#AREA Revision 22 CanRead Kline~ CanWrite Kline~ Flags EOL Keyword ~ LevLabel @@W[@@r01@@W-@@r05@@W]@@N~ LevRange 1 5 Name @@RT@@dhe @@RT@@draining @@RG@@drounds@@N~ Number 6 Owner Kline~ ResetMsg off~ ResetRate 5 VnumRange 1051 1085 End #ROOM Vnum 1051 Desc @@dYou stand before @@RT@@dhe @@RT@@draining @@RG@@drounds; here is where new adventurers come to learn basic survival skills and prove their mettle in combat. To proceed, head @@Rnorth@@d. If you wish to skip directly to the advanced training, you may @@R'@@dexamine advanced@@R'@@d.@@N~ Flags 3 EOL Name @@dEntrance to @@RT@@dhe @@RT@@draining @@RG@@drounds@@N~ Sect 11 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1052 End #ROOM Vnum 1052 Desc @@dYou can see a wealth of information about your character with the @@Rscore @@dcommand. This will display things such as vitals (health, mana, move), attributes, lifetime records, and more. You can also learn a little about other online players with the @@Rwhois @@dcommand. To learn more about skills, spells, and stats head @@Rwest @@dfirst, then come back and proceed @@Rnorth @@dafterwards.@@N~ Flags EOL Name @@RW@@dithin @@RT@@dhe @@RT@@draining @@RG@@drounds@@N~ Sect 11 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1054 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1051 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1053 End #ROOM Vnum 1053 Desc @@dYou are standing within the training room. Here you can @@Rtrain @@dand @@Rpractice @@dyour attributes, skills, and spells. There is a @@Rsmall sign @@daffixed to the northern wall. Perhaps you should @@Rlook @@dat it? You may also @@Rgain @@dlevels here, if needed.@@N~ Flags EOL Name @@RT@@draining @@RR@@doom@@N~ Sect 11 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1052 End #REXTRA Desc You can train attributes: Strength, Intellect, Wisdom, Dexterity, and Constitution. Skills and spells must be practiced, instead. To see available skills or spells, you can slist <3 letter class abbr>, ie: slist mag, for Mage.~ Keyword small~ End #REXTRA Desc You can train attributes: Strength, Intellect, Wisdom, Dexterity, and Constitution. Skills and spells must be practiced, instead. To see available skills or spells, you can slist <3 letter class abbr>, ie: slist mag, for Mage.~ Keyword sign~ End #ROOM Vnum 1054 Desc @@dThe @@Rconfig @@dcommand is very useful. It will let you setup some actions to be automated and even change the look and feel of the game. You can see the list of options by just typing @@Rconfig@@d. Some recommended defaults are @@Rconfig +autoexit @@dand @@Rconfig +color@@d; this way you will automatically see the exits to rooms and can view colors. To proceed further, head @@Rnorth@@d.@@N~ Flags EOL Name @@dLesson@@R: @@WConfig@@N~ Sect 11 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1055 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1052 End #ROOM Vnum 1055 Desc @@dThe @@Rchannel @@dcommand will toggle listening to different channels on the MUD. To turn a channel off (mute it) use @@Rchannel -name@@d, ie: channel -ooc to stop hearing OOC chat. To turn a channel on (un-mute it) use @@Rchannel +name @@dinstead. Setting the @@Rhermit channel @@doff or on will mute or un-mute all channels at once. To proceed to the next lesson, head @@Rdown@@d.@@N~ Flags EOL Name @@dLesson@@R: @@WChannels@@N~ Sect 11 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1054 End #DOOR Dir 5 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1056 End #ROOM Vnum 1056 Desc @@dDoors are very important parts of the game. Some conceal hidden treasures and others are just meant to keep you (or monsters!) out. This door, to the east, happens to be locked and requires a key. To open it you'll need to @@Rget @@dthe @@Rkey @@din the room, @@Runlock east@@d, @@Ropen east@@d, @@dand then proceed on your way.