/*
* RAM $Id: tables.c 66 2009-01-05 00:18:53Z quixadhal $
*/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/***************************************************************************
* This code was written by Jason Dinkel and inspired by Russ Taylor, *
* and has been used here for OLC - OLC would not be what it is without *
* all the previous coders who released their source code. *
* *
* The code below uses a table lookup system that is based on suggestions *
* from Russ Taylor. There are many routines in handler.c that would *
* benefit with the use of tables. You may consider simplifying your *
* code base by implementing a system like below with such functions. *
* *
* -Jason Dinkel *
***************************************************************************/
#include <sys/types.h>
#include <sys/time.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include "merc.h"
#include "strings.h"
#include "db.h"
#include "magic.h"
#include "interp.h"
#include "tables.h"
/* for clans */
const struct clan_type clan_table[MAX_CLAN] = {
/* name, who entry, death-transfer room, independent */
/* independent should be false if is a real clan */
{"", "", ROOM_VNUM_ALTAR, true},
{"loner", "[ Loner ] ", ROOM_VNUM_ALTAR, true},
{"rom", "[ ROM ] ", ROOM_VNUM_ALTAR, false}
};
/* for position */
const struct position_type position_table[] = {
{"dead", "dead"},
{"mortally wounded", "mort"},
{"incapacitated", "incap"},
{"stunned", "stun"},
{"sleeping", "sleep"},
{"resting", "rest"},
{"sitting", "sit"},
{"fighting", "fight"},
{"standing", "stand"},
{NULL, NULL}
};
/* for sex */
const struct sex_type sex_table[] = {
{"none"},
{"male"},
{"female"},
{"either"},
{NULL}
};
/* for sizes */
const struct size_type size_table[] = {
{"tiny"},
{"small"},
{"medium"},
{"large"},
{"huge",},
{"giant"},
{NULL}
};
/* various flag tables */
const struct flag_type act_flags[] = {
{"npc", A, false},
{"sentinel", B, true},
{"scavenger", C, true},
{"aggressive", F, true},
{"stay_area", G, true},
{"wimpy", H, true},
{"pet", I, true},
{"train", J, true},
{"practice", K, true},
{"undead", O, true},
{"cleric", Q, true},
{"mage", R, true},
{"thief", S, true},
{"warrior", T, true},
{"noalign", U, true},
{"nopurge", V, true},
{"outdoors", W, true},
{"indoors", Y, true},
{"healer", aa, true},
{"gain", bb, true},
{"update_always", cc, true},
{"changer", dd, true},
{NULL, 0, false}
};
const struct flag_type plr_flags[] = {
{"npc", A, false},
{"autoassist", C, false},
{"autoexit", D, false},
{"autoloot", E, false},
{"autosac", F, false},
{"autogold", G, false},
{"autosplit", H, false},
{"holylight", N, false},
{"can_loot", P, false},
{"nosummon", Q, false},
{"nofollow", R, false},
{"permit", U, true},
{"log", W, false},
{"deny", X, false},
{"freeze", Y, false},
{"thief", Z, false},
{"killer", aa, false},
{NULL, 0, 0}
};
const struct flag_type affect_flags[] = {
{"blind", A, true},
{"invisible", B, true},
{"detect_evil", C, true},
{"detect_invis", D, true},
{"detect_magic", E, true},
{"detect_hidden", F, true},
{"detect_good", G, true},
{"sanctuary", H, true},
{"faerie_fire", I, true},
{"infrared", J, true},
{"curse", K, true},
{"poison", M, true},
{"protect_evil", N, true},
{"protect_good", O, true},
{"sneak", P, true},
{"hide", Q, true},
{"sleep", R, true},
{"charm", S, true},
{"flying", T, true},
{"pass_door", U, true},
{"haste", V, true},
{"calm", W, true},
{"plague", X, true},
{"weaken", Y, true},
{"dark_vision", Z, true},
{"berserk", aa, true},
{"swim", bb, true},
{"regeneration", cc, true},
{"slow", dd, true},
{NULL, 0, 0}
};
const struct flag_type off_flags[] = {
{"area_attack", A, true},
{"backstab", B, true},
{"bash", C, true},
{"berserk", D, true},
{"disarm", E, true},
{"dodge", F, true},
{"fade", G, true},
{"fast", H, true},
{"kick", I, true},
{"dirt_kick", J, true},
{"parry", K, true},
{"rescue", L, true},
{"tail", M, true},
{"trip", N, true},
{"crush", O, true},
{"assist_all", P, true},
{"assist_align", Q, true},
{"assist_race", R, true},
{"assist_players", S, true},
{"assist_guard", T, true},
{"assist_vnum", U, true},
{NULL, 0, 0}
};
const struct flag_type imm_flags[] = {
{"summon", A, true},
{"charm", B, true},
{"magic", C, true},
{"weapon", D, true},
{"bash", E, true},
{"pierce", F, true},
{"slash", G, true},
{"fire", H, true},
{"cold", I, true},
{"lightning", J, true},
{"acid", K, true},
{"poison", L, true},
{"negative", M, true},
{"holy", N, true},
{"energy", O, true},
{"mental", P, true},
{"disease", Q, true},
{"drowning", R, true},
{"light", S, true},
{"sound", T, true},
{"wood", X, true},
{"silver", Y, true},
{"iron", Z, true},
{NULL, 0, 0}
};
const struct flag_type form_flags[] = {
{"edible", FORM_EDIBLE, true},
{"poison", FORM_POISON, true},
{"magical", FORM_MAGICAL, true},
{"instant_decay", FORM_INSTANT_DECAY, true},
{"other", FORM_OTHER, true},
{"animal", FORM_ANIMAL, true},
{"sentient", FORM_SENTIENT, true},
{"undead", FORM_UNDEAD, true},
{"construct", FORM_CONSTRUCT, true},
{"mist", FORM_MIST, true},
{"intangible", FORM_INTANGIBLE, true},
{"biped", FORM_BIPED, true},
{"centaur", FORM_CENTAUR, true},
{"insect", FORM_INSECT, true},
{"spider", FORM_SPIDER, true},
{"crustacean", FORM_CRUSTACEAN, true},
{"worm", FORM_WORM, true},
{"blob", FORM_BLOB, true},
{"mammal", FORM_MAMMAL, true},
{"bird", FORM_BIRD, true},
{"reptile", FORM_REPTILE, true},
{"snake", FORM_SNAKE, true},
{"dragon", FORM_DRAGON, true},
{"amphibian", FORM_AMPHIBIAN, true},
{"fish", FORM_FISH, true},
{"cold_blood", FORM_COLD_BLOOD, true},
{NULL, 0, 0}
};
const struct flag_type part_flags[] = {
{"head", PART_HEAD, true},
{"arms", PART_ARMS, true},
{"legs", PART_LEGS, true},
{"heart", PART_HEART, true},
{"brains", PART_BRAINS, true},
{"guts", PART_GUTS, true},
{"hands", PART_HANDS, true},
{"feet", PART_FEET, true},
{"fingers", PART_FINGERS, true},
{"ear", PART_EAR, true},
{"eye", PART_EYE, true},
{"long_tongue", PART_LONG_TONGUE, true},
{"eyestalks", PART_EYESTALKS, true},
{"tentacles", PART_TENTACLES, true},
{"fins", PART_FINS, true},
{"wings", PART_WINGS, true},
{"tail", PART_TAIL, true},
{"claws", PART_CLAWS, true},
{"fangs", PART_FANGS, true},
{"horns", PART_HORNS, true},
{"scales", PART_SCALES, true},
{"tusks", PART_TUSKS, true},
{NULL, 0, 0}
};
const struct flag_type comm_flags[] = {
{"quiet", COMM_QUIET, true},
{"deaf", COMM_DEAF, true},
{"nowiz", COMM_NOWIZ, true},
{"noclangossip", COMM_NOAUCTION, true},
{"nogossip", COMM_NOGOSSIP, true},
{"noquestion", COMM_NOQUESTION, true},
/* {"nomusic", COMM_NOMUSIC, true}, Legacy */
{"noclan", COMM_NOCLAN, true},
{"noquote", COMM_NOQUOTE, true},
{"shoutsoff", COMM_SHOUTSOFF, true},
{"compact", COMM_COMPACT, true},
{"brief", COMM_BRIEF, true},
{"prompt", COMM_PROMPT, true},
{"combine", COMM_COMBINE, true},
{"telnet_ga", COMM_TELNET_GA, true},
{"show_affects", COMM_SHOW_AFFECTS, true},
{"nograts", COMM_NOGRATS, true},
{"noemote", COMM_NOEMOTE, false},
{"noshout", COMM_NOSHOUT, false},
{"notell", COMM_NOTELL, false},
{"nochannels", COMM_NOCHANNELS, false},
{"snoop_proof", COMM_SNOOP_PROOF, false},
{"afk", COMM_AFK, true},
{NULL, 0, 0}
};
/* item type list */
const struct item_type item_table[] = {
{ITEM_LIGHT, "light"},
{ITEM_SCROLL, "scroll"},
{ITEM_WAND, "wand"},
{ITEM_STAFF, "staff"},
{ITEM_WEAPON, "weapon"},
{ITEM_TREASURE, "treasure"},
{ITEM_ARMOR, "armor"},
{ITEM_POTION, "potion"},
{ITEM_CLOTHING, "clothing"},
{ITEM_FURNITURE, "furniture"},
{ITEM_TRASH, "trash"},
{ITEM_CONTAINER, "container"},
{ITEM_DRINK_CON, "drink"},
{ITEM_KEY, "key"},
{ITEM_FOOD, "food"},
{ITEM_MONEY, "money"},
{ITEM_BOAT, "boat"},
{ITEM_CORPSE_NPC, "npc_corpse"},
{ITEM_CORPSE_PC, "pc_corpse"},
{ITEM_FOUNTAIN, "fountain"},
{ITEM_PILL, "pill"},
{ITEM_PROTECT, "protect"},
{ITEM_MAP, "map"},
{ITEM_PORTAL, "portal"},
{ITEM_WARP_STONE, "warp_stone"},
{ITEM_ROOM_KEY, "room_key"},
{ITEM_GEM, "gem"},
{ITEM_JEWELRY, "jewelry"},
/* {ITEM_JUKEBOX, "jukebox"}, Legacy */
{0, NULL}
};
/* weapon selection table */
const struct weapon_type weapon_table[] = {
