/* * RAM $Id: interp.c 16 2008-10-22 04:42:21Z ram $ */ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "db.h" #include "act.h" #include "interp.h" /* * Command logging types. */ #define LOG_NORMAL 0 #define LOG_ALWAYS 1 #define LOG_NEVER 2 /* * Log-all switch. */ bool fLogAll = FALSE; /* * Command table. */ const struct cmd_type cmd_table[] = { /* * Common movement commands. */ {"north", do_north, POS_STANDING, 0, LOG_NEVER, 0}, {"east", do_east, POS_STANDING, 0, LOG_NEVER, 0}, {"south", do_south, POS_STANDING, 0, LOG_NEVER, 0}, {"west", do_west, POS_STANDING, 0, LOG_NEVER, 0}, {"up", do_up, POS_STANDING, 0, LOG_NEVER, 0}, {"down", do_down, POS_STANDING, 0, LOG_NEVER, 0}, /* * Common other commands. * Placed here so one and two letter abbreviations work. */ {"at", do_at, POS_DEAD, L6, LOG_NORMAL, 1}, {"cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1}, {"channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1}, {"exits", do_exits, POS_RESTING, 0, LOG_NORMAL, 1}, {"get", do_get, POS_RESTING, 0, LOG_NORMAL, 1}, {"goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1}, {"group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"guild", do_guild, POS_DEAD, L4, LOG_ALWAYS, 1}, {"hit", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0}, {"inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1}, {"kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"look", do_look, POS_RESTING, 0, LOG_NORMAL, 1}, {"clan", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1}, /* { "music", do_music, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ {"order", do_order, POS_RESTING, 0, LOG_NORMAL, 1}, {"practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, 1}, {"stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"tell", do_tell, POS_RESTING, 0, LOG_NORMAL, 1}, {"unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1}, {"wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1}, {"wizhelp", do_wizhelp, POS_DEAD, IM, LOG_NORMAL, 1}, /* * Informational commands. */ {"affects", do_affects, POS_DEAD, 0, LOG_NORMAL, 1}, {"areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1}, {"bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1}, {"changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 1}, {"commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 1}, {"compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1}, {"consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1}, {"count", do_count, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1}, {"equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 1}, {"examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1}, /* { "groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ {"help", do_help, POS_DEAD, 0, LOG_NORMAL, 1}, {"idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1}, {"info", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1}, {"news", do_news, POS_DEAD, 0, LOG_NORMAL, 1}, {"read", do_read, POS_RESTING, 0, LOG_NORMAL, 1}, {"report", do_report, POS_RESTING, 0, LOG_NORMAL, 1}, {"rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1}, {"score", do_score, POS_DEAD, 0, LOG_NORMAL, 1}, {"skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1}, {"socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1}, {"show", do_show, POS_DEAD, 0, LOG_NORMAL, 1}, {"spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1}, {"story", do_story, POS_DEAD, 0, LOG_NORMAL, 1}, {"time", do_time, POS_DEAD, 0, LOG_NORMAL, 1}, {"typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1}, {"weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1}, {"who", do_who, POS_DEAD, 0, LOG_NORMAL, 1}, {"whois", do_whois, POS_DEAD, 0, LOG_NORMAL, 1}, {"wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1}, {"worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1}, /* * Configuration commands. */ {"alia", do_alia, POS_DEAD, 0, LOG_NORMAL, 0}, {"alias", do_alias, POS_DEAD, 0, LOG_NORMAL, 