/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * _/ _/_/_/ _/ _/ _/ ACK! MUD is modified * * _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code * * _/ _/ _/ _/_/ _/ (c)Stephen Zepp 1998 * * _/_/_/_/ _/ _/ _/ Version #: 4.3 * * _/ _/ _/_/_/ _/ _/ _/ * * * * http://ackmud.nuc.net/ * * zenithar@ackmud.nuc.net * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ AckFUSS is modified ACK!MUD 4.3.1 * * _/ _/ _/ _/ _/ copyright Matt Goff (Kline) 2008 * * _/_/ _/ _/ _/_/_/_/ _/_/_/_/ * * _/ _/ _/ _/ _/ Support for this code is provided * * _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ at www.ackmud.net -- check it out!* ***************************************************************************/ #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "globals.h" #ifndef DEC_ACT_COMM_H #include "h/act_comm.h" #endif #ifndef DEC_ACT_INFO_H #include "h/act_info.h" #endif #ifndef DEC_BUILD_H #include "h/build.h" #endif #ifndef DEC_COMM_H #include "h/comm.h" #endif #ifndef DEC_DB_H #include "h/db.h" #endif #ifndef DEC_HANDLER_H #include "h/handler.h" #endif #ifndef DEC_MONEY_H #include "h/money.h" #endif #ifndef DEC_SSM_H #include "h/ssm.h" #endif /* Added back-in the note code, but made more like PO system */ bool is_note_to( CHAR_DATA * ch, NOTE_DATA * pnote ) { if( is_name( ch->name, pnote->to_list ) ) return TRUE; return FALSE; } void note_attach( CHAR_DATA * ch ) { NOTE_DATA *pnote; if( ch->pnote ) return; pnote = new NOTE_DATA; pnote->sender = str_dup(ch->name); ch->pnote = pnote; return; } void note_remove( CHAR_DATA * ch, NOTE_DATA * pnote ) { FILE *fp; char *to_list; char to_new[MAX_INPUT_LENGTH]; char to_one[MAX_INPUT_LENGTH]; std::list<NOTE_DATA *>::iterator li; /* * Build a new to_list. * Strip out this recipient. */ to_one[0] = '\0'; to_new[0] = '\0'; to_list = pnote->to_list; while( *to_list != '\0' ) { to_list = one_argument( to_list, to_one ); if( to_one[0] != '\0' && str_cmp( ch->name, to_one ) ) { strncat( to_new, " ", MSL ); strncat( to_new, to_one, MSL ); } } /* * Just a simple recipient removal? */ if( str_cmp( ch->name, pnote->sender ) && to_new[0] != '\0' ) { free_string( pnote->to_list ); pnote->to_list = str_dup( to_new + 1 ); return; } /* * Remove note from linked list. */ note_list.remove(pnote); delete pnote; /* * Rewrite entire list. */ if( !( fp = file_open( NOTE_FILE, "w" ) ) ) { perror( NOTE_FILE ); } else { for( li = note_list.begin(); li != note_list.end(); li++ ) { pnote = *li; fprintf( fp, "Sender %s~\n", pnote->sender ); fprintf( fp, "Date %s~\n", pnote->date ); fprintf( fp, "Stamp %ld\n", pnote->date_stamp ); fprintf( fp, "To %s~\n", pnote->to_list ); fprintf( fp, "Subject %s~\n", pnote->subject ); fprintf( fp, "Text\n%s~\n\n", pnote->text ); } } file_close(fp); return; } /* Date stamp idea comes from Alander of ROM */ void do_note( CHAR_DATA * ch, char *argument ) { CHAR_DATA *postie; NOTE_DATA *pnote; std::list<NOTE_DATA *>::iterator li; char buf[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH * 7]; char arg[MAX_INPUT_LENGTH]; int vnum; int anum; char *tilde; if( IS_NPC( ch ) ) return; buf[0] = '\0'; buf1[0] = '\0'; for( postie = ch->in_room->first_person; postie != NULL; postie = postie->next_in_room ) if( IS_NPC( postie ) && postie->act.test(ACT_POSTMAN) ) break; if( postie == NULL ) { send_to_char( "But there is no PostMaster here!\r\n", ch ); return; } argument = one_argument( argument, arg ); smash_tilde( argument ); if( arg[0] == '\0' ) { do_note( ch, "read" ); return; } if( !str_cmp( arg, "list" ) ) { vnum = 0; buf1[0] = '\0'; for( li = note_list.begin(); li != note_list.end(); li++ ) { pnote = *li; if( is_note_to( ch, pnote ) ) { snprintf( buf, MSL, "[%3d%s] %s: %s\r\n", vnum, ( pnote->date_stamp > ch->last_note && str_cmp( pnote->sender, ch->name ) ) ? "N" : " ", pnote->sender, pnote->subject ); strncat( buf1, buf, MSL ); vnum++; } } if( vnum == 0 ) send_to_char( "There are no messages waiting for you. Sorry!\r\n", ch ); else { /* * act message */ send_to_char( buf1, ch ); } return; } if( !str_cmp( arg, "read" ) ) { bool fAll; if( !str_cmp( argument, "all" ) ) { fAll = TRUE; anum = 0; } else if( argument[0] == '\0' || !str_prefix( argument, "next" ) ) /* * read next unread note */ { vnum = 0; buf1[0] = '\0'; for( li = note_list.begin(); li != note_list.end(); li++ ) { pnote = *li; if( is_note_to( ch, pnote ) && str_cmp( ch->name, pnote->sender ) && ch->last_note < pnote->date_stamp ) { snprintf( buf, MSL, "The letter is postmarked %d:%s\r\n", vnum, pnote->date ); strncat( buf1, buf, MSL ); snprintf( buf, MSL, "It bears the mark of %s on the envelope,\r\n", pnote->sender ); strncat( buf1, buf, MSL ); snprintf( buf, MSL, "Across the top of the letter it says: %s\r\n", pnote->subject ); strncat( buf1, buf, MSL ); strncat( buf1, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\r\n", MSL ); strncat( buf1, pnote->text, MSL ); ch->last_note = UMAX( ch->last_note, pnote->date_stamp ); send_to_char( buf1, ch ); return; } else vnum++; } send_to_char( "You have no unread letters.\r\n", ch ); return; } else if( is_number( argument ) ) { fAll = FALSE; anum = atoi( argument ); } else { send_to_char( "Read which letter?\r\n", ch ); return; } vnum = 0; buf1[0] = '\0'; for( li = note_list.begin(); li != note_list.end(); li++ ) { pnote = *li; if( is_note_to( ch, pnote ) && ( vnum++ == anum || fAll ) ) { snprintf( buf, MSL, "The letter is postmarked %d:%s\r\n", vnum, pnote->date ); strncat( buf1, buf, MSL ); snprintf( buf, MSL, "It bears the mark of %s on the envelope,\r\n", pnote->sender ); strncat( buf1, buf, MSL ); snprintf( buf, MSL, "Across the top of the letter it says: %s\r\n", pnote->subject ); strncat( buf1, buf, MSL ); strncat( buf1, "-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\r\n", MSL ); strncat( buf1, pnote->text, MSL ); if( !fAll ) send_to_char( buf1, ch ); else strncat( buf1, "\r\n", MSL ); ch->last_note = UMAX( ch->last_note, pnote->date_stamp ); if( !fAll ) return; } } if( !fAll ) send_to_char( "No such letter.\r\n", ch ); else send_to_char( buf1, ch ); return; } if( !str_cmp( arg, "write" ) || !str_cmp( arg, "edit" ) ) { note_attach( ch ); build_strdup( &ch->pnote->text, "$edit", TRUE, FALSE, ch ); return; } if( !str_cmp( arg, "+" ) ) { note_attach( ch ); strcpy( buf, ch->pnote->text ); if( strlen( buf ) + strlen( argument ) >= MAX_STRING_LENGTH - 200 ) { send_to_char( "Letter too long.\r\n", ch ); return; } while( ( tilde = strchr( argument, '~' ) ) != NULL ) { *tilde = '-'; } strncat( buf, argument, MSL ); strncat( buf, "\r\n", MSL ); free_string( ch->pnote->text ); ch->pnote->text = str_dup( buf ); send_to_char( "Ok.\r\n", ch ); return; } if( !str_cmp( arg, "subject" ) ) { note_attach( ch ); free_string( ch->pnote->subject ); ch->pnote->subject = str_dup( argument ); send_to_char( "Ok.\r\n", ch ); return; } if( !str_cmp( arg, "to" ) ) { note_attach( ch ); free_string( ch->pnote->to_list ); ch->pnote->to_list = str_dup( argument ); send_to_char( "Ok.\r\n", ch ); return; } if( !str_cmp( arg, "clear" ) ) { if( ch->pnote ) { delete ch->pnote; ch->pnote = NULL; } send_to_char( "Ok.\r\n", ch ); return; } if( !str_cmp( arg, "show" ) ) { if( !ch->pnote ) { send_to_char( "You have no letter in progress.\r\n", ch ); return; } snprintf( buf, MSL, "%s: %s\r\nTo: %s\r\n", ch->pnote->sender, ch->pnote->subject, ch->pnote->to_list ); send_to_char( buf, ch ); send_to_char( ch->pnote->text, ch ); return; } if( !str_cmp( arg, "post" ) || !str_prefix( arg, "send" ) ) { FILE *fp; char *strtime; if( !ch->pnote ) { send_to_char( "You have no letter in progress.\r\n", ch ); return; } if( !str_cmp( ch->pnote->to_list, "" ) ) { send_to_char( "You need to provide recipient name(s).