{"sword", OBJ_VNUM_SCHOOL_SWORD, WEAPON_SWORD, "sword"},
{"mace", OBJ_VNUM_SCHOOL_MACE, WEAPON_MACE, "mace"},
{"dagger", OBJ_VNUM_SCHOOL_DAGGER, WEAPON_DAGGER, "dagger"},
{"axe", OBJ_VNUM_SCHOOL_AXE, WEAPON_AXE, "axe"},
{"staff", OBJ_VNUM_SCHOOL_STAFF, WEAPON_SPEAR, "spear"},
{"flail", OBJ_VNUM_SCHOOL_FLAIL, WEAPON_FLAIL, "flail"},
{"whip", OBJ_VNUM_SCHOOL_WHIP, WEAPON_WHIP, "whip"},
{"polearm", OBJ_VNUM_SCHOOL_POLEARM, WEAPON_POLEARM, "polearm"},
{NULL, 0, 0, NULL}
};
/* wiznet table and prototype for future flag setting */
const struct wiznet_type wiznet_table[] = {
{"on", WIZ_ON, IM},
{"prefix", WIZ_PREFIX, IM},
{"ticks", WIZ_TICKS, IM},
{"logins", WIZ_LOGINS, IM},
{"sites", WIZ_SITES, L4},
{"links", WIZ_LINKS, L7},
{"newbies", WIZ_NEWBIE, IM},
{"spam", WIZ_SPAM, L5},
{"deaths", WIZ_DEATHS, IM},
{"resets", WIZ_RESETS, L4},
{"mobdeaths", WIZ_MOBDEATHS, L4},
{"flags", WIZ_FLAGS, L5},
{"penalties", WIZ_PENALTIES, L5},
{"saccing", WIZ_SACCING, L5},
{"levels", WIZ_LEVELS, IM},
{"load", WIZ_LOAD, L2},
{"restore", WIZ_RESTORE, L2},
{"snoops", WIZ_SNOOPS, L2},
{"switches", WIZ_SWITCHES, L2},
{"secure", WIZ_SECURE, L1},
{NULL, 0, 0}
};
/* attack table -- not very organized :( */
const struct attack_type attack_table[MAX_DAMAGE_MESSAGE] = {
{"none", "hit", -1}, /* 0 */
{"slice", "slice", DAM_SLASH},
{"stab", "stab", DAM_PIERCE},
{"slash", "slash", DAM_SLASH},
{"whip", "whip", DAM_SLASH},
{"claw", "claw", DAM_SLASH}, /* 5 */
{"blast", "blast", DAM_BASH},
{"pound", "pound", DAM_BASH},
{"crush", "crush", DAM_BASH},
{"grep", "grep", DAM_SLASH},
{"bite", "bite", DAM_PIERCE}, /* 10 */
{"pierce", "pierce", DAM_PIERCE},
{"suction", "suction", DAM_BASH},
{"beating", "beating", DAM_BASH},
{"digestion", "digestion", DAM_ACID},
{"charge", "charge", DAM_BASH}, /* 15 */
{"slap", "slap", DAM_BASH},
{"punch", "punch", DAM_BASH},
{"wrath", "wrath", DAM_ENERGY},
{"magic", "magic", DAM_ENERGY},
{"divine", "divine power", DAM_HOLY}, /* 20 */
{"cleave", "cleave", DAM_SLASH},
{"scratch", "scratch", DAM_PIERCE},
{"peck", "peck", DAM_PIERCE},
{"peckb", "peck", DAM_BASH},
{"chop", "chop", DAM_SLASH}, /* 25 */
{"sting", "sting", DAM_PIERCE},
{"smash", "smash", DAM_BASH},
{"shbite", "shocking bite", DAM_LIGHTNING},
{"flbite", "flaming bite", DAM_FIRE},
{"frbite", "freezing bite", DAM_COLD}, /* 30 */
{"acbite", "acidic bite", DAM_ACID},
{"chomp", "chomp", DAM_PIERCE},
{"drain", "life drain", DAM_NEGATIVE},
{"thrust", "thrust", DAM_PIERCE},
{"slime", "slime", DAM_ACID},
{"shock", "shock", DAM_LIGHTNING},
{"thwack", "thwack", DAM_BASH},
{"flame", "flame", DAM_FIRE},
{"chill", "chill", DAM_COLD},
{NULL, NULL, 0}
};
/* race table */
const struct race_type race_table[] = {
/*
{
name, pc_race?,
act bits, aff_by bits, off bits,
imm, res, vuln,
form, parts
},
*/
{"unique", false, 0, 0, 0, 0, 0, 0, 0, 0},
{
"human", true,
0, 0, 0,
0, 0, 0,
A | H | M | V, A | B | C | D | E | F | G | H | I | J | K},
{
"elf", true,
0, AFF_INFRARED, 0,
0, RES_CHARM, VULN_IRON,
A | H | M | V, A | B | C | D | E | F | G | H | I | J | K},
{
"dwarf", true,
0, AFF_INFRARED, 0,
0, RES_POISON | RES_DISEASE, VULN_DROWNING,
A | H | M | V, A | B | C | D | E | F | G | H | I | J | K},
{
"giant", true,
0, 0, 0,
0, RES_FIRE | RES_COLD, VULN_MENTAL | VULN_LIGHTNING,
A | H | M | V, A | B | C | D | E | F | G | H | I | J | K},
{
"bat", false,
0, AFF_FLYING | AFF_DARK_VISION, OFF_DODGE | OFF_FAST,
0, 0, VULN_LIGHT,
A | G | V, A | C | D | E | F | H | J | K | P},
{
"bear", false,
0, 0, OFF_CRUSH | OFF_DISARM | OFF_BERSERK,
0, RES_BASH | RES_COLD, 0,
A | G | V, A | B | C | D | E | F | H | J | K | U | V},
{
"cat", false,
0, AFF_DARK_VISION, OFF_FAST | OFF_DODGE,
0, 0, 0,
A | G | V, A | C | D | E | F | H | J | K | Q | U | V},
{
"centipede", false,
0, AFF_DARK_VISION, 0,
0, RES_PIERCE | RES_COLD, VULN_BASH,
A | B | G | O, A | C | K},
{
"dog", false,
0, 0, OFF_FAST,
0, 0, 0,
A | G | V, A | C | D | E | F | H | J | K | U | V},
{
"doll", false,
0, 0, 0,
IMM_COLD | IMM_POISON | IMM_HOLY | IMM_NEGATIVE | IMM_MENTAL | IMM_DISEASE
| IMM_DROWNING, RES_BASH | RES_LIGHT,
VULN_SLASH | VULN_FIRE | VULN_ACID | VULN_LIGHTNING | VULN_ENERGY,
E | J | M | cc, A | B | C | G | H | K},
{"dragon", false,
0, AFF_INFRARED | AFF_FLYING, 0,
0, RES_FIRE | RES_BASH | RES_CHARM,
VULN_PIERCE | VULN_COLD,
A | H | Z, A | C | D | E | F | G | H | I | J | K | P | Q | U | V | X},
{
"fido", false,
0, 0, OFF_DODGE | ASSIST_RACE,
0, 0, VULN_MAGIC,
A | B | G | V, A | C | D | E | F | H | J | K | Q | V},
{
"fox", false,
0, AFF_DARK_VISION, OFF_FAST | OFF_DODGE,
0, 0, 0,
A | G | V, A | C | D | E | F | H | J | K | Q | V},
{
"goblin", false,
0, AFF_INFRARED, 0,
0, RES_DISEASE, VULN_MAGIC,
A | H | M | V, A | B | C | D | E | F | G | H | I | J | K},
{
"hobgoblin", false,
0, AFF_INFRARED, 0,
0, RES_DISEASE | RES_POISON, 0,
A | H | M | V, A | B | C | D | E | F | G | H | I | J | K | Y},
{
"kobold", false,
0, AFF_INFRARED, 0,
0, RES_POISON, VULN_MAGIC,
A | B | H | M | V, A | B | C | D | E | F | G | H | I | J | K | Q},
{
"lizard", false,
0, 0, 0,
0, RES_POISON, VULN_COLD,
A | G | X | cc, A | C | D | E | F | H | K | Q | V},
{
"modron", false,
0, AFF_INFRARED, ASSIST_RACE | ASSIST_ALIGN,
IMM_CHARM | IMM_DISEASE | IMM_MENTAL | IMM_HOLY | IMM_NEGATIVE,
RES_FIRE | RES_COLD | RES_ACID, 0,
H, A | B | C | G | H | J | K},
{
"orc", false,
0, AFF_INFRARED, 0,
0, RES_DISEASE, VULN_LIGHT,
A | H | M | V, A | B | C | D | E | F | G | H | I | J | K},
{
"pig", false,
0, 0, 0,
0, 0, 0,
A | G | V, A | C | D | E | F | H | J | K},
{
"rabbit", false,
0, 0, OFF_DODGE | OFF_FAST,
0, 0, 0,
A | G | V, A | C | D | E | F | H | J | K},
{
"school monster", false,
ACT_NOALIGN, 0, 0,
IMM_CHARM | IMM_SUMMON, 0, VULN_MAGIC,
A | M | V, A | B | C | D | E | F | H | J | K | Q | U},
{
"snake", false,
0, 0, 0,
0, RES_POISON, VULN_COLD,
A | G | X | Y | cc, A | D | E | F | K | L | Q | V | X},
{
"song bird", false,
0, AFF_FLYING, OFF_FAST | OFF_DODGE,
0, 0, 0,
A | G | W, A | C | D | E | F | H | K | P},
{
"troll", false,
0, AFF_REGENERATION | AFF_INFRARED | AFF_DETECT_HIDDEN,
OFF_BERSERK,
0, RES_CHARM | RES_BASH, VULN_FIRE | VULN_ACID,
A | B | H | M | V, A | B | C | D | E | F | G | H | I | J | K | U | V},
{
"water fowl", false,
0, AFF_SWIM | AFF_FLYING, 0,
0, RES_DROWNING, 0,
A | G | W, A | C | D | E | F | H | K | P},
{
"wolf", false,
0, AFF_DARK_VISION, OFF_FAST | OFF_DODGE,
0, 0, 0,
A | G | V, A | C | D | E | F | J | K | Q | V},
{
"wyvern", false,
0, AFF_FLYING | AFF_DETECT_INVIS | AFF_DETECT_HIDDEN,
OFF_BASH | OFF_FAST | OFF_DODGE,
IMM_POISON, 0, VULN_LIGHT,
A | B | G | Z, A | C | D | E | F | H | J | K | Q | V | X},
{
"unique", false,
0, 0, 0,
0, 0, 0,
0, 0},
{
NULL, 0, 0, 0, 0, 0, 0}
};
const struct pc_race_type pc_race_table[] = {
{"null race", "", 0, {100, 100, 100, 100},
{""}, {13, 13, 13, 13, 13}, {18, 18, 18, 18, 18}, 0},
/*
{
"race name", short name, points, { class multipliers },
{ bonus skills },
{ base stats }, { max stats }, size
},
*/
{
"human", "Human", 0, {100, 100, 100, 100},
{""},
{13, 13, 13, 13, 13}, {18, 18, 18, 18, 18}, SIZE_MEDIUM},
{
"elf", " Elf ", 5, {100, 125, 100, 120},
{"sneak", "hide"},
{12, 14, 13, 15, 11}, {16, 20, 18, 21, 15}, SIZE_SMALL},
{
"dwarf", "Dwarf", 8, {150, 100, 125, 100},
{"berserk"},
{14, 12, 14, 10, 15}, {20, 16, 19, 14, 21}, SIZE_MEDIUM},
{
"giant", "Giant", 6, {200, 150, 150, 105},
{"bash", "fast healing"},
{16, 11, 13, 11, 14}, {22, 15, 18, 15, 20}, SIZE_LARGE}
};
/*
* Class table.
*/
const struct class_type class_table[MAX_CLASS] = {
{
"mage", "Mag", STAT_INT, OBJ_VNUM_SCHOOL_DAGGER,
{3018, 9618}, 75, 20, 6, 6, 8, true,
"mage basics", "mage default"},
{
"cleric", "Cle", STAT_WIS, OBJ_VNUM_SCHOOL_MACE,
{3003, 9619}, 75, 20, 2, 7, 10, true,
"cleric basics", "cleric default"},
{
"thief", "Thi", STAT_DEX, OBJ_VNUM_SCHOOL_DAGGER,
{3028, 9639}, 75, 20, -4, 8, 13, false,
"thief basics", "thief default"},
{
"warrior", "War", STAT_STR, OBJ_VNUM_SCHOOL_SWORD,
{3022, 9633}, 75, 20, -10, 11, 15, false,
"warrior basics", "warrior default"}
};
/*
* Titles.