1}, {"autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1}, {"autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1}, {"autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1}, {"autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1}, {"autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1}, {"autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1}, {"autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1}, {"brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1}, /* { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1 }, */ {"combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1}, {"compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1}, {"description", do_description, POS_DEAD, 0, LOG_NORMAL, 1}, {"delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0}, {"delete", do_delete, POS_STANDING, 0, LOG_ALWAYS, 1}, {"nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1}, {"noloot", do_noloot, POS_DEAD, 0, LOG_NORMAL, 1}, {"nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1}, {"outfit", do_outfit, POS_RESTING, 0, LOG_NORMAL, 1}, {"password", do_password, POS_DEAD, 0, LOG_NEVER, 1}, {"prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 1}, {"scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1}, {"title", do_title, POS_DEAD, 0, LOG_NORMAL, 1}, {"unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1}, {"wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1}, /* * Communication commands. */ {"afk", do_afk, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"answer", do_answer, POS_SLEEPING, 0, LOG_NORMAL, 1}, /* { "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ {"deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1}, {"emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1}, {"pmote", do_pmote, POS_RESTING, 0, LOG_NORMAL, 1}, {".", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 0}, {"gossip", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 1}, {",", do_emote, POS_RESTING, 0, LOG_NORMAL, 0}, {"grats", do_grats, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1}, {";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0}, /* { "music", do_music, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ {"note", do_note, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1}, {"question", do_question, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"quote", do_quote, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"reply", do_reply, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"replay", do_replay, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"say", do_say, POS_RESTING, 0, LOG_NORMAL, 1}, {"'", do_say, POS_RESTING, 0, LOG_NORMAL, 0}, {"shout", do_shout, POS_RESTING, 3, LOG_NORMAL, 1}, {"unread", do_unread, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1}, /* * Object manipulation commands. */ {"brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1}, {"close", do_close, POS_RESTING, 0, LOG_NORMAL, 1}, {"drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1}, {"drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1}, {"eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1}, {"envenom", do_envenom, POS_RESTING, 0, LOG_NORMAL, 1}, {"fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1}, {"give", do_give, POS_RESTING, 0, LOG_NORMAL, 1}, {"heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1}, {"hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1}, {"list", do_list, POS_RESTING, 0, LOG_NORMAL, 1}, {"lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1}, {"open", do_open, POS_RESTING, 0, LOG_NORMAL, 1}, {"pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1}, {"pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1}, {"put", do_put, POS_RESTING, 0, LOG_NORMAL, 1}, {"quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1}, {"recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1}, {"remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1}, {"sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1}, {"take", do_get, POS_RESTING, 0, LOG_NORMAL, 1}, {"sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1}, {"junk", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0}, {"tap", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0}, /* { "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1 }, */ {"value", do_value, POS_RESTING, 0, LOG_NORMAL, 1}, {"wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1}, {"zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1}, /* * Combat commands. */ {"backstab", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"bs", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 0}, {"berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"murde", do_murde, POS_FIGHTING, 0, LOG_NORMAL, 0}, {"murder", do_murder, POS_FIGHTING, 5, LOG_ALWAYS, 1}, {"rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0}, {"trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1}, /* * Miscellaneous commands. */ {"enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 1}, {"follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1}, {"gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1}, {"go", do_enter, POS_STANDING, 0, LOG_NORMAL, 0}, /* { "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ {"groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1}, /* { "play", do_play, POS_RESTING, 0, LOG_NORMAL, 1 }, */ /* { "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */ {"qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0}, {"quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1}, {"recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0}, {"rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0}, {"save", do_save, POS_DEAD, 0, LOG_NORMAL, 1}, {"sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1}, {"split", do_split, POS_RESTING, 0, LOG_NORMAL, 1}, {"steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1}, {"train", do_train, POS_RESTING, 0, LOG_NORMAL, 1}, {"visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"where", do_where, POS_RESTING, 0, LOG_NORMAL, 1}, /* * Immortal commands. */ {"advance", do_advance, POS_DEAD, ML, LOG_ALWAYS, 1}, {"dump", do_dump, POS_DEAD, ML, LOG_ALWAYS, 0}, {"trust", do_trust, POS_DEAD, ML, LOG_ALWAYS, 1}, {"violate", do_violate, POS_DEAD, ML, LOG_ALWAYS, 1}, {"allow", do_allow, POS_DEAD, L2, LOG_ALWAYS, 1}, {"ban", do_ban, POS_DEAD, L2, LOG_ALWAYS, 1}, {"deny", do_deny, POS_DEAD, L1, LOG_ALWAYS, 1}, {"disconnect", do_disconnect, POS_DEAD, L3, LOG_ALWAYS, 1}, {"flag", do_flag, POS_DEAD, L4, LOG_ALWAYS, 1}, {"freeze", do_freeze, POS_DEAD, L4, LOG_ALWAYS, 1}, {"permban", do_permban, POS_DEAD, L1, LOG_ALWAYS, 1}, {"protect", do_protect, POS_DEAD, L1, LOG_ALWAYS, 1}, {"reboo", do_reboo, POS_DEAD, L1, LOG_NORMAL, 0}, {"reboot", do_reboot, POS_DEAD, L1, LOG_ALWAYS, 1}, {"set", do_set, POS_DEAD, L2, LOG_ALWAYS, 1}, {"shutdow", do_shutdow, POS_DEAD, L1, LOG_NORMAL, 0}, {"shutdown", do_shutdown, POS_DEAD, L1, LOG_ALWAYS, 1}, /* { "sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, 1 }, */ {"wizlock", do_wizlock, POS_DEAD, L2, LOG_ALWAYS, 1}, {"force", do_force, POS_DEAD, L7, LOG_ALWAYS, 1}, {"load", do_load, POS_DEAD, L4, LOG_ALWAYS, 1}, {"newlock", do_newlock, POS_DEAD, L4, LOG_ALWAYS, 1}, {"nochannels", do_nochannels, POS_DEAD, L5, LOG_ALWAYS, 1}, {"noemote", do_noemote, POS_DEAD, L5, LOG_ALWAYS, 1}, {"noshout", do_noshout, POS_DEAD, L5, LOG_ALWAYS, 1}, {"notell", do_notell, POS_DEAD, L5, LOG_ALWAYS, 1}, {"pecho", do_pecho, POS_DEAD, L4, LOG_ALWAYS, 1}, {"pardon", do_pardon, POS_DEAD, L3, LOG_ALWAYS, 1}, {"purge", do_purge, POS_DEAD, L4, LOG_ALWAYS, 1}, {"restore", do_restore, POS_DEAD, L4, LOG_ALWAYS, 1}, {"sla", do_sla, POS_DEAD, L3, LOG_NORMAL, 0}, {"slay", do_slay, POS_DEAD, L3, LOG_ALWAYS, 1}, {"teleport", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1}, {"transfer", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1}, /* { "at", do_at, POS_DEAD, L6, LOG_NORMAL, 1 }, */ {"poofin", do_bamfin, POS_DEAD, L8, LOG_NORMAL, 1}, {"poofout", do_bamfout, POS_DEAD, L8, LOG_NORMAL, 1}, {"gecho", do_echo, POS_DEAD, L4, LOG_ALWAYS, 1}, /* { "goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1 }, */ {"holylight", do_holylight, POS_DEAD, IM, LOG_NORMAL, 1}, {"incognito", do_incognito, POS_DEAD, IM, LOG_NORMAL, 1}, {"invis", do_invis, POS_DEAD, IM, LOG_NORMAL, 0}, {"log", do_log, POS_DEAD, L1, LOG_ALWAYS, 1}, {"memory", do_memory, POS_DEAD, IM, LOG_NORMAL, 