/*************************************************************************** * _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ AckFUSS is modified ACK!MUD 4.3.1 * * _/ _/ _/ _/ _/ copyright Matt Goff (Kline) 2008 * * _/_/ _/ _/ _/_/_/_/ _/_/_/_/ * * _/ _/ _/ _/ _/ Support for this code is provided * * _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ at www.ackmud.net -- check it out!* ***************************************************************************/ #define DEC_VAMPIRE_H #if __STDC__ || defined(__cplusplus) #define P_(s) s #else #define P_(s) () #endif /* vampire.c */ bool spell_blood_leach P_((int sn, int level, CHAR_DATA *ch, void *vo, OBJ_DATA *obj)); bool spell_shade P_((int sn, int level, CHAR_DATA *ch, void *vo, OBJ_DATA *obj)); bool spell_embrace P_((int sn, int level, CHAR_DATA *ch, void *vo, OBJ_DATA *obj)); void do_family P_((CHAR_DATA *ch, char *argument)); void do_instruct P_((CHAR_DATA *ch, char *argument)); bool spell_mesmerise P_((int sn, int level, CHAR_DATA *ch, void *vo, OBJ_DATA *obj)); bool spell_cloak_darkness P_((int sn, int level, CHAR_DATA *ch, void *vo, OBJ_DATA *obj)); bool spell_blood_walk P_((int sn, int level, CHAR_DATA *ch, void *vo, OBJ_DATA *obj)); bool spell_blood_sign P_((int sn, int level, CHAR_DATA *ch, void *vo, OBJ_DATA *obj)); bool spell_blood_sense P_((int sn, int level, CHAR_DATA *ch, void *vo, OBJ_DATA *obj)); #undef P_