/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#include "include.h"
#include "interp.h"
#include "magic.h"
extern char *target_name;
void spell_farsight (int sn, int level, CHAR_DATA * ch, void *vo, int target)
{
if (IS_AFFECTED (ch, AFF_BLIND))
{
send_to_char ("Maybe it would help if you could see?\n\r", ch);
return;
}
do_function (ch, &do_scan, target_name);
}
void spell_portal (int sn, int level, CHAR_DATA * ch, void *vo, int target)
{
CHAR_DATA *victim;
OBJ_DATA *portal, *stone;
if ((victim = get_char_world (ch, target_name)) == NULL
|| victim == ch
|| victim->in_room == NULL
|| !can_see_room (ch, victim->in_room)
|| IS_SET (victim->in_room->room_flags, ROOM_SAFE)
|| IS_SET (victim->in_room->room_flags, ROOM_PRIVATE)
|| IS_SET (victim->in_room->room_flags, ROOM_SOLITARY)
|| IS_SET (victim->in_room->room_flags, ROOM_NO_RECALL)
|| IS_SET (ch->in_room->room_flags, ROOM_NO_RECALL)
|| victim->level >= level + 3 || (!IS_NPC (victim) && victim->level >= LEVEL_HERO) /* NOT trust */
|| (IS_NPC (victim) && IS_SET (victim->imm_flags, IMM_SUMMON))
|| (IS_NPC (victim) && saves_spell (level, victim, DAM_NONE))
|| (is_clan (victim) && !is_same_clan (ch, victim)))
{
send_to_char ("You failed.\n\r", ch);
return;
}
stone = get_eq_char (ch, WEAR_HOLD);
if (!IS_IMMORTAL (ch)
&& (stone == NULL || stone->item_type != ITEM_WARP_STONE))
{
send_to_char ("You lack the proper component for this spell.\n\r",
ch);
return;
}
if (stone != NULL && stone->item_type == ITEM_WARP_STONE)
{
act ("You draw upon the power of $p.", ch, stone, NULL, TO_CHAR);
act ("It flares brightly and vanishes!", ch, stone, NULL, TO_CHAR);
extract_obj (stone);
}
portal = create_object (get_obj_index (OBJ_VNUM_PORTAL), 0);
portal->timer = 2 + level / 25;
portal->value[3] = victim->in_room->vnum;
obj_to_room (portal, ch->in_room);
act ("$p rises up from the ground.", ch, portal, NULL, TO_ROOM);
act ("$p rises up before you.", ch, portal, NULL, TO_CHAR);
}
void spell_nexus (int sn, int level, CHAR_DATA * ch, void *vo, int target)
{
CHAR_DATA *victim;
OBJ_DATA *portal, *stone;
ROOM_INDEX_DATA *to_room, *from_room;
from_room = ch->in_room;
if ((victim = get_char_world (ch, target_name)) == NULL
|| victim == ch
|| (to_room = victim->in_room) == NULL
|| !can_see_room (ch, to_room) || !can_see_room (ch, from_room)
|| IS_SET (to_room->room_flags, ROOM_SAFE)
|| IS_SET (from_room->room_flags, ROOM_SAFE)
|| IS_SET (to_room->room_flags, ROOM_PRIVATE)
|| IS_SET (to_room->room_flags, ROOM_SOLITARY)
|| IS_SET (to_room->room_flags, ROOM_NO_RECALL)
|| IS_SET (from_room->room_flags, ROOM_NO_RECALL)
|| victim->level >= level + 3 || (!IS_NPC (victim) && victim->level >= LEVEL_HERO) /* NOT trust */
|| (IS_NPC (victim) && IS_SET (victim->imm_flags, IMM_SUMMON))
|| (IS_NPC (victim) && saves_spell (level, victim, DAM_NONE))
|| (is_clan (victim) && !is_same_clan (ch, victim)))
{
send_to_char ("You failed.\n\r", ch);
return;
}
stone = get_eq_char (ch, WEAR_HOLD);
if (!IS_IMMORTAL (ch)
&& (stone == NULL || stone->item_type != ITEM_WARP_STONE))
{
send_to_char ("You lack the proper component for this spell.\n\r",
ch);
return;
}
if (stone != NULL && stone->item_type == ITEM_WARP_STONE)
{
act ("You draw upon the power of $p.", ch, stone, NULL, TO_CHAR);
act ("It flares brightly and vanishes!", ch, stone, NULL, TO_CHAR);
extract_obj (stone);
}
/* portal one */
portal = create_object (get_obj_index (OBJ_VNUM_PORTAL), 0);
portal->timer = 1 + level / 10;
portal->value[3] = to_room->vnum;
obj_to_room (portal, from_room);
act ("$p rises up from the ground.", ch, portal, NULL, TO_ROOM);
act ("$p rises up before you.", ch, portal, NULL, TO_CHAR);
/* no second portal if rooms are the same */
if (to_room == from_room)
return;
/* portal two */
portal = create_object (get_obj_index (OBJ_VNUM_PORTAL), 0);
portal->timer = 1 + level / 10;
portal->value[3] = from_room->vnum;
obj_to_room (portal, to_room);
if (to_room->people != NULL)
{
act ("$p rises up from the ground.", to_room->people, portal, NULL,
TO_ROOM);
act ("$p rises up from the ground.", to_room->people, portal, NULL,
TO_CHAR);
}
}