1}, {"mwhere", do_mwhere, POS_DEAD, IM, LOG_NORMAL, 1}, {"owhere", do_owhere, POS_DEAD, IM, LOG_NORMAL, 1}, {"peace", do_peace, POS_DEAD, L5, LOG_NORMAL, 1}, {"penalty", do_penalty, POS_DEAD, L7, LOG_NORMAL, 1}, {"echo", do_recho, POS_DEAD, L6, LOG_ALWAYS, 1}, {"return", do_return, POS_DEAD, L6, LOG_NORMAL, 1}, {"snoop", do_snoop, POS_DEAD, L5, LOG_ALWAYS, 1}, {"stat", do_stat, POS_DEAD, IM, LOG_NORMAL, 1}, {"string", do_string, POS_DEAD, L5, LOG_ALWAYS, 1}, {"switch", do_switch, POS_DEAD, L6, LOG_ALWAYS, 1}, {"wizinvis", do_invis, POS_DEAD, IM, LOG_NORMAL, 1}, {"vnum", do_vnum, POS_DEAD, L4, LOG_NORMAL, 1}, {"zecho", do_zecho, POS_DEAD, L4, LOG_ALWAYS, 1}, {"clone", do_clone, POS_DEAD, L5, LOG_ALWAYS, 1}, {"wiznet", do_wiznet, POS_DEAD, IM, LOG_NORMAL, 1}, {"immtalk", do_immtalk, POS_DEAD, IM, LOG_NORMAL, 1}, {"imotd", do_imotd, POS_DEAD, IM, LOG_NORMAL, 1}, {":", do_immtalk, POS_DEAD, IM, LOG_NORMAL, 0}, {"smote", do_smote, POS_DEAD, IM, LOG_NORMAL, 1}, {"prefi", do_prefi, POS_DEAD, IM, LOG_NORMAL, 0}, {"prefix", do_prefix, POS_DEAD, IM, LOG_NORMAL, 1}, /* * End of list. */ {"", 0, POS_DEAD, 0, LOG_NORMAL, 0} }; /* * The main entry point for executing commands. * Can be recursively called from 'at', 'order', 'force'. */ void interpret( CHAR_DATA *ch, const char *argument ) { char command[MAX_INPUT_LENGTH]; char logline[MAX_INPUT_LENGTH]; int cmd; int trust; bool found; /* * Strip leading spaces. */ while ( isspace( *argument ) ) argument++; if ( argument[0] == '\0' ) return; /* * No hiding. */ REMOVE_BIT( ch->affected_by, AFF_HIDE ); /* * Implement freeze command. */ if ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_FREEZE ) ) { send_to_char( "You're totally frozen!\n\r", ch ); return; } /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ strcpy( logline, argument ); if ( !isalpha( argument[0] ) && !isdigit( argument[0] ) ) { command[0] = argument[0]; command[1] = '\0'; argument++; while ( isspace( *argument ) ) argument++; } else { argument = one_argument( argument, command ); } /* * Look for command in command table. */ found = FALSE; trust = get_trust( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == cmd_table[cmd].name[0] && !str_prefix( command, cmd_table[cmd].name ) && cmd_table[cmd].level <= trust ) { found = TRUE; break; } } /* * Log and snoop. */ if ( cmd_table[cmd].log == LOG_NEVER ) strcpy( logline, "" ); if ( ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_LOG ) ) || fLogAll || cmd_table[cmd].log == LOG_ALWAYS ) { sprintf( log_buf, "Log %s: %s", ch->name, logline ); wiznet( log_buf, ch, NULL, WIZ_SECURE, 0, get_trust( ch ) ); log_string( log_buf ); } if ( ch->desc != NULL && ch->desc->snoop_by != NULL ) { write_to_buffer( ch->desc->snoop_by, "% ", 2 ); write_to_buffer( ch->desc->snoop_by, logline, 0 ); write_to_buffer( ch->desc->snoop_by, "\n\r", 2 ); } if ( !found ) { /* * Look for command in socials table. */ if ( !check_social( ch, command, argument ) ) send_to_char( "Huh?\n\r", ch ); return; } /* * Character not in position for command? */ if ( ch->position < cmd_table[cmd].position ) { switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); break; case POS_MORTAL: case POS_INCAP: send_to_char( "You are hurt far too bad for that.\n\r", ch ); break; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); break; case POS_SLEEPING: send_to_char( "In your dreams, or what?\n\r", ch ); break; case POS_RESTING: send_to_char( "Nah... You feel too relaxed...\n\r", ch ); break; case POS_SITTING: send_to_char( "Better stand up first.\n\r", ch ); break; case POS_FIGHTING: send_to_char( "No way! You are still fighting!\n\r", ch ); break; } return; } /* * Dispatch the command. */ ( *cmd_table[cmd].do_fun ) ( ch, argument ); tail_chain( ); return; } /* function to keep argument safe in all commands -- no static strings */ void do_function( CHAR_DATA *ch, DO_FUN *do_fun, const char *argument ) { char *command_string; /* * copy the string */ command_string = str_dup( argument ); /* * dispatch the command */ ( *do_fun ) ( ch, command_string ); /* * free the string */ free_string( command_string ); } bool check_social( CHAR_DATA *ch, const char *command, const char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int cmd; bool found; found = FALSE; for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == social_table[cmd].name[0] && !str_prefix( command, social_table[cmd].name ) ) { found = TRUE; break; } } if ( !found ) return FALSE; if ( !IS_NPC( ch ) && IS_SET( ch->comm, COMM_NOEMOTE ) ) { send_to_char( "You are anti-social!