\r\n", ch ); return; } if( !str_cmp( ch->pnote->subject, "" ) ) { send_to_char( "You need to provide a subject.\r\n", ch ); return; } strtime = ctime( ¤t_time ); strtime[strlen( strtime ) - 1] = '\0'; free_string( ch->pnote->date ); ch->pnote->date = str_dup( strtime ); ch->pnote->date_stamp = current_time; pnote = ch->pnote; ch->pnote = NULL; if( !( fp = file_open( NOTE_FILE, "a" ) ) ) { perror( NOTE_FILE ); } else { fprintf( fp, "Sender %s~\n", pnote->sender ); fprintf( fp, "Date %s~\n", pnote->date ); fprintf( fp, "Stamp %ld\n", pnote->date_stamp ); fprintf( fp, "To %s~\n", pnote->to_list ); fprintf( fp, "Subject %s~\n", pnote->subject ); fprintf( fp, "Text\n%s~\n\n", pnote->text ); } file_close(fp); send_to_char( "Ok.\r\n", ch ); return; } if( !str_cmp( arg, "remove" ) ) { if( !is_number( argument ) ) { send_to_char( "Remove which letter number?\r\n", ch ); return; } anum = atoi( argument ); vnum = 0; for( li = note_list.begin(); li != note_list.end(); li++ ) { pnote = *li; if( is_note_to( ch, pnote ) && vnum++ == anum ) { note_remove( ch, pnote ); send_to_char( "Ok.\r\n", ch ); return; } } send_to_char( "No such letter.\r\n", ch ); return; } send_to_char( "Huh? Type 'help letter' for usage.\r\n", ch ); return; } /* * Generic channel function. */ void talk_channel( CHAR_DATA * ch, char *argument, int channel, const char *verb ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; int position; char ansi[MAX_STRING_LENGTH]; buf[0] = '\0'; ansi[0] = '\0'; if( IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) && ( channel != CHANNEL_HOWL ) ) { send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch ); return; } /* * Allows immortals to communicate in silent rooms */ if( ch->in_room->room_flags.test(RFLAG_QUIET) && !IS_IMMORTAL( ch ) ) /* Sssshhh! */ { send_to_char( "Ssshhh! This is a quiet room!\r\n", ch ); return; } if( argument[0] == '\0' ) { snprintf( buf, MSL, "%s what?\r\n", verb ); buf[0] = UPPER( buf[0] ); return; } ch->deaf.reset(channel); if( ch->deaf.test(CHANNEL_HERMIT) ) send_to_char( "You are hermit right now, and will not hear the response.\r\n ", ch ); if( !str_cmp(argument,"history") && !IS_NPC(ch) ) { check_chistory(ch,channel); return; } if( !IS_NPC( ch ) && ch->act.test(ACT_SILENCE) ) { snprintf( buf, MSL, "You can't %s.\r\n", verb ); send_to_char( buf, ch ); return; } if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) argument = slur_text( argument ); switch ( channel ) { default: snprintf( buf, MSL, "You %s '%s'.\r\n", verb, argument ); send_to_char( buf, ch ); snprintf( buf, MSL, "$n %ss '$t'.", verb ); break; case CHANNEL_GOSSIP: snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "gossip" ), verb, argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "$n %ss '$t'.", verb ); break; case CHANNEL_CRUSADE: snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "crusade" ), verb, argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "$n %ss '$t'.", verb ); break; case CHANNEL_AUCTION: snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "auction" ), verb, argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "$n %ss '$t'.", verb ); break; case CHANNEL_MUSIC: snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "music" ), verb, argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "$n %ss '$t'.", verb ); break; case CHANNEL_YELL: snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "yell" ), verb, argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "$n %ss '$t'.", verb ); break; case CHANNEL_ADEPT: snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name, color_string( ch, "adept" ), argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "$n %s: '$t'.", verb ); break; case CHANNEL_FLAME: snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "flame" ), verb, argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "$n %ss '$t'.", verb ); break; case CHANNEL_SHOUT: snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "shout" ), verb, argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "$n %ss '$t'.", verb ); break; case CHANNEL_CLAN: snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name, color_string( ch, "clan" ), argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "$n %s: '$t'.", verb ); break; case CHANNEL_FAMILY: snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name, color_string( ch, "clan" ), argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "$n %s: '$t'.", verb ); break; case CHANNEL_HOWL: snprintf( buf, MSL, "%sYou %s '%s'.%s\r\n", color_string( ch, "clan" ), verb, argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "$n %ss '$t'.", verb ); break; case CHANNEL_RACE: snprintf( buf, MSL, "%s%s %s: '%s'.%s\r\n", color_string( ch, "race" ), verb, ch->name, argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "$n %s: '$t'.", verb ); break; case CHANNEL_CREATOR: snprintf( buf, MSL, "%s $n: $t.", verb ); position = ch->position; ch->position = POS_STANDING; act( buf, ch, argument, NULL, TO_CHAR ); ch->position = position; break; case CHANNEL_IMMTALK: snprintf( buf, MSL, "$n: $t." ); position = ch->position; ch->position = POS_STANDING; act( buf, ch, argument, NULL, TO_CHAR ); ch->position = position; break; case CHANNEL_REMORTTALK: snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name, color_string( ch, "remort" ), argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "%s $n: $t.", verb ); break; case CHANNEL_DIPLOMAT: snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name, color_string( ch, "diplomat" ), argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "%s $n: $t.", verb ); break; case CHANNEL_QUEST: snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name, color_string( ch, "quest" ), argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "%s $n: $t.", verb ); break; case CHANNEL_OOC: snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name, color_string( ch, "ooc" ), argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "%s $n: $t.", verb ); break; case CHANNEL_GAME: snprintf( buf, MSL, "%s %s: '%s%s%s'.\r\n", verb, ch->name, color_string( ch, "game" ), argument, color_string( ch, "normal" ) ); send_to_char( buf, ch ); snprintf( buf, MSL, "%s $n: $t.", verb ); break; } { bool has_howled = FALSE; for( d = first_desc; d != NULL; d = d->next ) { CHAR_DATA *och; CHAR_DATA *vch; och = ( d->original ) ? ( d->original ) : ( d->character ); vch = d->character; if( d->connected == CON_PLAYING && vch != ch && !och->deaf.test(channel) && !och->deaf.test(CHANNEL_HERMIT) ) { if( vch->in_room->room_flags.test(RFLAG_QUIET) && !IS_IMMORTAL( ch ) ) continue; if( channel == CHANNEL_CREATOR && get_trust( och ) < MAX_LEVEL ) continue; if( channel == CHANNEL_IMMTALK && !IS_HERO( och ) ) continue; if( channel == CHANNEL_DIPLOMAT && !och->act.test(ACT_CDIPLOMAT) ) continue; if( channel == CHANNEL_REMORTTALK && !is_remort( och ) ) continue; if( channel == CHANNEL_YELL && vch->in_room->area != ch->in_room->area ) continue; if( channel == CHANNEL_ZZZ && vch->position != POS_SLEEPING && och->level != 85 ) continue; if( channel == CHANNEL_RACE && vch->race != ch->race && ( och->level != 85 || och->deaf.test(CHANNEL_ALLRACE) ) ) continue; if( channel == CHANNEL_CLAN && och->clan != ch->clan && ( och->deaf.test(CHANNEL_ALLCLAN) || get_trust( och ) != MAX_LEVEL ) ) continue; if( ( channel == CHANNEL_FAMILY ) && ( ( !IS_VAMP( och ) || !IS_VAMP( ch ) ) || ( och->pcdata->super->bloodline != ch->pcdata->super->bloodline ) ) ) continue; if( channel == CHANNEL_ADEPT && vch->adept_level < 1 ) continue; if( ( channel == CHANNEL_HOWL ) && ( !IS_WOLF( och ) ) ) { if( och->in_room->area != ch->in_room->area ) continue; else { if( och->in_room == ch->in_room ) { if( !has_howled ) { check_social( ch, "howl", "" ); has_howled = TRUE; } } else send_to_char( "@@rAn eerie @@bHowl@@r sends chills up your spine.