SEDIT The sedit command allows you to add, remove, and change socials from within the game. Full options: sedit <new/delete/show/cnoarg/onoarg/cfound/ofound/vfound/cself/oself> <social> sedit new <social> This will create a new blank social named <social>. You can then craft it to your suiting with the other sedit commands. sedit delete <social> This will delete <social> from the game. There is no undoing this except to restore the socials file from backup! sedit show <social> This will display all values of <social>. Useful for checking if messages are correct, or even out of curiosity. sedit cnoarg <social> This will change what <social> displays to the user (ch) without an argument (noarg). IE: if a player typed 'wave' they would see the cnoarg for the 'wave' social. sedit onoarg <social> This will change what <social> displays to others (o) without an argument (noarg). IE: if a player typed 'wave' others in the room would see the onoarg for the 'wave' social. sedit cfound <social> This will change what <social> displays to the user (ch) when a victim is present (found). IE: if a player typed 'wave bob' while 'bob' was in the room the player (ch) would see the cfound for the 'wave' social. sedit ofound <social> This will change what <social> displays to others (o) when a victim is present (found). IE: if a player typed 'wave bob' while 'bob' was in the room others (not user or victim) would see the ofound for the 'wave' social. sedit vfound <social> This will change what <social> displays to the victim (v) when they are in the room with the player (found). IE: if a player typed 'wave bob' while 'bob' was in the room bob would see the vfound for the 'wave' social. sedit cself <social> This will change what <social> displays to the user (ch) when they target themselves (self) with the social. IE: if a player typed 'wave self' they would see the cself for the 'wave' social. sedit oself <social> This will change what <social> displays to others (o) when the user targets themselves (self) with the social. IE: if a player typed 'wave self' others in the room would see the oself for the 'wave' social.