\n\r", ch ); return TRUE; } switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char( "You are hurt far too bad for that.\n\r", ch ); return TRUE; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); return TRUE; case POS_SLEEPING: /* * I just know this is the path to a 12" 'if' statement. :( * But two players asked for it already! -- Furey */ if ( !str_cmp( social_table[cmd].name, "snore" ) ) break; send_to_char( "In your dreams, or what?\n\r", ch ); return TRUE; } one_argument( argument, arg ); victim = NULL; if ( arg[0] == '\0' ) { act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR ); } else if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); } else if ( victim == ch ) { act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR ); } else { act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT ); act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR ); act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT ); if ( !IS_NPC( ch ) && IS_NPC( victim ) && !IS_AFFECTED( victim, AFF_CHARM ) && IS_AWAKE( victim ) && victim->desc == NULL ) { switch ( number_bits( 4 ) ) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: act( social_table[cmd].others_found, victim, NULL, ch, TO_NOTVICT ); act( social_table[cmd].char_found, victim, NULL, ch, TO_CHAR ); act( social_table[cmd].vict_found, victim, NULL, ch, TO_VICT ); break; case 9: case 10: case 11: case 12: act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT ); act( "You slap $N.", victim, NULL, ch, TO_CHAR ); act( "$n slaps you.", victim, NULL, ch, TO_VICT ); break; } } } return TRUE; } /* * Return true if an argument is completely numeric. */ bool is_number( const char *arg ) { if ( *arg == '\0' ) return FALSE; if ( *arg == '+' || *arg == '-' ) arg++; for ( ; *arg != '\0'; arg++ ) { if ( !isdigit( *arg ) ) return FALSE; } return TRUE; } /* * Given a string like 14.foo, return 14 and 'foo' */ int number_argument( const char *argument, char *arg ) { const char *pdot; int number; char num[MAX_INPUT_LENGTH]; char *ndot = num; *num = '\0'; for ( pdot = argument; *pdot != '\0'; pdot++ ) { *ndot++ = *pdot; if ( *pdot == '.' ) { *ndot = '\0'; number = atoi( num ); strcpy( arg, pdot + 1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Given a string like 14*foo, return 14 and 'foo' */ int mult_argument( const char *argument, char *arg ) { const char *pdot; int number; char num[MAX_INPUT_LENGTH]; char *ndot = num; for ( pdot = argument; *pdot != '\0'; pdot++ ) { *ndot++ = *pdot; if ( *pdot == '*' ) { *ndot = '\0'; number = atoi( num ); strcpy( arg, pdot + 1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Pick off one argument from a string and return the rest. * Understands quotes. */ const char *one_argument( const char *argument, char *arg_first ) { char cEnd; while ( isspace( *argument ) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' ) { if ( *argument == cEnd ) { argument++; break; } *arg_first = LOWER( *argument ); arg_first++; argument++; } *arg_first = '\0'; while ( isspace( *argument ) ) argument++; return argument; } /* * Contributed by Alander. */ void do_commands( CHAR_DATA *ch, const char *argument ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level < LEVEL_HERO && cmd_table[cmd].level <= get_trust( ch ) && cmd_table[cmd].show ) { sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } } if ( col % 6 != 0 ) send_to_char( "\n\r", ch ); return; } void do_wizhelp( CHAR_DATA *ch, const char *argument ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].level >= LEVEL_HERO && cmd_table[cmd].level <= get_trust( ch ) && cmd_table[cmd].show ) { sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } } if ( col % 6 != 0 ) send_to_char( "\n\r", ch ); return; }