*/
const char *title_table[MAX_CLASS][MAX_LEVEL + 1][2] = {
{
{"Man", "Woman"},
{"Apprentice of Magic", "Apprentice of Magic"},
{"Spell Student", "Spell Student"},
{"Scholar of Magic", "Scholar of Magic"},
{"Delver in Spells", "Delveress in Spells"},
{"Medium of Magic", "Medium of Magic"},
{"Scribe of Magic", "Scribess of Magic"},
{"Seer", "Seeress"},
{"Sage", "Sage"},
{"Illusionist", "Illusionist"},
{"Abjurer", "Abjuress"},
{"Invoker", "Invoker"},
{"Enchanter", "Enchantress"},
{"Conjurer", "Conjuress"},
{"Magician", "Witch"},
{"Creator", "Creator"},
{"Savant", "Savant"},
{"Magus", "Craftess"},
{"Wizard", "Wizard"},
{"Warlock", "War Witch"},
{"Sorcerer", "Sorceress"},
{"Elder Sorcerer", "Elder Sorceress"},
{"Grand Sorcerer", "Grand Sorceress"},
{"Great Sorcerer", "Great Sorceress"},
{"Golem Maker", "Golem Maker"},
{"Greater Golem Maker", "Greater Golem Maker"},
{"Maker of Stones", "Maker of Stones",},
{"Maker of Potions", "Maker of Potions",},
{"Maker of Scrolls", "Maker of Scrolls",},
{"Maker of Wands", "Maker of Wands",},
{"Maker of Staves", "Maker of Staves",},
{"Demon Summoner", "Demon Summoner"},
{"Greater Demon Summoner", "Greater Demon Summoner"},
{"Dragon Charmer", "Dragon Charmer"},
{"Greater Dragon Charmer", "Greater Dragon Charmer"},
{"Master of all Magic", "Master of all Magic"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Mage Hero", "Mage Heroine"},
{"Avatar of Magic", "Avatar of Magic"},
{"Angel of Magic", "Angel of Magic"},
{"Demigod of Magic", "Demigoddess of Magic"},
{"Immortal of Magic", "Immortal of Magic"},
{"God of Magic", "Goddess of Magic"},
{"Deity of Magic", "Deity of Magic"},
{"Supremity of Magic", "Supremity of Magic"},
{"Creator", "Creator"},
{"Implementor", "Implementress"}
},
{
{"Man", "Woman"},
{"Believer", "Believer"},
{"Attendant", "Attendant"},
{"Acolyte", "Acolyte"},
{"Novice", "Novice"},
{"Missionary", "Missionary"},
{"Adept", "Adept"},
{"Deacon", "Deaconess"},
{"Vicar", "Vicaress"},
{"Priest", "Priestess"},
{"Minister", "Lady Minister"},
{"Canon", "Canon"},
{"Levite", "Levitess"},
{"Curate", "Curess"},
{"Monk", "Nun"},
{"Healer", "Healess"},
{"Chaplain", "Chaplain"},
{"Expositor", "Expositress"},
{"Bishop", "Bishop"},
{"Arch Bishop", "Arch Lady of the Church"},
{"Patriarch", "Matriarch"},
{"Elder Patriarch", "Elder Matriarch"},
{"Grand Patriarch", "Grand Matriarch"},
{"Great Patriarch", "Great Matriarch"},
{"Demon Killer", "Demon Killer"},
{"Greater Demon Killer", "Greater Demon Killer"},
{"Cardinal of the Sea", "Cardinal of the Sea"},
{"Cardinal of the Earth", "Cardinal of the Earth"},
{"Cardinal of the Air", "Cardinal of the Air"},
{"Cardinal of the Ether", "Cardinal of the Ether"},
{"Cardinal of the Heavens", "Cardinal of the Heavens"},
{"Avatar of an Immortal", "Avatar of an Immortal"},
{"Avatar of a Deity", "Avatar of a Deity"},
{"Avatar of a Supremity", "Avatar of a Supremity"},
{"Avatar of an Implementor", "Avatar of an Implementor"},
{"Master of all Divinity", "Mistress of all Divinity"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Holy Hero", "Holy Heroine"},
{"Holy Avatar", "Holy Avatar"},
{"Angel", "Angel"},
{"Demigod", "Demigoddess",},
{"Immortal", "Immortal"},
{"God", "Goddess"},
{"Deity", "Deity"},
{"Supreme Master", "Supreme Mistress"},
{"Creator", "Creator"},
{"Implementor", "Implementress"}
},
{
{"Man", "Woman"},
{"Pilferer", "Pilferess"},
{"Footpad", "Footpad"},
{"Filcher", "Filcheress"},
{"Pick-Pocket", "Pick-Pocket"},
{"Sneak", "Sneak"},
{"Pincher", "Pincheress"},
{"Cut-Purse", "Cut-Purse"},
{"Snatcher", "Snatcheress"},
{"Sharper", "Sharpress"},
{"Rogue", "Rogue"},
{"Robber", "Robber"},
{"Magsman", "Magswoman"},
{"Highwayman", "Highwaywoman"},
{"Burglar", "Burglaress"},
{"Thief", "Thief"},
{"Knifer", "Knifer"},
{"Quick-Blade", "Quick-Blade"},
{"Killer", "Murderess"},
{"Brigand", "Brigand"},
{"Cut-Throat", "Cut-Throat"},
{"Spy", "Spy"},
{"Grand Spy", "Grand Spy"},
{"Master Spy", "Master Spy"},
{"Assassin", "Assassin"},
{"Greater Assassin", "Greater Assassin"},
{"Master of Vision", "Mistress of Vision"},
{"Master of Hearing", "Mistress of Hearing"},
{"Master of Smell", "Mistress of Smell"},
{"Master of Taste", "Mistress of Taste"},
{"Master of Touch", "Mistress of Touch"},
{"Crime Lord", "Crime Mistress"},
{"Infamous Crime Lord", "Infamous Crime Mistress"},
{"Greater Crime Lord", "Greater Crime Mistress"},
{"Master Crime Lord", "Master Crime Mistress"},
{"Godfather", "Godmother"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Assassin Hero", "Assassin Heroine"},
{"Avatar of Death", "Avatar of Death",},
{"Angel of Death", "Angel of Death"},
{"Demigod of Assassins", "Demigoddess of Assassins"},
{"Immortal Assasin", "Immortal Assassin"},
{"God of Assassins", "God of Assassins",},
{"Deity of Assassins", "Deity of Assassins"},
{"Supreme Master", "Supreme Mistress"},
{"Creator", "Creator"},
{"Implementor", "Implementress"}
},
{
{"Man", "Woman"},
{"Swordpupil", "Swordpupil"},
{"Recruit", "Recruit"},
{"Sentry", "Sentress"},
{"Fighter", "Fighter"},
{"Soldier", "Soldier"},
{"Warrior", "Warrior"},
{"Veteran", "Veteran"},
{"Swordsman", "Swordswoman"},
{"Fencer", "Fenceress"},
{"Combatant", "Combatess"},
{"Hero", "Heroine"},
{"Myrmidon", "Myrmidon"},
{"Swashbuckler", "Swashbuckleress"},
{"Mercenary", "Mercenaress"},
{"Swordmaster", "Swordmistress"},
{"Lieutenant", "Lieutenant"},
{"Champion", "Lady Champion"},
{"Dragoon", "Lady Dragoon"},
{"Cavalier", "Lady Cavalier"},
{"Knight", "Lady Knight"},
{"Grand Knight", "Grand Knight"},
{"Master Knight", "Master Knight"},
{"Paladin", "Paladin"},
{"Grand Paladin", "Grand Paladin"},
{"Demon Slayer", "Demon Slayer"},
{"Greater Demon Slayer", "Greater Demon Slayer"},
{"Dragon Slayer", "Dragon Slayer"},
{"Greater Dragon Slayer", "Greater Dragon Slayer"},
{"Underlord", "Underlord"},
{"Overlord", "Overlord"},
{"Baron of Thunder", "Baroness of Thunder"},
{"Baron of Storms", "Baroness of Storms"},
{"Baron of Tornadoes", "Baroness of Tornadoes"},
{"Baron of Hurricanes", "Baroness of Hurricanes"},
{"Baron of Meteors", "Baroness of Meteors"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Knight Hero", "Knight Heroine"},
{"Avatar of War", "Avatar of War"},
{"Angel of War", "Angel of War"},
{"Demigod of War", "Demigoddess of War"},
{"Immortal Warlord", "Immortal Warlord"},
{"God of War", "God of War"},
{"Deity of War", "Deity of War"},
{"Supreme Master of War", "Supreme Mistress of War"},
{"Creator", "Creator"},
{"Implementor", "Implementress"}
}
};
/*
* Attribute bonus tables.
*/
const struct str_app_type str_app[26] = {
{-5, -4, 0, 0}, /* 0 */
{-5, -4, 3, 1}, /* 1 */
{-3, -2, 3, 2},
{-3, -1, 10, 3}, /* 3 */
{-2, -1, 25, 4},
{-2, -1, 55, 5}, /* 5 */
{-1, 0, 80, 6},
{-1, 0, 90, 7},
{0, 0, 100, 8},
{0, 0, 100, 9},
{0, 0, 115, 10}, /* 10 */
{0, 0, 115, 11},
{0, 0, 130, 12},
{0, 0, 130, 13}, /* 13 */
{0, 1, 140, 14},
{1, 1, 150, 15}, /* 15 */
{1, 2, 165, 16},
{2, 3, 180, 22},
{2, 3, 200, 25}, /* 18 */
{3, 4, 225, 30},
{3, 5, 250, 35}, /* 20 */
{4, 6, 300, 40},
{4, 6, 350, 45},
{5, 7, 400, 50},
{5, 8, 450, 55},
{6, 9, 500, 60} /* 25 */
};
const struct int_app_type int_app[26] = {
{3}, /* 0 */
{5}, /* 1 */
{7},
{8}, /* 3 */
{9},
{10}, /* 5 */
{11},
{12},
{13},
{15},
{17}, /* 10 */
{19},
{22},
{25},
{28},
{31}, /* 15 */
{34},
{37},
{40}, /* 18 */
{44},
{49}, /* 20 */
{55},
{60},
{70},
{80},
{85} /* 25 */
};
const struct wis_app_type wis_app[26] = {
{0}, /* 0 */
{0}, /* 1 */
{0},
{0}, /* 3 */
{0},
{1}, /* 5 */
{1},
{1},
{1},
{1},
{1}, /* 10 */
{1},
{1},
{1},
{1},
{2}, /* 15 */
{2},
{2},
{3}, /* 18 */
{3},
{3}, /* 20 */
{3},
{4},
{4},
{4},
{5} /* 25 */
};
const struct dex_app_type dex_app[26] = {
{60}, /* 0 */
{50}, /* 1 */
{50},
{40},
{30},
{20}, /* 5 */
{10},
{0},
{0},
{0},
{0}, /* 10 */
{0},
{0},
{0},
{0},
{-10}, /* 15 */
{-15},
{-20},
{-30},
{-40},
{-50}, /* 20 */
{-60},
{-75},
{-90},
{-105},
{-120} /* 25 */
};
const struct con_app_type con_app[26] = {
{-4, 20}, /* 0 */
{-3, 25}, /* 1 */
{-2, 30},
{-2, 35}, /* 3 */
{-1, 40},
{-1, 45}, /* 5 */
{-1, 50},
{0, 55},
{0, 60},
{0, 65},
{0, 70}, /* 10 */
{0, 75},
{0, 80},
{0, 85},
{0, 88},
{1, 90}, /* 15 */
{2, 95},
{2, 97},
{3, 99}, /* 18 */
{3, 99},
{4, 99}, /* 20 */
{4, 99},
{5, 99},
{6, 99},
{7, 99},
{8, 99} /* 25 */
};
/*
* Liquid properties.
* Used in world.obj.