@@N\r\n", och ); continue; } } position = vch->position; if( channel != CHANNEL_SHOUT && channel != CHANNEL_YELL ) vch->position = POS_STANDING; switch ( channel ) { default: snprintf( ansi, MSL, "%s", buf ); break; case CHANNEL_SHOUT: snprintf( ansi, MSL, "%s%s%s", color_string( vch, "shout" ), buf, color_string( vch, "normal" ) ); break; case CHANNEL_RACE: snprintf( ansi, MSL, "%s%s%s", color_string( vch, "race" ), buf, color_string( vch, "normal" ) ); break; case CHANNEL_MUSIC: snprintf( ansi, MSL, "%s%s%s", color_string( vch, "music" ), buf, color_string( vch, "normal" ) ); break; case CHANNEL_CLAN: snprintf( ansi, MSL, "%s%s%s", color_string( vch, "clan" ), buf, color_string( vch, "normal" ) ); break; case CHANNEL_FLAME: snprintf( ansi, MSL, "%s%s%s", color_string( vch, "flame" ), buf, color_string( vch, "normal" ) ); break; case CHANNEL_YELL: snprintf( ansi, MSL, "%s%s%s", color_string( vch, "yell" ), buf, color_string( vch, "normal" ) ); break; case CHANNEL_GOSSIP: snprintf( ansi, MSL, "%s%s%s", color_string( vch, "gossip" ), buf, color_string( vch, "normal" ) ); break; case CHANNEL_OOC: snprintf( ansi, MSL, "%s%s%s", color_string( vch, "gossip" ), buf, color_string( vch, "normal" ) ); break; case CHANNEL_CRUSADE: snprintf( ansi, MSL, "%s%s%s", color_string( vch, "gossip" ), buf, color_string( vch, "normal" ) ); break; } //switch act( ansi, ch, IS_GHOST(ch) ? IS_GHOST(vch) ? argument : ghost_text(argument) : argument, vch, TO_VICT ); vch->position = position; } //if connected } //d loop update_chistory(ch,argument,channel); return; } //no reason } void do_creator( CHAR_DATA * ch, char *argument ) { talk_channel( ch, argument, CHANNEL_CREATOR, "[C-Net]" ); return; } void do_gossip( CHAR_DATA * ch, char *argument ) { talk_channel( ch, argument, CHANNEL_GOSSIP, "gossip" ); return; } void do_crusade( CHAR_DATA * ch, char *argument ) { talk_channel( ch, argument, CHANNEL_CRUSADE, "@@lcrusade" ); if( ( !str_cmp( argument, "what mob?" ) ) || ( !str_cmp( argument, "who was the thief?" ) ) || ( !str_cmp( argument, "who is the thief?" ) ) || ( !str_cmp( argument, "what item?" ) ) || ( !str_cmp( argument, "where are you?" ) ) || ( !str_cmp( argument, "who stole the item?" ) ) || ( !str_cmp( argument, "where is the thief?" ) ) ) ask_quest_question( ch, argument ); return; } void do_music( CHAR_DATA * ch, char *argument ) { talk_channel( ch, argument, CHANNEL_MUSIC, "music" ); return; } void do_quest2( CHAR_DATA * ch, char *argument ) { talk_channel( ch, argument, CHANNEL_QUEST, "@@a[@@cQUEST@@a]@@W" ); return; } void do_game( CHAR_DATA * ch, char *argument ) { talk_channel( ch, argument, CHANNEL_GAME, "@@y[@@rGAME@@y]@@W" ); return; } void do_race( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) ) { send_to_char( "NPCs cannot use this channel.\r\n", ch ); return; } snprintf( buf, MSL, "[ %s ]", race_table[ch->race].race_name ); talk_channel( ch, argument, CHANNEL_RACE, buf ); return; } void do_clan( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) ) { send_to_char( "NPCs cannot use this channel.\r\n", ch ); return; } if( ch->clan == 0 ) { send_to_char( "Only players in clans may use this channel.\r\n", ch ); return; } snprintf( buf, MSL, "[%s]", clan_table[ch->clan].clan_abbr ); talk_channel( ch, argument, CHANNEL_CLAN, buf ); return; } void do_familytalk( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) ) { send_to_char( "NPCs cannot use this channel.\r\n", ch ); return; } if( !IS_VAMP( ch ) ) { send_to_char( "Huh?\r\n", ch ); return; } snprintf( buf, MSL, "[%s]", get_family_name( ch ) ); talk_channel( ch, argument, CHANNEL_FAMILY, buf ); return; } void do_howl( CHAR_DATA * ch, char *argument ) { /* * char buf[MAX_STRING_LENGTH]; */ if( IS_NPC( ch ) ) { send_to_char( "NPCs cannot use this channel.\r\n", ch ); return; } if( !IS_WOLF( ch ) ) { check_social( ch, "howl", "" ); return; } /* * snprintf( buf, "[%s]", get_family_name ( ch ) ); */ talk_channel( ch, argument, CHANNEL_HOWL, "@@bHowl@@N" ); return; } void do_newbie( CHAR_DATA * ch, char *argument ) { talk_channel( ch, argument, CHANNEL_NEWBIE, "newbie" ); return; } void do_question( CHAR_DATA * ch, char *argument ) { talk_channel( ch, argument, CHANNEL_QUESTION, "question" ); return; } void do_answer( CHAR_DATA * ch, char *argument ) { talk_channel( ch, argument, CHANNEL_QUESTION, "answer" ); return; } void do_shout( CHAR_DATA * ch, char *argument ) { talk_channel( ch, argument, CHANNEL_SHOUT, "shout" ); return; } /* * Flame and zzz added by Stephen * zzz will only be available to sleeping chars ;) */ void do_flame( CHAR_DATA * ch, char *argument ) { if( ch->level < 3 ) { send_to_char( "You must be level 3 to use this channel.\r\n", ch ); return; } talk_channel( ch, argument, CHANNEL_FLAME, "flame" ); return; } void do_zzz( CHAR_DATA * ch, char *argument ) { if( ch->level < 3 ) { send_to_char( "You must be level 3 to use this channel.\r\n", ch ); if( !( ch->position == POS_SLEEPING ) ) { send_to_char( "And you have to be asleep anyway!!!\r\n", ch ); } return; } /* * check is asleep, if not then say not when awake, and return */ if( !( ch->position == POS_SLEEPING ) ) { send_to_char( "You can only use this channel when asleep!\r\n", ch ); return; } talk_channel( ch, argument, CHANNEL_ZZZ, "zzz" ); return; } void do_yell( CHAR_DATA * ch, char *argument ) { talk_channel( ch, argument, CHANNEL_YELL, "yell" ); return; } void do_immtalk( CHAR_DATA * ch, char *argument ) { talk_channel( ch, argument, CHANNEL_IMMTALK, "immtalk" ); return; } void do_diptalk( CHAR_DATA * ch, char *argument ) { if( !ch->act.test(ACT_CDIPLOMAT) ) { send_to_char( "You are not a clan diplomat.\r\n", ch ); return; } talk_channel( ch, argument, CHANNEL_DIPLOMAT, "@@lNEGOTIATE@@N" ); return; } void do_remorttalk( CHAR_DATA * ch, char *argument ) { if( !is_remort( ch ) ) { send_to_char( "You are not a @@mREMORT@@N!!!\r\n", ch ); return; } talk_channel( ch, argument, CHANNEL_REMORTTALK, "[@@mREMORT@@N]" ); return; } void do_ooc( CHAR_DATA * ch, char *argument ) { talk_channel( ch, argument, CHANNEL_OOC, "[OOC]" ); return; } void do_adepttalk( CHAR_DATA * ch, char *argument ) { if( ch->adept_level < 1 ) { send_to_char( "You are not @@cADEPT!!@@N\r\n", ch ); return; } talk_channel( ch, argument, CHANNEL_ADEPT, "[@@lADEPT@@N]" ); return; } void do_say( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; CHAR_DATA *ppl; if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) ) { send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch ); return; } if( ch->in_room->room_flags.test(RFLAG_QUIET) && !IS_IMMORTAL( ch ) ) { send_to_char( "Sssshhhh! This is a quiet room!\r\n", ch ); return; } if( argument[0] == '\0' ) { send_to_char( "Say what?\r\n", ch ); return; } if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) argument = slur_text( argument ); snprintf( buf, MSL, "You say '%s$T%s'.", color_string( ch, "say" ), color_string( ch, "normal" ) ); act( buf, ch, NULL, argument, TO_CHAR ); for( ppl = ch->in_room->first_person; ppl != NULL; ppl = ppl->next_in_room ) { snprintf( buf, MSL, "$n says '%s$t%s'.", color_string( ppl, "say" ), color_string( ppl, "normal" ) ); act( buf, ch, IS_GHOST(ch) ? IS_GHOST(ppl) ? argument : ghost_text(argument) : argument, ppl, TO_VICT ); } return; } /* added by Eligan, July 10 */ void do_ignore( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; char *arg[3]; int i; if( IS_NPC( ch ) ) { send_to_char( "NOT for NPCs!