/*************************************************************************** * _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ AckFUSS is modified ACK!MUD 4.3.1 * * _/ _/ _/ _/ _/ copyright Matt Goff (Kline) 2008 * * _/_/ _/ _/ _/_/_/_/ _/_/_/_/ * * _/ _/ _/ _/ _/ Support for this code is provided * * _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ at www.ackmud.net -- check it out!* ***************************************************************************/ #define DEC_ACT_MOVE_H #if __STDC__ || defined(__cplusplus) #define P_(s) s #else #define P_(s) () #endif /* act_move.c */ void do_north P_((CHAR_DATA *ch, char *argument)); void do_east P_((CHAR_DATA *ch, char *argument)); void do_south P_((CHAR_DATA *ch, char *argument)); void do_west P_((CHAR_DATA *ch, char *argument)); void do_up P_((CHAR_DATA *ch, char *argument)); void do_down P_((CHAR_DATA *ch, char *argument)); int find_door P_((CHAR_DATA *ch, char *arg)); void do_open P_((CHAR_DATA *ch, char *argument)); void do_close P_((CHAR_DATA *ch, char *argument)); void do_lock P_((CHAR_DATA *ch, char *argument)); void do_unlock P_((CHAR_DATA *ch, char *argument)); void do_pick P_((CHAR_DATA *ch, char *argument)); void do_stand P_((CHAR_DATA *ch, char *argument)); void do_rest P_((CHAR_DATA *ch, char *argument)); void do_sleep P_((CHAR_DATA *ch, char *argument)); void do_wake P_((CHAR_DATA *ch, char *argument)); void do_shadowform P_((CHAR_DATA *ch, char *argument)); void do_sneak P_((CHAR_DATA *ch, char *argument)); void do_warcry P_((CHAR_DATA *ch, char *argument)); void do_hide P_((CHAR_DATA *ch, char *argument)); void do_visible P_((CHAR_DATA *ch, char *argument)); void do_clan_recall P_((CHAR_DATA *ch, char *argument)); void do_recall P_((CHAR_DATA *ch, char *argument)); void do_train P_((CHAR_DATA *ch, char *argument)); void do_guild P_((CHAR_DATA *ch, char *argument)); void do_halls P_((CHAR_DATA *ch, char *argument)); void do_smash P_((CHAR_DATA *ch, char *argument)); void do_scan P_((CHAR_DATA *ch, char *argument)); void do_enter P_((CHAR_DATA *ch, char *argument)); void do_scout P_((CHAR_DATA *ch, char *argument)); void do_abandon P_((CHAR_DATA *ch, char *argument)); void move_char P_(( CHAR_DATA * ch, int door, bool look )); #undef P_