->hit = 1000; ch->max_hit = 1000; ch->mana = 1500; ch->max_mana = 1500; ch->move = 1500; ch->max_move = 1500; ch->master = NULL; ch->leader = NULL; ch->fighting = NULL; ch->mount = NULL; ch->damcap[0] = 1000; ch->damcap[1] = 0; return; } /* * Free a character. */ void free_char(CHAR_DATA * ch) { OBJ_DATA *obj; OBJ_DATA *obj_next; AFFECT_DATA *paf; AFFECT_DATA *paf_next; ALIAS_DATA *ali; ALIAS_DATA *ali_next; QUEST_DATA *quest; QUEST_DATA *quest_next; for (obj = ch->carrying; obj != NULL; obj = obj_next) { obj_next = obj->next_content; extract_obj(obj); } for (paf = ch->affected; paf != NULL; paf = paf_next) { paf_next = paf->next; affect_remove(ch, paf); } free_string(ch->name); free_string(ch->short_descr); free_string(ch->long_descr); free_string(ch->description); free_string(ch->morph); free_string(ch->createtime); free_string(ch->lasttime); free_string(ch->lasthost); free_string(ch->pload); free_string(ch->prompt); free_string(ch->cprompt); free_string(ch->hunting); if (ch->pcdata != NULL) { /* recycling history */ strip_history(ch); for (ali = ch->pcdata->alias; ali; ali = ali_next) { ali_next = ali->next; alias_remove(ch, ali); } for (quest = ch->pcdata->quests; quest; quest = quest_next) { quest_next = quest->next; quest_from_char(ch, quest); } free_string(ch->pcdata->retaliation); free_string(ch->pcdata->switchname); free_string(ch->pcdata->last_decap[0]); free_string(ch->pcdata->last_decap[1]); free_string(ch->pcdata->logoutmessage); free_string(ch->pcdata->avatarmessage); free_string(ch->pcdata->loginmessage); free_string(ch->pcdata->decapmessage); free_string(ch->pcdata->tiemessage); free_string(ch->pcdata->last_global); free_string(ch->pcdata->pwd); free_string(ch->pcdata->bamfin); free_string(ch->pcdata->bamfout); free_string(ch->pcdata->title); free_string(ch->pcdata->conception); free_string(ch->pcdata->parents); free_string(ch->pcdata->cparents); free_string(ch->pcdata->marriage); ch->pcdata->next = pcdata_free; pcdata_free = ch->pcdata; } ch->next = char_free; char_free = ch; return; } /* * Get an extra description from a list. */ char *get_extra_descr(char *name, EXTRA_DESCR_DATA * ed) { for (; ed != NULL; ed = ed->next) { if (is_name(name, ed->keyword)) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index(int vnum) { MOB_INDEX_DATA *pMobIndex; for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { if (pMobIndex->vnum == vnum) return pMobIndex; } if (fBootDb) { bug("Get_mob_index: bad vnum %d.", vnum); exit(1); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index(int vnum) { OBJ_INDEX_DATA *pObjIndex; for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next) { if (pObjIndex->vnum == vnum) return pObjIndex; } if (fBootDb) { bug("Get_obj_index: bad vnum %d.", vnum); exit(1); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index(int vnum) { ROOM_INDEX_DATA *pRoomIndex; for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { if (pRoomIndex->vnum == vnum) return pRoomIndex; } if (fBootDb) { bug("Get_room_index: bad vnum %d.", vnum); exit(1); } return NULL; } /* * Read a letter from a file. */ char fread_letter(FILE * fp) { char c; do { c = getc(fp); } while (isspace(c)); return c; } /* * Read a number from a file. */ int fread_number(FILE * fp) { int number; bool sign; char *ptr; int c; ptr = top_string + sizeof(char *); do { c = getc(fp); *ptr = c; } while (isspace(c)); number = 0; sign = FALSE; if (c == '+') { c = getc(fp); *ptr = c; } else if (c == '-') { sign = TRUE; c = getc(fp); *ptr = c; } if (!isdigit(c)) { bug("Fread_number: bad format.", 0); exit(1); } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc(fp); *ptr = c; } if (sign) number = 0 - number; if (c == '|') number += fread_number(fp); else if (c != ' ') ungetc(c, fp); return number; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * This function takes 40% to 50% of boot-up time. */ char *fread_string(FILE * fp) { char *plast; int c; plast = top_string + sizeof(char *); if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) { bug("Fread_string: MAX_STRING %d exceeded.", MAX_STRING); exit(1); } /* * Skip blanks. * Read first char. */ do { c = getc(fp); } while (isspace(c)); if ((*plast++ = c) == '~') return &str_empty[0]; for (;;) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ c = getc(fp); *plast = c; switch (c) // switch ( *plast = getc( fp ) ) { default: plast++; break; case EOF: bug("Fread_string: EOF", 0); exit(1); break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char *pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN(MAX_KEY_HASH - 1, plast - 1 - top_string); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof(char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if (top_string[sizeof(char *)] == pHash[0] && !strcmp(top_string + sizeof(char *) + 1, pHash + 1)) return pHash; } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof(char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup(top_string + sizeof(char *)); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol(FILE * fp) { char c; do { c = getc(fp); } while (c != '\n' && c != '\r'); do { c = getc(fp); } while (c == '\n' || c == '\r'); ungetc(c, fp); return; } /* * Read one word (into static buffer). */ char *fread_word(FILE * fp) { static char word[MAX_INPUT_LENGTH]; char buf[100]; char *pword; char cEnd; do { cEnd = getc(fp); } while (isspace(cEnd)); if (cEnd == '\'' || cEnd == '"') { pword = word; } else { word[0] = cEnd; pword = word + 1; cEnd = ' '; } for (; pword < word + MAX_INPUT_LENGTH; pword++) { *pword = getc(fp); if (cEnd == ' ' ? isspace(*pword) : *pword == cEnd) { if (cEnd == ' ') ungetc(*pword, fp); *pword = '\0'; return word; } } word[20] = '\0'; sprintf(buf, "Fread_word: word '%s' too long.", word); bug(buf, 0); exit(1); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem(int sMem) { void *pMem; int iList; pthread_mutex_lock(&memory_mutex); for (iList = 0; iList < MAX_MEM_LIST; iList++) { if (sMem <= rgSizeList[iList]) break; } if (iList == MAX_MEM_LIST) { bug("Alloc_mem: size %d too large.", sMem); exit(1); } if (rgFreeList[iList] == NULL) { pthread_mutex_unlock(&memory_mutex); pMem = alloc_perm(rgSizeList[iList]); pthread_mutex_lock(&memory_mutex); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = *((void **) rgFreeList[iList]); } pthread_mutex_unlock(&memory_mutex); return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem(void *pMem, int sMem) { int iList; pthread_mutex_lock(&memory_mutex); for (iList = 0; iList < MAX_MEM_LIST; iList++) { if (sMem <= rgSizeList[iList]) break; } if (iList == MAX_MEM_LIST) { bug("Free_mem: size %d too large.", sMem); exit(1); } *((void **) pMem) = rgFreeList[iList]; rgFreeList[iList] = pMem; pthread_mutex_unlock(&memory_mutex); return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm(int sMem) { static char *pMemPerm; static int iMemPerm; void *pMem; pthread_mutex_lock(&memory_mutex); while (sMem % sizeof(long) != 0) sMem++; if (sMem > MAX_PERM_BLOCK) { bug("Alloc_perm: %d too large.", sMem); exit(1); } if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK) { iMemPerm = 0; if ((pMemPerm = calloc(1, MAX_PERM_BLOCK)) == NULL) { dump_last_command(); perror("Alloc_perm"); exit(1); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; pthread_mutex_unlock(&memory_mutex); return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup(const char *str) { char *str_new; if (str[0] == '\0') { return &str_empty[0]; } if (str >= string_space && str < top_string) { return (char *) str; } str_new = alloc_mem(strlen(str) + 1); strcpy(str_new, str); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string(char *pstr) { if (pstr == NULL || pstr == &str_empty[0] || (pstr >= string_space && pstr < top_string)) { return; } free_mem(pstr, strlen(pstr) + 1); return; } void do_areas(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; WAIT_STATE(ch, 10); iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for (iArea = 0; iArea < iAreaHalf; iArea++) pArea2 = pArea2->next; for (iArea = 0; iArea < iAreaHalf; iArea++) { sprintf(buf, "%-39s%-39s\n\r", pArea1->name, (pArea2 != NULL) ? pArea2->name : ""); send_to_char(buf, ch); pArea1 = pArea1->next; if (pArea2 != NULL) pArea2 = pArea2->next; } return; } void do_memory(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; sprintf(buf, "Affects %5d\n\r", top_affect); send_to_char(buf, ch); sprintf(buf, "Areas %5d\n\r", top_area); send_to_char(buf, ch); sprintf(buf, "RmTxt %5d\n\r", top_rt); send_to_char(buf, ch); sprintf(buf, "ExDes %5d\n\r", top_ed); send_to_char(buf, ch); sprintf(buf, "Exits %5d\n\r", top_exit); send_to_char(buf, ch); sprintf(buf, "Helps %5d\n\r", top_help); send_to_char(buf, ch); sprintf(buf, "Mobs %5d\n\r", top_mob_index); send_to_char(buf, ch); sprintf(buf, "Objs %5d\n\r", top_obj_index); send_to_char(buf, ch); sprintf(buf, "Resets %5d\n\r", top_reset); send_to_char(buf, ch); sprintf(buf, "Rooms %5d\n\r", top_room); send_to_char(buf, ch); sprintf(buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING); send_to_char(buf, ch); sprintf(buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm); send_to_char(buf, ch); sprintf(buf, "\n\rMccp Allocated %7d bytes.