\r\n", ch ); return; } if( argument[0] == '\0' ) { send_to_char( "\n@@ySyntax@@g: ignore <victim>\n\r\n", ch ); send_to_char( "Current people to be ignored:\r\n ", ch ); for( i = 0; i < 3; i++ ) { if( ch->pcdata->ignore_list[i] != NULL ) { snprintf( buf, MSL, " %d) @@R%s@@g\r\n", i + 1, ch->pcdata->ignore_list[i] ); send_to_char( buf, ch ); } else { snprintf( buf, MSL, " %d) @@Rnobody@@g\r\n", i + 1 ); send_to_char( buf, ch ); } } return; } if( !str_cmp( argument, "self" ) ) { send_to_char( "Why would you want to do that?\r\n", ch ); return; } if( ( victim = get_char_world( ch, argument ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "You can only ignore players!!\r\n", ch ); return; } if( IS_IMMORTAL( victim ) ) { send_to_char( "You cannot ignore immortals!\r\n", ch ); return; } /* if ( argument[0] == '\0' ) { send_to_char( "\n@@ySyntax@@g: ignore <victim>\n\r\n", ch ); send_to_char( "Current people to be ignored:\r\n ", ch ); for( i=0 ; i<3 ; i++ ) { if( ch->pcdata->ignore_list[i] != NULL ) { snprintf(buf, MSL, " %d) @@R%s@@g\r\n",i+1,ch->pcdata->ignore_list[i]); send_to_char( buf, ch ); } else { snprintf( buf, MSL, " %d) @@Rnobody@@g\r\n", i+1 ); send_to_char( buf, ch ); } } return; } */ /* * else *//* * it has an argument */ /* { */ for( i = 0; i < 3; i++ ) { if( ch->pcdata->ignore_list[i] == NULL ) { ch->pcdata->ignore_list[i] = str_dup( "nobody" ); } arg[i] = str_dup( ch->pcdata->ignore_list[i] ); } if( !str_cmp( victim->name, arg[0] ) || !str_cmp( victim->name, arg[1] ) || !str_cmp( victim->name, arg[2] ) ) { /* if already on the list, remove them */ i = 0; while( str_cmp( victim->name, arg[i] ) ) { i++; } while( i < 2 ) { free_string( ch->pcdata->ignore_list[i] ); ch->pcdata->ignore_list[i] = str_dup( arg[i + 1] ); i++; } free_string( ch->pcdata->ignore_list[2] ); ch->pcdata->ignore_list[2] = str_dup( "nobody" ); } else /* if not on list already */ { if( !( !str_cmp( arg[0], "nobody" ) || !str_cmp( arg[1], "nobody" ) || !str_cmp( arg[2], "nobody" ) ) ) { send_to_char( "Too many names, remove one first.\r\n", ch ); for( i = 0; i < 3; i++ ) free_string( arg[i] ); return; } for( i = 0; i < 3; i++ ) { if( !str_cmp( arg[i], "nobody" ) ) { free_string( ch->pcdata->ignore_list[i] ); ch->pcdata->ignore_list[i] = str_dup( argument ); break; } } } send_to_char( "\nCurrent person to be ignored:\r\n", ch ); for( i = 0; i < 3; i++ ) { snprintf( buf, MSL, " %d) @@R%s@@g\r\n", i + 1, ch->pcdata->ignore_list[i] ); send_to_char( buf, ch ); } for( i = 0; i < 3; i++ ) free_string( arg[i] ); return; /* } */ } void do_tell( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int position; if( ch->in_room->vnum == ROOM_VNUM_JAIL && !IS_IMMORTAL( ch ) ) { send_to_char( "You cannot send tells from jail.\r\n", ch ); return; } if( IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) ) { send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch ); return; } if( ch->act.test(ACT_AFK) ) { ch->act.reset(ACT_AFK); act( "You are no longer AFK.", ch, NULL, NULL, TO_CHAR ); } if( ch->act.test(ACT_SILENCE) ) { send_to_char( "Your message didn't get through.\r\n", ch ); return; } argument = one_argument( argument, arg ); if( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Tell whom what?\r\n", ch ); return; } /* * See if character is playing and visible to ch... if victim is * * an immortal they are told that a player is trying to talk to them. * * -- Stephen */ if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( !IS_NPC( victim ) && IS_WOLF( victim ) && ( IS_SHIFTED( victim ) || IS_RAGED( victim ) ) ) { send_to_char( "They can't hear you.\r\n", ch ); return; } if( !IS_NPC( victim ) && !victim->desc ) { act( "Sorry, but $N is currently link dead.", ch, NULL, victim, TO_CHAR ); return; } if( victim->act.test(ACT_AFK) ) { act( "$N is currently away from keyboard.", ch, NULL, victim, TO_CHAR ); return; } if( victim->in_room->room_flags.test(RFLAG_QUIET) && !IS_IMMORTAL( ch ) ) { act( "$N is in a quiet room, $E can't hear you.", ch, NULL, victim, TO_CHAR ); return; } if( ( !IS_NPC( victim ) ) && ( !str_cmp( victim->pcdata->ignore_list[0], ch->name ) || !str_cmp( victim->pcdata->ignore_list[1], ch->name ) || !str_cmp( victim->pcdata->ignore_list[2], ch->name ) ) ) { snprintf( buf, MSL, "%s @@Ris ignoring you!!@@g\r\n", victim->name ); send_to_char( buf, ch ); return; } /* if( victim->pcdata->ignore_list == ch->name ){ */ /* if( !str_cmp(victim->pcdata->ignore_list, ch->name) ){ send_to_char( "They are ignoring you\r\n", ch); return; } if( victim->pcdata->ignore_list != NULL ){ *//* * { == ch->name ){ */ /* snprintf( buf, MSL, "%s, %s\r\n", victim->pcdata->ignore_list, ch->name ); send_to_char( buf, ch); return; }*/ if( !IS_IMMORTAL( ch ) && !IS_AWAKE( victim ) ) { act( "$E can't hear you.", ch, 0, victim, TO_CHAR ); return; } if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) argument = slur_text( argument ); snprintf( buf, MSL, "You tell $N '%s$t%s'.", color_string( ch, "tell" ), color_string( ch, "normal" ) ); act( buf, ch, argument, victim, TO_CHAR ); position = victim->position; victim->position = POS_STANDING; snprintf( buf, MSL, "$n tells you '%s$t%s'.", color_string( victim, "tell" ), color_string( victim, "normal" ) ); act( buf, ch, argument, victim, TO_VICT ); victim->position = position; victim->reply = ch; return; } void do_reply( CHAR_DATA * ch, char *argument ) { CHAR_DATA *victim; int position; if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) ) { send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch ); return; } if( !IS_NPC( ch ) && ch->act.test(ACT_SILENCE) ) { send_to_char( "Your message didn't get through.\r\n", ch ); return; } if( ( victim = ch->reply ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( !IS_NPC( victim ) && IS_WOLF( victim ) && ( IS_SHIFTED( victim ) || IS_RAGED( victim ) ) ) { send_to_char( "They can't hear you.\r\n", ch ); return; } if( victim->in_room->room_flags.test(RFLAG_QUIET) && !IS_IMMORTAL( ch ) ) { act( "$N is in a quiet room. $E can't hear you.", ch, NULL, victim, TO_CHAR ); return; } if( !IS_IMMORTAL( ch ) && !IS_AWAKE( victim ) ) { act( "$E can't hear you.", ch, 0, victim, TO_CHAR ); return; } if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) argument = slur_text( argument ); act( "You tell $N '$t'.", ch, argument, victim, TO_CHAR ); position = victim->position; victim->position = POS_STANDING; act( "$n tells you '$t'.", ch, argument, victim, TO_VICT ); victim->position = position; victim->reply = ch; return; } void do_emote( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char *plast; buf[0] = '\0'; if( !IS_NPC( ch ) && ch->act.test(ACT_NO_EMOTE) ) { send_to_char( "You can't show your emotions.\r\n", ch ); return; } if( ch->in_room->room_flags.test(RFLAG_QUIET) ) { send_to_char( "You can't show your emotions in a quiet room!\r\n", ch ); return; } if( argument[0] == '\0' ) { send_to_char( "Emote what?\r\n", ch ); return; } for( plast = argument; *plast != '\0'; plast++ ) ; strcpy( buf, argument ); if( isalpha( plast[-1] ) ) strncat( buf, ".", MSL ); act( "$n $T", ch, NULL, buf, TO_ROOM ); act( "$n $T", ch, NULL, buf, TO_CHAR ); return; } /* * All the posing stuff. */ struct pose_table_type { /* MAG Mod */ /* * OLD char * message[2*MAX_CLASS]; */ /* * New */ char *message[8]; }; const struct pose_table_type pose_table[] = { { { "You sizzle with energy.", "$n sizzles with energy.", "You feel very holy.", "$n looks very holy.", "You perform a small card trick.", "$n performs a small card trick.", "You show your bulging muscles.", "$n shows $s bulging muscles."