@@N~ Flags EOL Name @@dLesson@@R: @@WDoors@@N~ Sect 11 End #DOOR Dir 1 Desc ~ Flags 1 6 7 8 EOL Key 1052 Keyword ~ Vnum 1057 End #DOOR Dir 4 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1055 End #ROOM Vnum 1057 Desc @@dThe @@Rpray @@dcommand can be used to send a message to all immortals online, visible or not. It should only be used in dire situations and may or may not always get a response. Abusing the @@Rpray @@dcommand, will, however, lead to the gods quickly ignoring your pleas. Go a head and try it now; type: @@Rpray Hi, I'm new and learning to use pray! @@dWhen ready to proceed, head @@Rnorth @@dto continue on.@@N~ Flags EOL Name @@dLesson@@R: @@WPray@@N~ Sect 11 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1058 End #DOOR Dir 3 Desc ~ Flags 1 6 7 8 EOL Key 1052 Keyword ~ Vnum 1056 End #ROOM Vnum 1058 Desc @@dMany questions can be answered through the in-game @@Rhelp @@dsystem. To view a topic simply type @@Rhelp <keyword> @@d. So to get help about setting up a custom prompt, you can @@Rhelp prompt @@dand read more about it there. There is a separate help system for all skills and spells called @@Rshelp @@dand it works exactly like @@Rhelp@@d. So to see the @@Rshelp @@dfor the @@Rmagic missile @@dspell, use @@Rshelp magic missile@@d. When ready to proceed, head @@Rnorth@@d.@@N~ Flags EOL Name @@dLesson@@R: @@WHelp System@@N~ Sect 11 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1059 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1057 End #ROOM Vnum 1059 Desc @@dIf you ever find yourself lost you may simply @@Rrecall @@dback to your home. New adventurers start with their @@Rrecall @@dset in @@yC@@balor@@d, @@dbut there are other places throughout the realm you may call your home. Recalling from combat is a trickier situation, however, and may not always work. Some classes, however, have access to a @@RWord of Recall @@dspell that has a better success rate. To proceed, continue @@Rwest@@d.@@N~ Flags EOL Name @@dLesson@@R: @@WRecall@@N~ Sect 11 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1058 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1060 End #ROOM Vnum 1060 Desc @@dExperience is gained through defeating enemies in combat. With enough experience, you can gain levels and advance your classes. You gain experience more quickly when grouped with others as you are able to learn from each other in the process, and it is also rumored that there are some magical items capable of increasing experience gained too! To continue, go @@Rup@@d.@@N~ Flags EOL Name @@dLesson@@R: @@WExperience@@N~ Sect 11 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1059 End #DOOR Dir 4 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1061 End #ROOM Vnum 1061 Desc @@dOnce you have enough experience saved you can @@Rgain @@da level in any of the classes selected during creation. To see the cost to level each class, type @@Rworth@@d. If the difference for a class is 0, you have enough experience to @@Rgain @@da level! You'll need to visit a trainer and then use the @@Rgain @@dcommand to advance that class. Hint: there's a trainer right here in @@RT@@dhe @@RT@@draining @@RG@@drounds! The next lesson lies to the @@Rnorth@@d.@@N~ Flags EOL Name @@dLesson@@R: @@WLevels and Classes@@N~ Sect 11 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1062 End #DOOR Dir 5 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1060 End #ROOM Vnum 1062 Desc @@dDeath is a part of life. Whenever you die your spirit will separate from your body. As a ghost, you will only be able to communicate with other ghosts. All worldly possessions (items, money, etc) will remain on your physical body where you died, and you will lose a portion of any experience you have gained. A @@RCleric @@dknowledgeable of the @@Rredemption @@dspell can restore life to your ghostly form. There are also @@Rcertain NPCs @@din the game who will @@Rresurrect @@dany ghost they see, too. If you wander the world as a ghostly spirit long enough, the gods will take pity upon your plight; restoring you to life and giving you back your corpse in the event it was un-retrievable. The next lesson lies to the @@Rnorth@@d.