*/
const struct liq_type liq_table[] = {
/* name color proof, full, thirst, food, ssize */
{"water", "clear", {0, 1, 10, 0, 16}},
{"beer", "amber", {12, 1, 8, 1, 12}},
{"red wine", "burgundy", {30, 1, 8, 1, 5}},
{"ale", "brown", {15, 1, 8, 1, 12}},
{"dark ale", "dark", {16, 1, 8, 1, 12}},
{"whisky", "golden", {120, 1, 5, 0, 2}},
{"lemonade", "pink", {0, 1, 9, 2, 12}},
{"firebreather", "boiling", {190, 0, 4, 0, 2}},
{"local specialty", "clear", {151, 1, 3, 0, 2}},
{"slime mold juice", "green", {0, 2, -8, 1, 2}},
{"milk", "white", {0, 2, 9, 3, 12}},
{"tea", "tan", {0, 1, 8, 0, 6}},
{"coffee", "black", {0, 1, 8, 0, 6}},
{"blood", "red", {0, 2, -1, 2, 6}},
{"salt water", "clear", {0, 1, -2, 0, 1}},
{"coke", "brown", {0, 2, 9, 2, 12}},
{"root beer", "brown", {0, 2, 9, 2, 12}},
{"elvish wine", "green", {35, 2, 8, 1, 5}},
{"white wine", "golden", {28, 1, 8, 1, 5}},
{"champagne", "golden", {32, 1, 8, 1, 5}},
{"mead", "honey-colored", {34, 2, 8, 2, 12}},
{"rose wine", "pink", {26, 1, 8, 1, 5}},
{"benedictine wine", "burgundy", {40, 1, 8, 1, 5}},
{"vodka", "clear", {130, 1, 5, 0, 2}},
{"cranberry juice", "red", {0, 1, 9, 2, 12}},
{"orange juice", "orange", {0, 2, 9, 3, 12}},
{"absinthe", "green", {200, 1, 4, 0, 2}},
{"brandy", "golden", {80, 1, 5, 0, 4}},
{"aquavit", "clear", {140, 1, 5, 0, 2}},
{"schnapps", "clear", {90, 1, 5, 0, 2}},
{"icewine", "purple", {50, 2, 6, 1, 5}},
{"amontillado", "burgundy", {35, 2, 8, 1, 5}},
{"sherry", "red", {38, 2, 7, 1, 5}},
{"framboise", "red", {50, 1, 7, 1, 5}},
{"rum", "amber", {151, 1, 4, 0, 2}},
{"cordial", "clear", {100, 1, 5, 0, 2}},
{NULL, NULL, {0, 0, 0, 0, 0}}
};
/*
* The skill and spell table.
* Slot numbers must never be changed as they appear in #OBJECTS sections.
*/
#define SLOT(n) n
struct skill_type skill_table[MAX_SKILL] = {
/*
* Magic spells.
*/
{
"reserved", {99, 99, 99, 99}, {99, 99, 99, 99},
0, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 0 ), 0, 0,
"", "", ""},
{
"acid blast", {28, 53, 35, 32}, {1, 1, 2, 2},
spell_acid_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 70 ), 20, 12,
"acid blast", "!Acid Blast!"},
{
"armor", {7, 2, 10, 5}, {1, 1, 2, 2},
spell_armor, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 1 ), 5, 12,
"", "You feel less armored.", ""},
{
"bless", {53, 7, 53, 8}, {1, 1, 2, 2},
spell_bless, TAR_OBJ_CHAR_DEF, POS_STANDING,
NULL, SLOT( 3 ), 5, 12,
"", "You feel less righteous.",
"$p's holy aura fades."},
{
"blindness", {12, 8, 17, 15}, {1, 1, 2, 2},
spell_blindness, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 4 ), 5, 12,
"", "You can see again.", ""},
{
"burning hands", {7, 53, 10, 9}, {1, 1, 2, 2},
spell_burning_hands, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 5 ), 15, 12,
"burning hands", "!Burning Hands!", ""},
{
"call lightning", {26, 18, 31, 22}, {1, 1, 2, 2},
spell_call_lightning, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 6 ), 15, 12,
"lightning bolt", "!Call Lightning!", ""},
{"calm", {48, 16, 50, 20}, {1, 1, 2, 2},
spell_calm, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 509 ), 30, 12,
"", "You have lost your peace of mind.", ""},
{
"cancellation", {18, 26, 34, 34}, {1, 1, 2, 2},
spell_cancellation, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT( 507 ), 20, 12,
"" "!cancellation!", ""},
{
"cause critical", {53, 13, 53, 19}, {1, 1, 2, 2},
spell_cause_critical, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 63 ), 20, 12,
"spell", "!Cause Critical!", ""},
{
"cause light", {53, 1, 53, 3}, {1, 1, 2, 2},
spell_cause_light, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 62 ), 15, 12,
"spell", "!Cause Light!", ""},
{
"cause serious", {53, 7, 53, 10}, {1, 1, 2, 2},
spell_cause_serious, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 64 ), 17, 12,
"spell", "!Cause Serious!", ""},
{
"chain lightning", {33, 53, 39, 36}, {1, 1, 2, 2},
spell_chain_lightning, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 500 ), 25, 12,
"lightning", "!Chain Lightning!", ""},
{
"change sex", {53, 53, 53, 53}, {1, 1, 2, 2},
spell_change_sex, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT( 82 ), 15, 12,
"", "Your body feels familiar again.", ""},
{
"charm person", {20, 53, 25, 53}, {1, 1, 2, 2},
spell_charm_person, TAR_CHAR_OFFENSIVE, POS_STANDING,
NULL, SLOT( 7 ), 5, 12,
"", "You feel more self-confident.", ""},
{
"chill touch", {4, 53, 6, 6}, {1, 1, 2, 2},
spell_chill_touch, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 8 ), 15, 12,
"chilling touch", "You feel less cold.", ""},
{
"colour spray", {16, 53, 22, 20}, {1, 1, 2, 2},
spell_colour_spray, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 10 ), 15, 12,
"colour spray", "!Colour Spray!", ""},
{
"continual light", {6, 4, 6, 9}, {1, 1, 2, 2},
spell_continual_light, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 57 ), 7, 12,
"", "!Continual Light!", ""},
{
"control weather", {15, 19, 28, 22}, {1, 1, 2, 2},
spell_control_weather, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 11 ), 25, 12,
"", "!Control Weather!", ""},
{
"create food", {10, 5, 11, 12}, {1, 1, 2, 2},
spell_create_food, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 12 ), 5, 12,
"", "!Create Food!", ""},
{
"create rose", {16, 11, 10, 24}, {1, 1, 2, 2},
spell_create_rose, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 511 ), 30, 12,
"", "!Create Rose!", ""},
{
"create spring", {14, 17, 23, 20}, {1, 1, 2, 2},
spell_create_spring, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 80 ), 20, 12,
"", "!Create Spring!", ""},
{
"create water", {8, 3, 12, 11}, {1, 1, 2, 2},
spell_create_water, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT( 13 ), 5, 12,
"", "!Create Water!", ""},
{
"cure blindness", {53, 6, 53, 8}, {1, 1, 2, 2},
spell_cure_blindness, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT( 14 ), 5, 12,
"", "!Cure Blindness!", ""},
{
"cure critical", {53, 13, 53, 19}, {1, 1, 2, 2},
spell_cure_critical, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT( 15 ), 20, 12,
"", "!Cure Critical!", ""},
{
"cure disease", {53, 13, 53, 14}, {1, 1, 2, 2},
spell_cure_disease, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 501 ), 20, 12,
"", "!Cure Disease!", ""},
{
"cure light", {53, 1, 53, 3}, {1, 1, 2, 2},
spell_cure_light, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT( 16 ), 10, 12,
"", "!Cure Light!", ""},
{
"cure poison", {53, 14, 53, 16}, {1, 1, 2, 2},
spell_cure_poison, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 43 ), 5, 12,
"", "!Cure Poison!", ""},
{
"cure serious", {53, 7, 53, 10}, {1, 1, 2, 2},
spell_cure_serious, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT( 61 ), 15, 12,
"", "!Cure Serious!", ""},
{
"curse", {18, 18, 26, 22}, {1, 1, 2, 2},
spell_curse, TAR_OBJ_CHAR_OFF, POS_FIGHTING,
NULL, SLOT( 17 ), 20, 12,
"curse", "The curse wears off.",
"$p is no longer impure."},
{
"demonfire", {53, 34, 53, 45}, {1, 1, 2, 2},
spell_demonfire, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 505 ), 20, 12,
"torments", "!Demonfire!", ""},
{
"detect evil", {11, 4, 12, 53}, {1, 1, 2, 2},
spell_detect_evil, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT( 18 ), 5, 12,
"", "The red in your vision disappears.", ""},
{
"detect good", {11, 4, 12, 53}, {1, 1, 2, 2},
spell_detect_good, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT( 513 ), 5, 12,
"", "The gold in your vision disappears.", ""},
{
"detect hidden", {15, 11, 12, 53}, {1, 1, 2, 2},
spell_detect_hidden, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT( 44 ), 5, 12,
"", "You feel less aware of your surroundings.",
""},
{
"detect invisibility", {3, 8, 6, 53}, {1, 1, 2, 2},
spell_detect_invisibility, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT( 19 ), 5, 12,
"", "You no longer see invisible objects.",
""},
{
"detect magic", {2, 6, 5, 53}, {1, 1, 2, 2},
spell_detect_magic, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT( 20 ), 5, 12,
"", "The detect magic wears off.", ""},
{
"detect poison", {15, 7, 9, 53}, {1, 1, 2, 2},
spell_detect_poison, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT( 21 ), 5, 12,
"", "!Detect Poison!", ""},
{
"dispel evil", {53, 15, 53, 21}, {1, 1, 2, 2},
spell_dispel_evil, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 22 ), 15, 12,
"dispel evil", "!Dispel Evil!", ""},
{
"dispel good", {53, 15, 53, 21}, {1, 1, 2, 2},
spell_dispel_good, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 512 ), 15, 12,
"dispel good", "!Dispel Good!", ""},
{
"dispel magic", {16, 24, 30, 30}, {1, 1, 2, 2},
spell_dispel_magic, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 59 ), 15, 12,
"", "!Dispel Magic!", ""},
{
"earthquake", {53, 10, 53, 14}, {1, 1, 2, 2},
spell_earthquake, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 23 ), 15, 12,
"earthquake", "!Earthquake!", ""},
{
"enchant armor", {16, 53, 53, 53}, {2, 2, 4, 4},
spell_enchant_armor, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT( 510 ), 100, 24,
"", "!Enchant Armor!", ""},
{
"enchant weapon", {17, 53, 53, 53}, {2, 2, 4, 4},