} }, { { "You turn into a butterfly, then return to your normal shape.", "$n turns into a butterfly, then returns to $s normal shape.", "You nonchalantly turn wine into water.", "$n nonchalantly turns wine into water.", "You wiggle your ears alternately.", "$n wiggles $s ears alternately.", "You crack nuts between your fingers.", "$n cracks nuts between $s fingers."} }, { { "Blue sparks fly from your fingers.", "Blue sparks fly from $n's fingers.", "A halo appears over your head.", "A halo appears over $n's head.", "You nimbly tie yourself into a knot.", "$n nimbly ties $mself into a knot.", "You grizzle your teeth and look mean.", "$n grizzles $s teeth and looks mean."} }, { { "Little red lights dance in your eyes.", "Little red lights dance in $n's eyes.", "You recite words of wisdom.", "$n recites words of wisdom.", "You juggle with daggers, apples, and eyeballs.", "$n juggles with daggers, apples, and eyeballs.", "You hit your head, and your eyes roll.", "$n hits $s head, and $s eyes roll."} }, { { "A slimy green monster appears before you and bows.", "A slimy green monster appears before $n and bows.", "Deep in prayer, you levitate.", "Deep in prayer, $n levitates.", "You steal the underwear off every person in the room.", "Your underwear is gone! $n stole it!", "Crunch, crunch -- you munch a bottle.", "Crunch, crunch -- $n munches a bottle."} }, { { "You turn everybody into a little pink elephant.", "You are turned into a little pink elephant by $n.", "An angel consults you.", "An angel consults $n.", "The dice roll ... and you win again.", "The dice roll ... and $n wins again.", "... 98, 99, 100 ... you do pushups.", "... 98, 99, 100 ... $n does pushups."} }, { { "A small ball of light dances on your fingertips.", "A small ball of light dances on $n's fingertips.", "Your body glows with an unearthly light.", "$n's body glows with an unearthly light.", "You count the money in everyone's pockets.", "Check your money, $n is counting it.", "Arnold Schwarzenegger admires your physique.", "Arnold Schwarzenegger admires $n's physique."} }, { { "Smoke and fumes leak from your nostrils.", "Smoke and fumes leak from $n's nostrils.", "A spot light hits you.", "A spot light hits $n.", "You balance a pocket knife on your tongue.", "$n balances a pocket knife on your tongue.", "Watch your feet, you are juggling granite boulders.", "Watch your feet, $n is juggling granite boulders."} }, { { "The light flickers as you rap in magical languages.", "The light flickers as $n raps in magical languages.", "Everyone levitates as you pray.", "You levitate as $n prays.", "You produce a coin from everyone's ear.", "$n produces a coin from your ear.", "Oomph! You squeeze water out of a granite boulder.", "Oomph! $n squeezes water out of a granite boulder."} }, { { "Your head disappears.", "$n's head disappears.", "A cool breeze refreshes you.", "A cool breeze refreshes $n.", "You step behind your shadow.", "$n steps behind $s shadow.", "You pick your teeth with a spear.", "$n picks $s teeth with a spear."} }, { { "A fire elemental singes your hair.", "A fire elemental singes $n's hair.", "The sun pierces through the clouds to illuminate you.", "The sun pierces through the clouds to illuminate $n.", "Your eyes dance with greed.", "$n's eyes dance with greed.", "Everyone is swept off their foot by your hug.", "You are swept off your feet by $n's hug."} }, { { "The sky changes color to match your eyes.", "The sky changes color to match $n's eyes.", "The ocean parts before you.", "The ocean parts before $n.", "You deftly steal everyone's weapon.", "$n deftly steals your weapon.", "Your karate chop splits a tree.", "$n's karate chop splits a tree."} }, { { "The stones dance to your command.", "The stones dance to $n's command.", "A thunder cloud kneels to you.", "A thunder cloud kneels to $n.", "The Grey Mouser buys you a beer.", "The Grey Mouser buys $n a beer.", "A strap of your armor breaks over your mighty thews.", "A strap of $n's armor breaks over $s mighty thews."} }, { { "The heavens and grass change color as you smile.", "The heavens and grass change color as $n smiles.", "The Burning Man speaks to you.", "The Burning Man speaks to $n.", "Everyone's pocket explodes with your fireworks.", "Your pocket explodes with $n's fireworks.", "A boulder cracks at your frown.", "A boulder cracks at $n's frown."} }, { { "Everyone's clothes are transparent, and you are laughing.", "Your clothes are transparent, and $n is laughing.", "An eye in a pyramid winks at you.", "An eye in a pyramid winks at $n.", "Everyone discovers your dagger a centimeter from their eye.", "You discover $n's dagger a centimeter from your eye.", "Mercenaries arrive to do your bidding.", "Mercenaries arrive to do $n's bidding."} }, { { "A black hole swallows you.", "A black hole swallows $n.", "Valentine Michael Smith offers you a glass of water.", "Valentine Michael Smith offers $n a glass of water.", "Where did you go?", "Where did $n go?", "Four matched Percherons bring in your chariot.", "Four matched Percherons bring in $n's chariot."} }, { { "The world shimmers in time with your whistling.", "The world shimmers in time with $n's whistling.", "The great god Mota dances on your soul.", "The great god Mota dances on $n's soul.", "Click.", "Click.", "Atlas asks you to relieve him.", "Atlas asks $n to relieve him."} } }; void do_pose( CHAR_DATA * ch, char *argument ) { short level; short pose; if( IS_NPC( ch ) ) return; if( ch->in_room->room_flags.test(RFLAG_QUIET) ) { send_to_char( "You can't pose in a quiet room!\r\n", ch ); return; } level = UMIN( ch->level, ( (short)sizeof( pose_table ) / (short)sizeof( pose_table[0] ) - 1 ) ); pose = number_range( 0, level ); act( pose_table[pose].message[2 * ch->p_class + 0], ch, NULL, NULL, TO_CHAR ); act( pose_table[pose].message[2 * ch->p_class + 1], ch, NULL, NULL, TO_ROOM ); return; } void do_bug( CHAR_DATA * ch, char *argument ) { append_file( ch, BUG_FILE, argument ); send_to_char( "Ok. Thanks.\r\n", ch ); return; } void do_idea( CHAR_DATA * ch, char *argument ) { append_file( ch, IDEA_FILE, argument ); send_to_char( "Ok. Thanks.\r\n", ch ); return; } void do_typo( CHAR_DATA * ch, char *argument ) { append_file( ch, TYPO_FILE, argument ); send_to_char( "Ok. Thanks.\r\n", ch ); return; } void do_qui( CHAR_DATA * ch, char *argument ) { send_to_char( "If you want to QUIT, you have to spell it out.\r\n", ch ); return; } void do_quit( CHAR_DATA * ch, char *argument ) { DESCRIPTOR_DATA *d; DESCRIPTOR_DATA *other_logins; DESCRIPTOR_DATA *other_logins_next; if( IS_NPC( ch ) ) return; if( ch->position == POS_FIGHTING ) { send_to_char( "No way! You are fighting.\r\n", ch ); return; } if( ch->position < POS_STUNNED ) { send_to_char( "You're not DEAD yet.\r\n", ch ); return; } /* * Quit message changed to cheesy bye text ;) * * -- Stephen */ send_to_char( "\r\n", ch ); act( " @@WFarewell, $n. Return safe to these realms.", ch, NULL, NULL, TO_CHAR ); send_to_char( "\r\n", ch ); send_to_char( "@@y'If both the past and the external world exist only in the mind,\r\n", ch ); send_to_char( "and if the mind itself is controllable, what then?'