@@N~ Flags EOL Name @@dLesson@@R: @@WDeath@@N~ Sect 11 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1063 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1061 End #ROOM Vnum 1063 Desc @@dGrouping can be a vital part of adventuring. When in a @@Rgroup@@d, not only are experience gains increased, but gold is automatically split among @@Rgroup @@dmembers and you can use the @@Rgroup @@dcommand to keep better track of one another's status. To make a @@Rgroup, one player must first @@Rfollow @@dthe other. Then the other player will @@Rgroup <target> @@dwho is following them. Once your @@Rgroup @@dis formed, simply typing @@Rgroup @@dwill display vital stats on all members. All members can use the special @@Rgtalk @@dcommand to message the entire @@Rgroup @@dat once. To leave a @@Rgroup @@dsimply @@Rfollow self @@dinstead of the leader. Head @@Rnorth @@dto the next lesson.@@N~ Flags EOL Name @@dLesson@@R: @@WGrouping@@N~ Sect 11 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1064 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1062 End #ROOM Vnum 1064 Desc @@dQuests provide an alternative way to gain experience rather than fighting monsters. Auto-run quests will feature a NPC seeking assistance to find an item via the @@Rcrusade @@dchannel. You can also find a @@RQuest Master @@din the world and gain a @@Rmquest @@dfrom them. @@RMquests @@dare varied; some may require you to retrieve items, kill monsters, or even a combination of both. Questing can be a fast, fun way to earn gold, experience, and even special @@Rquest points @@dthat can be spent on enhancing items or other bonuses! The final lesson is to the @@Reast@@d.@@N~ Flags EOL Name @@dLesson@@R: @@WQuests@@N~ Sect 11 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1065 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1063 End #ROOM Vnum 1065 Desc @@dYou stand within the armory. There is a @@Rweapon rack @@dwith a few assorted weapons left in it, and an @@Rarmor rack @@dholding some badly dented shields. Torches from past adventurers are scattered about the floor. Below you is @@RT@@dhe @@RP@@dit, where new adventurers fight in a free-for-all gladiator style battle honing their skills. Once you have equipped yourself, proceed @@Rdown @@dto test your mettle.@@N~ Flags EOL Name @@RT@@dhe @@RA@@drmory@@N~ Sect 11 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1064 End #DOOR Dir 5 Desc ~ Flags 10 EOL Key 0 Keyword ~ Vnum 1066 End #ROOM Vnum 1066 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends all around you, while above is the safety of the school.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1070 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1067 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1069 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1068 End #DOOR Dir 4 Desc ~ Flags 10 EOL Key 0 Keyword ~ Vnum 1065 End #ROOM Vnum 1067 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends all around you.~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1072 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1079 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1074 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1066 End #ROOM Vnum 1068 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends all around you.~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1071 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1066 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1073 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1076 End #ROOM Vnum 1069 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the north, east, and west, while the south wall prevents any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1066 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1074 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1073 End #ROOM Vnum 1070 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends all around you.