spell_enchant_weapon, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT( 24 ), 100, 24,
"", "!Enchant Weapon!", ""},
{
"energy drain", {19, 22, 26, 23}, {1, 1, 2, 2},
spell_energy_drain, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 25 ), 35, 12,
"energy drain", "!Energy Drain!", ""},
{
"faerie fire", {6, 3, 5, 8}, {1, 1, 2, 2},
spell_faerie_fire, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 72 ), 5, 12,
"faerie fire", "The pink aura around you fades away.",
""},
{
"faerie fog", {14, 21, 16, 24}, {1, 1, 2, 2},
spell_faerie_fog, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 73 ), 12, 12,
"faerie fog", "!Faerie Fog!", ""},
{
"farsight", {14, 16, 16, 53}, {1, 1, 2, 2},
spell_farsight, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 521 ), 36, 20,
"farsight", "!Farsight!", ""},
{
"fireball", {22, 53, 30, 26}, {1, 1, 2, 2},
spell_fireball, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 26 ), 15, 12,
"fireball", "!Fireball!", ""},
{
"fireproof", {13, 12, 19, 18}, {1, 1, 2, 2},
spell_fireproof, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT( 523 ), 10, 12,
"", "", "$p's protective aura fades."},
{
"flamestrike", {53, 20, 53, 27}, {1, 1, 2, 2},
spell_flamestrike, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 65 ), 20, 12,
"flamestrike", "!Flamestrike!", ""},
{
"fly", {10, 18, 20, 22}, {1, 1, 2, 2},
spell_fly, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 56 ), 10, 18,
"", "You slowly float to the ground.", ""},
{
"floating disc", {4, 10, 7, 16}, {1, 1, 2, 2},
spell_floating_disc, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 522 ), 40, 24,
"", "!Floating disc!", ""},
{
"frenzy", {53, 24, 53, 26}, {1, 1, 2, 2},
spell_frenzy, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 504 ), 30, 24,
"", "Your rage ebbs.", ""},
{
"gate", {27, 17, 32, 28}, {1, 1, 2, 2},
spell_gate, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 83 ), 80, 12,
"", "!Gate!", ""},
{
"giant strength", {11, 53, 22, 20}, {1, 1, 2, 2},
spell_giant_strength, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 39 ), 20, 12,
"", "You feel weaker.", ""},
{
"harm", {53, 23, 53, 28}, {1, 1, 2, 2},
spell_harm, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 27 ), 35, 12,
"harm spell", "!Harm!", ""},
{
"haste", {21, 53, 26, 29}, {1, 1, 2, 2},
spell_haste, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT( 502 ), 30, 12,
"", "You feel yourself slow down.", ""},
{
"heal", {53, 21, 33, 30}, {1, 1, 2, 2},
spell_heal, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT( 28 ), 50, 12,
"", "!Heal!", ""},
{
"heat metal", {53, 16, 53, 23}, {1, 1, 2, 2},
spell_heat_metal, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 516 ), 25, 18,
"spell", "!Heat Metal!", ""},
{
"holy word", {53, 36, 53, 42}, {2, 2, 4, 4},
spell_holy_word, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 506 ), 200, 24,
"divine wrath", "!Holy Word!", ""},
{
"identify", {15, 16, 18, 53}, {1, 1, 2, 2},
spell_identify, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT( 53 ), 12, 24,
"", "!Identify!", ""},
{
"infravision", {9, 13, 10, 16}, {1, 1, 2, 2},
spell_infravision, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 77 ), 5, 18,
"", "You no longer see in the dark.", ""},
{
"invisibility", {5, 53, 9, 53}, {1, 1, 2, 2},
spell_invisibility, TAR_OBJ_CHAR_DEF, POS_STANDING,
NULL, SLOT( 29 ), 5, 12,
"", "You are no longer invisible.",
"$p fades into view."},
{
"know alignment", {12, 9, 20, 53}, {1, 1, 2, 2},
spell_know_alignment, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT( 58 ), 9, 12,
"", "!Know Alignment!", ""},
{
"lightning bolt", {13, 23, 18, 16}, {1, 1, 2, 2},
spell_lightning_bolt, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 30 ), 15, 12,
"lightning bolt", "!Lightning Bolt!", ""},
{
"locate object", {9, 15, 11, 53}, {1, 1, 2, 2},
spell_locate_object, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 31 ), 20, 18,
"", "!Locate Object!", ""},
{
"magic missile", {1, 53, 2, 2}, {1, 1, 2, 2},
spell_magic_missile, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 32 ), 15, 12,
"magic missile", "!Magic Missile!", ""},
{
"mass healing", {53, 38, 53, 46}, {2, 2, 4, 4},
spell_mass_healing, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 508 ), 100, 36,
"", "!Mass Healing!", ""},
{
"mass invisibility", {22, 25, 31, 53}, {1, 1, 2, 2},
spell_mass_invisibility, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 69 ), 20, 24,
"", "You are no longer invisible.", ""},
{
"nexus", {40, 35, 50, 45}, {2, 2, 4, 4},
spell_nexus, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 520 ), 150, 36,
"", "!Nexus!", ""},
{
"pass door", {24, 32, 25, 37}, {1, 1, 2, 2},
spell_pass_door, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT( 74 ), 20, 12,
"", "You feel solid again.", ""},
{
"plague", {23, 17, 36, 26}, {1, 1, 2, 2},
spell_plague, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 503 ), 20, 12,
"sickness", "Your sores vanish.", ""},
{
"poison", {17, 12, 15, 21}, {1, 1, 2, 2},
spell_poison, TAR_OBJ_CHAR_OFF, POS_FIGHTING,
NULL, SLOT( 33 ), 10, 12,
"poison", "You feel less sick.",
"The poison on $p dries up."},
{
"portal", {35, 30, 45, 40}, {2, 2, 4, 4},
spell_portal, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 519 ), 100, 24,
"", "!Portal!", ""},
{
"protection evil", {12, 9, 17, 11}, {1, 1, 2, 2},
spell_protection_evil, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT( 34 ), 5, 12,
"", "You feel less protected.", ""},
{
"protection good", {12, 9, 17, 11}, {1, 1, 2, 2},
spell_protection_good, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT( 514 ), 5, 12,
"", "You feel less protected.", ""},
{
"ray of truth", {53, 35, 53, 47}, {1, 1, 2, 2},
spell_ray_of_truth, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 518 ), 20, 12,
"ray of truth", "!Ray of Truth!", ""},
{
"recharge", {9, 53, 53, 53}, {1, 1, 2, 2},
spell_recharge, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT( 517 ), 60, 24,
"", "!Recharge!", ""},
{
"refresh", {8, 5, 12, 9}, {1, 1, 2, 2},
spell_refresh, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 81 ), 12, 18,
"refresh", "!Refresh!", ""},
{
"remove curse", {53, 18, 53, 22}, {1, 1, 2, 2},
spell_remove_curse, TAR_OBJ_CHAR_DEF, POS_STANDING,
NULL, SLOT( 35 ), 5, 12,
"", "!Remove Curse!", ""},
{
"sanctuary", {36, 20, 42, 30}, {1, 1, 2, 2},
spell_sanctuary, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 36 ), 75, 12,
"", "The white aura around your body fades.",
""},
{
"shield", {20, 35, 35, 40}, {1, 1, 2, 2},
spell_shield, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 67 ), 12, 18,
"", "Your force shield shimmers then fades away.",
""},
{
"shocking grasp", {10, 53, 14, 13}, {1, 1, 2, 2},
spell_shocking_grasp, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 53 ), 15, 12,
"shocking grasp", "!Shocking Grasp!", ""},
{
"sleep", {10, 53, 11, 53}, {1, 1, 2, 2},
spell_sleep, TAR_CHAR_OFFENSIVE, POS_STANDING,
NULL, SLOT( 38 ), 15, 12,
"", "You feel less tired.", ""},
{
"slow", {23, 30, 29, 32}, {1, 1, 2, 2},
spell_slow, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 515 ), 30, 12,
"", "You feel yourself speed up.", ""},
{
"stone skin", {25, 40, 40, 45}, {1, 1, 2, 2},
spell_stone_skin, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT( 66 ), 12, 18,
"", "Your skin feels soft again.", ""},
{
"summon", {24, 12, 29, 22}, {1, 1, 2, 2},
spell_summon, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 40 ), 50, 12,
"", "!Summon!", ""},
{
"teleport", {13, 22, 25, 36}, {1, 1, 2, 2},
spell_teleport, TAR_CHAR_SELF, POS_FIGHTING,
NULL, SLOT( 2 ), 35, 12,
"", "!Teleport!", ""},
{
"ventriloquate", {1, 53, 2, 53}, {1, 1, 2, 2},
spell_ventriloquate, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 41 ), 5, 12,
"", "!Ventriloquate!", ""},
{
"weaken", {11, 14, 16, 17}, {1, 1, 2, 2},
spell_weaken, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 68 ), 20, 12,
"spell", "You feel stronger.", ""},
{
"word of recall", {32, 28, 40, 30}, {1, 1, 2, 2},
spell_word_of_recall, TAR_CHAR_SELF, POS_RESTING,
NULL, SLOT( 42 ), 5, 12,
"", "!Word of Recall!", ""},
/*
* Dragon breath
*/
{
"acid breath", {31, 32, 33, 34}, {1, 1, 2, 2},
spell_acid_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 200 ), 100, 24,
"blast of acid", "!Acid Breath!", ""},
{
"fire breath", {40, 45, 50, 51}, {1, 1, 2, 2},
spell_fire_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 201 ), 200, 24,
"blast of flame", "The smoke leaves your eyes.", ""},
{
"frost breath", {34, 36, 38, 40}, {1, 1, 2, 2},
spell_frost_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 202 ), 125, 24,
"blast of frost", "!Frost Breath!", ""},
{
"gas breath", {39, 43, 47, 50}, {1, 1, 2, 2},
spell_gas_breath, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 203 ), 175, 24,
"blast of gas", "!Gas Breath!", ""},
{
"lightning breath", {37, 40, 43, 46}, {1, 1, 2, 2},
spell_lightning_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 204 ), 150, 24,
"blast of lightning", "!Lightning Breath!", ""},
/*
* Spells for mega1.are from Glop/Erkenbrand.