\r\n", ch ); send_to_char( "@@W-- George Orwell, '1984'@@g\r\n", ch ); act( "$n waves, and leaves the game.", ch, NULL, NULL, TO_ROOM ); snprintf( log_buf, (2 * MIL), "%s quits ACK!", ch->name ); if( ch->level != 85 ) notify( log_buf, MAX_LEVEL - 2 ); log_string( log_buf ); /* * After extract_char the ch is no longer valid! */ d = ch->desc; for( other_logins = first_desc; other_logins != NULL; other_logins = other_logins_next ) { other_logins_next = other_logins->next; if( ( other_logins != d ) && ( other_logins->character != NULL ) && ( other_logins->connected != CON_RECONNECTING ) && ( !str_cmp( other_logins->character->name, ch->name ) ) ) { if( other_logins->connected == CON_GET_OLD_PASSWORD ) { char logbuf[MSL]; snprintf( logbuf, MSL, "CHEATER!!! Possible attempt to utilize eq dup bug, %s", other_logins->character->name ); log_string( logbuf ); } close_socket( other_logins ); } } save_char_obj( ch ); ch->is_quitting = true; extract_char( ch, TRUE ); if( d != NULL ) close_socket( d ); return; } void do_save( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; if( IS_NPC( ch ) ) { send_to_char( "NPCs are not able to save (at the moment?)\r\n", ch ); return; } if( ch->level < 2 ) { send_to_char( "You must be at least second level to save.\r\n", ch ); return; } save_char_obj( ch ); snprintf( buf, MSL, "Saving %s.\r\n", ch->name ); if( str_cmp(argument,"auto") ) send_to_char( buf, ch ); return; } void do_follow( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Follow whom?\r\n", ch ); return; } if( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( IS_AFFECTED( ch, AFF_CHARM ) && ch->master != NULL ) { act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR ); return; } if( victim == ch ) { if( ch->master == NULL ) { send_to_char( "You already follow yourself.\r\n", ch ); return; } stop_follower( ch ); return; } if( IS_RIDING( ch ) && is_same_group( ch, ch->riding ) ) do_group( ch, ch->riding->name ); if( ch->master != NULL ) stop_follower( ch ); add_follower( ch, victim ); return; } void add_follower( CHAR_DATA * ch, CHAR_DATA * master ) { if( ch->master != NULL ) { bug( "Add_follower: non-null master.", 0 ); return; } if( IS_NPC( ch ) && !IS_NPC( master ) ) { short max_orders; max_orders = ( get_curr_int( master ) / 5 ); if( ( !IS_NPC( master ) ) && ( master->pcdata->learned[gsn_unit_tactics] > 10 ) ) max_orders += master->pcdata->learned[gsn_unit_tactics] / 28; if( max_orders <= master->num_followers ) { send_to_char( "You cannot control anymore followers.\r\n", master ); ch->extract_timer = 1; return; } else { master->num_followers++; } } ch->master = master; ch->leader = NULL; if( can_see( master, ch ) ) act( "$n starts following you.", ch, NULL, master, TO_VICT ); act( "You start following $N.", ch, NULL, master, TO_CHAR ); return; } void stop_follower( CHAR_DATA * ch ) { if( ch->master == NULL ) { bug( "Stop_follower: null master.", 0 ); return; } if( IS_AFFECTED( ch, AFF_CHARM ) ) { REMOVE_BIT( ch->affected_by, AFF_CHARM ); affect_strip( ch, gsn_charm_person ); } if( can_see( ch->master, ch ) ) act( "$n stops following you.", ch, NULL, ch->master, TO_VICT ); act( "You stop following $N.", ch, NULL, ch->master, TO_CHAR ); ch->master->num_followers--; ch->master = NULL; ch->leader = NULL; return; } void die_follower( CHAR_DATA * ch ) { CHAR_DATA *fch; std::list<CHAR_DATA *>::iterator li; if( ch->master != NULL ) stop_follower( ch ); ch->leader = NULL; for( li = char_list.begin(); li!= char_list.end(); li++ ) { fch = *li; if( fch->master == ch ) stop_follower( fch ); if( fch->leader == ch ) fch->leader = fch; } return; } void do_order( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *och; CHAR_DATA *och_next; bool found; bool fAll; short num_followers = 0, max_orders = 0; argument = one_argument( argument, arg ); if( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Order whom to do what?\r\n", ch ); return; } if( IS_AFFECTED( ch, AFF_CHARM ) ) { send_to_char( "You feel like taking, not giving, orders.\r\n", ch ); return; } if( !str_cmp( arg, "all" ) ) { fAll = TRUE; victim = NULL; } else { fAll = FALSE; if( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( victim == ch ) { send_to_char( "Aye aye, right away!\r\n", ch ); return; } if( !IS_AFFECTED( victim, AFF_CHARM ) || victim->master != ch ) { send_to_char( "Do it yourself!\r\n", ch ); return; } } one_argument( argument, arg ); if( ( !str_prefix( arg, "murder" ) ) || ( !str_prefix( arg, "punch" ) ) || ( !str_prefix( arg, "kick" ) ) || ( !str_prefix( arg, "frenzy" ) ) || ( !str_prefix( arg, "backstab" ) ) || ( !str_prefix( arg, "circle" ) ) || ( !str_prefix( arg, "dirt" ) ) || ( !str_prefix( arg, "headbutt" ) ) || ( !str_prefix( arg, "knee" ) ) || ( !str_prefix( arg, "trip" ) ) || ( !str_prefix( arg, "smash" ) ) || ( !str_prefix( arg, "stake" ) ) || ( !str_prefix( arg, "kill" ) ) || ( !str_prefix( arg, "assassinate" ) ) || ( !str_prefix( arg, "stun" ) ) || ( !str_prefix( arg, "loot" ) ) || ( !str_prefix( arg, "bs" ) ) || ( !str_prefix( arg, "charge" ) ) || ( !str_prefix( arg, "disarm" ) ) || ( !str_prefix( arg, "steal" ) ) || ( !str_prefix( arg, "target" ) ) || ( !str_prefix( arg, "bash" ) ) ) { send_to_char( "I won't do that, it's @@eEVIL!!!@@N\r\n", ch ); return; } if( ( !str_prefix( arg, "recall" ) ) || ( !str_prefix( arg, "/" ) ) || ( !str_prefix( arg, "beep" ) ) || ( !str_prefix( arg, "tell" ) ) || ( !str_prefix( arg, "ooc" ) ) || ( !str_prefix( arg, "shout" ) ) || ( !str_prefix( arg, "flame" ) ) || ( !str_prefix( arg, "home" ) ) || ( !str_prefix( arg, "music" ) ) || ( !str_prefix( arg, "." ) ) || ( !str_prefix( arg, "crusade" ) ) || ( !str_prefix( arg, "{" ) ) || ( !str_prefix( arg, "answer" ) ) || ( !str_prefix( arg, "diplomat" ) ) || ( !str_prefix( arg, "enter" ) ) || ( !str_prefix( arg, "vampire" ) ) || ( !str_prefix( arg, "newbie" ) ) || ( !str_prefix( arg, "adept" ) ) || ( !str_prefix( arg, "zzz" ) ) || ( !str_prefix( arg, "quest" ) ) || ( !str_prefix( arg, "disguise" ) ) || ( !str_prefix( arg, "question" ) ) || ( !str_prefix( arg, "game" ) ) || ( !str_prefix( arg, "ooc" ) ) || ( !str_prefix( arg, "auction" ) ) || ( !str_prefix( arg, "bid" ) ) ) { send_to_char( "I won't do that, it's @@eNOT NICE!!!@@N\r\n", ch ); return; } if( ( fAll != TRUE ) && ( victim->master == ch ) ) { act( "$n orders you to '$t'.", ch, argument, victim, TO_VICT ); interpret( victim, argument ); send_to_char( "Ok.\r\n", ch ); return; } found = FALSE; max_orders = ( get_curr_int( ch ) / 5 ); if( !IS_NPC( ch ) && ( ch->pcdata->learned[gsn_unit_tactics] > 10 ) ) max_orders += ch->pcdata->learned[gsn_unit_tactics] / 28; for( och = ch->in_room->first_person; och != NULL; och = och_next ) { och_next = och->next_in_room; if( ( IS_NPC( och ) ) && ( IS_AFFECTED( och, AFF_CHARM ) ) && ( och->master == ch ) ) { num_followers++; if( num_followers <= max_orders ) { found = TRUE; act( "$n orders you to '$t'.", ch, argument, och, TO_VICT ); interpret( och, argument ); } else { send_to_char( "@@eYou can't control anymore followers!!@@N", ch ); break; } } } if( found ) send_to_char( "Ok.\r\n", ch ); else send_to_char( "You have no followers here.\r\n", ch ); return; } void do_group( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; std::list<CHAR_DATA *>::iterator li; short new_members = 0; float percent = 0.00; int tot_level = 0; one_argument( argument, arg ); if( arg[0] == '\0' ) { CHAR_DATA *leader; for( li = char_list.begin(); li != char_list.end(); li++ ) { victim = *li; if( is_same_group(victim,ch) ) tot_level += get_psuedo_level(victim); } leader = ( ch->leader != NULL ) ? ch->leader : ch; snprintf( buf, MSL, "%s's group:\r\n", PERS( leader, ch ) ); send_to_char( buf, ch ); for( li = char_list.begin(); li != char_list.end(); li++ ) { victim = *li; if( is_same_group( victim, ch ) ) { percent = ((get_psuedo_level(victim) * 100) / tot_level); if( ch->act.test(ACT_BLIND_PLAYER) ) { snprintf( buf, MSL, "%-16s %4d of %4d hp %4d of %4d mana %4d of %4d move %5d xp %0.2f%% split\r\n", capitalize( PERS( victim, ch ) ), victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, victim->exp, percent ); } else { snprintf( buf, MSL, "[%2d %s] %-16s %4d/%4d hp %4d/%4d mana %4d/%4d mv %5d xp [%0.2f%%]\r\n", victim->level, IS_NPC( victim ) ? "Mob" : class_table[victim->p_class].who_name, capitalize( PERS( victim, ch ) ), victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, victim->exp, percent ); } send_to_char( buf, ch ); } } return; } if ( !str_cmp ( arg, "all" ) ) { for( victim = ch->in_room->first_person; victim != NULL; victim = victim->next_in_room ) { if( ( victim->master == ch ) && ( victim->leader != ch ) ) { victim->leader = ch; act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT ); act( "You join $n's group.", ch, NULL, victim, TO_VICT ); act( "$N joins your group.", ch, NULL, victim, TO_CHAR ); new_members++; } } if( new_members == 0 ) send_to_char( "No one else wants to join your group.