~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1083 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1072 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1066 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1071 End #ROOM Vnum 1071 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends all around you.~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1084 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1070 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1068 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1077 End #ROOM Vnum 1072 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends all around you.~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1082 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1078 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1067 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1070 End #ROOM Vnum 1073 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the north, east, and west, while the south wall prevents any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1068 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1069 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1075 End #ROOM Vnum 1074 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the north, east, and west, while the south wall prevents any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1067 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1080 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1069 End #ROOM Vnum 1075 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the north and east, while the south and west walls prevent any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1076 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1073 End #ROOM Vnum 1076 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the north, east, and south, while the west wall prevents any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1077 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1068 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1075 End #ROOM Vnum 1077 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the north, east, and south, while the west wall prevents any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1085 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1071 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1076 End #ROOM Vnum 1078 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the north, south, and west, while the east wall prevents any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1081 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1079 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1072 End #ROOM Vnum 1079 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the north, south, and west, while the east wall prevents any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1078 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1080 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1067 End #ROOM Vnum 1080 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the north and west, while the south and east walls prevent any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 0 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1079 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1074 End #ROOM Vnum 1081 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the south and west, while the north and east walls prevent any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1078 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1082 End #ROOM Vnum 1082 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the east, south, and west, while the north wall prevents any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1081 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1072 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1083 End #ROOM Vnum 1083 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the east, south, and west, while the north wall prevents