AckFUSS Feature List Character Development: -Level and Class based -Multi-class: 11 classes in 3 tiers -Vampire / Werewolf societies (not races) -Clans, with politics, unique equipment, and a war system -Structured PVP: choose to be PKOK and lawless or break the laws and suffer the penalties -Initial stats selected by you, based on race limitations Combat: -Unique fighting stances based on class selection -Speed based combat; no static round "ticks" -Realm based spell damage (fire/ice/mind/etc) -Limited PVP looting depending on law / clan war status of combatants -Deathmatch mode -- free for all PVP with no consequences -Item durability -- broken items grant no bonuses and need repairing -Brawl code; bystanders may get swept into a fight Interface Enhancements: -Channel history for all public channels -Most text supports player customizeable color -Alias system -Speedwalk mode to suppress room descriptions automatically -Customizeable prompts -Auto mapper to help navigate OLC: -Full online editing of rooms, objs, mobs, helps, and socials -Rare items -Multiple piece items that have to be collected and connected -Room affects -Auto dig feature to rapidly create zone layouts -Auto object feature to set baseline stats based on absolute maximums, editable per slot -Obj funs -- create code to make objects unique Quest Points: -Auto-run quests based on average online player level -A new mquest system, letting players request random quests for gold, experience, and quest points -Player driven item enhancements; power up your items as you see fit -Purchaseable stat raises for Str/Int/Wis/Con/Dex System Enhancements: -System generated messages to automatically track certain player actions -Integrated IMC2 Freedom client -Customizeable multi-coin currency system -Easily customizeable pre-compile -Numerous online-configurable gameplay options to set mob difficulty, leveling speed, etc -Flat helpfiles; every help is a single file -- reduced memory footprint and easily updated -Race realism -- not everybody carries cash these days -Human readable area files; no more cryptic garbage that's impossible to modify -Numerous C++ and Makefile enhancements to improve maintainability and speed compile time