\r\n", ch ); return; } if( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) ) { send_to_char( "But you are following someone else!\r\n", ch ); return; } if( victim->master != ch && ch != victim ) { act( "$N isn't following you.", ch, NULL, victim, TO_CHAR ); return; } if( is_same_group( victim, ch ) && ch != victim ) { victim->leader = NULL; act( "$n removes $N from $s group.", ch, NULL, victim, TO_NOTVICT ); act( "$n removes you from $s group.", ch, NULL, victim, TO_VICT ); act( "You remove $N from your group.", ch, NULL, victim, TO_CHAR ); return; } victim->leader = ch; act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT ); act( "You join $n's group.", ch, NULL, victim, TO_VICT ); act( "$N joins your group.", ch, NULL, victim, TO_CHAR ); return; } /* * 'Split' originally by Gnort, God of Chaos. */ void do_split( CHAR_DATA * ch, char *argument ) { char givebuf[MSL], numbuf[MSL], coinbuf[MSL], catbuf[MSL]; CHAR_DATA *gch; int members; int share; bool valid = TRUE; givebuf[0] = '\0'; if( money_to_cost( argument ) < 0 ) { send_to_char( "Your group wouldn't like that.\r\n", ch ); return; } members = 0; for( gch = ch->in_room->first_person; gch != NULL; gch = gch->next_in_room ) { if( is_same_group( gch, ch ) ) members++; } if( members < 2 ) { send_to_char( "Just keep it all.\r\n", ch ); return; } for( ;; ) { argument = one_argument( argument, numbuf ); if( numbuf[0] == '\0' ) break; argument = one_argument( argument, coinbuf ); if( coinbuf[0] == '\0' ) break; if( ( !is_number( numbuf ) ) || ( money_lookup( coinbuf ) < 0 ) ) { valid = FALSE; break; } share = atoi( numbuf ) / members; if( share < 0 ) { send_to_char( "Your group members wouldn't like that!\r\n", ch ); return; } snprintf( catbuf, MSL, "%d %s ", share, coinbuf ); strncat( givebuf, catbuf, MSL ); } if( valid ) { char outbuf[MSL]; send_to_char( "You distribute the shares.\r\n", ch ); for( gch = ch->in_room->first_person; gch != NULL; gch = gch->next_in_room ) { if( gch != ch && is_same_group( gch, ch ) ) { give_money( ch, gch, givebuf ); snprintf( outbuf, MSL, "%s gives you %s.\r\n", PERS( ch, gch ), cost_to_money( money_to_cost( givebuf ) ) ); send_to_char( outbuf, gch ); } } } else { send_to_char( "That is not a valid money amount.\r\n", ch ); } return; } void do_gtell( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; CHAR_DATA *gch; std::list<CHAR_DATA *>::iterator li; if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) ) { send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch ); return; } if( argument[0] == '\0' ) { send_to_char( "Tell your group what?\r\n", ch ); return; } if( ch->act.test(ACT_NO_TELL) ) { send_to_char( "Your message didn't get through!\r\n", ch ); return; } /* * Note use of send_to_char, so gtell works on sleepers. */ if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) argument = slur_text( argument ); snprintf( buf, MSL, "%s tells the group '%s'.\r\n", ch->name, argument ); for( li = char_list.begin(); li != char_list.end(); li++ ) { gch = *li; if( is_same_group( gch, ch ) ) send_to_char( buf, gch ); } return; } /* * It is very important that this be an equivalence relation: * (1) A ~ A * (2) if A ~ B then B ~ A * (3) if A ~ B and B ~ C, then A ~ C */ bool is_same_group( CHAR_DATA * ach, CHAR_DATA * bch ) { if( ach->leader != NULL ) ach = ach->leader; if( bch->leader != NULL ) bch = bch->leader; return ach == bch; } bool is_group_leader( CHAR_DATA * ch ) { CHAR_DATA *vch; bool rvalue; rvalue = FALSE; for( vch = ch->in_room->first_person; vch != NULL; vch = vch->next_in_room ) { if( vch != ch && vch->leader == ch ) { rvalue = TRUE; break; } } return rvalue; } void do_pemote( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char *plast; buf[0] = '\0'; if( !IS_NPC( ch ) && ch->act.test(ACT_NO_EMOTE) ) { send_to_char( "You can't pemote.\r\n", ch ); return; } if( argument[0] == '\0' ) { send_to_char( "Pemote what?\r\n", ch ); return; } for( plast = argument; *plast != '\0'; plast++ ) ; strcpy( buf, argument ); if( isalpha( plast[-1] ) ) strncat( buf, ".", MSL ); act( "$n's $T", ch, NULL, buf, TO_ROOM ); act( "$n's $T", ch, NULL, buf, TO_CHAR ); return; } void do_pray( CHAR_DATA * ch, char *argument ) { char buf[MAX_INPUT_LENGTH]; if( ch->level > LEVEL_HERO ) { send_to_char( "Hey, try immtalk why don't you?\r\n", ch ); return; } if( IS_NPC( ch ) ) { send_to_char( "You pray hard... who knows if it got heard?\r\n", ch ); return; } /* * allows mortals to send messages to immortals... * * uses notify to send the message. * * -- Stephen */ if( argument[0] == '\0' ) { send_to_char( "What do you wish to pray?\r\n", ch ); return; } if( ch->act.test(ACT_NO_PRAY) ) { send_to_char( "The Gods are not listening to you today.\r\n", ch ); return; } send_to_char( "You pray, concentrating on your message.\r\n", ch ); snprintf( buf, MSL, "%s sends the following message via prayer:\r\n`%s'\r\n", ch->name, argument ); notify( buf, LEVEL_HERO ); return; } void do_tongue( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char buf3[MAX_STRING_LENGTH]; CHAR_DATA *rch; char *pName; int iSyl; int length; struct syl_type { char *sold; char *snew; }; static const struct syl_type syl_table[] = { {" ", " "}, {"fuck", "love"}, {"go", "swim"}, {"the", "woi"}, {"hi", "yibba"}, {"hello", "smeg"}, {"me", "ug"}, {"follow", "grep"}, {"kill", "banzai"}, {"ing", "pft"}, {"er", "sf"}, {"you", "lpt"}, {"ast", "pal"}, {"nd", "ja"}, {"re", "qa"}, {"tell", "argh"}, {"who", "wib"}, {"which", "fvl"}, {"ts", "glup"}, {"st", "plop"}, {"ck", "fim"}, {"ord", "xio"}, {"sw", "cow"}, {"ic", "er"}, {"ea", "ox"}, {"?", "?"}, {"!", "!"}, {":", ":"}, {")", ")"}, {"(", "("}, {";", ";"}, {"*", "*"}, {"-", "-"}, {".", ","}, {",", ","}, {"a", "y"}, {"b", "d"}, {"c", "g"}, {"d", "b"}, {"e", "q"}, {"f", "i"}, {"g", "u"}, {"h", "r"}, {"i", "t"}, {"j", "m"}, {"k", "j"}, {"l", "v"}, {"m", "o"}, {"n", "t"}, {"o", "s"}, {"p", "f"}, {"q", "k"}, {"r", "x"}, {"s", "z"}, {"t", "e"}, {"u", "p"}, {"v", "c"}, {"w", "n"}, {"x", "h"}, {"y", "a"}, {"z", "l"}, {"", ""} }; buf[0] = '\0'; buf2[0] = '\0'; buf3[0] = '\0'; if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) ) { send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch ); return; } if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) argument = slur_text( argument ); for( pName = argument; *pName != '\0'; pName += length ) { for( iSyl = 0; ( length = strlen( syl_table[iSyl].sold ) ) != 0; iSyl++ ) { if( !str_prefix( syl_table[iSyl].sold, pName ) ) { strncat( buf, syl_table[iSyl].snew, MSL ); break; } } if( length == 0 ) length = 1; } snprintf( buf3, MSL, "$n tongues, '%s'", buf ); snprintf( buf2, MSL, "$n tongues, '%s'.", argument ); for( rch = ch->in_room->first_person; rch; rch = rch->next_in_room ) { if( IS_NPC( rch ) ) { act( buf3, ch, NULL, rch, TO_VICT ); continue; } if( rch != ch ) act( ( ch->race == rch->race || rch->level > LEVEL_IMMORTAL ) ? buf2 : buf3, ch, NULL, rch, TO_VICT ); } snprintf( buf2, MSL, "You tongue, '%s'.