any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1082 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1070 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1084 End #ROOM Vnum 1084 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the east, south, and west, while the north wall prevents any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1083 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1071 End #DOOR Dir 3 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1085 End #ROOM Vnum 1085 Desc @@dThe @@bsand @@dis stained with the @@Rblood @@dof adventurers and monsters alike. @@RT@@dhe @@RP@@dit is a place of constant turmoil and bloodshed. @@RT@@dhe @@RP@@dit extends to the south and east, while the north and west walls prevent any from escaping.@@N~ Flags EOL Name @@RT@@dhe @@RP@@dit@@N~ Sect 10 End #DOOR Dir 1 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1084 End #DOOR Dir 2 Desc ~ Flags EOL Key 0 Keyword ~ Vnum 1077 End #MOBILE Vnum 1051 AcMod 0 Act 2 10 11 17 19 26 29 30 31 EOL Affected 188 Alignment 1000 Cast 0 Clan 0 Class 3 Def 0 Desc ~ DrMod 0 HrMod 0 Level 140 LongDesc The @@WOld @@RWar @@dVeteran stands ready to assist in your training.@@N~ PlrName war veteran trainer old~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 1 ShortDesc @@WOld @@RWar @@dVeteran@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1052 AcMod 0 Act EOL Affected 0 Alignment 0 Cast 0 Clan 0 Class 3 Def 0 Desc ~ DrMod 0 HrMod 0 Level 3 LongDesc The @@WLord @@Nof @@RT@@dhe @@RP@@dit@@N, @@RB@@ea@@dln@@eo@@Rr@@N, surveys the area.~ PlrName pit lord balnor~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 1 ShortDesc @@RB@@ea@@dln@@eo@@Rr@@N~ Skills 16 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1053 AcMod 10 Act EOL Affected 0 Alignment 0 Cast 0 Clan 0 Class 3 Def 0 Desc ~ DrMod -10 HrMod -10 Level 1 LongDesc A @@Gnovice @@dmale @@Rwarrior@@N wanders throughout @@RT@@dhe @@RP@@dit.@@N~ PlrName novice male warrior~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 1 ShortDesc @@GNovice @@dMale @@RWarrior@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1054 AcMod 10 Act EOL Affected 0 Alignment 0 Cast 0 Clan 0 Class 3 Def 0 Desc ~ DrMod -10 HrMod -10 Level 1 LongDesc A @@Gnovice @@bfemale @@Rwarrior@@N wanders throughout @@RT@@dhe @@RP@@dit.@@N~ PlrName novice female warrior~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 2 ShortDesc @@GNovice @@bFemale @@RWarrior@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1055 AcMod 10 Act EOL Affected 0 Alignment 0 Cast 0 Clan 0 Class 0 Def 0 Desc ~ DrMod -10 HrMod -10 Level 1 LongDesc A @@Gnovice @@dmale @@emage@@N is studying his spells.~ PlrName novice male mage~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 1 ShortDesc @@GNovice @@dMale @@eMage@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1056 AcMod 10 Act EOL Affected 0 Alignment 0 Cast 0 Clan 0 Class 0 Def 0 Desc ~ DrMod -10 HrMod -10 Level 1 LongDesc A @@Gnovice @@bfemale @@emage@@N is studying her spells.~ PlrName novice female mage~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 2 ShortDesc @@GNovice @@bFemale @@eMage@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1057 AcMod 10 Act EOL Affected 0 Alignment 0 Cast 0 Clan 0 Class 1 Def 2 Desc ~ DrMod -10 HrMod -10 Level 1 LongDesc A @@Gnovice @@dmale @@acleric@@N diligently prays to his god.~ PlrName novice male cleric~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 1 ShortDesc @@GNovice @@dMale @@aCleric@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1058 AcMod 10 Act EOL Affected 0 Alignment 0 Cast 0 Clan 0 Class 1 Def 2 Desc ~ DrMod -10 HrMod -10 Level 1 LongDesc A @@Gnovice @@bfemale @@acleric@@N diligently prays to her god.~ PlrName novice female cleric~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 2 ShortDesc @@GNovice @@bFemale @@aCleric@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1059 AcMod 10 Act EOL Affected 0 Alignment 0 Cast 0 Clan 0 Class 2 Def 0 Desc ~ DrMod -10 HrMod -10 Level 1 LongDesc A @@Gnovice @@dmale @@ythief@@N stalks about.