*/
{
"general purpose", {53, 53, 53, 53}, {0, 0, 0, 0},
spell_general_purpose, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 401 ), 0, 12,
"general purpose ammo", "!General Purpose Ammo!", ""},
{
"high explosive", {53, 53, 53, 53}, {0, 0, 0, 0},
spell_high_explosive, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 402 ), 0, 12,
"high explosive ammo", "!High Explosive Ammo!", ""},
/* combat and weapons skills */
{
"axe", {1, 1, 1, 1}, {6, 6, 5, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 98 ), 0, 0,
"", "!Axe!", ""},
{
"dagger", {1, 1, 1, 1}, {2, 3, 2, 2},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 99 ), 0, 0,
"", "!Dagger!", ""},
{
"flail", {1, 1, 1, 1}, {6, 3, 6, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 100 ), 0, 0,
"", "!Flail!", ""},
{
"mace", {1, 1, 1, 1}, {5, 2, 3, 3},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 101 ), 0, 0,
"", "!Mace!", ""},
{
"polearm", {1, 1, 1, 1}, {6, 6, 6, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 102 ), 0, 0,
"", "!Polearm!", ""},
{
"shield block", {1, 1, 1, 1}, {6, 4, 6, 2},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 103 ), 0, 0,
"", "!Shield!", ""},
{
"spear", {1, 1, 1, 1}, {4, 4, 4, 3},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 104 ), 0, 0,
"", "!Spear!", ""},
{
"sword", {1, 1, 1, 1}, {5, 6, 3, 2},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 105 ), 0, 0,
"", "!sword!", ""},
{
"whip", {1, 1, 1, 1}, {6, 5, 5, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 106 ), 0, 0,
"", "!Whip!", ""},
{
"backstab", {53, 53, 1, 53}, {0, 0, 5, 0},
spell_null, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 107 ), 0, 24,
"backstab", "!Backstab!", ""},
{
"bash", {53, 53, 53, 1}, {0, 0, 0, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 108 ), 0, 24,
"bash", "!Bash!", ""},
{
"berserk", {53, 53, 53, 18}, {0, 0, 0, 5},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 109 ), 0, 24,
"", "You feel your pulse slow down.", ""},
{
"dirt kicking", {53, 53, 3, 3}, {0, 0, 4, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 110 ), 0, 24,
"kicked dirt", "You rub the dirt out of your eyes.", ""},
{
"disarm", {53, 53, 12, 11}, {0, 0, 6, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 111 ), 0, 24,
"", "!Disarm!", ""},
{
"dodge", {20, 22, 1, 13}, {8, 8, 4, 6},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 112 ), 0, 0,
"", "!Dodge!", ""},
{
"enhanced damage", {45, 30, 25, 1}, {10, 9, 5, 3},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 113 ), 0, 0,
"", "!Enhanced Damage!", ""},
{
"envenom", {53, 53, 10, 53}, {0, 0, 4, 0},
spell_null, TAR_IGNORE, POS_RESTING,
NULL, SLOT( 114 ), 0, 36,
"", "!Envenom!", ""},
{
"hand to hand", {25, 10, 15, 6}, {8, 5, 6, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 115 ), 0, 0,
"", "!Hand to Hand!", ""},
{
"kick", {53, 12, 14, 8}, {0, 4, 6, 3},
spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 116 ), 0, 12,
"kick", "!Kick!", ""},
{
"parry", {22, 20, 13, 1}, {8, 8, 6, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 117 ), 0, 0,
"", "!Parry!", ""},
{
"rescue", {53, 53, 53, 1}, {0, 0, 0, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 118 ), 0, 12,
"", "!Rescue!", ""},
{
"trip", {53, 53, 1, 15}, {0, 0, 4, 8},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 119 ), 0, 24,
"trip", "!Trip!", ""},
{
"second attack", {30, 24, 12, 5}, {10, 8, 5, 3},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 120 ), 0, 0,
"", "!Second Attack!", ""},
{
"third attack", {53, 53, 24, 12}, {0, 0, 10, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 121 ), 0, 0,
"", "!Third Attack!", ""},
/* non-combat skills */
{
"fast healing", {15, 9, 16, 6}, {8, 5, 6, 4},
spell_null, TAR_IGNORE, POS_SLEEPING,
NULL, SLOT( 122 ), 0, 0,
"", "!Fast Healing!", ""},
{
"haggle", {7, 18, 1, 14}, {5, 8, 3, 6},
spell_null, TAR_IGNORE, POS_RESTING,
NULL, SLOT( 123 ), 0, 0,
"", "!Haggle!", ""},
{
"hide", {53, 53, 1, 12}, {0, 0, 4, 6},
spell_null, TAR_IGNORE, POS_RESTING,
NULL, SLOT( 124 ), 0, 12,
"", "!Hide!", ""},
{
"lore", {10, 10, 6, 20}, {6, 6, 4, 8},
spell_null, TAR_IGNORE, POS_RESTING,
NULL, SLOT( 125 ), 0, 36,
"", "!Lore!", ""},
{
"meditation", {6, 6, 15, 15}, {5, 5, 8, 8},
spell_null, TAR_IGNORE, POS_SLEEPING,
NULL, SLOT( 126 ), 0, 0,
"", "Meditation", ""},
{
"peek", {8, 21, 1, 14}, {5, 7, 3, 6},
spell_null, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 127 ), 0, 0,
"", "!Peek!", ""},
{
"pick lock", {25, 25, 7, 25}, {8, 8, 4, 8},
spell_null, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 128 ), 0, 12,
"", "!Pick!", ""},
{
"sneak", {53, 53, 4, 10}, {0, 0, 4, 6},
spell_null, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 129 ), 0, 12,
"", "You no longer feel stealthy.", ""},
{
"steal", {53, 53, 5, 53}, {0, 0, 4, 0},
spell_null, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 130 ), 0, 24,
"", "!Steal!", ""},
{
"scrolls", {1, 1, 1, 1}, {2, 3, 5, 8},
spell_null, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 131 ), 0, 24,
"", "!Scrolls!", ""},
{
"staves", {1, 1, 1, 1}, {2, 3, 5, 8},
spell_null, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 132 ), 0, 12,
"", "!Staves!", ""},
{
"wands", {1, 1, 1, 1}, {2, 3, 5, 8},
spell_null, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 133 ), 0, 12,
"", "!Wands!", ""},
{
"recall", {1, 1, 1, 1}, {2, 2, 2, 2},
spell_null, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 134 ), 0, 12,
"", "!Recall!", ""}
};
const struct group_type group_table[MAX_GROUP] = {
{
"rom basics", {0, 0, 0, 0},
{"scrolls", "staves", "wands", "recall"}
},
{
"mage basics", {0, -1, -1, -1},
{"dagger"}
},
{
"cleric basics", {-1, 0, -1, -1},
{"mace"}
},
{
"thief basics", {-1, -1, 0, -1},
{"dagger", "steal"}
},
{
"warrior basics", {-1, -1, -1, 0},
{"sword", "second attack"}
},
{
"mage default", {40, -1, -1, -1},
{"lore", "beguiling", "combat", "detection", "enhancement", "illusion",
"maladictions", "protective", "transportation", "weather"}
},
{
"cleric default", {-1, 40, -1, -1},
{"flail", "attack", "creation", "curative", "benedictions",
"detection", "healing", "maladictions", "protective", "shield block",
"transportation", "weather"}
},
{
"thief default", {-1, -1, 40, -1},
{"mace", "sword", "backstab", "disarm", "dodge", "second attack",
"trip", "hide", "peek", "pick lock", "sneak"}
},
{
"warrior default", {-1, -1, -1, 40},
{"weaponsmaster", "shield block", "bash", "disarm", "enhanced damage",
"parry", "rescue", "third attack"}
},
{
"weaponsmaster", {40, 40, 40, 20},
{"axe", "dagger", "flail", "mace", "polearm", "spear", "sword", "whip"}
},
{
"attack", {-1, 5, -1, 8},
{"demonfire", "dispel evil", "dispel good", "earthquake",
"flamestrike", "heat metal", "ray of truth"}
},
{
"beguiling", {4, -1, 6, -1},
{"calm", "charm person", "sleep"}
},
{
"benedictions", {-1, 4, -1, 8},
{"bless", "calm", "frenzy", "holy word", "remove curse"}
},
{
"combat", {6, -1, 10, 9},
{"acid blast", "burning hands", "chain lightning", "chill touch",
"colour spray", "fireball", "lightning bolt", "magic missile",
"shocking grasp"}
},
{
"creation", {4, 4, 8, 8},
{"continual light", "create food", "create spring", "create water",
"create rose", "floating disc"}
},
{
"curative", {-1, 4, -1, 8},
{"cure blindness", "cure disease", "cure poison"}
},
{
"detection", {4, 3, 6, -1},
{"detect evil", "detect good", "detect hidden", "detect invisibility",
"detect magic", "detect poison", "farsight", "identify",
"know alignment", "locate object"}
},
{
"draconian", {8, -1, -1, -1},
{"acid breath", "fire breath", "frost breath", "gas breath",
"lightning breath"}
},
{
"enchantment", {6, -1, -1, -1},
{"enchant armor", "enchant weapon", "fireproof", "recharge"}
},
{
"enhancement", {5, -1, 9, 9},
{"giant strength", "haste", "infravision", "refresh"}
},
{
"harmful", {-1, 3, -1, 6},
{"cause critical", "cause light", "cause serious", "harm"}
},
{
"healing", {-1, 3, -1, 6},
{"cure critical", "cure light", "cure serious", "heal",
"mass healing", "refresh"}
},
{
"illusion", {4, -1, 7, -1},
{"invisibility", "mass invisibility", "ventriloquate"}
},
{
"maladictions", {5, 5, 9, 9},
{"blindness", "change sex", "curse", "energy drain", "plague",
"poison", "slow", "weaken"}
},
{
"protective", {4, 4, 7, 8},
{"armor", "cancellation", "dispel magic", "fireproof",
"protection evil", "protection good", "sanctuary", "shield",
"stone skin"}
},
{
"transportation", {4, 4, 8, 9},
{"fly", "gate", "nexus", "pass door", "portal", "summon", "teleport",
"word of recall"}
},
{
"weather", {4, 4, 8, 8},
{"call lightning", "control weather", "faerie fire", "faerie fog",
"lightning bolt"}
}
};
const struct flag_type mprog_flags[] = {
{"act", TRIG_ACT, true},
{"bribe", TRIG_BRIBE, true},
{"death", TRIG_DEATH, true},
{"entry", TRIG_ENTRY, true},
{"fight", TRIG_FIGHT, true},
{"give", TRIG_GIVE, true},
{"greet", TRIG_GREET, true},
{"grall", TRIG_GRALL, true},
{"kill", TRIG_KILL, true},
{"hpcnt", TRIG_HPCNT, true},
{"random", TRIG_RANDOM, true},
{"speech", TRIG_SPEECH, true},
{"exit", TRIG_EXIT, true},
{"exall", TRIG_EXALL, true},
{"delay", TRIG_DELAY, true},
{"surr", TRIG_SURR, true},
{NULL, 0, true}
};
const struct flag_type area_flags[] = {
{"none", AREA_NONE, false},
{"changed", AREA_CHANGED, true},
{"added", AREA_ADDED, true},
{"loading", AREA_LOADING, false},
{NULL, 0, 0}
};
const struct flag_type sex_flags[] = {
{"male", SEX_MALE, true},
{"female", SEX_FEMALE, true},
{"neutral", SEX_NEUTRAL, true},
{"random", 3, true}, /* ROM */
{"none", SEX_NEUTRAL, true},
{NULL, 0, 0}
};
const struct flag_type exit_flags[] = {
{"door", EX_ISDOOR, true},
{"closed", EX_CLOSED, true},
{"locked", EX_LOCKED, true},
{"pickproof", EX_PICKPROOF, true},
{"nopass", EX_NOPASS, true},
{"easy", EX_EASY, true},
{"hard", EX_HARD, true},
{"infuriating", EX_INFURIATING, true},
{"noclose", EX_NOCLOSE, true},
{"nolock", EX_NOLOCK, true},
{NULL, 0, 0}
};
const struct flag_type door_resets[] = {
{"open and unlocked", 0, true},
{"closed and unlocked", 1, true},
{"closed and locked", 2, true},
{NULL, 0, 0}
};
const struct flag_type room_flags[] = {
{"dark", ROOM_DARK, true},
{"no_mob", ROOM_NO_MOB, true},
{"indoors", ROOM_INDOORS, true},
{"private", ROOM_PRIVATE, true},
{"safe", ROOM_SAFE, true},
{"solitary", ROOM_SOLITARY, true},
{"pet_shop", ROOM_PET_SHOP, true},
{"no_recall", ROOM_NO_RECALL, true},
{"imp_only", ROOM_IMP_ONLY, true},
{"gods_only", ROOM_GODS_ONLY, true},
{"heroes_only", ROOM_HEROES_ONLY, true},
{"newbies_only", ROOM_NEWBIES_ONLY, true},
{"law", ROOM_LAW, true},
{"nowhere", ROOM_NOWHERE, true},
{NULL, 0, 0}
};
const struct flag_type sector_flags[] = {
{"inside", SECT_INSIDE, true},
{"city", SECT_CITY, true},
{"field", SECT_FIELD, true},
{"forest", SECT_FOREST, true},
{"hills", SECT_HILLS, true},
{"mountain", SECT_MOUNTAIN, true},
{"swim", SECT_WATER_SWIM, true},
{"noswim", SECT_WATER_NOSWIM, true},
{"unused", SECT_UNUSED, true},
{"air", SECT_AIR, true},
{"desert", SECT_DESERT, true},
{NULL, 0, 0}
};
const struct flag_type type_flags[] = {
{"light", ITEM_LIGHT, true},
{"scroll", ITEM_SCROLL, true},
{"wand", ITEM_WAND, true},
{"staff", ITEM_STAFF, true},
{"weapon", ITEM_WEAPON, true},
{"treasure", ITEM_TREASURE, true},
{"armor", ITEM_ARMOR, true},
{"potion", ITEM_POTION, true},
{"furniture", ITEM_FURNITURE, true},
{"trash", ITEM_TRASH, true},
{"container", ITEM_CONTAINER, true},
{"drinkcontainer", ITEM_DRINK_CON, true},
{"key", ITEM_KEY, true},
{"food", ITEM_FOOD, true},
{"money", ITEM_MONEY, true},
{"boat", ITEM_BOAT, true},
{"npccorpse", ITEM_CORPSE_NPC, true},
{"pc corpse", ITEM_CORPSE_PC, false},
{"fountain", ITEM_FOUNTAIN, true},
{"pill", ITEM_PILL, true},
{"protect", ITEM_PROTECT, true},
{"map", ITEM_MAP, true},
{"portal", ITEM_PORTAL, true},
{"warpstone", ITEM_WARP_STONE, true},
{"roomkey", ITEM_ROOM_KEY, true},
{"gem", ITEM_GEM, true},
{"jewelry", ITEM_JEWELRY, true},
/* {"jukebox", ITEM_JUKEBOX, true}, Legacy */
{NULL, 0, 0}
};
const struct flag_type extra_flags[] = {
{"glow", ITEM_GLOW, true},
{"hum", ITEM_HUM, true},
{"dark", ITEM_DARK, true},
{"lock", ITEM_LOCK, true},
{"evil", ITEM_EVIL, true},
{"invis", ITEM_INVIS, true},
{"magic", ITEM_MAGIC, true},
{"nodrop", ITEM_NODROP, true},
{"bless", ITEM_BLESS, true},
{"antigood", ITEM_ANTI_GOOD, true},
{"antievil", ITEM_ANTI_EVIL, true},
{"antineutral", ITEM_ANTI_NEUTRAL, true},
{"noremove", ITEM_NOREMOVE, true},
{"inventory", ITEM_INVENTORY, true},
{"nopurge", ITEM_NOPURGE, true},
{"rotdeath", ITEM_ROT_DEATH, true},
{"visdeath", ITEM_VIS_DEATH, true},
{"nonmetal", ITEM_NONMETAL, true},
{"meltdrop", ITEM_MELT_DROP, true},
{"hadtimer", ITEM_HAD_TIMER, true},
{"sellextract", ITEM_SELL_EXTRACT, true},
{"burnproof", ITEM_BURN_PROOF, true},
{"nouncurse", ITEM_NOUNCURSE, true},
{NULL, 0, 0}
};
const struct flag_type wear_flags[] = {
{"take", ITEM_TAKE, true},
{"finger", ITEM_WEAR_FINGER, true},
{"neck", ITEM_WEAR_NECK, true},
{"body", ITEM_WEAR_BODY, true},
{"head", ITEM_WEAR_HEAD, true},
{"legs", ITEM_WEAR_LEGS, true},
{"feet", ITEM_WEAR_FEET, true},
{"hands", ITEM_WEAR_HANDS, true},
{"arms", ITEM_WEAR_ARMS, true},
{"shield", ITEM_WEAR_SHIELD, true},
{"about", ITEM_WEAR_ABOUT, true},
{"waist", ITEM_WEAR_WAIST, true},
{"wrist", ITEM_WEAR_WRIST, true},
{"wield", ITEM_WIELD, true},
{"hold", ITEM_HOLD, true},
{"nosac", ITEM_NO_SAC, true},
{"wearfloat", ITEM_WEAR_FLOAT, true},
/* { "twohands", ITEM_TWO_HANDS, true }, */
{NULL, 0, 0}
};
/*
* Used when adding an affect to tell where it goes.
