Sender Korinthian~ Date Tue Jan 22 17:30:45 2002~ Stamp 1011742351 Expire 1013556660 To all~ Subject mprogs~ Text are mprogs in yet? if they are, could someone gimme some hints on where to find some help files on how to make, and add one to a mob? Thanks ;) Korinthian ~ Sender Lydinair~ Date Wed Jan 23 21:29:05 2002~ Stamp 1011843040 Expire 1013657364 To Korinthian all~ Subject . in edit prompt~ Text Korinthian, try going to General -> Character -> and erase the . character short. That should take care of it. Lydinair ~ Sender Korinthian~ Date Thu Jan 24 02:17:10 2002~ Stamp 1011860292 Expire 1013674638 To all~ Subject edit thingy~ Text it SHOULD shouldnt it? damn annoying that it doesnt work, i have to switch to telnet every dang time i have to edit a script k ~ Sender Korinthian~ Date Thu Jan 24 16:19:49 2002~ Stamp 1011910847 Expire 1013725196 To all~ Subject mob stores~ Text how do i add items to my mob store? ive got a mob store now, but it hasnt got any inventory ~ Sender Rakur~ Date Fri Jan 25 09:10:49 2002~ Stamp 1011971535 Expire 1013785856 To all~ Subject wizlist~ Text Ok who ever is doing the wizlist really needs to make it where all the ppl on it are in the same area. Such as coders are listed with the other codes, builders are listed with other builders, ect... Just to make it look better. And seeing how i am the only Server Admin put me at the end of the list by my self :) ~ Sender Korinthian~ Date Fri Jan 25 17:24:32 2002~ Stamp 1012001285 Expire 1013815481 To all~ Subject races and stuff~ Text maybe we should make a plan on races, how much damage weapons will do per level and stuff like that its hard building, if you dont know if the eq you make is too good or bad and what about permanent spell effects on eq? how about the spells in the spell list, which do we want, and which do we want to get rid of? What kind of areas do we want? what classes? you guys write way to few notes, start noting already! korinthian ~ Sender Clive~ Date Tue Feb 5 13:36:10 2002~ Stamp 1012937877 Expire 1014752175 To all~ Subject Races?~ Text Ok, What races should we have, I would like all you to post a note to me Just the name,type,advantages,disadvantages, height, classes it can be and such Also a little description of it Please send feed back Clive ~ Sender Kenshin~ Date Tue Feb 5 19:57:22 2002~ Stamp 1012960760 Expire 1014775057 To Immortal all~ Subject Races~ Text The following races I think should be available: Human, Elf, Dark-Elf, Half-Elf, Fire Giant, Cloud Giant, Storm Giant, Dwarf Duergar, Draconian, Ethereal I will begin by describing the ones which sound new, and unfamiliar, such as the Ethereal. Ethereals are a natural mist like figure. They have no actual being, or form. They come from another elemental plane, summoned by a mage who could not control them and they mass bred within this world. They are naturally good or neutral. They have pass door and fly naturally, hence the face that they are a simple mist. What makes them even more unique, they have the ability to shapeshift into other beings. They can shapeshift into a wolf of speed, and agility (haste). Shapeshift into a sly cat which can lurk the shadows and move undetected. Shapeshift into a great bear which has the ability to make them tougher (stone skin+added hps), and take on the larger foes while giving them a small ability to deal one powerful hit pending on the age of the Ethereal. Since Ethereal's a misty like creature, this renders them from being able to wear armor, this does not limit them from being able to control a weapon. While shapeshifted, they take the complete form of the animal on and cannot wear armor or weapons. Draconian: A race made from dragons, though downsized considerably. Draco's stand about 8 feet in height, and would weigh about 350 lbs naturally. They are very muscular, and scaly. At creation, the Draconian can learn to breath some sort of dragon breath--lightning, fire, frost, acid. The younger the Draco, the less powerful the dragon breath is and the less often it can be used. For instance, a level 10 draconian has just learned to breath fire, the effects of it on a cityguard would probably only deal (20-40hps) of damage on him and they could not breath fire again for another 12 hours. By the time they gain age, level 50 or so, the fire breath would deal about (100-120hps) of damage, every 6 hours. By the time they reached their maximum adult hood, level 91, the fire breath would deal about (180-200) hps of damage and be regenerated every 3 hours or so. More description of the Draco; they have a tail, sometimes spiked, sometimes pointy. They have fangs which aren't really used to bite like a larger dragon would. They have small claws, so when not wielding a weapon their damage noun is claw, rather than punch. Dwarf/Duergar: Dwarfs are typical dwarfs, they can be neutral and good only though. Dwarfs are more stocky than their evil cousins, Duergars, though Duergars have a bit more agility. Both have 100% berserk. Dwarves are spiritual people, and have learned to absorb energy from the earth to regenerate themselves (natural hp