~ PlrName novice male thief~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 1 ShortDesc @@GNovice @@dMale @@yThief@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1060 AcMod 10 Act EOL Affected 0 Alignment 0 Cast 0 Clan 0 Class 2 Def 0 Desc ~ DrMod -10 HrMod -10 Level 1 LongDesc A @@Gnovice @@bfemale @@ythief@@N stalks about.~ PlrName novice female thief~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 2 ShortDesc @@GNovice @@bFemale @@yThief@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1061 AcMod 10 Act EOL Affected 0 Alignment 0 Cast 0 Clan 0 Class 4 Def 0 Desc ~ DrMod -10 HrMod -10 Level 1 LongDesc A @@Gnovice @@dmale @@mpsionicist@@N focuses his mental energies.~ PlrName novice male psionicist~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 1 ShortDesc @@GNovice @@dMale @@mPsionicist@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #MOBILE Vnum 1062 AcMod 10 Act EOL Affected 0 Alignment 0 Cast 0 Clan 0 Class 4 Def 0 Desc ~ DrMod -10 HrMod -10 Level 1 LongDesc A @@Gnovice @@bfemale @@mpsionicist@@N focuses her mental energies.~ PlrName novice female psionicist~ Position 0 Race 0 RaceMods 0 Resist 0 Sex 2 ShortDesc @@GNovice @@bFemale @@mPsionicist@@N~ Skills 0 SMagic 0 SpecFun (null) Suscept 0 WMagic 0 End #OBJECT Vnum 1051 Durability 41 ExtraFlags 28 EOL ItemApply 1 Level 1 LongDesc ~ Name advanced~ ObjFun (null) ShortDesc ~ Speed 1.11 Type 14 Values 9 0 1065 0 0 0 0 0 0 0 WearFlags EOL Weight 1 End #OBJECT Vnum 1052 Durability 34 ExtraFlags 28 EOL ItemApply 1 Level 1 LongDesc @@dA training key is here, perhaps you should take it?@@N~ Name training key~ ObjFun (null) ShortDesc @@d a training key@@N~ Speed 4.00 Type 18 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1053 Durability 75 ExtraFlags 28 29 EOL ItemApply 1 Level 1 LongDesc @@dA weapon rack holds a few @@Rblood caked @@dswords, spears, and axes.@@N~ Name weapon rack~ ObjFun (null) ShortDesc @@da weapon rack@@N~ Speed 3.20 Type 15 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 24 EOL Weight 1 End #OBJECT Vnum 1054 Durability 65 ExtraFlags 28 29 EOL ItemApply 1 Level 1 LongDesc @@dAn armor rack has some battered shields left on it.@@N~ Name armor rack~ ObjFun (null) ShortDesc @@dan armor rack@@N~ Speed 1.03 Type 15 Values 0 0 0 0 0 0 0 0 0 0 WearFlags EOL Weight 1 End #OBJECT Vnum 1055 Durability 15 ExtraFlags EOL ItemApply 1 Level 1 LongDesc ~ Name battered shield~ ObjFun (null) ShortDesc @@dA @@bBattered @@yShield@@N~ Speed 3.12 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 16 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -1 End #OAFFECT Location 13 Modifier 1 End #OAFFECT Location 24 Modifier 0 End #OBJECT Vnum 1056 Durability 60 ExtraFlags EOL ItemApply 1 Level 1 LongDesc @@dA sword, caked in @@Rblood@@d.@@N~ Name blood caked sword~ ObjFun (null) ShortDesc @@RBlood @@dCaked Sword@@N~ Speed 2.00 Type 5 Values 0 0 0 1 0 0 0 0 0 0 WearFlags 16 24 EOL Weight 1 End #OAFFECT Location 19 Modifier 5 End #OAFFECT Location 18 Modifier 5 End #OBJECT Vnum 1057 Durability 93 ExtraFlags EOL ItemApply 1 Level 1 LongDesc @@dAn axe, caked in @@Rblood@@d.@@N~ Name blood caked axe~ ObjFun (null) ShortDesc @@RBlood @@dCaked Axe@@N~ Speed 3.00 Type 5 Values 0 0 0 3 0 0 0 0 0 0 WearFlags 16 24 EOL Weight 1 End #OAFFECT Location 19 Modifier 5 End #OAFFECT Location 18 Modifier 5 End #OBJECT Vnum 1058 Durability 3 ExtraFlags EOL ItemApply 1 Level 1 LongDesc @@dA spear, caked in @@Rblood@@d.@@N~ Name blood caked spear~ ObjFun (null) ShortDesc @@RBlood @@dCaked Spear@@N~ Speed 4.00 Type 5 Values 0 0 0 2 0 0 0 0 0 0 WearFlags 16 24 EOL Weight 1 End #OAFFECT Location 19 Modifier 5 End #OAFFECT Location 18 Modifier 5 End #OBJECT Vnum 1059 Durability 22 ExtraFlags EOL ItemApply 1 Level 1 LongDesc A @@eto@@yrc@@Rh @@Nflickers @@bdimly @@Non the floor.