* See addaffect and delaffect in act_olc.c
*/
const struct flag_type apply_flags[] = {
{"none", APPLY_NONE, true},
{"strength", APPLY_STR, true},
{"dexterity", APPLY_DEX, true},
{"intelligence", APPLY_INT, true},
{"wisdom", APPLY_WIS, true},
{"constitution", APPLY_CON, true},
{"sex", APPLY_SEX, true},
{"class", APPLY_CLASS, true},
{"level", APPLY_LEVEL, true},
{"age", APPLY_AGE, true},
{"height", APPLY_HEIGHT, true},
{"weight", APPLY_WEIGHT, true},
{"mana", APPLY_MANA, true},
{"hp", APPLY_HIT, true},
{"move", APPLY_MOVE, true},
{"gold", APPLY_GOLD, true},
{"experience", APPLY_EXP, true},
{"ac", APPLY_AC, true},
{"hitroll", APPLY_HITROLL, true},
{"damroll", APPLY_DAMROLL, true},
{"saves", APPLY_SAVES, true},
{"savingpara", APPLY_SAVING_PARA, true},
{"savingrod", APPLY_SAVING_ROD, true},
{"savingpetri", APPLY_SAVING_PETRI, true},
{"savingbreath", APPLY_SAVING_BREATH, true},
{"savingspell", APPLY_SAVING_SPELL, true},
{"spellaffect", APPLY_SPELL_AFFECT, false},
{NULL, 0, 0}
};
/*
* What is seen.
*/
const struct flag_type wear_loc_strings[] = {
{"in the inventory", WEAR_NONE, true},
{"as a light", WEAR_LIGHT, true},
{"on the left finger", WEAR_FINGER_L, true},
{"on the right finger", WEAR_FINGER_R, true},
{"around the neck (1)", WEAR_NECK_1, true},
{"around the neck (2)", WEAR_NECK_2, true},
{"on the body", WEAR_BODY, true},
{"over the head", WEAR_HEAD, true},
{"on the legs", WEAR_LEGS, true},
{"on the feet", WEAR_FEET, true},
{"on the hands", WEAR_HANDS, true},
{"on the arms", WEAR_ARMS, true},
{"as a shield", WEAR_SHIELD, true},
{"about the shoulders", WEAR_ABOUT, true},
{"around the waist", WEAR_WAIST, true},
{"on the left wrist", WEAR_WRIST_L, true},
{"on the right wrist", WEAR_WRIST_R, true},
{"wielded", WEAR_WIELD, true},
{"held in the hands", WEAR_HOLD, true},
{"floating nearby", WEAR_FLOAT, true},
{NULL, 0, 0}
};
const struct flag_type wear_loc_flags[] = {
{"none", WEAR_NONE, true},
{"light", WEAR_LIGHT, true},
{"lfinger", WEAR_FINGER_L, true},
{"rfinger", WEAR_FINGER_R, true},
{"neck1", WEAR_NECK_1, true},
{"neck2", WEAR_NECK_2, true},
{"body", WEAR_BODY, true},
{"head", WEAR_HEAD, true},
{"legs", WEAR_LEGS, true},
{"feet", WEAR_FEET, true},
{"hands", WEAR_HANDS, true},
{"arms", WEAR_ARMS, true},
{"shield", WEAR_SHIELD, true},
{"about", WEAR_ABOUT, true},
{"waist", WEAR_WAIST, true},
{"lwrist", WEAR_WRIST_L, true},
{"rwrist", WEAR_WRIST_R, true},
{"wielded", WEAR_WIELD, true},
{"hold", WEAR_HOLD, true},
{"floating", WEAR_FLOAT, true},
{NULL, 0, 0}
};
const struct flag_type container_flags[] = {
{"closeable", 1, true},
{"pickproof", 2, true},
{"closed", 4, true},
{"locked", 8, true},
{"puton", 16, true},
{NULL, 0, 0}
};
/*****************************************************************************
ROM - specific tables:
****************************************************************************/
const struct flag_type ac_type[] = {
{"pierce", AC_PIERCE, true},
{"bash", AC_BASH, true},
{"slash", AC_SLASH, true},
{"exotic", AC_EXOTIC, true},
{NULL, 0, 0}
};
const struct flag_type size_flags[] = {
{"tiny", SIZE_TINY, true},
{"small", SIZE_SMALL, true},
{"medium", SIZE_MEDIUM, true},
{"large", SIZE_LARGE, true},
{"huge", SIZE_HUGE, true},
{"giant", SIZE_GIANT, true},
{NULL, 0, 0},
};
const struct flag_type weapon_class[] = {
{"exotic", WEAPON_EXOTIC, true},
{"sword", WEAPON_SWORD, true},
{"dagger", WEAPON_DAGGER, true},
{"spear", WEAPON_SPEAR, true},
{"mace", WEAPON_MACE, true},
{"axe", WEAPON_AXE, true},
{"flail", WEAPON_FLAIL, true},
{"whip", WEAPON_WHIP, true},
{"polearm", WEAPON_POLEARM, true},
{NULL, 0, 0}
};
const struct flag_type weapon_type2[] = {
{"flaming", WEAPON_FLAMING, true},
{"frost", WEAPON_FROST, true},
{"vampiric", WEAPON_VAMPIRIC, true},
{"sharp", WEAPON_SHARP, true},
{"vorpal", WEAPON_VORPAL, true},
{"twohands", WEAPON_TWO_HANDS, true},
{"shocking", WEAPON_SHOCKING, true},
{"poison", WEAPON_POISON, true},
{NULL, 0, 0}
};
const struct flag_type res_flags[] = {
{"summon", RES_SUMMON, true},
{"charm", RES_CHARM, true},
{"magic", RES_MAGIC, true},
{"weapon", RES_WEAPON, true},
{"bash", RES_BASH, true},
{"pierce", RES_PIERCE, true},
{"slash", RES_SLASH, true},
{"fire", RES_FIRE, true},
{"cold", RES_COLD, true},
{"lightning", RES_LIGHTNING, true},
{"acid", RES_ACID, true},
{"poison", RES_POISON, true},
{"negative", RES_NEGATIVE, true},
{"holy", RES_HOLY, true},
{"energy", RES_ENERGY, true},
{"mental", RES_MENTAL, true},
{"disease", RES_DISEASE, true},
{"drowning", RES_DROWNING, true},
{"light", RES_LIGHT, true},
{"sound", RES_SOUND, true},
{"wood", RES_WOOD, true},
{"silver", RES_SILVER, true},
{"iron", RES_IRON, true},
{NULL, 0, 0}
};
const struct flag_type vuln_flags[] = {
{"summon", VULN_SUMMON, true},
{"charm", VULN_CHARM, true},
{"magic", VULN_MAGIC, true},
{"weapon", VULN_WEAPON, true},
{"bash", VULN_BASH, true},
{"pierce", VULN_PIERCE, true},
{"slash", VULN_SLASH, true},
{"fire", VULN_FIRE, true},
{"cold", VULN_COLD, true},
{"lightning", VULN_LIGHTNING, true},
{"acid", VULN_ACID, true},
{"poison", VULN_POISON, true},
{"negative", VULN_NEGATIVE, true},
{"holy", VULN_HOLY, true},
{"energy", VULN_ENERGY, true},
{"mental", VULN_MENTAL, true},
{"disease", VULN_DISEASE, true},
{"drowning", VULN_DROWNING, true},
{"light", VULN_LIGHT, true},
{"sound", VULN_SOUND, true},
{"wood", VULN_WOOD, true},
{"silver", VULN_SILVER, true},
{"iron", VULN_IRON, true},
{NULL, 0, 0}
};
const struct flag_type position_flags[] = {
{"dead", POS_DEAD, false},
{"mortal", POS_MORTAL, false},
{"incap", POS_INCAP, false},
{"stunned", POS_STUNNED, false},
{"sleeping", POS_SLEEPING, true},
{"resting", POS_RESTING, true},
{"sitting", POS_SITTING, true},
{"fighting", POS_FIGHTING, false},
{"standing", POS_STANDING, true},
{NULL, 0, 0}
};
const struct flag_type portal_flags[] = {
{"normal_exit", GATE_NORMAL_EXIT, true},
{"no_curse", GATE_NOCURSE, true},
{"go_with", GATE_GOWITH, true},
{"buggy", GATE_BUGGY, true},
{"random", GATE_RANDOM, true},
{NULL, 0, 0}
};
const struct flag_type furniture_flags[] = {
{"stand_at", STAND_AT, true},
{"stand_on", STAND_ON, true},
{"stand_in", STAND_IN, true},
{"sit_at", SIT_AT, true},
{"sit_on", SIT_ON, true},
{"sit_in", SIT_IN, true},
{"rest_at", REST_AT, true},
{"rest_on", REST_ON, true},
{"rest_in", REST_IN, true},
{"sleep_at", SLEEP_AT, true},
{"sleep_on", SLEEP_ON, true},
{"sleep_in", SLEEP_IN, true},
{"put_at", PUT_AT, true},
{"put_on", PUT_ON, true},
{"put_in", PUT_IN, true},
{"put_inside", PUT_INSIDE, true},
{NULL, 0, 0}
};
const struct flag_type apply_types[] = {
{"affects", TO_AFFECTS, true},
{"object", TO_OBJECT, true},
{"immune", TO_IMMUNE, true},
{"resist", TO_RESIST, true},
{"vuln", TO_VULN, true},
{"weapon", TO_WEAPON, true},
{NULL, 0, true}
};
/*****************************************************************************
* Name: flag_stat_table *
* Purpose: This table catagorizes the tables following the lookup *
* functions below into stats and flags. Flags can be toggled *
* but stats can only be assigned. Update this table when a *
* new set of flags is installed. *
****************************************************************************/
const struct flag_stat_type flag_stat_table[] = {
/* {structure, stat}, */
{area_flags, false},
{sex_flags, true},
{exit_flags, false},
{door_resets, true},
{room_flags, false},
{sector_flags, true},
{type_flags, true},
{extra_flags, false},
{wear_flags, false},
{act_flags, false},
{affect_flags, false},
{apply_flags, true},
{wear_loc_flags, true},
{wear_loc_strings, true},
{container_flags, false},
/* ROM specific flags: */
{form_flags, false},
{part_flags, false},
{ac_type, true},
{size_flags, true},
{position_flags, true},
{off_flags, false},
{imm_flags, false},
{res_flags, false},
{vuln_flags, false},
{weapon_class, true},
{weapon_type2, false},
{apply_types, true},
{0, 0}
};
const struct bit_type bitvector_type[] = {
{affect_flags, "affect"},
{apply_flags, "apply"},
{imm_flags, "imm"},
{res_flags, "res"},
{vuln_flags, "vuln"},
{weapon_type2, "weapon"}
};
int flag_lookup( const char *name, const struct flag_type *flag_table )
{
int flag = 0;
for ( flag = 0; flag_table[flag].name != NULL; flag++ )
{
if ( LOWER( name[0] ) == LOWER( flag_table[flag].name[0] )
&& !str_prefix( name, flag_table[flag].name ) )
return flag_table[flag].bit;
}
return NO_FLAG;
}
void do_flag( CHAR_DATA *ch, const char *argument )
{