\r\n", buf ); send_to_char( buf2, ch ); snprintf( buf2, MSL, "Translation: %s.\r\n", argument ); send_to_char( buf2, ch ); return; } char *ghost_text( char *argument ) { static char buf[MSL]; unsigned int i = 0; buf[0] = '\0'; for( i = 0; i < strlen(argument); i++ ) { if( number_range(1,2) == 1 ) strncat(buf,"o",MSL); else strncat(buf,"O",MSL); } return buf; } char *slur_text( char *argument ) { /* * Used to slur text, if a player is DRUNK. */ static char buf[MAX_STRING_LENGTH]; char *pName; int iSyl; int length; struct syl_type { char *sold; char *snew; }; static const struct syl_type syl_table[] = { {" ", " "}, {"th", "f"}, {"ck", "k"}, {"?", "?"}, {"!", "!"}, {":", ":"}, {")", ")"}, {"(", "("}, {";", ";"}, {"*", "*"}, {"-", "-"}, {".", ","}, {",", ","}, {"a", "a"}, {"b", "b"}, {"c", "see"}, {"d", "d"}, {"e", "e"}, {"f", "f"}, {"g", "g"}, {"h", "h"}, {"i", "i"}, {"j", "j"}, {"k", "g"}, {"l", "l"}, {"m", "m"}, {"n", "n"}, {"o", "o"}, {"p", "p"}, {"q", "q"}, {"r", "r"}, {"s", "ss"}, {"t", "t"}, {"u", "u"}, {"v", "s"}, {"w", "w"}, {"x", "x"}, {"y", "y"}, {"z", "s"}, {NULL, NULL} }; /* * might be fixed now! return argument; */ buf[0] = '\0'; for( pName = argument; *pName != '\0'; pName += length ) { length = 1; if( *pName == '$' ) /* do not modify args to act. */ { if( *pName != '\0' ) length++; continue; } for( iSyl = 0; syl_table[iSyl].sold != NULL; iSyl++ ) { if( !str_prefix( syl_table[iSyl].sold, pName ) ) { strncat( buf, syl_table[iSyl].snew, MSL ); length = strlen( syl_table[iSyl].sold ); break; } } } return ( buf ); } void do_whisper( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int position; if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) ) { send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch ); return; } if( !IS_NPC( ch ) && ch->act.test(ACT_SILENCE) ) { send_to_char( "Your whispering skills seem rusty today.\r\n", ch ); return; } argument = one_argument( argument, arg ); if( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Whisper what to whom?\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( ch->in_room != victim->in_room ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( !IS_NPC( victim ) && IS_WOLF( victim ) && ( IS_SHIFTED( victim ) || IS_RAGED( victim ) ) ) { send_to_char( "They can't hear you.\r\n", ch ); return; } if( !IS_IMMORTAL( ch ) && !IS_AWAKE( victim ) ) { act( "$E can't hear you.", ch, 0, victim, TO_CHAR ); return; } if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) argument = slur_text( argument ); act( "You whisper to $N '$t'.", ch, argument, victim, TO_CHAR ); position = victim->position; victim->position = POS_STANDING; act( "$n whispers to you '$t'.", ch, argument, victim, TO_VICT ); act( "$n whispers something secret to $N.", ch, NULL, victim, TO_NOTVICT ); victim->position = position; return; } void do_ask( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int position; if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) ) { send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch ); return; } if( !IS_NPC( ch ) && ch->act.test(ACT_SILENCE) ) { send_to_char( "You seem to have problems speaking!\r\n", ch ); return; } argument = one_argument( argument, arg ); if( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Ask whom what?\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( ch->in_room != victim->in_room ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( !IS_NPC( victim ) && IS_WOLF( victim ) && ( IS_SHIFTED( victim ) || IS_RAGED( victim ) ) ) { send_to_char( "They can't hear you.\r\n", ch ); return; } if( !IS_IMMORTAL( ch ) && !IS_AWAKE( victim ) ) { act( "$E can't hear you.", ch, 0, victim, TO_CHAR ); return; } if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 ) argument = slur_text( argument ); act( "You ask $N '$t'.", ch, argument, victim, TO_CHAR ); position = victim->position; victim->position = POS_STANDING; act( "$n asks you '$t'.", ch, argument, victim, TO_VICT ); act( "$n asks $N a question.", ch, NULL, victim, TO_NOTVICT ); victim->position = position; return; } void send_to_room( char *message, ROOM_INDEX_DATA * room ) { CHAR_DATA *vch; std::list<CHAR_DATA *>::iterator li; for( li = char_list.begin(); li != char_list.end(); li++ ) { vch = *li; if( IS_AWAKE( vch ) && vch->in_room == room ) { send_to_char( message, vch ); send_to_char( "\r\n", vch ); } } return; } void do_beep( CHAR_DATA * ch, char *argument ) { int pos; char arg1[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg1 ); if( !IS_NPC( ch ) && IS_WOLF( ch ) && ( IS_SHIFTED( ch ) || IS_RAGED( ch ) ) ) { send_to_char( "You are too @@rENRAGED @@NTo talk to mortals!\r\n", ch ); return; } if( arg1[0] == '\0' ) { send_to_char( "Usage: BEEP <victim>\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "Couldn't find the victim.\r\n", ch ); return; } if( !IS_NPC( victim ) && IS_WOLF( victim ) && ( IS_SHIFTED( victim ) || IS_RAGED( victim ) ) ) { send_to_char( "They can't hear you.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Can only beep players...\r\n", ch ); return; } if( ch == victim ) { send_to_char( "Beep yourself? Sure, ok... beep! beep! beep!\r\n", ch ); return; } if( victim->deaf.test(CHANNEL_BEEP) ) { send_to_char( "Your victim is ignoring beeps. Sorry!\r\n", ch ); return; } pos = victim->position; victim->position = POS_STANDING; act( "You beep $N...", ch, NULL, victim, TO_CHAR ); act( "\a$n is beeping you...", ch, NULL, victim, TO_VICT ); victim->position = pos; return; } void ask_quest_question( CHAR_DATA * ch, char *argument ) { extern CHAR_DATA *quest_mob; extern CHAR_DATA *quest_target; extern OBJ_DATA *quest_object; extern short quest_timer; extern bool quest; char buf[MAX_STRING_LENGTH]; buf[0] = '\0'; if( !quest || IS_NPC( ch ) ) return; if( ( !str_cmp( argument, "who is the thief?" ) ) || ( !str_cmp( argument, "who was the thief?" ) ) || ( !str_cmp( argument, "what mob?" ) ) || ( !str_cmp( argument, "who stole the item?" ) ) ) { if( quest_mob ) { if( quest_timer < 7 ) { snprintf( buf, MSL, "@@eI don't even know who stole it yet!@@N" ); } else if( quest_object && quest_target ) { snprintf( buf, MSL, "@@NIt was %s @@N who stole my %s@@N.", NAME(quest_target), quest_object->short_descr ); } } else if( quest_object ) { snprintf( buf, MSL, "@@NDon't worry about who stole my %s@@N, he has recieved his just reward!", quest_object->short_descr ); } if( quest_mob != NULL ) do_crusade( quest_mob, buf ); return; } if( !str_cmp( argument, "what item?" ) ) { if( quest_mob && quest_object ) { snprintf( buf, MSL, "@@NMy %s @@Nwas stolen from me.", quest_object->short_descr ); do_crusade( quest_mob, buf ); return; } } if( !str_cmp( argument, "where are you?" ) ) if( quest_mob ) { snprintf( buf, MSL, "@@NYou can find me in %s@@N, please hurry!!", quest_mob->in_room->area->name ); do_crusade( quest_mob, buf ); return; } if( !str_cmp( argument, "where is the thief?" ) ) { if( quest_mob ) { if( ( quest_target ) && ( quest_timer > 7 ) ) { if( quest_timer < 10 ) { snprintf( buf, MSL, "@@NI don't really know where %s@@N is, let me try and find out.", NAME(quest_target) ); } else if( quest_target ) { snprintf( buf, MSL, "@@NI'm not really sure, but I THINK %s@@N is in %s@@N", NAME(quest_target), quest_target->in_room->area->name ); } } else if( ( quest_target ) && ( quest_timer <= 7 ) ) { snprintf( buf, MSL, "@@eI don't even know who stole it yet!@@N" ); } else { snprintf( buf, MSL, "@@NDon't worry about where the thief who stole my %s@@N is, he has recieved his just reward", quest_object->short_descr ); } do_crusade( quest_mob, buf ); } } return; }