~ Name dimly glowing torch~ ObjFun (null) ShortDesc @@bDimly @@yGlowing @@eTo@@yrc@@Rh@@N~ Speed 2.33 Type 1 Values 0 0 -1 0 0 0 0 0 0 0 WearFlags 16 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -4 End #OAFFECT Location 19 Modifier 1 End #OAFFECT Location 13 Modifier 2 End #OAFFECT Location 18 Modifier 1 End #OAFFECT Location 12 Modifier 2 End #OAFFECT Location 14 Modifier 2 End #OAFFECT Location 24 Modifier 0 End #OBJECT Vnum 1060 Durability 86 ExtraFlags EOL ItemApply 1 Level 1 LongDesc @@dA @@yminor @@Rblood@@dstone @@Nhas been discarded.~ Name minor bloodstone~ ObjFun (null) ShortDesc @@da @@yminor @@Rblood@@dstone@@N~ Speed 1.02 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 1 24 EOL Weight 1 End #OAFFECT Location 19 Modifier 0 End #OAFFECT Location 18 Modifier 0 End #OAFFECT Location 12 Modifier 2 End #OAFFECT Location 24 Modifier 0 End #OAFFECT Location 13 Modifier 6 End #OBJECT Vnum 1061 Durability 82 ExtraFlags EOL ItemApply 1 Level 1 LongDesc An @@baura@@N, ever so @@csa@@ycr@@aed@@N...~ Name sacred aura~ ObjFun (null) ShortDesc @@cSa@@ycr@@aed @@bAura@@N~ Speed 4.00 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 2 24 EOL Weight 1 End #OAFFECT Location 24 Modifier -2 End #OAFFECT Location 12 Modifier 2 End #OBJECT Vnum 1062 Durability 20 ExtraFlags EOL ItemApply 1 Level 1 LongDesc A @@Ws@@dk@@Wu@@dl@@Wl @@dcap@@N has been left here.~ Name skull cap~ ObjFun (null) ShortDesc a @@WS@@dk@@Wu@@dl@@Wl @@dCap@@N~ Speed 4.00 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 3 4 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -2 End #OAFFECT Location 13 Modifier 2 End #OBJECT Vnum 1063 Durability 92 ExtraFlags EOL ItemApply 1 Level 1 LongDesc A mixture of @@zface @@zpaint@@N.~ Name face paint~ ObjFun (null) ShortDesc @@zFace @@zPaint@@N~ Speed 2.24 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 5 6 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -2 End #OAFFECT Location 13 Modifier 2 End #OBJECT Vnum 1064 Durability 28 ExtraFlags EOL ItemApply 1 Level 1 LongDesc A @@Wsi@@glv@@Wer @@dstud @@Nsparkles on the ground.~ Name silver stud~ ObjFun (null) ShortDesc @@WSi@@glv@@Wer @@dStud@@N~ Speed 2.22 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 7 24 EOL Weight 1 End #OAFFECT Location 12 Modifier 1 End #OAFFECT Location 14 Modifier 1 End #OAFFECT Location 24 Modifier 0 End #OBJECT Vnum 1065 Durability 85 ExtraFlags EOL ItemApply 1 Level 1 LongDesc A @@brat @@Wb@@do@@gn@@We @@Nnecklace has been carelessly discarded.~ Name rat bone necklace~ ObjFun (null) ShortDesc a @@brat @@Wb@@do@@gn@@We @@Nnecklace~ Speed 3.12 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 8 24 EOL Weight 1 End #OAFFECT Location 12 Modifier 2 End #OAFFECT Location 14 Modifier 2 End #OAFFECT Location 24 Modifier -1 End #OAFFECT Location 18 Modifier 1 End #OBJECT Vnum 1066 Durability 37 ExtraFlags EOL ItemApply 1 Level 1 LongDesc @@dSpaulders @@Nmade of a @@bB@@yoa@@br@@y'@@bs @@Rt@@eu@@Rsks @@Nsit unused.~ Name boar tusk spaulders~ ObjFun (null) ShortDesc @@bB@@yoa@@br @@RT@@eu@@Rsk @@dSpaulders@@N~ Speed 4.00 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 10 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -2 End #OAFFECT Location 19 Modifier 3 End #OAFFECT Location 18 Modifier 1 End #OBJECT Vnum 1067 Durability 34 ExtraFlags EOL ItemApply 1 Level 1 LongDesc A pair of @@bleather arm splints@@N.~ Name leather arm splits~ ObjFun (null) ShortDesc @@bLeather Arm Splints@@N~ Speed 3.42 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 11 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -2 End #OAFFECT Location 19 Modifier 1 End #OAFFECT Location 18 Modifier 1 End #OBJECT Vnum 1068 Durability 45 ExtraFlags EOL ItemApply 1 Level 1 LongDesc A @@zm@@zu@@zl@@zt@@zi@@W-@@zc@@zo@@zl@@zo@@zr@@ze@@zd @@rbracelet @@Nlooks...awfully ugly.