Away Message v1.0 What this does: When you type AFK you will have a decision to type a short little message for when people send you TELLS. When they send you a TELL they will be notified that you are AFK and display to them your away message. This isn't really necassary for Star Wars but it helps players and/or Immortals. What you will need to change: act_comm.c act_info.c mud.h ------------------------------------------------------------------------------------------------- act_comm.c Find, char * drunk_speech args( ( const char *argument, CHAR_DATA *ch ) ); Below it add, void afk_message_send( CHAR_DATA * ch, CHAR_DATA * sender ) { char * buf = ch -> afk_mes; if( buf == NULL || buf == "none" ) { send_to_char( "&RThere was no message.\n\r" , sender ); return; } send_to_char( "&YThey left a message&O:&W \n", sender ); send_to_char( ch -> afk_mes, sender ); send_to_char( "\n\r", sender ); return; } void afk_message_set( CHAR_DATA * ch, char * message ) { if(message[0] == '\0')message="none"; sprintf( ch -> afk_mes, "%s", message ); if(message=="none") send_to_char( "Your message has been cleared.\n\r", ch ); else send_to_char( ch -> afk_mes, ch ); send_to_char( "\nYour afk message has been set.\n\r", ch ); return; } Find, void do_tell( CHAR_DATA *ch, char *argument ) In that function find this, if ( !IS_NPC (victim) && ( IS_SET (victim->act, PLR_AFK ) ) ) { send_to_char( "&RThat player is afk.\n\r", ch ); return; } Change it to look like this, if ( !IS_NPC (victim) && ( IS_SET (victim->act, PLR_AFK ) ) ) { send_to_char( "&RThat player is afk.\n\r", ch ); afk_message_send( victim, ch ); return; } Find, void do_reply( CHAR_DATA *ch, char *argument ) In that function find this, if ( !IS_NPC (victim) && ( IS_SET (victim->act, PLR_AFK ) ) ) { send_to_char( "&RThat player is afk.\n\r", ch ); return; } Change it to look like this, if ( !IS_NPC (victim) && ( IS_SET (victim->act, PLR_AFK ) ) ) { send_to_char( "&RThat player is afk.\n\r", ch ); afk_message_send( victim, ch ); return; } ------------------------------------------------------------------------------------------------- act_info.c Find, void do_afk( CHAR_DATA *ch, char *argument ) Change that whole command to look like this, void afk_message_set( CHAR_DATA * ch, char * message ); void do_afk( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) return; if IS_SET(ch->act, PLR_AFK) { REMOVE_BIT(ch->act, PLR_AFK); send_to_char( "Your message was: ", ch); send_to_char( ch->afk_mes, ch ); send_to_char( "\n", ch ); send_to_char( "You are no longer afk.\n\r", ch ); act(AT_GREY,"$n is no longer afk.", ch, NULL, NULL, TO_ROOM); } else { afk_message_set( ch, argument ); SET_BIT(ch->act, PLR_AFK); send_to_char( "You are now afk.\n\r", ch ); act(AT_GREY,"$n is now afk.", ch, NULL, NULL, TO_ROOM); return; } } ------------------------------------------------------------------------------------------------- mud.h Find, struct char_data Add this somewhere in there, char afk_mes[MAX_STRING_LENGTH]; Find, DECLARE_DO_FUN( do_setplanet ); Add this above it, DECLARE_DO_FUN( afk_message_set ); ------------------------------------------------------------------------------------------------- make clean make copyover/reboot your mud From now on your afk command should work fine, and sending tells/replies will display the victims afk message. -,,,.,,,,- _'Diablo'_ Star Wars Development '''''' [*]------------------------------------------------[*] ||| If you have any problems please contact me at: ||| ||| crazy_mike_316@hotmail.com ||| [*]------------------------------------------------[*]