char arg1[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg2[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char arg3[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
char word[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
CHAR_DATA *victim = NULL;
int *flag = NULL;
int old = 0;
int inew = 0;
int marked = 0;
int pos = 0;
char type = '\0';
const struct flag_type *flag_table = NULL;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
type = argument[0];
if ( type == '=' || type == '-' || type == '+' )
argument = one_argument( argument, word );
if ( arg1[0] == '\0' )
{
ch_printf( ch, "Syntax:\r\n" );
ch_printf( ch, " flag mob <name> <field> <flags>\r\n" );
ch_printf( ch, " flag char <name> <field> <flags>\r\n" );
ch_printf( ch, " mob flags: act,aff,off,imm,res,vuln,form,part\r\n" );
ch_printf( ch, " char flags: plr,comm,aff,imm,res,vuln,\r\n" );
ch_printf( ch, " +: add flag, -: remove flag, = set equal to\r\n" );
ch_printf( ch, " otherwise flag toggles the flags listed.\r\n" );
return;
}
if ( arg2[0] == '\0' )
{
ch_printf( ch, "What do you wish to set flags on?\r\n" );
return;
}
if ( arg3[0] == '\0' )
{
ch_printf( ch, "You need to specify a flag to set.\r\n" );
return;
}
if ( argument[0] == '\0' )
{
ch_printf( ch, "Which flags do you wish to change?\r\n" );
return;
}
if ( !str_prefix( arg1, "mob" ) || !str_prefix( arg1, "char" ) )
{
victim = get_char_world( ch, arg2 );
if ( victim == NULL )
{
ch_printf( ch, "You can't find them.\r\n" );
return;
}
/*
* select a flag to set
*/
if ( !str_prefix( arg3, "act" ) )
{
if ( !IS_NPC( victim ) )
{
ch_printf( ch, "Use plr for PCs.\r\n" );
return;
}
flag = &victim->act;
flag_table = act_flags;
}
else if ( !str_prefix( arg3, "plr" ) )
{
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Use act for NPCs.\r\n" );
return;
}
flag = &victim->act;
flag_table = plr_flags;
}
else if ( !str_prefix( arg3, "aff" ) )
{
flag = &victim->affected_by;
flag_table = affect_flags;
}
else if ( !str_prefix( arg3, "immunity" ) )
{
flag = &victim->imm_flags;
flag_table = imm_flags;
}
else if ( !str_prefix( arg3, "resist" ) )
{
flag = &victim->res_flags;
flag_table = imm_flags;
}
else if ( !str_prefix( arg3, "vuln" ) )
{
flag = &victim->vuln_flags;
flag_table = imm_flags;
}
else if ( !str_prefix( arg3, "form" ) )
{
if ( !IS_NPC( victim ) )
{
ch_printf( ch, "Form can't be set on PCs.\r\n" );
return;
}
flag = &victim->form;
flag_table = form_flags;
}
else if ( !str_prefix( arg3, "parts" ) )
{
if ( !IS_NPC( victim ) )
{
ch_printf( ch, "Parts can't be set on PCs.\r\n" );
return;
}
flag = &victim->parts;
flag_table = part_flags;
}
else if ( !str_prefix( arg3, "comm" ) )
{
if ( IS_NPC( victim ) )
{
ch_printf( ch, "Comm can't be set on NPCs.\r\n" );
return;
}
flag = &victim->comm;
flag_table = comm_flags;
}
else
{
ch_printf( ch, "That's not an acceptable flag.\r\n" );
return;
}
old = *flag;
victim->zone = NULL;
if ( type != '=' )
inew = old;
/*
* mark the words
*/
for ( ;; )
{
argument = one_argument( argument, word );
if ( word[0] == '\0' )
break;
pos = flag_lookup( word, flag_table );
if ( pos == NO_FLAG )
{
ch_printf( ch, "That flag doesn't exist!\r\n" );
return;
}
else
SET_BIT( marked, pos );
}
for ( pos = 0; flag_table[pos].name != NULL; pos++ )
{
if ( !flag_table[pos].settable && IS_SET( old, flag_table[pos].bit ) )
{
SET_BIT( inew, flag_table[pos].bit );
continue;
}
if ( IS_SET( marked, flag_table[pos].bit ) )
{
switch ( type )
{
case '=':
case '+':
SET_BIT( inew, flag_table[pos].bit );
break;
case '-':
REMOVE_BIT( inew, flag_table[pos].bit );
break;
default:
if ( IS_SET( inew, flag_table[pos].bit ) )
REMOVE_BIT( inew, flag_table[pos].bit );
else
SET_BIT( inew, flag_table[pos].bit );
}
}
}
*flag = inew;
return;
}
}
int clan_lookup( const char *name )
{
int clan = 0;
for ( clan = 0; clan < MAX_CLAN; clan++ )
{
if ( LOWER( name[0] ) == LOWER( clan_table[clan].name[0] )
&& !str_prefix( name, clan_table[clan].name ) )
return clan;
}
return 0;
}
int position_lookup( const char *name )
{
int pos = 0;
for ( pos = 0; position_table[pos].name != NULL; pos++ )
{
if ( LOWER( name[0] ) == LOWER( position_table[pos].name[0] )
&& !str_prefix( name, position_table[pos].name ) )
return pos;
}
return -1;
}
int sex_lookup( const char *name )
{
int sex = 0;
for ( sex = 0; sex_table[sex].name != NULL; sex++ )
{
if ( LOWER( name[0] ) == LOWER( sex_table[sex].name[0] )
&& !str_prefix( name, sex_table[sex].name ) )
return sex;
}
return -1;
}
int size_lookup( const char *name )
{
int size = 0;
for ( size = 0; size_table[size].name != NULL; size++ )
{
if ( LOWER( name[0] ) == LOWER( size_table[size].name[0] )
&& !str_prefix( name, size_table[size].name ) )
return size;
}
return -1;
}
/* returns race number */
int race_lookup( const char *name )
{
int race;
for ( race = 0; race_table[race].name != NULL; race++ )
{
if ( LOWER( name[0] ) == LOWER( race_table[race].name[0] )
&& !str_prefix( name, race_table[race].name ) )
return race;
}
return 0;
}
int item_lookup( const char *name )
{
int type;
for ( type = 0; item_table[type].name != NULL; type++ )
{
if ( LOWER( name[0] ) == LOWER( item_table[type].name[0] )
&& !str_prefix( name, item_table[type].name ) )
return item_table[type].type;
}
return -1;
}
int liq_lookup( const char *name )
{
int liq;
for ( liq = 0; liq_table[liq].liq_name != NULL; liq++ )
{
if ( LOWER( name[0] ) == LOWER( liq_table[liq].liq_name[0] )
&& !str_prefix( name, liq_table[liq].liq_name ) )
return liq;
}
return -1;
}
HELP_DATA *help_lookup( const char *keyword )
{
HELP_DATA *pHelp;
char temp[MAX_INPUT_LENGTH],
argall[MAX_INPUT_LENGTH];
argall[0] = '\0';
while ( keyword[0] != '\0' )
{
keyword = one_argument( keyword, temp );
if ( argall[0] != '\0' )
strcat( argall, " " );
strcat( argall, temp );
}
for ( pHelp = help_first; pHelp != NULL; pHelp = pHelp->next )
if ( is_name( argall, pHelp->keyword ) )
return pHelp;
return NULL;
}
HELP_AREA *had_lookup( const char *arg )
{
HELP_AREA *temp;
for ( temp = had_list; temp; temp = temp->next )
if ( !str_cmp( arg, temp->filename ) )
return temp;
return NULL;
}
/*****************************************************************************
* Name: is_stat( table ) *
* Purpose: Returns true if the table is a stat table and false if flag. *
* Called by: flag_value and flag_string. *
* Note: This function is local and used only in bit.c. *
****************************************************************************/
bool is_stat( const struct flag_type *flag_table )
{
int flag = 0;
for ( flag = 0; flag_stat_table[flag].structure; flag++ )
{
if ( flag_stat_table[flag].structure == flag_table && flag_stat_table[flag].stat )
return true;
}
return false;
}
/*****************************************************************************
* Name: flag_value( table, flag ) *
* Purpose: Returns the value of the flags entered. Multi-flags accepted.*
* Called by: olc.c and olc_act.c. *
****************************************************************************/
int flag_value( const struct flag_type *flag_table, const char *argument )
{
char word[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0";
int bit = 0;
int marked = 0;
bool found = false;
if ( is_stat( flag_table ) )
return flag_lookup( argument, flag_table );
/*
* Accept multiple flags.
*/
for ( ;; )
{
argument = one_argument( argument, word );
if ( word[0] == '\0' )
break;
if ( ( bit = flag_lookup( word, flag_table ) ) != NO_FLAG )
{
SET_BIT( marked, bit );
found = true;
}
}
if ( found )
return marked;
else
return NO_FLAG;
}
/*****************************************************************************
* Name: flag_string( table, flags/stat ) *
* Purpose: Returns string with name(s) of the flags or stat entered. *
* Called by: act_olc.c, olc.c, and olc_save.c. *
****************************************************************************/
const char *flag_string( const struct flag_type *flag_table, int bits )
{
static char buf[2][512];
static int cnt = 0;
int flag = 0;
if ( ++cnt > 1 )
cnt = 0;
buf[cnt][0] = '\0';
for ( flag = 0; flag_table[flag].name != NULL; flag++ )
{
if ( !is_stat( flag_table ) && IS_SET( bits, flag_table[flag].bit ) )
{
strcat( buf[cnt], " " );
strcat( buf[cnt], flag_table[flag].name );
}
else if ( flag_table[flag].bit == bits )
{
strcat( buf[cnt], " " );
strcat( buf[cnt], flag_table[flag].name );
break;
}
}
return ( buf[cnt][0] != '\0' ) ? buf[cnt] + 1 : "none";
}