~ Name multi-colored bracelet beads~ ObjFun (null) ShortDesc @@zM@@zu@@zl@@zt@@zi@@W-@@zC@@zo@@zl@@zo@@zr@@ze@@zd @@rBracelet of Beads@@N~ Speed 2.14 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 12 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -2 End #OAFFECT Location 19 Modifier 2 End #OAFFECT Location 13 Modifier 1 End #OAFFECT Location 18 Modifier 1 End #OBJECT Vnum 1069 Durability 79 ExtraFlags EOL ItemApply 1 Level 1 LongDesc A pair of @@Rb@@el@@Ro@@eo@@Rd@@ey @@dknuckles@@N has been left behind.~ Name bloody knuckles~ ObjFun (null) ShortDesc @@RB@@el@@Ro@@eo@@Rd@@ey @@dKnuckles@@N~ Speed 3.02 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 13 15 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -1 End #OAFFECT Location 19 Modifier 5 End #OAFFECT Location 18 Modifier 2 End #OBJECT Vnum 1070 Durability 22 ExtraFlags EOL ItemApply 1 Level 1 LongDesc @@yA simple golden band@@N shines in the dust.~ Name simple golden band~ ObjFun (null) ShortDesc @@ya simple golden band@@N~ Speed 4.00 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 14 24 EOL Weight 1 End #OAFFECT Location 12 Modifier 1 End #OAFFECT Location 14 Modifier 1 End #OAFFECT Location 24 Modifier 0 End #OBJECT Vnum 1071 Durability 6 ExtraFlags EOL ItemApply 1 Level 1 LongDesc A tattered piece of cloth has been discarded here.~ Name tattered piece of cloth~ ObjFun (null) ShortDesc a tattered piece of cloth~ Speed 3.12 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 17 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -4 End #OAFFECT Location 14 Modifier 2 End #OBJECT Vnum 1072 Durability 57 ExtraFlags EOL ItemApply 1 Level 1 LongDesc @@bA hemp cord @@Nsits here in a pile.~ Name hemp cord~ ObjFun (null) ShortDesc @@ba hemp cord@@N~ Speed 1.00 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 18 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -4 End #OBJECT Vnum 1073 Durability 54 ExtraFlags EOL ItemApply 1 Level 1 LongDesc A @@bbreastplate @@Nmade of solid @@ybrass @@Nlooks like it might offer some protection.~ Name brass breastplate~ ObjFun (null) ShortDesc @@ba @@ybrass @@bbreastplate@@N~ Speed 4.00 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 19 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -5 End #OAFFECT Location 13 Modifier 3 End #OAFFECT Location 18 Modifier 1 End #OAFFECT Location 12 Modifier 1 End #OBJECT Vnum 1074 Durability 10 ExtraFlags EOL ItemApply 1 Level 1 LongDesc A pair of @@bleather leggings@@N look like they might offer some protection.~ Name leather leggings~ ObjFun (null) ShortDesc @@bLeather Leggings@@N~ Speed 1.32 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 21 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -2 End #OAFFECT Location 19 Modifier 1 End #OAFFECT Location 13 Modifier 3 End #OAFFECT Location 18 Modifier 2 End #OBJECT Vnum 1075 Durability 49 ExtraFlags EOL ItemApply 1 Level 1 LongDesc A pair of @@bwell-worn @@ysandals@@N look like they're falling apart.~ Name pair well-worn sandals~ ObjFun (null) ShortDesc a pair of @@bwell-worn @@ysandals@@N~ Speed 2.33 Type 9 Values 0 0 0 0 0 0 0 0 0 0 WearFlags 22 23 24 EOL Weight 1 End #OAFFECT Location 17 Modifier -2 End #OAFFECT Location 19 Modifier 0 End #OAFFECT Location 13 Modifier 3 End #OAFFECT Location 18 Modifier 1 End #RESETS O 1051 1 1051 M 1051 1 1053 O 1052 1 1056 D 1056 1 1 D 1056 1 2 O 1053 1 1065 O 1054 1 1065 O 1059 3 1065 P 1055 3 1054 P 1056 1 1053 P 1057 1 1053 P 1058 1 1053 M 1052 1 1067 E 1062 0 4 E 1069 0 16 E 1066 0 12 M 1053 1 1080 E 1065 0 9 M 1053 1 1081 M 1053 1 1085 M 1053 1 1075 M 1054 1 1068 E 1073 0 24 M 1054 1 1071 M 1054 1 1072 M 1054 1 1067 M 1055 1 1074 E 1071 0 0 E 1064 0 7 M 1055 1 1073 E 1065 0 9 E 1064 0 7 M 1055 1 1084 M 1055 1 1082 M 1056 1 1083 E 1070 0 17 E 1068 0 14 M 1056 1 1084 E 1070 0 17 E 1068 0 14 M 1057 1 1070 E 1061 0 2 M 1057 1 1085 M 1057 1 1077 M 1057 1 1076 M 1058 1 1076 E 1063 0 5 E 1075 0 27 M 1058 1 1069 M 1058 1 1074 M 1058 1 1079 M 1059 1 1079 E 1072 0 23 M 1059 1 1078 E 1067 0 13 M 1059 1 1072 E 1074 0 26 M 1059 1 1082 M 1060 1 1081 M 1060 1 1083 M 1060 1 1077 M 1061 1 1071 E 1060 0 0 M 1061 1 1070 M 1061 1 1078 M 1061 1 1066 M 1062 1 1066 M 1062 1 1068 M 1062 1 1075 M 1062 1 1073 S #$