regeneration). Duergars are underground dwellers, and thus have lived lives in the shadows and can naturally seek the hidden. Duergar; resistant to poison/plague, vuln to holy. Dwarf; resistant to poison/plague/magic, vuln to drowning, lightning, mental. Elves, Dark-Elves, Half-Elves: Elves are typical, very smart, very stealthy. Dark-Elves are the same as Elves, only evil, rather than always good. All Elves I feel should be good. Elves can ask to become neutral during their life, though have natural insticts to be good (roleplaying aspect). Drow are an ebony colored skin, rather than the colors of typical Elves. Half Elves are a mix between humans and Elves. They are slightly taller than normal elves, and may be of any alignment as humans. Giants: Storm giants = good. Cloud giants = neutral. Fire giants = Evil. All giants are resistance to weapon, vulnerable to magic. Fire; resistance to fire, vuln to cold. Cloud; resistant to cold, vuln to lightning. Storm; resistant to lightning, vuln to mental and negative. ~ Sender Kenshin~ Date Wed Feb 6 23:22:27 2002~ Stamp 1013059376 Expire 1014873755 To Forsith all~ Subject ASCII art~ Text /===-_------------------____ |===--___ _,-' -==\\ `//-\\ ----`---.___.--- ______-==| | | \\ _--` __----- ,-/-==\\ | | `\ ,' _-- /' | \\ / / \ / .' / | \\ /' / \ /' / ____ / | \`\.__/--- - \ _ _/' / \/' /-'- --------__ | --/- ( ) /' _---` \_| / _) ; ), __---- '----_/ _--/- / \ '-- \ {\__--_/} / \\_>- )<__\ \ /' (_/ _-- | |__>--<__| | |0 0 _/) )-- | |__>--<__| | / /- ,_/ / /__>---<__/ | o o _// /--_>---<__-- / (^(- /-_>---<__- _-- ,/| /__>--<__/ _-- ,//('( |__>--<__| / .----_ ( ( ')) |__>--<__| | /' _---_-\ `-)) )) ( |__>--<__| | /' / -\`\ ,/,'//( ( \__>--<__\ \ /' // || ,( ( ((, )) --__>--<_--_ ---____----' _/'/ /' `-/ )` ) ,/| --_->--<_/-__ __-- _/ ._--//( )/ )) ` ---'_/_/ /-------__--- ;'( ')/ ,)( ---------- ' ') '( (/ ' ' ` ~ Sender Xeroth~ Date Sat Feb 23 01:31:45 2002~ Stamp 1014449553 Expire 1016263913 To all~ Subject Throw~ Text Ok, i think i have throw working correctly now, it may need some tweaking later on, but the fundamentals appear to be sound. -- Xer ~ Sender Xeroth~ Date Sat Feb 23 03:21:07 2002~ Stamp 1014456152 Expire 1016270476 To all~ Subject Auto Auction~ Text The code for autoauction has been added, but as of right now is not functioning properly. I will take a closer look at it tomorrow, i think i just need to adapt some things in it so hopefully we will have a wonderfull multi-item autoauction in place soon =) -- Xer ~ Sender Xeroth~ Date Sun Feb 24 03:47:01 2002~ Stamp 1014544116 Expire 1016358432 To all~ Subject Auto-Auction~ Text Ok guys, the multi-item auto auction system is now in place and appears to work perfectly. Look at the help file for how to use it, its a little different, but I like it. I also prettied it up at clives request ;) Thats it for tonite, I will be back to tackle 'The List' tomorrow! -- Xeroth ~ Sender Sorrow~ Date Wed Feb 27 20:52:51 2002~ Stamp 1014864840 Expire 1016679180 To all~ Subject Sorrow and his Pet~ Text aztheria.kyndig.com/Sorrow.jpg aztheria.kyndig.com/kp07.jpg just something i found that i liked ~ Sender Xeroth~ Date Thu Feb 28 02:04:44 2002~ Stamp 1014883557 Expire 1016697889 To all~ Subject Banking~ Text Banking now works! Builders: you may now add banks and bankers. To test it out, go to vnum 3, and load mob 3. I would of made the banker there a reset, but somebody made another wizcommand named reset, which i will fix tomorrow -- Xer ~ Sender Sorrow~ Date Thu Feb 28 02:19:08 2002~ Stamp 1014884383 Expire 1016698752 To all~ Subject reset~ Text Hey Xeroth the reset for areas is labeled resets. Just an FYI. later ~ Sender Sorrow~ Date Thu Feb 28 12:46:54 2002~ Stamp 1014922089 Expire 1016736419 To all~ Subject mudschool~ Text NOONE ENTER MUDSCHOOL VIA UP FROM 3001/RECALL NOONE ENTER MUDSCHOOL VIA UP FROM 3001/RECALL NOONE ENTER MUDSCHOOL VIA UP FROM 3001/RECALL If you don't read that and understand it and you crash the mud I will punish you. That is all ~ Sender Sorrow~ Date Thu Feb 28 21:00:14 2002~ Stamp 1014951706 Expire 1016766024 To all~ Subject mudschool bug~ Text Ok found out why the mud was crashing. Someone built some mobs in the MUDSCHOOL that Juliette was redoing thus creating a bugged char when you tried to go up from recall. Who ever made the mobs let me know so i can try to figure out what went wrong. Thanks ~ Sender Xeroth~ Date Sun Mar 3 03:46:00 2002~ Stamp 1015148862 Expire 1016963167 To all~ Subject Hrmph~ Text I have the game newlocked currently, please do not remove that character generation will crash the mud. I have installed a pretty little menu system, but it has a few bugs i need to work out, which i will do tomorrow. Sorry for the inconvenience guys... -_Xer ~ Sender Sorrow~ Date Mon Mar 4 07:32:23 2002~ Stamp 1015248835 Expire 1017063150 To all~ Subject MUD CRASH~ Text If the mud crashes on someone that does not have shell access i want you to email me with your name and what command you typed last. This is for EVERYONE that was on at the time of the crash. Email is iceman@kyndig.com or oh327@hotmail.com ~