\n\r", mccp_mem_usage); send_to_char(buf, ch); sprintf(buf, "Mccp Freed %7d bytes.\n\r", mccp_mem_freed); send_to_char(buf, ch); return; } /* * Stick a little fuzz on a number. */ int number_fuzzy(int number) { switch (number_bits(2)) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX(1, number); } /* * Generate a random number. */ int number_range(int from, int to) { int power; int number; if ((to = to - from + 1) <= 1) return from; for (power = 2; power < to; power <<= 1) ; while ((number = number_mm() & (power - 1)) >= to) ; return from + number; } /* * Generate a percentile roll. */ int number_percent(void) { int percent; while ((percent = number_mm() & (128 - 1)) > 99) ; return 1 + percent; } /* * Generate a random door. */ int number_door(void) { int door; while ((door = number_mm() & (8 - 1)) > 5) ; return door; } int number_bits(int width) { return number_mm() & ((1 << width) - 1); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2 + 55]; void init_mm() { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for (iState = 2; iState < 55; iState++) { piState[iState] = (piState[iState - 1] + piState[iState - 2]) & ((1 << 30) - 1); } return; } int number_mm(void) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if (++iState1 == 55) iState1 = 0; if (++iState2 == 55) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice(int number, int size) { int idice; int sum; switch (size) { case 0: return 0; case 1: return number; } for (idice = 0, sum = 0; idice < number; idice++) sum += number_range(1, size); return sum; } /* * Simple linear interpolation. */ int interpolate(int level, int value_00, int value_32) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde(char *str) { for (; *str != '\0'; str++) { if (*str == '~') *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp(const char *astr, const char *bstr) { if (astr == NULL) { bug("Str_cmp: null astr.", 0); return TRUE; } if (bstr == NULL) { bug("Str_cmp: null bstr.", 0); return TRUE; } for (; *astr || *bstr; astr++, bstr++) { if (LOWER(*astr) != LOWER(*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix(const char *astr, const char *bstr) { if (astr == NULL) { bug("Strn_cmp: null astr.", 0); return TRUE; } if (bstr == NULL) { bug("Strn_cmp: null bstr.", 0); return TRUE; } for (; *astr; astr++, bstr++) { if (LOWER(*astr) != LOWER(*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix(const char *astr, const char *bstr) { int sstr1; int sstr2; int ichar; char c0; if ((c0 = LOWER(astr[0])) == '\0') return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for (ichar = 0; ichar <= sstr2 - sstr1; ichar++) { if (c0 == LOWER(bstr[ichar]) && !str_prefix(astr, bstr + ichar)) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix(const char *astr, const char *bstr) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if (sstr1 <= sstr2 && !str_cmp(astr, bstr + sstr2 - sstr1)) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize(const char *str) { static char strcap[MAX_STRING_LENGTH]; int i; for (i = 0; str[i] != '\0'; i++) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file(CHAR_DATA * ch, char *file, char *str) { FILE *fp; if (IS_NPC(ch) || str[0] == '\0') return; fclose(fpReserve); if ((fp = fopen(file, "a")) == NULL) { perror(file); send_to_char("Could not open the file!\n\r", ch); } else { fprintf(fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str); fclose(fp); } fpReserve = fopen(NULL_FILE, "r"); return; } /* * Reports a bug. */ void bug(const char *str, int param) { char buf[MAX_STRING_LENGTH]; FILE *fp; if (fpArea != NULL) { int iLine; int iChar; if (fpArea == stdin) { iLine = 0; } else { iChar = ftell(fpArea); fseek(fpArea, 0, 0); for (iLine = 0; ftell(fpArea) < iChar; iLine++) { while (getc(fpArea) != '\n') ; } fseek(fpArea, iChar, 0); } sprintf(buf, "[*****] FILE: %s LINE: %d", strArea, iLine); log_string(buf); if ((fp = fopen("shutdown.txt", "a")) != NULL) { fprintf(fp, "[*****] %s\n", buf); fclose(fp); } } strcpy(buf, "[*****] BUG: "); sprintf(buf + strlen(buf), str, param); log_string(buf); fclose(fpReserve); if ((fp = fopen(BUG_FILE, "a")) != NULL) { fprintf(fp, "%s\n", buf); fclose(fp); } fpReserve = fopen(NULL_FILE, "r"); return; } /* * Writes a string to the log. */ void log_string(const char *str) { char *strtime; char logout[MAX_STRING_LENGTH]; strtime = ctime(¤t_time); strtime[strlen(strtime) - 1] = '\0'; fprintf(stderr, "%s :: %s\n", strtime, str); strcpy(logout, str); logchan(logout); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain(void) { return; }